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What is the shader source string after calling glShaderSource with count=0 #80

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@ianromanick

What should be in buf when the code below is executed? The second call to glShaderSource should not generate an error, so it should presumably replace the existing shader source with... nothing?

 const GLchar *source = "/* Testing 1... 2... 3... */";
const GLchar *junk = "/* Just some junk. */";
glShaderSource(shader, 1, &source, NULL);
glShaderSource(shader, 0, &junk, NULL);
GLchar buf[512];
GLsizei length;
glGetShaderSource(shader, sizeof(buf), &length, buf);

See also https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/521 and https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10477.

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