Skip to content

OpenGL ES: What extensions allows depth textures to be filterable? #84

Description

@greggman

The OpenGL ES 3.2 spec section seems to say that depth textures are not filterable 8.17 page 207

Using the preceding definitions, a texture is complete unless any of the following conditions hold true:

...

  • The texture is not multisample; either the magnification filter is not
    NEAREST, or the minification filter is neither NEAREST nor NEAREST_-
    MIPMAP_NEAREST; and any of

    • The effective internal format specified for the texture arrays is a sized
      internal depth or depth and stencil format (see table 8.11), and the value
      of TEXTURE_COMPARE_MODE is NONE.

My understanding of that is that in OpenGL ES 3.2 depth textures are not filterable. Maybe I'm not finding it but I don't see any extension that would make them filterable. OES_texture_float_linear doesn't mention depth formats.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Labels

No labels
No labels

Type

No type

Projects

No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions