Error compiling shader '#version 300 es
#define attribute in
#define textureCube texture
#define texture2D texture
#define textureCubeLod textureLod
#define texture2DLod textureLod
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
precision highp int;
#else
precision mediump float;
precision mediump int;
#endif
/*=========================================================================
Program: Visualization Toolkit
Module: vtkPolyDataVS.glsl
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
attribute vec4 vertexMC;
// frag position in VC
out vec4 vertexVCVSOutput;
// optional normal declaration
attribute vec3 normalMC;
uniform mat3 normalMatrix;
out vec3 normalVCVSOutput;
// extra lighting parameters
//VTK::Light::Dec
// Texture coordinates
//VTK::TCoord::Dec
// material property values
//VTK::Color::Dec
// clipping plane vars
//VTK::Clip::Dec
// camera and actor matrix values
uniform mat4 MCPCMatrix;
uniform mat4 MCVCMatrix;
// Apple Bug
//VTK::PrimID::Dec
// picking support
//VTK::Picking::Dec
void main()
{
//VTK::Color::Impl
normalVCVSOutput = normalMatrix * normalMC;
//VTK::TCoord::Impl
//VTK::Clip::Impl
//VTK::PrimID::Impl
vertexVCVSOutput = MCVCMatrix * vertexMC;
gl_Position = MCPCMatrix * vertexMC;
//VTK::Light::Impl
//VTK::Picking::Impl
}
': null
0: #version 300 es
1: #define attribute in
2: #define textureCube texture
3: #define texture2D texture
4: #define textureCubeLod textureLod
5: #define texture2DLod textureLod
6: 7: 8: #ifdef GL_FRAGMENT_PRECISION_HIGH
9: precision highp float;
10: precision highp int;
11: #else
12: precision mediump float;
13: precision mediump int;
14: #endif
15: 16: /*=========================================================================
17: 18: Program: Visualization Toolkit
19: Module: vtkPolyDataVS.glsl
20: 21: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
22: All rights reserved.
23: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
24: 25: This software is distributed WITHOUT ANY WARRANTY; without even
26: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
27: PURPOSE. See the above copyright notice for more information.
28: 29: =========================================================================*/
30: 31: attribute vec4 vertexMC;
32: 33: // frag position in VC
34: out vec4 vertexVCVSOutput;
35: 36: // optional normal declaration
37: attribute vec3 normalMC;
38: uniform mat3 normalMatrix;
39: out vec3 normalVCVSOutput;
40: 41: // extra lighting parameters
42: //VTK::Light::Dec
43: 44: // Texture coordinates
45: //VTK::TCoord::Dec
46: 47: // material property values
48: //VTK::Color::Dec
49: 50: // clipping plane vars
51: //VTK::Clip::Dec
52: 53: // camera and actor matrix values
54: uniform mat4 MCPCMatrix;
55: uniform mat4 MCVCMatrix;
56: 57: // Apple Bug
58: //VTK::PrimID::Dec
59: 60: // picking support
61: //VTK::Picking::Dec
62: 63: void main()
64: {
65: //VTK::Color::Impl
66: 67: normalVCVSOutput = normalMatrix * normalMC;
68: 69: //VTK::TCoord::Impl
70: 71: //VTK::Clip::Impl
72: 73: //VTK::PrimID::Impl
74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
76: gl_Position = MCPCMatrix * vertexMC;
77: 78: //VTK::Light::Impl
79: 80: //VTK::Picking::Impl
81: }
82:
ParaViewGlance: master
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