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UDBase.Controllers.LogSystem.UI
KonH edited this page Feb 23, 2018
·
2 revisions
Internal LogSystem.UI component to switch tag/type visibility
publicclassUDBase.Controllers.LogSystem.UI.ToggleContainer
:MonoBehaviourFields
| Type | Name | Summary |
|---|---|---|
Text | Text | |
Toggle | Toggle |
Methods
| Type | Name | Summary |
|---|---|---|
void | Init(Boolean state, String itemName, Action<String, Boolean> onValueChangedCallback) |
Component to show ILog messages in visual overlay
publicclassUDBase.Controllers.LogSystem.UI.VisualLogHandler
:MonoBehaviourFields
| Type | Name | Summary |
|---|---|---|
Button | ClearButton | |
Button | CloseButton | |
Button | CloseSettingsButton | |
String | CurrentState | |
GameObject | EmptyContent | |
GameObject | MainContent | |
Button | MaximizeButton | |
Button | MinimizeButton | |
Button | OpenButton | |
GameObject | OpenContent | |
List<ButtonPosHander> | OpenPositions | |
Button | OpenSettingsButton | |
GameObject | SettingsContent | |
ToggleContainer | TagSample | |
Text | Text | |
GameObject | TopControlsContent | |
ToggleContainer | TypeSample |
Methods
| Type | Name | Summary |
|---|---|---|
void | AddMessage(LogType type, ILogContext context, String msg) | Add given message to log handler to display in visual overlay |
void | Init(Settings settings) | Init with dependencies |