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support 'Spell Focus'  #8

Description

@jindaxia

ENERGY FACTOR & ENERGY BONUS DAMAGE CHANGES

We have changed how Energy and Strength factors convert into a spell damage bonus. The problems with the old system were that: 1) these factors were completely useless until late game; 2) the formula was needlessly obscure and complicated; and 3) gaining small factor increments would have no visible change to your damage

To fix these issues we have made the following changes:
Energy and Strength Factor damage bonus is now no longer related to your total Energy and Strength attributes
Energy and Strength factor have been renamed to SPELL FOCUS
The new Spell Focus damage bonus formula is: % Damage bonus = Spell Focus / 10 capping at 100%.
So every 10 points of Spell Focus will increase your total spell damage by 1%
Now Spell Focus will grant significant damage bonuses for early & mid game characters, while actually having a reachable cap in the endgame
We have also made changes to how the total spell damage bonus scales with Energy:
The issue with the old formula was that, ignoring Energy Factor, it would reach heavily diminishing returns very quickly
Now with Spell Focus no longer tied to an attribute we wanted to provide more damage scaling from Energy into the late game
For example, with the old formula at 1000 Energy you would already have gained 80% of the total damage bonus. Now to reach this point you will need 2000 Energy

the new spell focus
please

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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      support 'Spell Focus' · Issue #8 · Kyromyr/D2Stats · GitHub
      Skip to content
      This repository was archived by the owner on Jul 14, 2025. It is now read-only.
      This repository was archived by the owner on Jul 14, 2025. It is now read-only.

      support 'Spell Focus'  #8

      Description

      @jindaxia

      ENERGY FACTOR & ENERGY BONUS DAMAGE CHANGES

      We have changed how Energy and Strength factors convert into a spell damage bonus. The problems with the old system were that: 1) these factors were completely useless until late game; 2) the formula was needlessly obscure and complicated; and 3) gaining small factor increments would have no visible change to your damage

      To fix these issues we have made the following changes:
      Energy and Strength Factor damage bonus is now no longer related to your total Energy and Strength attributes
      Energy and Strength factor have been renamed to SPELL FOCUS
      The new Spell Focus damage bonus formula is: % Damage bonus = Spell Focus / 10 capping at 100%.
      So every 10 points of Spell Focus will increase your total spell damage by 1%
      Now Spell Focus will grant significant damage bonuses for early & mid game characters, while actually having a reachable cap in the endgame
      We have also made changes to how the total spell damage bonus scales with Energy:
      The issue with the old formula was that, ignoring Energy Factor, it would reach heavily diminishing returns very quickly
      Now with Spell Focus no longer tied to an attribute we wanted to provide more damage scaling from Energy into the late game
      For example, with the old formula at 1000 Energy you would already have gained 80% of the total damage bonus. Now to reach this point you will need 2000 Energy

      the new spell focus
      please

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' support 'Spell Focus' · Issue #8 · Kyromyr/D2Stats · GitHub
          Skip to content
          This repository was archived by the owner on Jul 14, 2025. It is now read-only.
          This repository was archived by the owner on Jul 14, 2025. It is now read-only.

          support 'Spell Focus'  #8

          Description

          @jindaxia

          ENERGY FACTOR & ENERGY BONUS DAMAGE CHANGES

          We have changed how Energy and Strength factors convert into a spell damage bonus. The problems with the old system were that: 1) these factors were completely useless until late game; 2) the formula was needlessly obscure and complicated; and 3) gaining small factor increments would have no visible change to your damage

          To fix these issues we have made the following changes:
          Energy and Strength Factor damage bonus is now no longer related to your total Energy and Strength attributes
          Energy and Strength factor have been renamed to SPELL FOCUS
          The new Spell Focus damage bonus formula is: % Damage bonus = Spell Focus / 10 capping at 100%.
          So every 10 points of Spell Focus will increase your total spell damage by 1%
          Now Spell Focus will grant significant damage bonuses for early & mid game characters, while actually having a reachable cap in the endgame
          We have also made changes to how the total spell damage bonus scales with Energy:
          The issue with the old formula was that, ignoring Energy Factor, it would reach heavily diminishing returns very quickly
          Now with Spell Focus no longer tied to an attribute we wanted to provide more damage scaling from Energy into the late game
          For example, with the old formula at 1000 Energy you would already have gained 80% of the total damage bonus. Now to reach this point you will need 2000 Energy

          the new spell focus
          please

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          No one assigned

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' support 'Spell Focus' · Issue #8 · Kyromyr/D2Stats · GitHub
              Skip to content
              This repository was archived by the owner on Jul 14, 2025. It is now read-only.
              This repository was archived by the owner on Jul 14, 2025. It is now read-only.

              support 'Spell Focus'  #8

              Description

              @jindaxia

              ENERGY FACTOR & ENERGY BONUS DAMAGE CHANGES

              We have changed how Energy and Strength factors convert into a spell damage bonus. The problems with the old system were that: 1) these factors were completely useless until late game; 2) the formula was needlessly obscure and complicated; and 3) gaining small factor increments would have no visible change to your damage

              To fix these issues we have made the following changes:
              Energy and Strength Factor damage bonus is now no longer related to your total Energy and Strength attributes
              Energy and Strength factor have been renamed to SPELL FOCUS
              The new Spell Focus damage bonus formula is: % Damage bonus = Spell Focus / 10 capping at 100%.
              So every 10 points of Spell Focus will increase your total spell damage by 1%
              Now Spell Focus will grant significant damage bonuses for early & mid game characters, while actually having a reachable cap in the endgame
              We have also made changes to how the total spell damage bonus scales with Energy:
              The issue with the old formula was that, ignoring Energy Factor, it would reach heavily diminishing returns very quickly
              Now with Spell Focus no longer tied to an attribute we wanted to provide more damage scaling from Energy into the late game
              For example, with the old formula at 1000 Energy you would already have gained 80% of the total damage bonus. Now to reach this point you will need 2000 Energy

              the new spell focus
              please

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' support 'Spell Focus' · Issue #8 · Kyromyr/D2Stats · GitHub
                  Skip to content
                  This repository was archived by the owner on Jul 14, 2025. It is now read-only.
                  This repository was archived by the owner on Jul 14, 2025. It is now read-only.

                  support 'Spell Focus'  #8

                  Description

                  @jindaxia

                  ENERGY FACTOR & ENERGY BONUS DAMAGE CHANGES

                  We have changed how Energy and Strength factors convert into a spell damage bonus. The problems with the old system were that: 1) these factors were completely useless until late game; 2) the formula was needlessly obscure and complicated; and 3) gaining small factor increments would have no visible change to your damage

                  To fix these issues we have made the following changes:
                  Energy and Strength Factor damage bonus is now no longer related to your total Energy and Strength attributes
                  Energy and Strength factor have been renamed to SPELL FOCUS
                  The new Spell Focus damage bonus formula is: % Damage bonus = Spell Focus / 10 capping at 100%.
                  So every 10 points of Spell Focus will increase your total spell damage by 1%
                  Now Spell Focus will grant significant damage bonuses for early & mid game characters, while actually having a reachable cap in the endgame
                  We have also made changes to how the total spell damage bonus scales with Energy:
                  The issue with the old formula was that, ignoring Energy Factor, it would reach heavily diminishing returns very quickly
                  Now with Spell Focus no longer tied to an attribute we wanted to provide more damage scaling from Energy into the late game
                  For example, with the old formula at 1000 Energy you would already have gained 80% of the total damage bonus. Now to reach this point you will need 2000 Energy

                  the new spell focus
                  please

                  Metadata

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                  No one assigned

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                      , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' support 'Spell Focus' · Issue #8 · Kyromyr/D2Stats · GitHub
                      Skip to content
                      This repository was archived by the owner on Jul 14, 2025. It is now read-only.
                      This repository was archived by the owner on Jul 14, 2025. It is now read-only.

                      support 'Spell Focus'  #8

                      Description

                      @jindaxia

                      ENERGY FACTOR & ENERGY BONUS DAMAGE CHANGES

                      We have changed how Energy and Strength factors convert into a spell damage bonus. The problems with the old system were that: 1) these factors were completely useless until late game; 2) the formula was needlessly obscure and complicated; and 3) gaining small factor increments would have no visible change to your damage

                      To fix these issues we have made the following changes:
                      Energy and Strength Factor damage bonus is now no longer related to your total Energy and Strength attributes
                      Energy and Strength factor have been renamed to SPELL FOCUS
                      The new Spell Focus damage bonus formula is: % Damage bonus = Spell Focus / 10 capping at 100%.
                      So every 10 points of Spell Focus will increase your total spell damage by 1%
                      Now Spell Focus will grant significant damage bonuses for early & mid game characters, while actually having a reachable cap in the endgame
                      We have also made changes to how the total spell damage bonus scales with Energy:
                      The issue with the old formula was that, ignoring Energy Factor, it would reach heavily diminishing returns very quickly
                      Now with Spell Focus no longer tied to an attribute we wanted to provide more damage scaling from Energy into the late game
                      For example, with the old formula at 1000 Energy you would already have gained 80% of the total damage bonus. Now to reach this point you will need 2000 Energy

                      the new spell focus
                      please

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                      No one assigned

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                          , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' support 'Spell Focus' · Issue #8 · Kyromyr/D2Stats · GitHub
                          Skip to content
                          This repository was archived by the owner on Jul 14, 2025. It is now read-only.
                          This repository was archived by the owner on Jul 14, 2025. It is now read-only.

                          support 'Spell Focus'  #8

                          Description

                          @jindaxia

                          ENERGY FACTOR & ENERGY BONUS DAMAGE CHANGES

                          We have changed how Energy and Strength factors convert into a spell damage bonus. The problems with the old system were that: 1) these factors were completely useless until late game; 2) the formula was needlessly obscure and complicated; and 3) gaining small factor increments would have no visible change to your damage

                          To fix these issues we have made the following changes:
                          Energy and Strength Factor damage bonus is now no longer related to your total Energy and Strength attributes
                          Energy and Strength factor have been renamed to SPELL FOCUS
                          The new Spell Focus damage bonus formula is: % Damage bonus = Spell Focus / 10 capping at 100%.
                          So every 10 points of Spell Focus will increase your total spell damage by 1%
                          Now Spell Focus will grant significant damage bonuses for early & mid game characters, while actually having a reachable cap in the endgame
                          We have also made changes to how the total spell damage bonus scales with Energy:
                          The issue with the old formula was that, ignoring Energy Factor, it would reach heavily diminishing returns very quickly
                          Now with Spell Focus no longer tied to an attribute we wanted to provide more damage scaling from Energy into the late game
                          For example, with the old formula at 1000 Energy you would already have gained 80% of the total damage bonus. Now to reach this point you will need 2000 Energy

                          the new spell focus
                          please

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

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                            No labels
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                            No projects

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                              No milestone

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                              None yet

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                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); support 'Spell Focus' · Issue #8 · Kyromyr/D2Stats · GitHub
                              Skip to content
                              This repository was archived by the owner on Jul 14, 2025. It is now read-only.
                              This repository was archived by the owner on Jul 14, 2025. It is now read-only.

                              support 'Spell Focus'  #8

                              Description

                              @jindaxia

                              ENERGY FACTOR & ENERGY BONUS DAMAGE CHANGES

                              We have changed how Energy and Strength factors convert into a spell damage bonus. The problems with the old system were that: 1) these factors were completely useless until late game; 2) the formula was needlessly obscure and complicated; and 3) gaining small factor increments would have no visible change to your damage

                              To fix these issues we have made the following changes:
                              Energy and Strength Factor damage bonus is now no longer related to your total Energy and Strength attributes
                              Energy and Strength factor have been renamed to SPELL FOCUS
                              The new Spell Focus damage bonus formula is: % Damage bonus = Spell Focus / 10 capping at 100%.
                              So every 10 points of Spell Focus will increase your total spell damage by 1%
                              Now Spell Focus will grant significant damage bonuses for early & mid game characters, while actually having a reachable cap in the endgame
                              We have also made changes to how the total spell damage bonus scales with Energy:
                              The issue with the old formula was that, ignoring Energy Factor, it would reach heavily diminishing returns very quickly
                              Now with Spell Focus no longer tied to an attribute we wanted to provide more damage scaling from Energy into the late game
                              For example, with the old formula at 1000 Energy you would already have gained 80% of the total damage bonus. Now to reach this point you will need 2000 Energy

                              the new spell focus
                              please

                              Metadata

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                              No one assigned

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