Repository files navigation

Raytracing Engine

Final project for my Multimedia & Computer Graphics course at Universidad Panamericana. The project is a raytracing engine made with Java. The code allows to import .obj files or create basic figures, create scenes, lights, and render everything in scene.

Getting Started

You can clone or download the project and run it with IntelliJ IDEA, NETBEANS or another Java IDE. You can also configure scenes, cameras, lights and objects, the code allows to import .obj files or create basic shapes manually.

Image Rendered

Features

  • Create Objects
    • Sphere
    • Triangle
    • Polygon
  • Import .obj files
  • Create cameras
  • Create scenes
  • Create lights
    • Directional light
    • Point light
  • Clipping planes
  • Blinn-phong
  • Light falloff
  • Raycast
  • Multithreading
  • Shadows
  • Reflection
  • Render an image

Built With

  • Java v11.0.5
  • IDE: Intellij IDEA

Contributing

Contributions are closed.

Versioning

See the tags on this repository.

If you want to see the progress of the project in a more visual way, you can select the image.png file and toggle between the different tags.

Authors

  • André Marco Ruiz Sandoval - Student - LOG1CRS
  • Jafet Rodríguez - Teacher

License

This project is licensed under the MIT License - see the LICENSE.md file for more details.

What did I learned from this project?

  • Learned how a Raytracing Engine works
  • Object oriented programming thinking
  • vector calculus
  • How to create a scalable project
  • Java advanced

About

Raytracing Engine made with Java from scratch.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Raytracing Engine

Final project for my Multimedia & Computer Graphics course at Universidad Panamericana. The project is a raytracing engine made with Java. The code allows to import .obj files or create basic figures, create scenes, lights, and render everything in scene.

Getting Started

You can clone or download the project and run it with IntelliJ IDEA, NETBEANS or another Java IDE. You can also configure scenes, cameras, lights and objects, the code allows to import .obj files or create basic shapes manually.

Image Rendered

Features

  • Create Objects
    • Sphere
    • Triangle
    • Polygon
  • Import .obj files
  • Create cameras
  • Create scenes
  • Create lights
    • Directional light
    • Point light
  • Clipping planes
  • Blinn-phong
  • Light falloff
  • Raycast
  • Multithreading
  • Shadows
  • Reflection
  • Render an image

Built With

  • Java v11.0.5
  • IDE: Intellij IDEA

Contributing

Contributions are closed.

Versioning

See the tags on this repository.

If you want to see the progress of the project in a more visual way, you can select the image.png file and toggle between the different tags.

Authors

  • André Marco Ruiz Sandoval - Student - LOG1CRS
  • Jafet Rodríguez - Teacher

License

This project is licensed under the MIT License - see the LICENSE.md file for more details.

What did I learned from this project?

  • Learned how a Raytracing Engine works
  • Object oriented programming thinking
  • vector calculus
  • How to create a scalable project
  • Java advanced

About

Raytracing Engine made with Java from scratch.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Raytracing Engine

Final project for my Multimedia & Computer Graphics course at Universidad Panamericana. The project is a raytracing engine made with Java. The code allows to import .obj files or create basic figures, create scenes, lights, and render everything in scene.

Getting Started

You can clone or download the project and run it with IntelliJ IDEA, NETBEANS or another Java IDE. You can also configure scenes, cameras, lights and objects, the code allows to import .obj files or create basic shapes manually.

Image Rendered

Features

  • Create Objects
    • Sphere
    • Triangle
    • Polygon
  • Import .obj files
  • Create cameras
  • Create scenes
  • Create lights
    • Directional light
    • Point light
  • Clipping planes
  • Blinn-phong
  • Light falloff
  • Raycast
  • Multithreading
  • Shadows
  • Reflection
  • Render an image

Built With

  • Java v11.0.5
  • IDE: Intellij IDEA

Contributing

Contributions are closed.

Versioning

See the tags on this repository.

If you want to see the progress of the project in a more visual way, you can select the image.png file and toggle between the different tags.

Authors

  • André Marco Ruiz Sandoval - Student - LOG1CRS
  • Jafet Rodríguez - Teacher

License

This project is licensed under the MIT License - see the LICENSE.md file for more details.

What did I learned from this project?

  • Learned how a Raytracing Engine works
  • Object oriented programming thinking
  • vector calculus
  • How to create a scalable project
  • Java advanced

About

Raytracing Engine made with Java from scratch.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Raytracing Engine

Final project for my Multimedia & Computer Graphics course at Universidad Panamericana. The project is a raytracing engine made with Java. The code allows to import .obj files or create basic figures, create scenes, lights, and render everything in scene.

Getting Started

You can clone or download the project and run it with IntelliJ IDEA, NETBEANS or another Java IDE. You can also configure scenes, cameras, lights and objects, the code allows to import .obj files or create basic shapes manually.

Image Rendered

Features

  • Create Objects
    • Sphere
    • Triangle
    • Polygon
  • Import .obj files
  • Create cameras
  • Create scenes
  • Create lights
    • Directional light
    • Point light
  • Clipping planes
  • Blinn-phong
  • Light falloff
  • Raycast
  • Multithreading
  • Shadows
  • Reflection
  • Render an image

Built With

  • Java v11.0.5
  • IDE: Intellij IDEA

Contributing

Contributions are closed.

Versioning

See the tags on this repository.

If you want to see the progress of the project in a more visual way, you can select the image.png file and toggle between the different tags.

Authors

  • André Marco Ruiz Sandoval - Student - LOG1CRS
  • Jafet Rodríguez - Teacher

License

This project is licensed under the MIT License - see the LICENSE.md file for more details.

What did I learned from this project?

  • Learned how a Raytracing Engine works
  • Object oriented programming thinking
  • vector calculus
  • How to create a scalable project
  • Java advanced

About

Raytracing Engine made with Java from scratch.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Raytracing Engine

Final project for my Multimedia & Computer Graphics course at Universidad Panamericana. The project is a raytracing engine made with Java. The code allows to import .obj files or create basic figures, create scenes, lights, and render everything in scene.

Getting Started

You can clone or download the project and run it with IntelliJ IDEA, NETBEANS or another Java IDE. You can also configure scenes, cameras, lights and objects, the code allows to import .obj files or create basic shapes manually.

Image Rendered

Features

  • Create Objects
    • Sphere
    • Triangle
    • Polygon
  • Import .obj files
  • Create cameras
  • Create scenes
  • Create lights
    • Directional light
    • Point light
  • Clipping planes
  • Blinn-phong
  • Light falloff
  • Raycast
  • Multithreading
  • Shadows
  • Reflection
  • Render an image

Built With

  • Java v11.0.5
  • IDE: Intellij IDEA

Contributing

Contributions are closed.

Versioning

See the tags on this repository.

If you want to see the progress of the project in a more visual way, you can select the image.png file and toggle between the different tags.

Authors

  • André Marco Ruiz Sandoval - Student - LOG1CRS
  • Jafet Rodríguez - Teacher

License

This project is licensed under the MIT License - see the LICENSE.md file for more details.

What did I learned from this project?

  • Learned how a Raytracing Engine works
  • Object oriented programming thinking
  • vector calculus
  • How to create a scalable project
  • Java advanced

About

Raytracing Engine made with Java from scratch.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Raytracing Engine

Final project for my Multimedia & Computer Graphics course at Universidad Panamericana. The project is a raytracing engine made with Java. The code allows to import .obj files or create basic figures, create scenes, lights, and render everything in scene.

Getting Started

You can clone or download the project and run it with IntelliJ IDEA, NETBEANS or another Java IDE. You can also configure scenes, cameras, lights and objects, the code allows to import .obj files or create basic shapes manually.

Image Rendered

Features

  • Create Objects
    • Sphere
    • Triangle
    • Polygon
  • Import .obj files
  • Create cameras
  • Create scenes
  • Create lights
    • Directional light
    • Point light
  • Clipping planes
  • Blinn-phong
  • Light falloff
  • Raycast
  • Multithreading
  • Shadows
  • Reflection
  • Render an image

Built With

  • Java v11.0.5
  • IDE: Intellij IDEA

Contributing

Contributions are closed.

Versioning

See the tags on this repository.

If you want to see the progress of the project in a more visual way, you can select the image.png file and toggle between the different tags.

Authors

  • André Marco Ruiz Sandoval - Student - LOG1CRS
  • Jafet Rodríguez - Teacher

License

This project is licensed under the MIT License - see the LICENSE.md file for more details.

What did I learned from this project?

  • Learned how a Raytracing Engine works
  • Object oriented programming thinking
  • vector calculus
  • How to create a scalable project
  • Java advanced

About

Raytracing Engine made with Java from scratch.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Raytracing Engine

Final project for my Multimedia & Computer Graphics course at Universidad Panamericana. The project is a raytracing engine made with Java. The code allows to import .obj files or create basic figures, create scenes, lights, and render everything in scene.

Getting Started

You can clone or download the project and run it with IntelliJ IDEA, NETBEANS or another Java IDE. You can also configure scenes, cameras, lights and objects, the code allows to import .obj files or create basic shapes manually.

Image Rendered

Features

  • Create Objects
    • Sphere
    • Triangle
    • Polygon
  • Import .obj files
  • Create cameras
  • Create scenes
  • Create lights
    • Directional light
    • Point light
  • Clipping planes
  • Blinn-phong
  • Light falloff
  • Raycast
  • Multithreading
  • Shadows
  • Reflection
  • Render an image

Built With

  • Java v11.0.5
  • IDE: Intellij IDEA

Contributing

Contributions are closed.

Versioning

See the tags on this repository.

If you want to see the progress of the project in a more visual way, you can select the image.png file and toggle between the different tags.

Authors

  • André Marco Ruiz Sandoval - Student - LOG1CRS
  • Jafet Rodríguez - Teacher

License

This project is licensed under the MIT License - see the LICENSE.md file for more details.

What did I learned from this project?

  • Learned how a Raytracing Engine works
  • Object oriented programming thinking
  • vector calculus
  • How to create a scalable project
  • Java advanced

About

Raytracing Engine made with Java from scratch.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Raytracing Engine

Final project for my Multimedia & Computer Graphics course at Universidad Panamericana. The project is a raytracing engine made with Java. The code allows to import .obj files or create basic figures, create scenes, lights, and render everything in scene.

Getting Started

You can clone or download the project and run it with IntelliJ IDEA, NETBEANS or another Java IDE. You can also configure scenes, cameras, lights and objects, the code allows to import .obj files or create basic shapes manually.

Image Rendered

Features

  • Create Objects
    • Sphere
    • Triangle
    • Polygon
  • Import .obj files
  • Create cameras
  • Create scenes
  • Create lights
    • Directional light
    • Point light
  • Clipping planes
  • Blinn-phong
  • Light falloff
  • Raycast
  • Multithreading
  • Shadows
  • Reflection
  • Render an image

Built With

  • Java v11.0.5
  • IDE: Intellij IDEA

Contributing

Contributions are closed.

Versioning

See the tags on this repository.

If you want to see the progress of the project in a more visual way, you can select the image.png file and toggle between the different tags.

Authors

  • André Marco Ruiz Sandoval - Student - LOG1CRS
  • Jafet Rodríguez - Teacher

License

This project is licensed under the MIT License - see the LICENSE.md file for more details.

What did I learned from this project?

  • Learned how a Raytracing Engine works
  • Object oriented programming thinking
  • vector calculus
  • How to create a scalable project
  • Java advanced

About

Raytracing Engine made with Java from scratch.

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Contributors

Languages