Repository files navigation

LuExplorer

General

This project was generated with Angular CLI.

Prerequisites

  • git
  • npm to build the app
  • cargo to build the API server
  • A copy of a LEGO Universe client.

Development setup

Generally, LU-Explorer needs a datasource, which is provided by the Paradox Server. That server provides the data from the game database to the web interface, which makes it a core component of this app.

This needs a paradox.toml config file in the working directory – a minimal example is provided here. The most important part is to point the explorer_spa key to the docs folder in this repo and the cdclient and locale key to a copy of CDClient.fdb and locale.xml respectively.

  1. install npm and cargo (via https://rustup.rs)

  2. install the API server binary with

    $ cargo install --git https://github.com/Xiphoseer/lu-res-api-server.git --branch main
  3. Then, clone this repo and create lu-res and client folders next to it

    $ git clone https://github.com/Xiphoseer/lu-explorer.git
    $ mkdir lu-res client
  4. Put at least locale/locale.xml and res/cdclient.fdb from an LU client into this client folder

  5. You can now build the lu-explorer web-app continuously with

    $ cd lu-explorer
    $ npm install
    $ ng build --watch
  6. Finally, run the API server, which will also serve the web-app

    $ RUST_LOG=info paradox-server

For now, you need to restart that server whenever you change the lu-explorer source. (Issue #1)

Minimal setup

The alternative is to:

  1. point data.apiUrl in src/environments/environment.ts to an existing API server.
  2. point /lu-res in src/proxy.conf.json to a matching version of lu-res.

Then run

$ npm install
$ ng serve

Docker Setup

  1. Build: docker build -t paradox-server
  2. Deploy:

Replace the paths on the left of the mappings to reflect your system:

 docker run -it --rm \
--name paradox-server \
-e DOMAIN=your.domain.tld \
-e USERNAME=<username> \
-e PASSWORD=<password> \
-v /path/to/client:/luclient \
-v /path/to/cache:/cache/lu-res \
-p 3030:3030 \
paradox-server

Code scaffolding

Run ng generate component component-name to generate a new component. You can also use ng generate directive|pipe|service|class|guard|interface|enum|module.

Build

Run ng build to build the project. The build artifacts will be stored in the docs/ directory. Use the --configuration production flag for a production build. For building to github pages also use --base-href=/lu-explorer/.

Usually, the ng build --configuration production command is used.

Running unit tests

Run ng test to execute the unit tests via Karma.

Running end-to-end tests

Run ng e2e to execute the end-to-end tests via Protractor.

Further help

To get more help on the Angular CLI use ng help or go check out the Angular CLI README.

About

An angular.io webapp that displays LEGO Universe game data

Topics

Resources

Stars

14 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

LuExplorer

General

This project was generated with Angular CLI.

Prerequisites

  • git
  • npm to build the app
  • cargo to build the API server
  • A copy of a LEGO Universe client.

Development setup

Generally, LU-Explorer needs a datasource, which is provided by the Paradox Server. That server provides the data from the game database to the web interface, which makes it a core component of this app.

This needs a paradox.toml config file in the working directory – a minimal example is provided here. The most important part is to point the explorer_spa key to the docs folder in this repo and the cdclient and locale key to a copy of CDClient.fdb and locale.xml respectively.

  1. install npm and cargo (via https://rustup.rs)

  2. install the API server binary with

    $ cargo install --git https://github.com/Xiphoseer/lu-res-api-server.git --branch main
  3. Then, clone this repo and create lu-res and client folders next to it

    $ git clone https://github.com/Xiphoseer/lu-explorer.git
    $ mkdir lu-res client
  4. Put at least locale/locale.xml and res/cdclient.fdb from an LU client into this client folder

  5. You can now build the lu-explorer web-app continuously with

    $ cd lu-explorer
    $ npm install
    $ ng build --watch
  6. Finally, run the API server, which will also serve the web-app

    $ RUST_LOG=info paradox-server

For now, you need to restart that server whenever you change the lu-explorer source. (Issue #1)

Minimal setup

The alternative is to:

  1. point data.apiUrl in src/environments/environment.ts to an existing API server.
  2. point /lu-res in src/proxy.conf.json to a matching version of lu-res.

Then run

$ npm install
$ ng serve

Docker Setup

  1. Build: docker build -t paradox-server
  2. Deploy:

Replace the paths on the left of the mappings to reflect your system:

 docker run -it --rm \
--name paradox-server \
-e DOMAIN=your.domain.tld \
-e USERNAME=<username> \
-e PASSWORD=<password> \
-v /path/to/client:/luclient \
-v /path/to/cache:/cache/lu-res \
-p 3030:3030 \
paradox-server

Code scaffolding

Run ng generate component component-name to generate a new component. You can also use ng generate directive|pipe|service|class|guard|interface|enum|module.

Build

Run ng build to build the project. The build artifacts will be stored in the docs/ directory. Use the --configuration production flag for a production build. For building to github pages also use --base-href=/lu-explorer/.

Usually, the ng build --configuration production command is used.

Running unit tests

Run ng test to execute the unit tests via Karma.

Running end-to-end tests

Run ng e2e to execute the end-to-end tests via Protractor.

Further help

To get more help on the Angular CLI use ng help or go check out the Angular CLI README.

About

An angular.io webapp that displays LEGO Universe game data

Topics

Resources

Stars

14 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

LuExplorer

General

This project was generated with Angular CLI.

Prerequisites

  • git
  • npm to build the app
  • cargo to build the API server
  • A copy of a LEGO Universe client.

Development setup

Generally, LU-Explorer needs a datasource, which is provided by the Paradox Server. That server provides the data from the game database to the web interface, which makes it a core component of this app.

This needs a paradox.toml config file in the working directory – a minimal example is provided here. The most important part is to point the explorer_spa key to the docs folder in this repo and the cdclient and locale key to a copy of CDClient.fdb and locale.xml respectively.

  1. install npm and cargo (via https://rustup.rs)

  2. install the API server binary with

    $ cargo install --git https://github.com/Xiphoseer/lu-res-api-server.git --branch main
  3. Then, clone this repo and create lu-res and client folders next to it

    $ git clone https://github.com/Xiphoseer/lu-explorer.git
    $ mkdir lu-res client
  4. Put at least locale/locale.xml and res/cdclient.fdb from an LU client into this client folder

  5. You can now build the lu-explorer web-app continuously with

    $ cd lu-explorer
    $ npm install
    $ ng build --watch
  6. Finally, run the API server, which will also serve the web-app

    $ RUST_LOG=info paradox-server

For now, you need to restart that server whenever you change the lu-explorer source. (Issue #1)

Minimal setup

The alternative is to:

  1. point data.apiUrl in src/environments/environment.ts to an existing API server.
  2. point /lu-res in src/proxy.conf.json to a matching version of lu-res.

Then run

$ npm install
$ ng serve

Docker Setup

  1. Build: docker build -t paradox-server
  2. Deploy:

Replace the paths on the left of the mappings to reflect your system:

 docker run -it --rm \
--name paradox-server \
-e DOMAIN=your.domain.tld \
-e USERNAME=<username> \
-e PASSWORD=<password> \
-v /path/to/client:/luclient \
-v /path/to/cache:/cache/lu-res \
-p 3030:3030 \
paradox-server

Code scaffolding

Run ng generate component component-name to generate a new component. You can also use ng generate directive|pipe|service|class|guard|interface|enum|module.

Build

Run ng build to build the project. The build artifacts will be stored in the docs/ directory. Use the --configuration production flag for a production build. For building to github pages also use --base-href=/lu-explorer/.

Usually, the ng build --configuration production command is used.

Running unit tests

Run ng test to execute the unit tests via Karma.

Running end-to-end tests

Run ng e2e to execute the end-to-end tests via Protractor.

Further help

To get more help on the Angular CLI use ng help or go check out the Angular CLI README.

About

An angular.io webapp that displays LEGO Universe game data

Topics

Resources

Stars

14 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

LuExplorer

General

This project was generated with Angular CLI.

Prerequisites

  • git
  • npm to build the app
  • cargo to build the API server
  • A copy of a LEGO Universe client.

Development setup

Generally, LU-Explorer needs a datasource, which is provided by the Paradox Server. That server provides the data from the game database to the web interface, which makes it a core component of this app.

This needs a paradox.toml config file in the working directory – a minimal example is provided here. The most important part is to point the explorer_spa key to the docs folder in this repo and the cdclient and locale key to a copy of CDClient.fdb and locale.xml respectively.

  1. install npm and cargo (via https://rustup.rs)

  2. install the API server binary with

    $ cargo install --git https://github.com/Xiphoseer/lu-res-api-server.git --branch main
  3. Then, clone this repo and create lu-res and client folders next to it

    $ git clone https://github.com/Xiphoseer/lu-explorer.git
    $ mkdir lu-res client
  4. Put at least locale/locale.xml and res/cdclient.fdb from an LU client into this client folder

  5. You can now build the lu-explorer web-app continuously with

    $ cd lu-explorer
    $ npm install
    $ ng build --watch
  6. Finally, run the API server, which will also serve the web-app

    $ RUST_LOG=info paradox-server

For now, you need to restart that server whenever you change the lu-explorer source. (Issue #1)

Minimal setup

The alternative is to:

  1. point data.apiUrl in src/environments/environment.ts to an existing API server.
  2. point /lu-res in src/proxy.conf.json to a matching version of lu-res.

Then run

$ npm install
$ ng serve

Docker Setup

  1. Build: docker build -t paradox-server
  2. Deploy:

Replace the paths on the left of the mappings to reflect your system:

 docker run -it --rm \
--name paradox-server \
-e DOMAIN=your.domain.tld \
-e USERNAME=<username> \
-e PASSWORD=<password> \
-v /path/to/client:/luclient \
-v /path/to/cache:/cache/lu-res \
-p 3030:3030 \
paradox-server

Code scaffolding

Run ng generate component component-name to generate a new component. You can also use ng generate directive|pipe|service|class|guard|interface|enum|module.

Build

Run ng build to build the project. The build artifacts will be stored in the docs/ directory. Use the --configuration production flag for a production build. For building to github pages also use --base-href=/lu-explorer/.

Usually, the ng build --configuration production command is used.

Running unit tests

Run ng test to execute the unit tests via Karma.

Running end-to-end tests

Run ng e2e to execute the end-to-end tests via Protractor.

Further help

To get more help on the Angular CLI use ng help or go check out the Angular CLI README.

About

An angular.io webapp that displays LEGO Universe game data

Topics

Resources

Stars

14 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

LuExplorer

General

This project was generated with Angular CLI.

Prerequisites

  • git
  • npm to build the app
  • cargo to build the API server
  • A copy of a LEGO Universe client.

Development setup

Generally, LU-Explorer needs a datasource, which is provided by the Paradox Server. That server provides the data from the game database to the web interface, which makes it a core component of this app.

This needs a paradox.toml config file in the working directory – a minimal example is provided here. The most important part is to point the explorer_spa key to the docs folder in this repo and the cdclient and locale key to a copy of CDClient.fdb and locale.xml respectively.

  1. install npm and cargo (via https://rustup.rs)

  2. install the API server binary with

    $ cargo install --git https://github.com/Xiphoseer/lu-res-api-server.git --branch main
  3. Then, clone this repo and create lu-res and client folders next to it

    $ git clone https://github.com/Xiphoseer/lu-explorer.git
    $ mkdir lu-res client
  4. Put at least locale/locale.xml and res/cdclient.fdb from an LU client into this client folder

  5. You can now build the lu-explorer web-app continuously with

    $ cd lu-explorer
    $ npm install
    $ ng build --watch
  6. Finally, run the API server, which will also serve the web-app

    $ RUST_LOG=info paradox-server

For now, you need to restart that server whenever you change the lu-explorer source. (Issue #1)

Minimal setup

The alternative is to:

  1. point data.apiUrl in src/environments/environment.ts to an existing API server.
  2. point /lu-res in src/proxy.conf.json to a matching version of lu-res.

Then run

$ npm install
$ ng serve

Docker Setup

  1. Build: docker build -t paradox-server
  2. Deploy:

Replace the paths on the left of the mappings to reflect your system:

 docker run -it --rm \
--name paradox-server \
-e DOMAIN=your.domain.tld \
-e USERNAME=<username> \
-e PASSWORD=<password> \
-v /path/to/client:/luclient \
-v /path/to/cache:/cache/lu-res \
-p 3030:3030 \
paradox-server

Code scaffolding

Run ng generate component component-name to generate a new component. You can also use ng generate directive|pipe|service|class|guard|interface|enum|module.

Build

Run ng build to build the project. The build artifacts will be stored in the docs/ directory. Use the --configuration production flag for a production build. For building to github pages also use --base-href=/lu-explorer/.

Usually, the ng build --configuration production command is used.

Running unit tests

Run ng test to execute the unit tests via Karma.

Running end-to-end tests

Run ng e2e to execute the end-to-end tests via Protractor.

Further help

To get more help on the Angular CLI use ng help or go check out the Angular CLI README.

About

An angular.io webapp that displays LEGO Universe game data

Topics

Resources

Stars

14 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

LuExplorer

General

This project was generated with Angular CLI.

Prerequisites

  • git
  • npm to build the app
  • cargo to build the API server
  • A copy of a LEGO Universe client.

Development setup

Generally, LU-Explorer needs a datasource, which is provided by the Paradox Server. That server provides the data from the game database to the web interface, which makes it a core component of this app.

This needs a paradox.toml config file in the working directory – a minimal example is provided here. The most important part is to point the explorer_spa key to the docs folder in this repo and the cdclient and locale key to a copy of CDClient.fdb and locale.xml respectively.

  1. install npm and cargo (via https://rustup.rs)

  2. install the API server binary with

    $ cargo install --git https://github.com/Xiphoseer/lu-res-api-server.git --branch main
  3. Then, clone this repo and create lu-res and client folders next to it

    $ git clone https://github.com/Xiphoseer/lu-explorer.git
    $ mkdir lu-res client
  4. Put at least locale/locale.xml and res/cdclient.fdb from an LU client into this client folder

  5. You can now build the lu-explorer web-app continuously with

    $ cd lu-explorer
    $ npm install
    $ ng build --watch
  6. Finally, run the API server, which will also serve the web-app

    $ RUST_LOG=info paradox-server

For now, you need to restart that server whenever you change the lu-explorer source. (Issue #1)

Minimal setup

The alternative is to:

  1. point data.apiUrl in src/environments/environment.ts to an existing API server.
  2. point /lu-res in src/proxy.conf.json to a matching version of lu-res.

Then run

$ npm install
$ ng serve

Docker Setup

  1. Build: docker build -t paradox-server
  2. Deploy:

Replace the paths on the left of the mappings to reflect your system:

 docker run -it --rm \
--name paradox-server \
-e DOMAIN=your.domain.tld \
-e USERNAME=<username> \
-e PASSWORD=<password> \
-v /path/to/client:/luclient \
-v /path/to/cache:/cache/lu-res \
-p 3030:3030 \
paradox-server

Code scaffolding

Run ng generate component component-name to generate a new component. You can also use ng generate directive|pipe|service|class|guard|interface|enum|module.

Build

Run ng build to build the project. The build artifacts will be stored in the docs/ directory. Use the --configuration production flag for a production build. For building to github pages also use --base-href=/lu-explorer/.

Usually, the ng build --configuration production command is used.

Running unit tests

Run ng test to execute the unit tests via Karma.

Running end-to-end tests

Run ng e2e to execute the end-to-end tests via Protractor.

Further help

To get more help on the Angular CLI use ng help or go check out the Angular CLI README.

About

An angular.io webapp that displays LEGO Universe game data

Topics

Resources

Stars

14 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

LuExplorer

General

This project was generated with Angular CLI.

Prerequisites

  • git
  • npm to build the app
  • cargo to build the API server
  • A copy of a LEGO Universe client.

Development setup

Generally, LU-Explorer needs a datasource, which is provided by the Paradox Server. That server provides the data from the game database to the web interface, which makes it a core component of this app.

This needs a paradox.toml config file in the working directory – a minimal example is provided here. The most important part is to point the explorer_spa key to the docs folder in this repo and the cdclient and locale key to a copy of CDClient.fdb and locale.xml respectively.

  1. install npm and cargo (via https://rustup.rs)

  2. install the API server binary with

    $ cargo install --git https://github.com/Xiphoseer/lu-res-api-server.git --branch main
  3. Then, clone this repo and create lu-res and client folders next to it

    $ git clone https://github.com/Xiphoseer/lu-explorer.git
    $ mkdir lu-res client
  4. Put at least locale/locale.xml and res/cdclient.fdb from an LU client into this client folder

  5. You can now build the lu-explorer web-app continuously with

    $ cd lu-explorer
    $ npm install
    $ ng build --watch
  6. Finally, run the API server, which will also serve the web-app

    $ RUST_LOG=info paradox-server

For now, you need to restart that server whenever you change the lu-explorer source. (Issue #1)

Minimal setup

The alternative is to:

  1. point data.apiUrl in src/environments/environment.ts to an existing API server.
  2. point /lu-res in src/proxy.conf.json to a matching version of lu-res.

Then run

$ npm install
$ ng serve

Docker Setup

  1. Build: docker build -t paradox-server
  2. Deploy:

Replace the paths on the left of the mappings to reflect your system:

 docker run -it --rm \
--name paradox-server \
-e DOMAIN=your.domain.tld \
-e USERNAME=<username> \
-e PASSWORD=<password> \
-v /path/to/client:/luclient \
-v /path/to/cache:/cache/lu-res \
-p 3030:3030 \
paradox-server

Code scaffolding

Run ng generate component component-name to generate a new component. You can also use ng generate directive|pipe|service|class|guard|interface|enum|module.

Build

Run ng build to build the project. The build artifacts will be stored in the docs/ directory. Use the --configuration production flag for a production build. For building to github pages also use --base-href=/lu-explorer/.

Usually, the ng build --configuration production command is used.

Running unit tests

Run ng test to execute the unit tests via Karma.

Running end-to-end tests

Run ng e2e to execute the end-to-end tests via Protractor.

Further help

To get more help on the Angular CLI use ng help or go check out the Angular CLI README.

About

An angular.io webapp that displays LEGO Universe game data

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14 stars

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4 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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LuExplorer

General

This project was generated with Angular CLI.

Prerequisites

  • git
  • npm to build the app
  • cargo to build the API server
  • A copy of a LEGO Universe client.

Development setup

Generally, LU-Explorer needs a datasource, which is provided by the Paradox Server. That server provides the data from the game database to the web interface, which makes it a core component of this app.

This needs a paradox.toml config file in the working directory – a minimal example is provided here. The most important part is to point the explorer_spa key to the docs folder in this repo and the cdclient and locale key to a copy of CDClient.fdb and locale.xml respectively.

  1. install npm and cargo (via https://rustup.rs)

  2. install the API server binary with

    $ cargo install --git https://github.com/Xiphoseer/lu-res-api-server.git --branch main
  3. Then, clone this repo and create lu-res and client folders next to it

    $ git clone https://github.com/Xiphoseer/lu-explorer.git
    $ mkdir lu-res client
  4. Put at least locale/locale.xml and res/cdclient.fdb from an LU client into this client folder

  5. You can now build the lu-explorer web-app continuously with

    $ cd lu-explorer
    $ npm install
    $ ng build --watch
  6. Finally, run the API server, which will also serve the web-app

    $ RUST_LOG=info paradox-server

For now, you need to restart that server whenever you change the lu-explorer source. (Issue #1)

Minimal setup

The alternative is to:

  1. point data.apiUrl in src/environments/environment.ts to an existing API server.
  2. point /lu-res in src/proxy.conf.json to a matching version of lu-res.

Then run

$ npm install
$ ng serve

Docker Setup

  1. Build: docker build -t paradox-server
  2. Deploy:

Replace the paths on the left of the mappings to reflect your system:

 docker run -it --rm \
--name paradox-server \
-e DOMAIN=your.domain.tld \
-e USERNAME=<username> \
-e PASSWORD=<password> \
-v /path/to/client:/luclient \
-v /path/to/cache:/cache/lu-res \
-p 3030:3030 \
paradox-server

Code scaffolding

Run ng generate component component-name to generate a new component. You can also use ng generate directive|pipe|service|class|guard|interface|enum|module.

Build

Run ng build to build the project. The build artifacts will be stored in the docs/ directory. Use the --configuration production flag for a production build. For building to github pages also use --base-href=/lu-explorer/.

Usually, the ng build --configuration production command is used.

Running unit tests

Run ng test to execute the unit tests via Karma.

Running end-to-end tests

Run ng e2e to execute the end-to-end tests via Protractor.

Further help

To get more help on the Angular CLI use ng help or go check out the Angular CLI README.

About

An angular.io webapp that displays LEGO Universe game data

Topics

Resources

Stars

14 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages