Repository files navigation

Please note: This is the source code for the Monster Hunter World API. If you're interested in using the API itself, please check out the docs.

Getting Started

Check out the contributing guide for information on contributing to the project. Feel free to drop into the project's Gitter chat and leave some suggestions!

$ git clone https://github.com/LartTyler/MHWDB-API.git

Using Vagrant

You can use the included Vagrant configuration to run your own development environment. If you're not familiar with Vagrant, check out their getting started guide.

In the project root, run:

$ vagrant up

Once the box is done provisioning, use vagrant ssh to access the box and run:

$ cd /vagrant
$ composer install
$ ./db-reset.sh latest
$ ./server-start.sh

The commands, in order, will perform the following tasks:

  • 1 and 2: Navigate to the project root and install dependencies
  • 3: Sync the boxes database with the most recent SQL file in the snapshots/ directory
  • 4: Start the webserver, which will make the API available on 127.0.0.1:8000

Manual Setup

Support is not provided for any development environments that are set up manually. If you open an issue, I'll try to help out as much as possible, but I can't promise anything. If you'd like your devleopment environment to be supported, please use the Vagrant configuration.

The project requires the following software in order to run:

  • PHP 7.1 or higher
  • Composer
  • Memcached
  • MySQL 5.7 or higher OR MariaDB 10.2 or higher

After ensuring that the above packages are available, copy the .env.dist file to .env and modify it to match your machine's configuration. Once you've done that, run the following commands to install the project requirements and start the web server.

$ ./db-reset.sh latest <dbname>
$ composer install
$ php bin/console server:start

Replace <dbname> with the name of the database you'll be using for the project.

Feature Tracking

I'm currently using a Trello board to track features and changes, which can be found here.

About

Source code for the Monster Hunter World API project

Topics

Resources

Contributing

Stars

78 stars

Watchers

7 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Please note: This is the source code for the Monster Hunter World API. If you're interested in using the API itself, please check out the docs.

Getting Started

Check out the contributing guide for information on contributing to the project. Feel free to drop into the project's Gitter chat and leave some suggestions!

$ git clone https://github.com/LartTyler/MHWDB-API.git

Using Vagrant

You can use the included Vagrant configuration to run your own development environment. If you're not familiar with Vagrant, check out their getting started guide.

In the project root, run:

$ vagrant up

Once the box is done provisioning, use vagrant ssh to access the box and run:

$ cd /vagrant
$ composer install
$ ./db-reset.sh latest
$ ./server-start.sh

The commands, in order, will perform the following tasks:

  • 1 and 2: Navigate to the project root and install dependencies
  • 3: Sync the boxes database with the most recent SQL file in the snapshots/ directory
  • 4: Start the webserver, which will make the API available on 127.0.0.1:8000

Manual Setup

Support is not provided for any development environments that are set up manually. If you open an issue, I'll try to help out as much as possible, but I can't promise anything. If you'd like your devleopment environment to be supported, please use the Vagrant configuration.

The project requires the following software in order to run:

  • PHP 7.1 or higher
  • Composer
  • Memcached
  • MySQL 5.7 or higher OR MariaDB 10.2 or higher

After ensuring that the above packages are available, copy the .env.dist file to .env and modify it to match your machine's configuration. Once you've done that, run the following commands to install the project requirements and start the web server.

$ ./db-reset.sh latest <dbname>
$ composer install
$ php bin/console server:start

Replace <dbname> with the name of the database you'll be using for the project.

Feature Tracking

I'm currently using a Trello board to track features and changes, which can be found here.

About

Source code for the Monster Hunter World API project

Topics

Resources

Contributing

Stars

78 stars

Watchers

7 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Please note: This is the source code for the Monster Hunter World API. If you're interested in using the API itself, please check out the docs.

Getting Started

Check out the contributing guide for information on contributing to the project. Feel free to drop into the project's Gitter chat and leave some suggestions!

$ git clone https://github.com/LartTyler/MHWDB-API.git

Using Vagrant

You can use the included Vagrant configuration to run your own development environment. If you're not familiar with Vagrant, check out their getting started guide.

In the project root, run:

$ vagrant up

Once the box is done provisioning, use vagrant ssh to access the box and run:

$ cd /vagrant
$ composer install
$ ./db-reset.sh latest
$ ./server-start.sh

The commands, in order, will perform the following tasks:

  • 1 and 2: Navigate to the project root and install dependencies
  • 3: Sync the boxes database with the most recent SQL file in the snapshots/ directory
  • 4: Start the webserver, which will make the API available on 127.0.0.1:8000

Manual Setup

Support is not provided for any development environments that are set up manually. If you open an issue, I'll try to help out as much as possible, but I can't promise anything. If you'd like your devleopment environment to be supported, please use the Vagrant configuration.

The project requires the following software in order to run:

  • PHP 7.1 or higher
  • Composer
  • Memcached
  • MySQL 5.7 or higher OR MariaDB 10.2 or higher

After ensuring that the above packages are available, copy the .env.dist file to .env and modify it to match your machine's configuration. Once you've done that, run the following commands to install the project requirements and start the web server.

$ ./db-reset.sh latest <dbname>
$ composer install
$ php bin/console server:start

Replace <dbname> with the name of the database you'll be using for the project.

Feature Tracking

I'm currently using a Trello board to track features and changes, which can be found here.

About

Source code for the Monster Hunter World API project

Topics

Resources

Contributing

Stars

78 stars

Watchers

7 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Please note: This is the source code for the Monster Hunter World API. If you're interested in using the API itself, please check out the docs.

Getting Started

Check out the contributing guide for information on contributing to the project. Feel free to drop into the project's Gitter chat and leave some suggestions!

$ git clone https://github.com/LartTyler/MHWDB-API.git

Using Vagrant

You can use the included Vagrant configuration to run your own development environment. If you're not familiar with Vagrant, check out their getting started guide.

In the project root, run:

$ vagrant up

Once the box is done provisioning, use vagrant ssh to access the box and run:

$ cd /vagrant
$ composer install
$ ./db-reset.sh latest
$ ./server-start.sh

The commands, in order, will perform the following tasks:

  • 1 and 2: Navigate to the project root and install dependencies
  • 3: Sync the boxes database with the most recent SQL file in the snapshots/ directory
  • 4: Start the webserver, which will make the API available on 127.0.0.1:8000

Manual Setup

Support is not provided for any development environments that are set up manually. If you open an issue, I'll try to help out as much as possible, but I can't promise anything. If you'd like your devleopment environment to be supported, please use the Vagrant configuration.

The project requires the following software in order to run:

  • PHP 7.1 or higher
  • Composer
  • Memcached
  • MySQL 5.7 or higher OR MariaDB 10.2 or higher

After ensuring that the above packages are available, copy the .env.dist file to .env and modify it to match your machine's configuration. Once you've done that, run the following commands to install the project requirements and start the web server.

$ ./db-reset.sh latest <dbname>
$ composer install
$ php bin/console server:start

Replace <dbname> with the name of the database you'll be using for the project.

Feature Tracking

I'm currently using a Trello board to track features and changes, which can be found here.

About

Source code for the Monster Hunter World API project

Topics

Resources

Contributing

Stars

78 stars

Watchers

7 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Please note: This is the source code for the Monster Hunter World API. If you're interested in using the API itself, please check out the docs.

Getting Started

Check out the contributing guide for information on contributing to the project. Feel free to drop into the project's Gitter chat and leave some suggestions!

$ git clone https://github.com/LartTyler/MHWDB-API.git

Using Vagrant

You can use the included Vagrant configuration to run your own development environment. If you're not familiar with Vagrant, check out their getting started guide.

In the project root, run:

$ vagrant up

Once the box is done provisioning, use vagrant ssh to access the box and run:

$ cd /vagrant
$ composer install
$ ./db-reset.sh latest
$ ./server-start.sh

The commands, in order, will perform the following tasks:

  • 1 and 2: Navigate to the project root and install dependencies
  • 3: Sync the boxes database with the most recent SQL file in the snapshots/ directory
  • 4: Start the webserver, which will make the API available on 127.0.0.1:8000

Manual Setup

Support is not provided for any development environments that are set up manually. If you open an issue, I'll try to help out as much as possible, but I can't promise anything. If you'd like your devleopment environment to be supported, please use the Vagrant configuration.

The project requires the following software in order to run:

  • PHP 7.1 or higher
  • Composer
  • Memcached
  • MySQL 5.7 or higher OR MariaDB 10.2 or higher

After ensuring that the above packages are available, copy the .env.dist file to .env and modify it to match your machine's configuration. Once you've done that, run the following commands to install the project requirements and start the web server.

$ ./db-reset.sh latest <dbname>
$ composer install
$ php bin/console server:start

Replace <dbname> with the name of the database you'll be using for the project.

Feature Tracking

I'm currently using a Trello board to track features and changes, which can be found here.

About

Source code for the Monster Hunter World API project

Topics

Resources

Contributing

Stars

78 stars

Watchers

7 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Please note: This is the source code for the Monster Hunter World API. If you're interested in using the API itself, please check out the docs.

Getting Started

Check out the contributing guide for information on contributing to the project. Feel free to drop into the project's Gitter chat and leave some suggestions!

$ git clone https://github.com/LartTyler/MHWDB-API.git

Using Vagrant

You can use the included Vagrant configuration to run your own development environment. If you're not familiar with Vagrant, check out their getting started guide.

In the project root, run:

$ vagrant up

Once the box is done provisioning, use vagrant ssh to access the box and run:

$ cd /vagrant
$ composer install
$ ./db-reset.sh latest
$ ./server-start.sh

The commands, in order, will perform the following tasks:

  • 1 and 2: Navigate to the project root and install dependencies
  • 3: Sync the boxes database with the most recent SQL file in the snapshots/ directory
  • 4: Start the webserver, which will make the API available on 127.0.0.1:8000

Manual Setup

Support is not provided for any development environments that are set up manually. If you open an issue, I'll try to help out as much as possible, but I can't promise anything. If you'd like your devleopment environment to be supported, please use the Vagrant configuration.

The project requires the following software in order to run:

  • PHP 7.1 or higher
  • Composer
  • Memcached
  • MySQL 5.7 or higher OR MariaDB 10.2 or higher

After ensuring that the above packages are available, copy the .env.dist file to .env and modify it to match your machine's configuration. Once you've done that, run the following commands to install the project requirements and start the web server.

$ ./db-reset.sh latest <dbname>
$ composer install
$ php bin/console server:start

Replace <dbname> with the name of the database you'll be using for the project.

Feature Tracking

I'm currently using a Trello board to track features and changes, which can be found here.

About

Source code for the Monster Hunter World API project

Topics

Resources

Contributing

Stars

78 stars

Watchers

7 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Please note: This is the source code for the Monster Hunter World API. If you're interested in using the API itself, please check out the docs.

Getting Started

Check out the contributing guide for information on contributing to the project. Feel free to drop into the project's Gitter chat and leave some suggestions!

$ git clone https://github.com/LartTyler/MHWDB-API.git

Using Vagrant

You can use the included Vagrant configuration to run your own development environment. If you're not familiar with Vagrant, check out their getting started guide.

In the project root, run:

$ vagrant up

Once the box is done provisioning, use vagrant ssh to access the box and run:

$ cd /vagrant
$ composer install
$ ./db-reset.sh latest
$ ./server-start.sh

The commands, in order, will perform the following tasks:

  • 1 and 2: Navigate to the project root and install dependencies
  • 3: Sync the boxes database with the most recent SQL file in the snapshots/ directory
  • 4: Start the webserver, which will make the API available on 127.0.0.1:8000

Manual Setup

Support is not provided for any development environments that are set up manually. If you open an issue, I'll try to help out as much as possible, but I can't promise anything. If you'd like your devleopment environment to be supported, please use the Vagrant configuration.

The project requires the following software in order to run:

  • PHP 7.1 or higher
  • Composer
  • Memcached
  • MySQL 5.7 or higher OR MariaDB 10.2 or higher

After ensuring that the above packages are available, copy the .env.dist file to .env and modify it to match your machine's configuration. Once you've done that, run the following commands to install the project requirements and start the web server.

$ ./db-reset.sh latest <dbname>
$ composer install
$ php bin/console server:start

Replace <dbname> with the name of the database you'll be using for the project.

Feature Tracking

I'm currently using a Trello board to track features and changes, which can be found here.

About

Source code for the Monster Hunter World API project

Topics

Resources

Contributing

Stars

78 stars

Watchers

7 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Please note: This is the source code for the Monster Hunter World API. If you're interested in using the API itself, please check out the docs.

Getting Started

Check out the contributing guide for information on contributing to the project. Feel free to drop into the project's Gitter chat and leave some suggestions!

$ git clone https://github.com/LartTyler/MHWDB-API.git

Using Vagrant

You can use the included Vagrant configuration to run your own development environment. If you're not familiar with Vagrant, check out their getting started guide.

In the project root, run:

$ vagrant up

Once the box is done provisioning, use vagrant ssh to access the box and run:

$ cd /vagrant
$ composer install
$ ./db-reset.sh latest
$ ./server-start.sh

The commands, in order, will perform the following tasks:

  • 1 and 2: Navigate to the project root and install dependencies
  • 3: Sync the boxes database with the most recent SQL file in the snapshots/ directory
  • 4: Start the webserver, which will make the API available on 127.0.0.1:8000

Manual Setup

Support is not provided for any development environments that are set up manually. If you open an issue, I'll try to help out as much as possible, but I can't promise anything. If you'd like your devleopment environment to be supported, please use the Vagrant configuration.

The project requires the following software in order to run:

  • PHP 7.1 or higher
  • Composer
  • Memcached
  • MySQL 5.7 or higher OR MariaDB 10.2 or higher

After ensuring that the above packages are available, copy the .env.dist file to .env and modify it to match your machine's configuration. Once you've done that, run the following commands to install the project requirements and start the web server.

$ ./db-reset.sh latest <dbname>
$ composer install
$ php bin/console server:start

Replace <dbname> with the name of the database you'll be using for the project.

Feature Tracking

I'm currently using a Trello board to track features and changes, which can be found here.

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Source code for the Monster Hunter World API project

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