jgulotta edited this page Dec 17, 2012 · 2 revisions

n-puzzle

The n-puzzle problem is the general case of the more familiar 15-puzzle. It is a sliding tile game where the object is to slide one tile at a time until all the tiles are in a specific order. Using A* it is possible to find the shortest sequence of moves that will result in a solved puzzle.

Running

The n-puzzle executable takes two arguments on the command line, a file from which the starting state will be read, and a file from which the goal state will be read. Only the first line is read from each file. Sample files are provided in the input directory.

If the project is built using CMake, then it can be run from the n-puzzle directory with:

./bin/n-puzzle input/start input/goal

Input format

The input is simply a sequence of whitespace separated numbers representing an n-by-n puzzle, with zero representing the empty space. The number of elements determines the size of the puzzle; 4 elements for a 2x2 puzzle, 9 for a 3x3, and so forth. The numbers are in row-major order; if there are 9 numbers, the first 3 are the top row of the puzzle, the next 3 are the middle row, and the last 3 are the bottom row.

There is some validation to ensure that a puzzle is square and that there is a blank space.

Output

The program solves the starting puzzle 3 times, each with a different heuristic function. The functions are:

  1. Displacement - a count of how many tiles are out of place
  2. Manhattan Distance - the sum of how many rows and columns each tile is from its final location in the goal state
  3. The sum of the displacement and manhattan heuristics.

The best path determined by each heuristic is written to a corresponding file: displaced.txt, manhattan.txt, and displaced-manhattan.txt.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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jgulotta edited this page Dec 17, 2012 · 2 revisions

n-puzzle

The n-puzzle problem is the general case of the more familiar 15-puzzle. It is a sliding tile game where the object is to slide one tile at a time until all the tiles are in a specific order. Using A* it is possible to find the shortest sequence of moves that will result in a solved puzzle.

Running

The n-puzzle executable takes two arguments on the command line, a file from which the starting state will be read, and a file from which the goal state will be read. Only the first line is read from each file. Sample files are provided in the input directory.

If the project is built using CMake, then it can be run from the n-puzzle directory with:

./bin/n-puzzle input/start input/goal

Input format

The input is simply a sequence of whitespace separated numbers representing an n-by-n puzzle, with zero representing the empty space. The number of elements determines the size of the puzzle; 4 elements for a 2x2 puzzle, 9 for a 3x3, and so forth. The numbers are in row-major order; if there are 9 numbers, the first 3 are the top row of the puzzle, the next 3 are the middle row, and the last 3 are the bottom row.

There is some validation to ensure that a puzzle is square and that there is a blank space.

Output

The program solves the starting puzzle 3 times, each with a different heuristic function. The functions are:

  1. Displacement - a count of how many tiles are out of place
  2. Manhattan Distance - the sum of how many rows and columns each tile is from its final location in the goal state
  3. The sum of the displacement and manhattan heuristics.

The best path determined by each heuristic is written to a corresponding file: displaced.txt, manhattan.txt, and displaced-manhattan.txt.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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jgulotta edited this page Dec 17, 2012 · 2 revisions

n-puzzle

The n-puzzle problem is the general case of the more familiar 15-puzzle. It is a sliding tile game where the object is to slide one tile at a time until all the tiles are in a specific order. Using A* it is possible to find the shortest sequence of moves that will result in a solved puzzle.

Running

The n-puzzle executable takes two arguments on the command line, a file from which the starting state will be read, and a file from which the goal state will be read. Only the first line is read from each file. Sample files are provided in the input directory.

If the project is built using CMake, then it can be run from the n-puzzle directory with:

./bin/n-puzzle input/start input/goal

Input format

The input is simply a sequence of whitespace separated numbers representing an n-by-n puzzle, with zero representing the empty space. The number of elements determines the size of the puzzle; 4 elements for a 2x2 puzzle, 9 for a 3x3, and so forth. The numbers are in row-major order; if there are 9 numbers, the first 3 are the top row of the puzzle, the next 3 are the middle row, and the last 3 are the bottom row.

There is some validation to ensure that a puzzle is square and that there is a blank space.

Output

The program solves the starting puzzle 3 times, each with a different heuristic function. The functions are:

  1. Displacement - a count of how many tiles are out of place
  2. Manhattan Distance - the sum of how many rows and columns each tile is from its final location in the goal state
  3. The sum of the displacement and manhattan heuristics.

The best path determined by each heuristic is written to a corresponding file: displaced.txt, manhattan.txt, and displaced-manhattan.txt.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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jgulotta edited this page Dec 17, 2012 · 2 revisions

n-puzzle

The n-puzzle problem is the general case of the more familiar 15-puzzle. It is a sliding tile game where the object is to slide one tile at a time until all the tiles are in a specific order. Using A* it is possible to find the shortest sequence of moves that will result in a solved puzzle.

Running

The n-puzzle executable takes two arguments on the command line, a file from which the starting state will be read, and a file from which the goal state will be read. Only the first line is read from each file. Sample files are provided in the input directory.

If the project is built using CMake, then it can be run from the n-puzzle directory with:

./bin/n-puzzle input/start input/goal

Input format

The input is simply a sequence of whitespace separated numbers representing an n-by-n puzzle, with zero representing the empty space. The number of elements determines the size of the puzzle; 4 elements for a 2x2 puzzle, 9 for a 3x3, and so forth. The numbers are in row-major order; if there are 9 numbers, the first 3 are the top row of the puzzle, the next 3 are the middle row, and the last 3 are the bottom row.

There is some validation to ensure that a puzzle is square and that there is a blank space.

Output

The program solves the starting puzzle 3 times, each with a different heuristic function. The functions are:

  1. Displacement - a count of how many tiles are out of place
  2. Manhattan Distance - the sum of how many rows and columns each tile is from its final location in the goal state
  3. The sum of the displacement and manhattan heuristics.

The best path determined by each heuristic is written to a corresponding file: displaced.txt, manhattan.txt, and displaced-manhattan.txt.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
jgulotta edited this page Dec 17, 2012 · 2 revisions

n-puzzle

The n-puzzle problem is the general case of the more familiar 15-puzzle. It is a sliding tile game where the object is to slide one tile at a time until all the tiles are in a specific order. Using A* it is possible to find the shortest sequence of moves that will result in a solved puzzle.

Running

The n-puzzle executable takes two arguments on the command line, a file from which the starting state will be read, and a file from which the goal state will be read. Only the first line is read from each file. Sample files are provided in the input directory.

If the project is built using CMake, then it can be run from the n-puzzle directory with:

./bin/n-puzzle input/start input/goal

Input format

The input is simply a sequence of whitespace separated numbers representing an n-by-n puzzle, with zero representing the empty space. The number of elements determines the size of the puzzle; 4 elements for a 2x2 puzzle, 9 for a 3x3, and so forth. The numbers are in row-major order; if there are 9 numbers, the first 3 are the top row of the puzzle, the next 3 are the middle row, and the last 3 are the bottom row.

There is some validation to ensure that a puzzle is square and that there is a blank space.

Output

The program solves the starting puzzle 3 times, each with a different heuristic function. The functions are:

  1. Displacement - a count of how many tiles are out of place
  2. Manhattan Distance - the sum of how many rows and columns each tile is from its final location in the goal state
  3. The sum of the displacement and manhattan heuristics.

The best path determined by each heuristic is written to a corresponding file: displaced.txt, manhattan.txt, and displaced-manhattan.txt.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
jgulotta edited this page Dec 17, 2012 · 2 revisions

n-puzzle

The n-puzzle problem is the general case of the more familiar 15-puzzle. It is a sliding tile game where the object is to slide one tile at a time until all the tiles are in a specific order. Using A* it is possible to find the shortest sequence of moves that will result in a solved puzzle.

Running

The n-puzzle executable takes two arguments on the command line, a file from which the starting state will be read, and a file from which the goal state will be read. Only the first line is read from each file. Sample files are provided in the input directory.

If the project is built using CMake, then it can be run from the n-puzzle directory with:

./bin/n-puzzle input/start input/goal

Input format

The input is simply a sequence of whitespace separated numbers representing an n-by-n puzzle, with zero representing the empty space. The number of elements determines the size of the puzzle; 4 elements for a 2x2 puzzle, 9 for a 3x3, and so forth. The numbers are in row-major order; if there are 9 numbers, the first 3 are the top row of the puzzle, the next 3 are the middle row, and the last 3 are the bottom row.

There is some validation to ensure that a puzzle is square and that there is a blank space.

Output

The program solves the starting puzzle 3 times, each with a different heuristic function. The functions are:

  1. Displacement - a count of how many tiles are out of place
  2. Manhattan Distance - the sum of how many rows and columns each tile is from its final location in the goal state
  3. The sum of the displacement and manhattan heuristics.

The best path determined by each heuristic is written to a corresponding file: displaced.txt, manhattan.txt, and displaced-manhattan.txt.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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jgulotta edited this page Dec 17, 2012 · 2 revisions

n-puzzle

The n-puzzle problem is the general case of the more familiar 15-puzzle. It is a sliding tile game where the object is to slide one tile at a time until all the tiles are in a specific order. Using A* it is possible to find the shortest sequence of moves that will result in a solved puzzle.

Running

The n-puzzle executable takes two arguments on the command line, a file from which the starting state will be read, and a file from which the goal state will be read. Only the first line is read from each file. Sample files are provided in the input directory.

If the project is built using CMake, then it can be run from the n-puzzle directory with:

./bin/n-puzzle input/start input/goal

Input format

The input is simply a sequence of whitespace separated numbers representing an n-by-n puzzle, with zero representing the empty space. The number of elements determines the size of the puzzle; 4 elements for a 2x2 puzzle, 9 for a 3x3, and so forth. The numbers are in row-major order; if there are 9 numbers, the first 3 are the top row of the puzzle, the next 3 are the middle row, and the last 3 are the bottom row.

There is some validation to ensure that a puzzle is square and that there is a blank space.

Output

The program solves the starting puzzle 3 times, each with a different heuristic function. The functions are:

  1. Displacement - a count of how many tiles are out of place
  2. Manhattan Distance - the sum of how many rows and columns each tile is from its final location in the goal state
  3. The sum of the displacement and manhattan heuristics.

The best path determined by each heuristic is written to a corresponding file: displaced.txt, manhattan.txt, and displaced-manhattan.txt.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
jgulotta edited this page Dec 17, 2012 · 2 revisions

n-puzzle

The n-puzzle problem is the general case of the more familiar 15-puzzle. It is a sliding tile game where the object is to slide one tile at a time until all the tiles are in a specific order. Using A* it is possible to find the shortest sequence of moves that will result in a solved puzzle.

Running

The n-puzzle executable takes two arguments on the command line, a file from which the starting state will be read, and a file from which the goal state will be read. Only the first line is read from each file. Sample files are provided in the input directory.

If the project is built using CMake, then it can be run from the n-puzzle directory with:

./bin/n-puzzle input/start input/goal

Input format

The input is simply a sequence of whitespace separated numbers representing an n-by-n puzzle, with zero representing the empty space. The number of elements determines the size of the puzzle; 4 elements for a 2x2 puzzle, 9 for a 3x3, and so forth. The numbers are in row-major order; if there are 9 numbers, the first 3 are the top row of the puzzle, the next 3 are the middle row, and the last 3 are the bottom row.

There is some validation to ensure that a puzzle is square and that there is a blank space.

Output

The program solves the starting puzzle 3 times, each with a different heuristic function. The functions are:

  1. Displacement - a count of how many tiles are out of place
  2. Manhattan Distance - the sum of how many rows and columns each tile is from its final location in the goal state
  3. The sum of the displacement and manhattan heuristics.

The best path determined by each heuristic is written to a corresponding file: displaced.txt, manhattan.txt, and displaced-manhattan.txt.

Clone this wiki locally