Latest commit

History

2,351 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Welcome to Sirdude's(aka Kent Mein) branch of the Gurbalib mudlib.
An lpmud mudlib for the DGD driver.
I played on various muds in my college years and am a UNIX Sys Admin. I've been playing lots of minecraft with my kids lately and want them
to get into UNIX and programming. So I started tinkering with muds
again. I downloaded DGD and went in pursuit of a mudlib.
If you are reading this you probably have had a similar quest and have
found that the stuff that is out there is old, sparse, not fully
functional and or some mixture of the above.
All the documentation I found stated if you want to get a mud running
quickly with DGD go with gurba at this point. It's basically ready to
run.
So I grabbed what I could and gave it a shot. After a couple of
months of playing with things, I think I have a pretty good handle on
where things are at. I don't like everything about the mudlib but
its a great start and something to move forward with.
My goals are to simplify things, make a consistent, well documented,
functional mudlib that anyone can use as a base for a mud.
If you're just getting started with this, take a look at the following
things in this order:
doc/INSTALLING the other documents in doc
the documentation in lib/doc
basically everything in lib since that is the important stuff.
Feel free to email me with comments/suggestions/questions:
Kent Mein
mein@umn.edu

About

an lpmud mudlib for the dgd driver

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Latest commit

History

2,351 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Welcome to Sirdude's(aka Kent Mein) branch of the Gurbalib mudlib.
An lpmud mudlib for the DGD driver.
I played on various muds in my college years and am a UNIX Sys Admin. I've been playing lots of minecraft with my kids lately and want them
to get into UNIX and programming. So I started tinkering with muds
again. I downloaded DGD and went in pursuit of a mudlib.
If you are reading this you probably have had a similar quest and have
found that the stuff that is out there is old, sparse, not fully
functional and or some mixture of the above.
All the documentation I found stated if you want to get a mud running
quickly with DGD go with gurba at this point. It's basically ready to
run.
So I grabbed what I could and gave it a shot. After a couple of
months of playing with things, I think I have a pretty good handle on
where things are at. I don't like everything about the mudlib but
its a great start and something to move forward with.
My goals are to simplify things, make a consistent, well documented,
functional mudlib that anyone can use as a base for a mud.
If you're just getting started with this, take a look at the following
things in this order:
doc/INSTALLING the other documents in doc
the documentation in lib/doc
basically everything in lib since that is the important stuff.
Feel free to email me with comments/suggestions/questions:
Kent Mein
mein@umn.edu

About

an lpmud mudlib for the dgd driver

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

2,351 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Welcome to Sirdude's(aka Kent Mein) branch of the Gurbalib mudlib.
An lpmud mudlib for the DGD driver.
I played on various muds in my college years and am a UNIX Sys Admin. I've been playing lots of minecraft with my kids lately and want them
to get into UNIX and programming. So I started tinkering with muds
again. I downloaded DGD and went in pursuit of a mudlib.
If you are reading this you probably have had a similar quest and have
found that the stuff that is out there is old, sparse, not fully
functional and or some mixture of the above.
All the documentation I found stated if you want to get a mud running
quickly with DGD go with gurba at this point. It's basically ready to
run.
So I grabbed what I could and gave it a shot. After a couple of
months of playing with things, I think I have a pretty good handle on
where things are at. I don't like everything about the mudlib but
its a great start and something to move forward with.
My goals are to simplify things, make a consistent, well documented,
functional mudlib that anyone can use as a base for a mud.
If you're just getting started with this, take a look at the following
things in this order:
doc/INSTALLING the other documents in doc
the documentation in lib/doc
basically everything in lib since that is the important stuff.
Feel free to email me with comments/suggestions/questions:
Kent Mein
mein@umn.edu

About

an lpmud mudlib for the dgd driver

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

2,351 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Welcome to Sirdude's(aka Kent Mein) branch of the Gurbalib mudlib.
An lpmud mudlib for the DGD driver.
I played on various muds in my college years and am a UNIX Sys Admin. I've been playing lots of minecraft with my kids lately and want them
to get into UNIX and programming. So I started tinkering with muds
again. I downloaded DGD and went in pursuit of a mudlib.
If you are reading this you probably have had a similar quest and have
found that the stuff that is out there is old, sparse, not fully
functional and or some mixture of the above.
All the documentation I found stated if you want to get a mud running
quickly with DGD go with gurba at this point. It's basically ready to
run.
So I grabbed what I could and gave it a shot. After a couple of
months of playing with things, I think I have a pretty good handle on
where things are at. I don't like everything about the mudlib but
its a great start and something to move forward with.
My goals are to simplify things, make a consistent, well documented,
functional mudlib that anyone can use as a base for a mud.
If you're just getting started with this, take a look at the following
things in this order:
doc/INSTALLING the other documents in doc
the documentation in lib/doc
basically everything in lib since that is the important stuff.
Feel free to email me with comments/suggestions/questions:
Kent Mein
mein@umn.edu

About

an lpmud mudlib for the dgd driver

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Latest commit

History

2,351 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Welcome to Sirdude's(aka Kent Mein) branch of the Gurbalib mudlib.
An lpmud mudlib for the DGD driver.
I played on various muds in my college years and am a UNIX Sys Admin. I've been playing lots of minecraft with my kids lately and want them
to get into UNIX and programming. So I started tinkering with muds
again. I downloaded DGD and went in pursuit of a mudlib.
If you are reading this you probably have had a similar quest and have
found that the stuff that is out there is old, sparse, not fully
functional and or some mixture of the above.
All the documentation I found stated if you want to get a mud running
quickly with DGD go with gurba at this point. It's basically ready to
run.
So I grabbed what I could and gave it a shot. After a couple of
months of playing with things, I think I have a pretty good handle on
where things are at. I don't like everything about the mudlib but
its a great start and something to move forward with.
My goals are to simplify things, make a consistent, well documented,
functional mudlib that anyone can use as a base for a mud.
If you're just getting started with this, take a look at the following
things in this order:
doc/INSTALLING the other documents in doc
the documentation in lib/doc
basically everything in lib since that is the important stuff.
Feel free to email me with comments/suggestions/questions:
Kent Mein
mein@umn.edu

About

an lpmud mudlib for the dgd driver

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

2,351 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Welcome to Sirdude's(aka Kent Mein) branch of the Gurbalib mudlib.
An lpmud mudlib for the DGD driver.
I played on various muds in my college years and am a UNIX Sys Admin. I've been playing lots of minecraft with my kids lately and want them
to get into UNIX and programming. So I started tinkering with muds
again. I downloaded DGD and went in pursuit of a mudlib.
If you are reading this you probably have had a similar quest and have
found that the stuff that is out there is old, sparse, not fully
functional and or some mixture of the above.
All the documentation I found stated if you want to get a mud running
quickly with DGD go with gurba at this point. It's basically ready to
run.
So I grabbed what I could and gave it a shot. After a couple of
months of playing with things, I think I have a pretty good handle on
where things are at. I don't like everything about the mudlib but
its a great start and something to move forward with.
My goals are to simplify things, make a consistent, well documented,
functional mudlib that anyone can use as a base for a mud.
If you're just getting started with this, take a look at the following
things in this order:
doc/INSTALLING the other documents in doc
the documentation in lib/doc
basically everything in lib since that is the important stuff.
Feel free to email me with comments/suggestions/questions:
Kent Mein
mein@umn.edu

About

an lpmud mudlib for the dgd driver

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

2,351 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Welcome to Sirdude's(aka Kent Mein) branch of the Gurbalib mudlib.
An lpmud mudlib for the DGD driver.
I played on various muds in my college years and am a UNIX Sys Admin. I've been playing lots of minecraft with my kids lately and want them
to get into UNIX and programming. So I started tinkering with muds
again. I downloaded DGD and went in pursuit of a mudlib.
If you are reading this you probably have had a similar quest and have
found that the stuff that is out there is old, sparse, not fully
functional and or some mixture of the above.
All the documentation I found stated if you want to get a mud running
quickly with DGD go with gurba at this point. It's basically ready to
run.
So I grabbed what I could and gave it a shot. After a couple of
months of playing with things, I think I have a pretty good handle on
where things are at. I don't like everything about the mudlib but
its a great start and something to move forward with.
My goals are to simplify things, make a consistent, well documented,
functional mudlib that anyone can use as a base for a mud.
If you're just getting started with this, take a look at the following
things in this order:
doc/INSTALLING the other documents in doc
the documentation in lib/doc
basically everything in lib since that is the important stuff.
Feel free to email me with comments/suggestions/questions:
Kent Mein
mein@umn.edu

About

an lpmud mudlib for the dgd driver

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Latest commit

History

2,351 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Welcome to Sirdude's(aka Kent Mein) branch of the Gurbalib mudlib.
An lpmud mudlib for the DGD driver.
I played on various muds in my college years and am a UNIX Sys Admin. I've been playing lots of minecraft with my kids lately and want them
to get into UNIX and programming. So I started tinkering with muds
again. I downloaded DGD and went in pursuit of a mudlib.
If you are reading this you probably have had a similar quest and have
found that the stuff that is out there is old, sparse, not fully
functional and or some mixture of the above.
All the documentation I found stated if you want to get a mud running
quickly with DGD go with gurba at this point. It's basically ready to
run.
So I grabbed what I could and gave it a shot. After a couple of
months of playing with things, I think I have a pretty good handle on
where things are at. I don't like everything about the mudlib but
its a great start and something to move forward with.
My goals are to simplify things, make a consistent, well documented,
functional mudlib that anyone can use as a base for a mud.
If you're just getting started with this, take a look at the following
things in this order:
doc/INSTALLING the other documents in doc
the documentation in lib/doc
basically everything in lib since that is the important stuff.
Feel free to email me with comments/suggestions/questions:
Kent Mein
mein@umn.edu

About

an lpmud mudlib for the dgd driver

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages