This repository stores Bid For Power documents to read files, history and journals.
Started: 1998
Ended: 2002
Bid For Power is a total conversion for QuakeIII that plays nothing like the original game. Players take control of Ki-powered superheros and battle it out in a mostly aerial fight. The game is highlighted by the work of a great art team and an original style, and the gameplay is extremely fast paced. It can be difficult to keep up with until you get the hang of it.
The project was started on Quake 2, that's where they were getting organized playing Quake and learn some programming there.
The source code is said to have started from SDK 1.15c released on January 14, 2000. It continued to be updated, including the addition of cg_particles.c in 1.29, until 1.31.
More info can be found in Quake 3 Arena changelog version history.
The original source code appears to be lost, but the assets and some docs are available in various places. Nonetheless, not all sources are accessible.
The original URLs can be slower to load, so it's recommended to use markdown edition ones.
NOTE: Some URLs and images within these contents may be broken or partially recovered. The final parts of Chris and Yrgol dev journals were found here:
Chris: https://web.archive.org/web/20011202065630/http://bidforpower.com/
Yrgol: https://web.archive.org/web/20020520060044/http://www.planetquake.com/Bidforpower/
On markdown editions, the data log is complete.
Chris dev journal: https://web.archive.org/web/20020210145200/http://bidforpower.com/journals/chris.php
Yrgol dev journal: https://web.archive.org/web/20020205150340/http://www.bidforpower.com/journals/yrgol.php
Ansel dev journal: https://web.archive.org/web/20011203063814/http://bidforpower.com/journals/ansel.php
Anthony dev journal: https://web.archive.org/web/20020210151755/http://bidforpower.com/journals/anthony.php
Dash dev journal: https://web.archive.org/web/20020223210411/http://www.bidforpower.com/journals/dash.php
Rodney Olmos dev journal: https://web.archive.org/web/20011218204129/http://bidforpower.com/journals/rodney.php
PyroFragger dev journal: https://web.archive.org/web/20011218203246/http://bidforpower.com/journals/pyrofragger.php
Remisser dev journal: https://web.archive.org/web/20020210152114/http://bidforpower.com/journals/remisser.php
... And more dev journals can be found here.
Guides and networking:
Attackset and Weapon config files:
- cfg files:
A sample inside models/players/player_name/default.cfg:
Server config:
Attacksets:
Weapon settings:
BFP config (a sample of how the game saves general binding and BFP cvar stuff in a cfg file):
The game elements such as characters, and events depicted in this game are fictitious. Any resemblance to actual persons, living or deceased, or real events is purely coincidental.
