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Cross compiling - #2018

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You wanted to know how to cross-compile for faster CI builds. I have prepared this as a Dockerfile for Fedora 39. This can be run with TARGETARCH=aarch64 or TARGETARCH=ppc64le. It produces an RPM. On my own machine, it takes less than 5 minutes.

I'm not suggesting you take this as-is but work it into your CI somehow. This was just an easy way for me to experiment and for you to try it out.

The CXXFLAGS and LDFLAGS variables work around some difficulty Fedora has in locating the C++ headers and libraries. Other than that though, it feels very clean, with it basically using what Fedora already provides.

Debian and Ubuntu could use a similar approach, but I think their "multiarch" support means you would normally do it differently.

Adding `-I/usr/include/libevdev-1.0` unconditionally breaks
cross-compiling.
This can be run with `TARGETARCH=aarch64` or `TARGETARCH=ppc64le`. It
produces an RPM.
@chewi

Copy link
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ContributorAuthor

I see that your existing Dockerfiles eventually produce an image for end users. I wasn't sure whether Docker would be able to cross-compile and then produce an image for each architecture at the end, at least within a single Dockerfile, but apparently it can with some help from QEMU.

@ReenigneArcher
ReenigneArcher marked this pull request as draft January 13, 2024 15:46
@ReenigneArcherReenigneArcher mentioned this pull request Jan 14, 2024
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Thanks for this!

I'm working on this in #2020.

A few notable changed from the image you submitted here:

  • the --platform is supplied in the FROM argument for the first image
  • the TARGETARCH env is determined based on the TARGETPLATFORM which can be provided from the CI workflow... I don't think there is way to dynamically set this one time, so it's set in each step that needs it... similar for the TUPLE env

I'm not getting any CMAKE_SYSTEM_PROCESSOR value though.

2.350 CMake Error at cmake/dependencies/common.cmake:51 (message):
2.350 Unsupported system processor:

It should print the value after the error. Any idea?

Besides this error it seems to be running really quickly! Only 2-3 minutes to install dependencies is a huge win already!

@chewi

Copy link
Copy Markdown
ContributorAuthor

Yeah, I thought they might be set from CI. Hopefully you can work that out. I'm also looking at Debian/Ubuntu. I'll explain your current issue in that ticket.

This can be run with `TARGETARCH=ar,64 TUPLE=aarch64-linux-gnu` or
`TARGETARCH=ppc64el TUPLE=powerpc64le-linux-gnu`. It produces a DEB.
Only arm64 has CUDA support enabled. NVIDIA stopped providing DEBs for
ppc64el a while back. Perhaps another approach can be taken.
Pros:
* Works for ppc64el.
* Should also work for Debian.
* Simpler build script.
* Smaller download than NVIDIA's own .run files.
Cons:
* Tied to a single toolkit version.
* Bigger download than NVIDIA's own .deb packages.
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
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})();
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} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Cross compiling by chewi · Pull Request #2018 · LizardByte/Sunshine · GitHub
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Cross compiling - #2018

Closed
chewi wants to merge 4 commits into
LizardByte:nightlyfrom
chewi:cross-compiling
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Cross compiling#2018
chewi wants to merge 4 commits into
LizardByte:nightlyfrom
chewi:cross-compiling

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@chewi

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You wanted to know how to cross-compile for faster CI builds. I have prepared this as a Dockerfile for Fedora 39. This can be run with TARGETARCH=aarch64 or TARGETARCH=ppc64le. It produces an RPM. On my own machine, it takes less than 5 minutes.

I'm not suggesting you take this as-is but work it into your CI somehow. This was just an easy way for me to experiment and for you to try it out.

The CXXFLAGS and LDFLAGS variables work around some difficulty Fedora has in locating the C++ headers and libraries. Other than that though, it feels very clean, with it basically using what Fedora already provides.

Debian and Ubuntu could use a similar approach, but I think their "multiarch" support means you would normally do it differently.

Adding `-I/usr/include/libevdev-1.0` unconditionally breaks
cross-compiling.
This can be run with `TARGETARCH=aarch64` or `TARGETARCH=ppc64le`. It
produces an RPM.
@chewi

Copy link
Copy Markdown
ContributorAuthor

I see that your existing Dockerfiles eventually produce an image for end users. I wasn't sure whether Docker would be able to cross-compile and then produce an image for each architecture at the end, at least within a single Dockerfile, but apparently it can with some help from QEMU.

@ReenigneArcher
ReenigneArcher marked this pull request as draft January 13, 2024 15:46
@ReenigneArcherReenigneArcher mentioned this pull request Jan 14, 2024
16 tasks
@ReenigneArcher

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Thanks for this!

I'm working on this in #2020.

A few notable changed from the image you submitted here:

  • the --platform is supplied in the FROM argument for the first image
  • the TARGETARCH env is determined based on the TARGETPLATFORM which can be provided from the CI workflow... I don't think there is way to dynamically set this one time, so it's set in each step that needs it... similar for the TUPLE env

I'm not getting any CMAKE_SYSTEM_PROCESSOR value though.

2.350 CMake Error at cmake/dependencies/common.cmake:51 (message):
2.350 Unsupported system processor:

It should print the value after the error. Any idea?

Besides this error it seems to be running really quickly! Only 2-3 minutes to install dependencies is a huge win already!

@chewi

Copy link
Copy Markdown
ContributorAuthor

Yeah, I thought they might be set from CI. Hopefully you can work that out. I'm also looking at Debian/Ubuntu. I'll explain your current issue in that ticket.

This can be run with `TARGETARCH=ar,64 TUPLE=aarch64-linux-gnu` or
`TARGETARCH=ppc64el TUPLE=powerpc64le-linux-gnu`. It produces a DEB.
Only arm64 has CUDA support enabled. NVIDIA stopped providing DEBs for
ppc64el a while back. Perhaps another approach can be taken.
Pros:
* Works for ppc64el.
* Should also work for Debian.
* Simpler build script.
* Smaller download than NVIDIA's own .run files.
Cons:
* Tied to a single toolkit version.
* Bigger download than NVIDIA's own .deb packages.
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Cross compiling by chewi · Pull Request #2018 · LizardByte/Sunshine · GitHub
Skip to content

Cross compiling - #2018

Closed
chewi wants to merge 4 commits into
LizardByte:nightlyfrom
chewi:cross-compiling
Closed

Cross compiling#2018
chewi wants to merge 4 commits into
LizardByte:nightlyfrom
chewi:cross-compiling

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@chewi

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You wanted to know how to cross-compile for faster CI builds. I have prepared this as a Dockerfile for Fedora 39. This can be run with TARGETARCH=aarch64 or TARGETARCH=ppc64le. It produces an RPM. On my own machine, it takes less than 5 minutes.

I'm not suggesting you take this as-is but work it into your CI somehow. This was just an easy way for me to experiment and for you to try it out.

The CXXFLAGS and LDFLAGS variables work around some difficulty Fedora has in locating the C++ headers and libraries. Other than that though, it feels very clean, with it basically using what Fedora already provides.

Debian and Ubuntu could use a similar approach, but I think their "multiarch" support means you would normally do it differently.

Adding `-I/usr/include/libevdev-1.0` unconditionally breaks
cross-compiling.
This can be run with `TARGETARCH=aarch64` or `TARGETARCH=ppc64le`. It
produces an RPM.
@chewi

Copy link
Copy Markdown
ContributorAuthor

I see that your existing Dockerfiles eventually produce an image for end users. I wasn't sure whether Docker would be able to cross-compile and then produce an image for each architecture at the end, at least within a single Dockerfile, but apparently it can with some help from QEMU.

@ReenigneArcher
ReenigneArcher marked this pull request as draft January 13, 2024 15:46
@ReenigneArcherReenigneArcher mentioned this pull request Jan 14, 2024
16 tasks
@ReenigneArcher

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Member

Thanks for this!

I'm working on this in #2020.

A few notable changed from the image you submitted here:

  • the --platform is supplied in the FROM argument for the first image
  • the TARGETARCH env is determined based on the TARGETPLATFORM which can be provided from the CI workflow... I don't think there is way to dynamically set this one time, so it's set in each step that needs it... similar for the TUPLE env

I'm not getting any CMAKE_SYSTEM_PROCESSOR value though.

2.350 CMake Error at cmake/dependencies/common.cmake:51 (message):
2.350 Unsupported system processor:

It should print the value after the error. Any idea?

Besides this error it seems to be running really quickly! Only 2-3 minutes to install dependencies is a huge win already!

@chewi

Copy link
Copy Markdown
ContributorAuthor

Yeah, I thought they might be set from CI. Hopefully you can work that out. I'm also looking at Debian/Ubuntu. I'll explain your current issue in that ticket.

This can be run with `TARGETARCH=ar,64 TUPLE=aarch64-linux-gnu` or
`TARGETARCH=ppc64el TUPLE=powerpc64le-linux-gnu`. It produces a DEB.
Only arm64 has CUDA support enabled. NVIDIA stopped providing DEBs for
ppc64el a while back. Perhaps another approach can be taken.
Pros:
* Works for ppc64el.
* Should also work for Debian.
* Simpler build script.
* Smaller download than NVIDIA's own .run files.
Cons:
* Tied to a single toolkit version.
* Bigger download than NVIDIA's own .deb packages.
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Cross compiling by chewi · Pull Request #2018 · LizardByte/Sunshine · GitHub
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Cross compiling - #2018

Closed
chewi wants to merge 4 commits into
LizardByte:nightlyfrom
chewi:cross-compiling
Closed

Cross compiling#2018
chewi wants to merge 4 commits into
LizardByte:nightlyfrom
chewi:cross-compiling

Conversation

@chewi

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You wanted to know how to cross-compile for faster CI builds. I have prepared this as a Dockerfile for Fedora 39. This can be run with TARGETARCH=aarch64 or TARGETARCH=ppc64le. It produces an RPM. On my own machine, it takes less than 5 minutes.

I'm not suggesting you take this as-is but work it into your CI somehow. This was just an easy way for me to experiment and for you to try it out.

The CXXFLAGS and LDFLAGS variables work around some difficulty Fedora has in locating the C++ headers and libraries. Other than that though, it feels very clean, with it basically using what Fedora already provides.

Debian and Ubuntu could use a similar approach, but I think their "multiarch" support means you would normally do it differently.

Adding `-I/usr/include/libevdev-1.0` unconditionally breaks
cross-compiling.
This can be run with `TARGETARCH=aarch64` or `TARGETARCH=ppc64le`. It
produces an RPM.
@chewi

Copy link
Copy Markdown
ContributorAuthor

I see that your existing Dockerfiles eventually produce an image for end users. I wasn't sure whether Docker would be able to cross-compile and then produce an image for each architecture at the end, at least within a single Dockerfile, but apparently it can with some help from QEMU.

@ReenigneArcher
ReenigneArcher marked this pull request as draft January 13, 2024 15:46
@ReenigneArcherReenigneArcher mentioned this pull request Jan 14, 2024
16 tasks
@ReenigneArcher

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Thanks for this!

I'm working on this in #2020.

A few notable changed from the image you submitted here:

  • the --platform is supplied in the FROM argument for the first image
  • the TARGETARCH env is determined based on the TARGETPLATFORM which can be provided from the CI workflow... I don't think there is way to dynamically set this one time, so it's set in each step that needs it... similar for the TUPLE env

I'm not getting any CMAKE_SYSTEM_PROCESSOR value though.

2.350 CMake Error at cmake/dependencies/common.cmake:51 (message):
2.350 Unsupported system processor:

It should print the value after the error. Any idea?

Besides this error it seems to be running really quickly! Only 2-3 minutes to install dependencies is a huge win already!

@chewi

Copy link
Copy Markdown
ContributorAuthor

Yeah, I thought they might be set from CI. Hopefully you can work that out. I'm also looking at Debian/Ubuntu. I'll explain your current issue in that ticket.

This can be run with `TARGETARCH=ar,64 TUPLE=aarch64-linux-gnu` or
`TARGETARCH=ppc64el TUPLE=powerpc64le-linux-gnu`. It produces a DEB.
Only arm64 has CUDA support enabled. NVIDIA stopped providing DEBs for
ppc64el a while back. Perhaps another approach can be taken.
Pros:
* Works for ppc64el.
* Should also work for Debian.
* Simpler build script.
* Smaller download than NVIDIA's own .run files.
Cons:
* Tied to a single toolkit version.
* Bigger download than NVIDIA's own .deb packages.
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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@chewi@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Cross compiling by chewi · Pull Request #2018 · LizardByte/Sunshine · GitHub
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Cross compiling - #2018

Closed
chewi wants to merge 4 commits into
LizardByte:nightlyfrom
chewi:cross-compiling
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Cross compiling#2018
chewi wants to merge 4 commits into
LizardByte:nightlyfrom
chewi:cross-compiling

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@chewi

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You wanted to know how to cross-compile for faster CI builds. I have prepared this as a Dockerfile for Fedora 39. This can be run with TARGETARCH=aarch64 or TARGETARCH=ppc64le. It produces an RPM. On my own machine, it takes less than 5 minutes.

I'm not suggesting you take this as-is but work it into your CI somehow. This was just an easy way for me to experiment and for you to try it out.

The CXXFLAGS and LDFLAGS variables work around some difficulty Fedora has in locating the C++ headers and libraries. Other than that though, it feels very clean, with it basically using what Fedora already provides.

Debian and Ubuntu could use a similar approach, but I think their "multiarch" support means you would normally do it differently.

Adding `-I/usr/include/libevdev-1.0` unconditionally breaks
cross-compiling.
This can be run with `TARGETARCH=aarch64` or `TARGETARCH=ppc64le`. It
produces an RPM.
@chewi

Copy link
Copy Markdown
ContributorAuthor

I see that your existing Dockerfiles eventually produce an image for end users. I wasn't sure whether Docker would be able to cross-compile and then produce an image for each architecture at the end, at least within a single Dockerfile, but apparently it can with some help from QEMU.

@ReenigneArcher
ReenigneArcher marked this pull request as draft January 13, 2024 15:46
@ReenigneArcherReenigneArcher mentioned this pull request Jan 14, 2024
16 tasks
@ReenigneArcher

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Thanks for this!

I'm working on this in #2020.

A few notable changed from the image you submitted here:

  • the --platform is supplied in the FROM argument for the first image
  • the TARGETARCH env is determined based on the TARGETPLATFORM which can be provided from the CI workflow... I don't think there is way to dynamically set this one time, so it's set in each step that needs it... similar for the TUPLE env

I'm not getting any CMAKE_SYSTEM_PROCESSOR value though.

2.350 CMake Error at cmake/dependencies/common.cmake:51 (message):
2.350 Unsupported system processor:

It should print the value after the error. Any idea?

Besides this error it seems to be running really quickly! Only 2-3 minutes to install dependencies is a huge win already!

@chewi

Copy link
Copy Markdown
ContributorAuthor

Yeah, I thought they might be set from CI. Hopefully you can work that out. I'm also looking at Debian/Ubuntu. I'll explain your current issue in that ticket.

This can be run with `TARGETARCH=ar,64 TUPLE=aarch64-linux-gnu` or
`TARGETARCH=ppc64el TUPLE=powerpc64le-linux-gnu`. It produces a DEB.
Only arm64 has CUDA support enabled. NVIDIA stopped providing DEBs for
ppc64el a while back. Perhaps another approach can be taken.
Pros:
* Works for ppc64el.
* Should also work for Debian.
* Simpler build script.
* Smaller download than NVIDIA's own .run files.
Cons:
* Tied to a single toolkit version.
* Bigger download than NVIDIA's own .deb packages.
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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2 participants

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Cross compiling by chewi · Pull Request #2018 · LizardByte/Sunshine · GitHub
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Cross compiling - #2018

Closed
chewi wants to merge 4 commits into
LizardByte:nightlyfrom
chewi:cross-compiling
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Cross compiling#2018
chewi wants to merge 4 commits into
LizardByte:nightlyfrom
chewi:cross-compiling

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@chewi

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You wanted to know how to cross-compile for faster CI builds. I have prepared this as a Dockerfile for Fedora 39. This can be run with TARGETARCH=aarch64 or TARGETARCH=ppc64le. It produces an RPM. On my own machine, it takes less than 5 minutes.

I'm not suggesting you take this as-is but work it into your CI somehow. This was just an easy way for me to experiment and for you to try it out.

The CXXFLAGS and LDFLAGS variables work around some difficulty Fedora has in locating the C++ headers and libraries. Other than that though, it feels very clean, with it basically using what Fedora already provides.

Debian and Ubuntu could use a similar approach, but I think their "multiarch" support means you would normally do it differently.

Adding `-I/usr/include/libevdev-1.0` unconditionally breaks
cross-compiling.
This can be run with `TARGETARCH=aarch64` or `TARGETARCH=ppc64le`. It
produces an RPM.
@chewi

Copy link
Copy Markdown
ContributorAuthor

I see that your existing Dockerfiles eventually produce an image for end users. I wasn't sure whether Docker would be able to cross-compile and then produce an image for each architecture at the end, at least within a single Dockerfile, but apparently it can with some help from QEMU.

@ReenigneArcher
ReenigneArcher marked this pull request as draft January 13, 2024 15:46
@ReenigneArcherReenigneArcher mentioned this pull request Jan 14, 2024
16 tasks
@ReenigneArcher

Copy link
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Thanks for this!

I'm working on this in #2020.

A few notable changed from the image you submitted here:

  • the --platform is supplied in the FROM argument for the first image
  • the TARGETARCH env is determined based on the TARGETPLATFORM which can be provided from the CI workflow... I don't think there is way to dynamically set this one time, so it's set in each step that needs it... similar for the TUPLE env

I'm not getting any CMAKE_SYSTEM_PROCESSOR value though.

2.350 CMake Error at cmake/dependencies/common.cmake:51 (message):
2.350 Unsupported system processor:

It should print the value after the error. Any idea?

Besides this error it seems to be running really quickly! Only 2-3 minutes to install dependencies is a huge win already!

@chewi

Copy link
Copy Markdown
ContributorAuthor

Yeah, I thought they might be set from CI. Hopefully you can work that out. I'm also looking at Debian/Ubuntu. I'll explain your current issue in that ticket.

This can be run with `TARGETARCH=ar,64 TUPLE=aarch64-linux-gnu` or
`TARGETARCH=ppc64el TUPLE=powerpc64le-linux-gnu`. It produces a DEB.
Only arm64 has CUDA support enabled. NVIDIA stopped providing DEBs for
ppc64el a while back. Perhaps another approach can be taken.
Pros:
* Works for ppc64el.
* Should also work for Debian.
* Simpler build script.
* Smaller download than NVIDIA's own .run files.
Cons:
* Tied to a single toolkit version.
* Bigger download than NVIDIA's own .deb packages.
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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@chewi@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Cross compiling by chewi · Pull Request #2018 · LizardByte/Sunshine · GitHub
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Cross compiling - #2018

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chewi wants to merge 4 commits into
LizardByte:nightlyfrom
chewi:cross-compiling
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Cross compiling#2018
chewi wants to merge 4 commits into
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You wanted to know how to cross-compile for faster CI builds. I have prepared this as a Dockerfile for Fedora 39. This can be run with TARGETARCH=aarch64 or TARGETARCH=ppc64le. It produces an RPM. On my own machine, it takes less than 5 minutes.

I'm not suggesting you take this as-is but work it into your CI somehow. This was just an easy way for me to experiment and for you to try it out.

The CXXFLAGS and LDFLAGS variables work around some difficulty Fedora has in locating the C++ headers and libraries. Other than that though, it feels very clean, with it basically using what Fedora already provides.

Debian and Ubuntu could use a similar approach, but I think their "multiarch" support means you would normally do it differently.

Adding `-I/usr/include/libevdev-1.0` unconditionally breaks
cross-compiling.
This can be run with `TARGETARCH=aarch64` or `TARGETARCH=ppc64le`. It
produces an RPM.
@chewi

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I see that your existing Dockerfiles eventually produce an image for end users. I wasn't sure whether Docker would be able to cross-compile and then produce an image for each architecture at the end, at least within a single Dockerfile, but apparently it can with some help from QEMU.

@ReenigneArcher
ReenigneArcher marked this pull request as draft January 13, 2024 15:46
@ReenigneArcherReenigneArcher mentioned this pull request Jan 14, 2024
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@ReenigneArcher

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Thanks for this!

I'm working on this in #2020.

A few notable changed from the image you submitted here:

  • the --platform is supplied in the FROM argument for the first image
  • the TARGETARCH env is determined based on the TARGETPLATFORM which can be provided from the CI workflow... I don't think there is way to dynamically set this one time, so it's set in each step that needs it... similar for the TUPLE env

I'm not getting any CMAKE_SYSTEM_PROCESSOR value though.

2.350 CMake Error at cmake/dependencies/common.cmake:51 (message):
2.350 Unsupported system processor:

It should print the value after the error. Any idea?

Besides this error it seems to be running really quickly! Only 2-3 minutes to install dependencies is a huge win already!

@chewi

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Yeah, I thought they might be set from CI. Hopefully you can work that out. I'm also looking at Debian/Ubuntu. I'll explain your current issue in that ticket.

This can be run with `TARGETARCH=ar,64 TUPLE=aarch64-linux-gnu` or
`TARGETARCH=ppc64el TUPLE=powerpc64le-linux-gnu`. It produces a DEB.
Only arm64 has CUDA support enabled. NVIDIA stopped providing DEBs for
ppc64el a while back. Perhaps another approach can be taken.
Pros:
* Works for ppc64el.
* Should also work for Debian.
* Simpler build script.
* Smaller download than NVIDIA's own .run files.
Cons:
* Tied to a single toolkit version.
* Bigger download than NVIDIA's own .deb packages.
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Cross compiling by chewi · Pull Request #2018 · LizardByte/Sunshine · GitHub
Skip to content

Cross compiling - #2018

Closed
chewi wants to merge 4 commits into
LizardByte:nightlyfrom
chewi:cross-compiling
Closed

Cross compiling#2018
chewi wants to merge 4 commits into
LizardByte:nightlyfrom
chewi:cross-compiling

Conversation

@chewi

Copy link
Copy Markdown
Contributor

You wanted to know how to cross-compile for faster CI builds. I have prepared this as a Dockerfile for Fedora 39. This can be run with TARGETARCH=aarch64 or TARGETARCH=ppc64le. It produces an RPM. On my own machine, it takes less than 5 minutes.

I'm not suggesting you take this as-is but work it into your CI somehow. This was just an easy way for me to experiment and for you to try it out.

The CXXFLAGS and LDFLAGS variables work around some difficulty Fedora has in locating the C++ headers and libraries. Other than that though, it feels very clean, with it basically using what Fedora already provides.

Debian and Ubuntu could use a similar approach, but I think their "multiarch" support means you would normally do it differently.

Adding `-I/usr/include/libevdev-1.0` unconditionally breaks
cross-compiling.
This can be run with `TARGETARCH=aarch64` or `TARGETARCH=ppc64le`. It
produces an RPM.
@chewi

Copy link
Copy Markdown
ContributorAuthor

I see that your existing Dockerfiles eventually produce an image for end users. I wasn't sure whether Docker would be able to cross-compile and then produce an image for each architecture at the end, at least within a single Dockerfile, but apparently it can with some help from QEMU.

@ReenigneArcher
ReenigneArcher marked this pull request as draft January 13, 2024 15:46
@ReenigneArcherReenigneArcher mentioned this pull request Jan 14, 2024
16 tasks
@ReenigneArcher

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Member

Thanks for this!

I'm working on this in #2020.

A few notable changed from the image you submitted here:

  • the --platform is supplied in the FROM argument for the first image
  • the TARGETARCH env is determined based on the TARGETPLATFORM which can be provided from the CI workflow... I don't think there is way to dynamically set this one time, so it's set in each step that needs it... similar for the TUPLE env

I'm not getting any CMAKE_SYSTEM_PROCESSOR value though.

2.350 CMake Error at cmake/dependencies/common.cmake:51 (message):
2.350 Unsupported system processor:

It should print the value after the error. Any idea?

Besides this error it seems to be running really quickly! Only 2-3 minutes to install dependencies is a huge win already!

@chewi

Copy link
Copy Markdown
ContributorAuthor

Yeah, I thought they might be set from CI. Hopefully you can work that out. I'm also looking at Debian/Ubuntu. I'll explain your current issue in that ticket.

This can be run with `TARGETARCH=ar,64 TUPLE=aarch64-linux-gnu` or
`TARGETARCH=ppc64el TUPLE=powerpc64le-linux-gnu`. It produces a DEB.
Only arm64 has CUDA support enabled. NVIDIA stopped providing DEBs for
ppc64el a while back. Perhaps another approach can be taken.
Pros:
* Works for ppc64el.
* Should also work for Debian.
* Simpler build script.
* Smaller download than NVIDIA's own .run files.
Cons:
* Tied to a single toolkit version.
* Bigger download than NVIDIA's own .deb packages.
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Development

Successfully merging this pull request may close these issues.

2 participants

@chewi@ReenigneArcher