Add workaround for RTX HDR driver bug - #2171

Merged
cgutman merged 1 commit into
LizardByte:nightlyfrom
cgutman:rtx_hdr_workaround
Mar 1, 2024
Merged

Add workaround for RTX HDR driver bug#2171
cgutman merged 1 commit into
LizardByte:nightlyfrom
cgutman:rtx_hdr_workaround

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@cgutman

@cgutmancgutman commented Feb 24, 2024

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Description

This reworks our dummy image handling to avoid triggering a driver bug with 551.61 drivers and RTX HDR enabled. It also provides a small performance improvement for that (uncommon) case of interacting with dummy image textures.

Screenshot

Issues Fixed or Closed

Fixes#2163

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@robbiered

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As a note, a temporary workaround for the repeat crashing is disable HDR in windows.

@ChrisBln2302

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Does this also fix the issue that HDR is not streamed properly when RTX-HDR is enabled for a game?

@ReenigneArcherReenigneArcher added this to the adjust lint rules milestone Feb 28, 2024

@RStanboulyRStanbouly left a comment

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Nit is relatively minor, otherwise lgtm and it doesn't seem to be failing any checks.

Comment threadsrc/platform/windows/display_vram.cpp Outdated
As a side effect, it avoids useless allocations and uploads of
a zeroed memory buffer to clear the dummy image textures.
@cgutman
cgutmanforce-pushed the rtx_hdr_workaround branch from 8c3b062 to 0e7c175CompareMarch 1, 2024 06:08
@cgutman

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The minimal workaround turned out to not really be suitable as there were still some major stability issues with this texture upload codepath in the driver, even when it didn't crash by overreading our buffer (the event log was full of GPU error logs from nvlddmkm). I had to resort to a more complex fix, but it at least provides (small) performance benefits for all cases.

@cgutman
cgutman merged commit 75a9788 into LizardByte:nightlyMar 1, 2024
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After enabling RTX HDR globally on 551.61 drivers, Sunshine cannot start.

5 participants

@cgutman@robbiered@ChrisBln2302@ReenigneArcher@RStanbouly
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Add workaround for RTX HDR driver bug - #2171

Merged
cgutman merged 1 commit into
LizardByte:nightlyfrom
cgutman:rtx_hdr_workaround
Mar 1, 2024
Merged

Add workaround for RTX HDR driver bug#2171
cgutman merged 1 commit into
LizardByte:nightlyfrom
cgutman:rtx_hdr_workaround

Conversation

@cgutman

@cgutmancgutman commented Feb 24, 2024

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Description

This reworks our dummy image handling to avoid triggering a driver bug with 551.61 drivers and RTX HDR enabled. It also provides a small performance improvement for that (uncommon) case of interacting with dummy image textures.

Screenshot

Issues Fixed or Closed

Fixes#2163

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@robbiered

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As a note, a temporary workaround for the repeat crashing is disable HDR in windows.

@ChrisBln2302

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Does this also fix the issue that HDR is not streamed properly when RTX-HDR is enabled for a game?

@ReenigneArcherReenigneArcher added this to the adjust lint rules milestone Feb 28, 2024

@RStanboulyRStanbouly left a comment

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Nit is relatively minor, otherwise lgtm and it doesn't seem to be failing any checks.

Comment threadsrc/platform/windows/display_vram.cpp Outdated
As a side effect, it avoids useless allocations and uploads of
a zeroed memory buffer to clear the dummy image textures.
@cgutman
cgutmanforce-pushed the rtx_hdr_workaround branch from 8c3b062 to 0e7c175CompareMarch 1, 2024 06:08
@cgutman

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The minimal workaround turned out to not really be suitable as there were still some major stability issues with this texture upload codepath in the driver, even when it didn't crash by overreading our buffer (the event log was full of GPU error logs from nvlddmkm). I had to resort to a more complex fix, but it at least provides (small) performance benefits for all cases.

@cgutman
cgutman merged commit 75a9788 into LizardByte:nightlyMar 1, 2024
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After enabling RTX HDR globally on 551.61 drivers, Sunshine cannot start.

5 participants

@cgutman@robbiered@ChrisBln2302@ReenigneArcher@RStanbouly
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add workaround for RTX HDR driver bug - #2171

Merged
cgutman merged 1 commit into
LizardByte:nightlyfrom
cgutman:rtx_hdr_workaround
Mar 1, 2024
Merged

Add workaround for RTX HDR driver bug#2171
cgutman merged 1 commit into
LizardByte:nightlyfrom
cgutman:rtx_hdr_workaround

Conversation

@cgutman

@cgutmancgutman commented Feb 24, 2024

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Description

This reworks our dummy image handling to avoid triggering a driver bug with 551.61 drivers and RTX HDR enabled. It also provides a small performance improvement for that (uncommon) case of interacting with dummy image textures.

Screenshot

Issues Fixed or Closed

Fixes#2163

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@robbiered

Copy link
Copy Markdown

As a note, a temporary workaround for the repeat crashing is disable HDR in windows.

@ChrisBln2302

Copy link
Copy Markdown

Does this also fix the issue that HDR is not streamed properly when RTX-HDR is enabled for a game?

@ReenigneArcherReenigneArcher added this to the adjust lint rules milestone Feb 28, 2024

@RStanboulyRStanbouly left a comment

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Nit is relatively minor, otherwise lgtm and it doesn't seem to be failing any checks.

Comment threadsrc/platform/windows/display_vram.cpp Outdated
As a side effect, it avoids useless allocations and uploads of
a zeroed memory buffer to clear the dummy image textures.
@cgutman
cgutmanforce-pushed the rtx_hdr_workaround branch from 8c3b062 to 0e7c175CompareMarch 1, 2024 06:08
@cgutman

Copy link
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CollaboratorAuthor

The minimal workaround turned out to not really be suitable as there were still some major stability issues with this texture upload codepath in the driver, even when it didn't crash by overreading our buffer (the event log was full of GPU error logs from nvlddmkm). I had to resort to a more complex fix, but it at least provides (small) performance benefits for all cases.

@cgutman
cgutman merged commit 75a9788 into LizardByte:nightlyMar 1, 2024
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Successfully merging this pull request may close these issues.

After enabling RTX HDR globally on 551.61 drivers, Sunshine cannot start.

5 participants

@cgutman@robbiered@ChrisBln2302@ReenigneArcher@RStanbouly
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add workaround for RTX HDR driver bug - #2171

Merged
cgutman merged 1 commit into
LizardByte:nightlyfrom
cgutman:rtx_hdr_workaround
Mar 1, 2024
Merged

Add workaround for RTX HDR driver bug#2171
cgutman merged 1 commit into
LizardByte:nightlyfrom
cgutman:rtx_hdr_workaround

Conversation

@cgutman

@cgutmancgutman commented Feb 24, 2024

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Description

This reworks our dummy image handling to avoid triggering a driver bug with 551.61 drivers and RTX HDR enabled. It also provides a small performance improvement for that (uncommon) case of interacting with dummy image textures.

Screenshot

Issues Fixed or Closed

Fixes#2163

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@robbiered

Copy link
Copy Markdown

As a note, a temporary workaround for the repeat crashing is disable HDR in windows.

@ChrisBln2302

Copy link
Copy Markdown

Does this also fix the issue that HDR is not streamed properly when RTX-HDR is enabled for a game?

@ReenigneArcherReenigneArcher added this to the adjust lint rules milestone Feb 28, 2024

@RStanboulyRStanbouly left a comment

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Nit is relatively minor, otherwise lgtm and it doesn't seem to be failing any checks.

Comment threadsrc/platform/windows/display_vram.cpp Outdated
As a side effect, it avoids useless allocations and uploads of
a zeroed memory buffer to clear the dummy image textures.
@cgutman
cgutmanforce-pushed the rtx_hdr_workaround branch from 8c3b062 to 0e7c175CompareMarch 1, 2024 06:08
@cgutman

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The minimal workaround turned out to not really be suitable as there were still some major stability issues with this texture upload codepath in the driver, even when it didn't crash by overreading our buffer (the event log was full of GPU error logs from nvlddmkm). I had to resort to a more complex fix, but it at least provides (small) performance benefits for all cases.

@cgutman
cgutman merged commit 75a9788 into LizardByte:nightlyMar 1, 2024
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Successfully merging this pull request may close these issues.

After enabling RTX HDR globally on 551.61 drivers, Sunshine cannot start.

5 participants

@cgutman@robbiered@ChrisBln2302@ReenigneArcher@RStanbouly
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Add workaround for RTX HDR driver bug - #2171

Merged
cgutman merged 1 commit into
LizardByte:nightlyfrom
cgutman:rtx_hdr_workaround
Mar 1, 2024
Merged

Add workaround for RTX HDR driver bug#2171
cgutman merged 1 commit into
LizardByte:nightlyfrom
cgutman:rtx_hdr_workaround

Conversation

@cgutman

@cgutmancgutman commented Feb 24, 2024

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Collaborator

Description

This reworks our dummy image handling to avoid triggering a driver bug with 551.61 drivers and RTX HDR enabled. It also provides a small performance improvement for that (uncommon) case of interacting with dummy image textures.

Screenshot

Issues Fixed or Closed

Fixes#2163

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@robbiered

Copy link
Copy Markdown

As a note, a temporary workaround for the repeat crashing is disable HDR in windows.

@ChrisBln2302

Copy link
Copy Markdown

Does this also fix the issue that HDR is not streamed properly when RTX-HDR is enabled for a game?

@ReenigneArcherReenigneArcher added this to the adjust lint rules milestone Feb 28, 2024

@RStanboulyRStanbouly left a comment

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Nit is relatively minor, otherwise lgtm and it doesn't seem to be failing any checks.

Comment threadsrc/platform/windows/display_vram.cpp Outdated
As a side effect, it avoids useless allocations and uploads of
a zeroed memory buffer to clear the dummy image textures.
@cgutman
cgutmanforce-pushed the rtx_hdr_workaround branch from 8c3b062 to 0e7c175CompareMarch 1, 2024 06:08
@cgutman

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CollaboratorAuthor

The minimal workaround turned out to not really be suitable as there were still some major stability issues with this texture upload codepath in the driver, even when it didn't crash by overreading our buffer (the event log was full of GPU error logs from nvlddmkm). I had to resort to a more complex fix, but it at least provides (small) performance benefits for all cases.

@cgutman
cgutman merged commit 75a9788 into LizardByte:nightlyMar 1, 2024
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Successfully merging this pull request may close these issues.

After enabling RTX HDR globally on 551.61 drivers, Sunshine cannot start.

5 participants

@cgutman@robbiered@ChrisBln2302@ReenigneArcher@RStanbouly
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add workaround for RTX HDR driver bug - #2171

Merged
cgutman merged 1 commit into
LizardByte:nightlyfrom
cgutman:rtx_hdr_workaround
Mar 1, 2024
Merged

Add workaround for RTX HDR driver bug#2171
cgutman merged 1 commit into
LizardByte:nightlyfrom
cgutman:rtx_hdr_workaround

Conversation

@cgutman

@cgutmancgutman commented Feb 24, 2024

Copy link
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Collaborator

Description

This reworks our dummy image handling to avoid triggering a driver bug with 551.61 drivers and RTX HDR enabled. It also provides a small performance improvement for that (uncommon) case of interacting with dummy image textures.

Screenshot

Issues Fixed or Closed

Fixes#2163

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@robbiered

Copy link
Copy Markdown

As a note, a temporary workaround for the repeat crashing is disable HDR in windows.

@ChrisBln2302

Copy link
Copy Markdown

Does this also fix the issue that HDR is not streamed properly when RTX-HDR is enabled for a game?

@ReenigneArcherReenigneArcher added this to the adjust lint rules milestone Feb 28, 2024

@RStanboulyRStanbouly left a comment

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Nit is relatively minor, otherwise lgtm and it doesn't seem to be failing any checks.

Comment threadsrc/platform/windows/display_vram.cpp Outdated
As a side effect, it avoids useless allocations and uploads of
a zeroed memory buffer to clear the dummy image textures.
@cgutman
cgutmanforce-pushed the rtx_hdr_workaround branch from 8c3b062 to 0e7c175CompareMarch 1, 2024 06:08
@cgutman

Copy link
Copy Markdown
CollaboratorAuthor

The minimal workaround turned out to not really be suitable as there were still some major stability issues with this texture upload codepath in the driver, even when it didn't crash by overreading our buffer (the event log was full of GPU error logs from nvlddmkm). I had to resort to a more complex fix, but it at least provides (small) performance benefits for all cases.

@cgutman
cgutman merged commit 75a9788 into LizardByte:nightlyMar 1, 2024
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After enabling RTX HDR globally on 551.61 drivers, Sunshine cannot start.

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@cgutman@robbiered@ChrisBln2302@ReenigneArcher@RStanbouly
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Add workaround for RTX HDR driver bug - #2171

Merged
cgutman merged 1 commit into
LizardByte:nightlyfrom
cgutman:rtx_hdr_workaround
Mar 1, 2024
Merged

Add workaround for RTX HDR driver bug#2171
cgutman merged 1 commit into
LizardByte:nightlyfrom
cgutman:rtx_hdr_workaround

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@cgutman

@cgutmancgutman commented Feb 24, 2024

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Description

This reworks our dummy image handling to avoid triggering a driver bug with 551.61 drivers and RTX HDR enabled. It also provides a small performance improvement for that (uncommon) case of interacting with dummy image textures.

Screenshot

Issues Fixed or Closed

Fixes#2163

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@robbiered

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As a note, a temporary workaround for the repeat crashing is disable HDR in windows.

@ChrisBln2302

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Does this also fix the issue that HDR is not streamed properly when RTX-HDR is enabled for a game?

@ReenigneArcherReenigneArcher added this to the adjust lint rules milestone Feb 28, 2024

@RStanboulyRStanbouly left a comment

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Nit is relatively minor, otherwise lgtm and it doesn't seem to be failing any checks.

Comment threadsrc/platform/windows/display_vram.cpp Outdated
As a side effect, it avoids useless allocations and uploads of
a zeroed memory buffer to clear the dummy image textures.
@cgutman
cgutmanforce-pushed the rtx_hdr_workaround branch from 8c3b062 to 0e7c175CompareMarch 1, 2024 06:08
@cgutman

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The minimal workaround turned out to not really be suitable as there were still some major stability issues with this texture upload codepath in the driver, even when it didn't crash by overreading our buffer (the event log was full of GPU error logs from nvlddmkm). I had to resort to a more complex fix, but it at least provides (small) performance benefits for all cases.

@cgutman
cgutman merged commit 75a9788 into LizardByte:nightlyMar 1, 2024
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Successfully merging this pull request may close these issues.

After enabling RTX HDR globally on 551.61 drivers, Sunshine cannot start.

5 participants

@cgutman@robbiered@ChrisBln2302@ReenigneArcher@RStanbouly
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Add workaround for RTX HDR driver bug - #2171

Merged
cgutman merged 1 commit into
LizardByte:nightlyfrom
cgutman:rtx_hdr_workaround
Mar 1, 2024
Merged

Add workaround for RTX HDR driver bug#2171
cgutman merged 1 commit into
LizardByte:nightlyfrom
cgutman:rtx_hdr_workaround

Conversation

@cgutman

@cgutmancgutman commented Feb 24, 2024

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Collaborator

Description

This reworks our dummy image handling to avoid triggering a driver bug with 551.61 drivers and RTX HDR enabled. It also provides a small performance improvement for that (uncommon) case of interacting with dummy image textures.

Screenshot

Issues Fixed or Closed

Fixes#2163

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@robbiered

Copy link
Copy Markdown

As a note, a temporary workaround for the repeat crashing is disable HDR in windows.

@ChrisBln2302

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Copy Markdown

Does this also fix the issue that HDR is not streamed properly when RTX-HDR is enabled for a game?

@ReenigneArcherReenigneArcher added this to the adjust lint rules milestone Feb 28, 2024

@RStanboulyRStanbouly left a comment

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Nit is relatively minor, otherwise lgtm and it doesn't seem to be failing any checks.

Comment threadsrc/platform/windows/display_vram.cpp Outdated
As a side effect, it avoids useless allocations and uploads of
a zeroed memory buffer to clear the dummy image textures.
@cgutman
cgutmanforce-pushed the rtx_hdr_workaround branch from 8c3b062 to 0e7c175CompareMarch 1, 2024 06:08
@cgutman

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CollaboratorAuthor

The minimal workaround turned out to not really be suitable as there were still some major stability issues with this texture upload codepath in the driver, even when it didn't crash by overreading our buffer (the event log was full of GPU error logs from nvlddmkm). I had to resort to a more complex fix, but it at least provides (small) performance benefits for all cases.

@cgutman
cgutman merged commit 75a9788 into LizardByte:nightlyMar 1, 2024
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Labels

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Development

Successfully merging this pull request may close these issues.

After enabling RTX HDR globally on 551.61 drivers, Sunshine cannot start.

5 participants

@cgutman@robbiered@ChrisBln2302@ReenigneArcher@RStanbouly