Use C++20. - #2322

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ReenigneArcher merged 3 commits into
LizardByte:nightlyfrom
tez011:cpp20
Apr 26, 2024
Merged

Use C++20.#2322
ReenigneArcher merged 3 commits into
LizardByte:nightlyfrom
tez011:cpp20

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Description

#2149 was reverted in #2320 and needs to be split into three changes:

  • C++20 (this one!)
  • UCRT64
  • WGC

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@codecov

codecovBot commented Mar 29, 2024

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Codecov Report

Attention: Patch coverage is 0% with 7 lines in your changes are missing coverage. Please review.

Project coverage is 6.05%. Comparing base (9288775) to head (bdf643e).

Additional details and impacted files
@@ Coverage Diff @@## nightly #2322 +/- ##
==========================================
- Coverage 6.17% 6.05% -0.13% 
==========================================
Files 86 86 Lines 17542 17536 -6 Branches 8179 8184 +5 ==========================================
- Hits 1083 1061 -22 - Misses 15362 15434 +72 + Partials 1097 1041 -56 
FlagCoverage Δ
Linux4.26% <0.00%> (+<0.01%)⬆️
Windows2.04% <0.00%> (-0.01%)⬇️
macOS-12?
macOS-137.84% <0.00%> (-0.09%)⬇️
macOS-148.16% <0.00%> (-0.09%)⬇️

Flags with carried forward coverage won't be shown. Click here to find out more.

FilesCoverage Δ
src/config.cpp3.87% <ø> (-0.63%)⬇️
src/httpcommon.cpp2.12% <ø> (ø)
src/nvhttp.cpp0.92% <ø> (-0.16%)⬇️
src/platform/linux/cuda.cpp1.65% <ø> (ø)
src/platform/linux/kmsgrab.cpp2.30% <ø> (-0.01%)⬇️
src/rtsp.cpp1.34% <ø> (-0.34%)⬇️
src/stream.h0.00% <ø> (ø)
src/platform/linux/input.cpp0.22% <0.00%> (ø)
src/platform/windows/input.cpp0.39% <0.00%> (ø)
src/platform/windows/misc.cpp1.07% <0.00%> (ø)
... and 1 more

... and 18 files with indirect coverage changes

@tez011

tez011 commented Mar 29, 2024

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AppImage build fails because Ubuntu 20.04 provides only Boost 1.71, which is incompatible with C++20. https://stackoverflow.com/questions/62723053/boost-log-expressions-v1-71-will-not-compile-under-c20

There is a more recent LTS version. Could we drop 20.04? Every other distribution that Sunshine makes builds for provides 1.74 or higher, even Debian 11.

@ReenigneArcherReenigneArcher mentioned this pull request Mar 30, 2024
11 tasks
@tez011

tez011 commented Mar 30, 2024

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What wonderful timing!
CI passes on my fork.

https://github.com/tez011/Sunshine/actions/runs/8486729110

@tez011

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depends on #2327

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depends on #2327

Merged.

ss << std::hex << std::setfill('0');
for (const auto &ch : str) {
ss << ch;
ss << static_cast<uint_least32_t>(ch);

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char32_t — type for UTF-32 character representation, required to be large enough to represent any UTF-32 code unit (32 bits). It has the same size, signedness, and alignment as std::uint_least32_t, but is a distinct type.
https://en.cppreference.com/w/cpp/language/types#char32_t

Therefore we should expect no data loss with a static_cast to uint_least32_t

auto file = entry.path().filename();

auto filestring = file.generic_u8string();
auto filestring = file.generic_string();

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generic_u8string now returns basic_string<char8_t>. since char8_t is unsigned, this is now incompatible with std::string_view = std::basic_string_view<char>. Assuming this goes in with the UCRT64 change our locale is not exactly guaranteed to be utf-8 either, and the comparison we're immediately making is to an ANSI string so the u8-ness seems mostly irrelevant here. Therefore, making this change so compilation succeeds.

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Good thing is that we don't use file.generic_string(); on Windows. Yet...

@tez011

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Is there anything else in this pull request I should handle before it's able to be merged?

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Just needs testing and approval. It will be after v0.23.0.

@tez011

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Hi! Just waiting for testing/approval results for this pull request. This first change is fairly small so I'm hoping there aren't too many obstacles!

@ReenigneArcher

ReenigneArcher commented Apr 20, 2024

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@tez011 sorry for the delays. We have a lot of open PRs. It might take a little bit before the other approvals come in. I think we are going to try to put out another patch to get a few things fixed before merging these bigger ones.

In the meantime, can you rebase your branch on top of the latest nightly?

set_target_properties(sunshine PROPERTIES CXX_STANDARD 20
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR})

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Just below we have:

target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>)

This either need to be changed to c++20 or removed? @ReenigneArcher do you know why we need to specify the standard explicitly again?

^ This includes here and in other files.

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I settled on this change after trying both options you describe. The cuda compiler doesn't support c++20.

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I'm not sure why it was originally specified explicitly. I guess because it would fail to compile if the wrong standard was used?

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I'm looking to bump to c++23 in #4096 and came here just to see what all was changed when bumping to 20. It looks like the bump to 23 will be quite a bit easier than the one to 20, as everything is just building right away.

It seems that with cuda we can specify the standard directly in the file name, though I'm not sure that's a good idea? https://docs.nvidia.com/cuda/cuda-compiler-driver-nvcc/index.html#std-c-03-c-11-c-14-c-17-c-20-std

It also seems that at least recent versions of cuda now support c++20. Perhaps this can be set dynamically.

Comment threadsrc/network.cpp
ss << std::hex << std::setfill('0');
for (const auto &ch : str) {
ss << ch;
ss << static_cast<uint_least32_t>(ch);

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Why are we casting? The char32_t is already unsigned.

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stringstreams don't approve of mixing type char and type char32_t. (You can try this.) This cast is done to force the stringstream to recognize that this value is a 32-bit integer and to hex it accordingly.

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/home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp: In function ‘std::string platf::to_hex(const std::__cxx11::basic_string<char32_t>&)’:
/home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp:1513:13: error: use of deleted function ‘std::basic_ostream<char, _Traits>& std::operator<<(std::basic_ostream<char, _Traits>&, char32_t) [with _Traits = std::char_traits<char>]’
1513 | ss << ch;
| ^~
In file included from /usr/include/c++/10/bits/unique_ptr.h:42,
from /usr/include/c++/10/bits/locale_conv.h:41,
from /usr/include/c++/10/locale:43,
from /usr/include/boost/locale/boundary/facets.hpp:17,
from /usr/include/boost/locale/boundary.hpp:12,
from /usr/include/boost/locale.hpp:11,
from /home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp:21:
/usr/include/c++/10/ostream:553:5: note: declared here
553 | operator<<(basic_ostream<char, _Traits>&, char32_t) = delete;
| ^~~~~~~~
make[2]: *** [tests/CMakeFiles/test_sunshine.dir/build.make:665: tests/CMakeFiles/test_sunshine.dir/__/src/platform/linux/input.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Makefile2:271: tests/CMakeFiles/test_sunshine.dir/all] Error 2

auto file = entry.path().filename();

auto filestring = file.generic_u8string();
auto filestring = file.generic_string();

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Good thing is that we don't use file.generic_string(); on Windows. Yet...

Comment threadsrc/stream.h
* @brief todo
*/
#pragma once
#include <utility>

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There are a lot of includes for this. Are they really needed? Especially here, in the header.

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It seems they are needed before any boost includes, otherwise a lot of errors like this are observed:
https://github.com/tez011/Sunshine/actions/runs/8484576885/job/23247793427

If we can include a boost header in here, we can certainly include a system header above it, no?

@FrogTheFrogFrogTheFrogApr 26, 2024

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No problems with that, it's just that currently the "includes" state in Sunshine is a mess. For example, in this file even we include asio, but it not used anywhere in the header...

But that's out of scope for this PR.

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@ReenigneArcher LGTM

@ReenigneArcher
ReenigneArcher merged commit 7fb8c76 into LizardByte:nightlyApr 26, 2024
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Jun 6, 2024
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
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try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Use C++20. - #2322

Merged
ReenigneArcher merged 3 commits into
LizardByte:nightlyfrom
tez011:cpp20
Apr 26, 2024
Merged

Use C++20.#2322
ReenigneArcher merged 3 commits into
LizardByte:nightlyfrom
tez011:cpp20

Conversation

@tez011

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Description

#2149 was reverted in #2320 and needs to be split into three changes:

  • C++20 (this one!)
  • UCRT64
  • WGC

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@codecov

codecovBot commented Mar 29, 2024

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Codecov Report

Attention: Patch coverage is 0% with 7 lines in your changes are missing coverage. Please review.

Project coverage is 6.05%. Comparing base (9288775) to head (bdf643e).

Additional details and impacted files
@@ Coverage Diff @@## nightly #2322 +/- ##
==========================================
- Coverage 6.17% 6.05% -0.13% 
==========================================
Files 86 86 Lines 17542 17536 -6 Branches 8179 8184 +5 ==========================================
- Hits 1083 1061 -22 - Misses 15362 15434 +72 + Partials 1097 1041 -56 
FlagCoverage Δ
Linux4.26% <0.00%> (+<0.01%)⬆️
Windows2.04% <0.00%> (-0.01%)⬇️
macOS-12?
macOS-137.84% <0.00%> (-0.09%)⬇️
macOS-148.16% <0.00%> (-0.09%)⬇️

Flags with carried forward coverage won't be shown. Click here to find out more.

FilesCoverage Δ
src/config.cpp3.87% <ø> (-0.63%)⬇️
src/httpcommon.cpp2.12% <ø> (ø)
src/nvhttp.cpp0.92% <ø> (-0.16%)⬇️
src/platform/linux/cuda.cpp1.65% <ø> (ø)
src/platform/linux/kmsgrab.cpp2.30% <ø> (-0.01%)⬇️
src/rtsp.cpp1.34% <ø> (-0.34%)⬇️
src/stream.h0.00% <ø> (ø)
src/platform/linux/input.cpp0.22% <0.00%> (ø)
src/platform/windows/input.cpp0.39% <0.00%> (ø)
src/platform/windows/misc.cpp1.07% <0.00%> (ø)
... and 1 more

... and 18 files with indirect coverage changes

@tez011

tez011 commented Mar 29, 2024

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AppImage build fails because Ubuntu 20.04 provides only Boost 1.71, which is incompatible with C++20. https://stackoverflow.com/questions/62723053/boost-log-expressions-v1-71-will-not-compile-under-c20

There is a more recent LTS version. Could we drop 20.04? Every other distribution that Sunshine makes builds for provides 1.74 or higher, even Debian 11.

@ReenigneArcherReenigneArcher mentioned this pull request Mar 30, 2024
11 tasks
@tez011

tez011 commented Mar 30, 2024

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What wonderful timing!
CI passes on my fork.

https://github.com/tez011/Sunshine/actions/runs/8486729110

@tez011

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ContributorAuthor

depends on #2327

@ReenigneArcher

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depends on #2327

Merged.

ss << std::hex << std::setfill('0');
for (const auto &ch : str) {
ss << ch;
ss << static_cast<uint_least32_t>(ch);

Copy link
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ContributorAuthor

Choose a reason for hiding this comment

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char32_t — type for UTF-32 character representation, required to be large enough to represent any UTF-32 code unit (32 bits). It has the same size, signedness, and alignment as std::uint_least32_t, but is a distinct type.
https://en.cppreference.com/w/cpp/language/types#char32_t

Therefore we should expect no data loss with a static_cast to uint_least32_t

auto file = entry.path().filename();

auto filestring = file.generic_u8string();
auto filestring = file.generic_string();

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ContributorAuthor

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generic_u8string now returns basic_string<char8_t>. since char8_t is unsigned, this is now incompatible with std::string_view = std::basic_string_view<char>. Assuming this goes in with the UCRT64 change our locale is not exactly guaranteed to be utf-8 either, and the comparison we're immediately making is to an ANSI string so the u8-ness seems mostly irrelevant here. Therefore, making this change so compilation succeeds.

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Good thing is that we don't use file.generic_string(); on Windows. Yet...

@tez011

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Is there anything else in this pull request I should handle before it's able to be merged?

@ReenigneArcher

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Just needs testing and approval. It will be after v0.23.0.

@tez011

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Hi! Just waiting for testing/approval results for this pull request. This first change is fairly small so I'm hoping there aren't too many obstacles!

@ReenigneArcher

ReenigneArcher commented Apr 20, 2024

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@tez011 sorry for the delays. We have a lot of open PRs. It might take a little bit before the other approvals come in. I think we are going to try to put out another patch to get a few things fixed before merging these bigger ones.

In the meantime, can you rebase your branch on top of the latest nightly?

set_target_properties(sunshine PROPERTIES CXX_STANDARD 20
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR})

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Just below we have:

target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>)

This either need to be changed to c++20 or removed? @ReenigneArcher do you know why we need to specify the standard explicitly again?

^ This includes here and in other files.

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I settled on this change after trying both options you describe. The cuda compiler doesn't support c++20.

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I'm not sure why it was originally specified explicitly. I guess because it would fail to compile if the wrong standard was used?

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Member

Choose a reason for hiding this comment

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I'm looking to bump to c++23 in #4096 and came here just to see what all was changed when bumping to 20. It looks like the bump to 23 will be quite a bit easier than the one to 20, as everything is just building right away.

It seems that with cuda we can specify the standard directly in the file name, though I'm not sure that's a good idea? https://docs.nvidia.com/cuda/cuda-compiler-driver-nvcc/index.html#std-c-03-c-11-c-14-c-17-c-20-std

It also seems that at least recent versions of cuda now support c++20. Perhaps this can be set dynamically.

Comment threadsrc/network.cpp
ss << std::hex << std::setfill('0');
for (const auto &ch : str) {
ss << ch;
ss << static_cast<uint_least32_t>(ch);

Copy link
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Contributor

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Why are we casting? The char32_t is already unsigned.

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stringstreams don't approve of mixing type char and type char32_t. (You can try this.) This cast is done to force the stringstream to recognize that this value is a 32-bit integer and to hex it accordingly.

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ContributorAuthor

Choose a reason for hiding this comment

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/home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp: In function ‘std::string platf::to_hex(const std::__cxx11::basic_string<char32_t>&)’:
/home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp:1513:13: error: use of deleted function ‘std::basic_ostream<char, _Traits>& std::operator<<(std::basic_ostream<char, _Traits>&, char32_t) [with _Traits = std::char_traits<char>]’
1513 | ss << ch;
| ^~
In file included from /usr/include/c++/10/bits/unique_ptr.h:42,
from /usr/include/c++/10/bits/locale_conv.h:41,
from /usr/include/c++/10/locale:43,
from /usr/include/boost/locale/boundary/facets.hpp:17,
from /usr/include/boost/locale/boundary.hpp:12,
from /usr/include/boost/locale.hpp:11,
from /home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp:21:
/usr/include/c++/10/ostream:553:5: note: declared here
553 | operator<<(basic_ostream<char, _Traits>&, char32_t) = delete;
| ^~~~~~~~
make[2]: *** [tests/CMakeFiles/test_sunshine.dir/build.make:665: tests/CMakeFiles/test_sunshine.dir/__/src/platform/linux/input.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Makefile2:271: tests/CMakeFiles/test_sunshine.dir/all] Error 2

auto file = entry.path().filename();

auto filestring = file.generic_u8string();
auto filestring = file.generic_string();

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Good thing is that we don't use file.generic_string(); on Windows. Yet...

Comment threadsrc/stream.h
* @brief todo
*/
#pragma once
#include <utility>

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There are a lot of includes for this. Are they really needed? Especially here, in the header.

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It seems they are needed before any boost includes, otherwise a lot of errors like this are observed:
https://github.com/tez011/Sunshine/actions/runs/8484576885/job/23247793427

If we can include a boost header in here, we can certainly include a system header above it, no?

@FrogTheFrogFrogTheFrogApr 26, 2024

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No problems with that, it's just that currently the "includes" state in Sunshine is a mess. For example, in this file even we include asio, but it not used anywhere in the header...

But that's out of scope for this PR.

@FrogTheFrog

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@ReenigneArcher LGTM

@ReenigneArcher
ReenigneArcher merged commit 7fb8c76 into LizardByte:nightlyApr 26, 2024
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Jun 6, 2024
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Status: Done

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Use C++20. - #2322

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ReenigneArcher merged 3 commits into
LizardByte:nightlyfrom
tez011:cpp20
Apr 26, 2024
Merged

Use C++20.#2322
ReenigneArcher merged 3 commits into
LizardByte:nightlyfrom
tez011:cpp20

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Description

#2149 was reverted in #2320 and needs to be split into three changes:

  • C++20 (this one!)
  • UCRT64
  • WGC

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@codecov

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Codecov Report

Attention: Patch coverage is 0% with 7 lines in your changes are missing coverage. Please review.

Project coverage is 6.05%. Comparing base (9288775) to head (bdf643e).

Additional details and impacted files
@@ Coverage Diff @@## nightly #2322 +/- ##
==========================================
- Coverage 6.17% 6.05% -0.13% 
==========================================
Files 86 86 Lines 17542 17536 -6 Branches 8179 8184 +5 ==========================================
- Hits 1083 1061 -22 - Misses 15362 15434 +72 + Partials 1097 1041 -56 
FlagCoverage Δ
Linux4.26% <0.00%> (+<0.01%)⬆️
Windows2.04% <0.00%> (-0.01%)⬇️
macOS-12?
macOS-137.84% <0.00%> (-0.09%)⬇️
macOS-148.16% <0.00%> (-0.09%)⬇️

Flags with carried forward coverage won't be shown. Click here to find out more.

FilesCoverage Δ
src/config.cpp3.87% <ø> (-0.63%)⬇️
src/httpcommon.cpp2.12% <ø> (ø)
src/nvhttp.cpp0.92% <ø> (-0.16%)⬇️
src/platform/linux/cuda.cpp1.65% <ø> (ø)
src/platform/linux/kmsgrab.cpp2.30% <ø> (-0.01%)⬇️
src/rtsp.cpp1.34% <ø> (-0.34%)⬇️
src/stream.h0.00% <ø> (ø)
src/platform/linux/input.cpp0.22% <0.00%> (ø)
src/platform/windows/input.cpp0.39% <0.00%> (ø)
src/platform/windows/misc.cpp1.07% <0.00%> (ø)
... and 1 more

... and 18 files with indirect coverage changes

@tez011

tez011 commented Mar 29, 2024

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AppImage build fails because Ubuntu 20.04 provides only Boost 1.71, which is incompatible with C++20. https://stackoverflow.com/questions/62723053/boost-log-expressions-v1-71-will-not-compile-under-c20

There is a more recent LTS version. Could we drop 20.04? Every other distribution that Sunshine makes builds for provides 1.74 or higher, even Debian 11.

@ReenigneArcherReenigneArcher mentioned this pull request Mar 30, 2024
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tez011 commented Mar 30, 2024

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What wonderful timing!
CI passes on my fork.

https://github.com/tez011/Sunshine/actions/runs/8486729110

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depends on #2327

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depends on #2327

Merged.

ss << std::hex << std::setfill('0');
for (const auto &ch : str) {
ss << ch;
ss << static_cast<uint_least32_t>(ch);

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char32_t — type for UTF-32 character representation, required to be large enough to represent any UTF-32 code unit (32 bits). It has the same size, signedness, and alignment as std::uint_least32_t, but is a distinct type.
https://en.cppreference.com/w/cpp/language/types#char32_t

Therefore we should expect no data loss with a static_cast to uint_least32_t

auto file = entry.path().filename();

auto filestring = file.generic_u8string();
auto filestring = file.generic_string();

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generic_u8string now returns basic_string<char8_t>. since char8_t is unsigned, this is now incompatible with std::string_view = std::basic_string_view<char>. Assuming this goes in with the UCRT64 change our locale is not exactly guaranteed to be utf-8 either, and the comparison we're immediately making is to an ANSI string so the u8-ness seems mostly irrelevant here. Therefore, making this change so compilation succeeds.

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Good thing is that we don't use file.generic_string(); on Windows. Yet...

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Is there anything else in this pull request I should handle before it's able to be merged?

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Just needs testing and approval. It will be after v0.23.0.

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Hi! Just waiting for testing/approval results for this pull request. This first change is fairly small so I'm hoping there aren't too many obstacles!

@ReenigneArcher

ReenigneArcher commented Apr 20, 2024

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@tez011 sorry for the delays. We have a lot of open PRs. It might take a little bit before the other approvals come in. I think we are going to try to put out another patch to get a few things fixed before merging these bigger ones.

In the meantime, can you rebase your branch on top of the latest nightly?

set_target_properties(sunshine PROPERTIES CXX_STANDARD 20
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR})

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Just below we have:

target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>)

This either need to be changed to c++20 or removed? @ReenigneArcher do you know why we need to specify the standard explicitly again?

^ This includes here and in other files.

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I settled on this change after trying both options you describe. The cuda compiler doesn't support c++20.

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I'm not sure why it was originally specified explicitly. I guess because it would fail to compile if the wrong standard was used?

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I'm looking to bump to c++23 in #4096 and came here just to see what all was changed when bumping to 20. It looks like the bump to 23 will be quite a bit easier than the one to 20, as everything is just building right away.

It seems that with cuda we can specify the standard directly in the file name, though I'm not sure that's a good idea? https://docs.nvidia.com/cuda/cuda-compiler-driver-nvcc/index.html#std-c-03-c-11-c-14-c-17-c-20-std

It also seems that at least recent versions of cuda now support c++20. Perhaps this can be set dynamically.

Comment threadsrc/network.cpp
ss << std::hex << std::setfill('0');
for (const auto &ch : str) {
ss << ch;
ss << static_cast<uint_least32_t>(ch);

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Why are we casting? The char32_t is already unsigned.

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stringstreams don't approve of mixing type char and type char32_t. (You can try this.) This cast is done to force the stringstream to recognize that this value is a 32-bit integer and to hex it accordingly.

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/home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp: In function ‘std::string platf::to_hex(const std::__cxx11::basic_string<char32_t>&)’:
/home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp:1513:13: error: use of deleted function ‘std::basic_ostream<char, _Traits>& std::operator<<(std::basic_ostream<char, _Traits>&, char32_t) [with _Traits = std::char_traits<char>]’
1513 | ss << ch;
| ^~
In file included from /usr/include/c++/10/bits/unique_ptr.h:42,
from /usr/include/c++/10/bits/locale_conv.h:41,
from /usr/include/c++/10/locale:43,
from /usr/include/boost/locale/boundary/facets.hpp:17,
from /usr/include/boost/locale/boundary.hpp:12,
from /usr/include/boost/locale.hpp:11,
from /home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp:21:
/usr/include/c++/10/ostream:553:5: note: declared here
553 | operator<<(basic_ostream<char, _Traits>&, char32_t) = delete;
| ^~~~~~~~
make[2]: *** [tests/CMakeFiles/test_sunshine.dir/build.make:665: tests/CMakeFiles/test_sunshine.dir/__/src/platform/linux/input.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Makefile2:271: tests/CMakeFiles/test_sunshine.dir/all] Error 2

auto file = entry.path().filename();

auto filestring = file.generic_u8string();
auto filestring = file.generic_string();

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Good thing is that we don't use file.generic_string(); on Windows. Yet...

Comment threadsrc/stream.h
* @brief todo
*/
#pragma once
#include <utility>

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There are a lot of includes for this. Are they really needed? Especially here, in the header.

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It seems they are needed before any boost includes, otherwise a lot of errors like this are observed:
https://github.com/tez011/Sunshine/actions/runs/8484576885/job/23247793427

If we can include a boost header in here, we can certainly include a system header above it, no?

@FrogTheFrogFrogTheFrogApr 26, 2024

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No problems with that, it's just that currently the "includes" state in Sunshine is a mess. For example, in this file even we include asio, but it not used anywhere in the header...

But that's out of scope for this PR.

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@ReenigneArcher LGTM

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ReenigneArcher merged commit 7fb8c76 into LizardByte:nightlyApr 26, 2024
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Jun 6, 2024
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Use C++20. - #2322

Merged
ReenigneArcher merged 3 commits into
LizardByte:nightlyfrom
tez011:cpp20
Apr 26, 2024
Merged

Use C++20.#2322
ReenigneArcher merged 3 commits into
LizardByte:nightlyfrom
tez011:cpp20

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Description

#2149 was reverted in #2320 and needs to be split into three changes:

  • C++20 (this one!)
  • UCRT64
  • WGC

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@codecov

codecovBot commented Mar 29, 2024

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Codecov Report

Attention: Patch coverage is 0% with 7 lines in your changes are missing coverage. Please review.

Project coverage is 6.05%. Comparing base (9288775) to head (bdf643e).

Additional details and impacted files
@@ Coverage Diff @@## nightly #2322 +/- ##
==========================================
- Coverage 6.17% 6.05% -0.13% 
==========================================
Files 86 86 Lines 17542 17536 -6 Branches 8179 8184 +5 ==========================================
- Hits 1083 1061 -22 - Misses 15362 15434 +72 + Partials 1097 1041 -56 
FlagCoverage Δ
Linux4.26% <0.00%> (+<0.01%)⬆️
Windows2.04% <0.00%> (-0.01%)⬇️
macOS-12?
macOS-137.84% <0.00%> (-0.09%)⬇️
macOS-148.16% <0.00%> (-0.09%)⬇️

Flags with carried forward coverage won't be shown. Click here to find out more.

FilesCoverage Δ
src/config.cpp3.87% <ø> (-0.63%)⬇️
src/httpcommon.cpp2.12% <ø> (ø)
src/nvhttp.cpp0.92% <ø> (-0.16%)⬇️
src/platform/linux/cuda.cpp1.65% <ø> (ø)
src/platform/linux/kmsgrab.cpp2.30% <ø> (-0.01%)⬇️
src/rtsp.cpp1.34% <ø> (-0.34%)⬇️
src/stream.h0.00% <ø> (ø)
src/platform/linux/input.cpp0.22% <0.00%> (ø)
src/platform/windows/input.cpp0.39% <0.00%> (ø)
src/platform/windows/misc.cpp1.07% <0.00%> (ø)
... and 1 more

... and 18 files with indirect coverage changes

@tez011

tez011 commented Mar 29, 2024

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AppImage build fails because Ubuntu 20.04 provides only Boost 1.71, which is incompatible with C++20. https://stackoverflow.com/questions/62723053/boost-log-expressions-v1-71-will-not-compile-under-c20

There is a more recent LTS version. Could we drop 20.04? Every other distribution that Sunshine makes builds for provides 1.74 or higher, even Debian 11.

@ReenigneArcherReenigneArcher mentioned this pull request Mar 30, 2024
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tez011 commented Mar 30, 2024

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What wonderful timing!
CI passes on my fork.

https://github.com/tez011/Sunshine/actions/runs/8486729110

@tez011

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depends on #2327

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depends on #2327

Merged.

ss << std::hex << std::setfill('0');
for (const auto &ch : str) {
ss << ch;
ss << static_cast<uint_least32_t>(ch);

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char32_t — type for UTF-32 character representation, required to be large enough to represent any UTF-32 code unit (32 bits). It has the same size, signedness, and alignment as std::uint_least32_t, but is a distinct type.
https://en.cppreference.com/w/cpp/language/types#char32_t

Therefore we should expect no data loss with a static_cast to uint_least32_t

auto file = entry.path().filename();

auto filestring = file.generic_u8string();
auto filestring = file.generic_string();

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generic_u8string now returns basic_string<char8_t>. since char8_t is unsigned, this is now incompatible with std::string_view = std::basic_string_view<char>. Assuming this goes in with the UCRT64 change our locale is not exactly guaranteed to be utf-8 either, and the comparison we're immediately making is to an ANSI string so the u8-ness seems mostly irrelevant here. Therefore, making this change so compilation succeeds.

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Good thing is that we don't use file.generic_string(); on Windows. Yet...

@tez011

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Is there anything else in this pull request I should handle before it's able to be merged?

@ReenigneArcher

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Just needs testing and approval. It will be after v0.23.0.

@tez011

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Hi! Just waiting for testing/approval results for this pull request. This first change is fairly small so I'm hoping there aren't too many obstacles!

@ReenigneArcher

ReenigneArcher commented Apr 20, 2024

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@tez011 sorry for the delays. We have a lot of open PRs. It might take a little bit before the other approvals come in. I think we are going to try to put out another patch to get a few things fixed before merging these bigger ones.

In the meantime, can you rebase your branch on top of the latest nightly?

set_target_properties(sunshine PROPERTIES CXX_STANDARD 20
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR})

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Just below we have:

target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>)

This either need to be changed to c++20 or removed? @ReenigneArcher do you know why we need to specify the standard explicitly again?

^ This includes here and in other files.

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I settled on this change after trying both options you describe. The cuda compiler doesn't support c++20.

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I'm not sure why it was originally specified explicitly. I guess because it would fail to compile if the wrong standard was used?

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I'm looking to bump to c++23 in #4096 and came here just to see what all was changed when bumping to 20. It looks like the bump to 23 will be quite a bit easier than the one to 20, as everything is just building right away.

It seems that with cuda we can specify the standard directly in the file name, though I'm not sure that's a good idea? https://docs.nvidia.com/cuda/cuda-compiler-driver-nvcc/index.html#std-c-03-c-11-c-14-c-17-c-20-std

It also seems that at least recent versions of cuda now support c++20. Perhaps this can be set dynamically.

Comment threadsrc/network.cpp
ss << std::hex << std::setfill('0');
for (const auto &ch : str) {
ss << ch;
ss << static_cast<uint_least32_t>(ch);

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Why are we casting? The char32_t is already unsigned.

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stringstreams don't approve of mixing type char and type char32_t. (You can try this.) This cast is done to force the stringstream to recognize that this value is a 32-bit integer and to hex it accordingly.

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/home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp: In function ‘std::string platf::to_hex(const std::__cxx11::basic_string<char32_t>&)’:
/home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp:1513:13: error: use of deleted function ‘std::basic_ostream<char, _Traits>& std::operator<<(std::basic_ostream<char, _Traits>&, char32_t) [with _Traits = std::char_traits<char>]’
1513 | ss << ch;
| ^~
In file included from /usr/include/c++/10/bits/unique_ptr.h:42,
from /usr/include/c++/10/bits/locale_conv.h:41,
from /usr/include/c++/10/locale:43,
from /usr/include/boost/locale/boundary/facets.hpp:17,
from /usr/include/boost/locale/boundary.hpp:12,
from /usr/include/boost/locale.hpp:11,
from /home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp:21:
/usr/include/c++/10/ostream:553:5: note: declared here
553 | operator<<(basic_ostream<char, _Traits>&, char32_t) = delete;
| ^~~~~~~~
make[2]: *** [tests/CMakeFiles/test_sunshine.dir/build.make:665: tests/CMakeFiles/test_sunshine.dir/__/src/platform/linux/input.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Makefile2:271: tests/CMakeFiles/test_sunshine.dir/all] Error 2

auto file = entry.path().filename();

auto filestring = file.generic_u8string();
auto filestring = file.generic_string();

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Good thing is that we don't use file.generic_string(); on Windows. Yet...

Comment threadsrc/stream.h
* @brief todo
*/
#pragma once
#include <utility>

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There are a lot of includes for this. Are they really needed? Especially here, in the header.

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It seems they are needed before any boost includes, otherwise a lot of errors like this are observed:
https://github.com/tez011/Sunshine/actions/runs/8484576885/job/23247793427

If we can include a boost header in here, we can certainly include a system header above it, no?

@FrogTheFrogFrogTheFrogApr 26, 2024

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No problems with that, it's just that currently the "includes" state in Sunshine is a mess. For example, in this file even we include asio, but it not used anywhere in the header...

But that's out of scope for this PR.

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@ReenigneArcher LGTM

@ReenigneArcher
ReenigneArcher merged commit 7fb8c76 into LizardByte:nightlyApr 26, 2024
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Jun 6, 2024
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Use C++20. - #2322

Merged
ReenigneArcher merged 3 commits into
LizardByte:nightlyfrom
tez011:cpp20
Apr 26, 2024
Merged

Use C++20.#2322
ReenigneArcher merged 3 commits into
LizardByte:nightlyfrom
tez011:cpp20

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Description

#2149 was reverted in #2320 and needs to be split into three changes:

  • C++20 (this one!)
  • UCRT64
  • WGC

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@codecov

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Codecov Report

Attention: Patch coverage is 0% with 7 lines in your changes are missing coverage. Please review.

Project coverage is 6.05%. Comparing base (9288775) to head (bdf643e).

Additional details and impacted files
@@ Coverage Diff @@## nightly #2322 +/- ##
==========================================
- Coverage 6.17% 6.05% -0.13% 
==========================================
Files 86 86 Lines 17542 17536 -6 Branches 8179 8184 +5 ==========================================
- Hits 1083 1061 -22 - Misses 15362 15434 +72 + Partials 1097 1041 -56 
FlagCoverage Δ
Linux4.26% <0.00%> (+<0.01%)⬆️
Windows2.04% <0.00%> (-0.01%)⬇️
macOS-12?
macOS-137.84% <0.00%> (-0.09%)⬇️
macOS-148.16% <0.00%> (-0.09%)⬇️

Flags with carried forward coverage won't be shown. Click here to find out more.

FilesCoverage Δ
src/config.cpp3.87% <ø> (-0.63%)⬇️
src/httpcommon.cpp2.12% <ø> (ø)
src/nvhttp.cpp0.92% <ø> (-0.16%)⬇️
src/platform/linux/cuda.cpp1.65% <ø> (ø)
src/platform/linux/kmsgrab.cpp2.30% <ø> (-0.01%)⬇️
src/rtsp.cpp1.34% <ø> (-0.34%)⬇️
src/stream.h0.00% <ø> (ø)
src/platform/linux/input.cpp0.22% <0.00%> (ø)
src/platform/windows/input.cpp0.39% <0.00%> (ø)
src/platform/windows/misc.cpp1.07% <0.00%> (ø)
... and 1 more

... and 18 files with indirect coverage changes

@tez011

tez011 commented Mar 29, 2024

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AppImage build fails because Ubuntu 20.04 provides only Boost 1.71, which is incompatible with C++20. https://stackoverflow.com/questions/62723053/boost-log-expressions-v1-71-will-not-compile-under-c20

There is a more recent LTS version. Could we drop 20.04? Every other distribution that Sunshine makes builds for provides 1.74 or higher, even Debian 11.

@ReenigneArcherReenigneArcher mentioned this pull request Mar 30, 2024
11 tasks
@tez011

tez011 commented Mar 30, 2024

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What wonderful timing!
CI passes on my fork.

https://github.com/tez011/Sunshine/actions/runs/8486729110

@tez011

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depends on #2327

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depends on #2327

Merged.

ss << std::hex << std::setfill('0');
for (const auto &ch : str) {
ss << ch;
ss << static_cast<uint_least32_t>(ch);

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char32_t — type for UTF-32 character representation, required to be large enough to represent any UTF-32 code unit (32 bits). It has the same size, signedness, and alignment as std::uint_least32_t, but is a distinct type.
https://en.cppreference.com/w/cpp/language/types#char32_t

Therefore we should expect no data loss with a static_cast to uint_least32_t

auto file = entry.path().filename();

auto filestring = file.generic_u8string();
auto filestring = file.generic_string();

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generic_u8string now returns basic_string<char8_t>. since char8_t is unsigned, this is now incompatible with std::string_view = std::basic_string_view<char>. Assuming this goes in with the UCRT64 change our locale is not exactly guaranteed to be utf-8 either, and the comparison we're immediately making is to an ANSI string so the u8-ness seems mostly irrelevant here. Therefore, making this change so compilation succeeds.

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Good thing is that we don't use file.generic_string(); on Windows. Yet...

@tez011

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Is there anything else in this pull request I should handle before it's able to be merged?

@ReenigneArcher

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Just needs testing and approval. It will be after v0.23.0.

@tez011

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Hi! Just waiting for testing/approval results for this pull request. This first change is fairly small so I'm hoping there aren't too many obstacles!

@ReenigneArcher

ReenigneArcher commented Apr 20, 2024

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@tez011 sorry for the delays. We have a lot of open PRs. It might take a little bit before the other approvals come in. I think we are going to try to put out another patch to get a few things fixed before merging these bigger ones.

In the meantime, can you rebase your branch on top of the latest nightly?

set_target_properties(sunshine PROPERTIES CXX_STANDARD 20
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR})

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Just below we have:

target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>)

This either need to be changed to c++20 or removed? @ReenigneArcher do you know why we need to specify the standard explicitly again?

^ This includes here and in other files.

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I settled on this change after trying both options you describe. The cuda compiler doesn't support c++20.

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I'm not sure why it was originally specified explicitly. I guess because it would fail to compile if the wrong standard was used?

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I'm looking to bump to c++23 in #4096 and came here just to see what all was changed when bumping to 20. It looks like the bump to 23 will be quite a bit easier than the one to 20, as everything is just building right away.

It seems that with cuda we can specify the standard directly in the file name, though I'm not sure that's a good idea? https://docs.nvidia.com/cuda/cuda-compiler-driver-nvcc/index.html#std-c-03-c-11-c-14-c-17-c-20-std

It also seems that at least recent versions of cuda now support c++20. Perhaps this can be set dynamically.

Comment threadsrc/network.cpp
ss << std::hex << std::setfill('0');
for (const auto &ch : str) {
ss << ch;
ss << static_cast<uint_least32_t>(ch);

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Why are we casting? The char32_t is already unsigned.

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stringstreams don't approve of mixing type char and type char32_t. (You can try this.) This cast is done to force the stringstream to recognize that this value is a 32-bit integer and to hex it accordingly.

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/home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp: In function ‘std::string platf::to_hex(const std::__cxx11::basic_string<char32_t>&)’:
/home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp:1513:13: error: use of deleted function ‘std::basic_ostream<char, _Traits>& std::operator<<(std::basic_ostream<char, _Traits>&, char32_t) [with _Traits = std::char_traits<char>]’
1513 | ss << ch;
| ^~
In file included from /usr/include/c++/10/bits/unique_ptr.h:42,
from /usr/include/c++/10/bits/locale_conv.h:41,
from /usr/include/c++/10/locale:43,
from /usr/include/boost/locale/boundary/facets.hpp:17,
from /usr/include/boost/locale/boundary.hpp:12,
from /usr/include/boost/locale.hpp:11,
from /home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp:21:
/usr/include/c++/10/ostream:553:5: note: declared here
553 | operator<<(basic_ostream<char, _Traits>&, char32_t) = delete;
| ^~~~~~~~
make[2]: *** [tests/CMakeFiles/test_sunshine.dir/build.make:665: tests/CMakeFiles/test_sunshine.dir/__/src/platform/linux/input.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Makefile2:271: tests/CMakeFiles/test_sunshine.dir/all] Error 2

auto file = entry.path().filename();

auto filestring = file.generic_u8string();
auto filestring = file.generic_string();

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Good thing is that we don't use file.generic_string(); on Windows. Yet...

Comment threadsrc/stream.h
* @brief todo
*/
#pragma once
#include <utility>

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There are a lot of includes for this. Are they really needed? Especially here, in the header.

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It seems they are needed before any boost includes, otherwise a lot of errors like this are observed:
https://github.com/tez011/Sunshine/actions/runs/8484576885/job/23247793427

If we can include a boost header in here, we can certainly include a system header above it, no?

@FrogTheFrogFrogTheFrogApr 26, 2024

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No problems with that, it's just that currently the "includes" state in Sunshine is a mess. For example, in this file even we include asio, but it not used anywhere in the header...

But that's out of scope for this PR.

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@ReenigneArcher LGTM

@ReenigneArcher
ReenigneArcher merged commit 7fb8c76 into LizardByte:nightlyApr 26, 2024
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Jun 6, 2024
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Use C++20. - #2322

Merged
ReenigneArcher merged 3 commits into
LizardByte:nightlyfrom
tez011:cpp20
Apr 26, 2024
Merged

Use C++20.#2322
ReenigneArcher merged 3 commits into
LizardByte:nightlyfrom
tez011:cpp20

Conversation

@tez011

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Description

#2149 was reverted in #2320 and needs to be split into three changes:

  • C++20 (this one!)
  • UCRT64
  • WGC

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@codecov

codecovBot commented Mar 29, 2024

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Codecov Report

Attention: Patch coverage is 0% with 7 lines in your changes are missing coverage. Please review.

Project coverage is 6.05%. Comparing base (9288775) to head (bdf643e).

Additional details and impacted files
@@ Coverage Diff @@## nightly #2322 +/- ##
==========================================
- Coverage 6.17% 6.05% -0.13% 
==========================================
Files 86 86 Lines 17542 17536 -6 Branches 8179 8184 +5 ==========================================
- Hits 1083 1061 -22 - Misses 15362 15434 +72 + Partials 1097 1041 -56 
FlagCoverage Δ
Linux4.26% <0.00%> (+<0.01%)⬆️
Windows2.04% <0.00%> (-0.01%)⬇️
macOS-12?
macOS-137.84% <0.00%> (-0.09%)⬇️
macOS-148.16% <0.00%> (-0.09%)⬇️

Flags with carried forward coverage won't be shown. Click here to find out more.

FilesCoverage Δ
src/config.cpp3.87% <ø> (-0.63%)⬇️
src/httpcommon.cpp2.12% <ø> (ø)
src/nvhttp.cpp0.92% <ø> (-0.16%)⬇️
src/platform/linux/cuda.cpp1.65% <ø> (ø)
src/platform/linux/kmsgrab.cpp2.30% <ø> (-0.01%)⬇️
src/rtsp.cpp1.34% <ø> (-0.34%)⬇️
src/stream.h0.00% <ø> (ø)
src/platform/linux/input.cpp0.22% <0.00%> (ø)
src/platform/windows/input.cpp0.39% <0.00%> (ø)
src/platform/windows/misc.cpp1.07% <0.00%> (ø)
... and 1 more

... and 18 files with indirect coverage changes

@tez011

tez011 commented Mar 29, 2024

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AppImage build fails because Ubuntu 20.04 provides only Boost 1.71, which is incompatible with C++20. https://stackoverflow.com/questions/62723053/boost-log-expressions-v1-71-will-not-compile-under-c20

There is a more recent LTS version. Could we drop 20.04? Every other distribution that Sunshine makes builds for provides 1.74 or higher, even Debian 11.

@ReenigneArcherReenigneArcher mentioned this pull request Mar 30, 2024
11 tasks
@tez011

tez011 commented Mar 30, 2024

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What wonderful timing!
CI passes on my fork.

https://github.com/tez011/Sunshine/actions/runs/8486729110

@tez011

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depends on #2327

@ReenigneArcher

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depends on #2327

Merged.

ss << std::hex << std::setfill('0');
for (const auto &ch : str) {
ss << ch;
ss << static_cast<uint_least32_t>(ch);

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char32_t — type for UTF-32 character representation, required to be large enough to represent any UTF-32 code unit (32 bits). It has the same size, signedness, and alignment as std::uint_least32_t, but is a distinct type.
https://en.cppreference.com/w/cpp/language/types#char32_t

Therefore we should expect no data loss with a static_cast to uint_least32_t

auto file = entry.path().filename();

auto filestring = file.generic_u8string();
auto filestring = file.generic_string();

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ContributorAuthor

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generic_u8string now returns basic_string<char8_t>. since char8_t is unsigned, this is now incompatible with std::string_view = std::basic_string_view<char>. Assuming this goes in with the UCRT64 change our locale is not exactly guaranteed to be utf-8 either, and the comparison we're immediately making is to an ANSI string so the u8-ness seems mostly irrelevant here. Therefore, making this change so compilation succeeds.

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Good thing is that we don't use file.generic_string(); on Windows. Yet...

@tez011

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ContributorAuthor

Is there anything else in this pull request I should handle before it's able to be merged?

@ReenigneArcher

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Just needs testing and approval. It will be after v0.23.0.

@tez011

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Hi! Just waiting for testing/approval results for this pull request. This first change is fairly small so I'm hoping there aren't too many obstacles!

@ReenigneArcher

ReenigneArcher commented Apr 20, 2024

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@tez011 sorry for the delays. We have a lot of open PRs. It might take a little bit before the other approvals come in. I think we are going to try to put out another patch to get a few things fixed before merging these bigger ones.

In the meantime, can you rebase your branch on top of the latest nightly?

set_target_properties(sunshine PROPERTIES CXX_STANDARD 20
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR})

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Just below we have:

target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>)

This either need to be changed to c++20 or removed? @ReenigneArcher do you know why we need to specify the standard explicitly again?

^ This includes here and in other files.

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ContributorAuthor

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I settled on this change after trying both options you describe. The cuda compiler doesn't support c++20.

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I'm not sure why it was originally specified explicitly. I guess because it would fail to compile if the wrong standard was used?

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Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I'm looking to bump to c++23 in #4096 and came here just to see what all was changed when bumping to 20. It looks like the bump to 23 will be quite a bit easier than the one to 20, as everything is just building right away.

It seems that with cuda we can specify the standard directly in the file name, though I'm not sure that's a good idea? https://docs.nvidia.com/cuda/cuda-compiler-driver-nvcc/index.html#std-c-03-c-11-c-14-c-17-c-20-std

It also seems that at least recent versions of cuda now support c++20. Perhaps this can be set dynamically.

Comment threadsrc/network.cpp
ss << std::hex << std::setfill('0');
for (const auto &ch : str) {
ss << ch;
ss << static_cast<uint_least32_t>(ch);

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Contributor

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Why are we casting? The char32_t is already unsigned.

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ContributorAuthor

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stringstreams don't approve of mixing type char and type char32_t. (You can try this.) This cast is done to force the stringstream to recognize that this value is a 32-bit integer and to hex it accordingly.

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ContributorAuthor

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/home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp: In function ‘std::string platf::to_hex(const std::__cxx11::basic_string<char32_t>&)’:
/home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp:1513:13: error: use of deleted function ‘std::basic_ostream<char, _Traits>& std::operator<<(std::basic_ostream<char, _Traits>&, char32_t) [with _Traits = std::char_traits<char>]’
1513 | ss << ch;
| ^~
In file included from /usr/include/c++/10/bits/unique_ptr.h:42,
from /usr/include/c++/10/bits/locale_conv.h:41,
from /usr/include/c++/10/locale:43,
from /usr/include/boost/locale/boundary/facets.hpp:17,
from /usr/include/boost/locale/boundary.hpp:12,
from /usr/include/boost/locale.hpp:11,
from /home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp:21:
/usr/include/c++/10/ostream:553:5: note: declared here
553 | operator<<(basic_ostream<char, _Traits>&, char32_t) = delete;
| ^~~~~~~~
make[2]: *** [tests/CMakeFiles/test_sunshine.dir/build.make:665: tests/CMakeFiles/test_sunshine.dir/__/src/platform/linux/input.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Makefile2:271: tests/CMakeFiles/test_sunshine.dir/all] Error 2

auto file = entry.path().filename();

auto filestring = file.generic_u8string();
auto filestring = file.generic_string();

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Good thing is that we don't use file.generic_string(); on Windows. Yet...

Comment threadsrc/stream.h
* @brief todo
*/
#pragma once
#include <utility>

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There are a lot of includes for this. Are they really needed? Especially here, in the header.

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It seems they are needed before any boost includes, otherwise a lot of errors like this are observed:
https://github.com/tez011/Sunshine/actions/runs/8484576885/job/23247793427

If we can include a boost header in here, we can certainly include a system header above it, no?

@FrogTheFrogFrogTheFrogApr 26, 2024

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No problems with that, it's just that currently the "includes" state in Sunshine is a mess. For example, in this file even we include asio, but it not used anywhere in the header...

But that's out of scope for this PR.

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@ReenigneArcher LGTM

@ReenigneArcher
ReenigneArcher merged commit 7fb8c76 into LizardByte:nightlyApr 26, 2024
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Jun 6, 2024
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Use C++20. - #2322

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ReenigneArcher merged 3 commits into
LizardByte:nightlyfrom
tez011:cpp20
Apr 26, 2024
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Use C++20.#2322
ReenigneArcher merged 3 commits into
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Description

#2149 was reverted in #2320 and needs to be split into three changes:

  • C++20 (this one!)
  • UCRT64
  • WGC

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

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Codecov Report

Attention: Patch coverage is 0% with 7 lines in your changes are missing coverage. Please review.

Project coverage is 6.05%. Comparing base (9288775) to head (bdf643e).

Additional details and impacted files
@@ Coverage Diff @@## nightly #2322 +/- ##
==========================================
- Coverage 6.17% 6.05% -0.13% 
==========================================
Files 86 86 Lines 17542 17536 -6 Branches 8179 8184 +5 ==========================================
- Hits 1083 1061 -22 - Misses 15362 15434 +72 + Partials 1097 1041 -56 
FlagCoverage Δ
Linux4.26% <0.00%> (+<0.01%)⬆️
Windows2.04% <0.00%> (-0.01%)⬇️
macOS-12?
macOS-137.84% <0.00%> (-0.09%)⬇️
macOS-148.16% <0.00%> (-0.09%)⬇️

Flags with carried forward coverage won't be shown. Click here to find out more.

FilesCoverage Δ
src/config.cpp3.87% <ø> (-0.63%)⬇️
src/httpcommon.cpp2.12% <ø> (ø)
src/nvhttp.cpp0.92% <ø> (-0.16%)⬇️
src/platform/linux/cuda.cpp1.65% <ø> (ø)
src/platform/linux/kmsgrab.cpp2.30% <ø> (-0.01%)⬇️
src/rtsp.cpp1.34% <ø> (-0.34%)⬇️
src/stream.h0.00% <ø> (ø)
src/platform/linux/input.cpp0.22% <0.00%> (ø)
src/platform/windows/input.cpp0.39% <0.00%> (ø)
src/platform/windows/misc.cpp1.07% <0.00%> (ø)
... and 1 more

... and 18 files with indirect coverage changes

@tez011

tez011 commented Mar 29, 2024

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AppImage build fails because Ubuntu 20.04 provides only Boost 1.71, which is incompatible with C++20. https://stackoverflow.com/questions/62723053/boost-log-expressions-v1-71-will-not-compile-under-c20

There is a more recent LTS version. Could we drop 20.04? Every other distribution that Sunshine makes builds for provides 1.74 or higher, even Debian 11.

@ReenigneArcherReenigneArcher mentioned this pull request Mar 30, 2024
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What wonderful timing!
CI passes on my fork.

https://github.com/tez011/Sunshine/actions/runs/8486729110

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depends on #2327

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depends on #2327

Merged.

ss << std::hex << std::setfill('0');
for (const auto &ch : str) {
ss << ch;
ss << static_cast<uint_least32_t>(ch);

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char32_t — type for UTF-32 character representation, required to be large enough to represent any UTF-32 code unit (32 bits). It has the same size, signedness, and alignment as std::uint_least32_t, but is a distinct type.
https://en.cppreference.com/w/cpp/language/types#char32_t

Therefore we should expect no data loss with a static_cast to uint_least32_t

auto file = entry.path().filename();

auto filestring = file.generic_u8string();
auto filestring = file.generic_string();

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generic_u8string now returns basic_string<char8_t>. since char8_t is unsigned, this is now incompatible with std::string_view = std::basic_string_view<char>. Assuming this goes in with the UCRT64 change our locale is not exactly guaranteed to be utf-8 either, and the comparison we're immediately making is to an ANSI string so the u8-ness seems mostly irrelevant here. Therefore, making this change so compilation succeeds.

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Good thing is that we don't use file.generic_string(); on Windows. Yet...

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Is there anything else in this pull request I should handle before it's able to be merged?

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Just needs testing and approval. It will be after v0.23.0.

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Hi! Just waiting for testing/approval results for this pull request. This first change is fairly small so I'm hoping there aren't too many obstacles!

@ReenigneArcher

ReenigneArcher commented Apr 20, 2024

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@tez011 sorry for the delays. We have a lot of open PRs. It might take a little bit before the other approvals come in. I think we are going to try to put out another patch to get a few things fixed before merging these bigger ones.

In the meantime, can you rebase your branch on top of the latest nightly?

set_target_properties(sunshine PROPERTIES CXX_STANDARD 20
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR})

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Just below we have:

target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>)

This either need to be changed to c++20 or removed? @ReenigneArcher do you know why we need to specify the standard explicitly again?

^ This includes here and in other files.

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I settled on this change after trying both options you describe. The cuda compiler doesn't support c++20.

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I'm not sure why it was originally specified explicitly. I guess because it would fail to compile if the wrong standard was used?

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I'm looking to bump to c++23 in #4096 and came here just to see what all was changed when bumping to 20. It looks like the bump to 23 will be quite a bit easier than the one to 20, as everything is just building right away.

It seems that with cuda we can specify the standard directly in the file name, though I'm not sure that's a good idea? https://docs.nvidia.com/cuda/cuda-compiler-driver-nvcc/index.html#std-c-03-c-11-c-14-c-17-c-20-std

It also seems that at least recent versions of cuda now support c++20. Perhaps this can be set dynamically.

Comment threadsrc/network.cpp
ss << std::hex << std::setfill('0');
for (const auto &ch : str) {
ss << ch;
ss << static_cast<uint_least32_t>(ch);

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Why are we casting? The char32_t is already unsigned.

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stringstreams don't approve of mixing type char and type char32_t. (You can try this.) This cast is done to force the stringstream to recognize that this value is a 32-bit integer and to hex it accordingly.

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/home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp: In function ‘std::string platf::to_hex(const std::__cxx11::basic_string<char32_t>&)’:
/home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp:1513:13: error: use of deleted function ‘std::basic_ostream<char, _Traits>& std::operator<<(std::basic_ostream<char, _Traits>&, char32_t) [with _Traits = std::char_traits<char>]’
1513 | ss << ch;
| ^~
In file included from /usr/include/c++/10/bits/unique_ptr.h:42,
from /usr/include/c++/10/bits/locale_conv.h:41,
from /usr/include/c++/10/locale:43,
from /usr/include/boost/locale/boundary/facets.hpp:17,
from /usr/include/boost/locale/boundary.hpp:12,
from /usr/include/boost/locale.hpp:11,
from /home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp:21:
/usr/include/c++/10/ostream:553:5: note: declared here
553 | operator<<(basic_ostream<char, _Traits>&, char32_t) = delete;
| ^~~~~~~~
make[2]: *** [tests/CMakeFiles/test_sunshine.dir/build.make:665: tests/CMakeFiles/test_sunshine.dir/__/src/platform/linux/input.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Makefile2:271: tests/CMakeFiles/test_sunshine.dir/all] Error 2

auto file = entry.path().filename();

auto filestring = file.generic_u8string();
auto filestring = file.generic_string();

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Good thing is that we don't use file.generic_string(); on Windows. Yet...

Comment threadsrc/stream.h
* @brief todo
*/
#pragma once
#include <utility>

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There are a lot of includes for this. Are they really needed? Especially here, in the header.

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It seems they are needed before any boost includes, otherwise a lot of errors like this are observed:
https://github.com/tez011/Sunshine/actions/runs/8484576885/job/23247793427

If we can include a boost header in here, we can certainly include a system header above it, no?

@FrogTheFrogFrogTheFrogApr 26, 2024

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No problems with that, it's just that currently the "includes" state in Sunshine is a mess. For example, in this file even we include asio, but it not used anywhere in the header...

But that's out of scope for this PR.

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@ReenigneArcher LGTM

@ReenigneArcher
ReenigneArcher merged commit 7fb8c76 into LizardByte:nightlyApr 26, 2024
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Jun 6, 2024
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Use C++20. - #2322

Merged
ReenigneArcher merged 3 commits into
LizardByte:nightlyfrom
tez011:cpp20
Apr 26, 2024
Merged

Use C++20.#2322
ReenigneArcher merged 3 commits into
LizardByte:nightlyfrom
tez011:cpp20

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Description

#2149 was reverted in #2320 and needs to be split into three changes:

  • C++20 (this one!)
  • UCRT64
  • WGC

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@codecov

codecovBot commented Mar 29, 2024

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Codecov Report

Attention: Patch coverage is 0% with 7 lines in your changes are missing coverage. Please review.

Project coverage is 6.05%. Comparing base (9288775) to head (bdf643e).

Additional details and impacted files
@@ Coverage Diff @@## nightly #2322 +/- ##
==========================================
- Coverage 6.17% 6.05% -0.13% 
==========================================
Files 86 86 Lines 17542 17536 -6 Branches 8179 8184 +5 ==========================================
- Hits 1083 1061 -22 - Misses 15362 15434 +72 + Partials 1097 1041 -56 
FlagCoverage Δ
Linux4.26% <0.00%> (+<0.01%)⬆️
Windows2.04% <0.00%> (-0.01%)⬇️
macOS-12?
macOS-137.84% <0.00%> (-0.09%)⬇️
macOS-148.16% <0.00%> (-0.09%)⬇️

Flags with carried forward coverage won't be shown. Click here to find out more.

FilesCoverage Δ
src/config.cpp3.87% <ø> (-0.63%)⬇️
src/httpcommon.cpp2.12% <ø> (ø)
src/nvhttp.cpp0.92% <ø> (-0.16%)⬇️
src/platform/linux/cuda.cpp1.65% <ø> (ø)
src/platform/linux/kmsgrab.cpp2.30% <ø> (-0.01%)⬇️
src/rtsp.cpp1.34% <ø> (-0.34%)⬇️
src/stream.h0.00% <ø> (ø)
src/platform/linux/input.cpp0.22% <0.00%> (ø)
src/platform/windows/input.cpp0.39% <0.00%> (ø)
src/platform/windows/misc.cpp1.07% <0.00%> (ø)
... and 1 more

... and 18 files with indirect coverage changes

@tez011

tez011 commented Mar 29, 2024

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AppImage build fails because Ubuntu 20.04 provides only Boost 1.71, which is incompatible with C++20. https://stackoverflow.com/questions/62723053/boost-log-expressions-v1-71-will-not-compile-under-c20

There is a more recent LTS version. Could we drop 20.04? Every other distribution that Sunshine makes builds for provides 1.74 or higher, even Debian 11.

@ReenigneArcherReenigneArcher mentioned this pull request Mar 30, 2024
11 tasks
@tez011

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What wonderful timing!
CI passes on my fork.

https://github.com/tez011/Sunshine/actions/runs/8486729110

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depends on #2327

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depends on #2327

Merged.

ss << std::hex << std::setfill('0');
for (const auto &ch : str) {
ss << ch;
ss << static_cast<uint_least32_t>(ch);

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char32_t — type for UTF-32 character representation, required to be large enough to represent any UTF-32 code unit (32 bits). It has the same size, signedness, and alignment as std::uint_least32_t, but is a distinct type.
https://en.cppreference.com/w/cpp/language/types#char32_t

Therefore we should expect no data loss with a static_cast to uint_least32_t

auto file = entry.path().filename();

auto filestring = file.generic_u8string();
auto filestring = file.generic_string();

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generic_u8string now returns basic_string<char8_t>. since char8_t is unsigned, this is now incompatible with std::string_view = std::basic_string_view<char>. Assuming this goes in with the UCRT64 change our locale is not exactly guaranteed to be utf-8 either, and the comparison we're immediately making is to an ANSI string so the u8-ness seems mostly irrelevant here. Therefore, making this change so compilation succeeds.

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Good thing is that we don't use file.generic_string(); on Windows. Yet...

@tez011

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Is there anything else in this pull request I should handle before it's able to be merged?

@ReenigneArcher

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Just needs testing and approval. It will be after v0.23.0.

@tez011

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Hi! Just waiting for testing/approval results for this pull request. This first change is fairly small so I'm hoping there aren't too many obstacles!

@ReenigneArcher

ReenigneArcher commented Apr 20, 2024

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@tez011 sorry for the delays. We have a lot of open PRs. It might take a little bit before the other approvals come in. I think we are going to try to put out another patch to get a few things fixed before merging these bigger ones.

In the meantime, can you rebase your branch on top of the latest nightly?

set_target_properties(sunshine PROPERTIES CXX_STANDARD 20
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR})

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Just below we have:

target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>)

This either need to be changed to c++20 or removed? @ReenigneArcher do you know why we need to specify the standard explicitly again?

^ This includes here and in other files.

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I settled on this change after trying both options you describe. The cuda compiler doesn't support c++20.

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I'm not sure why it was originally specified explicitly. I guess because it would fail to compile if the wrong standard was used?

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I'm looking to bump to c++23 in #4096 and came here just to see what all was changed when bumping to 20. It looks like the bump to 23 will be quite a bit easier than the one to 20, as everything is just building right away.

It seems that with cuda we can specify the standard directly in the file name, though I'm not sure that's a good idea? https://docs.nvidia.com/cuda/cuda-compiler-driver-nvcc/index.html#std-c-03-c-11-c-14-c-17-c-20-std

It also seems that at least recent versions of cuda now support c++20. Perhaps this can be set dynamically.

Comment threadsrc/network.cpp
ss << std::hex << std::setfill('0');
for (const auto &ch : str) {
ss << ch;
ss << static_cast<uint_least32_t>(ch);

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Why are we casting? The char32_t is already unsigned.

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stringstreams don't approve of mixing type char and type char32_t. (You can try this.) This cast is done to force the stringstream to recognize that this value is a 32-bit integer and to hex it accordingly.

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/home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp: In function ‘std::string platf::to_hex(const std::__cxx11::basic_string<char32_t>&)’:
/home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp:1513:13: error: use of deleted function ‘std::basic_ostream<char, _Traits>& std::operator<<(std::basic_ostream<char, _Traits>&, char32_t) [with _Traits = std::char_traits<char>]’
1513 | ss << ch;
| ^~
In file included from /usr/include/c++/10/bits/unique_ptr.h:42,
from /usr/include/c++/10/bits/locale_conv.h:41,
from /usr/include/c++/10/locale:43,
from /usr/include/boost/locale/boundary/facets.hpp:17,
from /usr/include/boost/locale/boundary.hpp:12,
from /usr/include/boost/locale.hpp:11,
from /home/runner/work/Sunshine/Sunshine/src/platform/linux/input.cpp:21:
/usr/include/c++/10/ostream:553:5: note: declared here
553 | operator<<(basic_ostream<char, _Traits>&, char32_t) = delete;
| ^~~~~~~~
make[2]: *** [tests/CMakeFiles/test_sunshine.dir/build.make:665: tests/CMakeFiles/test_sunshine.dir/__/src/platform/linux/input.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Makefile2:271: tests/CMakeFiles/test_sunshine.dir/all] Error 2

auto file = entry.path().filename();

auto filestring = file.generic_u8string();
auto filestring = file.generic_string();

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Good thing is that we don't use file.generic_string(); on Windows. Yet...

Comment threadsrc/stream.h
* @brief todo
*/
#pragma once
#include <utility>

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There are a lot of includes for this. Are they really needed? Especially here, in the header.

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It seems they are needed before any boost includes, otherwise a lot of errors like this are observed:
https://github.com/tez011/Sunshine/actions/runs/8484576885/job/23247793427

If we can include a boost header in here, we can certainly include a system header above it, no?

@FrogTheFrogFrogTheFrogApr 26, 2024

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No problems with that, it's just that currently the "includes" state in Sunshine is a mess. For example, in this file even we include asio, but it not used anywhere in the header...

But that's out of scope for this PR.

@FrogTheFrog

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@ReenigneArcher LGTM

@ReenigneArcher
ReenigneArcher merged commit 7fb8c76 into LizardByte:nightlyApr 26, 2024
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Jun 6, 2024
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@tez011@ReenigneArcher@FrogTheFrog