fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling - #3014

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cgutman merged 5 commits into
LizardByte:masterfrom
ns6089:chroma_downscale
Sep 3, 2024
Merged

fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling#3014
cgutman merged 5 commits into
LizardByte:masterfrom
ns6089:chroma_downscale

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@ns6089

@ns6089ns6089 commented Aug 13, 2024

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Description

Don't offload math to texture sampler when subsampling chroma together with downscaling.
Fixes broken chroma when downscaling.
This makes chroma consistent with luma when downscaling, but luma itself is broken if the factor is >2x and half-broken with lesser factors (inconsistent filter radius, linear texture sampler alone can't be used for proper downscaling).
I'm hesitant to touch upscaling because of the potential performance hit.

Screenshot

Before
2024-08-17 16_10_31-dixi - Moonlight
After
2024-08-17 16_16_58-dixi - Moonlight

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@ns6089ns6089 changed the title Chroma downscaleDon't offload math to texture sampler when subsampling chroma together with downscalingAug 13, 2024
@ns6089
ns6089force-pushed the chroma_downscale branch 2 times, most recently from 5f86e5e to 9329e90CompareAugust 17, 2024 13:19
@ns6089ns6089 changed the title Don't offload math to texture sampler when subsampling chroma together with downscalingfix(win/video): don't offload chroma subsampling math to texture sampler when downscalingAug 17, 2024
@ns6089
ns6089 marked this pull request as ready for review August 17, 2024 13:21
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Codecov Report

Attention: Patch coverage is 0% with 54 lines in your changes missing coverage. Please review.

Project coverage is 9.83%. Comparing base (9d7e90e) to head (bc2bd06).
Report is 108 commits behind head on master.

Files with missing linesPatch %Lines
src/platform/windows/display_vram.cpp0.00%50 Missing and 4 partials ⚠️
Additional details and impacted files
@@ Coverage Diff @@## master #3014 +/- ##
=========================================
+ Coverage 9.70% 9.83% +0.12% 
=========================================
Files 77 101 +24 Lines 14055 17988 +3933 Branches 6443 8410 +1967 =========================================
+ Hits 1364 1769 +405 - Misses 10071 13337 +3266 - Partials 2620 2882 +262 
FlagCoverage Δ
Linux7.26% <ø> (?)
Windows5.06% <0.00%> (+<0.01%)⬆️
macOS-1210.76% <ø> (-0.02%)⬇️
macOS-1310.66% <ø> (-0.02%)⬇️
macOS-1410.97% <ø> (+0.01%)⬆️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/windows/display_vram.cpp1.84% <0.00%> (+0.17%)⬆️

... and 56 files with indirect coverage changes

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The code in this pull request is Not a Contribution under LizardByte Individual Contributor License Agreement.
The code in this pull request is shared under GNU GENERAL PUBLIC LICENSE Version 3.

@ReenigneArcher
ReenigneArcher marked this pull request as draft August 25, 2024 04:22
@cgutman

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Reopening now that the CLA has been revoked and this can now be accepted under the GPLv3 terms alone.

@cgutmancgutman reopened this Aug 28, 2024
@cgutman
cgutman marked this pull request as ready for review August 30, 2024 05:12
Comment threadsrc/platform/windows/display_vram.cpp Outdated
return -1; \
}

const bool downscaling = display->width != width || display->height != height;

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Suggested change
constbool downscaling = display->width != width || display->height != height;
constbool downscaling = display->width > width || display->height > height;

Comment on lines +21 to +27
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./6));

@ns6089ns6089Aug 31, 2024

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Suggested change
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./6));
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb *= 2;
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./8));

Also just realized we can sightly improve the quality and be consistent with what we do in no scaling path (#1621 (comment)) at pretty much no additional cost.

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Also fixed portrait rotation bug that's been there since that feature got first introduced https://github.com/ns6089/Sunshine/pull/3014/commits/f41242f819c0c1fc1372bf8a3c605e059c8f8073

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Quality Gate FailedQuality Gate failed

Failed conditions
7 New issues
7 New Code Smells (required ≤ 0)

See analysis details on SonarCloud

Catch issues before they fail your Quality Gate with our IDE extension SonarLint

@cgutman
cgutman merged commit 7ce8547 into LizardByte:masterSep 3, 2024
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Oct 9, 2024
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
qiin2333 referenced this pull request in AlkaidLab/foundation-sunshine Dec 31, 2024
…ler when downscaling (#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
c2vi pushed a commit to c2vi/Sunshine that referenced this pull request Mar 27, 2025
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
Nonary pushed a commit to Nonary/vibeshine that referenced this pull request Oct 3, 2025
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
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@ns6089@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling - #3014

Merged
cgutman merged 5 commits into
LizardByte:masterfrom
ns6089:chroma_downscale
Sep 3, 2024
Merged

fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling#3014
cgutman merged 5 commits into
LizardByte:masterfrom
ns6089:chroma_downscale

Conversation

@ns6089

@ns6089ns6089 commented Aug 13, 2024

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Description

Don't offload math to texture sampler when subsampling chroma together with downscaling.
Fixes broken chroma when downscaling.
This makes chroma consistent with luma when downscaling, but luma itself is broken if the factor is >2x and half-broken with lesser factors (inconsistent filter radius, linear texture sampler alone can't be used for proper downscaling).
I'm hesitant to touch upscaling because of the potential performance hit.

Screenshot

Before
2024-08-17 16_10_31-dixi - Moonlight
After
2024-08-17 16_16_58-dixi - Moonlight

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@ns6089ns6089 changed the title Chroma downscaleDon't offload math to texture sampler when subsampling chroma together with downscalingAug 13, 2024
@ns6089
ns6089force-pushed the chroma_downscale branch 2 times, most recently from 5f86e5e to 9329e90CompareAugust 17, 2024 13:19
@ns6089ns6089 changed the title Don't offload math to texture sampler when subsampling chroma together with downscalingfix(win/video): don't offload chroma subsampling math to texture sampler when downscalingAug 17, 2024
@ns6089
ns6089 marked this pull request as ready for review August 17, 2024 13:21
@codecov

codecovBot commented Aug 18, 2024

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Codecov Report

Attention: Patch coverage is 0% with 54 lines in your changes missing coverage. Please review.

Project coverage is 9.83%. Comparing base (9d7e90e) to head (bc2bd06).
Report is 108 commits behind head on master.

Files with missing linesPatch %Lines
src/platform/windows/display_vram.cpp0.00%50 Missing and 4 partials ⚠️
Additional details and impacted files
@@ Coverage Diff @@## master #3014 +/- ##
=========================================
+ Coverage 9.70% 9.83% +0.12% 
=========================================
Files 77 101 +24 Lines 14055 17988 +3933 Branches 6443 8410 +1967 =========================================
+ Hits 1364 1769 +405 - Misses 10071 13337 +3266 - Partials 2620 2882 +262 
FlagCoverage Δ
Linux7.26% <ø> (?)
Windows5.06% <0.00%> (+<0.01%)⬆️
macOS-1210.76% <ø> (-0.02%)⬇️
macOS-1310.66% <ø> (-0.02%)⬇️
macOS-1410.97% <ø> (+0.01%)⬆️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/windows/display_vram.cpp1.84% <0.00%> (+0.17%)⬆️

... and 56 files with indirect coverage changes

@ns6089

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The code in this pull request is Not a Contribution under LizardByte Individual Contributor License Agreement.
The code in this pull request is shared under GNU GENERAL PUBLIC LICENSE Version 3.

@ReenigneArcher
ReenigneArcher marked this pull request as draft August 25, 2024 04:22
@cgutman

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Reopening now that the CLA has been revoked and this can now be accepted under the GPLv3 terms alone.

@cgutmancgutman reopened this Aug 28, 2024
@cgutman
cgutman marked this pull request as ready for review August 30, 2024 05:12
Comment threadsrc/platform/windows/display_vram.cpp Outdated
return -1; \
}

const bool downscaling = display->width != width || display->height != height;

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Suggested change
constbool downscaling = display->width != width || display->height != height;
constbool downscaling = display->width > width || display->height > height;

Comment on lines +21 to +27
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./6));

@ns6089ns6089Aug 31, 2024

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Suggested change
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./6));
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb *= 2;
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./8));

Also just realized we can sightly improve the quality and be consistent with what we do in no scaling path (#1621 (comment)) at pretty much no additional cost.

@ns6089

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Also fixed portrait rotation bug that's been there since that feature got first introduced https://github.com/ns6089/Sunshine/pull/3014/commits/f41242f819c0c1fc1372bf8a3c605e059c8f8073

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Quality Gate FailedQuality Gate failed

Failed conditions
7 New issues
7 New Code Smells (required ≤ 0)

See analysis details on SonarCloud

Catch issues before they fail your Quality Gate with our IDE extension SonarLint

@cgutman
cgutman merged commit 7ce8547 into LizardByte:masterSep 3, 2024
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Oct 9, 2024
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
qiin2333 referenced this pull request in AlkaidLab/foundation-sunshine Dec 31, 2024
…ler when downscaling (#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
c2vi pushed a commit to c2vi/Sunshine that referenced this pull request Mar 27, 2025
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
Nonary pushed a commit to Nonary/vibeshine that referenced this pull request Oct 3, 2025
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
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3 participants

@ns6089@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling - #3014

Merged
cgutman merged 5 commits into
LizardByte:masterfrom
ns6089:chroma_downscale
Sep 3, 2024
Merged

fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling#3014
cgutman merged 5 commits into
LizardByte:masterfrom
ns6089:chroma_downscale

Conversation

@ns6089

@ns6089ns6089 commented Aug 13, 2024

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Description

Don't offload math to texture sampler when subsampling chroma together with downscaling.
Fixes broken chroma when downscaling.
This makes chroma consistent with luma when downscaling, but luma itself is broken if the factor is >2x and half-broken with lesser factors (inconsistent filter radius, linear texture sampler alone can't be used for proper downscaling).
I'm hesitant to touch upscaling because of the potential performance hit.

Screenshot

Before
2024-08-17 16_10_31-dixi - Moonlight
After
2024-08-17 16_16_58-dixi - Moonlight

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@ns6089ns6089 changed the title Chroma downscaleDon't offload math to texture sampler when subsampling chroma together with downscalingAug 13, 2024
@ns6089
ns6089force-pushed the chroma_downscale branch 2 times, most recently from 5f86e5e to 9329e90CompareAugust 17, 2024 13:19
@ns6089ns6089 changed the title Don't offload math to texture sampler when subsampling chroma together with downscalingfix(win/video): don't offload chroma subsampling math to texture sampler when downscalingAug 17, 2024
@ns6089
ns6089 marked this pull request as ready for review August 17, 2024 13:21
@codecov

codecovBot commented Aug 18, 2024

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Codecov Report

Attention: Patch coverage is 0% with 54 lines in your changes missing coverage. Please review.

Project coverage is 9.83%. Comparing base (9d7e90e) to head (bc2bd06).
Report is 108 commits behind head on master.

Files with missing linesPatch %Lines
src/platform/windows/display_vram.cpp0.00%50 Missing and 4 partials ⚠️
Additional details and impacted files
@@ Coverage Diff @@## master #3014 +/- ##
=========================================
+ Coverage 9.70% 9.83% +0.12% 
=========================================
Files 77 101 +24 Lines 14055 17988 +3933 Branches 6443 8410 +1967 =========================================
+ Hits 1364 1769 +405 - Misses 10071 13337 +3266 - Partials 2620 2882 +262 
FlagCoverage Δ
Linux7.26% <ø> (?)
Windows5.06% <0.00%> (+<0.01%)⬆️
macOS-1210.76% <ø> (-0.02%)⬇️
macOS-1310.66% <ø> (-0.02%)⬇️
macOS-1410.97% <ø> (+0.01%)⬆️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/windows/display_vram.cpp1.84% <0.00%> (+0.17%)⬆️

... and 56 files with indirect coverage changes

@ns6089

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The code in this pull request is Not a Contribution under LizardByte Individual Contributor License Agreement.
The code in this pull request is shared under GNU GENERAL PUBLIC LICENSE Version 3.

@ReenigneArcher
ReenigneArcher marked this pull request as draft August 25, 2024 04:22
@cgutman

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Reopening now that the CLA has been revoked and this can now be accepted under the GPLv3 terms alone.

@cgutmancgutman reopened this Aug 28, 2024
@cgutman
cgutman marked this pull request as ready for review August 30, 2024 05:12
Comment threadsrc/platform/windows/display_vram.cpp Outdated
return -1; \
}

const bool downscaling = display->width != width || display->height != height;

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Choose a reason for hiding this comment

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Suggested change
constbool downscaling = display->width != width || display->height != height;
constbool downscaling = display->width > width || display->height > height;

Comment on lines +21 to +27
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./6));

@ns6089ns6089Aug 31, 2024

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Suggested change
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./6));
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb *= 2;
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./8));

Also just realized we can sightly improve the quality and be consistent with what we do in no scaling path (#1621 (comment)) at pretty much no additional cost.

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Also fixed portrait rotation bug that's been there since that feature got first introduced https://github.com/ns6089/Sunshine/pull/3014/commits/f41242f819c0c1fc1372bf8a3c605e059c8f8073

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Quality Gate FailedQuality Gate failed

Failed conditions
7 New issues
7 New Code Smells (required ≤ 0)

See analysis details on SonarCloud

Catch issues before they fail your Quality Gate with our IDE extension SonarLint

@cgutman
cgutman merged commit 7ce8547 into LizardByte:masterSep 3, 2024
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Oct 9, 2024
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
qiin2333 referenced this pull request in AlkaidLab/foundation-sunshine Dec 31, 2024
…ler when downscaling (#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
c2vi pushed a commit to c2vi/Sunshine that referenced this pull request Mar 27, 2025
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
Nonary pushed a commit to Nonary/vibeshine that referenced this pull request Oct 3, 2025
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
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@ns6089@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling - #3014

Merged
cgutman merged 5 commits into
LizardByte:masterfrom
ns6089:chroma_downscale
Sep 3, 2024
Merged

fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling#3014
cgutman merged 5 commits into
LizardByte:masterfrom
ns6089:chroma_downscale

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@ns6089

@ns6089ns6089 commented Aug 13, 2024

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Description

Don't offload math to texture sampler when subsampling chroma together with downscaling.
Fixes broken chroma when downscaling.
This makes chroma consistent with luma when downscaling, but luma itself is broken if the factor is >2x and half-broken with lesser factors (inconsistent filter radius, linear texture sampler alone can't be used for proper downscaling).
I'm hesitant to touch upscaling because of the potential performance hit.

Screenshot

Before
2024-08-17 16_10_31-dixi - Moonlight
After
2024-08-17 16_16_58-dixi - Moonlight

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@ns6089ns6089 changed the title Chroma downscaleDon't offload math to texture sampler when subsampling chroma together with downscalingAug 13, 2024
@ns6089
ns6089force-pushed the chroma_downscale branch 2 times, most recently from 5f86e5e to 9329e90CompareAugust 17, 2024 13:19
@ns6089ns6089 changed the title Don't offload math to texture sampler when subsampling chroma together with downscalingfix(win/video): don't offload chroma subsampling math to texture sampler when downscalingAug 17, 2024
@ns6089
ns6089 marked this pull request as ready for review August 17, 2024 13:21
@codecov

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Codecov Report

Attention: Patch coverage is 0% with 54 lines in your changes missing coverage. Please review.

Project coverage is 9.83%. Comparing base (9d7e90e) to head (bc2bd06).
Report is 108 commits behind head on master.

Files with missing linesPatch %Lines
src/platform/windows/display_vram.cpp0.00%50 Missing and 4 partials ⚠️
Additional details and impacted files
@@ Coverage Diff @@## master #3014 +/- ##
=========================================
+ Coverage 9.70% 9.83% +0.12% 
=========================================
Files 77 101 +24 Lines 14055 17988 +3933 Branches 6443 8410 +1967 =========================================
+ Hits 1364 1769 +405 - Misses 10071 13337 +3266 - Partials 2620 2882 +262 
FlagCoverage Δ
Linux7.26% <ø> (?)
Windows5.06% <0.00%> (+<0.01%)⬆️
macOS-1210.76% <ø> (-0.02%)⬇️
macOS-1310.66% <ø> (-0.02%)⬇️
macOS-1410.97% <ø> (+0.01%)⬆️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/windows/display_vram.cpp1.84% <0.00%> (+0.17%)⬆️

... and 56 files with indirect coverage changes

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The code in this pull request is Not a Contribution under LizardByte Individual Contributor License Agreement.
The code in this pull request is shared under GNU GENERAL PUBLIC LICENSE Version 3.

@ReenigneArcher
ReenigneArcher marked this pull request as draft August 25, 2024 04:22
@cgutman

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Reopening now that the CLA has been revoked and this can now be accepted under the GPLv3 terms alone.

@cgutmancgutman reopened this Aug 28, 2024
@cgutman
cgutman marked this pull request as ready for review August 30, 2024 05:12
Comment threadsrc/platform/windows/display_vram.cpp Outdated
return -1; \
}

const bool downscaling = display->width != width || display->height != height;

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Suggested change
constbool downscaling = display->width != width || display->height != height;
constbool downscaling = display->width > width || display->height > height;

Comment on lines +21 to +27
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./6));

@ns6089ns6089Aug 31, 2024

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Suggested change
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./6));
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb *= 2;
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./8));

Also just realized we can sightly improve the quality and be consistent with what we do in no scaling path (#1621 (comment)) at pretty much no additional cost.

@ns6089

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Also fixed portrait rotation bug that's been there since that feature got first introduced https://github.com/ns6089/Sunshine/pull/3014/commits/f41242f819c0c1fc1372bf8a3c605e059c8f8073

@sonarqubecloud

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Quality Gate FailedQuality Gate failed

Failed conditions
7 New issues
7 New Code Smells (required ≤ 0)

See analysis details on SonarCloud

Catch issues before they fail your Quality Gate with our IDE extension SonarLint

@cgutman
cgutman merged commit 7ce8547 into LizardByte:masterSep 3, 2024
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Oct 9, 2024
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
qiin2333 referenced this pull request in AlkaidLab/foundation-sunshine Dec 31, 2024
…ler when downscaling (#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
c2vi pushed a commit to c2vi/Sunshine that referenced this pull request Mar 27, 2025
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
Nonary pushed a commit to Nonary/vibeshine that referenced this pull request Oct 3, 2025
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
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3 participants

@ns6089@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling - #3014

Merged
cgutman merged 5 commits into
LizardByte:masterfrom
ns6089:chroma_downscale
Sep 3, 2024
Merged

fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling#3014
cgutman merged 5 commits into
LizardByte:masterfrom
ns6089:chroma_downscale

Conversation

@ns6089

@ns6089ns6089 commented Aug 13, 2024

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Description

Don't offload math to texture sampler when subsampling chroma together with downscaling.
Fixes broken chroma when downscaling.
This makes chroma consistent with luma when downscaling, but luma itself is broken if the factor is >2x and half-broken with lesser factors (inconsistent filter radius, linear texture sampler alone can't be used for proper downscaling).
I'm hesitant to touch upscaling because of the potential performance hit.

Screenshot

Before
2024-08-17 16_10_31-dixi - Moonlight
After
2024-08-17 16_16_58-dixi - Moonlight

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@ns6089ns6089 changed the title Chroma downscaleDon't offload math to texture sampler when subsampling chroma together with downscalingAug 13, 2024
@ns6089
ns6089force-pushed the chroma_downscale branch 2 times, most recently from 5f86e5e to 9329e90CompareAugust 17, 2024 13:19
@ns6089ns6089 changed the title Don't offload math to texture sampler when subsampling chroma together with downscalingfix(win/video): don't offload chroma subsampling math to texture sampler when downscalingAug 17, 2024
@ns6089
ns6089 marked this pull request as ready for review August 17, 2024 13:21
@codecov

codecovBot commented Aug 18, 2024

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Codecov Report

Attention: Patch coverage is 0% with 54 lines in your changes missing coverage. Please review.

Project coverage is 9.83%. Comparing base (9d7e90e) to head (bc2bd06).
Report is 108 commits behind head on master.

Files with missing linesPatch %Lines
src/platform/windows/display_vram.cpp0.00%50 Missing and 4 partials ⚠️
Additional details and impacted files
@@ Coverage Diff @@## master #3014 +/- ##
=========================================
+ Coverage 9.70% 9.83% +0.12% 
=========================================
Files 77 101 +24 Lines 14055 17988 +3933 Branches 6443 8410 +1967 =========================================
+ Hits 1364 1769 +405 - Misses 10071 13337 +3266 - Partials 2620 2882 +262 
FlagCoverage Δ
Linux7.26% <ø> (?)
Windows5.06% <0.00%> (+<0.01%)⬆️
macOS-1210.76% <ø> (-0.02%)⬇️
macOS-1310.66% <ø> (-0.02%)⬇️
macOS-1410.97% <ø> (+0.01%)⬆️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/windows/display_vram.cpp1.84% <0.00%> (+0.17%)⬆️

... and 56 files with indirect coverage changes

@ns6089

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The code in this pull request is Not a Contribution under LizardByte Individual Contributor License Agreement.
The code in this pull request is shared under GNU GENERAL PUBLIC LICENSE Version 3.

@ReenigneArcher
ReenigneArcher marked this pull request as draft August 25, 2024 04:22
@cgutman

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Reopening now that the CLA has been revoked and this can now be accepted under the GPLv3 terms alone.

@cgutmancgutman reopened this Aug 28, 2024
@cgutman
cgutman marked this pull request as ready for review August 30, 2024 05:12
Comment threadsrc/platform/windows/display_vram.cpp Outdated
return -1; \
}

const bool downscaling = display->width != width || display->height != height;

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Choose a reason for hiding this comment

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Suggested change
constbool downscaling = display->width != width || display->height != height;
constbool downscaling = display->width > width || display->height > height;

Comment on lines +21 to +27
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./6));

@ns6089ns6089Aug 31, 2024

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Suggested change
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./6));
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb *= 2;
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./8));

Also just realized we can sightly improve the quality and be consistent with what we do in no scaling path (#1621 (comment)) at pretty much no additional cost.

@ns6089

Copy link
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ContributorAuthor

Also fixed portrait rotation bug that's been there since that feature got first introduced https://github.com/ns6089/Sunshine/pull/3014/commits/f41242f819c0c1fc1372bf8a3c605e059c8f8073

@sonarqubecloud

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Quality Gate FailedQuality Gate failed

Failed conditions
7 New issues
7 New Code Smells (required ≤ 0)

See analysis details on SonarCloud

Catch issues before they fail your Quality Gate with our IDE extension SonarLint

@cgutman
cgutman merged commit 7ce8547 into LizardByte:masterSep 3, 2024
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Oct 9, 2024
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
qiin2333 referenced this pull request in AlkaidLab/foundation-sunshine Dec 31, 2024
…ler when downscaling (#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
c2vi pushed a commit to c2vi/Sunshine that referenced this pull request Mar 27, 2025
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
Nonary pushed a commit to Nonary/vibeshine that referenced this pull request Oct 3, 2025
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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Successfully merging this pull request may close these issues.

3 participants

@ns6089@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling - #3014

Merged
cgutman merged 5 commits into
LizardByte:masterfrom
ns6089:chroma_downscale
Sep 3, 2024
Merged

fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling#3014
cgutman merged 5 commits into
LizardByte:masterfrom
ns6089:chroma_downscale

Conversation

@ns6089

@ns6089ns6089 commented Aug 13, 2024

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Description

Don't offload math to texture sampler when subsampling chroma together with downscaling.
Fixes broken chroma when downscaling.
This makes chroma consistent with luma when downscaling, but luma itself is broken if the factor is >2x and half-broken with lesser factors (inconsistent filter radius, linear texture sampler alone can't be used for proper downscaling).
I'm hesitant to touch upscaling because of the potential performance hit.

Screenshot

Before
2024-08-17 16_10_31-dixi - Moonlight
After
2024-08-17 16_16_58-dixi - Moonlight

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@ns6089ns6089 changed the title Chroma downscaleDon't offload math to texture sampler when subsampling chroma together with downscalingAug 13, 2024
@ns6089
ns6089force-pushed the chroma_downscale branch 2 times, most recently from 5f86e5e to 9329e90CompareAugust 17, 2024 13:19
@ns6089ns6089 changed the title Don't offload math to texture sampler when subsampling chroma together with downscalingfix(win/video): don't offload chroma subsampling math to texture sampler when downscalingAug 17, 2024
@ns6089
ns6089 marked this pull request as ready for review August 17, 2024 13:21
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Codecov Report

Attention: Patch coverage is 0% with 54 lines in your changes missing coverage. Please review.

Project coverage is 9.83%. Comparing base (9d7e90e) to head (bc2bd06).
Report is 108 commits behind head on master.

Files with missing linesPatch %Lines
src/platform/windows/display_vram.cpp0.00%50 Missing and 4 partials ⚠️
Additional details and impacted files
@@ Coverage Diff @@## master #3014 +/- ##
=========================================
+ Coverage 9.70% 9.83% +0.12% 
=========================================
Files 77 101 +24 Lines 14055 17988 +3933 Branches 6443 8410 +1967 =========================================
+ Hits 1364 1769 +405 - Misses 10071 13337 +3266 - Partials 2620 2882 +262 
FlagCoverage Δ
Linux7.26% <ø> (?)
Windows5.06% <0.00%> (+<0.01%)⬆️
macOS-1210.76% <ø> (-0.02%)⬇️
macOS-1310.66% <ø> (-0.02%)⬇️
macOS-1410.97% <ø> (+0.01%)⬆️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/windows/display_vram.cpp1.84% <0.00%> (+0.17%)⬆️

... and 56 files with indirect coverage changes

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The code in this pull request is Not a Contribution under LizardByte Individual Contributor License Agreement.
The code in this pull request is shared under GNU GENERAL PUBLIC LICENSE Version 3.

@ReenigneArcher
ReenigneArcher marked this pull request as draft August 25, 2024 04:22
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Reopening now that the CLA has been revoked and this can now be accepted under the GPLv3 terms alone.

@cgutmancgutman reopened this Aug 28, 2024
@cgutman
cgutman marked this pull request as ready for review August 30, 2024 05:12
Comment threadsrc/platform/windows/display_vram.cpp Outdated
return -1; \
}

const bool downscaling = display->width != width || display->height != height;

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Suggested change
constbool downscaling = display->width != width || display->height != height;
constbool downscaling = display->width > width || display->height > height;

Comment on lines +21 to +27
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./6));

@ns6089ns6089Aug 31, 2024

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Suggested change
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./6));
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb *= 2;
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./8));

Also just realized we can sightly improve the quality and be consistent with what we do in no scaling path (#1621 (comment)) at pretty much no additional cost.

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Also fixed portrait rotation bug that's been there since that feature got first introduced https://github.com/ns6089/Sunshine/pull/3014/commits/f41242f819c0c1fc1372bf8a3c605e059c8f8073

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Quality Gate FailedQuality Gate failed

Failed conditions
7 New issues
7 New Code Smells (required ≤ 0)

See analysis details on SonarCloud

Catch issues before they fail your Quality Gate with our IDE extension SonarLint

@cgutman
cgutman merged commit 7ce8547 into LizardByte:masterSep 3, 2024
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Oct 9, 2024
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
qiin2333 referenced this pull request in AlkaidLab/foundation-sunshine Dec 31, 2024
…ler when downscaling (#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
c2vi pushed a commit to c2vi/Sunshine that referenced this pull request Mar 27, 2025
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
Nonary pushed a commit to Nonary/vibeshine that referenced this pull request Oct 3, 2025
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
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@ns6089@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling - #3014

Merged
cgutman merged 5 commits into
LizardByte:masterfrom
ns6089:chroma_downscale
Sep 3, 2024
Merged

fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling#3014
cgutman merged 5 commits into
LizardByte:masterfrom
ns6089:chroma_downscale

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@ns6089

@ns6089ns6089 commented Aug 13, 2024

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Description

Don't offload math to texture sampler when subsampling chroma together with downscaling.
Fixes broken chroma when downscaling.
This makes chroma consistent with luma when downscaling, but luma itself is broken if the factor is >2x and half-broken with lesser factors (inconsistent filter radius, linear texture sampler alone can't be used for proper downscaling).
I'm hesitant to touch upscaling because of the potential performance hit.

Screenshot

Before
2024-08-17 16_10_31-dixi - Moonlight
After
2024-08-17 16_16_58-dixi - Moonlight

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@ns6089ns6089 changed the title Chroma downscaleDon't offload math to texture sampler when subsampling chroma together with downscalingAug 13, 2024
@ns6089
ns6089force-pushed the chroma_downscale branch 2 times, most recently from 5f86e5e to 9329e90CompareAugust 17, 2024 13:19
@ns6089ns6089 changed the title Don't offload math to texture sampler when subsampling chroma together with downscalingfix(win/video): don't offload chroma subsampling math to texture sampler when downscalingAug 17, 2024
@ns6089
ns6089 marked this pull request as ready for review August 17, 2024 13:21
@codecov

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Codecov Report

Attention: Patch coverage is 0% with 54 lines in your changes missing coverage. Please review.

Project coverage is 9.83%. Comparing base (9d7e90e) to head (bc2bd06).
Report is 108 commits behind head on master.

Files with missing linesPatch %Lines
src/platform/windows/display_vram.cpp0.00%50 Missing and 4 partials ⚠️
Additional details and impacted files
@@ Coverage Diff @@## master #3014 +/- ##
=========================================
+ Coverage 9.70% 9.83% +0.12% 
=========================================
Files 77 101 +24 Lines 14055 17988 +3933 Branches 6443 8410 +1967 =========================================
+ Hits 1364 1769 +405 - Misses 10071 13337 +3266 - Partials 2620 2882 +262 
FlagCoverage Δ
Linux7.26% <ø> (?)
Windows5.06% <0.00%> (+<0.01%)⬆️
macOS-1210.76% <ø> (-0.02%)⬇️
macOS-1310.66% <ø> (-0.02%)⬇️
macOS-1410.97% <ø> (+0.01%)⬆️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/windows/display_vram.cpp1.84% <0.00%> (+0.17%)⬆️

... and 56 files with indirect coverage changes

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The code in this pull request is Not a Contribution under LizardByte Individual Contributor License Agreement.
The code in this pull request is shared under GNU GENERAL PUBLIC LICENSE Version 3.

@ReenigneArcher
ReenigneArcher marked this pull request as draft August 25, 2024 04:22
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Reopening now that the CLA has been revoked and this can now be accepted under the GPLv3 terms alone.

@cgutmancgutman reopened this Aug 28, 2024
@cgutman
cgutman marked this pull request as ready for review August 30, 2024 05:12
Comment threadsrc/platform/windows/display_vram.cpp Outdated
return -1; \
}

const bool downscaling = display->width != width || display->height != height;

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Suggested change
constbool downscaling = display->width != width || display->height != height;
constbool downscaling = display->width > width || display->height > height;

Comment on lines +21 to +27
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./6));

@ns6089ns6089Aug 31, 2024

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Suggested change
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./6));
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb *= 2;
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./8));

Also just realized we can sightly improve the quality and be consistent with what we do in no scaling path (#1621 (comment)) at pretty much no additional cost.

@ns6089

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Also fixed portrait rotation bug that's been there since that feature got first introduced https://github.com/ns6089/Sunshine/pull/3014/commits/f41242f819c0c1fc1372bf8a3c605e059c8f8073

@sonarqubecloud

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Quality Gate FailedQuality Gate failed

Failed conditions
7 New issues
7 New Code Smells (required ≤ 0)

See analysis details on SonarCloud

Catch issues before they fail your Quality Gate with our IDE extension SonarLint

@cgutman
cgutman merged commit 7ce8547 into LizardByte:masterSep 3, 2024
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Oct 9, 2024
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
qiin2333 referenced this pull request in AlkaidLab/foundation-sunshine Dec 31, 2024
…ler when downscaling (#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
c2vi pushed a commit to c2vi/Sunshine that referenced this pull request Mar 27, 2025
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
Nonary pushed a commit to Nonary/vibeshine that referenced this pull request Oct 3, 2025
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
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3 participants

@ns6089@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling - #3014

Merged
cgutman merged 5 commits into
LizardByte:masterfrom
ns6089:chroma_downscale
Sep 3, 2024
Merged

fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling#3014
cgutman merged 5 commits into
LizardByte:masterfrom
ns6089:chroma_downscale

Conversation

@ns6089

@ns6089ns6089 commented Aug 13, 2024

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Description

Don't offload math to texture sampler when subsampling chroma together with downscaling.
Fixes broken chroma when downscaling.
This makes chroma consistent with luma when downscaling, but luma itself is broken if the factor is >2x and half-broken with lesser factors (inconsistent filter radius, linear texture sampler alone can't be used for proper downscaling).
I'm hesitant to touch upscaling because of the potential performance hit.

Screenshot

Before
2024-08-17 16_10_31-dixi - Moonlight
After
2024-08-17 16_16_58-dixi - Moonlight

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@ns6089ns6089 changed the title Chroma downscaleDon't offload math to texture sampler when subsampling chroma together with downscalingAug 13, 2024
@ns6089
ns6089force-pushed the chroma_downscale branch 2 times, most recently from 5f86e5e to 9329e90CompareAugust 17, 2024 13:19
@ns6089ns6089 changed the title Don't offload math to texture sampler when subsampling chroma together with downscalingfix(win/video): don't offload chroma subsampling math to texture sampler when downscalingAug 17, 2024
@ns6089
ns6089 marked this pull request as ready for review August 17, 2024 13:21
@codecov

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Codecov Report

Attention: Patch coverage is 0% with 54 lines in your changes missing coverage. Please review.

Project coverage is 9.83%. Comparing base (9d7e90e) to head (bc2bd06).
Report is 108 commits behind head on master.

Files with missing linesPatch %Lines
src/platform/windows/display_vram.cpp0.00%50 Missing and 4 partials ⚠️
Additional details and impacted files
@@ Coverage Diff @@## master #3014 +/- ##
=========================================
+ Coverage 9.70% 9.83% +0.12% 
=========================================
Files 77 101 +24 Lines 14055 17988 +3933 Branches 6443 8410 +1967 =========================================
+ Hits 1364 1769 +405 - Misses 10071 13337 +3266 - Partials 2620 2882 +262 
FlagCoverage Δ
Linux7.26% <ø> (?)
Windows5.06% <0.00%> (+<0.01%)⬆️
macOS-1210.76% <ø> (-0.02%)⬇️
macOS-1310.66% <ø> (-0.02%)⬇️
macOS-1410.97% <ø> (+0.01%)⬆️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/windows/display_vram.cpp1.84% <0.00%> (+0.17%)⬆️

... and 56 files with indirect coverage changes

@ns6089

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The code in this pull request is Not a Contribution under LizardByte Individual Contributor License Agreement.
The code in this pull request is shared under GNU GENERAL PUBLIC LICENSE Version 3.

@ReenigneArcher
ReenigneArcher marked this pull request as draft August 25, 2024 04:22
@cgutman

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Reopening now that the CLA has been revoked and this can now be accepted under the GPLv3 terms alone.

@cgutmancgutman reopened this Aug 28, 2024
@cgutman
cgutman marked this pull request as ready for review August 30, 2024 05:12
Comment threadsrc/platform/windows/display_vram.cpp Outdated
return -1; \
}

const bool downscaling = display->width != width || display->height != height;

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Suggested change
constbool downscaling = display->width != width || display->height != height;
constbool downscaling = display->width > width || display->height > height;

Comment on lines +21 to +27
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./6));

@ns6089ns6089Aug 31, 2024

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Suggested change
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./6));
float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center
rgb *= 2;
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right
rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left
rgb = CONVERT_FUNCTION(rgb * (1./8));

Also just realized we can sightly improve the quality and be consistent with what we do in no scaling path (#1621 (comment)) at pretty much no additional cost.

@ns6089

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Also fixed portrait rotation bug that's been there since that feature got first introduced https://github.com/ns6089/Sunshine/pull/3014/commits/f41242f819c0c1fc1372bf8a3c605e059c8f8073

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Quality Gate FailedQuality Gate failed

Failed conditions
7 New issues
7 New Code Smells (required ≤ 0)

See analysis details on SonarCloud

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@cgutman
cgutman merged commit 7ce8547 into LizardByte:masterSep 3, 2024
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Oct 9, 2024
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
qiin2333 referenced this pull request in AlkaidLab/foundation-sunshine Dec 31, 2024
…ler when downscaling (#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
c2vi pushed a commit to c2vi/Sunshine that referenced this pull request Mar 27, 2025
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
Nonary pushed a commit to Nonary/vibeshine that referenced this pull request Oct 3, 2025
…ler when downscaling (LizardByte#3014)
* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
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3 participants

@ns6089@cgutman@ReenigneArcher