fix(macos): Touch input broken - #3240

Merged
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
BayLee4:fix_touch
Sep 29, 2024
Merged

fix(macos): Touch input broken#3240
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
BayLee4:fix_touch

Conversation

@BayLee4

Copy link
Copy Markdown
Contributor

Description

Pull request #2550 fixed the macOS mouse input mode but broke the touchscreen mode in the process : tapping anywhere on the screen doesn't work anymore. Looking at the changes it seems the CGWarpMouseCursorPosition(location) was removed in post_mouse(), restoring it fixes the touchscreen issue. From my testing mouse input mode is unaffected by this change, but I do not have access to Minecraft Java Edition or Tomb Raider as described in #2550.

Screenshot

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@ReenigneArcher
ReenigneArcher enabled auto-merge (squash) September 29, 2024 14:28
@codecov

codecovBot commented Sep 29, 2024

Copy link
Copy Markdown

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 9.85%. Comparing base (ec506bb) to head (e7867a0).
Report is 96 commits behind head on master.

Additional details and impacted files
@@ Coverage Diff @@## master #3240 +/- ##
=========================================
+ Coverage 9.65% 9.85% +0.19% 
=========================================
Files 101 101 Lines 17973 17975 +2 Branches 8401 8402 +1 =========================================
+ Hits 1735 1771 +36 + Misses 13352 13330 -22 + Partials 2886 2874 -12 
FlagCoverage Δ
Linux7.27% <ø> (ø)
Windows5.07% <ø> (ø)
macOS-1210.82% <100.00%> (+0.03%)⬆️
macOS-1310.71% <100.00%> (-0.01%)⬇️
macOS-1410.02% <100.00%> (?)

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/macos/input.cpp39.10% <100.00%> (+0.34%)⬆️

... and 31 files with indirect coverage changes

@sonarqubecloud

Copy link
Copy Markdown

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@BayLee4@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

fix(macos): Touch input broken - #3240

Merged
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
BayLee4:fix_touch
Sep 29, 2024
Merged

fix(macos): Touch input broken#3240
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
BayLee4:fix_touch

Conversation

@BayLee4

Copy link
Copy Markdown
Contributor

Description

Pull request #2550 fixed the macOS mouse input mode but broke the touchscreen mode in the process : tapping anywhere on the screen doesn't work anymore. Looking at the changes it seems the CGWarpMouseCursorPosition(location) was removed in post_mouse(), restoring it fixes the touchscreen issue. From my testing mouse input mode is unaffected by this change, but I do not have access to Minecraft Java Edition or Tomb Raider as described in #2550.

Screenshot

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@ReenigneArcher
ReenigneArcher enabled auto-merge (squash) September 29, 2024 14:28
@codecov

codecovBot commented Sep 29, 2024

Copy link
Copy Markdown

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 9.85%. Comparing base (ec506bb) to head (e7867a0).
Report is 96 commits behind head on master.

Additional details and impacted files
@@ Coverage Diff @@## master #3240 +/- ##
=========================================
+ Coverage 9.65% 9.85% +0.19% 
=========================================
Files 101 101 Lines 17973 17975 +2 Branches 8401 8402 +1 =========================================
+ Hits 1735 1771 +36 + Misses 13352 13330 -22 + Partials 2886 2874 -12 
FlagCoverage Δ
Linux7.27% <ø> (ø)
Windows5.07% <ø> (ø)
macOS-1210.82% <100.00%> (+0.03%)⬆️
macOS-1310.71% <100.00%> (-0.01%)⬇️
macOS-1410.02% <100.00%> (?)

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/macos/input.cpp39.10% <100.00%> (+0.34%)⬆️

... and 31 files with indirect coverage changes

@sonarqubecloud

Copy link
Copy Markdown

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@BayLee4@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix(macos): Touch input broken - #3240

Merged
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
BayLee4:fix_touch
Sep 29, 2024
Merged

fix(macos): Touch input broken#3240
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
BayLee4:fix_touch

Conversation

@BayLee4

Copy link
Copy Markdown
Contributor

Description

Pull request #2550 fixed the macOS mouse input mode but broke the touchscreen mode in the process : tapping anywhere on the screen doesn't work anymore. Looking at the changes it seems the CGWarpMouseCursorPosition(location) was removed in post_mouse(), restoring it fixes the touchscreen issue. From my testing mouse input mode is unaffected by this change, but I do not have access to Minecraft Java Edition or Tomb Raider as described in #2550.

Screenshot

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@ReenigneArcher
ReenigneArcher enabled auto-merge (squash) September 29, 2024 14:28
@codecov

codecovBot commented Sep 29, 2024

Copy link
Copy Markdown

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 9.85%. Comparing base (ec506bb) to head (e7867a0).
Report is 96 commits behind head on master.

Additional details and impacted files
@@ Coverage Diff @@## master #3240 +/- ##
=========================================
+ Coverage 9.65% 9.85% +0.19% 
=========================================
Files 101 101 Lines 17973 17975 +2 Branches 8401 8402 +1 =========================================
+ Hits 1735 1771 +36 + Misses 13352 13330 -22 + Partials 2886 2874 -12 
FlagCoverage Δ
Linux7.27% <ø> (ø)
Windows5.07% <ø> (ø)
macOS-1210.82% <100.00%> (+0.03%)⬆️
macOS-1310.71% <100.00%> (-0.01%)⬇️
macOS-1410.02% <100.00%> (?)

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/macos/input.cpp39.10% <100.00%> (+0.34%)⬆️

... and 31 files with indirect coverage changes

@sonarqubecloud

Copy link
Copy Markdown

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@BayLee4@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix(macos): Touch input broken - #3240

Merged
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
BayLee4:fix_touch
Sep 29, 2024
Merged

fix(macos): Touch input broken#3240
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
BayLee4:fix_touch

Conversation

@BayLee4

Copy link
Copy Markdown
Contributor

Description

Pull request #2550 fixed the macOS mouse input mode but broke the touchscreen mode in the process : tapping anywhere on the screen doesn't work anymore. Looking at the changes it seems the CGWarpMouseCursorPosition(location) was removed in post_mouse(), restoring it fixes the touchscreen issue. From my testing mouse input mode is unaffected by this change, but I do not have access to Minecraft Java Edition or Tomb Raider as described in #2550.

Screenshot

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@ReenigneArcher
ReenigneArcher enabled auto-merge (squash) September 29, 2024 14:28
@codecov

codecovBot commented Sep 29, 2024

Copy link
Copy Markdown

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 9.85%. Comparing base (ec506bb) to head (e7867a0).
Report is 96 commits behind head on master.

Additional details and impacted files
@@ Coverage Diff @@## master #3240 +/- ##
=========================================
+ Coverage 9.65% 9.85% +0.19% 
=========================================
Files 101 101 Lines 17973 17975 +2 Branches 8401 8402 +1 =========================================
+ Hits 1735 1771 +36 + Misses 13352 13330 -22 + Partials 2886 2874 -12 
FlagCoverage Δ
Linux7.27% <ø> (ø)
Windows5.07% <ø> (ø)
macOS-1210.82% <100.00%> (+0.03%)⬆️
macOS-1310.71% <100.00%> (-0.01%)⬇️
macOS-1410.02% <100.00%> (?)

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/macos/input.cpp39.10% <100.00%> (+0.34%)⬆️

... and 31 files with indirect coverage changes

@sonarqubecloud

Copy link
Copy Markdown

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@BayLee4@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

fix(macos): Touch input broken - #3240

Merged
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
BayLee4:fix_touch
Sep 29, 2024
Merged

fix(macos): Touch input broken#3240
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
BayLee4:fix_touch

Conversation

@BayLee4

Copy link
Copy Markdown
Contributor

Description

Pull request #2550 fixed the macOS mouse input mode but broke the touchscreen mode in the process : tapping anywhere on the screen doesn't work anymore. Looking at the changes it seems the CGWarpMouseCursorPosition(location) was removed in post_mouse(), restoring it fixes the touchscreen issue. From my testing mouse input mode is unaffected by this change, but I do not have access to Minecraft Java Edition or Tomb Raider as described in #2550.

Screenshot

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@ReenigneArcher
ReenigneArcher enabled auto-merge (squash) September 29, 2024 14:28
@codecov

codecovBot commented Sep 29, 2024

Copy link
Copy Markdown

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 9.85%. Comparing base (ec506bb) to head (e7867a0).
Report is 96 commits behind head on master.

Additional details and impacted files
@@ Coverage Diff @@## master #3240 +/- ##
=========================================
+ Coverage 9.65% 9.85% +0.19% 
=========================================
Files 101 101 Lines 17973 17975 +2 Branches 8401 8402 +1 =========================================
+ Hits 1735 1771 +36 + Misses 13352 13330 -22 + Partials 2886 2874 -12 
FlagCoverage Δ
Linux7.27% <ø> (ø)
Windows5.07% <ø> (ø)
macOS-1210.82% <100.00%> (+0.03%)⬆️
macOS-1310.71% <100.00%> (-0.01%)⬇️
macOS-1410.02% <100.00%> (?)

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/macos/input.cpp39.10% <100.00%> (+0.34%)⬆️

... and 31 files with indirect coverage changes

@sonarqubecloud

Copy link
Copy Markdown

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@BayLee4@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix(macos): Touch input broken - #3240

Merged
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
BayLee4:fix_touch
Sep 29, 2024
Merged

fix(macos): Touch input broken#3240
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
BayLee4:fix_touch

Conversation

@BayLee4

Copy link
Copy Markdown
Contributor

Description

Pull request #2550 fixed the macOS mouse input mode but broke the touchscreen mode in the process : tapping anywhere on the screen doesn't work anymore. Looking at the changes it seems the CGWarpMouseCursorPosition(location) was removed in post_mouse(), restoring it fixes the touchscreen issue. From my testing mouse input mode is unaffected by this change, but I do not have access to Minecraft Java Edition or Tomb Raider as described in #2550.

Screenshot

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@ReenigneArcher
ReenigneArcher enabled auto-merge (squash) September 29, 2024 14:28
@codecov

codecovBot commented Sep 29, 2024

Copy link
Copy Markdown

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 9.85%. Comparing base (ec506bb) to head (e7867a0).
Report is 96 commits behind head on master.

Additional details and impacted files
@@ Coverage Diff @@## master #3240 +/- ##
=========================================
+ Coverage 9.65% 9.85% +0.19% 
=========================================
Files 101 101 Lines 17973 17975 +2 Branches 8401 8402 +1 =========================================
+ Hits 1735 1771 +36 + Misses 13352 13330 -22 + Partials 2886 2874 -12 
FlagCoverage Δ
Linux7.27% <ø> (ø)
Windows5.07% <ø> (ø)
macOS-1210.82% <100.00%> (+0.03%)⬆️
macOS-1310.71% <100.00%> (-0.01%)⬇️
macOS-1410.02% <100.00%> (?)

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/macos/input.cpp39.10% <100.00%> (+0.34%)⬆️

... and 31 files with indirect coverage changes

@sonarqubecloud

Copy link
Copy Markdown

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@BayLee4@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix(macos): Touch input broken - #3240

Merged
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
BayLee4:fix_touch
Sep 29, 2024
Merged

fix(macos): Touch input broken#3240
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
BayLee4:fix_touch

Conversation

@BayLee4

Copy link
Copy Markdown
Contributor

Description

Pull request #2550 fixed the macOS mouse input mode but broke the touchscreen mode in the process : tapping anywhere on the screen doesn't work anymore. Looking at the changes it seems the CGWarpMouseCursorPosition(location) was removed in post_mouse(), restoring it fixes the touchscreen issue. From my testing mouse input mode is unaffected by this change, but I do not have access to Minecraft Java Edition or Tomb Raider as described in #2550.

Screenshot

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@ReenigneArcher
ReenigneArcher enabled auto-merge (squash) September 29, 2024 14:28
@codecov

codecovBot commented Sep 29, 2024

Copy link
Copy Markdown

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 9.85%. Comparing base (ec506bb) to head (e7867a0).
Report is 96 commits behind head on master.

Additional details and impacted files
@@ Coverage Diff @@## master #3240 +/- ##
=========================================
+ Coverage 9.65% 9.85% +0.19% 
=========================================
Files 101 101 Lines 17973 17975 +2 Branches 8401 8402 +1 =========================================
+ Hits 1735 1771 +36 + Misses 13352 13330 -22 + Partials 2886 2874 -12 
FlagCoverage Δ
Linux7.27% <ø> (ø)
Windows5.07% <ø> (ø)
macOS-1210.82% <100.00%> (+0.03%)⬆️
macOS-1310.71% <100.00%> (-0.01%)⬇️
macOS-1410.02% <100.00%> (?)

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/macos/input.cpp39.10% <100.00%> (+0.34%)⬆️

... and 31 files with indirect coverage changes

@sonarqubecloud

Copy link
Copy Markdown

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@BayLee4@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

fix(macos): Touch input broken - #3240

Merged
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
BayLee4:fix_touch
Sep 29, 2024
Merged

fix(macos): Touch input broken#3240
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
BayLee4:fix_touch

Conversation

@BayLee4

Copy link
Copy Markdown
Contributor

Description

Pull request #2550 fixed the macOS mouse input mode but broke the touchscreen mode in the process : tapping anywhere on the screen doesn't work anymore. Looking at the changes it seems the CGWarpMouseCursorPosition(location) was removed in post_mouse(), restoring it fixes the touchscreen issue. From my testing mouse input mode is unaffected by this change, but I do not have access to Minecraft Java Edition or Tomb Raider as described in #2550.

Screenshot

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@ReenigneArcher
ReenigneArcher enabled auto-merge (squash) September 29, 2024 14:28
@codecov

codecovBot commented Sep 29, 2024

Copy link
Copy Markdown

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 9.85%. Comparing base (ec506bb) to head (e7867a0).
Report is 96 commits behind head on master.

Additional details and impacted files
@@ Coverage Diff @@## master #3240 +/- ##
=========================================
+ Coverage 9.65% 9.85% +0.19% 
=========================================
Files 101 101 Lines 17973 17975 +2 Branches 8401 8402 +1 =========================================
+ Hits 1735 1771 +36 + Misses 13352 13330 -22 + Partials 2886 2874 -12 
FlagCoverage Δ
Linux7.27% <ø> (ø)
Windows5.07% <ø> (ø)
macOS-1210.82% <100.00%> (+0.03%)⬆️
macOS-1310.71% <100.00%> (-0.01%)⬇️
macOS-1410.02% <100.00%> (?)

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/macos/input.cpp39.10% <100.00%> (+0.34%)⬆️

... and 31 files with indirect coverage changes

@sonarqubecloud

Copy link
Copy Markdown

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@BayLee4@ReenigneArcher