fix(linux/inputtino): DualSense native support without Steam Input - #3600

Merged
ReenigneArcher merged 3 commits into
LizardByte:masterfrom
ABeltramo:nightly
Feb 9, 2025
Merged

fix(linux/inputtino): DualSense native support without Steam Input#3600
ReenigneArcher merged 3 commits into
LizardByte:masterfrom
ABeltramo:nightly

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@ABeltramo

@ABeltramoABeltramo commented Jan 27, 2025

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Description

This PR just updates inputtino to the latest in games-on-whales/inputtino#19
Games tested:

  • Helldivers 2
  • Horizon Forbidden West

Still a draft until users can confirm this actually fixes it.
I'm writing down a high level rationale behind all this for the more curious, stay tuned 😉

[EDIT]
blog posts are up:

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

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Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 11.61%. Comparing base (ac2fc48) to head (d5c58aa).
Report is 1 commits behind head on master.

Additional details and impacted files
@@ Coverage Diff @@## master #3600 +/- ##
=======================================
Coverage 11.61% 11.61% =======================================
Files 92 92 Lines 17333 17333 Branches 8096 8096 =======================================
Hits 2014 2014 Misses 12832 12832 Partials 2487 2487 
FlagCoverage Δ
Linux11.29% <ø> (ø)
Windows13.02% <ø> (ø)

Flags with carried forward coverage won't be shown. Click here to find out more.

@ReenigneArcherReenigneArcher self-assigned this Jan 30, 2025
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I noticed the commit of the submodule doesn't match the latest in inputtino. games-on-whales/inputtino@8065aeb...921f55e

It should be 311fd2deea8743c2d87aec5274978d1523de90fa

Also, seems like this is an overall improvement over the current state (according to a comment in the linked issue) so can probably merge this even if everything isn't perfect yet.

@ABeltramo

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I noticed the commit of the submodule doesn't match the latest in inputtino.

Yeah, I've most likely initally pushed the commit when the PR was still opened in inputtino and it's now not the latest since I've merged over there.

Also, seems like this is an overall improvement over the current state (according to a comment in the linked issue) so can probably merge this even if everything isn't perfect yet.

Agreed, it shouldn't cause any more issues; worst case it doesn't fix the issue that is already present.
Do you want me to rebase and point to the latest commit?

@ReenigneArcher

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Do you want me to rebase and point to the latest commit?

If you could that would be great, otherwise dependabot will just open another PR immediately

@ABeltramo
ABeltramo marked this pull request as ready for review February 9, 2025 17:46
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@ReenigneArcherReenigneArcher changed the title fix: linux/inputtino - DualSense native support without Steam Inputfix(linux/inputtino): DualSense native support without Steam InputFeb 9, 2025
@ReenigneArcher
ReenigneArcher enabled auto-merge (squash) February 9, 2025 18:12
@ReenigneArcher
ReenigneArcher merged commit ff0ed25 into LizardByte:masterFeb 9, 2025
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It's only available on Linux. Anyway, this is not the place to ask for support. Please use https://github.com/orgs/LizardByte/discussions for further discussion.

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Dualsense 5 only partially working (pre-release v2024.1218.135629)

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@ABeltramo@ReenigneArcher@danimyze
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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fix(linux/inputtino): DualSense native support without Steam Input - #3600

Merged
ReenigneArcher merged 3 commits into
LizardByte:masterfrom
ABeltramo:nightly
Feb 9, 2025
Merged

fix(linux/inputtino): DualSense native support without Steam Input#3600
ReenigneArcher merged 3 commits into
LizardByte:masterfrom
ABeltramo:nightly

Conversation

@ABeltramo

@ABeltramoABeltramo commented Jan 27, 2025

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Description

This PR just updates inputtino to the latest in games-on-whales/inputtino#19
Games tested:

  • Helldivers 2
  • Horizon Forbidden West

Still a draft until users can confirm this actually fixes it.
I'm writing down a high level rationale behind all this for the more curious, stay tuned 😉

[EDIT]
blog posts are up:

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@codecov

codecovBot commented Jan 27, 2025

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Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 11.61%. Comparing base (ac2fc48) to head (d5c58aa).
Report is 1 commits behind head on master.

Additional details and impacted files
@@ Coverage Diff @@## master #3600 +/- ##
=======================================
Coverage 11.61% 11.61% =======================================
Files 92 92 Lines 17333 17333 Branches 8096 8096 =======================================
Hits 2014 2014 Misses 12832 12832 Partials 2487 2487 
FlagCoverage Δ
Linux11.29% <ø> (ø)
Windows13.02% <ø> (ø)

Flags with carried forward coverage won't be shown. Click here to find out more.

@ReenigneArcherReenigneArcher self-assigned this Jan 30, 2025
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I noticed the commit of the submodule doesn't match the latest in inputtino. games-on-whales/inputtino@8065aeb...921f55e

It should be 311fd2deea8743c2d87aec5274978d1523de90fa

Also, seems like this is an overall improvement over the current state (according to a comment in the linked issue) so can probably merge this even if everything isn't perfect yet.

@ABeltramo

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ContributorAuthor

I noticed the commit of the submodule doesn't match the latest in inputtino.

Yeah, I've most likely initally pushed the commit when the PR was still opened in inputtino and it's now not the latest since I've merged over there.

Also, seems like this is an overall improvement over the current state (according to a comment in the linked issue) so can probably merge this even if everything isn't perfect yet.

Agreed, it shouldn't cause any more issues; worst case it doesn't fix the issue that is already present.
Do you want me to rebase and point to the latest commit?

@ReenigneArcher

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Do you want me to rebase and point to the latest commit?

If you could that would be great, otherwise dependabot will just open another PR immediately

@ABeltramo
ABeltramo marked this pull request as ready for review February 9, 2025 17:46
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@ReenigneArcherReenigneArcher changed the title fix: linux/inputtino - DualSense native support without Steam Inputfix(linux/inputtino): DualSense native support without Steam InputFeb 9, 2025
@ReenigneArcher
ReenigneArcher enabled auto-merge (squash) February 9, 2025 18:12
@ReenigneArcher
ReenigneArcher merged commit ff0ed25 into LizardByte:masterFeb 9, 2025
@danimyze

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@ReenigneArcher

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It's only available on Linux. Anyway, this is not the place to ask for support. Please use https://github.com/orgs/LizardByte/discussions for further discussion.

@LizardByteLizardByte locked and limited conversation to collaborators Mar 11, 2025
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Dualsense 5 only partially working (pre-release v2024.1218.135629)

3 participants

@ABeltramo@ReenigneArcher@danimyze
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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fix(linux/inputtino): DualSense native support without Steam Input - #3600

Merged
ReenigneArcher merged 3 commits into
LizardByte:masterfrom
ABeltramo:nightly
Feb 9, 2025
Merged

fix(linux/inputtino): DualSense native support without Steam Input#3600
ReenigneArcher merged 3 commits into
LizardByte:masterfrom
ABeltramo:nightly

Conversation

@ABeltramo

@ABeltramoABeltramo commented Jan 27, 2025

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Description

This PR just updates inputtino to the latest in games-on-whales/inputtino#19
Games tested:

  • Helldivers 2
  • Horizon Forbidden West

Still a draft until users can confirm this actually fixes it.
I'm writing down a high level rationale behind all this for the more curious, stay tuned 😉

[EDIT]
blog posts are up:

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@codecov

codecovBot commented Jan 27, 2025

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Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 11.61%. Comparing base (ac2fc48) to head (d5c58aa).
Report is 1 commits behind head on master.

Additional details and impacted files
@@ Coverage Diff @@## master #3600 +/- ##
=======================================
Coverage 11.61% 11.61% =======================================
Files 92 92 Lines 17333 17333 Branches 8096 8096 =======================================
Hits 2014 2014 Misses 12832 12832 Partials 2487 2487 
FlagCoverage Δ
Linux11.29% <ø> (ø)
Windows13.02% <ø> (ø)

Flags with carried forward coverage won't be shown. Click here to find out more.

@ReenigneArcherReenigneArcher self-assigned this Jan 30, 2025
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I noticed the commit of the submodule doesn't match the latest in inputtino. games-on-whales/inputtino@8065aeb...921f55e

It should be 311fd2deea8743c2d87aec5274978d1523de90fa

Also, seems like this is an overall improvement over the current state (according to a comment in the linked issue) so can probably merge this even if everything isn't perfect yet.

@ABeltramo

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ContributorAuthor

I noticed the commit of the submodule doesn't match the latest in inputtino.

Yeah, I've most likely initally pushed the commit when the PR was still opened in inputtino and it's now not the latest since I've merged over there.

Also, seems like this is an overall improvement over the current state (according to a comment in the linked issue) so can probably merge this even if everything isn't perfect yet.

Agreed, it shouldn't cause any more issues; worst case it doesn't fix the issue that is already present.
Do you want me to rebase and point to the latest commit?

@ReenigneArcher

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Member

Do you want me to rebase and point to the latest commit?

If you could that would be great, otherwise dependabot will just open another PR immediately

@ABeltramo
ABeltramo marked this pull request as ready for review February 9, 2025 17:46
@sonarqubecloud

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@ReenigneArcherReenigneArcher changed the title fix: linux/inputtino - DualSense native support without Steam Inputfix(linux/inputtino): DualSense native support without Steam InputFeb 9, 2025
@ReenigneArcher
ReenigneArcher enabled auto-merge (squash) February 9, 2025 18:12
@ReenigneArcher
ReenigneArcher merged commit ff0ed25 into LizardByte:masterFeb 9, 2025
@danimyze

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It's only available on Linux. Anyway, this is not the place to ask for support. Please use https://github.com/orgs/LizardByte/discussions for further discussion.

@LizardByteLizardByte locked and limited conversation to collaborators Mar 11, 2025
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Dualsense 5 only partially working (pre-release v2024.1218.135629)

3 participants

@ABeltramo@ReenigneArcher@danimyze
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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fix(linux/inputtino): DualSense native support without Steam Input - #3600

Merged
ReenigneArcher merged 3 commits into
LizardByte:masterfrom
ABeltramo:nightly
Feb 9, 2025
Merged

fix(linux/inputtino): DualSense native support without Steam Input#3600
ReenigneArcher merged 3 commits into
LizardByte:masterfrom
ABeltramo:nightly

Conversation

@ABeltramo

@ABeltramoABeltramo commented Jan 27, 2025

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Description

This PR just updates inputtino to the latest in games-on-whales/inputtino#19
Games tested:

  • Helldivers 2
  • Horizon Forbidden West

Still a draft until users can confirm this actually fixes it.
I'm writing down a high level rationale behind all this for the more curious, stay tuned 😉

[EDIT]
blog posts are up:

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@codecov

codecovBot commented Jan 27, 2025

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Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 11.61%. Comparing base (ac2fc48) to head (d5c58aa).
Report is 1 commits behind head on master.

Additional details and impacted files
@@ Coverage Diff @@## master #3600 +/- ##
=======================================
Coverage 11.61% 11.61% =======================================
Files 92 92 Lines 17333 17333 Branches 8096 8096 =======================================
Hits 2014 2014 Misses 12832 12832 Partials 2487 2487 
FlagCoverage Δ
Linux11.29% <ø> (ø)
Windows13.02% <ø> (ø)

Flags with carried forward coverage won't be shown. Click here to find out more.

@ReenigneArcherReenigneArcher self-assigned this Jan 30, 2025
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I noticed the commit of the submodule doesn't match the latest in inputtino. games-on-whales/inputtino@8065aeb...921f55e

It should be 311fd2deea8743c2d87aec5274978d1523de90fa

Also, seems like this is an overall improvement over the current state (according to a comment in the linked issue) so can probably merge this even if everything isn't perfect yet.

@ABeltramo

Copy link
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ContributorAuthor

I noticed the commit of the submodule doesn't match the latest in inputtino.

Yeah, I've most likely initally pushed the commit when the PR was still opened in inputtino and it's now not the latest since I've merged over there.

Also, seems like this is an overall improvement over the current state (according to a comment in the linked issue) so can probably merge this even if everything isn't perfect yet.

Agreed, it shouldn't cause any more issues; worst case it doesn't fix the issue that is already present.
Do you want me to rebase and point to the latest commit?

@ReenigneArcher

Copy link
Copy Markdown
Member

Do you want me to rebase and point to the latest commit?

If you could that would be great, otherwise dependabot will just open another PR immediately

@ABeltramo
ABeltramo marked this pull request as ready for review February 9, 2025 17:46
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@ReenigneArcherReenigneArcher changed the title fix: linux/inputtino - DualSense native support without Steam Inputfix(linux/inputtino): DualSense native support without Steam InputFeb 9, 2025
@ReenigneArcher
ReenigneArcher enabled auto-merge (squash) February 9, 2025 18:12
@ReenigneArcher
ReenigneArcher merged commit ff0ed25 into LizardByte:masterFeb 9, 2025
@danimyze

This comment was marked as off-topic.

@ReenigneArcher

This comment was marked as off-topic.

@danimyze

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It's only available on Linux. Anyway, this is not the place to ask for support. Please use https://github.com/orgs/LizardByte/discussions for further discussion.

@LizardByteLizardByte locked and limited conversation to collaborators Mar 11, 2025
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Dualsense 5 only partially working (pre-release v2024.1218.135629)

3 participants

@ABeltramo@ReenigneArcher@danimyze
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

fix(linux/inputtino): DualSense native support without Steam Input - #3600

Merged
ReenigneArcher merged 3 commits into
LizardByte:masterfrom
ABeltramo:nightly
Feb 9, 2025
Merged

fix(linux/inputtino): DualSense native support without Steam Input#3600
ReenigneArcher merged 3 commits into
LizardByte:masterfrom
ABeltramo:nightly

Conversation

@ABeltramo

@ABeltramoABeltramo commented Jan 27, 2025

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Description

This PR just updates inputtino to the latest in games-on-whales/inputtino#19
Games tested:

  • Helldivers 2
  • Horizon Forbidden West

Still a draft until users can confirm this actually fixes it.
I'm writing down a high level rationale behind all this for the more curious, stay tuned 😉

[EDIT]
blog posts are up:

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@codecov

codecovBot commented Jan 27, 2025

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All modified and coverable lines are covered by tests ✅

Project coverage is 11.61%. Comparing base (ac2fc48) to head (d5c58aa).
Report is 1 commits behind head on master.

Additional details and impacted files
@@ Coverage Diff @@## master #3600 +/- ##
=======================================
Coverage 11.61% 11.61% =======================================
Files 92 92 Lines 17333 17333 Branches 8096 8096 =======================================
Hits 2014 2014 Misses 12832 12832 Partials 2487 2487 
FlagCoverage Δ
Linux11.29% <ø> (ø)
Windows13.02% <ø> (ø)

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@ReenigneArcherReenigneArcher self-assigned this Jan 30, 2025
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I noticed the commit of the submodule doesn't match the latest in inputtino. games-on-whales/inputtino@8065aeb...921f55e

It should be 311fd2deea8743c2d87aec5274978d1523de90fa

Also, seems like this is an overall improvement over the current state (according to a comment in the linked issue) so can probably merge this even if everything isn't perfect yet.

@ABeltramo

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I noticed the commit of the submodule doesn't match the latest in inputtino.

Yeah, I've most likely initally pushed the commit when the PR was still opened in inputtino and it's now not the latest since I've merged over there.

Also, seems like this is an overall improvement over the current state (according to a comment in the linked issue) so can probably merge this even if everything isn't perfect yet.

Agreed, it shouldn't cause any more issues; worst case it doesn't fix the issue that is already present.
Do you want me to rebase and point to the latest commit?

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Do you want me to rebase and point to the latest commit?

If you could that would be great, otherwise dependabot will just open another PR immediately

@ABeltramo
ABeltramo marked this pull request as ready for review February 9, 2025 17:46
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@ReenigneArcherReenigneArcher changed the title fix: linux/inputtino - DualSense native support without Steam Inputfix(linux/inputtino): DualSense native support without Steam InputFeb 9, 2025
@ReenigneArcher
ReenigneArcher enabled auto-merge (squash) February 9, 2025 18:12
@ReenigneArcher
ReenigneArcher merged commit ff0ed25 into LizardByte:masterFeb 9, 2025
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It's only available on Linux. Anyway, this is not the place to ask for support. Please use https://github.com/orgs/LizardByte/discussions for further discussion.

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Dualsense 5 only partially working (pre-release v2024.1218.135629)

3 participants

@ABeltramo@ReenigneArcher@danimyze
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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fix(linux/inputtino): DualSense native support without Steam Input - #3600

Merged
ReenigneArcher merged 3 commits into
LizardByte:masterfrom
ABeltramo:nightly
Feb 9, 2025
Merged

fix(linux/inputtino): DualSense native support without Steam Input#3600
ReenigneArcher merged 3 commits into
LizardByte:masterfrom
ABeltramo:nightly

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@ABeltramo

@ABeltramoABeltramo commented Jan 27, 2025

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Description

This PR just updates inputtino to the latest in games-on-whales/inputtino#19
Games tested:

  • Helldivers 2
  • Horizon Forbidden West

Still a draft until users can confirm this actually fixes it.
I'm writing down a high level rationale behind all this for the more curious, stay tuned 😉

[EDIT]
blog posts are up:

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@codecov

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Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 11.61%. Comparing base (ac2fc48) to head (d5c58aa).
Report is 1 commits behind head on master.

Additional details and impacted files
@@ Coverage Diff @@## master #3600 +/- ##
=======================================
Coverage 11.61% 11.61% =======================================
Files 92 92 Lines 17333 17333 Branches 8096 8096 =======================================
Hits 2014 2014 Misses 12832 12832 Partials 2487 2487 
FlagCoverage Δ
Linux11.29% <ø> (ø)
Windows13.02% <ø> (ø)

Flags with carried forward coverage won't be shown. Click here to find out more.

@ReenigneArcherReenigneArcher self-assigned this Jan 30, 2025
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I noticed the commit of the submodule doesn't match the latest in inputtino. games-on-whales/inputtino@8065aeb...921f55e

It should be 311fd2deea8743c2d87aec5274978d1523de90fa

Also, seems like this is an overall improvement over the current state (according to a comment in the linked issue) so can probably merge this even if everything isn't perfect yet.

@ABeltramo

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I noticed the commit of the submodule doesn't match the latest in inputtino.

Yeah, I've most likely initally pushed the commit when the PR was still opened in inputtino and it's now not the latest since I've merged over there.

Also, seems like this is an overall improvement over the current state (according to a comment in the linked issue) so can probably merge this even if everything isn't perfect yet.

Agreed, it shouldn't cause any more issues; worst case it doesn't fix the issue that is already present.
Do you want me to rebase and point to the latest commit?

@ReenigneArcher

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Do you want me to rebase and point to the latest commit?

If you could that would be great, otherwise dependabot will just open another PR immediately

@ABeltramo
ABeltramo marked this pull request as ready for review February 9, 2025 17:46
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@ReenigneArcherReenigneArcher changed the title fix: linux/inputtino - DualSense native support without Steam Inputfix(linux/inputtino): DualSense native support without Steam InputFeb 9, 2025
@ReenigneArcher
ReenigneArcher enabled auto-merge (squash) February 9, 2025 18:12
@ReenigneArcher
ReenigneArcher merged commit ff0ed25 into LizardByte:masterFeb 9, 2025
@danimyze

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It's only available on Linux. Anyway, this is not the place to ask for support. Please use https://github.com/orgs/LizardByte/discussions for further discussion.

@LizardByteLizardByte locked and limited conversation to collaborators Mar 11, 2025
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Dualsense 5 only partially working (pre-release v2024.1218.135629)

3 participants

@ABeltramo@ReenigneArcher@danimyze
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix(linux/inputtino): DualSense native support without Steam Input - #3600

Merged
ReenigneArcher merged 3 commits into
LizardByte:masterfrom
ABeltramo:nightly
Feb 9, 2025
Merged

fix(linux/inputtino): DualSense native support without Steam Input#3600
ReenigneArcher merged 3 commits into
LizardByte:masterfrom
ABeltramo:nightly

Conversation

@ABeltramo

@ABeltramoABeltramo commented Jan 27, 2025

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Description

This PR just updates inputtino to the latest in games-on-whales/inputtino#19
Games tested:

  • Helldivers 2
  • Horizon Forbidden West

Still a draft until users can confirm this actually fixes it.
I'm writing down a high level rationale behind all this for the more curious, stay tuned 😉

[EDIT]
blog posts are up:

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@codecov

codecovBot commented Jan 27, 2025

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Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 11.61%. Comparing base (ac2fc48) to head (d5c58aa).
Report is 1 commits behind head on master.

Additional details and impacted files
@@ Coverage Diff @@## master #3600 +/- ##
=======================================
Coverage 11.61% 11.61% =======================================
Files 92 92 Lines 17333 17333 Branches 8096 8096 =======================================
Hits 2014 2014 Misses 12832 12832 Partials 2487 2487 
FlagCoverage Δ
Linux11.29% <ø> (ø)
Windows13.02% <ø> (ø)

Flags with carried forward coverage won't be shown. Click here to find out more.

@ReenigneArcherReenigneArcher self-assigned this Jan 30, 2025
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I noticed the commit of the submodule doesn't match the latest in inputtino. games-on-whales/inputtino@8065aeb...921f55e

It should be 311fd2deea8743c2d87aec5274978d1523de90fa

Also, seems like this is an overall improvement over the current state (according to a comment in the linked issue) so can probably merge this even if everything isn't perfect yet.

@ABeltramo

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ContributorAuthor

I noticed the commit of the submodule doesn't match the latest in inputtino.

Yeah, I've most likely initally pushed the commit when the PR was still opened in inputtino and it's now not the latest since I've merged over there.

Also, seems like this is an overall improvement over the current state (according to a comment in the linked issue) so can probably merge this even if everything isn't perfect yet.

Agreed, it shouldn't cause any more issues; worst case it doesn't fix the issue that is already present.
Do you want me to rebase and point to the latest commit?

@ReenigneArcher

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Do you want me to rebase and point to the latest commit?

If you could that would be great, otherwise dependabot will just open another PR immediately

@ABeltramo
ABeltramo marked this pull request as ready for review February 9, 2025 17:46
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@ReenigneArcherReenigneArcher changed the title fix: linux/inputtino - DualSense native support without Steam Inputfix(linux/inputtino): DualSense native support without Steam InputFeb 9, 2025
@ReenigneArcher
ReenigneArcher enabled auto-merge (squash) February 9, 2025 18:12
@ReenigneArcher
ReenigneArcher merged commit ff0ed25 into LizardByte:masterFeb 9, 2025
@danimyze

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@ReenigneArcher

This comment was marked as off-topic.

@danimyze

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It's only available on Linux. Anyway, this is not the place to ask for support. Please use https://github.com/orgs/LizardByte/discussions for further discussion.

@LizardByteLizardByte locked and limited conversation to collaborators Mar 11, 2025
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Dualsense 5 only partially working (pre-release v2024.1218.135629)

3 participants

@ABeltramo@ReenigneArcher@danimyze
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

fix(linux/inputtino): DualSense native support without Steam Input - #3600

Merged
ReenigneArcher merged 3 commits into
LizardByte:masterfrom
ABeltramo:nightly
Feb 9, 2025
Merged

fix(linux/inputtino): DualSense native support without Steam Input#3600
ReenigneArcher merged 3 commits into
LizardByte:masterfrom
ABeltramo:nightly

Conversation

@ABeltramo

@ABeltramoABeltramo commented Jan 27, 2025

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Description

This PR just updates inputtino to the latest in games-on-whales/inputtino#19
Games tested:

  • Helldivers 2
  • Horizon Forbidden West

Still a draft until users can confirm this actually fixes it.
I'm writing down a high level rationale behind all this for the more curious, stay tuned 😉

[EDIT]
blog posts are up:

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

@codecov

codecovBot commented Jan 27, 2025

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Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 11.61%. Comparing base (ac2fc48) to head (d5c58aa).
Report is 1 commits behind head on master.

Additional details and impacted files
@@ Coverage Diff @@## master #3600 +/- ##
=======================================
Coverage 11.61% 11.61% =======================================
Files 92 92 Lines 17333 17333 Branches 8096 8096 =======================================
Hits 2014 2014 Misses 12832 12832 Partials 2487 2487 
FlagCoverage Δ
Linux11.29% <ø> (ø)
Windows13.02% <ø> (ø)

Flags with carried forward coverage won't be shown. Click here to find out more.

@ReenigneArcherReenigneArcher self-assigned this Jan 30, 2025
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I noticed the commit of the submodule doesn't match the latest in inputtino. games-on-whales/inputtino@8065aeb...921f55e

It should be 311fd2deea8743c2d87aec5274978d1523de90fa

Also, seems like this is an overall improvement over the current state (according to a comment in the linked issue) so can probably merge this even if everything isn't perfect yet.

@ABeltramo

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ContributorAuthor

I noticed the commit of the submodule doesn't match the latest in inputtino.

Yeah, I've most likely initally pushed the commit when the PR was still opened in inputtino and it's now not the latest since I've merged over there.

Also, seems like this is an overall improvement over the current state (according to a comment in the linked issue) so can probably merge this even if everything isn't perfect yet.

Agreed, it shouldn't cause any more issues; worst case it doesn't fix the issue that is already present.
Do you want me to rebase and point to the latest commit?

@ReenigneArcher

Copy link
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Member

Do you want me to rebase and point to the latest commit?

If you could that would be great, otherwise dependabot will just open another PR immediately

@ABeltramo
ABeltramo marked this pull request as ready for review February 9, 2025 17:46
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@ReenigneArcherReenigneArcher changed the title fix: linux/inputtino - DualSense native support without Steam Inputfix(linux/inputtino): DualSense native support without Steam InputFeb 9, 2025
@ReenigneArcher
ReenigneArcher enabled auto-merge (squash) February 9, 2025 18:12
@ReenigneArcher
ReenigneArcher merged commit ff0ed25 into LizardByte:masterFeb 9, 2025
@danimyze

This comment was marked as off-topic.

@ReenigneArcher

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@danimyze

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It's only available on Linux. Anyway, this is not the place to ask for support. Please use https://github.com/orgs/LizardByte/discussions for further discussion.

@LizardByteLizardByte locked and limited conversation to collaborators Mar 11, 2025
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Successfully merging this pull request may close these issues.

Dualsense 5 only partially working (pre-release v2024.1218.135629)

3 participants

@ABeltramo@ReenigneArcher@danimyze