feat(video): use unified color conversion matrix generator - #4387

Merged
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
ns6089:unified_matrix
Nov 5, 2025
Merged

feat(video): use unified color conversion matrix generator#4387
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
ns6089:unified_matrix

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@ns6089

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Description

Sunshine's side of changes discussed in moonlight-stream/moonlight-qt#1667
Probably shouldn't be merged until the next version of moonlight-qt is released, or at least it's been very close to release.
Hasn't been tested on Linux. Don't think it will break anything there, but can't give a 100% guarantee.

Screenshot

Issues Fixed or Closed

Roadmap Issues

Type of Change

  • feat: New feature (non-breaking change which adds functionality)
  • fix: Bug fix (non-breaking change which fixes an issue)
  • docs: Documentation only changes
  • style: Changes that do not affect the meaning of the code (white-space, formatting, missing semicolons, etc.)
  • refactor: Code change that neither fixes a bug nor adds a feature
  • perf: Code change that improves performance
  • test: Adding missing tests or correcting existing tests
  • build: Changes that affect the build system or external dependencies
  • ci: Changes to CI configuration files and scripts
  • chore: Other changes that don't modify src or test files
  • revert: Reverts a previous commit
  • BREAKING CHANGE: Introduces a breaking change (can be combined with any type above)

Checklist

  • Code follows the style guidelines of this project
  • Code has been self-reviewed
  • Code has been commented, particularly in hard-to-understand areas
  • Code docstring/documentation-blocks for new or existing methods/components have been added or updated
  • Unit tests have been added or updated for any new or modified functionality

AI Usage

  • None: No AI tools were used in creating this PR
  • Light: AI provided minor assistance (formatting, simple suggestions)
  • Moderate: AI helped with code generation or debugging specific parts
  • Heavy: AI generated most or all of the code changes

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Bundle Report

Bundle size has no change ✅

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Codecov Report

❌ Patch coverage is 0% with 9 lines in your changes missing coverage. Please review.
✅ Project coverage is 12.11%. Comparing base (eb72930) to head (73a62c7).
⚠️ Report is 100 commits behind head on master.

Files with missing linesPatch %Lines
src/video_colorspace.cpp0.00%4 Missing ⚠️
src/platform/windows/display_vram.cpp0.00%3 Missing ⚠️
src/platform/linux/graphics.cpp0.00%2 Missing ⚠️
Additional details and impacted files
@@ Coverage Diff @@## master #4387 +/- ##
==========================================
+ Coverage 12.09% 12.11% +0.01% 
==========================================
Files 87 87 Lines 17612 17595 -17 Branches 8097 8096 -1 ==========================================
Hits 2131 2131 + Misses 14579 14562 -17 
Partials 902 902 
FlagCoverage Δ
Linux-AppImage11.63% <0.00%> (+0.01%)⬆️
Windows-AMD6413.43% <0.00%> (+0.01%)⬆️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/linux/graphics.cpp2.24% <0.00%> (ø)
src/platform/windows/display_vram.cpp8.95% <0.00%> (ø)
src/video_colorspace.cpp27.58% <0.00%> (+4.50%)⬆️

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Quality Gate FailedQuality Gate failed

Failed conditions
4 New issues
4 New Code Smells (required ≤ 0)

See analysis details on SonarQube Cloud

Catch issues before they fail your Quality Gate with our IDE extension SonarQube for IDE

@cgutman

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IIUC, every client except Moonlight Qt and even all Qt renderers except D3D11VA and Metal are expecting the standard matrix which this PR generates (IOW, they are already broken today). Even those two renderers would only be problematic when streaming in 10-bit, since 8-bit limited is perfectly accurate and 8-bit full is never requested by either of those renderers. If all that's true, I think it's probably fine to merge this now.

@ns6089

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Sounds fine by me, we can always point people to nightly builds of moonlight-qt if there are going to be complaints.

@cgutman I also saw shader code pop up in moonlight-ios discussion, but that might have been some fork.

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@ns6089@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

feat(video): use unified color conversion matrix generator - #4387

Merged
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
ns6089:unified_matrix
Nov 5, 2025
Merged

feat(video): use unified color conversion matrix generator#4387
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
ns6089:unified_matrix

Conversation

@ns6089

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Contributor

Description

Sunshine's side of changes discussed in moonlight-stream/moonlight-qt#1667
Probably shouldn't be merged until the next version of moonlight-qt is released, or at least it's been very close to release.
Hasn't been tested on Linux. Don't think it will break anything there, but can't give a 100% guarantee.

Screenshot

Issues Fixed or Closed

Roadmap Issues

Type of Change

  • feat: New feature (non-breaking change which adds functionality)
  • fix: Bug fix (non-breaking change which fixes an issue)
  • docs: Documentation only changes
  • style: Changes that do not affect the meaning of the code (white-space, formatting, missing semicolons, etc.)
  • refactor: Code change that neither fixes a bug nor adds a feature
  • perf: Code change that improves performance
  • test: Adding missing tests or correcting existing tests
  • build: Changes that affect the build system or external dependencies
  • ci: Changes to CI configuration files and scripts
  • chore: Other changes that don't modify src or test files
  • revert: Reverts a previous commit
  • BREAKING CHANGE: Introduces a breaking change (can be combined with any type above)

Checklist

  • Code follows the style guidelines of this project
  • Code has been self-reviewed
  • Code has been commented, particularly in hard-to-understand areas
  • Code docstring/documentation-blocks for new or existing methods/components have been added or updated
  • Unit tests have been added or updated for any new or modified functionality

AI Usage

  • None: No AI tools were used in creating this PR
  • Light: AI provided minor assistance (formatting, simple suggestions)
  • Moderate: AI helped with code generation or debugging specific parts
  • Heavy: AI generated most or all of the code changes

@codecov

codecovBot commented Nov 3, 2025

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Bundle Report

Bundle size has no change ✅

@codecov

codecovBot commented Nov 3, 2025

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Codecov Report

❌ Patch coverage is 0% with 9 lines in your changes missing coverage. Please review.
✅ Project coverage is 12.11%. Comparing base (eb72930) to head (73a62c7).
⚠️ Report is 100 commits behind head on master.

Files with missing linesPatch %Lines
src/video_colorspace.cpp0.00%4 Missing ⚠️
src/platform/windows/display_vram.cpp0.00%3 Missing ⚠️
src/platform/linux/graphics.cpp0.00%2 Missing ⚠️
Additional details and impacted files
@@ Coverage Diff @@## master #4387 +/- ##
==========================================
+ Coverage 12.09% 12.11% +0.01% 
==========================================
Files 87 87 Lines 17612 17595 -17 Branches 8097 8096 -1 ==========================================
Hits 2131 2131 + Misses 14579 14562 -17 
Partials 902 902 
FlagCoverage Δ
Linux-AppImage11.63% <0.00%> (+0.01%)⬆️
Windows-AMD6413.43% <0.00%> (+0.01%)⬆️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/linux/graphics.cpp2.24% <0.00%> (ø)
src/platform/windows/display_vram.cpp8.95% <0.00%> (ø)
src/video_colorspace.cpp27.58% <0.00%> (+4.50%)⬆️

@sonarqubecloud

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Quality Gate FailedQuality Gate failed

Failed conditions
4 New issues
4 New Code Smells (required ≤ 0)

See analysis details on SonarQube Cloud

Catch issues before they fail your Quality Gate with our IDE extension SonarQube for IDE

@cgutman

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IIUC, every client except Moonlight Qt and even all Qt renderers except D3D11VA and Metal are expecting the standard matrix which this PR generates (IOW, they are already broken today). Even those two renderers would only be problematic when streaming in 10-bit, since 8-bit limited is perfectly accurate and 8-bit full is never requested by either of those renderers. If all that's true, I think it's probably fine to merge this now.

@ns6089

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ContributorAuthor

Sounds fine by me, we can always point people to nightly builds of moonlight-qt if there are going to be complaints.

@cgutman I also saw shader code pop up in moonlight-ios discussion, but that might have been some fork.

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3 participants

@ns6089@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

feat(video): use unified color conversion matrix generator - #4387

Merged
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
ns6089:unified_matrix
Nov 5, 2025
Merged

feat(video): use unified color conversion matrix generator#4387
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
ns6089:unified_matrix

Conversation

@ns6089

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Contributor

Description

Sunshine's side of changes discussed in moonlight-stream/moonlight-qt#1667
Probably shouldn't be merged until the next version of moonlight-qt is released, or at least it's been very close to release.
Hasn't been tested on Linux. Don't think it will break anything there, but can't give a 100% guarantee.

Screenshot

Issues Fixed or Closed

Roadmap Issues

Type of Change

  • feat: New feature (non-breaking change which adds functionality)
  • fix: Bug fix (non-breaking change which fixes an issue)
  • docs: Documentation only changes
  • style: Changes that do not affect the meaning of the code (white-space, formatting, missing semicolons, etc.)
  • refactor: Code change that neither fixes a bug nor adds a feature
  • perf: Code change that improves performance
  • test: Adding missing tests or correcting existing tests
  • build: Changes that affect the build system or external dependencies
  • ci: Changes to CI configuration files and scripts
  • chore: Other changes that don't modify src or test files
  • revert: Reverts a previous commit
  • BREAKING CHANGE: Introduces a breaking change (can be combined with any type above)

Checklist

  • Code follows the style guidelines of this project
  • Code has been self-reviewed
  • Code has been commented, particularly in hard-to-understand areas
  • Code docstring/documentation-blocks for new or existing methods/components have been added or updated
  • Unit tests have been added or updated for any new or modified functionality

AI Usage

  • None: No AI tools were used in creating this PR
  • Light: AI provided minor assistance (formatting, simple suggestions)
  • Moderate: AI helped with code generation or debugging specific parts
  • Heavy: AI generated most or all of the code changes

@codecov

codecovBot commented Nov 3, 2025

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Bundle Report

Bundle size has no change ✅

@codecov

codecovBot commented Nov 3, 2025

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Codecov Report

❌ Patch coverage is 0% with 9 lines in your changes missing coverage. Please review.
✅ Project coverage is 12.11%. Comparing base (eb72930) to head (73a62c7).
⚠️ Report is 100 commits behind head on master.

Files with missing linesPatch %Lines
src/video_colorspace.cpp0.00%4 Missing ⚠️
src/platform/windows/display_vram.cpp0.00%3 Missing ⚠️
src/platform/linux/graphics.cpp0.00%2 Missing ⚠️
Additional details and impacted files
@@ Coverage Diff @@## master #4387 +/- ##
==========================================
+ Coverage 12.09% 12.11% +0.01% 
==========================================
Files 87 87 Lines 17612 17595 -17 Branches 8097 8096 -1 ==========================================
Hits 2131 2131 + Misses 14579 14562 -17 
Partials 902 902 
FlagCoverage Δ
Linux-AppImage11.63% <0.00%> (+0.01%)⬆️
Windows-AMD6413.43% <0.00%> (+0.01%)⬆️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/linux/graphics.cpp2.24% <0.00%> (ø)
src/platform/windows/display_vram.cpp8.95% <0.00%> (ø)
src/video_colorspace.cpp27.58% <0.00%> (+4.50%)⬆️

@sonarqubecloud

Copy link
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Quality Gate FailedQuality Gate failed

Failed conditions
4 New issues
4 New Code Smells (required ≤ 0)

See analysis details on SonarQube Cloud

Catch issues before they fail your Quality Gate with our IDE extension SonarQube for IDE

@cgutman

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Collaborator

IIUC, every client except Moonlight Qt and even all Qt renderers except D3D11VA and Metal are expecting the standard matrix which this PR generates (IOW, they are already broken today). Even those two renderers would only be problematic when streaming in 10-bit, since 8-bit limited is perfectly accurate and 8-bit full is never requested by either of those renderers. If all that's true, I think it's probably fine to merge this now.

@ns6089

Copy link
Copy Markdown
ContributorAuthor

Sounds fine by me, we can always point people to nightly builds of moonlight-qt if there are going to be complaints.

@cgutman I also saw shader code pop up in moonlight-ios discussion, but that might have been some fork.

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Labels

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Development

Successfully merging this pull request may close these issues.

3 participants

@ns6089@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

feat(video): use unified color conversion matrix generator - #4387

Merged
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
ns6089:unified_matrix
Nov 5, 2025
Merged

feat(video): use unified color conversion matrix generator#4387
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
ns6089:unified_matrix

Conversation

@ns6089

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Contributor

Description

Sunshine's side of changes discussed in moonlight-stream/moonlight-qt#1667
Probably shouldn't be merged until the next version of moonlight-qt is released, or at least it's been very close to release.
Hasn't been tested on Linux. Don't think it will break anything there, but can't give a 100% guarantee.

Screenshot

Issues Fixed or Closed

Roadmap Issues

Type of Change

  • feat: New feature (non-breaking change which adds functionality)
  • fix: Bug fix (non-breaking change which fixes an issue)
  • docs: Documentation only changes
  • style: Changes that do not affect the meaning of the code (white-space, formatting, missing semicolons, etc.)
  • refactor: Code change that neither fixes a bug nor adds a feature
  • perf: Code change that improves performance
  • test: Adding missing tests or correcting existing tests
  • build: Changes that affect the build system or external dependencies
  • ci: Changes to CI configuration files and scripts
  • chore: Other changes that don't modify src or test files
  • revert: Reverts a previous commit
  • BREAKING CHANGE: Introduces a breaking change (can be combined with any type above)

Checklist

  • Code follows the style guidelines of this project
  • Code has been self-reviewed
  • Code has been commented, particularly in hard-to-understand areas
  • Code docstring/documentation-blocks for new or existing methods/components have been added or updated
  • Unit tests have been added or updated for any new or modified functionality

AI Usage

  • None: No AI tools were used in creating this PR
  • Light: AI provided minor assistance (formatting, simple suggestions)
  • Moderate: AI helped with code generation or debugging specific parts
  • Heavy: AI generated most or all of the code changes

@codecov

codecovBot commented Nov 3, 2025

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Bundle Report

Bundle size has no change ✅

@codecov

codecovBot commented Nov 3, 2025

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Codecov Report

❌ Patch coverage is 0% with 9 lines in your changes missing coverage. Please review.
✅ Project coverage is 12.11%. Comparing base (eb72930) to head (73a62c7).
⚠️ Report is 100 commits behind head on master.

Files with missing linesPatch %Lines
src/video_colorspace.cpp0.00%4 Missing ⚠️
src/platform/windows/display_vram.cpp0.00%3 Missing ⚠️
src/platform/linux/graphics.cpp0.00%2 Missing ⚠️
Additional details and impacted files
@@ Coverage Diff @@## master #4387 +/- ##
==========================================
+ Coverage 12.09% 12.11% +0.01% 
==========================================
Files 87 87 Lines 17612 17595 -17 Branches 8097 8096 -1 ==========================================
Hits 2131 2131 + Misses 14579 14562 -17 
Partials 902 902 
FlagCoverage Δ
Linux-AppImage11.63% <0.00%> (+0.01%)⬆️
Windows-AMD6413.43% <0.00%> (+0.01%)⬆️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/linux/graphics.cpp2.24% <0.00%> (ø)
src/platform/windows/display_vram.cpp8.95% <0.00%> (ø)
src/video_colorspace.cpp27.58% <0.00%> (+4.50%)⬆️

@sonarqubecloud

Copy link
Copy Markdown

Quality Gate FailedQuality Gate failed

Failed conditions
4 New issues
4 New Code Smells (required ≤ 0)

See analysis details on SonarQube Cloud

Catch issues before they fail your Quality Gate with our IDE extension SonarQube for IDE

@cgutman

Copy link
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Collaborator

IIUC, every client except Moonlight Qt and even all Qt renderers except D3D11VA and Metal are expecting the standard matrix which this PR generates (IOW, they are already broken today). Even those two renderers would only be problematic when streaming in 10-bit, since 8-bit limited is perfectly accurate and 8-bit full is never requested by either of those renderers. If all that's true, I think it's probably fine to merge this now.

@ns6089

Copy link
Copy Markdown
ContributorAuthor

Sounds fine by me, we can always point people to nightly builds of moonlight-qt if there are going to be complaints.

@cgutman I also saw shader code pop up in moonlight-ios discussion, but that might have been some fork.

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@ns6089@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

feat(video): use unified color conversion matrix generator - #4387

Merged
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
ns6089:unified_matrix
Nov 5, 2025
Merged

feat(video): use unified color conversion matrix generator#4387
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
ns6089:unified_matrix

Conversation

@ns6089

Copy link
Copy Markdown
Contributor

Description

Sunshine's side of changes discussed in moonlight-stream/moonlight-qt#1667
Probably shouldn't be merged until the next version of moonlight-qt is released, or at least it's been very close to release.
Hasn't been tested on Linux. Don't think it will break anything there, but can't give a 100% guarantee.

Screenshot

Issues Fixed or Closed

Roadmap Issues

Type of Change

  • feat: New feature (non-breaking change which adds functionality)
  • fix: Bug fix (non-breaking change which fixes an issue)
  • docs: Documentation only changes
  • style: Changes that do not affect the meaning of the code (white-space, formatting, missing semicolons, etc.)
  • refactor: Code change that neither fixes a bug nor adds a feature
  • perf: Code change that improves performance
  • test: Adding missing tests or correcting existing tests
  • build: Changes that affect the build system or external dependencies
  • ci: Changes to CI configuration files and scripts
  • chore: Other changes that don't modify src or test files
  • revert: Reverts a previous commit
  • BREAKING CHANGE: Introduces a breaking change (can be combined with any type above)

Checklist

  • Code follows the style guidelines of this project
  • Code has been self-reviewed
  • Code has been commented, particularly in hard-to-understand areas
  • Code docstring/documentation-blocks for new or existing methods/components have been added or updated
  • Unit tests have been added or updated for any new or modified functionality

AI Usage

  • None: No AI tools were used in creating this PR
  • Light: AI provided minor assistance (formatting, simple suggestions)
  • Moderate: AI helped with code generation or debugging specific parts
  • Heavy: AI generated most or all of the code changes

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Codecov Report

❌ Patch coverage is 0% with 9 lines in your changes missing coverage. Please review.
✅ Project coverage is 12.11%. Comparing base (eb72930) to head (73a62c7).
⚠️ Report is 100 commits behind head on master.

Files with missing linesPatch %Lines
src/video_colorspace.cpp0.00%4 Missing ⚠️
src/platform/windows/display_vram.cpp0.00%3 Missing ⚠️
src/platform/linux/graphics.cpp0.00%2 Missing ⚠️
Additional details and impacted files
@@ Coverage Diff @@## master #4387 +/- ##
==========================================
+ Coverage 12.09% 12.11% +0.01% 
==========================================
Files 87 87 Lines 17612 17595 -17 Branches 8097 8096 -1 ==========================================
Hits 2131 2131 + Misses 14579 14562 -17 
Partials 902 902 
FlagCoverage Δ
Linux-AppImage11.63% <0.00%> (+0.01%)⬆️
Windows-AMD6413.43% <0.00%> (+0.01%)⬆️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/linux/graphics.cpp2.24% <0.00%> (ø)
src/platform/windows/display_vram.cpp8.95% <0.00%> (ø)
src/video_colorspace.cpp27.58% <0.00%> (+4.50%)⬆️

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Quality Gate FailedQuality Gate failed

Failed conditions
4 New issues
4 New Code Smells (required ≤ 0)

See analysis details on SonarQube Cloud

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@cgutman

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IIUC, every client except Moonlight Qt and even all Qt renderers except D3D11VA and Metal are expecting the standard matrix which this PR generates (IOW, they are already broken today). Even those two renderers would only be problematic when streaming in 10-bit, since 8-bit limited is perfectly accurate and 8-bit full is never requested by either of those renderers. If all that's true, I think it's probably fine to merge this now.

@ns6089

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Sounds fine by me, we can always point people to nightly builds of moonlight-qt if there are going to be complaints.

@cgutman I also saw shader code pop up in moonlight-ios discussion, but that might have been some fork.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

feat(video): use unified color conversion matrix generator - #4387

Merged
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
ns6089:unified_matrix
Nov 5, 2025
Merged

feat(video): use unified color conversion matrix generator#4387
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
ns6089:unified_matrix

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@ns6089

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Description

Sunshine's side of changes discussed in moonlight-stream/moonlight-qt#1667
Probably shouldn't be merged until the next version of moonlight-qt is released, or at least it's been very close to release.
Hasn't been tested on Linux. Don't think it will break anything there, but can't give a 100% guarantee.

Screenshot

Issues Fixed or Closed

Roadmap Issues

Type of Change

  • feat: New feature (non-breaking change which adds functionality)
  • fix: Bug fix (non-breaking change which fixes an issue)
  • docs: Documentation only changes
  • style: Changes that do not affect the meaning of the code (white-space, formatting, missing semicolons, etc.)
  • refactor: Code change that neither fixes a bug nor adds a feature
  • perf: Code change that improves performance
  • test: Adding missing tests or correcting existing tests
  • build: Changes that affect the build system or external dependencies
  • ci: Changes to CI configuration files and scripts
  • chore: Other changes that don't modify src or test files
  • revert: Reverts a previous commit
  • BREAKING CHANGE: Introduces a breaking change (can be combined with any type above)

Checklist

  • Code follows the style guidelines of this project
  • Code has been self-reviewed
  • Code has been commented, particularly in hard-to-understand areas
  • Code docstring/documentation-blocks for new or existing methods/components have been added or updated
  • Unit tests have been added or updated for any new or modified functionality

AI Usage

  • None: No AI tools were used in creating this PR
  • Light: AI provided minor assistance (formatting, simple suggestions)
  • Moderate: AI helped with code generation or debugging specific parts
  • Heavy: AI generated most or all of the code changes

@codecov

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Bundle Report

Bundle size has no change ✅

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Codecov Report

❌ Patch coverage is 0% with 9 lines in your changes missing coverage. Please review.
✅ Project coverage is 12.11%. Comparing base (eb72930) to head (73a62c7).
⚠️ Report is 100 commits behind head on master.

Files with missing linesPatch %Lines
src/video_colorspace.cpp0.00%4 Missing ⚠️
src/platform/windows/display_vram.cpp0.00%3 Missing ⚠️
src/platform/linux/graphics.cpp0.00%2 Missing ⚠️
Additional details and impacted files
@@ Coverage Diff @@## master #4387 +/- ##
==========================================
+ Coverage 12.09% 12.11% +0.01% 
==========================================
Files 87 87 Lines 17612 17595 -17 Branches 8097 8096 -1 ==========================================
Hits 2131 2131 + Misses 14579 14562 -17 
Partials 902 902 
FlagCoverage Δ
Linux-AppImage11.63% <0.00%> (+0.01%)⬆️
Windows-AMD6413.43% <0.00%> (+0.01%)⬆️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/linux/graphics.cpp2.24% <0.00%> (ø)
src/platform/windows/display_vram.cpp8.95% <0.00%> (ø)
src/video_colorspace.cpp27.58% <0.00%> (+4.50%)⬆️

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Quality Gate FailedQuality Gate failed

Failed conditions
4 New issues
4 New Code Smells (required ≤ 0)

See analysis details on SonarQube Cloud

Catch issues before they fail your Quality Gate with our IDE extension SonarQube for IDE

@cgutman

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IIUC, every client except Moonlight Qt and even all Qt renderers except D3D11VA and Metal are expecting the standard matrix which this PR generates (IOW, they are already broken today). Even those two renderers would only be problematic when streaming in 10-bit, since 8-bit limited is perfectly accurate and 8-bit full is never requested by either of those renderers. If all that's true, I think it's probably fine to merge this now.

@ns6089

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Sounds fine by me, we can always point people to nightly builds of moonlight-qt if there are going to be complaints.

@cgutman I also saw shader code pop up in moonlight-ios discussion, but that might have been some fork.

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@ns6089@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

feat(video): use unified color conversion matrix generator - #4387

Merged
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
ns6089:unified_matrix
Nov 5, 2025
Merged

feat(video): use unified color conversion matrix generator#4387
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
ns6089:unified_matrix

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@ns6089

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Contributor

Description

Sunshine's side of changes discussed in moonlight-stream/moonlight-qt#1667
Probably shouldn't be merged until the next version of moonlight-qt is released, or at least it's been very close to release.
Hasn't been tested on Linux. Don't think it will break anything there, but can't give a 100% guarantee.

Screenshot

Issues Fixed or Closed

Roadmap Issues

Type of Change

  • feat: New feature (non-breaking change which adds functionality)
  • fix: Bug fix (non-breaking change which fixes an issue)
  • docs: Documentation only changes
  • style: Changes that do not affect the meaning of the code (white-space, formatting, missing semicolons, etc.)
  • refactor: Code change that neither fixes a bug nor adds a feature
  • perf: Code change that improves performance
  • test: Adding missing tests or correcting existing tests
  • build: Changes that affect the build system or external dependencies
  • ci: Changes to CI configuration files and scripts
  • chore: Other changes that don't modify src or test files
  • revert: Reverts a previous commit
  • BREAKING CHANGE: Introduces a breaking change (can be combined with any type above)

Checklist

  • Code follows the style guidelines of this project
  • Code has been self-reviewed
  • Code has been commented, particularly in hard-to-understand areas
  • Code docstring/documentation-blocks for new or existing methods/components have been added or updated
  • Unit tests have been added or updated for any new or modified functionality

AI Usage

  • None: No AI tools were used in creating this PR
  • Light: AI provided minor assistance (formatting, simple suggestions)
  • Moderate: AI helped with code generation or debugging specific parts
  • Heavy: AI generated most or all of the code changes

@codecov

codecovBot commented Nov 3, 2025

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Bundle Report

Bundle size has no change ✅

@codecov

codecovBot commented Nov 3, 2025

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Codecov Report

❌ Patch coverage is 0% with 9 lines in your changes missing coverage. Please review.
✅ Project coverage is 12.11%. Comparing base (eb72930) to head (73a62c7).
⚠️ Report is 100 commits behind head on master.

Files with missing linesPatch %Lines
src/video_colorspace.cpp0.00%4 Missing ⚠️
src/platform/windows/display_vram.cpp0.00%3 Missing ⚠️
src/platform/linux/graphics.cpp0.00%2 Missing ⚠️
Additional details and impacted files
@@ Coverage Diff @@## master #4387 +/- ##
==========================================
+ Coverage 12.09% 12.11% +0.01% 
==========================================
Files 87 87 Lines 17612 17595 -17 Branches 8097 8096 -1 ==========================================
Hits 2131 2131 + Misses 14579 14562 -17 
Partials 902 902 
FlagCoverage Δ
Linux-AppImage11.63% <0.00%> (+0.01%)⬆️
Windows-AMD6413.43% <0.00%> (+0.01%)⬆️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/linux/graphics.cpp2.24% <0.00%> (ø)
src/platform/windows/display_vram.cpp8.95% <0.00%> (ø)
src/video_colorspace.cpp27.58% <0.00%> (+4.50%)⬆️

@sonarqubecloud

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Quality Gate FailedQuality Gate failed

Failed conditions
4 New issues
4 New Code Smells (required ≤ 0)

See analysis details on SonarQube Cloud

Catch issues before they fail your Quality Gate with our IDE extension SonarQube for IDE

@cgutman

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Collaborator

IIUC, every client except Moonlight Qt and even all Qt renderers except D3D11VA and Metal are expecting the standard matrix which this PR generates (IOW, they are already broken today). Even those two renderers would only be problematic when streaming in 10-bit, since 8-bit limited is perfectly accurate and 8-bit full is never requested by either of those renderers. If all that's true, I think it's probably fine to merge this now.

@ns6089

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ContributorAuthor

Sounds fine by me, we can always point people to nightly builds of moonlight-qt if there are going to be complaints.

@cgutman I also saw shader code pop up in moonlight-ios discussion, but that might have been some fork.

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Labels

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Development

Successfully merging this pull request may close these issues.

3 participants

@ns6089@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

feat(video): use unified color conversion matrix generator - #4387

Merged
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
ns6089:unified_matrix
Nov 5, 2025
Merged

feat(video): use unified color conversion matrix generator#4387
ReenigneArcher merged 1 commit into
LizardByte:masterfrom
ns6089:unified_matrix

Conversation

@ns6089

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Contributor

Description

Sunshine's side of changes discussed in moonlight-stream/moonlight-qt#1667
Probably shouldn't be merged until the next version of moonlight-qt is released, or at least it's been very close to release.
Hasn't been tested on Linux. Don't think it will break anything there, but can't give a 100% guarantee.

Screenshot

Issues Fixed or Closed

Roadmap Issues

Type of Change

  • feat: New feature (non-breaking change which adds functionality)
  • fix: Bug fix (non-breaking change which fixes an issue)
  • docs: Documentation only changes
  • style: Changes that do not affect the meaning of the code (white-space, formatting, missing semicolons, etc.)
  • refactor: Code change that neither fixes a bug nor adds a feature
  • perf: Code change that improves performance
  • test: Adding missing tests or correcting existing tests
  • build: Changes that affect the build system or external dependencies
  • ci: Changes to CI configuration files and scripts
  • chore: Other changes that don't modify src or test files
  • revert: Reverts a previous commit
  • BREAKING CHANGE: Introduces a breaking change (can be combined with any type above)

Checklist

  • Code follows the style guidelines of this project
  • Code has been self-reviewed
  • Code has been commented, particularly in hard-to-understand areas
  • Code docstring/documentation-blocks for new or existing methods/components have been added or updated
  • Unit tests have been added or updated for any new or modified functionality

AI Usage

  • None: No AI tools were used in creating this PR
  • Light: AI provided minor assistance (formatting, simple suggestions)
  • Moderate: AI helped with code generation or debugging specific parts
  • Heavy: AI generated most or all of the code changes

@codecov

codecovBot commented Nov 3, 2025

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Bundle Report

Bundle size has no change ✅

@codecov

codecovBot commented Nov 3, 2025

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Codecov Report

❌ Patch coverage is 0% with 9 lines in your changes missing coverage. Please review.
✅ Project coverage is 12.11%. Comparing base (eb72930) to head (73a62c7).
⚠️ Report is 100 commits behind head on master.

Files with missing linesPatch %Lines
src/video_colorspace.cpp0.00%4 Missing ⚠️
src/platform/windows/display_vram.cpp0.00%3 Missing ⚠️
src/platform/linux/graphics.cpp0.00%2 Missing ⚠️
Additional details and impacted files
@@ Coverage Diff @@## master #4387 +/- ##
==========================================
+ Coverage 12.09% 12.11% +0.01% 
==========================================
Files 87 87 Lines 17612 17595 -17 Branches 8097 8096 -1 ==========================================
Hits 2131 2131 + Misses 14579 14562 -17 
Partials 902 902 
FlagCoverage Δ
Linux-AppImage11.63% <0.00%> (+0.01%)⬆️
Windows-AMD6413.43% <0.00%> (+0.01%)⬆️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/platform/linux/graphics.cpp2.24% <0.00%> (ø)
src/platform/windows/display_vram.cpp8.95% <0.00%> (ø)
src/video_colorspace.cpp27.58% <0.00%> (+4.50%)⬆️

@sonarqubecloud

Copy link
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Quality Gate FailedQuality Gate failed

Failed conditions
4 New issues
4 New Code Smells (required ≤ 0)

See analysis details on SonarQube Cloud

Catch issues before they fail your Quality Gate with our IDE extension SonarQube for IDE

@cgutman

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Collaborator

IIUC, every client except Moonlight Qt and even all Qt renderers except D3D11VA and Metal are expecting the standard matrix which this PR generates (IOW, they are already broken today). Even those two renderers would only be problematic when streaming in 10-bit, since 8-bit limited is perfectly accurate and 8-bit full is never requested by either of those renderers. If all that's true, I think it's probably fine to merge this now.

@ns6089

Copy link
Copy Markdown
ContributorAuthor

Sounds fine by me, we can always point people to nightly builds of moonlight-qt if there are going to be complaints.

@cgutman I also saw shader code pop up in moonlight-ios discussion, but that might have been some fork.

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Projects

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Development

Successfully merging this pull request may close these issues.

3 participants

@ns6089@cgutman@ReenigneArcher