Fix pixel pitch handling for DXGI_FORMAT_R16G16B16A16_FLOAT - #605

Merged
ReenigneArcher merged 1 commit into
LizardByte:nightlyfrom
cgutman:fix_float_pitch
Dec 23, 2022
Merged

Fix pixel pitch handling for DXGI_FORMAT_R16G16B16A16_FLOAT#605
ReenigneArcher merged 1 commit into
LizardByte:nightlyfrom
cgutman:fix_float_pitch

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@cgutman

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Description

Pixel pitch was being calculated incorrectly for DXGI_FORMAT_R16G16B16A16_FLOAT (which is a 64-bit format), so our buffers weren't large enough to contain the full image. Additionally, display_vram_t::dummy_img() had a subtle bug where it was using int[] as the data buffer type (which is 4 bytes per element) instead of using uint8_t[] and the actual pixel_pitch value.

The combination of these would cause the display driver to read out of bounds inside CreateTexture2D() when attempting to populate the dummy texture during initialization if HDR was enabled in Windows.

With this change, Sunshine can now initialize without crashing on systems with HDR enabled. For semi-usable streaming, we also need #522 merged.

Screenshot

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@ReenigneArcher
ReenigneArcher merged commit 1e037db into LizardByte:nightlyDec 23, 2022
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Dec 27, 2022
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@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Fix pixel pitch handling for DXGI_FORMAT_R16G16B16A16_FLOAT - #605

Merged
ReenigneArcher merged 1 commit into
LizardByte:nightlyfrom
cgutman:fix_float_pitch
Dec 23, 2022
Merged

Fix pixel pitch handling for DXGI_FORMAT_R16G16B16A16_FLOAT#605
ReenigneArcher merged 1 commit into
LizardByte:nightlyfrom
cgutman:fix_float_pitch

Conversation

@cgutman

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Description

Pixel pitch was being calculated incorrectly for DXGI_FORMAT_R16G16B16A16_FLOAT (which is a 64-bit format), so our buffers weren't large enough to contain the full image. Additionally, display_vram_t::dummy_img() had a subtle bug where it was using int[] as the data buffer type (which is 4 bytes per element) instead of using uint8_t[] and the actual pixel_pitch value.

The combination of these would cause the display driver to read out of bounds inside CreateTexture2D() when attempting to populate the dummy texture during initialization if HDR was enabled in Windows.

With this change, Sunshine can now initialize without crashing on systems with HDR enabled. For semi-usable streaming, we also need #522 merged.

Screenshot

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@ReenigneArcher
ReenigneArcher merged commit 1e037db into LizardByte:nightlyDec 23, 2022
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Dec 27, 2022
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2 participants

@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix pixel pitch handling for DXGI_FORMAT_R16G16B16A16_FLOAT - #605

Merged
ReenigneArcher merged 1 commit into
LizardByte:nightlyfrom
cgutman:fix_float_pitch
Dec 23, 2022
Merged

Fix pixel pitch handling for DXGI_FORMAT_R16G16B16A16_FLOAT#605
ReenigneArcher merged 1 commit into
LizardByte:nightlyfrom
cgutman:fix_float_pitch

Conversation

@cgutman

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Description

Pixel pitch was being calculated incorrectly for DXGI_FORMAT_R16G16B16A16_FLOAT (which is a 64-bit format), so our buffers weren't large enough to contain the full image. Additionally, display_vram_t::dummy_img() had a subtle bug where it was using int[] as the data buffer type (which is 4 bytes per element) instead of using uint8_t[] and the actual pixel_pitch value.

The combination of these would cause the display driver to read out of bounds inside CreateTexture2D() when attempting to populate the dummy texture during initialization if HDR was enabled in Windows.

With this change, Sunshine can now initialize without crashing on systems with HDR enabled. For semi-usable streaming, we also need #522 merged.

Screenshot

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@ReenigneArcher
ReenigneArcher merged commit 1e037db into LizardByte:nightlyDec 23, 2022
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Dec 27, 2022
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2 participants

@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix pixel pitch handling for DXGI_FORMAT_R16G16B16A16_FLOAT - #605

Merged
ReenigneArcher merged 1 commit into
LizardByte:nightlyfrom
cgutman:fix_float_pitch
Dec 23, 2022
Merged

Fix pixel pitch handling for DXGI_FORMAT_R16G16B16A16_FLOAT#605
ReenigneArcher merged 1 commit into
LizardByte:nightlyfrom
cgutman:fix_float_pitch

Conversation

@cgutman

Copy link
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Collaborator

Description

Pixel pitch was being calculated incorrectly for DXGI_FORMAT_R16G16B16A16_FLOAT (which is a 64-bit format), so our buffers weren't large enough to contain the full image. Additionally, display_vram_t::dummy_img() had a subtle bug where it was using int[] as the data buffer type (which is 4 bytes per element) instead of using uint8_t[] and the actual pixel_pitch value.

The combination of these would cause the display driver to read out of bounds inside CreateTexture2D() when attempting to populate the dummy texture during initialization if HDR was enabled in Windows.

With this change, Sunshine can now initialize without crashing on systems with HDR enabled. For semi-usable streaming, we also need #522 merged.

Screenshot

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@ReenigneArcher
ReenigneArcher merged commit 1e037db into LizardByte:nightlyDec 23, 2022
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Dec 27, 2022
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Status: Done

Development

Successfully merging this pull request may close these issues.

2 participants

@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Fix pixel pitch handling for DXGI_FORMAT_R16G16B16A16_FLOAT - #605

Merged
ReenigneArcher merged 1 commit into
LizardByte:nightlyfrom
cgutman:fix_float_pitch
Dec 23, 2022
Merged

Fix pixel pitch handling for DXGI_FORMAT_R16G16B16A16_FLOAT#605
ReenigneArcher merged 1 commit into
LizardByte:nightlyfrom
cgutman:fix_float_pitch

Conversation

@cgutman

Copy link
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Collaborator

Description

Pixel pitch was being calculated incorrectly for DXGI_FORMAT_R16G16B16A16_FLOAT (which is a 64-bit format), so our buffers weren't large enough to contain the full image. Additionally, display_vram_t::dummy_img() had a subtle bug where it was using int[] as the data buffer type (which is 4 bytes per element) instead of using uint8_t[] and the actual pixel_pitch value.

The combination of these would cause the display driver to read out of bounds inside CreateTexture2D() when attempting to populate the dummy texture during initialization if HDR was enabled in Windows.

With this change, Sunshine can now initialize without crashing on systems with HDR enabled. For semi-usable streaming, we also need #522 merged.

Screenshot

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@ReenigneArcher
ReenigneArcher merged commit 1e037db into LizardByte:nightlyDec 23, 2022
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Dec 27, 2022
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Projects

No open projects
Status: Done

Development

Successfully merging this pull request may close these issues.

2 participants

@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix pixel pitch handling for DXGI_FORMAT_R16G16B16A16_FLOAT - #605

Merged
ReenigneArcher merged 1 commit into
LizardByte:nightlyfrom
cgutman:fix_float_pitch
Dec 23, 2022
Merged

Fix pixel pitch handling for DXGI_FORMAT_R16G16B16A16_FLOAT#605
ReenigneArcher merged 1 commit into
LizardByte:nightlyfrom
cgutman:fix_float_pitch

Conversation

@cgutman

Copy link
Copy Markdown
Collaborator

Description

Pixel pitch was being calculated incorrectly for DXGI_FORMAT_R16G16B16A16_FLOAT (which is a 64-bit format), so our buffers weren't large enough to contain the full image. Additionally, display_vram_t::dummy_img() had a subtle bug where it was using int[] as the data buffer type (which is 4 bytes per element) instead of using uint8_t[] and the actual pixel_pitch value.

The combination of these would cause the display driver to read out of bounds inside CreateTexture2D() when attempting to populate the dummy texture during initialization if HDR was enabled in Windows.

With this change, Sunshine can now initialize without crashing on systems with HDR enabled. For semi-usable streaming, we also need #522 merged.

Screenshot

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@ReenigneArcher
ReenigneArcher merged commit 1e037db into LizardByte:nightlyDec 23, 2022
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Dec 27, 2022
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Projects

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Status: Done

Development

Successfully merging this pull request may close these issues.

2 participants

@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix pixel pitch handling for DXGI_FORMAT_R16G16B16A16_FLOAT - #605

Merged
ReenigneArcher merged 1 commit into
LizardByte:nightlyfrom
cgutman:fix_float_pitch
Dec 23, 2022
Merged

Fix pixel pitch handling for DXGI_FORMAT_R16G16B16A16_FLOAT#605
ReenigneArcher merged 1 commit into
LizardByte:nightlyfrom
cgutman:fix_float_pitch

Conversation

@cgutman

Copy link
Copy Markdown
Collaborator

Description

Pixel pitch was being calculated incorrectly for DXGI_FORMAT_R16G16B16A16_FLOAT (which is a 64-bit format), so our buffers weren't large enough to contain the full image. Additionally, display_vram_t::dummy_img() had a subtle bug where it was using int[] as the data buffer type (which is 4 bytes per element) instead of using uint8_t[] and the actual pixel_pitch value.

The combination of these would cause the display driver to read out of bounds inside CreateTexture2D() when attempting to populate the dummy texture during initialization if HDR was enabled in Windows.

With this change, Sunshine can now initialize without crashing on systems with HDR enabled. For semi-usable streaming, we also need #522 merged.

Screenshot

Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@ReenigneArcher
ReenigneArcher merged commit 1e037db into LizardByte:nightlyDec 23, 2022
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Dec 27, 2022
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Status: Done

Development

Successfully merging this pull request may close these issues.

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@cgutman@ReenigneArcher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Fix pixel pitch handling for DXGI_FORMAT_R16G16B16A16_FLOAT - #605

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ReenigneArcher merged 1 commit into
LizardByte:nightlyfrom
cgutman:fix_float_pitch
Dec 23, 2022
Merged

Fix pixel pitch handling for DXGI_FORMAT_R16G16B16A16_FLOAT#605
ReenigneArcher merged 1 commit into
LizardByte:nightlyfrom
cgutman:fix_float_pitch

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Description

Pixel pitch was being calculated incorrectly for DXGI_FORMAT_R16G16B16A16_FLOAT (which is a 64-bit format), so our buffers weren't large enough to contain the full image. Additionally, display_vram_t::dummy_img() had a subtle bug where it was using int[] as the data buffer type (which is 4 bytes per element) instead of using uint8_t[] and the actual pixel_pitch value.

The combination of these would cause the display driver to read out of bounds inside CreateTexture2D() when attempting to populate the dummy texture during initialization if HDR was enabled in Windows.

With this change, Sunshine can now initialize without crashing on systems with HDR enabled. For semi-usable streaming, we also need #522 merged.

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Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@ReenigneArcher
ReenigneArcher merged commit 1e037db into LizardByte:nightlyDec 23, 2022
KuleRucket pushed a commit to KuleRucket/Sunshine that referenced this pull request Dec 27, 2022
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2 participants

@cgutman@ReenigneArcher