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8 changes: 8 additions & 0 deletions src/windows/include/displaydevice/windows/windisplaydevice.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -19,6 +19,14 @@ namespace display_device {
*/
explicit WinDisplayDevice(std::shared_ptr<WinApiLayerInterface> w_api);

/** For details @see WinDisplayDeviceInterface::isApiAccessAvailable */
[[nodiscard]] bool
isApiAccessAvailable() const override;

/** For details @see WinDisplayDeviceInterface::getDisplayName */
[[nodiscard]] std::string
getDisplayName(const std::string &device_id) const override;

/** For details @see WinDisplayDeviceInterface::getCurrentTopology */
[[nodiscard]] ActiveTopology
getCurrentTopology() const override;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -17,6 +17,35 @@ namespace display_device {
*/
virtual ~WinDisplayDeviceInterface() = default;

/**
* @brief Check if the API for changing display settings is accessible.
* @returns True if display settings can be changed, false otherwise.
*
* EXAMPLES:
* ```cpp
* const WinDisplayDeviceInterface* iface = getIface(...);
* const bool have_access { iface->isApiAccessAvailable() };
* ```
*/
[[nodiscard]] virtual bool
isApiAccessAvailable() const = 0;

/**
* @brief Get display name associated with the device.
* @param device_id A device to get display name for.
* @returns A display name for the device, or an empty string if the device is inactive or not found.
* Empty string can also be returned if an error has occurred.
*
* EXAMPLES:
* ```cpp
* const std::string device_name { "MY_DEVICE_ID" };
* const WinDisplayDeviceInterface* iface = getIface(...);
* const std::string display_name = iface->getDisplayName(device_id);
* ```
*/
[[nodiscard]] virtual std::string
getDisplayName(const std::string &device_id) const = 0;

/**
* @brief Get the active (current) topology.
* @returns A list representing the current topology.
Expand Down
51 changes: 51 additions & 0 deletions src/windows/windisplaydevicegeneral.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -4,11 +4,62 @@
// system includes
#include <stdexcept>

// local includes
#include "displaydevice/logging.h"
#include "displaydevice/windows/winapiutils.h"

namespace display_device {
WinDisplayDevice::WinDisplayDevice(std::shared_ptr<WinApiLayerInterface> w_api):
m_w_api { std::move(w_api) } {
if (!m_w_api) {
throw std::logic_error { "Nullptr provided for WinApiLayerInterface in WinDisplayDevice!" };
}
}

bool
WinDisplayDevice::isApiAccessAvailable() const {
const auto display_data { m_w_api->queryDisplayConfig(QueryType::All) };
if (!display_data) {
DD_LOG(debug) << "WinDisplayDevice::isApiAccessAvailable failed while querying display data.";
return false;
}

// Here we are supplying the retrieved display data back to SetDisplayConfig (with VALIDATE flag only, so that we make no actual changes).
// Unless something is really broken on Windows, this call should never fail under normal circumstances - the configuration is 100% correct, since it was
// provided by Windows.
const UINT32 flags { SDC_VALIDATE | SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_VIRTUAL_MODE_AWARE };
const LONG result { m_w_api->setDisplayConfig(display_data->m_paths, display_data->m_modes, flags) };

DD_LOG(debug) << "WinDisplayDevice::isApiAccessAvailable result: " << m_w_api->getErrorString(result);
return result == ERROR_SUCCESS;
}

std::string
WinDisplayDevice::getDisplayName(const std::string &device_id) const {
if (device_id.empty()) {
// Valid return, no error
return {};
}

const auto display_data { m_w_api->queryDisplayConfig(QueryType::Active) };
if (!display_data) {
// Error already logged
return {};
}

const auto path { win_utils::getActivePath(*m_w_api, device_id, display_data->m_paths) };
if (!path) {
// Debug level, because inactive device is valid case for this function
DD_LOG(debug) << "Failed to find device for " << device_id << "!";
return {};
}

const auto display_name { m_w_api->getDisplayName(*path) };
if (display_name.empty()) {
// Theoretically possible due to some race condition in the OS...
DD_LOG(error) << "Device " << device_id << " has no display name assigned.";
}

return display_name;
}
} // namespace display_device
146 changes: 141 additions & 5 deletions tests/unit/windows/test_windisplaydevicegeneral.cpp
Original file line numberDiff line numberDiff line change
@@ -1,19 +1,155 @@
// system includes
#include <gmock/gmock.h>

// local includes
#include "displaydevice/windows/winapilayer.h"
#include "displaydevice/windows/winapiutils.h"
#include "displaydevice/windows/windisplaydevice.h"
#include "fixtures.h"
#include "utils/comparison.h"
#include "utils/mockwinapilayer.h"

namespace {
// Convenience keywords for GMock
using ::testing::_;
using ::testing::HasSubstr;
using ::testing::Return;
using ::testing::StrictMock;

// Test fixture(s) for this file
class WinDisplayDeviceGeneral: public BaseTest {
public:
std::shared_ptr<display_device::WinApiLayer> m_layer { std::make_shared<display_device::WinApiLayer>() };
display_device::WinDisplayDevice m_win_dd { m_layer };
};

class WinDisplayDeviceGeneralMocked: public BaseTest {
public:
std::shared_ptr<StrictMock<display_device::MockWinApiLayer>> m_layer { std::make_shared<StrictMock<display_device::MockWinApiLayer>>() };
display_device::WinDisplayDevice m_win_dd { m_layer };
};

// Specialized TEST macro(s) for this test file
#define TEST_S(...) DD_MAKE_TEST(TEST, WinDisplayDeviceGeneral, __VA_ARGS__)
#define TEST_F_S(...) DD_MAKE_TEST(TEST_F, WinDisplayDeviceGeneral, __VA_ARGS__)
#define TEST_F_S_MOCKED(...) DD_MAKE_TEST(TEST_F, WinDisplayDeviceGeneralMocked, __VA_ARGS__)

// Additional convenience global const(s)
const UINT32 FLAGS { SDC_VALIDATE | SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_VIRTUAL_MODE_AWARE };
} // namespace

TEST_S(NullptrLayerProvided) {
TEST_F_S(NullptrLayerProvided) {
EXPECT_THAT([]() { const auto win_dd { display_device::WinDisplayDevice { nullptr } }; },
ThrowsMessage<std::logic_error>(HasSubstr("Nullptr provided for WinApiLayerInterface in WinDisplayDevice!")));
}

TEST_F_S(IsApiAccessAvailable) {
// There is no real way to make it return false without logging out or do something complicated :/
EXPECT_TRUE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, setDisplayConfig(ut_consts::PAM_3_ACTIVE->m_paths, ut_consts::PAM_3_ACTIVE->m_modes, FLAGS))
.Times(1)
.WillOnce(Return(ERROR_SUCCESS));
EXPECT_CALL(*m_layer, getErrorString(ERROR_SUCCESS))
.Times(1)
.WillRepeatedly(Return("ErrorDesc"));

EXPECT_TRUE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable, FailedToGetDisplayData) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_NULL));

EXPECT_FALSE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable, FailedToSetDisplayConfig) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, setDisplayConfig(ut_consts::PAM_3_ACTIVE->m_paths, ut_consts::PAM_3_ACTIVE->m_modes, FLAGS))
.Times(1)
.WillOnce(Return(ERROR_ACCESS_DENIED));
EXPECT_CALL(*m_layer, getErrorString(ERROR_ACCESS_DENIED))
.Times(1)
.WillRepeatedly(Return("ErrorDesc"));

EXPECT_FALSE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S(GetDisplayName) {
const auto all_devices { m_layer->queryDisplayConfig(display_device::QueryType::All) };
ASSERT_TRUE(all_devices);

for (const auto &path : all_devices->m_paths) {
const auto device_id { m_layer->getDeviceId(path) };
const auto display_name { m_win_dd.getDisplayName(device_id) };
const auto active_path { display_device::win_utils::getActivePath(*m_layer, device_id, all_devices->m_paths) };

if (&path == active_path) {
EXPECT_EQ(display_name, m_layer->getDisplayName(path));
}
else {
EXPECT_EQ(display_name, active_path ? m_layer->getDisplayName(*active_path) : std::string {});
}
}
}

TEST_F_S_MOCKED(GetDisplayName) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, getMonitorDevicePath(_))
.Times(1)
.WillOnce(Return("PathX"));
EXPECT_CALL(*m_layer, getDeviceId(_))
.Times(1)
.WillOnce(Return("DeviceId1"));
EXPECT_CALL(*m_layer, getDisplayName(_))
.Times(2)
.WillOnce(Return("DisplayName1"))
.WillOnce(Return("DisplayName1"));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), "DisplayName1");
}

TEST_F_S_MOCKED(GetDisplayName, EmptyDeviceId) {
EXPECT_EQ(m_win_dd.getDisplayName(""), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, FailedToGetDisplayData) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_NULL));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, FailedToGetActivePath) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_EMPTY));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, EmptyDisplayName) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, getMonitorDevicePath(_))
.Times(1)
.WillOnce(Return("PathX"));
EXPECT_CALL(*m_layer, getDeviceId(_))
.Times(1)
.WillOnce(Return("DeviceId1"));
EXPECT_CALL(*m_layer, getDisplayName(_))
.Times(2)
.WillOnce(Return("DisplayName1"))
.WillOnce(Return(""));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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8 changes: 8 additions & 0 deletions src/windows/include/displaydevice/windows/windisplaydevice.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -19,6 +19,14 @@ namespace display_device {
*/
explicit WinDisplayDevice(std::shared_ptr<WinApiLayerInterface> w_api);

/** For details @see WinDisplayDeviceInterface::isApiAccessAvailable */
[[nodiscard]] bool
isApiAccessAvailable() const override;

/** For details @see WinDisplayDeviceInterface::getDisplayName */
[[nodiscard]] std::string
getDisplayName(const std::string &device_id) const override;

/** For details @see WinDisplayDeviceInterface::getCurrentTopology */
[[nodiscard]] ActiveTopology
getCurrentTopology() const override;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -17,6 +17,35 @@ namespace display_device {
*/
virtual ~WinDisplayDeviceInterface() = default;

/**
* @brief Check if the API for changing display settings is accessible.
* @returns True if display settings can be changed, false otherwise.
*
* EXAMPLES:
* ```cpp
* const WinDisplayDeviceInterface* iface = getIface(...);
* const bool have_access { iface->isApiAccessAvailable() };
* ```
*/
[[nodiscard]] virtual bool
isApiAccessAvailable() const = 0;

/**
* @brief Get display name associated with the device.
* @param device_id A device to get display name for.
* @returns A display name for the device, or an empty string if the device is inactive or not found.
* Empty string can also be returned if an error has occurred.
*
* EXAMPLES:
* ```cpp
* const std::string device_name { "MY_DEVICE_ID" };
* const WinDisplayDeviceInterface* iface = getIface(...);
* const std::string display_name = iface->getDisplayName(device_id);
* ```
*/
[[nodiscard]] virtual std::string
getDisplayName(const std::string &device_id) const = 0;

/**
* @brief Get the active (current) topology.
* @returns A list representing the current topology.
Expand Down
51 changes: 51 additions & 0 deletions src/windows/windisplaydevicegeneral.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -4,11 +4,62 @@
// system includes
#include <stdexcept>

// local includes
#include "displaydevice/logging.h"
#include "displaydevice/windows/winapiutils.h"

namespace display_device {
WinDisplayDevice::WinDisplayDevice(std::shared_ptr<WinApiLayerInterface> w_api):
m_w_api { std::move(w_api) } {
if (!m_w_api) {
throw std::logic_error { "Nullptr provided for WinApiLayerInterface in WinDisplayDevice!" };
}
}

bool
WinDisplayDevice::isApiAccessAvailable() const {
const auto display_data { m_w_api->queryDisplayConfig(QueryType::All) };
if (!display_data) {
DD_LOG(debug) << "WinDisplayDevice::isApiAccessAvailable failed while querying display data.";
return false;
}

// Here we are supplying the retrieved display data back to SetDisplayConfig (with VALIDATE flag only, so that we make no actual changes).
// Unless something is really broken on Windows, this call should never fail under normal circumstances - the configuration is 100% correct, since it was
// provided by Windows.
const UINT32 flags { SDC_VALIDATE | SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_VIRTUAL_MODE_AWARE };
const LONG result { m_w_api->setDisplayConfig(display_data->m_paths, display_data->m_modes, flags) };

DD_LOG(debug) << "WinDisplayDevice::isApiAccessAvailable result: " << m_w_api->getErrorString(result);
return result == ERROR_SUCCESS;
}

std::string
WinDisplayDevice::getDisplayName(const std::string &device_id) const {
if (device_id.empty()) {
// Valid return, no error
return {};
}

const auto display_data { m_w_api->queryDisplayConfig(QueryType::Active) };
if (!display_data) {
// Error already logged
return {};
}

const auto path { win_utils::getActivePath(*m_w_api, device_id, display_data->m_paths) };
if (!path) {
// Debug level, because inactive device is valid case for this function
DD_LOG(debug) << "Failed to find device for " << device_id << "!";
return {};
}

const auto display_name { m_w_api->getDisplayName(*path) };
if (display_name.empty()) {
// Theoretically possible due to some race condition in the OS...
DD_LOG(error) << "Device " << device_id << " has no display name assigned.";
}

return display_name;
}
} // namespace display_device
146 changes: 141 additions & 5 deletions tests/unit/windows/test_windisplaydevicegeneral.cpp
Original file line numberDiff line numberDiff line change
@@ -1,19 +1,155 @@
// system includes
#include <gmock/gmock.h>

// local includes
#include "displaydevice/windows/winapilayer.h"
#include "displaydevice/windows/winapiutils.h"
#include "displaydevice/windows/windisplaydevice.h"
#include "fixtures.h"
#include "utils/comparison.h"
#include "utils/mockwinapilayer.h"

namespace {
// Convenience keywords for GMock
using ::testing::_;
using ::testing::HasSubstr;
using ::testing::Return;
using ::testing::StrictMock;

// Test fixture(s) for this file
class WinDisplayDeviceGeneral: public BaseTest {
public:
std::shared_ptr<display_device::WinApiLayer> m_layer { std::make_shared<display_device::WinApiLayer>() };
display_device::WinDisplayDevice m_win_dd { m_layer };
};

class WinDisplayDeviceGeneralMocked: public BaseTest {
public:
std::shared_ptr<StrictMock<display_device::MockWinApiLayer>> m_layer { std::make_shared<StrictMock<display_device::MockWinApiLayer>>() };
display_device::WinDisplayDevice m_win_dd { m_layer };
};

// Specialized TEST macro(s) for this test file
#define TEST_S(...) DD_MAKE_TEST(TEST, WinDisplayDeviceGeneral, __VA_ARGS__)
#define TEST_F_S(...) DD_MAKE_TEST(TEST_F, WinDisplayDeviceGeneral, __VA_ARGS__)
#define TEST_F_S_MOCKED(...) DD_MAKE_TEST(TEST_F, WinDisplayDeviceGeneralMocked, __VA_ARGS__)

// Additional convenience global const(s)
const UINT32 FLAGS { SDC_VALIDATE | SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_VIRTUAL_MODE_AWARE };
} // namespace

TEST_S(NullptrLayerProvided) {
TEST_F_S(NullptrLayerProvided) {
EXPECT_THAT([]() { const auto win_dd { display_device::WinDisplayDevice { nullptr } }; },
ThrowsMessage<std::logic_error>(HasSubstr("Nullptr provided for WinApiLayerInterface in WinDisplayDevice!")));
}

TEST_F_S(IsApiAccessAvailable) {
// There is no real way to make it return false without logging out or do something complicated :/
EXPECT_TRUE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, setDisplayConfig(ut_consts::PAM_3_ACTIVE->m_paths, ut_consts::PAM_3_ACTIVE->m_modes, FLAGS))
.Times(1)
.WillOnce(Return(ERROR_SUCCESS));
EXPECT_CALL(*m_layer, getErrorString(ERROR_SUCCESS))
.Times(1)
.WillRepeatedly(Return("ErrorDesc"));

EXPECT_TRUE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable, FailedToGetDisplayData) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_NULL));

EXPECT_FALSE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable, FailedToSetDisplayConfig) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, setDisplayConfig(ut_consts::PAM_3_ACTIVE->m_paths, ut_consts::PAM_3_ACTIVE->m_modes, FLAGS))
.Times(1)
.WillOnce(Return(ERROR_ACCESS_DENIED));
EXPECT_CALL(*m_layer, getErrorString(ERROR_ACCESS_DENIED))
.Times(1)
.WillRepeatedly(Return("ErrorDesc"));

EXPECT_FALSE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S(GetDisplayName) {
const auto all_devices { m_layer->queryDisplayConfig(display_device::QueryType::All) };
ASSERT_TRUE(all_devices);

for (const auto &path : all_devices->m_paths) {
const auto device_id { m_layer->getDeviceId(path) };
const auto display_name { m_win_dd.getDisplayName(device_id) };
const auto active_path { display_device::win_utils::getActivePath(*m_layer, device_id, all_devices->m_paths) };

if (&path == active_path) {
EXPECT_EQ(display_name, m_layer->getDisplayName(path));
}
else {
EXPECT_EQ(display_name, active_path ? m_layer->getDisplayName(*active_path) : std::string {});
}
}
}

TEST_F_S_MOCKED(GetDisplayName) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, getMonitorDevicePath(_))
.Times(1)
.WillOnce(Return("PathX"));
EXPECT_CALL(*m_layer, getDeviceId(_))
.Times(1)
.WillOnce(Return("DeviceId1"));
EXPECT_CALL(*m_layer, getDisplayName(_))
.Times(2)
.WillOnce(Return("DisplayName1"))
.WillOnce(Return("DisplayName1"));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), "DisplayName1");
}

TEST_F_S_MOCKED(GetDisplayName, EmptyDeviceId) {
EXPECT_EQ(m_win_dd.getDisplayName(""), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, FailedToGetDisplayData) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_NULL));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, FailedToGetActivePath) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_EMPTY));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, EmptyDisplayName) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, getMonitorDevicePath(_))
.Times(1)
.WillOnce(Return("PathX"));
EXPECT_CALL(*m_layer, getDeviceId(_))
.Times(1)
.WillOnce(Return("DeviceId1"));
EXPECT_CALL(*m_layer, getDisplayName(_))
.Times(2)
.WillOnce(Return("DisplayName1"))
.WillOnce(Return(""));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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8 changes: 8 additions & 0 deletions src/windows/include/displaydevice/windows/windisplaydevice.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -19,6 +19,14 @@ namespace display_device {
*/
explicit WinDisplayDevice(std::shared_ptr<WinApiLayerInterface> w_api);

/** For details @see WinDisplayDeviceInterface::isApiAccessAvailable */
[[nodiscard]] bool
isApiAccessAvailable() const override;

/** For details @see WinDisplayDeviceInterface::getDisplayName */
[[nodiscard]] std::string
getDisplayName(const std::string &device_id) const override;

/** For details @see WinDisplayDeviceInterface::getCurrentTopology */
[[nodiscard]] ActiveTopology
getCurrentTopology() const override;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -17,6 +17,35 @@ namespace display_device {
*/
virtual ~WinDisplayDeviceInterface() = default;

/**
* @brief Check if the API for changing display settings is accessible.
* @returns True if display settings can be changed, false otherwise.
*
* EXAMPLES:
* ```cpp
* const WinDisplayDeviceInterface* iface = getIface(...);
* const bool have_access { iface->isApiAccessAvailable() };
* ```
*/
[[nodiscard]] virtual bool
isApiAccessAvailable() const = 0;

/**
* @brief Get display name associated with the device.
* @param device_id A device to get display name for.
* @returns A display name for the device, or an empty string if the device is inactive or not found.
* Empty string can also be returned if an error has occurred.
*
* EXAMPLES:
* ```cpp
* const std::string device_name { "MY_DEVICE_ID" };
* const WinDisplayDeviceInterface* iface = getIface(...);
* const std::string display_name = iface->getDisplayName(device_id);
* ```
*/
[[nodiscard]] virtual std::string
getDisplayName(const std::string &device_id) const = 0;

/**
* @brief Get the active (current) topology.
* @returns A list representing the current topology.
Expand Down
51 changes: 51 additions & 0 deletions src/windows/windisplaydevicegeneral.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -4,11 +4,62 @@
// system includes
#include <stdexcept>

// local includes
#include "displaydevice/logging.h"
#include "displaydevice/windows/winapiutils.h"

namespace display_device {
WinDisplayDevice::WinDisplayDevice(std::shared_ptr<WinApiLayerInterface> w_api):
m_w_api { std::move(w_api) } {
if (!m_w_api) {
throw std::logic_error { "Nullptr provided for WinApiLayerInterface in WinDisplayDevice!" };
}
}

bool
WinDisplayDevice::isApiAccessAvailable() const {
const auto display_data { m_w_api->queryDisplayConfig(QueryType::All) };
if (!display_data) {
DD_LOG(debug) << "WinDisplayDevice::isApiAccessAvailable failed while querying display data.";
return false;
}

// Here we are supplying the retrieved display data back to SetDisplayConfig (with VALIDATE flag only, so that we make no actual changes).
// Unless something is really broken on Windows, this call should never fail under normal circumstances - the configuration is 100% correct, since it was
// provided by Windows.
const UINT32 flags { SDC_VALIDATE | SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_VIRTUAL_MODE_AWARE };
const LONG result { m_w_api->setDisplayConfig(display_data->m_paths, display_data->m_modes, flags) };

DD_LOG(debug) << "WinDisplayDevice::isApiAccessAvailable result: " << m_w_api->getErrorString(result);
return result == ERROR_SUCCESS;
}

std::string
WinDisplayDevice::getDisplayName(const std::string &device_id) const {
if (device_id.empty()) {
// Valid return, no error
return {};
}

const auto display_data { m_w_api->queryDisplayConfig(QueryType::Active) };
if (!display_data) {
// Error already logged
return {};
}

const auto path { win_utils::getActivePath(*m_w_api, device_id, display_data->m_paths) };
if (!path) {
// Debug level, because inactive device is valid case for this function
DD_LOG(debug) << "Failed to find device for " << device_id << "!";
return {};
}

const auto display_name { m_w_api->getDisplayName(*path) };
if (display_name.empty()) {
// Theoretically possible due to some race condition in the OS...
DD_LOG(error) << "Device " << device_id << " has no display name assigned.";
}

return display_name;
}
} // namespace display_device
146 changes: 141 additions & 5 deletions tests/unit/windows/test_windisplaydevicegeneral.cpp
Original file line numberDiff line numberDiff line change
@@ -1,19 +1,155 @@
// system includes
#include <gmock/gmock.h>

// local includes
#include "displaydevice/windows/winapilayer.h"
#include "displaydevice/windows/winapiutils.h"
#include "displaydevice/windows/windisplaydevice.h"
#include "fixtures.h"
#include "utils/comparison.h"
#include "utils/mockwinapilayer.h"

namespace {
// Convenience keywords for GMock
using ::testing::_;
using ::testing::HasSubstr;
using ::testing::Return;
using ::testing::StrictMock;

// Test fixture(s) for this file
class WinDisplayDeviceGeneral: public BaseTest {
public:
std::shared_ptr<display_device::WinApiLayer> m_layer { std::make_shared<display_device::WinApiLayer>() };
display_device::WinDisplayDevice m_win_dd { m_layer };
};

class WinDisplayDeviceGeneralMocked: public BaseTest {
public:
std::shared_ptr<StrictMock<display_device::MockWinApiLayer>> m_layer { std::make_shared<StrictMock<display_device::MockWinApiLayer>>() };
display_device::WinDisplayDevice m_win_dd { m_layer };
};

// Specialized TEST macro(s) for this test file
#define TEST_S(...) DD_MAKE_TEST(TEST, WinDisplayDeviceGeneral, __VA_ARGS__)
#define TEST_F_S(...) DD_MAKE_TEST(TEST_F, WinDisplayDeviceGeneral, __VA_ARGS__)
#define TEST_F_S_MOCKED(...) DD_MAKE_TEST(TEST_F, WinDisplayDeviceGeneralMocked, __VA_ARGS__)

// Additional convenience global const(s)
const UINT32 FLAGS { SDC_VALIDATE | SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_VIRTUAL_MODE_AWARE };
} // namespace

TEST_S(NullptrLayerProvided) {
TEST_F_S(NullptrLayerProvided) {
EXPECT_THAT([]() { const auto win_dd { display_device::WinDisplayDevice { nullptr } }; },
ThrowsMessage<std::logic_error>(HasSubstr("Nullptr provided for WinApiLayerInterface in WinDisplayDevice!")));
}

TEST_F_S(IsApiAccessAvailable) {
// There is no real way to make it return false without logging out or do something complicated :/
EXPECT_TRUE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, setDisplayConfig(ut_consts::PAM_3_ACTIVE->m_paths, ut_consts::PAM_3_ACTIVE->m_modes, FLAGS))
.Times(1)
.WillOnce(Return(ERROR_SUCCESS));
EXPECT_CALL(*m_layer, getErrorString(ERROR_SUCCESS))
.Times(1)
.WillRepeatedly(Return("ErrorDesc"));

EXPECT_TRUE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable, FailedToGetDisplayData) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_NULL));

EXPECT_FALSE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable, FailedToSetDisplayConfig) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, setDisplayConfig(ut_consts::PAM_3_ACTIVE->m_paths, ut_consts::PAM_3_ACTIVE->m_modes, FLAGS))
.Times(1)
.WillOnce(Return(ERROR_ACCESS_DENIED));
EXPECT_CALL(*m_layer, getErrorString(ERROR_ACCESS_DENIED))
.Times(1)
.WillRepeatedly(Return("ErrorDesc"));

EXPECT_FALSE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S(GetDisplayName) {
const auto all_devices { m_layer->queryDisplayConfig(display_device::QueryType::All) };
ASSERT_TRUE(all_devices);

for (const auto &path : all_devices->m_paths) {
const auto device_id { m_layer->getDeviceId(path) };
const auto display_name { m_win_dd.getDisplayName(device_id) };
const auto active_path { display_device::win_utils::getActivePath(*m_layer, device_id, all_devices->m_paths) };

if (&path == active_path) {
EXPECT_EQ(display_name, m_layer->getDisplayName(path));
}
else {
EXPECT_EQ(display_name, active_path ? m_layer->getDisplayName(*active_path) : std::string {});
}
}
}

TEST_F_S_MOCKED(GetDisplayName) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, getMonitorDevicePath(_))
.Times(1)
.WillOnce(Return("PathX"));
EXPECT_CALL(*m_layer, getDeviceId(_))
.Times(1)
.WillOnce(Return("DeviceId1"));
EXPECT_CALL(*m_layer, getDisplayName(_))
.Times(2)
.WillOnce(Return("DisplayName1"))
.WillOnce(Return("DisplayName1"));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), "DisplayName1");
}

TEST_F_S_MOCKED(GetDisplayName, EmptyDeviceId) {
EXPECT_EQ(m_win_dd.getDisplayName(""), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, FailedToGetDisplayData) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_NULL));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, FailedToGetActivePath) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_EMPTY));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, EmptyDisplayName) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, getMonitorDevicePath(_))
.Times(1)
.WillOnce(Return("PathX"));
EXPECT_CALL(*m_layer, getDeviceId(_))
.Times(1)
.WillOnce(Return("DeviceId1"));
EXPECT_CALL(*m_layer, getDisplayName(_))
.Times(2)
.WillOnce(Return("DisplayName1"))
.WillOnce(Return(""));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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8 changes: 8 additions & 0 deletions src/windows/include/displaydevice/windows/windisplaydevice.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -19,6 +19,14 @@ namespace display_device {
*/
explicit WinDisplayDevice(std::shared_ptr<WinApiLayerInterface> w_api);

/** For details @see WinDisplayDeviceInterface::isApiAccessAvailable */
[[nodiscard]] bool
isApiAccessAvailable() const override;

/** For details @see WinDisplayDeviceInterface::getDisplayName */
[[nodiscard]] std::string
getDisplayName(const std::string &device_id) const override;

/** For details @see WinDisplayDeviceInterface::getCurrentTopology */
[[nodiscard]] ActiveTopology
getCurrentTopology() const override;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -17,6 +17,35 @@ namespace display_device {
*/
virtual ~WinDisplayDeviceInterface() = default;

/**
* @brief Check if the API for changing display settings is accessible.
* @returns True if display settings can be changed, false otherwise.
*
* EXAMPLES:
* ```cpp
* const WinDisplayDeviceInterface* iface = getIface(...);
* const bool have_access { iface->isApiAccessAvailable() };
* ```
*/
[[nodiscard]] virtual bool
isApiAccessAvailable() const = 0;

/**
* @brief Get display name associated with the device.
* @param device_id A device to get display name for.
* @returns A display name for the device, or an empty string if the device is inactive or not found.
* Empty string can also be returned if an error has occurred.
*
* EXAMPLES:
* ```cpp
* const std::string device_name { "MY_DEVICE_ID" };
* const WinDisplayDeviceInterface* iface = getIface(...);
* const std::string display_name = iface->getDisplayName(device_id);
* ```
*/
[[nodiscard]] virtual std::string
getDisplayName(const std::string &device_id) const = 0;

/**
* @brief Get the active (current) topology.
* @returns A list representing the current topology.
Expand Down
51 changes: 51 additions & 0 deletions src/windows/windisplaydevicegeneral.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -4,11 +4,62 @@
// system includes
#include <stdexcept>

// local includes
#include "displaydevice/logging.h"
#include "displaydevice/windows/winapiutils.h"

namespace display_device {
WinDisplayDevice::WinDisplayDevice(std::shared_ptr<WinApiLayerInterface> w_api):
m_w_api { std::move(w_api) } {
if (!m_w_api) {
throw std::logic_error { "Nullptr provided for WinApiLayerInterface in WinDisplayDevice!" };
}
}

bool
WinDisplayDevice::isApiAccessAvailable() const {
const auto display_data { m_w_api->queryDisplayConfig(QueryType::All) };
if (!display_data) {
DD_LOG(debug) << "WinDisplayDevice::isApiAccessAvailable failed while querying display data.";
return false;
}

// Here we are supplying the retrieved display data back to SetDisplayConfig (with VALIDATE flag only, so that we make no actual changes).
// Unless something is really broken on Windows, this call should never fail under normal circumstances - the configuration is 100% correct, since it was
// provided by Windows.
const UINT32 flags { SDC_VALIDATE | SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_VIRTUAL_MODE_AWARE };
const LONG result { m_w_api->setDisplayConfig(display_data->m_paths, display_data->m_modes, flags) };

DD_LOG(debug) << "WinDisplayDevice::isApiAccessAvailable result: " << m_w_api->getErrorString(result);
return result == ERROR_SUCCESS;
}

std::string
WinDisplayDevice::getDisplayName(const std::string &device_id) const {
if (device_id.empty()) {
// Valid return, no error
return {};
}

const auto display_data { m_w_api->queryDisplayConfig(QueryType::Active) };
if (!display_data) {
// Error already logged
return {};
}

const auto path { win_utils::getActivePath(*m_w_api, device_id, display_data->m_paths) };
if (!path) {
// Debug level, because inactive device is valid case for this function
DD_LOG(debug) << "Failed to find device for " << device_id << "!";
return {};
}

const auto display_name { m_w_api->getDisplayName(*path) };
if (display_name.empty()) {
// Theoretically possible due to some race condition in the OS...
DD_LOG(error) << "Device " << device_id << " has no display name assigned.";
}

return display_name;
}
} // namespace display_device
146 changes: 141 additions & 5 deletions tests/unit/windows/test_windisplaydevicegeneral.cpp
Original file line numberDiff line numberDiff line change
@@ -1,19 +1,155 @@
// system includes
#include <gmock/gmock.h>

// local includes
#include "displaydevice/windows/winapilayer.h"
#include "displaydevice/windows/winapiutils.h"
#include "displaydevice/windows/windisplaydevice.h"
#include "fixtures.h"
#include "utils/comparison.h"
#include "utils/mockwinapilayer.h"

namespace {
// Convenience keywords for GMock
using ::testing::_;
using ::testing::HasSubstr;
using ::testing::Return;
using ::testing::StrictMock;

// Test fixture(s) for this file
class WinDisplayDeviceGeneral: public BaseTest {
public:
std::shared_ptr<display_device::WinApiLayer> m_layer { std::make_shared<display_device::WinApiLayer>() };
display_device::WinDisplayDevice m_win_dd { m_layer };
};

class WinDisplayDeviceGeneralMocked: public BaseTest {
public:
std::shared_ptr<StrictMock<display_device::MockWinApiLayer>> m_layer { std::make_shared<StrictMock<display_device::MockWinApiLayer>>() };
display_device::WinDisplayDevice m_win_dd { m_layer };
};

// Specialized TEST macro(s) for this test file
#define TEST_S(...) DD_MAKE_TEST(TEST, WinDisplayDeviceGeneral, __VA_ARGS__)
#define TEST_F_S(...) DD_MAKE_TEST(TEST_F, WinDisplayDeviceGeneral, __VA_ARGS__)
#define TEST_F_S_MOCKED(...) DD_MAKE_TEST(TEST_F, WinDisplayDeviceGeneralMocked, __VA_ARGS__)

// Additional convenience global const(s)
const UINT32 FLAGS { SDC_VALIDATE | SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_VIRTUAL_MODE_AWARE };
} // namespace

TEST_S(NullptrLayerProvided) {
TEST_F_S(NullptrLayerProvided) {
EXPECT_THAT([]() { const auto win_dd { display_device::WinDisplayDevice { nullptr } }; },
ThrowsMessage<std::logic_error>(HasSubstr("Nullptr provided for WinApiLayerInterface in WinDisplayDevice!")));
}

TEST_F_S(IsApiAccessAvailable) {
// There is no real way to make it return false without logging out or do something complicated :/
EXPECT_TRUE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, setDisplayConfig(ut_consts::PAM_3_ACTIVE->m_paths, ut_consts::PAM_3_ACTIVE->m_modes, FLAGS))
.Times(1)
.WillOnce(Return(ERROR_SUCCESS));
EXPECT_CALL(*m_layer, getErrorString(ERROR_SUCCESS))
.Times(1)
.WillRepeatedly(Return("ErrorDesc"));

EXPECT_TRUE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable, FailedToGetDisplayData) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_NULL));

EXPECT_FALSE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable, FailedToSetDisplayConfig) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, setDisplayConfig(ut_consts::PAM_3_ACTIVE->m_paths, ut_consts::PAM_3_ACTIVE->m_modes, FLAGS))
.Times(1)
.WillOnce(Return(ERROR_ACCESS_DENIED));
EXPECT_CALL(*m_layer, getErrorString(ERROR_ACCESS_DENIED))
.Times(1)
.WillRepeatedly(Return("ErrorDesc"));

EXPECT_FALSE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S(GetDisplayName) {
const auto all_devices { m_layer->queryDisplayConfig(display_device::QueryType::All) };
ASSERT_TRUE(all_devices);

for (const auto &path : all_devices->m_paths) {
const auto device_id { m_layer->getDeviceId(path) };
const auto display_name { m_win_dd.getDisplayName(device_id) };
const auto active_path { display_device::win_utils::getActivePath(*m_layer, device_id, all_devices->m_paths) };

if (&path == active_path) {
EXPECT_EQ(display_name, m_layer->getDisplayName(path));
}
else {
EXPECT_EQ(display_name, active_path ? m_layer->getDisplayName(*active_path) : std::string {});
}
}
}

TEST_F_S_MOCKED(GetDisplayName) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, getMonitorDevicePath(_))
.Times(1)
.WillOnce(Return("PathX"));
EXPECT_CALL(*m_layer, getDeviceId(_))
.Times(1)
.WillOnce(Return("DeviceId1"));
EXPECT_CALL(*m_layer, getDisplayName(_))
.Times(2)
.WillOnce(Return("DisplayName1"))
.WillOnce(Return("DisplayName1"));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), "DisplayName1");
}

TEST_F_S_MOCKED(GetDisplayName, EmptyDeviceId) {
EXPECT_EQ(m_win_dd.getDisplayName(""), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, FailedToGetDisplayData) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_NULL));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, FailedToGetActivePath) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_EMPTY));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, EmptyDisplayName) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, getMonitorDevicePath(_))
.Times(1)
.WillOnce(Return("PathX"));
EXPECT_CALL(*m_layer, getDeviceId(_))
.Times(1)
.WillOnce(Return("DeviceId1"));
EXPECT_CALL(*m_layer, getDisplayName(_))
.Times(2)
.WillOnce(Return("DisplayName1"))
.WillOnce(Return(""));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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8 changes: 8 additions & 0 deletions src/windows/include/displaydevice/windows/windisplaydevice.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -19,6 +19,14 @@ namespace display_device {
*/
explicit WinDisplayDevice(std::shared_ptr<WinApiLayerInterface> w_api);

/** For details @see WinDisplayDeviceInterface::isApiAccessAvailable */
[[nodiscard]] bool
isApiAccessAvailable() const override;

/** For details @see WinDisplayDeviceInterface::getDisplayName */
[[nodiscard]] std::string
getDisplayName(const std::string &device_id) const override;

/** For details @see WinDisplayDeviceInterface::getCurrentTopology */
[[nodiscard]] ActiveTopology
getCurrentTopology() const override;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -17,6 +17,35 @@ namespace display_device {
*/
virtual ~WinDisplayDeviceInterface() = default;

/**
* @brief Check if the API for changing display settings is accessible.
* @returns True if display settings can be changed, false otherwise.
*
* EXAMPLES:
* ```cpp
* const WinDisplayDeviceInterface* iface = getIface(...);
* const bool have_access { iface->isApiAccessAvailable() };
* ```
*/
[[nodiscard]] virtual bool
isApiAccessAvailable() const = 0;

/**
* @brief Get display name associated with the device.
* @param device_id A device to get display name for.
* @returns A display name for the device, or an empty string if the device is inactive or not found.
* Empty string can also be returned if an error has occurred.
*
* EXAMPLES:
* ```cpp
* const std::string device_name { "MY_DEVICE_ID" };
* const WinDisplayDeviceInterface* iface = getIface(...);
* const std::string display_name = iface->getDisplayName(device_id);
* ```
*/
[[nodiscard]] virtual std::string
getDisplayName(const std::string &device_id) const = 0;

/**
* @brief Get the active (current) topology.
* @returns A list representing the current topology.
Expand Down
51 changes: 51 additions & 0 deletions src/windows/windisplaydevicegeneral.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -4,11 +4,62 @@
// system includes
#include <stdexcept>

// local includes
#include "displaydevice/logging.h"
#include "displaydevice/windows/winapiutils.h"

namespace display_device {
WinDisplayDevice::WinDisplayDevice(std::shared_ptr<WinApiLayerInterface> w_api):
m_w_api { std::move(w_api) } {
if (!m_w_api) {
throw std::logic_error { "Nullptr provided for WinApiLayerInterface in WinDisplayDevice!" };
}
}

bool
WinDisplayDevice::isApiAccessAvailable() const {
const auto display_data { m_w_api->queryDisplayConfig(QueryType::All) };
if (!display_data) {
DD_LOG(debug) << "WinDisplayDevice::isApiAccessAvailable failed while querying display data.";
return false;
}

// Here we are supplying the retrieved display data back to SetDisplayConfig (with VALIDATE flag only, so that we make no actual changes).
// Unless something is really broken on Windows, this call should never fail under normal circumstances - the configuration is 100% correct, since it was
// provided by Windows.
const UINT32 flags { SDC_VALIDATE | SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_VIRTUAL_MODE_AWARE };
const LONG result { m_w_api->setDisplayConfig(display_data->m_paths, display_data->m_modes, flags) };

DD_LOG(debug) << "WinDisplayDevice::isApiAccessAvailable result: " << m_w_api->getErrorString(result);
return result == ERROR_SUCCESS;
}

std::string
WinDisplayDevice::getDisplayName(const std::string &device_id) const {
if (device_id.empty()) {
// Valid return, no error
return {};
}

const auto display_data { m_w_api->queryDisplayConfig(QueryType::Active) };
if (!display_data) {
// Error already logged
return {};
}

const auto path { win_utils::getActivePath(*m_w_api, device_id, display_data->m_paths) };
if (!path) {
// Debug level, because inactive device is valid case for this function
DD_LOG(debug) << "Failed to find device for " << device_id << "!";
return {};
}

const auto display_name { m_w_api->getDisplayName(*path) };
if (display_name.empty()) {
// Theoretically possible due to some race condition in the OS...
DD_LOG(error) << "Device " << device_id << " has no display name assigned.";
}

return display_name;
}
} // namespace display_device
146 changes: 141 additions & 5 deletions tests/unit/windows/test_windisplaydevicegeneral.cpp
Original file line numberDiff line numberDiff line change
@@ -1,19 +1,155 @@
// system includes
#include <gmock/gmock.h>

// local includes
#include "displaydevice/windows/winapilayer.h"
#include "displaydevice/windows/winapiutils.h"
#include "displaydevice/windows/windisplaydevice.h"
#include "fixtures.h"
#include "utils/comparison.h"
#include "utils/mockwinapilayer.h"

namespace {
// Convenience keywords for GMock
using ::testing::_;
using ::testing::HasSubstr;
using ::testing::Return;
using ::testing::StrictMock;

// Test fixture(s) for this file
class WinDisplayDeviceGeneral: public BaseTest {
public:
std::shared_ptr<display_device::WinApiLayer> m_layer { std::make_shared<display_device::WinApiLayer>() };
display_device::WinDisplayDevice m_win_dd { m_layer };
};

class WinDisplayDeviceGeneralMocked: public BaseTest {
public:
std::shared_ptr<StrictMock<display_device::MockWinApiLayer>> m_layer { std::make_shared<StrictMock<display_device::MockWinApiLayer>>() };
display_device::WinDisplayDevice m_win_dd { m_layer };
};

// Specialized TEST macro(s) for this test file
#define TEST_S(...) DD_MAKE_TEST(TEST, WinDisplayDeviceGeneral, __VA_ARGS__)
#define TEST_F_S(...) DD_MAKE_TEST(TEST_F, WinDisplayDeviceGeneral, __VA_ARGS__)
#define TEST_F_S_MOCKED(...) DD_MAKE_TEST(TEST_F, WinDisplayDeviceGeneralMocked, __VA_ARGS__)

// Additional convenience global const(s)
const UINT32 FLAGS { SDC_VALIDATE | SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_VIRTUAL_MODE_AWARE };
} // namespace

TEST_S(NullptrLayerProvided) {
TEST_F_S(NullptrLayerProvided) {
EXPECT_THAT([]() { const auto win_dd { display_device::WinDisplayDevice { nullptr } }; },
ThrowsMessage<std::logic_error>(HasSubstr("Nullptr provided for WinApiLayerInterface in WinDisplayDevice!")));
}

TEST_F_S(IsApiAccessAvailable) {
// There is no real way to make it return false without logging out or do something complicated :/
EXPECT_TRUE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, setDisplayConfig(ut_consts::PAM_3_ACTIVE->m_paths, ut_consts::PAM_3_ACTIVE->m_modes, FLAGS))
.Times(1)
.WillOnce(Return(ERROR_SUCCESS));
EXPECT_CALL(*m_layer, getErrorString(ERROR_SUCCESS))
.Times(1)
.WillRepeatedly(Return("ErrorDesc"));

EXPECT_TRUE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable, FailedToGetDisplayData) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_NULL));

EXPECT_FALSE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable, FailedToSetDisplayConfig) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, setDisplayConfig(ut_consts::PAM_3_ACTIVE->m_paths, ut_consts::PAM_3_ACTIVE->m_modes, FLAGS))
.Times(1)
.WillOnce(Return(ERROR_ACCESS_DENIED));
EXPECT_CALL(*m_layer, getErrorString(ERROR_ACCESS_DENIED))
.Times(1)
.WillRepeatedly(Return("ErrorDesc"));

EXPECT_FALSE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S(GetDisplayName) {
const auto all_devices { m_layer->queryDisplayConfig(display_device::QueryType::All) };
ASSERT_TRUE(all_devices);

for (const auto &path : all_devices->m_paths) {
const auto device_id { m_layer->getDeviceId(path) };
const auto display_name { m_win_dd.getDisplayName(device_id) };
const auto active_path { display_device::win_utils::getActivePath(*m_layer, device_id, all_devices->m_paths) };

if (&path == active_path) {
EXPECT_EQ(display_name, m_layer->getDisplayName(path));
}
else {
EXPECT_EQ(display_name, active_path ? m_layer->getDisplayName(*active_path) : std::string {});
}
}
}

TEST_F_S_MOCKED(GetDisplayName) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, getMonitorDevicePath(_))
.Times(1)
.WillOnce(Return("PathX"));
EXPECT_CALL(*m_layer, getDeviceId(_))
.Times(1)
.WillOnce(Return("DeviceId1"));
EXPECT_CALL(*m_layer, getDisplayName(_))
.Times(2)
.WillOnce(Return("DisplayName1"))
.WillOnce(Return("DisplayName1"));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), "DisplayName1");
}

TEST_F_S_MOCKED(GetDisplayName, EmptyDeviceId) {
EXPECT_EQ(m_win_dd.getDisplayName(""), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, FailedToGetDisplayData) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_NULL));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, FailedToGetActivePath) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_EMPTY));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, EmptyDisplayName) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, getMonitorDevicePath(_))
.Times(1)
.WillOnce(Return("PathX"));
EXPECT_CALL(*m_layer, getDeviceId(_))
.Times(1)
.WillOnce(Return("DeviceId1"));
EXPECT_CALL(*m_layer, getDisplayName(_))
.Times(2)
.WillOnce(Return("DisplayName1"))
.WillOnce(Return(""));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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8 changes: 8 additions & 0 deletions src/windows/include/displaydevice/windows/windisplaydevice.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -19,6 +19,14 @@ namespace display_device {
*/
explicit WinDisplayDevice(std::shared_ptr<WinApiLayerInterface> w_api);

/** For details @see WinDisplayDeviceInterface::isApiAccessAvailable */
[[nodiscard]] bool
isApiAccessAvailable() const override;

/** For details @see WinDisplayDeviceInterface::getDisplayName */
[[nodiscard]] std::string
getDisplayName(const std::string &device_id) const override;

/** For details @see WinDisplayDeviceInterface::getCurrentTopology */
[[nodiscard]] ActiveTopology
getCurrentTopology() const override;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -17,6 +17,35 @@ namespace display_device {
*/
virtual ~WinDisplayDeviceInterface() = default;

/**
* @brief Check if the API for changing display settings is accessible.
* @returns True if display settings can be changed, false otherwise.
*
* EXAMPLES:
* ```cpp
* const WinDisplayDeviceInterface* iface = getIface(...);
* const bool have_access { iface->isApiAccessAvailable() };
* ```
*/
[[nodiscard]] virtual bool
isApiAccessAvailable() const = 0;

/**
* @brief Get display name associated with the device.
* @param device_id A device to get display name for.
* @returns A display name for the device, or an empty string if the device is inactive or not found.
* Empty string can also be returned if an error has occurred.
*
* EXAMPLES:
* ```cpp
* const std::string device_name { "MY_DEVICE_ID" };
* const WinDisplayDeviceInterface* iface = getIface(...);
* const std::string display_name = iface->getDisplayName(device_id);
* ```
*/
[[nodiscard]] virtual std::string
getDisplayName(const std::string &device_id) const = 0;

/**
* @brief Get the active (current) topology.
* @returns A list representing the current topology.
Expand Down
51 changes: 51 additions & 0 deletions src/windows/windisplaydevicegeneral.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -4,11 +4,62 @@
// system includes
#include <stdexcept>

// local includes
#include "displaydevice/logging.h"
#include "displaydevice/windows/winapiutils.h"

namespace display_device {
WinDisplayDevice::WinDisplayDevice(std::shared_ptr<WinApiLayerInterface> w_api):
m_w_api { std::move(w_api) } {
if (!m_w_api) {
throw std::logic_error { "Nullptr provided for WinApiLayerInterface in WinDisplayDevice!" };
}
}

bool
WinDisplayDevice::isApiAccessAvailable() const {
const auto display_data { m_w_api->queryDisplayConfig(QueryType::All) };
if (!display_data) {
DD_LOG(debug) << "WinDisplayDevice::isApiAccessAvailable failed while querying display data.";
return false;
}

// Here we are supplying the retrieved display data back to SetDisplayConfig (with VALIDATE flag only, so that we make no actual changes).
// Unless something is really broken on Windows, this call should never fail under normal circumstances - the configuration is 100% correct, since it was
// provided by Windows.
const UINT32 flags { SDC_VALIDATE | SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_VIRTUAL_MODE_AWARE };
const LONG result { m_w_api->setDisplayConfig(display_data->m_paths, display_data->m_modes, flags) };

DD_LOG(debug) << "WinDisplayDevice::isApiAccessAvailable result: " << m_w_api->getErrorString(result);
return result == ERROR_SUCCESS;
}

std::string
WinDisplayDevice::getDisplayName(const std::string &device_id) const {
if (device_id.empty()) {
// Valid return, no error
return {};
}

const auto display_data { m_w_api->queryDisplayConfig(QueryType::Active) };
if (!display_data) {
// Error already logged
return {};
}

const auto path { win_utils::getActivePath(*m_w_api, device_id, display_data->m_paths) };
if (!path) {
// Debug level, because inactive device is valid case for this function
DD_LOG(debug) << "Failed to find device for " << device_id << "!";
return {};
}

const auto display_name { m_w_api->getDisplayName(*path) };
if (display_name.empty()) {
// Theoretically possible due to some race condition in the OS...
DD_LOG(error) << "Device " << device_id << " has no display name assigned.";
}

return display_name;
}
} // namespace display_device
146 changes: 141 additions & 5 deletions tests/unit/windows/test_windisplaydevicegeneral.cpp
Original file line numberDiff line numberDiff line change
@@ -1,19 +1,155 @@
// system includes
#include <gmock/gmock.h>

// local includes
#include "displaydevice/windows/winapilayer.h"
#include "displaydevice/windows/winapiutils.h"
#include "displaydevice/windows/windisplaydevice.h"
#include "fixtures.h"
#include "utils/comparison.h"
#include "utils/mockwinapilayer.h"

namespace {
// Convenience keywords for GMock
using ::testing::_;
using ::testing::HasSubstr;
using ::testing::Return;
using ::testing::StrictMock;

// Test fixture(s) for this file
class WinDisplayDeviceGeneral: public BaseTest {
public:
std::shared_ptr<display_device::WinApiLayer> m_layer { std::make_shared<display_device::WinApiLayer>() };
display_device::WinDisplayDevice m_win_dd { m_layer };
};

class WinDisplayDeviceGeneralMocked: public BaseTest {
public:
std::shared_ptr<StrictMock<display_device::MockWinApiLayer>> m_layer { std::make_shared<StrictMock<display_device::MockWinApiLayer>>() };
display_device::WinDisplayDevice m_win_dd { m_layer };
};

// Specialized TEST macro(s) for this test file
#define TEST_S(...) DD_MAKE_TEST(TEST, WinDisplayDeviceGeneral, __VA_ARGS__)
#define TEST_F_S(...) DD_MAKE_TEST(TEST_F, WinDisplayDeviceGeneral, __VA_ARGS__)
#define TEST_F_S_MOCKED(...) DD_MAKE_TEST(TEST_F, WinDisplayDeviceGeneralMocked, __VA_ARGS__)

// Additional convenience global const(s)
const UINT32 FLAGS { SDC_VALIDATE | SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_VIRTUAL_MODE_AWARE };
} // namespace

TEST_S(NullptrLayerProvided) {
TEST_F_S(NullptrLayerProvided) {
EXPECT_THAT([]() { const auto win_dd { display_device::WinDisplayDevice { nullptr } }; },
ThrowsMessage<std::logic_error>(HasSubstr("Nullptr provided for WinApiLayerInterface in WinDisplayDevice!")));
}

TEST_F_S(IsApiAccessAvailable) {
// There is no real way to make it return false without logging out or do something complicated :/
EXPECT_TRUE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, setDisplayConfig(ut_consts::PAM_3_ACTIVE->m_paths, ut_consts::PAM_3_ACTIVE->m_modes, FLAGS))
.Times(1)
.WillOnce(Return(ERROR_SUCCESS));
EXPECT_CALL(*m_layer, getErrorString(ERROR_SUCCESS))
.Times(1)
.WillRepeatedly(Return("ErrorDesc"));

EXPECT_TRUE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable, FailedToGetDisplayData) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_NULL));

EXPECT_FALSE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable, FailedToSetDisplayConfig) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, setDisplayConfig(ut_consts::PAM_3_ACTIVE->m_paths, ut_consts::PAM_3_ACTIVE->m_modes, FLAGS))
.Times(1)
.WillOnce(Return(ERROR_ACCESS_DENIED));
EXPECT_CALL(*m_layer, getErrorString(ERROR_ACCESS_DENIED))
.Times(1)
.WillRepeatedly(Return("ErrorDesc"));

EXPECT_FALSE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S(GetDisplayName) {
const auto all_devices { m_layer->queryDisplayConfig(display_device::QueryType::All) };
ASSERT_TRUE(all_devices);

for (const auto &path : all_devices->m_paths) {
const auto device_id { m_layer->getDeviceId(path) };
const auto display_name { m_win_dd.getDisplayName(device_id) };
const auto active_path { display_device::win_utils::getActivePath(*m_layer, device_id, all_devices->m_paths) };

if (&path == active_path) {
EXPECT_EQ(display_name, m_layer->getDisplayName(path));
}
else {
EXPECT_EQ(display_name, active_path ? m_layer->getDisplayName(*active_path) : std::string {});
}
}
}

TEST_F_S_MOCKED(GetDisplayName) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, getMonitorDevicePath(_))
.Times(1)
.WillOnce(Return("PathX"));
EXPECT_CALL(*m_layer, getDeviceId(_))
.Times(1)
.WillOnce(Return("DeviceId1"));
EXPECT_CALL(*m_layer, getDisplayName(_))
.Times(2)
.WillOnce(Return("DisplayName1"))
.WillOnce(Return("DisplayName1"));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), "DisplayName1");
}

TEST_F_S_MOCKED(GetDisplayName, EmptyDeviceId) {
EXPECT_EQ(m_win_dd.getDisplayName(""), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, FailedToGetDisplayData) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_NULL));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, FailedToGetActivePath) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_EMPTY));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, EmptyDisplayName) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, getMonitorDevicePath(_))
.Times(1)
.WillOnce(Return("PathX"));
EXPECT_CALL(*m_layer, getDeviceId(_))
.Times(1)
.WillOnce(Return("DeviceId1"));
EXPECT_CALL(*m_layer, getDisplayName(_))
.Times(2)
.WillOnce(Return("DisplayName1"))
.WillOnce(Return(""));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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8 changes: 8 additions & 0 deletions src/windows/include/displaydevice/windows/windisplaydevice.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -19,6 +19,14 @@ namespace display_device {
*/
explicit WinDisplayDevice(std::shared_ptr<WinApiLayerInterface> w_api);

/** For details @see WinDisplayDeviceInterface::isApiAccessAvailable */
[[nodiscard]] bool
isApiAccessAvailable() const override;

/** For details @see WinDisplayDeviceInterface::getDisplayName */
[[nodiscard]] std::string
getDisplayName(const std::string &device_id) const override;

/** For details @see WinDisplayDeviceInterface::getCurrentTopology */
[[nodiscard]] ActiveTopology
getCurrentTopology() const override;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -17,6 +17,35 @@ namespace display_device {
*/
virtual ~WinDisplayDeviceInterface() = default;

/**
* @brief Check if the API for changing display settings is accessible.
* @returns True if display settings can be changed, false otherwise.
*
* EXAMPLES:
* ```cpp
* const WinDisplayDeviceInterface* iface = getIface(...);
* const bool have_access { iface->isApiAccessAvailable() };
* ```
*/
[[nodiscard]] virtual bool
isApiAccessAvailable() const = 0;

/**
* @brief Get display name associated with the device.
* @param device_id A device to get display name for.
* @returns A display name for the device, or an empty string if the device is inactive or not found.
* Empty string can also be returned if an error has occurred.
*
* EXAMPLES:
* ```cpp
* const std::string device_name { "MY_DEVICE_ID" };
* const WinDisplayDeviceInterface* iface = getIface(...);
* const std::string display_name = iface->getDisplayName(device_id);
* ```
*/
[[nodiscard]] virtual std::string
getDisplayName(const std::string &device_id) const = 0;

/**
* @brief Get the active (current) topology.
* @returns A list representing the current topology.
Expand Down
51 changes: 51 additions & 0 deletions src/windows/windisplaydevicegeneral.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -4,11 +4,62 @@
// system includes
#include <stdexcept>

// local includes
#include "displaydevice/logging.h"
#include "displaydevice/windows/winapiutils.h"

namespace display_device {
WinDisplayDevice::WinDisplayDevice(std::shared_ptr<WinApiLayerInterface> w_api):
m_w_api { std::move(w_api) } {
if (!m_w_api) {
throw std::logic_error { "Nullptr provided for WinApiLayerInterface in WinDisplayDevice!" };
}
}

bool
WinDisplayDevice::isApiAccessAvailable() const {
const auto display_data { m_w_api->queryDisplayConfig(QueryType::All) };
if (!display_data) {
DD_LOG(debug) << "WinDisplayDevice::isApiAccessAvailable failed while querying display data.";
return false;
}

// Here we are supplying the retrieved display data back to SetDisplayConfig (with VALIDATE flag only, so that we make no actual changes).
// Unless something is really broken on Windows, this call should never fail under normal circumstances - the configuration is 100% correct, since it was
// provided by Windows.
const UINT32 flags { SDC_VALIDATE | SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_VIRTUAL_MODE_AWARE };
const LONG result { m_w_api->setDisplayConfig(display_data->m_paths, display_data->m_modes, flags) };

DD_LOG(debug) << "WinDisplayDevice::isApiAccessAvailable result: " << m_w_api->getErrorString(result);
return result == ERROR_SUCCESS;
}

std::string
WinDisplayDevice::getDisplayName(const std::string &device_id) const {
if (device_id.empty()) {
// Valid return, no error
return {};
}

const auto display_data { m_w_api->queryDisplayConfig(QueryType::Active) };
if (!display_data) {
// Error already logged
return {};
}

const auto path { win_utils::getActivePath(*m_w_api, device_id, display_data->m_paths) };
if (!path) {
// Debug level, because inactive device is valid case for this function
DD_LOG(debug) << "Failed to find device for " << device_id << "!";
return {};
}

const auto display_name { m_w_api->getDisplayName(*path) };
if (display_name.empty()) {
// Theoretically possible due to some race condition in the OS...
DD_LOG(error) << "Device " << device_id << " has no display name assigned.";
}

return display_name;
}
} // namespace display_device
146 changes: 141 additions & 5 deletions tests/unit/windows/test_windisplaydevicegeneral.cpp
Original file line numberDiff line numberDiff line change
@@ -1,19 +1,155 @@
// system includes
#include <gmock/gmock.h>

// local includes
#include "displaydevice/windows/winapilayer.h"
#include "displaydevice/windows/winapiutils.h"
#include "displaydevice/windows/windisplaydevice.h"
#include "fixtures.h"
#include "utils/comparison.h"
#include "utils/mockwinapilayer.h"

namespace {
// Convenience keywords for GMock
using ::testing::_;
using ::testing::HasSubstr;
using ::testing::Return;
using ::testing::StrictMock;

// Test fixture(s) for this file
class WinDisplayDeviceGeneral: public BaseTest {
public:
std::shared_ptr<display_device::WinApiLayer> m_layer { std::make_shared<display_device::WinApiLayer>() };
display_device::WinDisplayDevice m_win_dd { m_layer };
};

class WinDisplayDeviceGeneralMocked: public BaseTest {
public:
std::shared_ptr<StrictMock<display_device::MockWinApiLayer>> m_layer { std::make_shared<StrictMock<display_device::MockWinApiLayer>>() };
display_device::WinDisplayDevice m_win_dd { m_layer };
};

// Specialized TEST macro(s) for this test file
#define TEST_S(...) DD_MAKE_TEST(TEST, WinDisplayDeviceGeneral, __VA_ARGS__)
#define TEST_F_S(...) DD_MAKE_TEST(TEST_F, WinDisplayDeviceGeneral, __VA_ARGS__)
#define TEST_F_S_MOCKED(...) DD_MAKE_TEST(TEST_F, WinDisplayDeviceGeneralMocked, __VA_ARGS__)

// Additional convenience global const(s)
const UINT32 FLAGS { SDC_VALIDATE | SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_VIRTUAL_MODE_AWARE };
} // namespace

TEST_S(NullptrLayerProvided) {
TEST_F_S(NullptrLayerProvided) {
EXPECT_THAT([]() { const auto win_dd { display_device::WinDisplayDevice { nullptr } }; },
ThrowsMessage<std::logic_error>(HasSubstr("Nullptr provided for WinApiLayerInterface in WinDisplayDevice!")));
}

TEST_F_S(IsApiAccessAvailable) {
// There is no real way to make it return false without logging out or do something complicated :/
EXPECT_TRUE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, setDisplayConfig(ut_consts::PAM_3_ACTIVE->m_paths, ut_consts::PAM_3_ACTIVE->m_modes, FLAGS))
.Times(1)
.WillOnce(Return(ERROR_SUCCESS));
EXPECT_CALL(*m_layer, getErrorString(ERROR_SUCCESS))
.Times(1)
.WillRepeatedly(Return("ErrorDesc"));

EXPECT_TRUE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable, FailedToGetDisplayData) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_NULL));

EXPECT_FALSE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable, FailedToSetDisplayConfig) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, setDisplayConfig(ut_consts::PAM_3_ACTIVE->m_paths, ut_consts::PAM_3_ACTIVE->m_modes, FLAGS))
.Times(1)
.WillOnce(Return(ERROR_ACCESS_DENIED));
EXPECT_CALL(*m_layer, getErrorString(ERROR_ACCESS_DENIED))
.Times(1)
.WillRepeatedly(Return("ErrorDesc"));

EXPECT_FALSE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S(GetDisplayName) {
const auto all_devices { m_layer->queryDisplayConfig(display_device::QueryType::All) };
ASSERT_TRUE(all_devices);

for (const auto &path : all_devices->m_paths) {
const auto device_id { m_layer->getDeviceId(path) };
const auto display_name { m_win_dd.getDisplayName(device_id) };
const auto active_path { display_device::win_utils::getActivePath(*m_layer, device_id, all_devices->m_paths) };

if (&path == active_path) {
EXPECT_EQ(display_name, m_layer->getDisplayName(path));
}
else {
EXPECT_EQ(display_name, active_path ? m_layer->getDisplayName(*active_path) : std::string {});
}
}
}

TEST_F_S_MOCKED(GetDisplayName) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, getMonitorDevicePath(_))
.Times(1)
.WillOnce(Return("PathX"));
EXPECT_CALL(*m_layer, getDeviceId(_))
.Times(1)
.WillOnce(Return("DeviceId1"));
EXPECT_CALL(*m_layer, getDisplayName(_))
.Times(2)
.WillOnce(Return("DisplayName1"))
.WillOnce(Return("DisplayName1"));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), "DisplayName1");
}

TEST_F_S_MOCKED(GetDisplayName, EmptyDeviceId) {
EXPECT_EQ(m_win_dd.getDisplayName(""), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, FailedToGetDisplayData) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_NULL));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, FailedToGetActivePath) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_EMPTY));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, EmptyDisplayName) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, getMonitorDevicePath(_))
.Times(1)
.WillOnce(Return("PathX"));
EXPECT_CALL(*m_layer, getDeviceId(_))
.Times(1)
.WillOnce(Return("DeviceId1"));
EXPECT_CALL(*m_layer, getDisplayName(_))
.Times(2)
.WillOnce(Return("DisplayName1"))
.WillOnce(Return(""));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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8 changes: 8 additions & 0 deletions src/windows/include/displaydevice/windows/windisplaydevice.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -19,6 +19,14 @@ namespace display_device {
*/
explicit WinDisplayDevice(std::shared_ptr<WinApiLayerInterface> w_api);

/** For details @see WinDisplayDeviceInterface::isApiAccessAvailable */
[[nodiscard]] bool
isApiAccessAvailable() const override;

/** For details @see WinDisplayDeviceInterface::getDisplayName */
[[nodiscard]] std::string
getDisplayName(const std::string &device_id) const override;

/** For details @see WinDisplayDeviceInterface::getCurrentTopology */
[[nodiscard]] ActiveTopology
getCurrentTopology() const override;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -17,6 +17,35 @@ namespace display_device {
*/
virtual ~WinDisplayDeviceInterface() = default;

/**
* @brief Check if the API for changing display settings is accessible.
* @returns True if display settings can be changed, false otherwise.
*
* EXAMPLES:
* ```cpp
* const WinDisplayDeviceInterface* iface = getIface(...);
* const bool have_access { iface->isApiAccessAvailable() };
* ```
*/
[[nodiscard]] virtual bool
isApiAccessAvailable() const = 0;

/**
* @brief Get display name associated with the device.
* @param device_id A device to get display name for.
* @returns A display name for the device, or an empty string if the device is inactive or not found.
* Empty string can also be returned if an error has occurred.
*
* EXAMPLES:
* ```cpp
* const std::string device_name { "MY_DEVICE_ID" };
* const WinDisplayDeviceInterface* iface = getIface(...);
* const std::string display_name = iface->getDisplayName(device_id);
* ```
*/
[[nodiscard]] virtual std::string
getDisplayName(const std::string &device_id) const = 0;

/**
* @brief Get the active (current) topology.
* @returns A list representing the current topology.
Expand Down
51 changes: 51 additions & 0 deletions src/windows/windisplaydevicegeneral.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -4,11 +4,62 @@
// system includes
#include <stdexcept>

// local includes
#include "displaydevice/logging.h"
#include "displaydevice/windows/winapiutils.h"

namespace display_device {
WinDisplayDevice::WinDisplayDevice(std::shared_ptr<WinApiLayerInterface> w_api):
m_w_api { std::move(w_api) } {
if (!m_w_api) {
throw std::logic_error { "Nullptr provided for WinApiLayerInterface in WinDisplayDevice!" };
}
}

bool
WinDisplayDevice::isApiAccessAvailable() const {
const auto display_data { m_w_api->queryDisplayConfig(QueryType::All) };
if (!display_data) {
DD_LOG(debug) << "WinDisplayDevice::isApiAccessAvailable failed while querying display data.";
return false;
}

// Here we are supplying the retrieved display data back to SetDisplayConfig (with VALIDATE flag only, so that we make no actual changes).
// Unless something is really broken on Windows, this call should never fail under normal circumstances - the configuration is 100% correct, since it was
// provided by Windows.
const UINT32 flags { SDC_VALIDATE | SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_VIRTUAL_MODE_AWARE };
const LONG result { m_w_api->setDisplayConfig(display_data->m_paths, display_data->m_modes, flags) };

DD_LOG(debug) << "WinDisplayDevice::isApiAccessAvailable result: " << m_w_api->getErrorString(result);
return result == ERROR_SUCCESS;
}

std::string
WinDisplayDevice::getDisplayName(const std::string &device_id) const {
if (device_id.empty()) {
// Valid return, no error
return {};
}

const auto display_data { m_w_api->queryDisplayConfig(QueryType::Active) };
if (!display_data) {
// Error already logged
return {};
}

const auto path { win_utils::getActivePath(*m_w_api, device_id, display_data->m_paths) };
if (!path) {
// Debug level, because inactive device is valid case for this function
DD_LOG(debug) << "Failed to find device for " << device_id << "!";
return {};
}

const auto display_name { m_w_api->getDisplayName(*path) };
if (display_name.empty()) {
// Theoretically possible due to some race condition in the OS...
DD_LOG(error) << "Device " << device_id << " has no display name assigned.";
}

return display_name;
}
} // namespace display_device
146 changes: 141 additions & 5 deletions tests/unit/windows/test_windisplaydevicegeneral.cpp
Original file line numberDiff line numberDiff line change
@@ -1,19 +1,155 @@
// system includes
#include <gmock/gmock.h>

// local includes
#include "displaydevice/windows/winapilayer.h"
#include "displaydevice/windows/winapiutils.h"
#include "displaydevice/windows/windisplaydevice.h"
#include "fixtures.h"
#include "utils/comparison.h"
#include "utils/mockwinapilayer.h"

namespace {
// Convenience keywords for GMock
using ::testing::_;
using ::testing::HasSubstr;
using ::testing::Return;
using ::testing::StrictMock;

// Test fixture(s) for this file
class WinDisplayDeviceGeneral: public BaseTest {
public:
std::shared_ptr<display_device::WinApiLayer> m_layer { std::make_shared<display_device::WinApiLayer>() };
display_device::WinDisplayDevice m_win_dd { m_layer };
};

class WinDisplayDeviceGeneralMocked: public BaseTest {
public:
std::shared_ptr<StrictMock<display_device::MockWinApiLayer>> m_layer { std::make_shared<StrictMock<display_device::MockWinApiLayer>>() };
display_device::WinDisplayDevice m_win_dd { m_layer };
};

// Specialized TEST macro(s) for this test file
#define TEST_S(...) DD_MAKE_TEST(TEST, WinDisplayDeviceGeneral, __VA_ARGS__)
#define TEST_F_S(...) DD_MAKE_TEST(TEST_F, WinDisplayDeviceGeneral, __VA_ARGS__)
#define TEST_F_S_MOCKED(...) DD_MAKE_TEST(TEST_F, WinDisplayDeviceGeneralMocked, __VA_ARGS__)

// Additional convenience global const(s)
const UINT32 FLAGS { SDC_VALIDATE | SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_VIRTUAL_MODE_AWARE };
} // namespace

TEST_S(NullptrLayerProvided) {
TEST_F_S(NullptrLayerProvided) {
EXPECT_THAT([]() { const auto win_dd { display_device::WinDisplayDevice { nullptr } }; },
ThrowsMessage<std::logic_error>(HasSubstr("Nullptr provided for WinApiLayerInterface in WinDisplayDevice!")));
}

TEST_F_S(IsApiAccessAvailable) {
// There is no real way to make it return false without logging out or do something complicated :/
EXPECT_TRUE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, setDisplayConfig(ut_consts::PAM_3_ACTIVE->m_paths, ut_consts::PAM_3_ACTIVE->m_modes, FLAGS))
.Times(1)
.WillOnce(Return(ERROR_SUCCESS));
EXPECT_CALL(*m_layer, getErrorString(ERROR_SUCCESS))
.Times(1)
.WillRepeatedly(Return("ErrorDesc"));

EXPECT_TRUE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable, FailedToGetDisplayData) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_NULL));

EXPECT_FALSE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S_MOCKED(IsApiAccessAvailable, FailedToSetDisplayConfig) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::All))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, setDisplayConfig(ut_consts::PAM_3_ACTIVE->m_paths, ut_consts::PAM_3_ACTIVE->m_modes, FLAGS))
.Times(1)
.WillOnce(Return(ERROR_ACCESS_DENIED));
EXPECT_CALL(*m_layer, getErrorString(ERROR_ACCESS_DENIED))
.Times(1)
.WillRepeatedly(Return("ErrorDesc"));

EXPECT_FALSE(m_win_dd.isApiAccessAvailable());
}

TEST_F_S(GetDisplayName) {
const auto all_devices { m_layer->queryDisplayConfig(display_device::QueryType::All) };
ASSERT_TRUE(all_devices);

for (const auto &path : all_devices->m_paths) {
const auto device_id { m_layer->getDeviceId(path) };
const auto display_name { m_win_dd.getDisplayName(device_id) };
const auto active_path { display_device::win_utils::getActivePath(*m_layer, device_id, all_devices->m_paths) };

if (&path == active_path) {
EXPECT_EQ(display_name, m_layer->getDisplayName(path));
}
else {
EXPECT_EQ(display_name, active_path ? m_layer->getDisplayName(*active_path) : std::string {});
}
}
}

TEST_F_S_MOCKED(GetDisplayName) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, getMonitorDevicePath(_))
.Times(1)
.WillOnce(Return("PathX"));
EXPECT_CALL(*m_layer, getDeviceId(_))
.Times(1)
.WillOnce(Return("DeviceId1"));
EXPECT_CALL(*m_layer, getDisplayName(_))
.Times(2)
.WillOnce(Return("DisplayName1"))
.WillOnce(Return("DisplayName1"));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), "DisplayName1");
}

TEST_F_S_MOCKED(GetDisplayName, EmptyDeviceId) {
EXPECT_EQ(m_win_dd.getDisplayName(""), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, FailedToGetDisplayData) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_NULL));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, FailedToGetActivePath) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_EMPTY));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}

TEST_F_S_MOCKED(GetDisplayName, EmptyDisplayName) {
EXPECT_CALL(*m_layer, queryDisplayConfig(display_device::QueryType::Active))
.Times(1)
.WillOnce(Return(ut_consts::PAM_3_ACTIVE));
EXPECT_CALL(*m_layer, getMonitorDevicePath(_))
.Times(1)
.WillOnce(Return("PathX"));
EXPECT_CALL(*m_layer, getDeviceId(_))
.Times(1)
.WillOnce(Return("DeviceId1"));
EXPECT_CALL(*m_layer, getDisplayName(_))
.Times(2)
.WillOnce(Return("DisplayName1"))
.WillOnce(Return(""));

EXPECT_EQ(m_win_dd.getDisplayName("DeviceId1"), std::string {});
}