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feat: Add GamepadStateAdapter and tests - #24

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ReenigneArcher merged 2 commits into
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feat/phase-5a
Jun 22, 2026
Merged

feat: Add GamepadStateAdapter and tests#24
ReenigneArcher merged 2 commits into
masterfrom
feat/phase-5a

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Description

Introduce a platform-neutral GamepadStateAdapter to cache and submit partial gamepad updates and to handle output/callbacks. Adds header and implementation (gamepad_adapter.hpp/.cpp), extends types (rear paddle buttons and trigger rumble fields), and exposes the adapter from the main libvirtualhid header. Update examples to use the adapter, add unit tests for profile support and adapter behavior, and update CMakeLists to build the new sources and tests. Also expand README with a Sunshine replacement readiness plan and Windows/Linux/FreeBSD parity notes.

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Type of Change

  • feat: New feature (non-breaking change which adds functionality)
  • fix: Bug fix (non-breaking change which fixes an issue)
  • docs: Documentation only changes
  • style: Changes that do not affect the meaning of the code (white-space, formatting, missing semicolons, etc.)
  • refactor: Code change that neither fixes a bug nor adds a feature
  • perf: Code change that improves performance
  • test: Adding missing tests or correcting existing tests
  • build: Changes that affect the build system or external dependencies
  • ci: Changes to CI configuration files and scripts
  • chore: Other changes that don't modify src or test files
  • revert: Reverts a previous commit
  • BREAKING CHANGE: Introduces a breaking change (can be combined with any type above)

Checklist

  • Code follows the style guidelines of this project
  • Code has been self-reviewed
  • Code has been commented, particularly in hard-to-understand areas
  • Code docstring/documentation-blocks for new or existing methods/components have been added or updated
  • Unit tests have been added or updated for any new or modified functionality

AI Usage

  • None: No AI tools were used in creating this PR
  • Light: AI provided minor assistance (formatting, simple suggestions)
  • Moderate: AI helped with code generation or debugging specific parts
  • Heavy: AI generated most or all of the code changes

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codecovBot commented Jun 22, 2026

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Codecov Report

✅ All modified and coverable lines are covered by tests.
✅ Project coverage is 87.70%. Comparing base (2b8f6d5) to head (cd691ba).
✅ All tests successful. No failed tests found.

Additional details and impacted files

Impacted file tree graph

@@ Coverage Diff @@## master #24 +/- ##
==========================================
+ Coverage 86.77% 87.70% +0.92% 
==========================================
Files 12 14 +2 Lines 3835 4091 +256 Branches 1321 1389 +68 ==========================================
+ Hits 3328 3588 +260 - Misses 343 388 +45 + Partials 164 115 -49 
FlagCoverage Δ
Linux-Clang71.34% <86.57%> (+1.21%)⬆️
Linux-GCC83.41% <99.04%> (+1.36%)⬆️
Windows-MSVC87.60% <99.55%> (+1.58%)⬆️
Windows-MinGW-UCRT6479.59% <93.30%> (+1.90%)⬆️
macOS71.25% <86.57%> (+2.02%)⬆️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing linesCoverage Δ
src/core/gamepad_adapter.cpp100.00% <100.00%> (ø)
src/include/libvirtualhid/gamepad_adapter.hpp100.00% <100.00%> (ø)
src/include/libvirtualhid/types.hpp98.93% <100.00%> (-1.07%)⬇️

... and 4 files with indirect coverage changes


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Introduce a platform-neutral GamepadStateAdapter to cache and submit partial gamepad updates and to handle output/callbacks. Adds header and implementation (gamepad_adapter.hpp/.cpp), extends types (rear paddle buttons and trigger rumble fields), and exposes the adapter from the main libvirtualhid header. Update examples to use the adapter, add unit tests for profile support and adapter behavior, and update CMakeLists to build the new sources and tests. Also expand README with a Sunshine replacement readiness plan and Windows/Linux/FreeBSD parity notes.
@ReenigneArcher
ReenigneArcher merged commit 36d7ffe into masterJun 22, 2026
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@ReenigneArcher
ReenigneArcher deleted the feat/phase-5a branch June 22, 2026 02:47
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@ReenigneArcher