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AUProximity

Heroku

AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.

I have an open instance hosted on Heroku.

This software should be used for personal use on public lobbies. Anyone that wants to have a custom solution, private server, or other commercial use for this software should send a direct message to Cybershard#3935 on Discord. This software comes with NO warranty.

Features

  • The software can connect to a public game to host proximity voice services
    • A restriction with public lobbies is that it is limited to 9 players only.
  • Run as a plugin on Impostor, NodePolus or other private servers.
    • A private server plugin will have none of the limitations of the public lobby (e.g. It won't be limited to 9 players)
  • There is also planned support for a BepInEx mod, which will serve the purpose of sending positional data to the backend server.
    • Currently, the Impostor plugin and BepInEx mod are separate projects.
    • The Impostor plugin requires a custom fork as well, as exposing movement data in the public API has not been upstreamed.

Developer Quickstart

Note: This project uses yarn, so install it if you do not have it already.

Follow the steps below to run a server and webui with hot-reload

  • Run yarn install to install all dependencies
  • Run yarn serve in the auproximity directory
  • Run yarn serve in the auproximity-webui directory
  • In development, the server will listen on port 8079 and the webui will listen on port 8080
  • In production, the webui should be served from the same origin as the server. The server should also have an ssl reverse proxy in front of it, like nginx, or on a PaaS like Heroku.

Note: The heroku-postbuild script is for Heroku deployment only. Do NOT use it for development or production testing, as it WILL break.

Selfhosting - Heroku

Deploy

Selfhosting - Docker images

I provide docker images to quickly setup a instance on a server or local development machine. There are two images: the stable release image, and the development image.

  • The command docker pull cybershard/auproxy:latest will pull the stable image.
  • The command docker pull cybershard/auproxy:dev will pull the development image.

Setup instructions

  • Download the image as explained in the previous section.
  • Start up a container with docker run -d -p {port}:8079 cybershard/auproxy:{tag} , replacing tag with latest or dev respectively, and port with whatever port you would like.
  • Choose your favorite SSL reverse proxy to put in front of the container, like NGINX or Traefik. Make sure to forward https traffic to the port that you chose in the previous step.
  • Connect to the server with your web browser to test, and if it succeeds, congratulations! You now have a fully functioning AUProximity instance self hosted.

Architecture

This repository contains two different modules, the server and the webui.

  • The webui contains a basic implementation of a proximity voice client.
  • The server maintains connections between all proximity voice clients, serves as a WebRTC signaling service, and contains all the backends for positional data.

This design makes it very easy to have any provider for positional data (e.g., server plugin, BepInEx mod). As well, the client can have any implementation, as basic websockets are used to transfer positional data. In the base implementation, the client is the webui, and uses Web Audio APIs to connect to other clients. However, the client manages the voice system completely. As such, the client can easily be extended to create a desktop application, an application that interfaces with Discord RPC, and even include features like minimaps!

Contributing

I welcome PRs for adding additional backends, client features, and even forks for other games.

This repository follows an issue-based workflow. Issues should be created to identify features and bugs being worked on, and PRs should close the issues they target for fixes and/or implementations.

Credits

The amongus-protocol library by edqx, used to interface with public lobbies

License

This software is licensed under the GNU GPLv3 License.

About

AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.

Resources

Code of conduct

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

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GitHub - Lmmb74/auproximity: AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us. · GitHub
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AUProximity

Heroku

AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.

I have an open instance hosted on Heroku.

This software should be used for personal use on public lobbies. Anyone that wants to have a custom solution, private server, or other commercial use for this software should send a direct message to Cybershard#3935 on Discord. This software comes with NO warranty.

Features

  • The software can connect to a public game to host proximity voice services
    • A restriction with public lobbies is that it is limited to 9 players only.
  • Run as a plugin on Impostor, NodePolus or other private servers.
    • A private server plugin will have none of the limitations of the public lobby (e.g. It won't be limited to 9 players)
  • There is also planned support for a BepInEx mod, which will serve the purpose of sending positional data to the backend server.
    • Currently, the Impostor plugin and BepInEx mod are separate projects.
    • The Impostor plugin requires a custom fork as well, as exposing movement data in the public API has not been upstreamed.

Developer Quickstart

Note: This project uses yarn, so install it if you do not have it already.

Follow the steps below to run a server and webui with hot-reload

  • Run yarn install to install all dependencies
  • Run yarn serve in the auproximity directory
  • Run yarn serve in the auproximity-webui directory
  • In development, the server will listen on port 8079 and the webui will listen on port 8080
  • In production, the webui should be served from the same origin as the server. The server should also have an ssl reverse proxy in front of it, like nginx, or on a PaaS like Heroku.

Note: The heroku-postbuild script is for Heroku deployment only. Do NOT use it for development or production testing, as it WILL break.

Selfhosting - Heroku

Deploy

Selfhosting - Docker images

I provide docker images to quickly setup a instance on a server or local development machine. There are two images: the stable release image, and the development image.

  • The command docker pull cybershard/auproxy:latest will pull the stable image.
  • The command docker pull cybershard/auproxy:dev will pull the development image.

Setup instructions

  • Download the image as explained in the previous section.
  • Start up a container with docker run -d -p {port}:8079 cybershard/auproxy:{tag} , replacing tag with latest or dev respectively, and port with whatever port you would like.
  • Choose your favorite SSL reverse proxy to put in front of the container, like NGINX or Traefik. Make sure to forward https traffic to the port that you chose in the previous step.
  • Connect to the server with your web browser to test, and if it succeeds, congratulations! You now have a fully functioning AUProximity instance self hosted.

Architecture

This repository contains two different modules, the server and the webui.

  • The webui contains a basic implementation of a proximity voice client.
  • The server maintains connections between all proximity voice clients, serves as a WebRTC signaling service, and contains all the backends for positional data.

This design makes it very easy to have any provider for positional data (e.g., server plugin, BepInEx mod). As well, the client can have any implementation, as basic websockets are used to transfer positional data. In the base implementation, the client is the webui, and uses Web Audio APIs to connect to other clients. However, the client manages the voice system completely. As such, the client can easily be extended to create a desktop application, an application that interfaces with Discord RPC, and even include features like minimaps!

Contributing

I welcome PRs for adding additional backends, client features, and even forks for other games.

This repository follows an issue-based workflow. Issues should be created to identify features and bugs being worked on, and PRs should close the issues they target for fixes and/or implementations.

Credits

The amongus-protocol library by edqx, used to interface with public lobbies

License

This software is licensed under the GNU GPLv3 License.

About

AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.

Resources

Code of conduct

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Lmmb74/auproximity: AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us. · GitHub
Skip to content

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AUProximity

Heroku

AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.

I have an open instance hosted on Heroku.

This software should be used for personal use on public lobbies. Anyone that wants to have a custom solution, private server, or other commercial use for this software should send a direct message to Cybershard#3935 on Discord. This software comes with NO warranty.

Features

  • The software can connect to a public game to host proximity voice services
    • A restriction with public lobbies is that it is limited to 9 players only.
  • Run as a plugin on Impostor, NodePolus or other private servers.
    • A private server plugin will have none of the limitations of the public lobby (e.g. It won't be limited to 9 players)
  • There is also planned support for a BepInEx mod, which will serve the purpose of sending positional data to the backend server.
    • Currently, the Impostor plugin and BepInEx mod are separate projects.
    • The Impostor plugin requires a custom fork as well, as exposing movement data in the public API has not been upstreamed.

Developer Quickstart

Note: This project uses yarn, so install it if you do not have it already.

Follow the steps below to run a server and webui with hot-reload

  • Run yarn install to install all dependencies
  • Run yarn serve in the auproximity directory
  • Run yarn serve in the auproximity-webui directory
  • In development, the server will listen on port 8079 and the webui will listen on port 8080
  • In production, the webui should be served from the same origin as the server. The server should also have an ssl reverse proxy in front of it, like nginx, or on a PaaS like Heroku.

Note: The heroku-postbuild script is for Heroku deployment only. Do NOT use it for development or production testing, as it WILL break.

Selfhosting - Heroku

Deploy

Selfhosting - Docker images

I provide docker images to quickly setup a instance on a server or local development machine. There are two images: the stable release image, and the development image.

  • The command docker pull cybershard/auproxy:latest will pull the stable image.
  • The command docker pull cybershard/auproxy:dev will pull the development image.

Setup instructions

  • Download the image as explained in the previous section.
  • Start up a container with docker run -d -p {port}:8079 cybershard/auproxy:{tag} , replacing tag with latest or dev respectively, and port with whatever port you would like.
  • Choose your favorite SSL reverse proxy to put in front of the container, like NGINX or Traefik. Make sure to forward https traffic to the port that you chose in the previous step.
  • Connect to the server with your web browser to test, and if it succeeds, congratulations! You now have a fully functioning AUProximity instance self hosted.

Architecture

This repository contains two different modules, the server and the webui.

  • The webui contains a basic implementation of a proximity voice client.
  • The server maintains connections between all proximity voice clients, serves as a WebRTC signaling service, and contains all the backends for positional data.

This design makes it very easy to have any provider for positional data (e.g., server plugin, BepInEx mod). As well, the client can have any implementation, as basic websockets are used to transfer positional data. In the base implementation, the client is the webui, and uses Web Audio APIs to connect to other clients. However, the client manages the voice system completely. As such, the client can easily be extended to create a desktop application, an application that interfaces with Discord RPC, and even include features like minimaps!

Contributing

I welcome PRs for adding additional backends, client features, and even forks for other games.

This repository follows an issue-based workflow. Issues should be created to identify features and bugs being worked on, and PRs should close the issues they target for fixes and/or implementations.

Credits

The amongus-protocol library by edqx, used to interface with public lobbies

License

This software is licensed under the GNU GPLv3 License.

About

AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.

Resources

Code of conduct

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Lmmb74/auproximity: AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us. · GitHub
Skip to content

Repository files navigation

AUProximity

Heroku

AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.

I have an open instance hosted on Heroku.

This software should be used for personal use on public lobbies. Anyone that wants to have a custom solution, private server, or other commercial use for this software should send a direct message to Cybershard#3935 on Discord. This software comes with NO warranty.

Features

  • The software can connect to a public game to host proximity voice services
    • A restriction with public lobbies is that it is limited to 9 players only.
  • Run as a plugin on Impostor, NodePolus or other private servers.
    • A private server plugin will have none of the limitations of the public lobby (e.g. It won't be limited to 9 players)
  • There is also planned support for a BepInEx mod, which will serve the purpose of sending positional data to the backend server.
    • Currently, the Impostor plugin and BepInEx mod are separate projects.
    • The Impostor plugin requires a custom fork as well, as exposing movement data in the public API has not been upstreamed.

Developer Quickstart

Note: This project uses yarn, so install it if you do not have it already.

Follow the steps below to run a server and webui with hot-reload

  • Run yarn install to install all dependencies
  • Run yarn serve in the auproximity directory
  • Run yarn serve in the auproximity-webui directory
  • In development, the server will listen on port 8079 and the webui will listen on port 8080
  • In production, the webui should be served from the same origin as the server. The server should also have an ssl reverse proxy in front of it, like nginx, or on a PaaS like Heroku.

Note: The heroku-postbuild script is for Heroku deployment only. Do NOT use it for development or production testing, as it WILL break.

Selfhosting - Heroku

Deploy

Selfhosting - Docker images

I provide docker images to quickly setup a instance on a server or local development machine. There are two images: the stable release image, and the development image.

  • The command docker pull cybershard/auproxy:latest will pull the stable image.
  • The command docker pull cybershard/auproxy:dev will pull the development image.

Setup instructions

  • Download the image as explained in the previous section.
  • Start up a container with docker run -d -p {port}:8079 cybershard/auproxy:{tag} , replacing tag with latest or dev respectively, and port with whatever port you would like.
  • Choose your favorite SSL reverse proxy to put in front of the container, like NGINX or Traefik. Make sure to forward https traffic to the port that you chose in the previous step.
  • Connect to the server with your web browser to test, and if it succeeds, congratulations! You now have a fully functioning AUProximity instance self hosted.

Architecture

This repository contains two different modules, the server and the webui.

  • The webui contains a basic implementation of a proximity voice client.
  • The server maintains connections between all proximity voice clients, serves as a WebRTC signaling service, and contains all the backends for positional data.

This design makes it very easy to have any provider for positional data (e.g., server plugin, BepInEx mod). As well, the client can have any implementation, as basic websockets are used to transfer positional data. In the base implementation, the client is the webui, and uses Web Audio APIs to connect to other clients. However, the client manages the voice system completely. As such, the client can easily be extended to create a desktop application, an application that interfaces with Discord RPC, and even include features like minimaps!

Contributing

I welcome PRs for adding additional backends, client features, and even forks for other games.

This repository follows an issue-based workflow. Issues should be created to identify features and bugs being worked on, and PRs should close the issues they target for fixes and/or implementations.

Credits

The amongus-protocol library by edqx, used to interface with public lobbies

License

This software is licensed under the GNU GPLv3 License.

About

AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.

Resources

Code of conduct

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - Lmmb74/auproximity: AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us. · GitHub
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AUProximity

Heroku

AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.

I have an open instance hosted on Heroku.

This software should be used for personal use on public lobbies. Anyone that wants to have a custom solution, private server, or other commercial use for this software should send a direct message to Cybershard#3935 on Discord. This software comes with NO warranty.

Features

  • The software can connect to a public game to host proximity voice services
    • A restriction with public lobbies is that it is limited to 9 players only.
  • Run as a plugin on Impostor, NodePolus or other private servers.
    • A private server plugin will have none of the limitations of the public lobby (e.g. It won't be limited to 9 players)
  • There is also planned support for a BepInEx mod, which will serve the purpose of sending positional data to the backend server.
    • Currently, the Impostor plugin and BepInEx mod are separate projects.
    • The Impostor plugin requires a custom fork as well, as exposing movement data in the public API has not been upstreamed.

Developer Quickstart

Note: This project uses yarn, so install it if you do not have it already.

Follow the steps below to run a server and webui with hot-reload

  • Run yarn install to install all dependencies
  • Run yarn serve in the auproximity directory
  • Run yarn serve in the auproximity-webui directory
  • In development, the server will listen on port 8079 and the webui will listen on port 8080
  • In production, the webui should be served from the same origin as the server. The server should also have an ssl reverse proxy in front of it, like nginx, or on a PaaS like Heroku.

Note: The heroku-postbuild script is for Heroku deployment only. Do NOT use it for development or production testing, as it WILL break.

Selfhosting - Heroku

Deploy

Selfhosting - Docker images

I provide docker images to quickly setup a instance on a server or local development machine. There are two images: the stable release image, and the development image.

  • The command docker pull cybershard/auproxy:latest will pull the stable image.
  • The command docker pull cybershard/auproxy:dev will pull the development image.

Setup instructions

  • Download the image as explained in the previous section.
  • Start up a container with docker run -d -p {port}:8079 cybershard/auproxy:{tag} , replacing tag with latest or dev respectively, and port with whatever port you would like.
  • Choose your favorite SSL reverse proxy to put in front of the container, like NGINX or Traefik. Make sure to forward https traffic to the port that you chose in the previous step.
  • Connect to the server with your web browser to test, and if it succeeds, congratulations! You now have a fully functioning AUProximity instance self hosted.

Architecture

This repository contains two different modules, the server and the webui.

  • The webui contains a basic implementation of a proximity voice client.
  • The server maintains connections between all proximity voice clients, serves as a WebRTC signaling service, and contains all the backends for positional data.

This design makes it very easy to have any provider for positional data (e.g., server plugin, BepInEx mod). As well, the client can have any implementation, as basic websockets are used to transfer positional data. In the base implementation, the client is the webui, and uses Web Audio APIs to connect to other clients. However, the client manages the voice system completely. As such, the client can easily be extended to create a desktop application, an application that interfaces with Discord RPC, and even include features like minimaps!

Contributing

I welcome PRs for adding additional backends, client features, and even forks for other games.

This repository follows an issue-based workflow. Issues should be created to identify features and bugs being worked on, and PRs should close the issues they target for fixes and/or implementations.

Credits

The amongus-protocol library by edqx, used to interface with public lobbies

License

This software is licensed under the GNU GPLv3 License.

About

AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.

Resources

Code of conduct

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Lmmb74/auproximity: AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us. · GitHub
Skip to content

Repository files navigation

AUProximity

Heroku

AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.

I have an open instance hosted on Heroku.

This software should be used for personal use on public lobbies. Anyone that wants to have a custom solution, private server, or other commercial use for this software should send a direct message to Cybershard#3935 on Discord. This software comes with NO warranty.

Features

  • The software can connect to a public game to host proximity voice services
    • A restriction with public lobbies is that it is limited to 9 players only.
  • Run as a plugin on Impostor, NodePolus or other private servers.
    • A private server plugin will have none of the limitations of the public lobby (e.g. It won't be limited to 9 players)
  • There is also planned support for a BepInEx mod, which will serve the purpose of sending positional data to the backend server.
    • Currently, the Impostor plugin and BepInEx mod are separate projects.
    • The Impostor plugin requires a custom fork as well, as exposing movement data in the public API has not been upstreamed.

Developer Quickstart

Note: This project uses yarn, so install it if you do not have it already.

Follow the steps below to run a server and webui with hot-reload

  • Run yarn install to install all dependencies
  • Run yarn serve in the auproximity directory
  • Run yarn serve in the auproximity-webui directory
  • In development, the server will listen on port 8079 and the webui will listen on port 8080
  • In production, the webui should be served from the same origin as the server. The server should also have an ssl reverse proxy in front of it, like nginx, or on a PaaS like Heroku.

Note: The heroku-postbuild script is for Heroku deployment only. Do NOT use it for development or production testing, as it WILL break.

Selfhosting - Heroku

Deploy

Selfhosting - Docker images

I provide docker images to quickly setup a instance on a server or local development machine. There are two images: the stable release image, and the development image.

  • The command docker pull cybershard/auproxy:latest will pull the stable image.
  • The command docker pull cybershard/auproxy:dev will pull the development image.

Setup instructions

  • Download the image as explained in the previous section.
  • Start up a container with docker run -d -p {port}:8079 cybershard/auproxy:{tag} , replacing tag with latest or dev respectively, and port with whatever port you would like.
  • Choose your favorite SSL reverse proxy to put in front of the container, like NGINX or Traefik. Make sure to forward https traffic to the port that you chose in the previous step.
  • Connect to the server with your web browser to test, and if it succeeds, congratulations! You now have a fully functioning AUProximity instance self hosted.

Architecture

This repository contains two different modules, the server and the webui.

  • The webui contains a basic implementation of a proximity voice client.
  • The server maintains connections between all proximity voice clients, serves as a WebRTC signaling service, and contains all the backends for positional data.

This design makes it very easy to have any provider for positional data (e.g., server plugin, BepInEx mod). As well, the client can have any implementation, as basic websockets are used to transfer positional data. In the base implementation, the client is the webui, and uses Web Audio APIs to connect to other clients. However, the client manages the voice system completely. As such, the client can easily be extended to create a desktop application, an application that interfaces with Discord RPC, and even include features like minimaps!

Contributing

I welcome PRs for adding additional backends, client features, and even forks for other games.

This repository follows an issue-based workflow. Issues should be created to identify features and bugs being worked on, and PRs should close the issues they target for fixes and/or implementations.

Credits

The amongus-protocol library by edqx, used to interface with public lobbies

License

This software is licensed under the GNU GPLv3 License.

About

AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.

Resources

Code of conduct

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Lmmb74/auproximity: AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us. · GitHub
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AUProximity

Heroku

AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.

I have an open instance hosted on Heroku.

This software should be used for personal use on public lobbies. Anyone that wants to have a custom solution, private server, or other commercial use for this software should send a direct message to Cybershard#3935 on Discord. This software comes with NO warranty.

Features

  • The software can connect to a public game to host proximity voice services
    • A restriction with public lobbies is that it is limited to 9 players only.
  • Run as a plugin on Impostor, NodePolus or other private servers.
    • A private server plugin will have none of the limitations of the public lobby (e.g. It won't be limited to 9 players)
  • There is also planned support for a BepInEx mod, which will serve the purpose of sending positional data to the backend server.
    • Currently, the Impostor plugin and BepInEx mod are separate projects.
    • The Impostor plugin requires a custom fork as well, as exposing movement data in the public API has not been upstreamed.

Developer Quickstart

Note: This project uses yarn, so install it if you do not have it already.

Follow the steps below to run a server and webui with hot-reload

  • Run yarn install to install all dependencies
  • Run yarn serve in the auproximity directory
  • Run yarn serve in the auproximity-webui directory
  • In development, the server will listen on port 8079 and the webui will listen on port 8080
  • In production, the webui should be served from the same origin as the server. The server should also have an ssl reverse proxy in front of it, like nginx, or on a PaaS like Heroku.

Note: The heroku-postbuild script is for Heroku deployment only. Do NOT use it for development or production testing, as it WILL break.

Selfhosting - Heroku

Deploy

Selfhosting - Docker images

I provide docker images to quickly setup a instance on a server or local development machine. There are two images: the stable release image, and the development image.

  • The command docker pull cybershard/auproxy:latest will pull the stable image.
  • The command docker pull cybershard/auproxy:dev will pull the development image.

Setup instructions

  • Download the image as explained in the previous section.
  • Start up a container with docker run -d -p {port}:8079 cybershard/auproxy:{tag} , replacing tag with latest or dev respectively, and port with whatever port you would like.
  • Choose your favorite SSL reverse proxy to put in front of the container, like NGINX or Traefik. Make sure to forward https traffic to the port that you chose in the previous step.
  • Connect to the server with your web browser to test, and if it succeeds, congratulations! You now have a fully functioning AUProximity instance self hosted.

Architecture

This repository contains two different modules, the server and the webui.

  • The webui contains a basic implementation of a proximity voice client.
  • The server maintains connections between all proximity voice clients, serves as a WebRTC signaling service, and contains all the backends for positional data.

This design makes it very easy to have any provider for positional data (e.g., server plugin, BepInEx mod). As well, the client can have any implementation, as basic websockets are used to transfer positional data. In the base implementation, the client is the webui, and uses Web Audio APIs to connect to other clients. However, the client manages the voice system completely. As such, the client can easily be extended to create a desktop application, an application that interfaces with Discord RPC, and even include features like minimaps!

Contributing

I welcome PRs for adding additional backends, client features, and even forks for other games.

This repository follows an issue-based workflow. Issues should be created to identify features and bugs being worked on, and PRs should close the issues they target for fixes and/or implementations.

Credits

The amongus-protocol library by edqx, used to interface with public lobbies

License

This software is licensed under the GNU GPLv3 License.

About

AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.

Resources

Code of conduct

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - Lmmb74/auproximity: AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us. · GitHub
Skip to content

Repository files navigation

AUProximity

Heroku

AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.

I have an open instance hosted on Heroku.

This software should be used for personal use on public lobbies. Anyone that wants to have a custom solution, private server, or other commercial use for this software should send a direct message to Cybershard#3935 on Discord. This software comes with NO warranty.

Features

  • The software can connect to a public game to host proximity voice services
    • A restriction with public lobbies is that it is limited to 9 players only.
  • Run as a plugin on Impostor, NodePolus or other private servers.
    • A private server plugin will have none of the limitations of the public lobby (e.g. It won't be limited to 9 players)
  • There is also planned support for a BepInEx mod, which will serve the purpose of sending positional data to the backend server.
    • Currently, the Impostor plugin and BepInEx mod are separate projects.
    • The Impostor plugin requires a custom fork as well, as exposing movement data in the public API has not been upstreamed.

Developer Quickstart

Note: This project uses yarn, so install it if you do not have it already.

Follow the steps below to run a server and webui with hot-reload

  • Run yarn install to install all dependencies
  • Run yarn serve in the auproximity directory
  • Run yarn serve in the auproximity-webui directory
  • In development, the server will listen on port 8079 and the webui will listen on port 8080
  • In production, the webui should be served from the same origin as the server. The server should also have an ssl reverse proxy in front of it, like nginx, or on a PaaS like Heroku.

Note: The heroku-postbuild script is for Heroku deployment only. Do NOT use it for development or production testing, as it WILL break.

Selfhosting - Heroku

Deploy

Selfhosting - Docker images

I provide docker images to quickly setup a instance on a server or local development machine. There are two images: the stable release image, and the development image.

  • The command docker pull cybershard/auproxy:latest will pull the stable image.
  • The command docker pull cybershard/auproxy:dev will pull the development image.

Setup instructions

  • Download the image as explained in the previous section.
  • Start up a container with docker run -d -p {port}:8079 cybershard/auproxy:{tag} , replacing tag with latest or dev respectively, and port with whatever port you would like.
  • Choose your favorite SSL reverse proxy to put in front of the container, like NGINX or Traefik. Make sure to forward https traffic to the port that you chose in the previous step.
  • Connect to the server with your web browser to test, and if it succeeds, congratulations! You now have a fully functioning AUProximity instance self hosted.

Architecture

This repository contains two different modules, the server and the webui.

  • The webui contains a basic implementation of a proximity voice client.
  • The server maintains connections between all proximity voice clients, serves as a WebRTC signaling service, and contains all the backends for positional data.

This design makes it very easy to have any provider for positional data (e.g., server plugin, BepInEx mod). As well, the client can have any implementation, as basic websockets are used to transfer positional data. In the base implementation, the client is the webui, and uses Web Audio APIs to connect to other clients. However, the client manages the voice system completely. As such, the client can easily be extended to create a desktop application, an application that interfaces with Discord RPC, and even include features like minimaps!

Contributing

I welcome PRs for adding additional backends, client features, and even forks for other games.

This repository follows an issue-based workflow. Issues should be created to identify features and bugs being worked on, and PRs should close the issues they target for fixes and/or implementations.

Credits

The amongus-protocol library by edqx, used to interface with public lobbies

License

This software is licensed under the GNU GPLv3 License.

About

AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.

Resources

Code of conduct

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages