This repository was archived by the owner on Mar 7, 2026. It is now read-only.

Repository files navigation

Echo.js Build Status

Echo is a standalone JavaScript lazy-loading image micro-library. Echo is fast, 2KB, and uses HTML5 data-* attributes for simple. Check out a demo. Echo works in IE8+.

bower install echojs

Using Echo.js is simple, to add an image directly into the page simply add a data-echo attribute to the img tag. Alternatively if you want to use Echo to lazy load background images simply add a `data-echo-background' attribute to the element with the image URL.

<body><imgsrc="img/blank.gif" alt="Photo" data-echo="img/photo.jpg"><scriptsrc="dist/echo.js"></script><script>echo.init({offset: 100,throttle: 250,unload: false,callback: function(element,op){console.log(element,'has been',op+'ed')}});// echo.render(); is also available for non-scroll callbacks</script></body>

.init() (options)

The init() API takes a few options

offset

Type: Number|String Default: 0

The offset option allows you to specify how far below, above, to the left, and to the right of the viewport you want Echo to begin loading your images. If you specify 0, Echo will load your image as soon as it is visible in the viewport, if you want to load 1000px below or above the viewport, use 1000.

offsetVertical

Type: Number|String Default: offset's value

The offsetVertical option allows you to specify how far above and below the viewport you want Echo to begin loading your images.

offsetHorizontal

Type: Number|String Default: offset's value

The offsetHorizontal option allows you to specify how far to the left and right of the viewport you want Echo to begin loading your images.

offsetTop

Type: Number|String Default: offsetVertical's value

The offsetTop option allows you to specify how far above the viewport you want Echo to begin loading your images.

offsetBottom

Type: Number|String Default: offsetVertical's value

The offsetBottom option allows you to specify how far below the viewport you want Echo to begin loading your images.

offsetLeft

Type: Number|String Default: offsetVertical's value

The offsetLeft option allows you to specify how far to left of the viewport you want Echo to begin loading your images.

offsetRight

Type: Number|String Default: offsetVertical's value

The offsetRight option allows you to specify how far to the right of the viewport you want Echo to begin loading your images.

throttle

Type: Number|String Default: 250

The throttle is managed by an internal function that prevents performance issues from continuous firing of window.onscroll events. Using a throttle will set a small timeout when the user scrolls and will keep throttling until the user stops. The default is 250 milliseconds.

debounce

Type: Boolean Default: true

By default the throttling function is actually a debounce function so that the checking function is only triggered after a user stops scrolling. To use traditional throttling where it will only check the images every throttle milliseconds, set debounce to false.

unload

Type: Boolean Default: false

This option will tell echo to unload loaded images once they have scrolled beyond the viewport (including the offset area).

callback

Type: Function

The callback will be passed the element that has been updated and what the update operation was (ie load or unload). This can be useful if you want to add a class like loaded to the element. Or do some logging.

echo.init({callback: function(element,op){if(op==='load'){element.classList.add('loaded');}else{element.classList.remove('loaded');}}});

.render()

Echo's callback render() can be used to make Echo poll your images when you're not scrolling, for instance if you've got a filter layout that swaps images but does not scroll, you need to call the internal functions without scrolling. Use render() for this:

echo.render();

Using render() is also throttled, which means you can bind it to an onresize event and it will be optimised for performance in the same way onscroll is.

Manual installation

Drop your files into your required folders, make sure you're using the file(s) from the dist folder, which is the compiled production-ready code. Ensure you place the script before the closing </body> tag so the DOM tree is populated when the script runs.

Configuring Echo

Add the image that needs to load when it's visible inside the viewport in a data-echo attribute:

<imgsrc="img/blank.gif" alt="Photo" data-echo="img/photo.jpg">

Contributing

In lieu of a formal style guide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using Gulp.

License

MIT license

About

Lazy-loading images with data-* attributes

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
This repository was archived by the owner on Mar 7, 2026. It is now read-only.

Repository files navigation

Echo.js Build Status

Echo is a standalone JavaScript lazy-loading image micro-library. Echo is fast, 2KB, and uses HTML5 data-* attributes for simple. Check out a demo. Echo works in IE8+.

bower install echojs

Using Echo.js is simple, to add an image directly into the page simply add a data-echo attribute to the img tag. Alternatively if you want to use Echo to lazy load background images simply add a `data-echo-background' attribute to the element with the image URL.

<body><imgsrc="img/blank.gif" alt="Photo" data-echo="img/photo.jpg"><scriptsrc="dist/echo.js"></script><script>echo.init({offset: 100,throttle: 250,unload: false,callback: function(element,op){console.log(element,'has been',op+'ed')}});// echo.render(); is also available for non-scroll callbacks</script></body>

.init() (options)

The init() API takes a few options

offset

Type: Number|String Default: 0

The offset option allows you to specify how far below, above, to the left, and to the right of the viewport you want Echo to begin loading your images. If you specify 0, Echo will load your image as soon as it is visible in the viewport, if you want to load 1000px below or above the viewport, use 1000.

offsetVertical

Type: Number|String Default: offset's value

The offsetVertical option allows you to specify how far above and below the viewport you want Echo to begin loading your images.

offsetHorizontal

Type: Number|String Default: offset's value

The offsetHorizontal option allows you to specify how far to the left and right of the viewport you want Echo to begin loading your images.

offsetTop

Type: Number|String Default: offsetVertical's value

The offsetTop option allows you to specify how far above the viewport you want Echo to begin loading your images.

offsetBottom

Type: Number|String Default: offsetVertical's value

The offsetBottom option allows you to specify how far below the viewport you want Echo to begin loading your images.

offsetLeft

Type: Number|String Default: offsetVertical's value

The offsetLeft option allows you to specify how far to left of the viewport you want Echo to begin loading your images.

offsetRight

Type: Number|String Default: offsetVertical's value

The offsetRight option allows you to specify how far to the right of the viewport you want Echo to begin loading your images.

throttle

Type: Number|String Default: 250

The throttle is managed by an internal function that prevents performance issues from continuous firing of window.onscroll events. Using a throttle will set a small timeout when the user scrolls and will keep throttling until the user stops. The default is 250 milliseconds.

debounce

Type: Boolean Default: true

By default the throttling function is actually a debounce function so that the checking function is only triggered after a user stops scrolling. To use traditional throttling where it will only check the images every throttle milliseconds, set debounce to false.

unload

Type: Boolean Default: false

This option will tell echo to unload loaded images once they have scrolled beyond the viewport (including the offset area).

callback

Type: Function

The callback will be passed the element that has been updated and what the update operation was (ie load or unload). This can be useful if you want to add a class like loaded to the element. Or do some logging.

echo.init({callback: function(element,op){if(op==='load'){element.classList.add('loaded');}else{element.classList.remove('loaded');}}});

.render()

Echo's callback render() can be used to make Echo poll your images when you're not scrolling, for instance if you've got a filter layout that swaps images but does not scroll, you need to call the internal functions without scrolling. Use render() for this:

echo.render();

Using render() is also throttled, which means you can bind it to an onresize event and it will be optimised for performance in the same way onscroll is.

Manual installation

Drop your files into your required folders, make sure you're using the file(s) from the dist folder, which is the compiled production-ready code. Ensure you place the script before the closing </body> tag so the DOM tree is populated when the script runs.

Configuring Echo

Add the image that needs to load when it's visible inside the viewport in a data-echo attribute:

<imgsrc="img/blank.gif" alt="Photo" data-echo="img/photo.jpg">

Contributing

In lieu of a formal style guide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using Gulp.

License

MIT license

About

Lazy-loading images with data-* attributes

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Mar 7, 2026. It is now read-only.

Repository files navigation

Echo.js Build Status

Echo is a standalone JavaScript lazy-loading image micro-library. Echo is fast, 2KB, and uses HTML5 data-* attributes for simple. Check out a demo. Echo works in IE8+.

bower install echojs

Using Echo.js is simple, to add an image directly into the page simply add a data-echo attribute to the img tag. Alternatively if you want to use Echo to lazy load background images simply add a `data-echo-background' attribute to the element with the image URL.

<body><imgsrc="img/blank.gif" alt="Photo" data-echo="img/photo.jpg"><scriptsrc="dist/echo.js"></script><script>echo.init({offset: 100,throttle: 250,unload: false,callback: function(element,op){console.log(element,'has been',op+'ed')}});// echo.render(); is also available for non-scroll callbacks</script></body>

.init() (options)

The init() API takes a few options

offset

Type: Number|String Default: 0

The offset option allows you to specify how far below, above, to the left, and to the right of the viewport you want Echo to begin loading your images. If you specify 0, Echo will load your image as soon as it is visible in the viewport, if you want to load 1000px below or above the viewport, use 1000.

offsetVertical

Type: Number|String Default: offset's value

The offsetVertical option allows you to specify how far above and below the viewport you want Echo to begin loading your images.

offsetHorizontal

Type: Number|String Default: offset's value

The offsetHorizontal option allows you to specify how far to the left and right of the viewport you want Echo to begin loading your images.

offsetTop

Type: Number|String Default: offsetVertical's value

The offsetTop option allows you to specify how far above the viewport you want Echo to begin loading your images.

offsetBottom

Type: Number|String Default: offsetVertical's value

The offsetBottom option allows you to specify how far below the viewport you want Echo to begin loading your images.

offsetLeft

Type: Number|String Default: offsetVertical's value

The offsetLeft option allows you to specify how far to left of the viewport you want Echo to begin loading your images.

offsetRight

Type: Number|String Default: offsetVertical's value

The offsetRight option allows you to specify how far to the right of the viewport you want Echo to begin loading your images.

throttle

Type: Number|String Default: 250

The throttle is managed by an internal function that prevents performance issues from continuous firing of window.onscroll events. Using a throttle will set a small timeout when the user scrolls and will keep throttling until the user stops. The default is 250 milliseconds.

debounce

Type: Boolean Default: true

By default the throttling function is actually a debounce function so that the checking function is only triggered after a user stops scrolling. To use traditional throttling where it will only check the images every throttle milliseconds, set debounce to false.

unload

Type: Boolean Default: false

This option will tell echo to unload loaded images once they have scrolled beyond the viewport (including the offset area).

callback

Type: Function

The callback will be passed the element that has been updated and what the update operation was (ie load or unload). This can be useful if you want to add a class like loaded to the element. Or do some logging.

echo.init({callback: function(element,op){if(op==='load'){element.classList.add('loaded');}else{element.classList.remove('loaded');}}});

.render()

Echo's callback render() can be used to make Echo poll your images when you're not scrolling, for instance if you've got a filter layout that swaps images but does not scroll, you need to call the internal functions without scrolling. Use render() for this:

echo.render();

Using render() is also throttled, which means you can bind it to an onresize event and it will be optimised for performance in the same way onscroll is.

Manual installation

Drop your files into your required folders, make sure you're using the file(s) from the dist folder, which is the compiled production-ready code. Ensure you place the script before the closing </body> tag so the DOM tree is populated when the script runs.

Configuring Echo

Add the image that needs to load when it's visible inside the viewport in a data-echo attribute:

<imgsrc="img/blank.gif" alt="Photo" data-echo="img/photo.jpg">

Contributing

In lieu of a formal style guide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using Gulp.

License

MIT license

About

Lazy-loading images with data-* attributes

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Mar 7, 2026. It is now read-only.

Repository files navigation

Echo.js Build Status

Echo is a standalone JavaScript lazy-loading image micro-library. Echo is fast, 2KB, and uses HTML5 data-* attributes for simple. Check out a demo. Echo works in IE8+.

bower install echojs

Using Echo.js is simple, to add an image directly into the page simply add a data-echo attribute to the img tag. Alternatively if you want to use Echo to lazy load background images simply add a `data-echo-background' attribute to the element with the image URL.

<body><imgsrc="img/blank.gif" alt="Photo" data-echo="img/photo.jpg"><scriptsrc="dist/echo.js"></script><script>echo.init({offset: 100,throttle: 250,unload: false,callback: function(element,op){console.log(element,'has been',op+'ed')}});// echo.render(); is also available for non-scroll callbacks</script></body>

.init() (options)

The init() API takes a few options

offset

Type: Number|String Default: 0

The offset option allows you to specify how far below, above, to the left, and to the right of the viewport you want Echo to begin loading your images. If you specify 0, Echo will load your image as soon as it is visible in the viewport, if you want to load 1000px below or above the viewport, use 1000.

offsetVertical

Type: Number|String Default: offset's value

The offsetVertical option allows you to specify how far above and below the viewport you want Echo to begin loading your images.

offsetHorizontal

Type: Number|String Default: offset's value

The offsetHorizontal option allows you to specify how far to the left and right of the viewport you want Echo to begin loading your images.

offsetTop

Type: Number|String Default: offsetVertical's value

The offsetTop option allows you to specify how far above the viewport you want Echo to begin loading your images.

offsetBottom

Type: Number|String Default: offsetVertical's value

The offsetBottom option allows you to specify how far below the viewport you want Echo to begin loading your images.

offsetLeft

Type: Number|String Default: offsetVertical's value

The offsetLeft option allows you to specify how far to left of the viewport you want Echo to begin loading your images.

offsetRight

Type: Number|String Default: offsetVertical's value

The offsetRight option allows you to specify how far to the right of the viewport you want Echo to begin loading your images.

throttle

Type: Number|String Default: 250

The throttle is managed by an internal function that prevents performance issues from continuous firing of window.onscroll events. Using a throttle will set a small timeout when the user scrolls and will keep throttling until the user stops. The default is 250 milliseconds.

debounce

Type: Boolean Default: true

By default the throttling function is actually a debounce function so that the checking function is only triggered after a user stops scrolling. To use traditional throttling where it will only check the images every throttle milliseconds, set debounce to false.

unload

Type: Boolean Default: false

This option will tell echo to unload loaded images once they have scrolled beyond the viewport (including the offset area).

callback

Type: Function

The callback will be passed the element that has been updated and what the update operation was (ie load or unload). This can be useful if you want to add a class like loaded to the element. Or do some logging.

echo.init({callback: function(element,op){if(op==='load'){element.classList.add('loaded');}else{element.classList.remove('loaded');}}});

.render()

Echo's callback render() can be used to make Echo poll your images when you're not scrolling, for instance if you've got a filter layout that swaps images but does not scroll, you need to call the internal functions without scrolling. Use render() for this:

echo.render();

Using render() is also throttled, which means you can bind it to an onresize event and it will be optimised for performance in the same way onscroll is.

Manual installation

Drop your files into your required folders, make sure you're using the file(s) from the dist folder, which is the compiled production-ready code. Ensure you place the script before the closing </body> tag so the DOM tree is populated when the script runs.

Configuring Echo

Add the image that needs to load when it's visible inside the viewport in a data-echo attribute:

<imgsrc="img/blank.gif" alt="Photo" data-echo="img/photo.jpg">

Contributing

In lieu of a formal style guide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using Gulp.

License

MIT license

About

Lazy-loading images with data-* attributes

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
This repository was archived by the owner on Mar 7, 2026. It is now read-only.

Repository files navigation

Echo.js Build Status

Echo is a standalone JavaScript lazy-loading image micro-library. Echo is fast, 2KB, and uses HTML5 data-* attributes for simple. Check out a demo. Echo works in IE8+.

bower install echojs

Using Echo.js is simple, to add an image directly into the page simply add a data-echo attribute to the img tag. Alternatively if you want to use Echo to lazy load background images simply add a `data-echo-background' attribute to the element with the image URL.

<body><imgsrc="img/blank.gif" alt="Photo" data-echo="img/photo.jpg"><scriptsrc="dist/echo.js"></script><script>echo.init({offset: 100,throttle: 250,unload: false,callback: function(element,op){console.log(element,'has been',op+'ed')}});// echo.render(); is also available for non-scroll callbacks</script></body>

.init() (options)

The init() API takes a few options

offset

Type: Number|String Default: 0

The offset option allows you to specify how far below, above, to the left, and to the right of the viewport you want Echo to begin loading your images. If you specify 0, Echo will load your image as soon as it is visible in the viewport, if you want to load 1000px below or above the viewport, use 1000.

offsetVertical

Type: Number|String Default: offset's value

The offsetVertical option allows you to specify how far above and below the viewport you want Echo to begin loading your images.

offsetHorizontal

Type: Number|String Default: offset's value

The offsetHorizontal option allows you to specify how far to the left and right of the viewport you want Echo to begin loading your images.

offsetTop

Type: Number|String Default: offsetVertical's value

The offsetTop option allows you to specify how far above the viewport you want Echo to begin loading your images.

offsetBottom

Type: Number|String Default: offsetVertical's value

The offsetBottom option allows you to specify how far below the viewport you want Echo to begin loading your images.

offsetLeft

Type: Number|String Default: offsetVertical's value

The offsetLeft option allows you to specify how far to left of the viewport you want Echo to begin loading your images.

offsetRight

Type: Number|String Default: offsetVertical's value

The offsetRight option allows you to specify how far to the right of the viewport you want Echo to begin loading your images.

throttle

Type: Number|String Default: 250

The throttle is managed by an internal function that prevents performance issues from continuous firing of window.onscroll events. Using a throttle will set a small timeout when the user scrolls and will keep throttling until the user stops. The default is 250 milliseconds.

debounce

Type: Boolean Default: true

By default the throttling function is actually a debounce function so that the checking function is only triggered after a user stops scrolling. To use traditional throttling where it will only check the images every throttle milliseconds, set debounce to false.

unload

Type: Boolean Default: false

This option will tell echo to unload loaded images once they have scrolled beyond the viewport (including the offset area).

callback

Type: Function

The callback will be passed the element that has been updated and what the update operation was (ie load or unload). This can be useful if you want to add a class like loaded to the element. Or do some logging.

echo.init({callback: function(element,op){if(op==='load'){element.classList.add('loaded');}else{element.classList.remove('loaded');}}});

.render()

Echo's callback render() can be used to make Echo poll your images when you're not scrolling, for instance if you've got a filter layout that swaps images but does not scroll, you need to call the internal functions without scrolling. Use render() for this:

echo.render();

Using render() is also throttled, which means you can bind it to an onresize event and it will be optimised for performance in the same way onscroll is.

Manual installation

Drop your files into your required folders, make sure you're using the file(s) from the dist folder, which is the compiled production-ready code. Ensure you place the script before the closing </body> tag so the DOM tree is populated when the script runs.

Configuring Echo

Add the image that needs to load when it's visible inside the viewport in a data-echo attribute:

<imgsrc="img/blank.gif" alt="Photo" data-echo="img/photo.jpg">

Contributing

In lieu of a formal style guide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using Gulp.

License

MIT license

About

Lazy-loading images with data-* attributes

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on Mar 7, 2026. It is now read-only.

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Echo.js Build Status

Echo is a standalone JavaScript lazy-loading image micro-library. Echo is fast, 2KB, and uses HTML5 data-* attributes for simple. Check out a demo. Echo works in IE8+.

bower install echojs

Using Echo.js is simple, to add an image directly into the page simply add a data-echo attribute to the img tag. Alternatively if you want to use Echo to lazy load background images simply add a `data-echo-background' attribute to the element with the image URL.

<body><imgsrc="img/blank.gif" alt="Photo" data-echo="img/photo.jpg"><scriptsrc="dist/echo.js"></script><script>echo.init({offset: 100,throttle: 250,unload: false,callback: function(element,op){console.log(element,'has been',op+'ed')}});// echo.render(); is also available for non-scroll callbacks</script></body>

.init() (options)

The init() API takes a few options

offset

Type: Number|String Default: 0

The offset option allows you to specify how far below, above, to the left, and to the right of the viewport you want Echo to begin loading your images. If you specify 0, Echo will load your image as soon as it is visible in the viewport, if you want to load 1000px below or above the viewport, use 1000.

offsetVertical

Type: Number|String Default: offset's value

The offsetVertical option allows you to specify how far above and below the viewport you want Echo to begin loading your images.

offsetHorizontal

Type: Number|String Default: offset's value

The offsetHorizontal option allows you to specify how far to the left and right of the viewport you want Echo to begin loading your images.

offsetTop

Type: Number|String Default: offsetVertical's value

The offsetTop option allows you to specify how far above the viewport you want Echo to begin loading your images.

offsetBottom

Type: Number|String Default: offsetVertical's value

The offsetBottom option allows you to specify how far below the viewport you want Echo to begin loading your images.

offsetLeft

Type: Number|String Default: offsetVertical's value

The offsetLeft option allows you to specify how far to left of the viewport you want Echo to begin loading your images.

offsetRight

Type: Number|String Default: offsetVertical's value

The offsetRight option allows you to specify how far to the right of the viewport you want Echo to begin loading your images.

throttle

Type: Number|String Default: 250

The throttle is managed by an internal function that prevents performance issues from continuous firing of window.onscroll events. Using a throttle will set a small timeout when the user scrolls and will keep throttling until the user stops. The default is 250 milliseconds.

debounce

Type: Boolean Default: true

By default the throttling function is actually a debounce function so that the checking function is only triggered after a user stops scrolling. To use traditional throttling where it will only check the images every throttle milliseconds, set debounce to false.

unload

Type: Boolean Default: false

This option will tell echo to unload loaded images once they have scrolled beyond the viewport (including the offset area).

callback

Type: Function

The callback will be passed the element that has been updated and what the update operation was (ie load or unload). This can be useful if you want to add a class like loaded to the element. Or do some logging.

echo.init({callback: function(element,op){if(op==='load'){element.classList.add('loaded');}else{element.classList.remove('loaded');}}});

.render()

Echo's callback render() can be used to make Echo poll your images when you're not scrolling, for instance if you've got a filter layout that swaps images but does not scroll, you need to call the internal functions without scrolling. Use render() for this:

echo.render();

Using render() is also throttled, which means you can bind it to an onresize event and it will be optimised for performance in the same way onscroll is.

Manual installation

Drop your files into your required folders, make sure you're using the file(s) from the dist folder, which is the compiled production-ready code. Ensure you place the script before the closing </body> tag so the DOM tree is populated when the script runs.

Configuring Echo

Add the image that needs to load when it's visible inside the viewport in a data-echo attribute:

<imgsrc="img/blank.gif" alt="Photo" data-echo="img/photo.jpg">

Contributing

In lieu of a formal style guide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using Gulp.

License

MIT license

About

Lazy-loading images with data-* attributes

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Mar 7, 2026. It is now read-only.

Repository files navigation

Echo.js Build Status

Echo is a standalone JavaScript lazy-loading image micro-library. Echo is fast, 2KB, and uses HTML5 data-* attributes for simple. Check out a demo. Echo works in IE8+.

bower install echojs

Using Echo.js is simple, to add an image directly into the page simply add a data-echo attribute to the img tag. Alternatively if you want to use Echo to lazy load background images simply add a `data-echo-background' attribute to the element with the image URL.

<body><imgsrc="img/blank.gif" alt="Photo" data-echo="img/photo.jpg"><scriptsrc="dist/echo.js"></script><script>echo.init({offset: 100,throttle: 250,unload: false,callback: function(element,op){console.log(element,'has been',op+'ed')}});// echo.render(); is also available for non-scroll callbacks</script></body>

.init() (options)

The init() API takes a few options

offset

Type: Number|String Default: 0

The offset option allows you to specify how far below, above, to the left, and to the right of the viewport you want Echo to begin loading your images. If you specify 0, Echo will load your image as soon as it is visible in the viewport, if you want to load 1000px below or above the viewport, use 1000.

offsetVertical

Type: Number|String Default: offset's value

The offsetVertical option allows you to specify how far above and below the viewport you want Echo to begin loading your images.

offsetHorizontal

Type: Number|String Default: offset's value

The offsetHorizontal option allows you to specify how far to the left and right of the viewport you want Echo to begin loading your images.

offsetTop

Type: Number|String Default: offsetVertical's value

The offsetTop option allows you to specify how far above the viewport you want Echo to begin loading your images.

offsetBottom

Type: Number|String Default: offsetVertical's value

The offsetBottom option allows you to specify how far below the viewport you want Echo to begin loading your images.

offsetLeft

Type: Number|String Default: offsetVertical's value

The offsetLeft option allows you to specify how far to left of the viewport you want Echo to begin loading your images.

offsetRight

Type: Number|String Default: offsetVertical's value

The offsetRight option allows you to specify how far to the right of the viewport you want Echo to begin loading your images.

throttle

Type: Number|String Default: 250

The throttle is managed by an internal function that prevents performance issues from continuous firing of window.onscroll events. Using a throttle will set a small timeout when the user scrolls and will keep throttling until the user stops. The default is 250 milliseconds.

debounce

Type: Boolean Default: true

By default the throttling function is actually a debounce function so that the checking function is only triggered after a user stops scrolling. To use traditional throttling where it will only check the images every throttle milliseconds, set debounce to false.

unload

Type: Boolean Default: false

This option will tell echo to unload loaded images once they have scrolled beyond the viewport (including the offset area).

callback

Type: Function

The callback will be passed the element that has been updated and what the update operation was (ie load or unload). This can be useful if you want to add a class like loaded to the element. Or do some logging.

echo.init({callback: function(element,op){if(op==='load'){element.classList.add('loaded');}else{element.classList.remove('loaded');}}});

.render()

Echo's callback render() can be used to make Echo poll your images when you're not scrolling, for instance if you've got a filter layout that swaps images but does not scroll, you need to call the internal functions without scrolling. Use render() for this:

echo.render();

Using render() is also throttled, which means you can bind it to an onresize event and it will be optimised for performance in the same way onscroll is.

Manual installation

Drop your files into your required folders, make sure you're using the file(s) from the dist folder, which is the compiled production-ready code. Ensure you place the script before the closing </body> tag so the DOM tree is populated when the script runs.

Configuring Echo

Add the image that needs to load when it's visible inside the viewport in a data-echo attribute:

<imgsrc="img/blank.gif" alt="Photo" data-echo="img/photo.jpg">

Contributing

In lieu of a formal style guide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using Gulp.

License

MIT license

About

Lazy-loading images with data-* attributes

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
This repository was archived by the owner on Mar 7, 2026. It is now read-only.

Repository files navigation

Echo.js Build Status

Echo is a standalone JavaScript lazy-loading image micro-library. Echo is fast, 2KB, and uses HTML5 data-* attributes for simple. Check out a demo. Echo works in IE8+.

bower install echojs

Using Echo.js is simple, to add an image directly into the page simply add a data-echo attribute to the img tag. Alternatively if you want to use Echo to lazy load background images simply add a `data-echo-background' attribute to the element with the image URL.

<body><imgsrc="img/blank.gif" alt="Photo" data-echo="img/photo.jpg"><scriptsrc="dist/echo.js"></script><script>echo.init({offset: 100,throttle: 250,unload: false,callback: function(element,op){console.log(element,'has been',op+'ed')}});// echo.render(); is also available for non-scroll callbacks</script></body>

.init() (options)

The init() API takes a few options

offset

Type: Number|String Default: 0

The offset option allows you to specify how far below, above, to the left, and to the right of the viewport you want Echo to begin loading your images. If you specify 0, Echo will load your image as soon as it is visible in the viewport, if you want to load 1000px below or above the viewport, use 1000.

offsetVertical

Type: Number|String Default: offset's value

The offsetVertical option allows you to specify how far above and below the viewport you want Echo to begin loading your images.

offsetHorizontal

Type: Number|String Default: offset's value

The offsetHorizontal option allows you to specify how far to the left and right of the viewport you want Echo to begin loading your images.

offsetTop

Type: Number|String Default: offsetVertical's value

The offsetTop option allows you to specify how far above the viewport you want Echo to begin loading your images.

offsetBottom

Type: Number|String Default: offsetVertical's value

The offsetBottom option allows you to specify how far below the viewport you want Echo to begin loading your images.

offsetLeft

Type: Number|String Default: offsetVertical's value

The offsetLeft option allows you to specify how far to left of the viewport you want Echo to begin loading your images.

offsetRight

Type: Number|String Default: offsetVertical's value

The offsetRight option allows you to specify how far to the right of the viewport you want Echo to begin loading your images.

throttle

Type: Number|String Default: 250

The throttle is managed by an internal function that prevents performance issues from continuous firing of window.onscroll events. Using a throttle will set a small timeout when the user scrolls and will keep throttling until the user stops. The default is 250 milliseconds.

debounce

Type: Boolean Default: true

By default the throttling function is actually a debounce function so that the checking function is only triggered after a user stops scrolling. To use traditional throttling where it will only check the images every throttle milliseconds, set debounce to false.

unload

Type: Boolean Default: false

This option will tell echo to unload loaded images once they have scrolled beyond the viewport (including the offset area).

callback

Type: Function

The callback will be passed the element that has been updated and what the update operation was (ie load or unload). This can be useful if you want to add a class like loaded to the element. Or do some logging.

echo.init({callback: function(element,op){if(op==='load'){element.classList.add('loaded');}else{element.classList.remove('loaded');}}});

.render()

Echo's callback render() can be used to make Echo poll your images when you're not scrolling, for instance if you've got a filter layout that swaps images but does not scroll, you need to call the internal functions without scrolling. Use render() for this:

echo.render();

Using render() is also throttled, which means you can bind it to an onresize event and it will be optimised for performance in the same way onscroll is.

Manual installation

Drop your files into your required folders, make sure you're using the file(s) from the dist folder, which is the compiled production-ready code. Ensure you place the script before the closing </body> tag so the DOM tree is populated when the script runs.

Configuring Echo

Add the image that needs to load when it's visible inside the viewport in a data-echo attribute:

<imgsrc="img/blank.gif" alt="Photo" data-echo="img/photo.jpg">

Contributing

In lieu of a formal style guide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using Gulp.

License

MIT license

About

Lazy-loading images with data-* attributes

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages