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PowersAPI

A modified version for Mids'-specific purposes of RubyRed's Powers API, found here: https://coh.tips/powers/


Parser for various powers binary data

This parser can specifically read from a few CoH client .bin files to try and assemble the tree of archetypes, powers, and power sets. It then reduces the relevant static information down to a set of JSON files that can be used locally or as part of an online "API".

The live version is here: https://coh.tips/powers/

While this project is written in Rust, I avoided getting too idiomatic with the codebase. It's very verbose and thoroughly commented, so it should serve as a good map if you're looking at how the bin files are structured, even if you don't speak Rust.

For more information about bin parsing, check my blog post: Code archaeology: Reading City of Heroes' .bin files

Building

You will need latest version of Rust and the bin files you want to parse. Note that the bin files are a moving target, so depending on which version you have, they may not work with this parser.

I don't extract from piggs, as there's plenty of adequate tools for that. You'll need to extract:

  • clientmessages-en.bin
  • attrib_names.bin
  • boostsets.bin
  • classes.bin
  • powercats.bin
  • powersets.bin
  • powers.bin
  • villain_classes.bin
  • VillainDef.bin

Refer to PowersConfig.toml for how to configure.

Once you have everything set, simply run:

cargo run --release

And this will do the magic. I recommend release mode while you're not debugging as it parses much faster.

Note: Version 2.0.0 forward require a nightly version of Rust for the time being.

Output

The description of the JSON output files can be found in the data dictionary.

License

The application is distributed under an MIT license. You're welcome to copy, modify, and set up your own site if you want, as long as you follow the rules of the license. Refer to the license file for more information.

About

A modified version of RubyRed's Powers API, found here: https://coh.tips/powers/

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
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PowersAPI

A modified version for Mids'-specific purposes of RubyRed's Powers API, found here: https://coh.tips/powers/


Parser for various powers binary data

This parser can specifically read from a few CoH client .bin files to try and assemble the tree of archetypes, powers, and power sets. It then reduces the relevant static information down to a set of JSON files that can be used locally or as part of an online "API".

The live version is here: https://coh.tips/powers/

While this project is written in Rust, I avoided getting too idiomatic with the codebase. It's very verbose and thoroughly commented, so it should serve as a good map if you're looking at how the bin files are structured, even if you don't speak Rust.

For more information about bin parsing, check my blog post: Code archaeology: Reading City of Heroes' .bin files

Building

You will need latest version of Rust and the bin files you want to parse. Note that the bin files are a moving target, so depending on which version you have, they may not work with this parser.

I don't extract from piggs, as there's plenty of adequate tools for that. You'll need to extract:

  • clientmessages-en.bin
  • attrib_names.bin
  • boostsets.bin
  • classes.bin
  • powercats.bin
  • powersets.bin
  • powers.bin
  • villain_classes.bin
  • VillainDef.bin

Refer to PowersConfig.toml for how to configure.

Once you have everything set, simply run:

cargo run --release

And this will do the magic. I recommend release mode while you're not debugging as it parses much faster.

Note: Version 2.0.0 forward require a nightly version of Rust for the time being.

Output

The description of the JSON output files can be found in the data dictionary.

License

The application is distributed under an MIT license. You're welcome to copy, modify, and set up your own site if you want, as long as you follow the rules of the license. Refer to the license file for more information.

About

A modified version of RubyRed's Powers API, found here: https://coh.tips/powers/

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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PowersAPI

A modified version for Mids'-specific purposes of RubyRed's Powers API, found here: https://coh.tips/powers/


Parser for various powers binary data

This parser can specifically read from a few CoH client .bin files to try and assemble the tree of archetypes, powers, and power sets. It then reduces the relevant static information down to a set of JSON files that can be used locally or as part of an online "API".

The live version is here: https://coh.tips/powers/

While this project is written in Rust, I avoided getting too idiomatic with the codebase. It's very verbose and thoroughly commented, so it should serve as a good map if you're looking at how the bin files are structured, even if you don't speak Rust.

For more information about bin parsing, check my blog post: Code archaeology: Reading City of Heroes' .bin files

Building

You will need latest version of Rust and the bin files you want to parse. Note that the bin files are a moving target, so depending on which version you have, they may not work with this parser.

I don't extract from piggs, as there's plenty of adequate tools for that. You'll need to extract:

  • clientmessages-en.bin
  • attrib_names.bin
  • boostsets.bin
  • classes.bin
  • powercats.bin
  • powersets.bin
  • powers.bin
  • villain_classes.bin
  • VillainDef.bin

Refer to PowersConfig.toml for how to configure.

Once you have everything set, simply run:

cargo run --release

And this will do the magic. I recommend release mode while you're not debugging as it parses much faster.

Note: Version 2.0.0 forward require a nightly version of Rust for the time being.

Output

The description of the JSON output files can be found in the data dictionary.

License

The application is distributed under an MIT license. You're welcome to copy, modify, and set up your own site if you want, as long as you follow the rules of the license. Refer to the license file for more information.

About

A modified version of RubyRed's Powers API, found here: https://coh.tips/powers/

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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PowersAPI

A modified version for Mids'-specific purposes of RubyRed's Powers API, found here: https://coh.tips/powers/


Parser for various powers binary data

This parser can specifically read from a few CoH client .bin files to try and assemble the tree of archetypes, powers, and power sets. It then reduces the relevant static information down to a set of JSON files that can be used locally or as part of an online "API".

The live version is here: https://coh.tips/powers/

While this project is written in Rust, I avoided getting too idiomatic with the codebase. It's very verbose and thoroughly commented, so it should serve as a good map if you're looking at how the bin files are structured, even if you don't speak Rust.

For more information about bin parsing, check my blog post: Code archaeology: Reading City of Heroes' .bin files

Building

You will need latest version of Rust and the bin files you want to parse. Note that the bin files are a moving target, so depending on which version you have, they may not work with this parser.

I don't extract from piggs, as there's plenty of adequate tools for that. You'll need to extract:

  • clientmessages-en.bin
  • attrib_names.bin
  • boostsets.bin
  • classes.bin
  • powercats.bin
  • powersets.bin
  • powers.bin
  • villain_classes.bin
  • VillainDef.bin

Refer to PowersConfig.toml for how to configure.

Once you have everything set, simply run:

cargo run --release

And this will do the magic. I recommend release mode while you're not debugging as it parses much faster.

Note: Version 2.0.0 forward require a nightly version of Rust for the time being.

Output

The description of the JSON output files can be found in the data dictionary.

License

The application is distributed under an MIT license. You're welcome to copy, modify, and set up your own site if you want, as long as you follow the rules of the license. Refer to the license file for more information.

About

A modified version of RubyRed's Powers API, found here: https://coh.tips/powers/

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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PowersAPI

A modified version for Mids'-specific purposes of RubyRed's Powers API, found here: https://coh.tips/powers/


Parser for various powers binary data

This parser can specifically read from a few CoH client .bin files to try and assemble the tree of archetypes, powers, and power sets. It then reduces the relevant static information down to a set of JSON files that can be used locally or as part of an online "API".

The live version is here: https://coh.tips/powers/

While this project is written in Rust, I avoided getting too idiomatic with the codebase. It's very verbose and thoroughly commented, so it should serve as a good map if you're looking at how the bin files are structured, even if you don't speak Rust.

For more information about bin parsing, check my blog post: Code archaeology: Reading City of Heroes' .bin files

Building

You will need latest version of Rust and the bin files you want to parse. Note that the bin files are a moving target, so depending on which version you have, they may not work with this parser.

I don't extract from piggs, as there's plenty of adequate tools for that. You'll need to extract:

  • clientmessages-en.bin
  • attrib_names.bin
  • boostsets.bin
  • classes.bin
  • powercats.bin
  • powersets.bin
  • powers.bin
  • villain_classes.bin
  • VillainDef.bin

Refer to PowersConfig.toml for how to configure.

Once you have everything set, simply run:

cargo run --release

And this will do the magic. I recommend release mode while you're not debugging as it parses much faster.

Note: Version 2.0.0 forward require a nightly version of Rust for the time being.

Output

The description of the JSON output files can be found in the data dictionary.

License

The application is distributed under an MIT license. You're welcome to copy, modify, and set up your own site if you want, as long as you follow the rules of the license. Refer to the license file for more information.

About

A modified version of RubyRed's Powers API, found here: https://coh.tips/powers/

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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PowersAPI

A modified version for Mids'-specific purposes of RubyRed's Powers API, found here: https://coh.tips/powers/


Parser for various powers binary data

This parser can specifically read from a few CoH client .bin files to try and assemble the tree of archetypes, powers, and power sets. It then reduces the relevant static information down to a set of JSON files that can be used locally or as part of an online "API".

The live version is here: https://coh.tips/powers/

While this project is written in Rust, I avoided getting too idiomatic with the codebase. It's very verbose and thoroughly commented, so it should serve as a good map if you're looking at how the bin files are structured, even if you don't speak Rust.

For more information about bin parsing, check my blog post: Code archaeology: Reading City of Heroes' .bin files

Building

You will need latest version of Rust and the bin files you want to parse. Note that the bin files are a moving target, so depending on which version you have, they may not work with this parser.

I don't extract from piggs, as there's plenty of adequate tools for that. You'll need to extract:

  • clientmessages-en.bin
  • attrib_names.bin
  • boostsets.bin
  • classes.bin
  • powercats.bin
  • powersets.bin
  • powers.bin
  • villain_classes.bin
  • VillainDef.bin

Refer to PowersConfig.toml for how to configure.

Once you have everything set, simply run:

cargo run --release

And this will do the magic. I recommend release mode while you're not debugging as it parses much faster.

Note: Version 2.0.0 forward require a nightly version of Rust for the time being.

Output

The description of the JSON output files can be found in the data dictionary.

License

The application is distributed under an MIT license. You're welcome to copy, modify, and set up your own site if you want, as long as you follow the rules of the license. Refer to the license file for more information.

About

A modified version of RubyRed's Powers API, found here: https://coh.tips/powers/

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NameName
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PowersAPI

A modified version for Mids'-specific purposes of RubyRed's Powers API, found here: https://coh.tips/powers/


Parser for various powers binary data

This parser can specifically read from a few CoH client .bin files to try and assemble the tree of archetypes, powers, and power sets. It then reduces the relevant static information down to a set of JSON files that can be used locally or as part of an online "API".

The live version is here: https://coh.tips/powers/

While this project is written in Rust, I avoided getting too idiomatic with the codebase. It's very verbose and thoroughly commented, so it should serve as a good map if you're looking at how the bin files are structured, even if you don't speak Rust.

For more information about bin parsing, check my blog post: Code archaeology: Reading City of Heroes' .bin files

Building

You will need latest version of Rust and the bin files you want to parse. Note that the bin files are a moving target, so depending on which version you have, they may not work with this parser.

I don't extract from piggs, as there's plenty of adequate tools for that. You'll need to extract:

  • clientmessages-en.bin
  • attrib_names.bin
  • boostsets.bin
  • classes.bin
  • powercats.bin
  • powersets.bin
  • powers.bin
  • villain_classes.bin
  • VillainDef.bin

Refer to PowersConfig.toml for how to configure.

Once you have everything set, simply run:

cargo run --release

And this will do the magic. I recommend release mode while you're not debugging as it parses much faster.

Note: Version 2.0.0 forward require a nightly version of Rust for the time being.

Output

The description of the JSON output files can be found in the data dictionary.

License

The application is distributed under an MIT license. You're welcome to copy, modify, and set up your own site if you want, as long as you follow the rules of the license. Refer to the license file for more information.

About

A modified version of RubyRed's Powers API, found here: https://coh.tips/powers/

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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PowersAPI

A modified version for Mids'-specific purposes of RubyRed's Powers API, found here: https://coh.tips/powers/


Parser for various powers binary data

This parser can specifically read from a few CoH client .bin files to try and assemble the tree of archetypes, powers, and power sets. It then reduces the relevant static information down to a set of JSON files that can be used locally or as part of an online "API".

The live version is here: https://coh.tips/powers/

While this project is written in Rust, I avoided getting too idiomatic with the codebase. It's very verbose and thoroughly commented, so it should serve as a good map if you're looking at how the bin files are structured, even if you don't speak Rust.

For more information about bin parsing, check my blog post: Code archaeology: Reading City of Heroes' .bin files

Building

You will need latest version of Rust and the bin files you want to parse. Note that the bin files are a moving target, so depending on which version you have, they may not work with this parser.

I don't extract from piggs, as there's plenty of adequate tools for that. You'll need to extract:

  • clientmessages-en.bin
  • attrib_names.bin
  • boostsets.bin
  • classes.bin
  • powercats.bin
  • powersets.bin
  • powers.bin
  • villain_classes.bin
  • VillainDef.bin

Refer to PowersConfig.toml for how to configure.

Once you have everything set, simply run:

cargo run --release

And this will do the magic. I recommend release mode while you're not debugging as it parses much faster.

Note: Version 2.0.0 forward require a nightly version of Rust for the time being.

Output

The description of the JSON output files can be found in the data dictionary.

License

The application is distributed under an MIT license. You're welcome to copy, modify, and set up your own site if you want, as long as you follow the rules of the license. Refer to the license file for more information.

About

A modified version of RubyRed's Powers API, found here: https://coh.tips/powers/

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