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BRIEF OVERVIEW
==============
This is the freeglut package.
Freeglut, the Free openGL Utility Toolkit, is meant to be a free alter-
native to Mark Kilgard's GLUT library. It is distributed under an X-Consor-
tium style license (see COPYING for details), to offer you a chance to use and/or modify the source.
It makes use of OpenGL, GLU, and pthreads-win32 libraries. The library does
not make use of any GLUT code and is not 100% compatible. Code recompilation
and/or slight modifications might be required for your applications to work
with freeglut.
PORTS
=====
Both X11 and Win32 ports are in an advanced alpha stage, which means that
they provide limited functionality of GLUT API 3. There is an investigation
en course to check if the BeOS port could be easily done using the current
freeglut structure.
INSTALLATION
============
Use the following commands to build from scratch on a *nix X11 platform:
./autogen.sh
./configure
make
The first command is only needed after a fresh checkout, a source distribution
already contains all necessary files for the last two steps.
CONTRIBUTING
============
Bug and missing features patches are certainly welcome. Just as comments and FREEGLUT API 1 propositions are.
Just please to make the fixes look visually just as the rest of the code does (tabs converted 4 white spaces). Comments are really welcome, as I believe it would be nice for people fresh new to OpenGL see how the things
are done... WEB SITE AND CONTACTING THE AUTHOR
==================================
Freeglut project has moved to the SourceForge:
http://freeglut.sourceforge.net
THE HOPE
========
Hope you find my work somehow useful.
Pawel W. Olszta, <olszta@sourceforge.net>
PASSING THE BATON
=================
In late December 2000, Pawel decided that he no longer
wished to maintain freeglut because he has moved out of
the graphics field. I volunteered to take over from him
and have been running the project since Jan 13th 2001.
I'm also the author and maintainer of the PLIB library suite
and 'freeglut' really fits in well with that work.
I just hope I can live up to Pawel's high standards. Pawel
remains on the active developers list.
Steve Baker <sjbaker1@airmail.net>
http://plib.sourceforge.net

About

FreeGLUT is a free alternative GLUT library.

Resources

Stars

7 stars

Watchers

5 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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BRIEF OVERVIEW
==============
This is the freeglut package.
Freeglut, the Free openGL Utility Toolkit, is meant to be a free alter-
native to Mark Kilgard's GLUT library. It is distributed under an X-Consor-
tium style license (see COPYING for details), to offer you a chance to use and/or modify the source.
It makes use of OpenGL, GLU, and pthreads-win32 libraries. The library does
not make use of any GLUT code and is not 100% compatible. Code recompilation
and/or slight modifications might be required for your applications to work
with freeglut.
PORTS
=====
Both X11 and Win32 ports are in an advanced alpha stage, which means that
they provide limited functionality of GLUT API 3. There is an investigation
en course to check if the BeOS port could be easily done using the current
freeglut structure.
INSTALLATION
============
Use the following commands to build from scratch on a *nix X11 platform:
./autogen.sh
./configure
make
The first command is only needed after a fresh checkout, a source distribution
already contains all necessary files for the last two steps.
CONTRIBUTING
============
Bug and missing features patches are certainly welcome. Just as comments and FREEGLUT API 1 propositions are.
Just please to make the fixes look visually just as the rest of the code does (tabs converted 4 white spaces). Comments are really welcome, as I believe it would be nice for people fresh new to OpenGL see how the things
are done... WEB SITE AND CONTACTING THE AUTHOR
==================================
Freeglut project has moved to the SourceForge:
http://freeglut.sourceforge.net
THE HOPE
========
Hope you find my work somehow useful.
Pawel W. Olszta, <olszta@sourceforge.net>
PASSING THE BATON
=================
In late December 2000, Pawel decided that he no longer
wished to maintain freeglut because he has moved out of
the graphics field. I volunteered to take over from him
and have been running the project since Jan 13th 2001.
I'm also the author and maintainer of the PLIB library suite
and 'freeglut' really fits in well with that work.
I just hope I can live up to Pawel's high standards. Pawel
remains on the active developers list.
Steve Baker <sjbaker1@airmail.net>
http://plib.sourceforge.net

About

FreeGLUT is a free alternative GLUT library.

Resources

Stars

7 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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BRIEF OVERVIEW
==============
This is the freeglut package.
Freeglut, the Free openGL Utility Toolkit, is meant to be a free alter-
native to Mark Kilgard's GLUT library. It is distributed under an X-Consor-
tium style license (see COPYING for details), to offer you a chance to use and/or modify the source.
It makes use of OpenGL, GLU, and pthreads-win32 libraries. The library does
not make use of any GLUT code and is not 100% compatible. Code recompilation
and/or slight modifications might be required for your applications to work
with freeglut.
PORTS
=====
Both X11 and Win32 ports are in an advanced alpha stage, which means that
they provide limited functionality of GLUT API 3. There is an investigation
en course to check if the BeOS port could be easily done using the current
freeglut structure.
INSTALLATION
============
Use the following commands to build from scratch on a *nix X11 platform:
./autogen.sh
./configure
make
The first command is only needed after a fresh checkout, a source distribution
already contains all necessary files for the last two steps.
CONTRIBUTING
============
Bug and missing features patches are certainly welcome. Just as comments and FREEGLUT API 1 propositions are.
Just please to make the fixes look visually just as the rest of the code does (tabs converted 4 white spaces). Comments are really welcome, as I believe it would be nice for people fresh new to OpenGL see how the things
are done... WEB SITE AND CONTACTING THE AUTHOR
==================================
Freeglut project has moved to the SourceForge:
http://freeglut.sourceforge.net
THE HOPE
========
Hope you find my work somehow useful.
Pawel W. Olszta, <olszta@sourceforge.net>
PASSING THE BATON
=================
In late December 2000, Pawel decided that he no longer
wished to maintain freeglut because he has moved out of
the graphics field. I volunteered to take over from him
and have been running the project since Jan 13th 2001.
I'm also the author and maintainer of the PLIB library suite
and 'freeglut' really fits in well with that work.
I just hope I can live up to Pawel's high standards. Pawel
remains on the active developers list.
Steve Baker <sjbaker1@airmail.net>
http://plib.sourceforge.net

About

FreeGLUT is a free alternative GLUT library.

Resources

Stars

7 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on Nov 20, 2020. It is now read-only.

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BRIEF OVERVIEW
==============
This is the freeglut package.
Freeglut, the Free openGL Utility Toolkit, is meant to be a free alter-
native to Mark Kilgard's GLUT library. It is distributed under an X-Consor-
tium style license (see COPYING for details), to offer you a chance to use and/or modify the source.
It makes use of OpenGL, GLU, and pthreads-win32 libraries. The library does
not make use of any GLUT code and is not 100% compatible. Code recompilation
and/or slight modifications might be required for your applications to work
with freeglut.
PORTS
=====
Both X11 and Win32 ports are in an advanced alpha stage, which means that
they provide limited functionality of GLUT API 3. There is an investigation
en course to check if the BeOS port could be easily done using the current
freeglut structure.
INSTALLATION
============
Use the following commands to build from scratch on a *nix X11 platform:
./autogen.sh
./configure
make
The first command is only needed after a fresh checkout, a source distribution
already contains all necessary files for the last two steps.
CONTRIBUTING
============
Bug and missing features patches are certainly welcome. Just as comments and FREEGLUT API 1 propositions are.
Just please to make the fixes look visually just as the rest of the code does (tabs converted 4 white spaces). Comments are really welcome, as I believe it would be nice for people fresh new to OpenGL see how the things
are done... WEB SITE AND CONTACTING THE AUTHOR
==================================
Freeglut project has moved to the SourceForge:
http://freeglut.sourceforge.net
THE HOPE
========
Hope you find my work somehow useful.
Pawel W. Olszta, <olszta@sourceforge.net>
PASSING THE BATON
=================
In late December 2000, Pawel decided that he no longer
wished to maintain freeglut because he has moved out of
the graphics field. I volunteered to take over from him
and have been running the project since Jan 13th 2001.
I'm also the author and maintainer of the PLIB library suite
and 'freeglut' really fits in well with that work.
I just hope I can live up to Pawel's high standards. Pawel
remains on the active developers list.
Steve Baker <sjbaker1@airmail.net>
http://plib.sourceforge.net

About

FreeGLUT is a free alternative GLUT library.

Resources

Stars

7 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

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BRIEF OVERVIEW
==============
This is the freeglut package.
Freeglut, the Free openGL Utility Toolkit, is meant to be a free alter-
native to Mark Kilgard's GLUT library. It is distributed under an X-Consor-
tium style license (see COPYING for details), to offer you a chance to use and/or modify the source.
It makes use of OpenGL, GLU, and pthreads-win32 libraries. The library does
not make use of any GLUT code and is not 100% compatible. Code recompilation
and/or slight modifications might be required for your applications to work
with freeglut.
PORTS
=====
Both X11 and Win32 ports are in an advanced alpha stage, which means that
they provide limited functionality of GLUT API 3. There is an investigation
en course to check if the BeOS port could be easily done using the current
freeglut structure.
INSTALLATION
============
Use the following commands to build from scratch on a *nix X11 platform:
./autogen.sh
./configure
make
The first command is only needed after a fresh checkout, a source distribution
already contains all necessary files for the last two steps.
CONTRIBUTING
============
Bug and missing features patches are certainly welcome. Just as comments and FREEGLUT API 1 propositions are.
Just please to make the fixes look visually just as the rest of the code does (tabs converted 4 white spaces). Comments are really welcome, as I believe it would be nice for people fresh new to OpenGL see how the things
are done... WEB SITE AND CONTACTING THE AUTHOR
==================================
Freeglut project has moved to the SourceForge:
http://freeglut.sourceforge.net
THE HOPE
========
Hope you find my work somehow useful.
Pawel W. Olszta, <olszta@sourceforge.net>
PASSING THE BATON
=================
In late December 2000, Pawel decided that he no longer
wished to maintain freeglut because he has moved out of
the graphics field. I volunteered to take over from him
and have been running the project since Jan 13th 2001.
I'm also the author and maintainer of the PLIB library suite
and 'freeglut' really fits in well with that work.
I just hope I can live up to Pawel's high standards. Pawel
remains on the active developers list.
Steve Baker <sjbaker1@airmail.net>
http://plib.sourceforge.net

About

FreeGLUT is a free alternative GLUT library.

Resources

Stars

7 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

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BRIEF OVERVIEW
==============
This is the freeglut package.
Freeglut, the Free openGL Utility Toolkit, is meant to be a free alter-
native to Mark Kilgard's GLUT library. It is distributed under an X-Consor-
tium style license (see COPYING for details), to offer you a chance to use and/or modify the source.
It makes use of OpenGL, GLU, and pthreads-win32 libraries. The library does
not make use of any GLUT code and is not 100% compatible. Code recompilation
and/or slight modifications might be required for your applications to work
with freeglut.
PORTS
=====
Both X11 and Win32 ports are in an advanced alpha stage, which means that
they provide limited functionality of GLUT API 3. There is an investigation
en course to check if the BeOS port could be easily done using the current
freeglut structure.
INSTALLATION
============
Use the following commands to build from scratch on a *nix X11 platform:
./autogen.sh
./configure
make
The first command is only needed after a fresh checkout, a source distribution
already contains all necessary files for the last two steps.
CONTRIBUTING
============
Bug and missing features patches are certainly welcome. Just as comments and FREEGLUT API 1 propositions are.
Just please to make the fixes look visually just as the rest of the code does (tabs converted 4 white spaces). Comments are really welcome, as I believe it would be nice for people fresh new to OpenGL see how the things
are done... WEB SITE AND CONTACTING THE AUTHOR
==================================
Freeglut project has moved to the SourceForge:
http://freeglut.sourceforge.net
THE HOPE
========
Hope you find my work somehow useful.
Pawel W. Olszta, <olszta@sourceforge.net>
PASSING THE BATON
=================
In late December 2000, Pawel decided that he no longer
wished to maintain freeglut because he has moved out of
the graphics field. I volunteered to take over from him
and have been running the project since Jan 13th 2001.
I'm also the author and maintainer of the PLIB library suite
and 'freeglut' really fits in well with that work.
I just hope I can live up to Pawel's high standards. Pawel
remains on the active developers list.
Steve Baker <sjbaker1@airmail.net>
http://plib.sourceforge.net

About

FreeGLUT is a free alternative GLUT library.

Resources

Stars

7 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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BRIEF OVERVIEW
==============
This is the freeglut package.
Freeglut, the Free openGL Utility Toolkit, is meant to be a free alter-
native to Mark Kilgard's GLUT library. It is distributed under an X-Consor-
tium style license (see COPYING for details), to offer you a chance to use and/or modify the source.
It makes use of OpenGL, GLU, and pthreads-win32 libraries. The library does
not make use of any GLUT code and is not 100% compatible. Code recompilation
and/or slight modifications might be required for your applications to work
with freeglut.
PORTS
=====
Both X11 and Win32 ports are in an advanced alpha stage, which means that
they provide limited functionality of GLUT API 3. There is an investigation
en course to check if the BeOS port could be easily done using the current
freeglut structure.
INSTALLATION
============
Use the following commands to build from scratch on a *nix X11 platform:
./autogen.sh
./configure
make
The first command is only needed after a fresh checkout, a source distribution
already contains all necessary files for the last two steps.
CONTRIBUTING
============
Bug and missing features patches are certainly welcome. Just as comments and FREEGLUT API 1 propositions are.
Just please to make the fixes look visually just as the rest of the code does (tabs converted 4 white spaces). Comments are really welcome, as I believe it would be nice for people fresh new to OpenGL see how the things
are done... WEB SITE AND CONTACTING THE AUTHOR
==================================
Freeglut project has moved to the SourceForge:
http://freeglut.sourceforge.net
THE HOPE
========
Hope you find my work somehow useful.
Pawel W. Olszta, <olszta@sourceforge.net>
PASSING THE BATON
=================
In late December 2000, Pawel decided that he no longer
wished to maintain freeglut because he has moved out of
the graphics field. I volunteered to take over from him
and have been running the project since Jan 13th 2001.
I'm also the author and maintainer of the PLIB library suite
and 'freeglut' really fits in well with that work.
I just hope I can live up to Pawel's high standards. Pawel
remains on the active developers list.
Steve Baker <sjbaker1@airmail.net>
http://plib.sourceforge.net

About

FreeGLUT is a free alternative GLUT library.

Resources

Stars

7 stars

Watchers

5 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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BRIEF OVERVIEW
==============
This is the freeglut package.
Freeglut, the Free openGL Utility Toolkit, is meant to be a free alter-
native to Mark Kilgard's GLUT library. It is distributed under an X-Consor-
tium style license (see COPYING for details), to offer you a chance to use and/or modify the source.
It makes use of OpenGL, GLU, and pthreads-win32 libraries. The library does
not make use of any GLUT code and is not 100% compatible. Code recompilation
and/or slight modifications might be required for your applications to work
with freeglut.
PORTS
=====
Both X11 and Win32 ports are in an advanced alpha stage, which means that
they provide limited functionality of GLUT API 3. There is an investigation
en course to check if the BeOS port could be easily done using the current
freeglut structure.
INSTALLATION
============
Use the following commands to build from scratch on a *nix X11 platform:
./autogen.sh
./configure
make
The first command is only needed after a fresh checkout, a source distribution
already contains all necessary files for the last two steps.
CONTRIBUTING
============
Bug and missing features patches are certainly welcome. Just as comments and FREEGLUT API 1 propositions are.
Just please to make the fixes look visually just as the rest of the code does (tabs converted 4 white spaces). Comments are really welcome, as I believe it would be nice for people fresh new to OpenGL see how the things
are done... WEB SITE AND CONTACTING THE AUTHOR
==================================
Freeglut project has moved to the SourceForge:
http://freeglut.sourceforge.net
THE HOPE
========
Hope you find my work somehow useful.
Pawel W. Olszta, <olszta@sourceforge.net>
PASSING THE BATON
=================
In late December 2000, Pawel decided that he no longer
wished to maintain freeglut because he has moved out of
the graphics field. I volunteered to take over from him
and have been running the project since Jan 13th 2001.
I'm also the author and maintainer of the PLIB library suite
and 'freeglut' really fits in well with that work.
I just hope I can live up to Pawel's high standards. Pawel
remains on the active developers list.
Steve Baker <sjbaker1@airmail.net>
http://plib.sourceforge.net

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FreeGLUT is a free alternative GLUT library.

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