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LDoc - A Lua Documentation Tool

Copyright (C) 2011-2012 Steve Donovan.

Rationale

This project grew out of the documentation needs of Penlight (and not always getting satisfaction with LuaDoc) and depends on Penlight itself.(This allowed me to not write a lot of code.)

The API documentation of Penlight is an example of a project using plain LuaDoc markup processed using LDoc.

LDoc is intended to be compatible with LuaDoc and thus follows the pattern set by the various *Doc tools:

--- Summary ends with a period.
-- Some description, can be over several lines.
-- @param p1 first parameter
-- @param p2 second parameter
-- @return a string value
-- @see second_fun
function mod1.first_fun(p1,p2)
end

Tags such as see and usage are supported, and generally the names of functions and modules can be inferred from the code.

LDoc is designed to give better diagnostics: if a @see reference cannot be found, then the line number of the reference is given. LDoc knows about modules which do not use module()

  • this is important since this function has become deprecated in Lua 5.2. And you can avoid having to embed HTML in commments by using Markdown.

LDoc will also work with Lua C extension code, and provides some convenient shortcuts.

An example showing the support for named sections and 'classes' is the Winapi documentation; this is generated from winapi.l.c.

Installation

This is straightforward; the only external dependency is Penlight, which in turn needs LuaFileSystem. These are already present in Lua for Windows, and Penlight is also available through LuaRocks as luarocks install penlight.

Unpack the sources somewhere and make an alias to ldoc.lua on your path. That is, either an excutable script called 'ldoc' like so:

lua /path/to/ldoc/ldoc.lua $*

Or a batch file called 'ldoc.bat':

@echo off
lua \path\to\ldoc\ldoc.lua %*

About

A LuaDoc-compatible documentation generation system

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

LDoc - A Lua Documentation Tool

Copyright (C) 2011-2012 Steve Donovan.

Rationale

This project grew out of the documentation needs of Penlight (and not always getting satisfaction with LuaDoc) and depends on Penlight itself.(This allowed me to not write a lot of code.)

The API documentation of Penlight is an example of a project using plain LuaDoc markup processed using LDoc.

LDoc is intended to be compatible with LuaDoc and thus follows the pattern set by the various *Doc tools:

--- Summary ends with a period.
-- Some description, can be over several lines.
-- @param p1 first parameter
-- @param p2 second parameter
-- @return a string value
-- @see second_fun
function mod1.first_fun(p1,p2)
end

Tags such as see and usage are supported, and generally the names of functions and modules can be inferred from the code.

LDoc is designed to give better diagnostics: if a @see reference cannot be found, then the line number of the reference is given. LDoc knows about modules which do not use module()

  • this is important since this function has become deprecated in Lua 5.2. And you can avoid having to embed HTML in commments by using Markdown.

LDoc will also work with Lua C extension code, and provides some convenient shortcuts.

An example showing the support for named sections and 'classes' is the Winapi documentation; this is generated from winapi.l.c.

Installation

This is straightforward; the only external dependency is Penlight, which in turn needs LuaFileSystem. These are already present in Lua for Windows, and Penlight is also available through LuaRocks as luarocks install penlight.

Unpack the sources somewhere and make an alias to ldoc.lua on your path. That is, either an excutable script called 'ldoc' like so:

lua /path/to/ldoc/ldoc.lua $*

Or a batch file called 'ldoc.bat':

@echo off
lua \path\to\ldoc\ldoc.lua %*

About

A LuaDoc-compatible documentation generation system

Resources

Stars

1 star

Watchers

5 watching

Forks

Releases

Packages

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

LDoc - A Lua Documentation Tool

Copyright (C) 2011-2012 Steve Donovan.

Rationale

This project grew out of the documentation needs of Penlight (and not always getting satisfaction with LuaDoc) and depends on Penlight itself.(This allowed me to not write a lot of code.)

The API documentation of Penlight is an example of a project using plain LuaDoc markup processed using LDoc.

LDoc is intended to be compatible with LuaDoc and thus follows the pattern set by the various *Doc tools:

--- Summary ends with a period.
-- Some description, can be over several lines.
-- @param p1 first parameter
-- @param p2 second parameter
-- @return a string value
-- @see second_fun
function mod1.first_fun(p1,p2)
end

Tags such as see and usage are supported, and generally the names of functions and modules can be inferred from the code.

LDoc is designed to give better diagnostics: if a @see reference cannot be found, then the line number of the reference is given. LDoc knows about modules which do not use module()

  • this is important since this function has become deprecated in Lua 5.2. And you can avoid having to embed HTML in commments by using Markdown.

LDoc will also work with Lua C extension code, and provides some convenient shortcuts.

An example showing the support for named sections and 'classes' is the Winapi documentation; this is generated from winapi.l.c.

Installation

This is straightforward; the only external dependency is Penlight, which in turn needs LuaFileSystem. These are already present in Lua for Windows, and Penlight is also available through LuaRocks as luarocks install penlight.

Unpack the sources somewhere and make an alias to ldoc.lua on your path. That is, either an excutable script called 'ldoc' like so:

lua /path/to/ldoc/ldoc.lua $*

Or a batch file called 'ldoc.bat':

@echo off
lua \path\to\ldoc\ldoc.lua %*

About

A LuaDoc-compatible documentation generation system

Resources

Stars

1 star

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

LDoc - A Lua Documentation Tool

Copyright (C) 2011-2012 Steve Donovan.

Rationale

This project grew out of the documentation needs of Penlight (and not always getting satisfaction with LuaDoc) and depends on Penlight itself.(This allowed me to not write a lot of code.)

The API documentation of Penlight is an example of a project using plain LuaDoc markup processed using LDoc.

LDoc is intended to be compatible with LuaDoc and thus follows the pattern set by the various *Doc tools:

--- Summary ends with a period.
-- Some description, can be over several lines.
-- @param p1 first parameter
-- @param p2 second parameter
-- @return a string value
-- @see second_fun
function mod1.first_fun(p1,p2)
end

Tags such as see and usage are supported, and generally the names of functions and modules can be inferred from the code.

LDoc is designed to give better diagnostics: if a @see reference cannot be found, then the line number of the reference is given. LDoc knows about modules which do not use module()

  • this is important since this function has become deprecated in Lua 5.2. And you can avoid having to embed HTML in commments by using Markdown.

LDoc will also work with Lua C extension code, and provides some convenient shortcuts.

An example showing the support for named sections and 'classes' is the Winapi documentation; this is generated from winapi.l.c.

Installation

This is straightforward; the only external dependency is Penlight, which in turn needs LuaFileSystem. These are already present in Lua for Windows, and Penlight is also available through LuaRocks as luarocks install penlight.

Unpack the sources somewhere and make an alias to ldoc.lua on your path. That is, either an excutable script called 'ldoc' like so:

lua /path/to/ldoc/ldoc.lua $*

Or a batch file called 'ldoc.bat':

@echo off
lua \path\to\ldoc\ldoc.lua %*

About

A LuaDoc-compatible documentation generation system

Resources

Stars

1 star

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

LDoc - A Lua Documentation Tool

Copyright (C) 2011-2012 Steve Donovan.

Rationale

This project grew out of the documentation needs of Penlight (and not always getting satisfaction with LuaDoc) and depends on Penlight itself.(This allowed me to not write a lot of code.)

The API documentation of Penlight is an example of a project using plain LuaDoc markup processed using LDoc.

LDoc is intended to be compatible with LuaDoc and thus follows the pattern set by the various *Doc tools:

--- Summary ends with a period.
-- Some description, can be over several lines.
-- @param p1 first parameter
-- @param p2 second parameter
-- @return a string value
-- @see second_fun
function mod1.first_fun(p1,p2)
end

Tags such as see and usage are supported, and generally the names of functions and modules can be inferred from the code.

LDoc is designed to give better diagnostics: if a @see reference cannot be found, then the line number of the reference is given. LDoc knows about modules which do not use module()

  • this is important since this function has become deprecated in Lua 5.2. And you can avoid having to embed HTML in commments by using Markdown.

LDoc will also work with Lua C extension code, and provides some convenient shortcuts.

An example showing the support for named sections and 'classes' is the Winapi documentation; this is generated from winapi.l.c.

Installation

This is straightforward; the only external dependency is Penlight, which in turn needs LuaFileSystem. These are already present in Lua for Windows, and Penlight is also available through LuaRocks as luarocks install penlight.

Unpack the sources somewhere and make an alias to ldoc.lua on your path. That is, either an excutable script called 'ldoc' like so:

lua /path/to/ldoc/ldoc.lua $*

Or a batch file called 'ldoc.bat':

@echo off
lua \path\to\ldoc\ldoc.lua %*

About

A LuaDoc-compatible documentation generation system

Resources

Stars

1 star

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

LDoc - A Lua Documentation Tool

Copyright (C) 2011-2012 Steve Donovan.

Rationale

This project grew out of the documentation needs of Penlight (and not always getting satisfaction with LuaDoc) and depends on Penlight itself.(This allowed me to not write a lot of code.)

The API documentation of Penlight is an example of a project using plain LuaDoc markup processed using LDoc.

LDoc is intended to be compatible with LuaDoc and thus follows the pattern set by the various *Doc tools:

--- Summary ends with a period.
-- Some description, can be over several lines.
-- @param p1 first parameter
-- @param p2 second parameter
-- @return a string value
-- @see second_fun
function mod1.first_fun(p1,p2)
end

Tags such as see and usage are supported, and generally the names of functions and modules can be inferred from the code.

LDoc is designed to give better diagnostics: if a @see reference cannot be found, then the line number of the reference is given. LDoc knows about modules which do not use module()

  • this is important since this function has become deprecated in Lua 5.2. And you can avoid having to embed HTML in commments by using Markdown.

LDoc will also work with Lua C extension code, and provides some convenient shortcuts.

An example showing the support for named sections and 'classes' is the Winapi documentation; this is generated from winapi.l.c.

Installation

This is straightforward; the only external dependency is Penlight, which in turn needs LuaFileSystem. These are already present in Lua for Windows, and Penlight is also available through LuaRocks as luarocks install penlight.

Unpack the sources somewhere and make an alias to ldoc.lua on your path. That is, either an excutable script called 'ldoc' like so:

lua /path/to/ldoc/ldoc.lua $*

Or a batch file called 'ldoc.bat':

@echo off
lua \path\to\ldoc\ldoc.lua %*

About

A LuaDoc-compatible documentation generation system

Resources

Stars

1 star

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

LDoc - A Lua Documentation Tool

Copyright (C) 2011-2012 Steve Donovan.

Rationale

This project grew out of the documentation needs of Penlight (and not always getting satisfaction with LuaDoc) and depends on Penlight itself.(This allowed me to not write a lot of code.)

The API documentation of Penlight is an example of a project using plain LuaDoc markup processed using LDoc.

LDoc is intended to be compatible with LuaDoc and thus follows the pattern set by the various *Doc tools:

--- Summary ends with a period.
-- Some description, can be over several lines.
-- @param p1 first parameter
-- @param p2 second parameter
-- @return a string value
-- @see second_fun
function mod1.first_fun(p1,p2)
end

Tags such as see and usage are supported, and generally the names of functions and modules can be inferred from the code.

LDoc is designed to give better diagnostics: if a @see reference cannot be found, then the line number of the reference is given. LDoc knows about modules which do not use module()

  • this is important since this function has become deprecated in Lua 5.2. And you can avoid having to embed HTML in commments by using Markdown.

LDoc will also work with Lua C extension code, and provides some convenient shortcuts.

An example showing the support for named sections and 'classes' is the Winapi documentation; this is generated from winapi.l.c.

Installation

This is straightforward; the only external dependency is Penlight, which in turn needs LuaFileSystem. These are already present in Lua for Windows, and Penlight is also available through LuaRocks as luarocks install penlight.

Unpack the sources somewhere and make an alias to ldoc.lua on your path. That is, either an excutable script called 'ldoc' like so:

lua /path/to/ldoc/ldoc.lua $*

Or a batch file called 'ldoc.bat':

@echo off
lua \path\to\ldoc\ldoc.lua %*

About

A LuaDoc-compatible documentation generation system

Resources

Stars

1 star

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

LDoc - A Lua Documentation Tool

Copyright (C) 2011-2012 Steve Donovan.

Rationale

This project grew out of the documentation needs of Penlight (and not always getting satisfaction with LuaDoc) and depends on Penlight itself.(This allowed me to not write a lot of code.)

The API documentation of Penlight is an example of a project using plain LuaDoc markup processed using LDoc.

LDoc is intended to be compatible with LuaDoc and thus follows the pattern set by the various *Doc tools:

--- Summary ends with a period.
-- Some description, can be over several lines.
-- @param p1 first parameter
-- @param p2 second parameter
-- @return a string value
-- @see second_fun
function mod1.first_fun(p1,p2)
end

Tags such as see and usage are supported, and generally the names of functions and modules can be inferred from the code.

LDoc is designed to give better diagnostics: if a @see reference cannot be found, then the line number of the reference is given. LDoc knows about modules which do not use module()

  • this is important since this function has become deprecated in Lua 5.2. And you can avoid having to embed HTML in commments by using Markdown.

LDoc will also work with Lua C extension code, and provides some convenient shortcuts.

An example showing the support for named sections and 'classes' is the Winapi documentation; this is generated from winapi.l.c.

Installation

This is straightforward; the only external dependency is Penlight, which in turn needs LuaFileSystem. These are already present in Lua for Windows, and Penlight is also available through LuaRocks as luarocks install penlight.

Unpack the sources somewhere and make an alias to ldoc.lua on your path. That is, either an excutable script called 'ldoc' like so:

lua /path/to/ldoc/ldoc.lua $*

Or a batch file called 'ldoc.bat':

@echo off
lua \path\to\ldoc\ldoc.lua %*

About

A LuaDoc-compatible documentation generation system

Resources

Stars

1 star

Watchers

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