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Lua-iconv: performs character set conversions in Lua
(c) 2005-09 Alexandre Erwin Ittner <aittner@gmail.com>
Project page: http://lua-iconv.luaforge.net/
=== INTRODUCTION ===
Lua-iconv is POSIX 'iconv' binding for the Lua Programming Language. The
iconv library converts a sequence of characters from one codeset into a
sequence of corresponding characters in another codeset. The codesets
are those specified in the iconv.new() call that returned the conversion
descriptor, cd.
Lua-iconv 6 *requires* Lua 5.1. If you are using Lua 5.0, please use the
first release (lua-iconv-r1).
Details regarding iconv may be obtained from:
http://www.opengroup.org/onlinepubs/007908799/xsh/iconv.h.html
=== LICENSE ===
Lua-iconv is (c) 2005-09 Alexandre Erwin Ittner <aittner@gmail.com>
Lua-iconv is copyrighted free software: it can be used for both academic
and commercial purposes at absolutely no cost. There are no royalties
or GNU-like "copyleft" restrictions. The legal details are below:
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject
to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHOR OR COPYRIGHT HOLDER BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
If you use this package in a product, an acknowledgment in the product
documentation would be greatly appreciated (but it is not required).
=== DOWNLOAD, COMPILATION AND INSTALLATION ===
Lua-iconv can be obtained from its LuaForge project page:
http://lua-iconv.luaforge.net/
Lua-iconv must be compiled as a shared object and loaded by the Lua
interpreter using the new module system in Lua 5.1. If you are using a system with pkg-config (as many Linux distributions and
Unix flavors) just fire up your favourite shell, untar the distribution
package and type, as root, within the program directory:
make install
The library will be compiled and installed on the in the correct path (that
is defined in lua5.1.pc.
Compiling on systems without pkg-config requires manual changes on the
Makefile.
=== LOADING AND INITIALIZATION ===
Lua-iconv is a shared library that exports a single function called
luaopen_iconv that must be called by the Lua interpreter. Lua 5.1
uses the new package system, so you can simply do a
require "iconv"
call to load up the library (that, of course, must be installed in a
directory from package.cpath).
=== USAGE ===
cd = iconv.new(to, from)
cd = iconv.open(to, from)
Opens a new conversion descriptor, from the 'from' charset to the
'to' charset. Concatenating "//TRANSLIT" to the first argument will
enable character transliteration and concatenating "//IGNORE" to
the first argument will cause iconv to ignore any invalid characters
found in the input string.
This function returns a new converter or nil on error.
nstr, err = cd:iconv(str)
Converts the 'str' string to the desired charset. This method always
returns two arguments: the converted string and an error code, which
may have any of the following values:
nil
No error. Conversion was succeful.
iconv.ERROR_NO_MEMORY
Failed to allocate enough memory in the conversion process.
iconv.ERROR_INVALID
An invalid character was found in the input sequence.
iconv.ERROR_INCOMPLETE
An incomplete character was found in the input sequence.
iconv.ERROR_UNKNOWN
There was an unknown error.
=== EOF ===

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Lua binding to the POSIX 'iconv' library, which converts a sequence of characters from one codeset into a sequence of corresponding characters in another codeset.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

Lua-iconv: performs character set conversions in Lua
(c) 2005-09 Alexandre Erwin Ittner <aittner@gmail.com>
Project page: http://lua-iconv.luaforge.net/
=== INTRODUCTION ===
Lua-iconv is POSIX 'iconv' binding for the Lua Programming Language. The
iconv library converts a sequence of characters from one codeset into a
sequence of corresponding characters in another codeset. The codesets
are those specified in the iconv.new() call that returned the conversion
descriptor, cd.
Lua-iconv 6 *requires* Lua 5.1. If you are using Lua 5.0, please use the
first release (lua-iconv-r1).
Details regarding iconv may be obtained from:
http://www.opengroup.org/onlinepubs/007908799/xsh/iconv.h.html
=== LICENSE ===
Lua-iconv is (c) 2005-09 Alexandre Erwin Ittner <aittner@gmail.com>
Lua-iconv is copyrighted free software: it can be used for both academic
and commercial purposes at absolutely no cost. There are no royalties
or GNU-like "copyleft" restrictions. The legal details are below:
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject
to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHOR OR COPYRIGHT HOLDER BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
If you use this package in a product, an acknowledgment in the product
documentation would be greatly appreciated (but it is not required).
=== DOWNLOAD, COMPILATION AND INSTALLATION ===
Lua-iconv can be obtained from its LuaForge project page:
http://lua-iconv.luaforge.net/
Lua-iconv must be compiled as a shared object and loaded by the Lua
interpreter using the new module system in Lua 5.1. If you are using a system with pkg-config (as many Linux distributions and
Unix flavors) just fire up your favourite shell, untar the distribution
package and type, as root, within the program directory:
make install
The library will be compiled and installed on the in the correct path (that
is defined in lua5.1.pc.
Compiling on systems without pkg-config requires manual changes on the
Makefile.
=== LOADING AND INITIALIZATION ===
Lua-iconv is a shared library that exports a single function called
luaopen_iconv that must be called by the Lua interpreter. Lua 5.1
uses the new package system, so you can simply do a
require "iconv"
call to load up the library (that, of course, must be installed in a
directory from package.cpath).
=== USAGE ===
cd = iconv.new(to, from)
cd = iconv.open(to, from)
Opens a new conversion descriptor, from the 'from' charset to the
'to' charset. Concatenating "//TRANSLIT" to the first argument will
enable character transliteration and concatenating "//IGNORE" to
the first argument will cause iconv to ignore any invalid characters
found in the input string.
This function returns a new converter or nil on error.
nstr, err = cd:iconv(str)
Converts the 'str' string to the desired charset. This method always
returns two arguments: the converted string and an error code, which
may have any of the following values:
nil
No error. Conversion was succeful.
iconv.ERROR_NO_MEMORY
Failed to allocate enough memory in the conversion process.
iconv.ERROR_INVALID
An invalid character was found in the input sequence.
iconv.ERROR_INCOMPLETE
An incomplete character was found in the input sequence.
iconv.ERROR_UNKNOWN
There was an unknown error.
=== EOF ===

About

Lua binding to the POSIX 'iconv' library, which converts a sequence of characters from one codeset into a sequence of corresponding characters in another codeset.

Resources

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0 stars

Watchers

5 watching

Forks

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

Lua-iconv: performs character set conversions in Lua
(c) 2005-09 Alexandre Erwin Ittner <aittner@gmail.com>
Project page: http://lua-iconv.luaforge.net/
=== INTRODUCTION ===
Lua-iconv is POSIX 'iconv' binding for the Lua Programming Language. The
iconv library converts a sequence of characters from one codeset into a
sequence of corresponding characters in another codeset. The codesets
are those specified in the iconv.new() call that returned the conversion
descriptor, cd.
Lua-iconv 6 *requires* Lua 5.1. If you are using Lua 5.0, please use the
first release (lua-iconv-r1).
Details regarding iconv may be obtained from:
http://www.opengroup.org/onlinepubs/007908799/xsh/iconv.h.html
=== LICENSE ===
Lua-iconv is (c) 2005-09 Alexandre Erwin Ittner <aittner@gmail.com>
Lua-iconv is copyrighted free software: it can be used for both academic
and commercial purposes at absolutely no cost. There are no royalties
or GNU-like "copyleft" restrictions. The legal details are below:
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject
to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHOR OR COPYRIGHT HOLDER BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
If you use this package in a product, an acknowledgment in the product
documentation would be greatly appreciated (but it is not required).
=== DOWNLOAD, COMPILATION AND INSTALLATION ===
Lua-iconv can be obtained from its LuaForge project page:
http://lua-iconv.luaforge.net/
Lua-iconv must be compiled as a shared object and loaded by the Lua
interpreter using the new module system in Lua 5.1. If you are using a system with pkg-config (as many Linux distributions and
Unix flavors) just fire up your favourite shell, untar the distribution
package and type, as root, within the program directory:
make install
The library will be compiled and installed on the in the correct path (that
is defined in lua5.1.pc.
Compiling on systems without pkg-config requires manual changes on the
Makefile.
=== LOADING AND INITIALIZATION ===
Lua-iconv is a shared library that exports a single function called
luaopen_iconv that must be called by the Lua interpreter. Lua 5.1
uses the new package system, so you can simply do a
require "iconv"
call to load up the library (that, of course, must be installed in a
directory from package.cpath).
=== USAGE ===
cd = iconv.new(to, from)
cd = iconv.open(to, from)
Opens a new conversion descriptor, from the 'from' charset to the
'to' charset. Concatenating "//TRANSLIT" to the first argument will
enable character transliteration and concatenating "//IGNORE" to
the first argument will cause iconv to ignore any invalid characters
found in the input string.
This function returns a new converter or nil on error.
nstr, err = cd:iconv(str)
Converts the 'str' string to the desired charset. This method always
returns two arguments: the converted string and an error code, which
may have any of the following values:
nil
No error. Conversion was succeful.
iconv.ERROR_NO_MEMORY
Failed to allocate enough memory in the conversion process.
iconv.ERROR_INVALID
An invalid character was found in the input sequence.
iconv.ERROR_INCOMPLETE
An incomplete character was found in the input sequence.
iconv.ERROR_UNKNOWN
There was an unknown error.
=== EOF ===

About

Lua binding to the POSIX 'iconv' library, which converts a sequence of characters from one codeset into a sequence of corresponding characters in another codeset.

Resources

Stars

0 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

Lua-iconv: performs character set conversions in Lua
(c) 2005-09 Alexandre Erwin Ittner <aittner@gmail.com>
Project page: http://lua-iconv.luaforge.net/
=== INTRODUCTION ===
Lua-iconv is POSIX 'iconv' binding for the Lua Programming Language. The
iconv library converts a sequence of characters from one codeset into a
sequence of corresponding characters in another codeset. The codesets
are those specified in the iconv.new() call that returned the conversion
descriptor, cd.
Lua-iconv 6 *requires* Lua 5.1. If you are using Lua 5.0, please use the
first release (lua-iconv-r1).
Details regarding iconv may be obtained from:
http://www.opengroup.org/onlinepubs/007908799/xsh/iconv.h.html
=== LICENSE ===
Lua-iconv is (c) 2005-09 Alexandre Erwin Ittner <aittner@gmail.com>
Lua-iconv is copyrighted free software: it can be used for both academic
and commercial purposes at absolutely no cost. There are no royalties
or GNU-like "copyleft" restrictions. The legal details are below:
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject
to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHOR OR COPYRIGHT HOLDER BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
If you use this package in a product, an acknowledgment in the product
documentation would be greatly appreciated (but it is not required).
=== DOWNLOAD, COMPILATION AND INSTALLATION ===
Lua-iconv can be obtained from its LuaForge project page:
http://lua-iconv.luaforge.net/
Lua-iconv must be compiled as a shared object and loaded by the Lua
interpreter using the new module system in Lua 5.1. If you are using a system with pkg-config (as many Linux distributions and
Unix flavors) just fire up your favourite shell, untar the distribution
package and type, as root, within the program directory:
make install
The library will be compiled and installed on the in the correct path (that
is defined in lua5.1.pc.
Compiling on systems without pkg-config requires manual changes on the
Makefile.
=== LOADING AND INITIALIZATION ===
Lua-iconv is a shared library that exports a single function called
luaopen_iconv that must be called by the Lua interpreter. Lua 5.1
uses the new package system, so you can simply do a
require "iconv"
call to load up the library (that, of course, must be installed in a
directory from package.cpath).
=== USAGE ===
cd = iconv.new(to, from)
cd = iconv.open(to, from)
Opens a new conversion descriptor, from the 'from' charset to the
'to' charset. Concatenating "//TRANSLIT" to the first argument will
enable character transliteration and concatenating "//IGNORE" to
the first argument will cause iconv to ignore any invalid characters
found in the input string.
This function returns a new converter or nil on error.
nstr, err = cd:iconv(str)
Converts the 'str' string to the desired charset. This method always
returns two arguments: the converted string and an error code, which
may have any of the following values:
nil
No error. Conversion was succeful.
iconv.ERROR_NO_MEMORY
Failed to allocate enough memory in the conversion process.
iconv.ERROR_INVALID
An invalid character was found in the input sequence.
iconv.ERROR_INCOMPLETE
An incomplete character was found in the input sequence.
iconv.ERROR_UNKNOWN
There was an unknown error.
=== EOF ===

About

Lua binding to the POSIX 'iconv' library, which converts a sequence of characters from one codeset into a sequence of corresponding characters in another codeset.

Resources

Stars

0 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

Lua-iconv: performs character set conversions in Lua
(c) 2005-09 Alexandre Erwin Ittner <aittner@gmail.com>
Project page: http://lua-iconv.luaforge.net/
=== INTRODUCTION ===
Lua-iconv is POSIX 'iconv' binding for the Lua Programming Language. The
iconv library converts a sequence of characters from one codeset into a
sequence of corresponding characters in another codeset. The codesets
are those specified in the iconv.new() call that returned the conversion
descriptor, cd.
Lua-iconv 6 *requires* Lua 5.1. If you are using Lua 5.0, please use the
first release (lua-iconv-r1).
Details regarding iconv may be obtained from:
http://www.opengroup.org/onlinepubs/007908799/xsh/iconv.h.html
=== LICENSE ===
Lua-iconv is (c) 2005-09 Alexandre Erwin Ittner <aittner@gmail.com>
Lua-iconv is copyrighted free software: it can be used for both academic
and commercial purposes at absolutely no cost. There are no royalties
or GNU-like "copyleft" restrictions. The legal details are below:
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject
to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHOR OR COPYRIGHT HOLDER BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
If you use this package in a product, an acknowledgment in the product
documentation would be greatly appreciated (but it is not required).
=== DOWNLOAD, COMPILATION AND INSTALLATION ===
Lua-iconv can be obtained from its LuaForge project page:
http://lua-iconv.luaforge.net/
Lua-iconv must be compiled as a shared object and loaded by the Lua
interpreter using the new module system in Lua 5.1. If you are using a system with pkg-config (as many Linux distributions and
Unix flavors) just fire up your favourite shell, untar the distribution
package and type, as root, within the program directory:
make install
The library will be compiled and installed on the in the correct path (that
is defined in lua5.1.pc.
Compiling on systems without pkg-config requires manual changes on the
Makefile.
=== LOADING AND INITIALIZATION ===
Lua-iconv is a shared library that exports a single function called
luaopen_iconv that must be called by the Lua interpreter. Lua 5.1
uses the new package system, so you can simply do a
require "iconv"
call to load up the library (that, of course, must be installed in a
directory from package.cpath).
=== USAGE ===
cd = iconv.new(to, from)
cd = iconv.open(to, from)
Opens a new conversion descriptor, from the 'from' charset to the
'to' charset. Concatenating "//TRANSLIT" to the first argument will
enable character transliteration and concatenating "//IGNORE" to
the first argument will cause iconv to ignore any invalid characters
found in the input string.
This function returns a new converter or nil on error.
nstr, err = cd:iconv(str)
Converts the 'str' string to the desired charset. This method always
returns two arguments: the converted string and an error code, which
may have any of the following values:
nil
No error. Conversion was succeful.
iconv.ERROR_NO_MEMORY
Failed to allocate enough memory in the conversion process.
iconv.ERROR_INVALID
An invalid character was found in the input sequence.
iconv.ERROR_INCOMPLETE
An incomplete character was found in the input sequence.
iconv.ERROR_UNKNOWN
There was an unknown error.
=== EOF ===

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Lua binding to the POSIX 'iconv' library, which converts a sequence of characters from one codeset into a sequence of corresponding characters in another codeset.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Lua-iconv: performs character set conversions in Lua
(c) 2005-09 Alexandre Erwin Ittner <aittner@gmail.com>
Project page: http://lua-iconv.luaforge.net/
=== INTRODUCTION ===
Lua-iconv is POSIX 'iconv' binding for the Lua Programming Language. The
iconv library converts a sequence of characters from one codeset into a
sequence of corresponding characters in another codeset. The codesets
are those specified in the iconv.new() call that returned the conversion
descriptor, cd.
Lua-iconv 6 *requires* Lua 5.1. If you are using Lua 5.0, please use the
first release (lua-iconv-r1).
Details regarding iconv may be obtained from:
http://www.opengroup.org/onlinepubs/007908799/xsh/iconv.h.html
=== LICENSE ===
Lua-iconv is (c) 2005-09 Alexandre Erwin Ittner <aittner@gmail.com>
Lua-iconv is copyrighted free software: it can be used for both academic
and commercial purposes at absolutely no cost. There are no royalties
or GNU-like "copyleft" restrictions. The legal details are below:
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject
to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHOR OR COPYRIGHT HOLDER BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
If you use this package in a product, an acknowledgment in the product
documentation would be greatly appreciated (but it is not required).
=== DOWNLOAD, COMPILATION AND INSTALLATION ===
Lua-iconv can be obtained from its LuaForge project page:
http://lua-iconv.luaforge.net/
Lua-iconv must be compiled as a shared object and loaded by the Lua
interpreter using the new module system in Lua 5.1. If you are using a system with pkg-config (as many Linux distributions and
Unix flavors) just fire up your favourite shell, untar the distribution
package and type, as root, within the program directory:
make install
The library will be compiled and installed on the in the correct path (that
is defined in lua5.1.pc.
Compiling on systems without pkg-config requires manual changes on the
Makefile.
=== LOADING AND INITIALIZATION ===
Lua-iconv is a shared library that exports a single function called
luaopen_iconv that must be called by the Lua interpreter. Lua 5.1
uses the new package system, so you can simply do a
require "iconv"
call to load up the library (that, of course, must be installed in a
directory from package.cpath).
=== USAGE ===
cd = iconv.new(to, from)
cd = iconv.open(to, from)
Opens a new conversion descriptor, from the 'from' charset to the
'to' charset. Concatenating "//TRANSLIT" to the first argument will
enable character transliteration and concatenating "//IGNORE" to
the first argument will cause iconv to ignore any invalid characters
found in the input string.
This function returns a new converter or nil on error.
nstr, err = cd:iconv(str)
Converts the 'str' string to the desired charset. This method always
returns two arguments: the converted string and an error code, which
may have any of the following values:
nil
No error. Conversion was succeful.
iconv.ERROR_NO_MEMORY
Failed to allocate enough memory in the conversion process.
iconv.ERROR_INVALID
An invalid character was found in the input sequence.
iconv.ERROR_INCOMPLETE
An incomplete character was found in the input sequence.
iconv.ERROR_UNKNOWN
There was an unknown error.
=== EOF ===

About

Lua binding to the POSIX 'iconv' library, which converts a sequence of characters from one codeset into a sequence of corresponding characters in another codeset.

Resources

Stars

0 stars

Watchers

5 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

Lua-iconv: performs character set conversions in Lua
(c) 2005-09 Alexandre Erwin Ittner <aittner@gmail.com>
Project page: http://lua-iconv.luaforge.net/
=== INTRODUCTION ===
Lua-iconv is POSIX 'iconv' binding for the Lua Programming Language. The
iconv library converts a sequence of characters from one codeset into a
sequence of corresponding characters in another codeset. The codesets
are those specified in the iconv.new() call that returned the conversion
descriptor, cd.
Lua-iconv 6 *requires* Lua 5.1. If you are using Lua 5.0, please use the
first release (lua-iconv-r1).
Details regarding iconv may be obtained from:
http://www.opengroup.org/onlinepubs/007908799/xsh/iconv.h.html
=== LICENSE ===
Lua-iconv is (c) 2005-09 Alexandre Erwin Ittner <aittner@gmail.com>
Lua-iconv is copyrighted free software: it can be used for both academic
and commercial purposes at absolutely no cost. There are no royalties
or GNU-like "copyleft" restrictions. The legal details are below:
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject
to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHOR OR COPYRIGHT HOLDER BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
If you use this package in a product, an acknowledgment in the product
documentation would be greatly appreciated (but it is not required).
=== DOWNLOAD, COMPILATION AND INSTALLATION ===
Lua-iconv can be obtained from its LuaForge project page:
http://lua-iconv.luaforge.net/
Lua-iconv must be compiled as a shared object and loaded by the Lua
interpreter using the new module system in Lua 5.1. If you are using a system with pkg-config (as many Linux distributions and
Unix flavors) just fire up your favourite shell, untar the distribution
package and type, as root, within the program directory:
make install
The library will be compiled and installed on the in the correct path (that
is defined in lua5.1.pc.
Compiling on systems without pkg-config requires manual changes on the
Makefile.
=== LOADING AND INITIALIZATION ===
Lua-iconv is a shared library that exports a single function called
luaopen_iconv that must be called by the Lua interpreter. Lua 5.1
uses the new package system, so you can simply do a
require "iconv"
call to load up the library (that, of course, must be installed in a
directory from package.cpath).
=== USAGE ===
cd = iconv.new(to, from)
cd = iconv.open(to, from)
Opens a new conversion descriptor, from the 'from' charset to the
'to' charset. Concatenating "//TRANSLIT" to the first argument will
enable character transliteration and concatenating "//IGNORE" to
the first argument will cause iconv to ignore any invalid characters
found in the input string.
This function returns a new converter or nil on error.
nstr, err = cd:iconv(str)
Converts the 'str' string to the desired charset. This method always
returns two arguments: the converted string and an error code, which
may have any of the following values:
nil
No error. Conversion was succeful.
iconv.ERROR_NO_MEMORY
Failed to allocate enough memory in the conversion process.
iconv.ERROR_INVALID
An invalid character was found in the input sequence.
iconv.ERROR_INCOMPLETE
An incomplete character was found in the input sequence.
iconv.ERROR_UNKNOWN
There was an unknown error.
=== EOF ===

About

Lua binding to the POSIX 'iconv' library, which converts a sequence of characters from one codeset into a sequence of corresponding characters in another codeset.

Resources

Stars

0 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

Lua-iconv: performs character set conversions in Lua
(c) 2005-09 Alexandre Erwin Ittner <aittner@gmail.com>
Project page: http://lua-iconv.luaforge.net/
=== INTRODUCTION ===
Lua-iconv is POSIX 'iconv' binding for the Lua Programming Language. The
iconv library converts a sequence of characters from one codeset into a
sequence of corresponding characters in another codeset. The codesets
are those specified in the iconv.new() call that returned the conversion
descriptor, cd.
Lua-iconv 6 *requires* Lua 5.1. If you are using Lua 5.0, please use the
first release (lua-iconv-r1).
Details regarding iconv may be obtained from:
http://www.opengroup.org/onlinepubs/007908799/xsh/iconv.h.html
=== LICENSE ===
Lua-iconv is (c) 2005-09 Alexandre Erwin Ittner <aittner@gmail.com>
Lua-iconv is copyrighted free software: it can be used for both academic
and commercial purposes at absolutely no cost. There are no royalties
or GNU-like "copyleft" restrictions. The legal details are below:
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject
to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHOR OR COPYRIGHT HOLDER BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
If you use this package in a product, an acknowledgment in the product
documentation would be greatly appreciated (but it is not required).
=== DOWNLOAD, COMPILATION AND INSTALLATION ===
Lua-iconv can be obtained from its LuaForge project page:
http://lua-iconv.luaforge.net/
Lua-iconv must be compiled as a shared object and loaded by the Lua
interpreter using the new module system in Lua 5.1. If you are using a system with pkg-config (as many Linux distributions and
Unix flavors) just fire up your favourite shell, untar the distribution
package and type, as root, within the program directory:
make install
The library will be compiled and installed on the in the correct path (that
is defined in lua5.1.pc.
Compiling on systems without pkg-config requires manual changes on the
Makefile.
=== LOADING AND INITIALIZATION ===
Lua-iconv is a shared library that exports a single function called
luaopen_iconv that must be called by the Lua interpreter. Lua 5.1
uses the new package system, so you can simply do a
require "iconv"
call to load up the library (that, of course, must be installed in a
directory from package.cpath).
=== USAGE ===
cd = iconv.new(to, from)
cd = iconv.open(to, from)
Opens a new conversion descriptor, from the 'from' charset to the
'to' charset. Concatenating "//TRANSLIT" to the first argument will
enable character transliteration and concatenating "//IGNORE" to
the first argument will cause iconv to ignore any invalid characters
found in the input string.
This function returns a new converter or nil on error.
nstr, err = cd:iconv(str)
Converts the 'str' string to the desired charset. This method always
returns two arguments: the converted string and an error code, which
may have any of the following values:
nil
No error. Conversion was succeful.
iconv.ERROR_NO_MEMORY
Failed to allocate enough memory in the conversion process.
iconv.ERROR_INVALID
An invalid character was found in the input sequence.
iconv.ERROR_INCOMPLETE
An incomplete character was found in the input sequence.
iconv.ERROR_UNKNOWN
There was an unknown error.
=== EOF ===

About

Lua binding to the POSIX 'iconv' library, which converts a sequence of characters from one codeset into a sequence of corresponding characters in another codeset.

Resources

Stars

0 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages