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* What is LuaCOM?
-----------------
LuaCOM is an add-on library to the Lua language <http://www.lua.org>
that allows Lua programs to use and implement objects that follow
the Microsoft's Component Object Model (COM) specification and
the ActiveX technology for property access and method calls.
LuaCOM is implemented as a C++ library, and can be statically linked to
an application or loaded at runtime. LuaCOM is provided with its source code
and the makefiles required to build it.
* Project Page
--------------
The project page and latest source code is available at:
http://lua-users.org/wiki/LuaCom - project page
https://github.com/davidm/luacom - latest source code
* Installing
---------------------------
The easiest way to install LuaCOM is via the binary in Lua for Windows:
http://code.google.com/p/luaforwindows/
You can also install LuaCOM via LuaRocks
("luarocks install luacom") or LuaDist ("luadist install luacom").
See the INSTALL file for installation details for installing from source.
* Compatibility
---------------
LuaCOM has been tested on most versions of Windows, under both MinGW C++ and
Microsoft Visual Studio C++ compilers (2005, 2008, 2010), as well as under
Cygwin (1.7) with g++. It has also been compiled against libwine on Linux,
although tests failed.
* Bugs and Comments
------------------------
Send bug reports or comments to the location specified on
http://lua-users.org/wiki/LuaCom .
* Copyright
-----------
LuaCOM is freely available for both academic and commercial
purposes under the MIT license. See the COPYRIGHT file for details.
* Authors
------------------------
LuaCOM was originally designed and implemented by Vinicius Almendra and
Renato Cerqueira at Tecgraf, the Computer Graphics Technology Group
of PUC-Rio (the Pontifical Catholic University of Rio de Janeiro in Brazil). Tecgraf is a laboratory of the Department of Computer Science.
Later maintainers include Fabio Mascarenhas, Ignacio Burgueño and David Manura.
------------------------------------------------------------------------
Renato Cerqueira
Research Staff Member Tecgraf/PUC-Rio, Brazil
email: rcerq@tecgraf.puc-rio.br
http://www.tecgraf.puc-rio.br/~rcerq
Vinicius Almendra
Research Staff Member
Tecgraf/PUC-Rio, Brazil
email: almendra@tecgraf.puc-rio.br
Fabio Mascarenhas
Research Staff Member
Tecgraf/PUC-Rio, Brazil
email: fqueiroz@tecgraf.puc-rio.br
luacom@tecgraf.puc-rio.br
http://www.tecgraf.puc-rio.br/~rcerq/luacom/ - older page
------------------------------------------------------------------------

About

Microsoft Component Object Model (COM) binding for Lua

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
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btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - LuaDist/luacom: Microsoft Component Object Model (COM) binding for Lua · GitHub
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This repository was archived by the owner on Nov 20, 2020. It is now read-only.

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* What is LuaCOM?
-----------------
LuaCOM is an add-on library to the Lua language <http://www.lua.org>
that allows Lua programs to use and implement objects that follow
the Microsoft's Component Object Model (COM) specification and
the ActiveX technology for property access and method calls.
LuaCOM is implemented as a C++ library, and can be statically linked to
an application or loaded at runtime. LuaCOM is provided with its source code
and the makefiles required to build it.
* Project Page
--------------
The project page and latest source code is available at:
http://lua-users.org/wiki/LuaCom - project page
https://github.com/davidm/luacom - latest source code
* Installing
---------------------------
The easiest way to install LuaCOM is via the binary in Lua for Windows:
http://code.google.com/p/luaforwindows/
You can also install LuaCOM via LuaRocks
("luarocks install luacom") or LuaDist ("luadist install luacom").
See the INSTALL file for installation details for installing from source.
* Compatibility
---------------
LuaCOM has been tested on most versions of Windows, under both MinGW C++ and
Microsoft Visual Studio C++ compilers (2005, 2008, 2010), as well as under
Cygwin (1.7) with g++. It has also been compiled against libwine on Linux,
although tests failed.
* Bugs and Comments
------------------------
Send bug reports or comments to the location specified on
http://lua-users.org/wiki/LuaCom .
* Copyright
-----------
LuaCOM is freely available for both academic and commercial
purposes under the MIT license. See the COPYRIGHT file for details.
* Authors
------------------------
LuaCOM was originally designed and implemented by Vinicius Almendra and
Renato Cerqueira at Tecgraf, the Computer Graphics Technology Group
of PUC-Rio (the Pontifical Catholic University of Rio de Janeiro in Brazil). Tecgraf is a laboratory of the Department of Computer Science.
Later maintainers include Fabio Mascarenhas, Ignacio Burgueño and David Manura.
------------------------------------------------------------------------
Renato Cerqueira
Research Staff Member Tecgraf/PUC-Rio, Brazil
email: rcerq@tecgraf.puc-rio.br
http://www.tecgraf.puc-rio.br/~rcerq
Vinicius Almendra
Research Staff Member
Tecgraf/PUC-Rio, Brazil
email: almendra@tecgraf.puc-rio.br
Fabio Mascarenhas
Research Staff Member
Tecgraf/PUC-Rio, Brazil
email: fqueiroz@tecgraf.puc-rio.br
luacom@tecgraf.puc-rio.br
http://www.tecgraf.puc-rio.br/~rcerq/luacom/ - older page
------------------------------------------------------------------------

About

Microsoft Component Object Model (COM) binding for Lua

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - LuaDist/luacom: Microsoft Component Object Model (COM) binding for Lua · GitHub
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

* What is LuaCOM?
-----------------
LuaCOM is an add-on library to the Lua language <http://www.lua.org>
that allows Lua programs to use and implement objects that follow
the Microsoft's Component Object Model (COM) specification and
the ActiveX technology for property access and method calls.
LuaCOM is implemented as a C++ library, and can be statically linked to
an application or loaded at runtime. LuaCOM is provided with its source code
and the makefiles required to build it.
* Project Page
--------------
The project page and latest source code is available at:
http://lua-users.org/wiki/LuaCom - project page
https://github.com/davidm/luacom - latest source code
* Installing
---------------------------
The easiest way to install LuaCOM is via the binary in Lua for Windows:
http://code.google.com/p/luaforwindows/
You can also install LuaCOM via LuaRocks
("luarocks install luacom") or LuaDist ("luadist install luacom").
See the INSTALL file for installation details for installing from source.
* Compatibility
---------------
LuaCOM has been tested on most versions of Windows, under both MinGW C++ and
Microsoft Visual Studio C++ compilers (2005, 2008, 2010), as well as under
Cygwin (1.7) with g++. It has also been compiled against libwine on Linux,
although tests failed.
* Bugs and Comments
------------------------
Send bug reports or comments to the location specified on
http://lua-users.org/wiki/LuaCom .
* Copyright
-----------
LuaCOM is freely available for both academic and commercial
purposes under the MIT license. See the COPYRIGHT file for details.
* Authors
------------------------
LuaCOM was originally designed and implemented by Vinicius Almendra and
Renato Cerqueira at Tecgraf, the Computer Graphics Technology Group
of PUC-Rio (the Pontifical Catholic University of Rio de Janeiro in Brazil). Tecgraf is a laboratory of the Department of Computer Science.
Later maintainers include Fabio Mascarenhas, Ignacio Burgueño and David Manura.
------------------------------------------------------------------------
Renato Cerqueira
Research Staff Member Tecgraf/PUC-Rio, Brazil
email: rcerq@tecgraf.puc-rio.br
http://www.tecgraf.puc-rio.br/~rcerq
Vinicius Almendra
Research Staff Member
Tecgraf/PUC-Rio, Brazil
email: almendra@tecgraf.puc-rio.br
Fabio Mascarenhas
Research Staff Member
Tecgraf/PUC-Rio, Brazil
email: fqueiroz@tecgraf.puc-rio.br
luacom@tecgraf.puc-rio.br
http://www.tecgraf.puc-rio.br/~rcerq/luacom/ - older page
------------------------------------------------------------------------

About

Microsoft Component Object Model (COM) binding for Lua

Resources

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - LuaDist/luacom: Microsoft Component Object Model (COM) binding for Lua · GitHub
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

* What is LuaCOM?
-----------------
LuaCOM is an add-on library to the Lua language <http://www.lua.org>
that allows Lua programs to use and implement objects that follow
the Microsoft's Component Object Model (COM) specification and
the ActiveX technology for property access and method calls.
LuaCOM is implemented as a C++ library, and can be statically linked to
an application or loaded at runtime. LuaCOM is provided with its source code
and the makefiles required to build it.
* Project Page
--------------
The project page and latest source code is available at:
http://lua-users.org/wiki/LuaCom - project page
https://github.com/davidm/luacom - latest source code
* Installing
---------------------------
The easiest way to install LuaCOM is via the binary in Lua for Windows:
http://code.google.com/p/luaforwindows/
You can also install LuaCOM via LuaRocks
("luarocks install luacom") or LuaDist ("luadist install luacom").
See the INSTALL file for installation details for installing from source.
* Compatibility
---------------
LuaCOM has been tested on most versions of Windows, under both MinGW C++ and
Microsoft Visual Studio C++ compilers (2005, 2008, 2010), as well as under
Cygwin (1.7) with g++. It has also been compiled against libwine on Linux,
although tests failed.
* Bugs and Comments
------------------------
Send bug reports or comments to the location specified on
http://lua-users.org/wiki/LuaCom .
* Copyright
-----------
LuaCOM is freely available for both academic and commercial
purposes under the MIT license. See the COPYRIGHT file for details.
* Authors
------------------------
LuaCOM was originally designed and implemented by Vinicius Almendra and
Renato Cerqueira at Tecgraf, the Computer Graphics Technology Group
of PUC-Rio (the Pontifical Catholic University of Rio de Janeiro in Brazil). Tecgraf is a laboratory of the Department of Computer Science.
Later maintainers include Fabio Mascarenhas, Ignacio Burgueño and David Manura.
------------------------------------------------------------------------
Renato Cerqueira
Research Staff Member Tecgraf/PUC-Rio, Brazil
email: rcerq@tecgraf.puc-rio.br
http://www.tecgraf.puc-rio.br/~rcerq
Vinicius Almendra
Research Staff Member
Tecgraf/PUC-Rio, Brazil
email: almendra@tecgraf.puc-rio.br
Fabio Mascarenhas
Research Staff Member
Tecgraf/PUC-Rio, Brazil
email: fqueiroz@tecgraf.puc-rio.br
luacom@tecgraf.puc-rio.br
http://www.tecgraf.puc-rio.br/~rcerq/luacom/ - older page
------------------------------------------------------------------------

About

Microsoft Component Object Model (COM) binding for Lua

Resources

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - LuaDist/luacom: Microsoft Component Object Model (COM) binding for Lua · GitHub
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

* What is LuaCOM?
-----------------
LuaCOM is an add-on library to the Lua language <http://www.lua.org>
that allows Lua programs to use and implement objects that follow
the Microsoft's Component Object Model (COM) specification and
the ActiveX technology for property access and method calls.
LuaCOM is implemented as a C++ library, and can be statically linked to
an application or loaded at runtime. LuaCOM is provided with its source code
and the makefiles required to build it.
* Project Page
--------------
The project page and latest source code is available at:
http://lua-users.org/wiki/LuaCom - project page
https://github.com/davidm/luacom - latest source code
* Installing
---------------------------
The easiest way to install LuaCOM is via the binary in Lua for Windows:
http://code.google.com/p/luaforwindows/
You can also install LuaCOM via LuaRocks
("luarocks install luacom") or LuaDist ("luadist install luacom").
See the INSTALL file for installation details for installing from source.
* Compatibility
---------------
LuaCOM has been tested on most versions of Windows, under both MinGW C++ and
Microsoft Visual Studio C++ compilers (2005, 2008, 2010), as well as under
Cygwin (1.7) with g++. It has also been compiled against libwine on Linux,
although tests failed.
* Bugs and Comments
------------------------
Send bug reports or comments to the location specified on
http://lua-users.org/wiki/LuaCom .
* Copyright
-----------
LuaCOM is freely available for both academic and commercial
purposes under the MIT license. See the COPYRIGHT file for details.
* Authors
------------------------
LuaCOM was originally designed and implemented by Vinicius Almendra and
Renato Cerqueira at Tecgraf, the Computer Graphics Technology Group
of PUC-Rio (the Pontifical Catholic University of Rio de Janeiro in Brazil). Tecgraf is a laboratory of the Department of Computer Science.
Later maintainers include Fabio Mascarenhas, Ignacio Burgueño and David Manura.
------------------------------------------------------------------------
Renato Cerqueira
Research Staff Member Tecgraf/PUC-Rio, Brazil
email: rcerq@tecgraf.puc-rio.br
http://www.tecgraf.puc-rio.br/~rcerq
Vinicius Almendra
Research Staff Member
Tecgraf/PUC-Rio, Brazil
email: almendra@tecgraf.puc-rio.br
Fabio Mascarenhas
Research Staff Member
Tecgraf/PUC-Rio, Brazil
email: fqueiroz@tecgraf.puc-rio.br
luacom@tecgraf.puc-rio.br
http://www.tecgraf.puc-rio.br/~rcerq/luacom/ - older page
------------------------------------------------------------------------

About

Microsoft Component Object Model (COM) binding for Lua

Resources

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - LuaDist/luacom: Microsoft Component Object Model (COM) binding for Lua · GitHub
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

* What is LuaCOM?
-----------------
LuaCOM is an add-on library to the Lua language <http://www.lua.org>
that allows Lua programs to use and implement objects that follow
the Microsoft's Component Object Model (COM) specification and
the ActiveX technology for property access and method calls.
LuaCOM is implemented as a C++ library, and can be statically linked to
an application or loaded at runtime. LuaCOM is provided with its source code
and the makefiles required to build it.
* Project Page
--------------
The project page and latest source code is available at:
http://lua-users.org/wiki/LuaCom - project page
https://github.com/davidm/luacom - latest source code
* Installing
---------------------------
The easiest way to install LuaCOM is via the binary in Lua for Windows:
http://code.google.com/p/luaforwindows/
You can also install LuaCOM via LuaRocks
("luarocks install luacom") or LuaDist ("luadist install luacom").
See the INSTALL file for installation details for installing from source.
* Compatibility
---------------
LuaCOM has been tested on most versions of Windows, under both MinGW C++ and
Microsoft Visual Studio C++ compilers (2005, 2008, 2010), as well as under
Cygwin (1.7) with g++. It has also been compiled against libwine on Linux,
although tests failed.
* Bugs and Comments
------------------------
Send bug reports or comments to the location specified on
http://lua-users.org/wiki/LuaCom .
* Copyright
-----------
LuaCOM is freely available for both academic and commercial
purposes under the MIT license. See the COPYRIGHT file for details.
* Authors
------------------------
LuaCOM was originally designed and implemented by Vinicius Almendra and
Renato Cerqueira at Tecgraf, the Computer Graphics Technology Group
of PUC-Rio (the Pontifical Catholic University of Rio de Janeiro in Brazil). Tecgraf is a laboratory of the Department of Computer Science.
Later maintainers include Fabio Mascarenhas, Ignacio Burgueño and David Manura.
------------------------------------------------------------------------
Renato Cerqueira
Research Staff Member Tecgraf/PUC-Rio, Brazil
email: rcerq@tecgraf.puc-rio.br
http://www.tecgraf.puc-rio.br/~rcerq
Vinicius Almendra
Research Staff Member
Tecgraf/PUC-Rio, Brazil
email: almendra@tecgraf.puc-rio.br
Fabio Mascarenhas
Research Staff Member
Tecgraf/PUC-Rio, Brazil
email: fqueiroz@tecgraf.puc-rio.br
luacom@tecgraf.puc-rio.br
http://www.tecgraf.puc-rio.br/~rcerq/luacom/ - older page
------------------------------------------------------------------------

About

Microsoft Component Object Model (COM) binding for Lua

Resources

Stars

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Watchers

5 watching

Forks

Releases

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Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - LuaDist/luacom: Microsoft Component Object Model (COM) binding for Lua · GitHub
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

* What is LuaCOM?
-----------------
LuaCOM is an add-on library to the Lua language <http://www.lua.org>
that allows Lua programs to use and implement objects that follow
the Microsoft's Component Object Model (COM) specification and
the ActiveX technology for property access and method calls.
LuaCOM is implemented as a C++ library, and can be statically linked to
an application or loaded at runtime. LuaCOM is provided with its source code
and the makefiles required to build it.
* Project Page
--------------
The project page and latest source code is available at:
http://lua-users.org/wiki/LuaCom - project page
https://github.com/davidm/luacom - latest source code
* Installing
---------------------------
The easiest way to install LuaCOM is via the binary in Lua for Windows:
http://code.google.com/p/luaforwindows/
You can also install LuaCOM via LuaRocks
("luarocks install luacom") or LuaDist ("luadist install luacom").
See the INSTALL file for installation details for installing from source.
* Compatibility
---------------
LuaCOM has been tested on most versions of Windows, under both MinGW C++ and
Microsoft Visual Studio C++ compilers (2005, 2008, 2010), as well as under
Cygwin (1.7) with g++. It has also been compiled against libwine on Linux,
although tests failed.
* Bugs and Comments
------------------------
Send bug reports or comments to the location specified on
http://lua-users.org/wiki/LuaCom .
* Copyright
-----------
LuaCOM is freely available for both academic and commercial
purposes under the MIT license. See the COPYRIGHT file for details.
* Authors
------------------------
LuaCOM was originally designed and implemented by Vinicius Almendra and
Renato Cerqueira at Tecgraf, the Computer Graphics Technology Group
of PUC-Rio (the Pontifical Catholic University of Rio de Janeiro in Brazil). Tecgraf is a laboratory of the Department of Computer Science.
Later maintainers include Fabio Mascarenhas, Ignacio Burgueño and David Manura.
------------------------------------------------------------------------
Renato Cerqueira
Research Staff Member Tecgraf/PUC-Rio, Brazil
email: rcerq@tecgraf.puc-rio.br
http://www.tecgraf.puc-rio.br/~rcerq
Vinicius Almendra
Research Staff Member
Tecgraf/PUC-Rio, Brazil
email: almendra@tecgraf.puc-rio.br
Fabio Mascarenhas
Research Staff Member
Tecgraf/PUC-Rio, Brazil
email: fqueiroz@tecgraf.puc-rio.br
luacom@tecgraf.puc-rio.br
http://www.tecgraf.puc-rio.br/~rcerq/luacom/ - older page
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - LuaDist/luacom: Microsoft Component Object Model (COM) binding for Lua · GitHub
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* What is LuaCOM?
-----------------
LuaCOM is an add-on library to the Lua language <http://www.lua.org>
that allows Lua programs to use and implement objects that follow
the Microsoft's Component Object Model (COM) specification and
the ActiveX technology for property access and method calls.
LuaCOM is implemented as a C++ library, and can be statically linked to
an application or loaded at runtime. LuaCOM is provided with its source code
and the makefiles required to build it.
* Project Page
--------------
The project page and latest source code is available at:
http://lua-users.org/wiki/LuaCom - project page
https://github.com/davidm/luacom - latest source code
* Installing
---------------------------
The easiest way to install LuaCOM is via the binary in Lua for Windows:
http://code.google.com/p/luaforwindows/
You can also install LuaCOM via LuaRocks
("luarocks install luacom") or LuaDist ("luadist install luacom").
See the INSTALL file for installation details for installing from source.
* Compatibility
---------------
LuaCOM has been tested on most versions of Windows, under both MinGW C++ and
Microsoft Visual Studio C++ compilers (2005, 2008, 2010), as well as under
Cygwin (1.7) with g++. It has also been compiled against libwine on Linux,
although tests failed.
* Bugs and Comments
------------------------
Send bug reports or comments to the location specified on
http://lua-users.org/wiki/LuaCom .
* Copyright
-----------
LuaCOM is freely available for both academic and commercial
purposes under the MIT license. See the COPYRIGHT file for details.
* Authors
------------------------
LuaCOM was originally designed and implemented by Vinicius Almendra and
Renato Cerqueira at Tecgraf, the Computer Graphics Technology Group
of PUC-Rio (the Pontifical Catholic University of Rio de Janeiro in Brazil). Tecgraf is a laboratory of the Department of Computer Science.
Later maintainers include Fabio Mascarenhas, Ignacio Burgueño and David Manura.
------------------------------------------------------------------------
Renato Cerqueira
Research Staff Member Tecgraf/PUC-Rio, Brazil
email: rcerq@tecgraf.puc-rio.br
http://www.tecgraf.puc-rio.br/~rcerq
Vinicius Almendra
Research Staff Member
Tecgraf/PUC-Rio, Brazil
email: almendra@tecgraf.puc-rio.br
Fabio Mascarenhas
Research Staff Member
Tecgraf/PUC-Rio, Brazil
email: fqueiroz@tecgraf.puc-rio.br
luacom@tecgraf.puc-rio.br
http://www.tecgraf.puc-rio.br/~rcerq/luacom/ - older page
------------------------------------------------------------------------

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Microsoft Component Object Model (COM) binding for Lua

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