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A class-oriented OOP module for Lua
This is an implementation of a class-oriented Lua module, coded entirely in Lua. The object model allows you to override 'new()' (see tests), so you can write classes that behave the way you want. While still in design stage, the interface is getting quite stable and I'm in the process of adding Mixin.
This is an early release, please report bugs & feature requests to the project's [http://sroccaserra.uservoice.com/pages/object_lua UserVoice page].
=== Features ===
* Class oriented
* All classes derive from Object
* Single inheritance (with Mixins coming soon!)
* All method calls are virtual, the class of the instance determines the bound method
* Access to superclass method in overriden methods with a Java-like {{super(self)}} method
* The use of super only grants access to methods, NOT to data members (prevents many evils)
* Consistent use of {{:}}, always use {{:}} to call any method of any class or instance
* Object model allows to redefine {{new()}} in any class (see tests)
* Hopefully only one way to do things, very predictible results
Note: there is a {{Prototype.lua}} file in the package, which is completely independant, but if you need prototype-based oop have a look at it (it provides a {{super(self)}} function).
=== Warnings ===
* This is an early release. Changes can be made in the future
* No optimization. This is still in the design stage
=== Code ===
This project's code can be dowloaded from its [http://code.google.com/p/objectlua Google code page].
You can also install ObjectLua from LuaRocks:
{{{
$ luarocks install objectlua
}}}
=== Tests and Usage ===
See TestObject.
The tests documenting ObjectLua usage can be found in the {{test}} directory. You can run them with:
{{{
$ make test
}}}
They use [http://luaforge.net/projects/luaunit/ LuaUnit].
=== References ===
* [http://www.lua.org/pil/ PIL], by Roberto Ierusalimschy.
* The [http://lua-users.org/wiki/ Lua Wiki].
* [http://www.vpri.org/pdf/tr2006003a_objmod.pdf Open Reusable Object Models], by Ian Piumarta & Alessandro Warth, for bootstraping the object model.
* [http://ejohn.org/blog/simple-javascript-inheritance/ This article] by John Resig for one of the previous implementations of super().
* [http://mail.python.org/pipermail/python-dev/2001-May/014508.html This exchange] between Guido van Rossum (Python) and Jim Althoff (Smalltalk) for the object model.
* [http://www.iam.unibe.ch/~scg/Archive/Papers/Scha03aTraits.pdf Traits: Composable Units of Behavior] by Nathanael Schärli, Stéphane Ducasse, Oscar Nierstrasz and Andrew Black for Traits
The main point is to bootstrap the object model and then,
build on it to populate {{Class}} with {{new()}}, {{inheritsFrom()}}, {{subclass()}},
and {{Object}} with {{initialize()}}, {{isKindOf()}}, {{clone()}}...
Thanks to Ludovic Perrine for making things clearer with enlightening discussions.
Thanks to Robert Rangel for finding a blocker bug fixed in version 0.0.3.
=== See Also ===
* The project's [http://sroccaserra.uservoice.com/pages/object_lua UserVoice page] for bugs & feature requests.
* The project's [http://code.google.com/p/objectlua/ Google code page]
* ObjectOrientedProgramming

About

This is an implementation of a class-oriented Lua module, coded entirely in Lua.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

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A class-oriented OOP module for Lua
This is an implementation of a class-oriented Lua module, coded entirely in Lua. The object model allows you to override 'new()' (see tests), so you can write classes that behave the way you want. While still in design stage, the interface is getting quite stable and I'm in the process of adding Mixin.
This is an early release, please report bugs & feature requests to the project's [http://sroccaserra.uservoice.com/pages/object_lua UserVoice page].
=== Features ===
* Class oriented
* All classes derive from Object
* Single inheritance (with Mixins coming soon!)
* All method calls are virtual, the class of the instance determines the bound method
* Access to superclass method in overriden methods with a Java-like {{super(self)}} method
* The use of super only grants access to methods, NOT to data members (prevents many evils)
* Consistent use of {{:}}, always use {{:}} to call any method of any class or instance
* Object model allows to redefine {{new()}} in any class (see tests)
* Hopefully only one way to do things, very predictible results
Note: there is a {{Prototype.lua}} file in the package, which is completely independant, but if you need prototype-based oop have a look at it (it provides a {{super(self)}} function).
=== Warnings ===
* This is an early release. Changes can be made in the future
* No optimization. This is still in the design stage
=== Code ===
This project's code can be dowloaded from its [http://code.google.com/p/objectlua Google code page].
You can also install ObjectLua from LuaRocks:
{{{
$ luarocks install objectlua
}}}
=== Tests and Usage ===
See TestObject.
The tests documenting ObjectLua usage can be found in the {{test}} directory. You can run them with:
{{{
$ make test
}}}
They use [http://luaforge.net/projects/luaunit/ LuaUnit].
=== References ===
* [http://www.lua.org/pil/ PIL], by Roberto Ierusalimschy.
* The [http://lua-users.org/wiki/ Lua Wiki].
* [http://www.vpri.org/pdf/tr2006003a_objmod.pdf Open Reusable Object Models], by Ian Piumarta & Alessandro Warth, for bootstraping the object model.
* [http://ejohn.org/blog/simple-javascript-inheritance/ This article] by John Resig for one of the previous implementations of super().
* [http://mail.python.org/pipermail/python-dev/2001-May/014508.html This exchange] between Guido van Rossum (Python) and Jim Althoff (Smalltalk) for the object model.
* [http://www.iam.unibe.ch/~scg/Archive/Papers/Scha03aTraits.pdf Traits: Composable Units of Behavior] by Nathanael Schärli, Stéphane Ducasse, Oscar Nierstrasz and Andrew Black for Traits
The main point is to bootstrap the object model and then,
build on it to populate {{Class}} with {{new()}}, {{inheritsFrom()}}, {{subclass()}},
and {{Object}} with {{initialize()}}, {{isKindOf()}}, {{clone()}}...
Thanks to Ludovic Perrine for making things clearer with enlightening discussions.
Thanks to Robert Rangel for finding a blocker bug fixed in version 0.0.3.
=== See Also ===
* The project's [http://sroccaserra.uservoice.com/pages/object_lua UserVoice page] for bugs & feature requests.
* The project's [http://code.google.com/p/objectlua/ Google code page]
* ObjectOrientedProgramming

About

This is an implementation of a class-oriented Lua module, coded entirely in Lua.

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

A class-oriented OOP module for Lua
This is an implementation of a class-oriented Lua module, coded entirely in Lua. The object model allows you to override 'new()' (see tests), so you can write classes that behave the way you want. While still in design stage, the interface is getting quite stable and I'm in the process of adding Mixin.
This is an early release, please report bugs & feature requests to the project's [http://sroccaserra.uservoice.com/pages/object_lua UserVoice page].
=== Features ===
* Class oriented
* All classes derive from Object
* Single inheritance (with Mixins coming soon!)
* All method calls are virtual, the class of the instance determines the bound method
* Access to superclass method in overriden methods with a Java-like {{super(self)}} method
* The use of super only grants access to methods, NOT to data members (prevents many evils)
* Consistent use of {{:}}, always use {{:}} to call any method of any class or instance
* Object model allows to redefine {{new()}} in any class (see tests)
* Hopefully only one way to do things, very predictible results
Note: there is a {{Prototype.lua}} file in the package, which is completely independant, but if you need prototype-based oop have a look at it (it provides a {{super(self)}} function).
=== Warnings ===
* This is an early release. Changes can be made in the future
* No optimization. This is still in the design stage
=== Code ===
This project's code can be dowloaded from its [http://code.google.com/p/objectlua Google code page].
You can also install ObjectLua from LuaRocks:
{{{
$ luarocks install objectlua
}}}
=== Tests and Usage ===
See TestObject.
The tests documenting ObjectLua usage can be found in the {{test}} directory. You can run them with:
{{{
$ make test
}}}
They use [http://luaforge.net/projects/luaunit/ LuaUnit].
=== References ===
* [http://www.lua.org/pil/ PIL], by Roberto Ierusalimschy.
* The [http://lua-users.org/wiki/ Lua Wiki].
* [http://www.vpri.org/pdf/tr2006003a_objmod.pdf Open Reusable Object Models], by Ian Piumarta & Alessandro Warth, for bootstraping the object model.
* [http://ejohn.org/blog/simple-javascript-inheritance/ This article] by John Resig for one of the previous implementations of super().
* [http://mail.python.org/pipermail/python-dev/2001-May/014508.html This exchange] between Guido van Rossum (Python) and Jim Althoff (Smalltalk) for the object model.
* [http://www.iam.unibe.ch/~scg/Archive/Papers/Scha03aTraits.pdf Traits: Composable Units of Behavior] by Nathanael Schärli, Stéphane Ducasse, Oscar Nierstrasz and Andrew Black for Traits
The main point is to bootstrap the object model and then,
build on it to populate {{Class}} with {{new()}}, {{inheritsFrom()}}, {{subclass()}},
and {{Object}} with {{initialize()}}, {{isKindOf()}}, {{clone()}}...
Thanks to Ludovic Perrine for making things clearer with enlightening discussions.
Thanks to Robert Rangel for finding a blocker bug fixed in version 0.0.3.
=== See Also ===
* The project's [http://sroccaserra.uservoice.com/pages/object_lua UserVoice page] for bugs & feature requests.
* The project's [http://code.google.com/p/objectlua/ Google code page]
* ObjectOrientedProgramming

About

This is an implementation of a class-oriented Lua module, coded entirely in Lua.

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

A class-oriented OOP module for Lua
This is an implementation of a class-oriented Lua module, coded entirely in Lua. The object model allows you to override 'new()' (see tests), so you can write classes that behave the way you want. While still in design stage, the interface is getting quite stable and I'm in the process of adding Mixin.
This is an early release, please report bugs & feature requests to the project's [http://sroccaserra.uservoice.com/pages/object_lua UserVoice page].
=== Features ===
* Class oriented
* All classes derive from Object
* Single inheritance (with Mixins coming soon!)
* All method calls are virtual, the class of the instance determines the bound method
* Access to superclass method in overriden methods with a Java-like {{super(self)}} method
* The use of super only grants access to methods, NOT to data members (prevents many evils)
* Consistent use of {{:}}, always use {{:}} to call any method of any class or instance
* Object model allows to redefine {{new()}} in any class (see tests)
* Hopefully only one way to do things, very predictible results
Note: there is a {{Prototype.lua}} file in the package, which is completely independant, but if you need prototype-based oop have a look at it (it provides a {{super(self)}} function).
=== Warnings ===
* This is an early release. Changes can be made in the future
* No optimization. This is still in the design stage
=== Code ===
This project's code can be dowloaded from its [http://code.google.com/p/objectlua Google code page].
You can also install ObjectLua from LuaRocks:
{{{
$ luarocks install objectlua
}}}
=== Tests and Usage ===
See TestObject.
The tests documenting ObjectLua usage can be found in the {{test}} directory. You can run them with:
{{{
$ make test
}}}
They use [http://luaforge.net/projects/luaunit/ LuaUnit].
=== References ===
* [http://www.lua.org/pil/ PIL], by Roberto Ierusalimschy.
* The [http://lua-users.org/wiki/ Lua Wiki].
* [http://www.vpri.org/pdf/tr2006003a_objmod.pdf Open Reusable Object Models], by Ian Piumarta & Alessandro Warth, for bootstraping the object model.
* [http://ejohn.org/blog/simple-javascript-inheritance/ This article] by John Resig for one of the previous implementations of super().
* [http://mail.python.org/pipermail/python-dev/2001-May/014508.html This exchange] between Guido van Rossum (Python) and Jim Althoff (Smalltalk) for the object model.
* [http://www.iam.unibe.ch/~scg/Archive/Papers/Scha03aTraits.pdf Traits: Composable Units of Behavior] by Nathanael Schärli, Stéphane Ducasse, Oscar Nierstrasz and Andrew Black for Traits
The main point is to bootstrap the object model and then,
build on it to populate {{Class}} with {{new()}}, {{inheritsFrom()}}, {{subclass()}},
and {{Object}} with {{initialize()}}, {{isKindOf()}}, {{clone()}}...
Thanks to Ludovic Perrine for making things clearer with enlightening discussions.
Thanks to Robert Rangel for finding a blocker bug fixed in version 0.0.3.
=== See Also ===
* The project's [http://sroccaserra.uservoice.com/pages/object_lua UserVoice page] for bugs & feature requests.
* The project's [http://code.google.com/p/objectlua/ Google code page]
* ObjectOrientedProgramming

About

This is an implementation of a class-oriented Lua module, coded entirely in Lua.

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

A class-oriented OOP module for Lua
This is an implementation of a class-oriented Lua module, coded entirely in Lua. The object model allows you to override 'new()' (see tests), so you can write classes that behave the way you want. While still in design stage, the interface is getting quite stable and I'm in the process of adding Mixin.
This is an early release, please report bugs & feature requests to the project's [http://sroccaserra.uservoice.com/pages/object_lua UserVoice page].
=== Features ===
* Class oriented
* All classes derive from Object
* Single inheritance (with Mixins coming soon!)
* All method calls are virtual, the class of the instance determines the bound method
* Access to superclass method in overriden methods with a Java-like {{super(self)}} method
* The use of super only grants access to methods, NOT to data members (prevents many evils)
* Consistent use of {{:}}, always use {{:}} to call any method of any class or instance
* Object model allows to redefine {{new()}} in any class (see tests)
* Hopefully only one way to do things, very predictible results
Note: there is a {{Prototype.lua}} file in the package, which is completely independant, but if you need prototype-based oop have a look at it (it provides a {{super(self)}} function).
=== Warnings ===
* This is an early release. Changes can be made in the future
* No optimization. This is still in the design stage
=== Code ===
This project's code can be dowloaded from its [http://code.google.com/p/objectlua Google code page].
You can also install ObjectLua from LuaRocks:
{{{
$ luarocks install objectlua
}}}
=== Tests and Usage ===
See TestObject.
The tests documenting ObjectLua usage can be found in the {{test}} directory. You can run them with:
{{{
$ make test
}}}
They use [http://luaforge.net/projects/luaunit/ LuaUnit].
=== References ===
* [http://www.lua.org/pil/ PIL], by Roberto Ierusalimschy.
* The [http://lua-users.org/wiki/ Lua Wiki].
* [http://www.vpri.org/pdf/tr2006003a_objmod.pdf Open Reusable Object Models], by Ian Piumarta & Alessandro Warth, for bootstraping the object model.
* [http://ejohn.org/blog/simple-javascript-inheritance/ This article] by John Resig for one of the previous implementations of super().
* [http://mail.python.org/pipermail/python-dev/2001-May/014508.html This exchange] between Guido van Rossum (Python) and Jim Althoff (Smalltalk) for the object model.
* [http://www.iam.unibe.ch/~scg/Archive/Papers/Scha03aTraits.pdf Traits: Composable Units of Behavior] by Nathanael Schärli, Stéphane Ducasse, Oscar Nierstrasz and Andrew Black for Traits
The main point is to bootstrap the object model and then,
build on it to populate {{Class}} with {{new()}}, {{inheritsFrom()}}, {{subclass()}},
and {{Object}} with {{initialize()}}, {{isKindOf()}}, {{clone()}}...
Thanks to Ludovic Perrine for making things clearer with enlightening discussions.
Thanks to Robert Rangel for finding a blocker bug fixed in version 0.0.3.
=== See Also ===
* The project's [http://sroccaserra.uservoice.com/pages/object_lua UserVoice page] for bugs & feature requests.
* The project's [http://code.google.com/p/objectlua/ Google code page]
* ObjectOrientedProgramming

About

This is an implementation of a class-oriented Lua module, coded entirely in Lua.

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

A class-oriented OOP module for Lua
This is an implementation of a class-oriented Lua module, coded entirely in Lua. The object model allows you to override 'new()' (see tests), so you can write classes that behave the way you want. While still in design stage, the interface is getting quite stable and I'm in the process of adding Mixin.
This is an early release, please report bugs & feature requests to the project's [http://sroccaserra.uservoice.com/pages/object_lua UserVoice page].
=== Features ===
* Class oriented
* All classes derive from Object
* Single inheritance (with Mixins coming soon!)
* All method calls are virtual, the class of the instance determines the bound method
* Access to superclass method in overriden methods with a Java-like {{super(self)}} method
* The use of super only grants access to methods, NOT to data members (prevents many evils)
* Consistent use of {{:}}, always use {{:}} to call any method of any class or instance
* Object model allows to redefine {{new()}} in any class (see tests)
* Hopefully only one way to do things, very predictible results
Note: there is a {{Prototype.lua}} file in the package, which is completely independant, but if you need prototype-based oop have a look at it (it provides a {{super(self)}} function).
=== Warnings ===
* This is an early release. Changes can be made in the future
* No optimization. This is still in the design stage
=== Code ===
This project's code can be dowloaded from its [http://code.google.com/p/objectlua Google code page].
You can also install ObjectLua from LuaRocks:
{{{
$ luarocks install objectlua
}}}
=== Tests and Usage ===
See TestObject.
The tests documenting ObjectLua usage can be found in the {{test}} directory. You can run them with:
{{{
$ make test
}}}
They use [http://luaforge.net/projects/luaunit/ LuaUnit].
=== References ===
* [http://www.lua.org/pil/ PIL], by Roberto Ierusalimschy.
* The [http://lua-users.org/wiki/ Lua Wiki].
* [http://www.vpri.org/pdf/tr2006003a_objmod.pdf Open Reusable Object Models], by Ian Piumarta & Alessandro Warth, for bootstraping the object model.
* [http://ejohn.org/blog/simple-javascript-inheritance/ This article] by John Resig for one of the previous implementations of super().
* [http://mail.python.org/pipermail/python-dev/2001-May/014508.html This exchange] between Guido van Rossum (Python) and Jim Althoff (Smalltalk) for the object model.
* [http://www.iam.unibe.ch/~scg/Archive/Papers/Scha03aTraits.pdf Traits: Composable Units of Behavior] by Nathanael Schärli, Stéphane Ducasse, Oscar Nierstrasz and Andrew Black for Traits
The main point is to bootstrap the object model and then,
build on it to populate {{Class}} with {{new()}}, {{inheritsFrom()}}, {{subclass()}},
and {{Object}} with {{initialize()}}, {{isKindOf()}}, {{clone()}}...
Thanks to Ludovic Perrine for making things clearer with enlightening discussions.
Thanks to Robert Rangel for finding a blocker bug fixed in version 0.0.3.
=== See Also ===
* The project's [http://sroccaserra.uservoice.com/pages/object_lua UserVoice page] for bugs & feature requests.
* The project's [http://code.google.com/p/objectlua/ Google code page]
* ObjectOrientedProgramming

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This is an implementation of a class-oriented Lua module, coded entirely in Lua.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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A class-oriented OOP module for Lua
This is an implementation of a class-oriented Lua module, coded entirely in Lua. The object model allows you to override 'new()' (see tests), so you can write classes that behave the way you want. While still in design stage, the interface is getting quite stable and I'm in the process of adding Mixin.
This is an early release, please report bugs & feature requests to the project's [http://sroccaserra.uservoice.com/pages/object_lua UserVoice page].
=== Features ===
* Class oriented
* All classes derive from Object
* Single inheritance (with Mixins coming soon!)
* All method calls are virtual, the class of the instance determines the bound method
* Access to superclass method in overriden methods with a Java-like {{super(self)}} method
* The use of super only grants access to methods, NOT to data members (prevents many evils)
* Consistent use of {{:}}, always use {{:}} to call any method of any class or instance
* Object model allows to redefine {{new()}} in any class (see tests)
* Hopefully only one way to do things, very predictible results
Note: there is a {{Prototype.lua}} file in the package, which is completely independant, but if you need prototype-based oop have a look at it (it provides a {{super(self)}} function).
=== Warnings ===
* This is an early release. Changes can be made in the future
* No optimization. This is still in the design stage
=== Code ===
This project's code can be dowloaded from its [http://code.google.com/p/objectlua Google code page].
You can also install ObjectLua from LuaRocks:
{{{
$ luarocks install objectlua
}}}
=== Tests and Usage ===
See TestObject.
The tests documenting ObjectLua usage can be found in the {{test}} directory. You can run them with:
{{{
$ make test
}}}
They use [http://luaforge.net/projects/luaunit/ LuaUnit].
=== References ===
* [http://www.lua.org/pil/ PIL], by Roberto Ierusalimschy.
* The [http://lua-users.org/wiki/ Lua Wiki].
* [http://www.vpri.org/pdf/tr2006003a_objmod.pdf Open Reusable Object Models], by Ian Piumarta & Alessandro Warth, for bootstraping the object model.
* [http://ejohn.org/blog/simple-javascript-inheritance/ This article] by John Resig for one of the previous implementations of super().
* [http://mail.python.org/pipermail/python-dev/2001-May/014508.html This exchange] between Guido van Rossum (Python) and Jim Althoff (Smalltalk) for the object model.
* [http://www.iam.unibe.ch/~scg/Archive/Papers/Scha03aTraits.pdf Traits: Composable Units of Behavior] by Nathanael Schärli, Stéphane Ducasse, Oscar Nierstrasz and Andrew Black for Traits
The main point is to bootstrap the object model and then,
build on it to populate {{Class}} with {{new()}}, {{inheritsFrom()}}, {{subclass()}},
and {{Object}} with {{initialize()}}, {{isKindOf()}}, {{clone()}}...
Thanks to Ludovic Perrine for making things clearer with enlightening discussions.
Thanks to Robert Rangel for finding a blocker bug fixed in version 0.0.3.
=== See Also ===
* The project's [http://sroccaserra.uservoice.com/pages/object_lua UserVoice page] for bugs & feature requests.
* The project's [http://code.google.com/p/objectlua/ Google code page]
* ObjectOrientedProgramming

About

This is an implementation of a class-oriented Lua module, coded entirely in Lua.

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

A class-oriented OOP module for Lua
This is an implementation of a class-oriented Lua module, coded entirely in Lua. The object model allows you to override 'new()' (see tests), so you can write classes that behave the way you want. While still in design stage, the interface is getting quite stable and I'm in the process of adding Mixin.
This is an early release, please report bugs & feature requests to the project's [http://sroccaserra.uservoice.com/pages/object_lua UserVoice page].
=== Features ===
* Class oriented
* All classes derive from Object
* Single inheritance (with Mixins coming soon!)
* All method calls are virtual, the class of the instance determines the bound method
* Access to superclass method in overriden methods with a Java-like {{super(self)}} method
* The use of super only grants access to methods, NOT to data members (prevents many evils)
* Consistent use of {{:}}, always use {{:}} to call any method of any class or instance
* Object model allows to redefine {{new()}} in any class (see tests)
* Hopefully only one way to do things, very predictible results
Note: there is a {{Prototype.lua}} file in the package, which is completely independant, but if you need prototype-based oop have a look at it (it provides a {{super(self)}} function).
=== Warnings ===
* This is an early release. Changes can be made in the future
* No optimization. This is still in the design stage
=== Code ===
This project's code can be dowloaded from its [http://code.google.com/p/objectlua Google code page].
You can also install ObjectLua from LuaRocks:
{{{
$ luarocks install objectlua
}}}
=== Tests and Usage ===
See TestObject.
The tests documenting ObjectLua usage can be found in the {{test}} directory. You can run them with:
{{{
$ make test
}}}
They use [http://luaforge.net/projects/luaunit/ LuaUnit].
=== References ===
* [http://www.lua.org/pil/ PIL], by Roberto Ierusalimschy.
* The [http://lua-users.org/wiki/ Lua Wiki].
* [http://www.vpri.org/pdf/tr2006003a_objmod.pdf Open Reusable Object Models], by Ian Piumarta & Alessandro Warth, for bootstraping the object model.
* [http://ejohn.org/blog/simple-javascript-inheritance/ This article] by John Resig for one of the previous implementations of super().
* [http://mail.python.org/pipermail/python-dev/2001-May/014508.html This exchange] between Guido van Rossum (Python) and Jim Althoff (Smalltalk) for the object model.
* [http://www.iam.unibe.ch/~scg/Archive/Papers/Scha03aTraits.pdf Traits: Composable Units of Behavior] by Nathanael Schärli, Stéphane Ducasse, Oscar Nierstrasz and Andrew Black for Traits
The main point is to bootstrap the object model and then,
build on it to populate {{Class}} with {{new()}}, {{inheritsFrom()}}, {{subclass()}},
and {{Object}} with {{initialize()}}, {{isKindOf()}}, {{clone()}}...
Thanks to Ludovic Perrine for making things clearer with enlightening discussions.
Thanks to Robert Rangel for finding a blocker bug fixed in version 0.0.3.
=== See Also ===
* The project's [http://sroccaserra.uservoice.com/pages/object_lua UserVoice page] for bugs & feature requests.
* The project's [http://code.google.com/p/objectlua/ Google code page]
* ObjectOrientedProgramming

About

This is an implementation of a class-oriented Lua module, coded entirely in Lua.

Resources

Stars

3 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages