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 OBJECTIVE LUA
=============
Pre-alpha release 0.0.1
(C) 2009 David Given
2009-10-05
INTRODUCTION
============
Objective Lua is a toy to experiment with welding the Objective C class
semantics on top of Lua. It is in no way finished, or even useful.
Functionality is extremely limited and that functionality is, in places,
actually broken. However, it does provide a working means of trying out the
syntax and writing test programs to play with it. INSTALLATION
============
Installation? Ha.
You need to install the Leg Lua grammar, which can be found here, into your
Lua module path:
http://leg.luaforge.net/
Now you can run the Objective Lua compiler with:
lua oluac.lua <infile> <outfile>
This will convert an Objective Lua source file into a traditional Lua one,
which can then be run with a standard Lua interpreter:
lua <outfile>
(You need the Objective Lua runtime --- olua.lua --- on your module path.
The current directory will do fine.)
DOCUMENTATION
=============
There is none. The code is tiny, and should be simple enough to understand.
There's a discussion of the rationale behind Objective Lua on the website at:
http://www.cowlark.com/objective-lua
Meanwhile, here is a manifest so you know what you're looking at:
README - this file.
COPYING - the license.
oluac.lua - the Objective Lua compiler.
olua.lua - the Objective Lua runtime.
test.olua - the example program and minimal Object class definition.
DISCLAIMER
==========
Objective Lua is EXPERIMENTAL SOFTWARE!
It is NOT EVEN ALPHA!
DO NOT USE IT for ANYTHING!
If bad stuff happens DO NOT BLAME ME because YOU HAVE BEEN WARNED!
LEGAL STUFF
===========
Spey is © 2009 David Given. It is distributable under the conditions
laid out by the MIT open source license. You can find a copy in the file
COPYING.
REVISION HISTORY
================
Objective Lua 0.0.1: first toy release.

About

Objective Lua is a toy to experiment with welding the Objective C class semantics on top of Lua. It is in no way finished, or even useful. Functionality is extremely limited and that functionality is, in places, actually broken. However, it does provide a working means of trying out the syntax and writing test programs to play with it.

Resources

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2 stars

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5 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - LuaDist/olua: Objective Lua is a toy to experiment with welding the Objective C class semantics on top of Lua. It is in no way finished, or even useful. Functionality is extremely limited and that functionality is, in places, actually broken. However, it does provide a working means of trying out the syntax and writing test programs to play with it. · GitHub
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This repository was archived by the owner on Nov 20, 2020. It is now read-only.

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 OBJECTIVE LUA
=============
Pre-alpha release 0.0.1
(C) 2009 David Given
2009-10-05
INTRODUCTION
============
Objective Lua is a toy to experiment with welding the Objective C class
semantics on top of Lua. It is in no way finished, or even useful.
Functionality is extremely limited and that functionality is, in places,
actually broken. However, it does provide a working means of trying out the
syntax and writing test programs to play with it. INSTALLATION
============
Installation? Ha.
You need to install the Leg Lua grammar, which can be found here, into your
Lua module path:
http://leg.luaforge.net/
Now you can run the Objective Lua compiler with:
lua oluac.lua <infile> <outfile>
This will convert an Objective Lua source file into a traditional Lua one,
which can then be run with a standard Lua interpreter:
lua <outfile>
(You need the Objective Lua runtime --- olua.lua --- on your module path.
The current directory will do fine.)
DOCUMENTATION
=============
There is none. The code is tiny, and should be simple enough to understand.
There's a discussion of the rationale behind Objective Lua on the website at:
http://www.cowlark.com/objective-lua
Meanwhile, here is a manifest so you know what you're looking at:
README - this file.
COPYING - the license.
oluac.lua - the Objective Lua compiler.
olua.lua - the Objective Lua runtime.
test.olua - the example program and minimal Object class definition.
DISCLAIMER
==========
Objective Lua is EXPERIMENTAL SOFTWARE!
It is NOT EVEN ALPHA!
DO NOT USE IT for ANYTHING!
If bad stuff happens DO NOT BLAME ME because YOU HAVE BEEN WARNED!
LEGAL STUFF
===========
Spey is © 2009 David Given. It is distributable under the conditions
laid out by the MIT open source license. You can find a copy in the file
COPYING.
REVISION HISTORY
================
Objective Lua 0.0.1: first toy release.

About

Objective Lua is a toy to experiment with welding the Objective C class semantics on top of Lua. It is in no way finished, or even useful. Functionality is extremely limited and that functionality is, in places, actually broken. However, it does provide a working means of trying out the syntax and writing test programs to play with it.

Resources

Stars

2 stars

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5 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - LuaDist/olua: Objective Lua is a toy to experiment with welding the Objective C class semantics on top of Lua. It is in no way finished, or even useful. Functionality is extremely limited and that functionality is, in places, actually broken. However, it does provide a working means of trying out the syntax and writing test programs to play with it. · GitHub
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This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

 OBJECTIVE LUA
=============
Pre-alpha release 0.0.1
(C) 2009 David Given
2009-10-05
INTRODUCTION
============
Objective Lua is a toy to experiment with welding the Objective C class
semantics on top of Lua. It is in no way finished, or even useful.
Functionality is extremely limited and that functionality is, in places,
actually broken. However, it does provide a working means of trying out the
syntax and writing test programs to play with it. INSTALLATION
============
Installation? Ha.
You need to install the Leg Lua grammar, which can be found here, into your
Lua module path:
http://leg.luaforge.net/
Now you can run the Objective Lua compiler with:
lua oluac.lua <infile> <outfile>
This will convert an Objective Lua source file into a traditional Lua one,
which can then be run with a standard Lua interpreter:
lua <outfile>
(You need the Objective Lua runtime --- olua.lua --- on your module path.
The current directory will do fine.)
DOCUMENTATION
=============
There is none. The code is tiny, and should be simple enough to understand.
There's a discussion of the rationale behind Objective Lua on the website at:
http://www.cowlark.com/objective-lua
Meanwhile, here is a manifest so you know what you're looking at:
README - this file.
COPYING - the license.
oluac.lua - the Objective Lua compiler.
olua.lua - the Objective Lua runtime.
test.olua - the example program and minimal Object class definition.
DISCLAIMER
==========
Objective Lua is EXPERIMENTAL SOFTWARE!
It is NOT EVEN ALPHA!
DO NOT USE IT for ANYTHING!
If bad stuff happens DO NOT BLAME ME because YOU HAVE BEEN WARNED!
LEGAL STUFF
===========
Spey is © 2009 David Given. It is distributable under the conditions
laid out by the MIT open source license. You can find a copy in the file
COPYING.
REVISION HISTORY
================
Objective Lua 0.0.1: first toy release.

About

Objective Lua is a toy to experiment with welding the Objective C class semantics on top of Lua. It is in no way finished, or even useful. Functionality is extremely limited and that functionality is, in places, actually broken. However, it does provide a working means of trying out the syntax and writing test programs to play with it.

Resources

Stars

2 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - LuaDist/olua: Objective Lua is a toy to experiment with welding the Objective C class semantics on top of Lua. It is in no way finished, or even useful. Functionality is extremely limited and that functionality is, in places, actually broken. However, it does provide a working means of trying out the syntax and writing test programs to play with it. · GitHub
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

 OBJECTIVE LUA
=============
Pre-alpha release 0.0.1
(C) 2009 David Given
2009-10-05
INTRODUCTION
============
Objective Lua is a toy to experiment with welding the Objective C class
semantics on top of Lua. It is in no way finished, or even useful.
Functionality is extremely limited and that functionality is, in places,
actually broken. However, it does provide a working means of trying out the
syntax and writing test programs to play with it. INSTALLATION
============
Installation? Ha.
You need to install the Leg Lua grammar, which can be found here, into your
Lua module path:
http://leg.luaforge.net/
Now you can run the Objective Lua compiler with:
lua oluac.lua <infile> <outfile>
This will convert an Objective Lua source file into a traditional Lua one,
which can then be run with a standard Lua interpreter:
lua <outfile>
(You need the Objective Lua runtime --- olua.lua --- on your module path.
The current directory will do fine.)
DOCUMENTATION
=============
There is none. The code is tiny, and should be simple enough to understand.
There's a discussion of the rationale behind Objective Lua on the website at:
http://www.cowlark.com/objective-lua
Meanwhile, here is a manifest so you know what you're looking at:
README - this file.
COPYING - the license.
oluac.lua - the Objective Lua compiler.
olua.lua - the Objective Lua runtime.
test.olua - the example program and minimal Object class definition.
DISCLAIMER
==========
Objective Lua is EXPERIMENTAL SOFTWARE!
It is NOT EVEN ALPHA!
DO NOT USE IT for ANYTHING!
If bad stuff happens DO NOT BLAME ME because YOU HAVE BEEN WARNED!
LEGAL STUFF
===========
Spey is © 2009 David Given. It is distributable under the conditions
laid out by the MIT open source license. You can find a copy in the file
COPYING.
REVISION HISTORY
================
Objective Lua 0.0.1: first toy release.

About

Objective Lua is a toy to experiment with welding the Objective C class semantics on top of Lua. It is in no way finished, or even useful. Functionality is extremely limited and that functionality is, in places, actually broken. However, it does provide a working means of trying out the syntax and writing test programs to play with it.

Resources

Stars

2 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - LuaDist/olua: Objective Lua is a toy to experiment with welding the Objective C class semantics on top of Lua. It is in no way finished, or even useful. Functionality is extremely limited and that functionality is, in places, actually broken. However, it does provide a working means of trying out the syntax and writing test programs to play with it. · GitHub
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This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

 OBJECTIVE LUA
=============
Pre-alpha release 0.0.1
(C) 2009 David Given
2009-10-05
INTRODUCTION
============
Objective Lua is a toy to experiment with welding the Objective C class
semantics on top of Lua. It is in no way finished, or even useful.
Functionality is extremely limited and that functionality is, in places,
actually broken. However, it does provide a working means of trying out the
syntax and writing test programs to play with it. INSTALLATION
============
Installation? Ha.
You need to install the Leg Lua grammar, which can be found here, into your
Lua module path:
http://leg.luaforge.net/
Now you can run the Objective Lua compiler with:
lua oluac.lua <infile> <outfile>
This will convert an Objective Lua source file into a traditional Lua one,
which can then be run with a standard Lua interpreter:
lua <outfile>
(You need the Objective Lua runtime --- olua.lua --- on your module path.
The current directory will do fine.)
DOCUMENTATION
=============
There is none. The code is tiny, and should be simple enough to understand.
There's a discussion of the rationale behind Objective Lua on the website at:
http://www.cowlark.com/objective-lua
Meanwhile, here is a manifest so you know what you're looking at:
README - this file.
COPYING - the license.
oluac.lua - the Objective Lua compiler.
olua.lua - the Objective Lua runtime.
test.olua - the example program and minimal Object class definition.
DISCLAIMER
==========
Objective Lua is EXPERIMENTAL SOFTWARE!
It is NOT EVEN ALPHA!
DO NOT USE IT for ANYTHING!
If bad stuff happens DO NOT BLAME ME because YOU HAVE BEEN WARNED!
LEGAL STUFF
===========
Spey is © 2009 David Given. It is distributable under the conditions
laid out by the MIT open source license. You can find a copy in the file
COPYING.
REVISION HISTORY
================
Objective Lua 0.0.1: first toy release.

About

Objective Lua is a toy to experiment with welding the Objective C class semantics on top of Lua. It is in no way finished, or even useful. Functionality is extremely limited and that functionality is, in places, actually broken. However, it does provide a working means of trying out the syntax and writing test programs to play with it.

Resources

Stars

2 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - LuaDist/olua: Objective Lua is a toy to experiment with welding the Objective C class semantics on top of Lua. It is in no way finished, or even useful. Functionality is extremely limited and that functionality is, in places, actually broken. However, it does provide a working means of trying out the syntax and writing test programs to play with it. · GitHub
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

 OBJECTIVE LUA
=============
Pre-alpha release 0.0.1
(C) 2009 David Given
2009-10-05
INTRODUCTION
============
Objective Lua is a toy to experiment with welding the Objective C class
semantics on top of Lua. It is in no way finished, or even useful.
Functionality is extremely limited and that functionality is, in places,
actually broken. However, it does provide a working means of trying out the
syntax and writing test programs to play with it. INSTALLATION
============
Installation? Ha.
You need to install the Leg Lua grammar, which can be found here, into your
Lua module path:
http://leg.luaforge.net/
Now you can run the Objective Lua compiler with:
lua oluac.lua <infile> <outfile>
This will convert an Objective Lua source file into a traditional Lua one,
which can then be run with a standard Lua interpreter:
lua <outfile>
(You need the Objective Lua runtime --- olua.lua --- on your module path.
The current directory will do fine.)
DOCUMENTATION
=============
There is none. The code is tiny, and should be simple enough to understand.
There's a discussion of the rationale behind Objective Lua on the website at:
http://www.cowlark.com/objective-lua
Meanwhile, here is a manifest so you know what you're looking at:
README - this file.
COPYING - the license.
oluac.lua - the Objective Lua compiler.
olua.lua - the Objective Lua runtime.
test.olua - the example program and minimal Object class definition.
DISCLAIMER
==========
Objective Lua is EXPERIMENTAL SOFTWARE!
It is NOT EVEN ALPHA!
DO NOT USE IT for ANYTHING!
If bad stuff happens DO NOT BLAME ME because YOU HAVE BEEN WARNED!
LEGAL STUFF
===========
Spey is © 2009 David Given. It is distributable under the conditions
laid out by the MIT open source license. You can find a copy in the file
COPYING.
REVISION HISTORY
================
Objective Lua 0.0.1: first toy release.

About

Objective Lua is a toy to experiment with welding the Objective C class semantics on top of Lua. It is in no way finished, or even useful. Functionality is extremely limited and that functionality is, in places, actually broken. However, it does provide a working means of trying out the syntax and writing test programs to play with it.

Resources

Stars

2 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - LuaDist/olua: Objective Lua is a toy to experiment with welding the Objective C class semantics on top of Lua. It is in no way finished, or even useful. Functionality is extremely limited and that functionality is, in places, actually broken. However, it does provide a working means of trying out the syntax and writing test programs to play with it. · GitHub
Skip to content
This repository was archived by the owner on Nov 20, 2020. It is now read-only.

Repository files navigation

 OBJECTIVE LUA
=============
Pre-alpha release 0.0.1
(C) 2009 David Given
2009-10-05
INTRODUCTION
============
Objective Lua is a toy to experiment with welding the Objective C class
semantics on top of Lua. It is in no way finished, or even useful.
Functionality is extremely limited and that functionality is, in places,
actually broken. However, it does provide a working means of trying out the
syntax and writing test programs to play with it. INSTALLATION
============
Installation? Ha.
You need to install the Leg Lua grammar, which can be found here, into your
Lua module path:
http://leg.luaforge.net/
Now you can run the Objective Lua compiler with:
lua oluac.lua <infile> <outfile>
This will convert an Objective Lua source file into a traditional Lua one,
which can then be run with a standard Lua interpreter:
lua <outfile>
(You need the Objective Lua runtime --- olua.lua --- on your module path.
The current directory will do fine.)
DOCUMENTATION
=============
There is none. The code is tiny, and should be simple enough to understand.
There's a discussion of the rationale behind Objective Lua on the website at:
http://www.cowlark.com/objective-lua
Meanwhile, here is a manifest so you know what you're looking at:
README - this file.
COPYING - the license.
oluac.lua - the Objective Lua compiler.
olua.lua - the Objective Lua runtime.
test.olua - the example program and minimal Object class definition.
DISCLAIMER
==========
Objective Lua is EXPERIMENTAL SOFTWARE!
It is NOT EVEN ALPHA!
DO NOT USE IT for ANYTHING!
If bad stuff happens DO NOT BLAME ME because YOU HAVE BEEN WARNED!
LEGAL STUFF
===========
Spey is © 2009 David Given. It is distributable under the conditions
laid out by the MIT open source license. You can find a copy in the file
COPYING.
REVISION HISTORY
================
Objective Lua 0.0.1: first toy release.

About

Objective Lua is a toy to experiment with welding the Objective C class semantics on top of Lua. It is in no way finished, or even useful. Functionality is extremely limited and that functionality is, in places, actually broken. However, it does provide a working means of trying out the syntax and writing test programs to play with it.

Resources

Stars

2 stars

Watchers

5 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - LuaDist/olua: Objective Lua is a toy to experiment with welding the Objective C class semantics on top of Lua. It is in no way finished, or even useful. Functionality is extremely limited and that functionality is, in places, actually broken. However, it does provide a working means of trying out the syntax and writing test programs to play with it. · GitHub
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 OBJECTIVE LUA
=============
Pre-alpha release 0.0.1
(C) 2009 David Given
2009-10-05
INTRODUCTION
============
Objective Lua is a toy to experiment with welding the Objective C class
semantics on top of Lua. It is in no way finished, or even useful.
Functionality is extremely limited and that functionality is, in places,
actually broken. However, it does provide a working means of trying out the
syntax and writing test programs to play with it. INSTALLATION
============
Installation? Ha.
You need to install the Leg Lua grammar, which can be found here, into your
Lua module path:
http://leg.luaforge.net/
Now you can run the Objective Lua compiler with:
lua oluac.lua <infile> <outfile>
This will convert an Objective Lua source file into a traditional Lua one,
which can then be run with a standard Lua interpreter:
lua <outfile>
(You need the Objective Lua runtime --- olua.lua --- on your module path.
The current directory will do fine.)
DOCUMENTATION
=============
There is none. The code is tiny, and should be simple enough to understand.
There's a discussion of the rationale behind Objective Lua on the website at:
http://www.cowlark.com/objective-lua
Meanwhile, here is a manifest so you know what you're looking at:
README - this file.
COPYING - the license.
oluac.lua - the Objective Lua compiler.
olua.lua - the Objective Lua runtime.
test.olua - the example program and minimal Object class definition.
DISCLAIMER
==========
Objective Lua is EXPERIMENTAL SOFTWARE!
It is NOT EVEN ALPHA!
DO NOT USE IT for ANYTHING!
If bad stuff happens DO NOT BLAME ME because YOU HAVE BEEN WARNED!
LEGAL STUFF
===========
Spey is © 2009 David Given. It is distributable under the conditions
laid out by the MIT open source license. You can find a copy in the file
COPYING.
REVISION HISTORY
================
Objective Lua 0.0.1: first toy release.

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Objective Lua is a toy to experiment with welding the Objective C class semantics on top of Lua. It is in no way finished, or even useful. Functionality is extremely limited and that functionality is, in places, actually broken. However, it does provide a working means of trying out the syntax and writing test programs to play with it.

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