Cached compression/decompression with QuickLz
Allows you to compress and decompress with QuickLz while keeping low the GC pressure
- Fast compression/decompression using QuickLz algorithm
- Includes an array pool to request/recycle arrays in case you want to return them once you've compressed/decompressed their data
varlength=5000;vardata=newbyte[length]//Fill up the "data" array...
CachedQlz.Compress(refdata,reflength);//Now "data" is an array with the compressed bytes. If you want to check it's length use the variable "length"//Do NOT use data.Length! It might be bigger as it came from a cached array!//"data" is an array with compressed bytes...CachedQlz.Decompress(refdata,outvardecompressedLength);//Now "data" is an array with the decompressed bytes. If you want to check it's length use the variable "length"//Do NOT use data.Length! It might be bigger as it came from a cached array!vararray=ArrayPool<byte>.Spawn(4);//Caution, array.Length will 8 instead of 4 as the cache system uses values based on powers of twoArrayPool<byte>.Recycle(array);| Branch | Build | Tests |
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| master |