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@CC-Play-by-post-RPG@CC-Hive@ComputerCraft-Developing-Community@Lupus590AtUni@computercraft-code-critic-bot

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  1. 4ODZephyr/Zephyr-Aux-Mod4ODZephyr/Zephyr-Aux-ModPublic

    Custom tweaks and content for our Arma unit.

    HTML 1

  2. Lupus590-CC/CC-My-Code-PackLupus590-CC/CC-My-Code-PackPublic

    The resource pack I have made with all the code I use in

    Lua

  3. Lupus590-CC/CC-Random-CodeLupus590-CC/CC-Random-CodePublic

    Lua 4

  4. ArmA-3-Mod-TemplateArmA-3-Mod-TemplatePublic template

    PowerShell 1

  5. Headpats-For-Good-BeansHeadpats-For-Good-BeansPublic

    PowerShell 1

  6. Variable Naming.txtVariable Naming.txt
    1
    "The level of self description of a variable name should be proportional to the lifetime of the variable,
    2
    the distance of its usage from its declaration/initialisation and how often it's used.
    3
    Context clues allows a inversely proportional effect, so long as all the usage of this variable is near the context clue.
    4
    Comments are not context clues." - Me, I think