Repository files navigation

FLEP (FLExible Patcher) aka TREP2

Table of contents

  1. What is this?

  2. Features

  3. What's new?

  4. What is this?


FLEP is a multi-purpose binary patcher, which can be used to create, manage and apply different binary patches to different files. Primarily, it was developed for Tomb Raider community to operate with so-called TRNG binary file (tomb4.exe, which is used to play custom Tomb Raider levels built with patched level editor).

FLEP's source code is primarily based on old TRLE patcher utility called TREP, which was done in VB6. Generally, code was refactored, cleaned up, some modern approaches and UI tricks were used to make it look more modern and less lame.

  1. Features

    1. Almost completely rewritten and refactored source code. As result, application works much faster.
    1. New interpreter of static patches. It now supports not only raw hex strings, but also some different commands which alter patching behaviour - SetFileLength and Fill.
    1. Allows to simultaneously patch numerous binaries.
    1. Supports additional parameter types - strings, float, 8/16 bits and A,B,C byte sequences (useful for RGB values).
    1. Supports unlimited amount of patches, also unlimited amount of offsets and parameters for each.
    1. Each parameter can now have several offsets, this way you can simultaneously change similar values in binary with just only one parameter slot.
    1. Each parameter now has its own conditional behaviour switch.
  1. What's new?

  • 1.1.41 - RGB data type modified to support scattered offsets for each colour byte (divide them with "|" symbol).

  • 1.1.38 - Minor code refactoring, fixed wrong patch set / preset handling.

  • 1.1.31 - Quick overflow fix for last bit of bits(16) datatype.

  • 1.1.30 - Hex types replaced with new bit types, modified parameter view a bit to support multi-column mode, added copy function, minor interface fixes and speed-ups.

  • 1.0.86 - Fixed param list killing with escape button, re-done patching method with kernel32 routines (faster), fixed various bugs with moving patch up/down, added minimize button, added color picker for RGB param.

  • 1.00b - Beta version. Fixed various UI bugs, changed preset format a bit.

  • 1.00a - Initial alpha version.

About

No description, website, or topics provided.

Resources

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3 stars

Watchers

1 watching

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Packages

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

FLEP (FLExible Patcher) aka TREP2

Table of contents

  1. What is this?

  2. Features

  3. What's new?

  4. What is this?


FLEP is a multi-purpose binary patcher, which can be used to create, manage and apply different binary patches to different files. Primarily, it was developed for Tomb Raider community to operate with so-called TRNG binary file (tomb4.exe, which is used to play custom Tomb Raider levels built with patched level editor).

FLEP's source code is primarily based on old TRLE patcher utility called TREP, which was done in VB6. Generally, code was refactored, cleaned up, some modern approaches and UI tricks were used to make it look more modern and less lame.

  1. Features

    1. Almost completely rewritten and refactored source code. As result, application works much faster.
    1. New interpreter of static patches. It now supports not only raw hex strings, but also some different commands which alter patching behaviour - SetFileLength and Fill.
    1. Allows to simultaneously patch numerous binaries.
    1. Supports additional parameter types - strings, float, 8/16 bits and A,B,C byte sequences (useful for RGB values).
    1. Supports unlimited amount of patches, also unlimited amount of offsets and parameters for each.
    1. Each parameter can now have several offsets, this way you can simultaneously change similar values in binary with just only one parameter slot.
    1. Each parameter now has its own conditional behaviour switch.
  1. What's new?

  • 1.1.41 - RGB data type modified to support scattered offsets for each colour byte (divide them with "|" symbol).

  • 1.1.38 - Minor code refactoring, fixed wrong patch set / preset handling.

  • 1.1.31 - Quick overflow fix for last bit of bits(16) datatype.

  • 1.1.30 - Hex types replaced with new bit types, modified parameter view a bit to support multi-column mode, added copy function, minor interface fixes and speed-ups.

  • 1.0.86 - Fixed param list killing with escape button, re-done patching method with kernel32 routines (faster), fixed various bugs with moving patch up/down, added minimize button, added color picker for RGB param.

  • 1.00b - Beta version. Fixed various UI bugs, changed preset format a bit.

  • 1.00a - Initial alpha version.

About

No description, website, or topics provided.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

FLEP (FLExible Patcher) aka TREP2

Table of contents

  1. What is this?

  2. Features

  3. What's new?

  4. What is this?


FLEP is a multi-purpose binary patcher, which can be used to create, manage and apply different binary patches to different files. Primarily, it was developed for Tomb Raider community to operate with so-called TRNG binary file (tomb4.exe, which is used to play custom Tomb Raider levels built with patched level editor).

FLEP's source code is primarily based on old TRLE patcher utility called TREP, which was done in VB6. Generally, code was refactored, cleaned up, some modern approaches and UI tricks were used to make it look more modern and less lame.

  1. Features

    1. Almost completely rewritten and refactored source code. As result, application works much faster.
    1. New interpreter of static patches. It now supports not only raw hex strings, but also some different commands which alter patching behaviour - SetFileLength and Fill.
    1. Allows to simultaneously patch numerous binaries.
    1. Supports additional parameter types - strings, float, 8/16 bits and A,B,C byte sequences (useful for RGB values).
    1. Supports unlimited amount of patches, also unlimited amount of offsets and parameters for each.
    1. Each parameter can now have several offsets, this way you can simultaneously change similar values in binary with just only one parameter slot.
    1. Each parameter now has its own conditional behaviour switch.
  1. What's new?

  • 1.1.41 - RGB data type modified to support scattered offsets for each colour byte (divide them with "|" symbol).

  • 1.1.38 - Minor code refactoring, fixed wrong patch set / preset handling.

  • 1.1.31 - Quick overflow fix for last bit of bits(16) datatype.

  • 1.1.30 - Hex types replaced with new bit types, modified parameter view a bit to support multi-column mode, added copy function, minor interface fixes and speed-ups.

  • 1.0.86 - Fixed param list killing with escape button, re-done patching method with kernel32 routines (faster), fixed various bugs with moving patch up/down, added minimize button, added color picker for RGB param.

  • 1.00b - Beta version. Fixed various UI bugs, changed preset format a bit.

  • 1.00a - Initial alpha version.

About

No description, website, or topics provided.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

FLEP (FLExible Patcher) aka TREP2

Table of contents

  1. What is this?

  2. Features

  3. What's new?

  4. What is this?


FLEP is a multi-purpose binary patcher, which can be used to create, manage and apply different binary patches to different files. Primarily, it was developed for Tomb Raider community to operate with so-called TRNG binary file (tomb4.exe, which is used to play custom Tomb Raider levels built with patched level editor).

FLEP's source code is primarily based on old TRLE patcher utility called TREP, which was done in VB6. Generally, code was refactored, cleaned up, some modern approaches and UI tricks were used to make it look more modern and less lame.

  1. Features

    1. Almost completely rewritten and refactored source code. As result, application works much faster.
    1. New interpreter of static patches. It now supports not only raw hex strings, but also some different commands which alter patching behaviour - SetFileLength and Fill.
    1. Allows to simultaneously patch numerous binaries.
    1. Supports additional parameter types - strings, float, 8/16 bits and A,B,C byte sequences (useful for RGB values).
    1. Supports unlimited amount of patches, also unlimited amount of offsets and parameters for each.
    1. Each parameter can now have several offsets, this way you can simultaneously change similar values in binary with just only one parameter slot.
    1. Each parameter now has its own conditional behaviour switch.
  1. What's new?

  • 1.1.41 - RGB data type modified to support scattered offsets for each colour byte (divide them with "|" symbol).

  • 1.1.38 - Minor code refactoring, fixed wrong patch set / preset handling.

  • 1.1.31 - Quick overflow fix for last bit of bits(16) datatype.

  • 1.1.30 - Hex types replaced with new bit types, modified parameter view a bit to support multi-column mode, added copy function, minor interface fixes and speed-ups.

  • 1.0.86 - Fixed param list killing with escape button, re-done patching method with kernel32 routines (faster), fixed various bugs with moving patch up/down, added minimize button, added color picker for RGB param.

  • 1.00b - Beta version. Fixed various UI bugs, changed preset format a bit.

  • 1.00a - Initial alpha version.

About

No description, website, or topics provided.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

FLEP (FLExible Patcher) aka TREP2

Table of contents

  1. What is this?

  2. Features

  3. What's new?

  4. What is this?


FLEP is a multi-purpose binary patcher, which can be used to create, manage and apply different binary patches to different files. Primarily, it was developed for Tomb Raider community to operate with so-called TRNG binary file (tomb4.exe, which is used to play custom Tomb Raider levels built with patched level editor).

FLEP's source code is primarily based on old TRLE patcher utility called TREP, which was done in VB6. Generally, code was refactored, cleaned up, some modern approaches and UI tricks were used to make it look more modern and less lame.

  1. Features

    1. Almost completely rewritten and refactored source code. As result, application works much faster.
    1. New interpreter of static patches. It now supports not only raw hex strings, but also some different commands which alter patching behaviour - SetFileLength and Fill.
    1. Allows to simultaneously patch numerous binaries.
    1. Supports additional parameter types - strings, float, 8/16 bits and A,B,C byte sequences (useful for RGB values).
    1. Supports unlimited amount of patches, also unlimited amount of offsets and parameters for each.
    1. Each parameter can now have several offsets, this way you can simultaneously change similar values in binary with just only one parameter slot.
    1. Each parameter now has its own conditional behaviour switch.
  1. What's new?

  • 1.1.41 - RGB data type modified to support scattered offsets for each colour byte (divide them with "|" symbol).

  • 1.1.38 - Minor code refactoring, fixed wrong patch set / preset handling.

  • 1.1.31 - Quick overflow fix for last bit of bits(16) datatype.

  • 1.1.30 - Hex types replaced with new bit types, modified parameter view a bit to support multi-column mode, added copy function, minor interface fixes and speed-ups.

  • 1.0.86 - Fixed param list killing with escape button, re-done patching method with kernel32 routines (faster), fixed various bugs with moving patch up/down, added minimize button, added color picker for RGB param.

  • 1.00b - Beta version. Fixed various UI bugs, changed preset format a bit.

  • 1.00a - Initial alpha version.

About

No description, website, or topics provided.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

FLEP (FLExible Patcher) aka TREP2

Table of contents

  1. What is this?

  2. Features

  3. What's new?

  4. What is this?


FLEP is a multi-purpose binary patcher, which can be used to create, manage and apply different binary patches to different files. Primarily, it was developed for Tomb Raider community to operate with so-called TRNG binary file (tomb4.exe, which is used to play custom Tomb Raider levels built with patched level editor).

FLEP's source code is primarily based on old TRLE patcher utility called TREP, which was done in VB6. Generally, code was refactored, cleaned up, some modern approaches and UI tricks were used to make it look more modern and less lame.

  1. Features

    1. Almost completely rewritten and refactored source code. As result, application works much faster.
    1. New interpreter of static patches. It now supports not only raw hex strings, but also some different commands which alter patching behaviour - SetFileLength and Fill.
    1. Allows to simultaneously patch numerous binaries.
    1. Supports additional parameter types - strings, float, 8/16 bits and A,B,C byte sequences (useful for RGB values).
    1. Supports unlimited amount of patches, also unlimited amount of offsets and parameters for each.
    1. Each parameter can now have several offsets, this way you can simultaneously change similar values in binary with just only one parameter slot.
    1. Each parameter now has its own conditional behaviour switch.
  1. What's new?

  • 1.1.41 - RGB data type modified to support scattered offsets for each colour byte (divide them with "|" symbol).

  • 1.1.38 - Minor code refactoring, fixed wrong patch set / preset handling.

  • 1.1.31 - Quick overflow fix for last bit of bits(16) datatype.

  • 1.1.30 - Hex types replaced with new bit types, modified parameter view a bit to support multi-column mode, added copy function, minor interface fixes and speed-ups.

  • 1.0.86 - Fixed param list killing with escape button, re-done patching method with kernel32 routines (faster), fixed various bugs with moving patch up/down, added minimize button, added color picker for RGB param.

  • 1.00b - Beta version. Fixed various UI bugs, changed preset format a bit.

  • 1.00a - Initial alpha version.

About

No description, website, or topics provided.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

FLEP (FLExible Patcher) aka TREP2

Table of contents

  1. What is this?

  2. Features

  3. What's new?

  4. What is this?


FLEP is a multi-purpose binary patcher, which can be used to create, manage and apply different binary patches to different files. Primarily, it was developed for Tomb Raider community to operate with so-called TRNG binary file (tomb4.exe, which is used to play custom Tomb Raider levels built with patched level editor).

FLEP's source code is primarily based on old TRLE patcher utility called TREP, which was done in VB6. Generally, code was refactored, cleaned up, some modern approaches and UI tricks were used to make it look more modern and less lame.

  1. Features

    1. Almost completely rewritten and refactored source code. As result, application works much faster.
    1. New interpreter of static patches. It now supports not only raw hex strings, but also some different commands which alter patching behaviour - SetFileLength and Fill.
    1. Allows to simultaneously patch numerous binaries.
    1. Supports additional parameter types - strings, float, 8/16 bits and A,B,C byte sequences (useful for RGB values).
    1. Supports unlimited amount of patches, also unlimited amount of offsets and parameters for each.
    1. Each parameter can now have several offsets, this way you can simultaneously change similar values in binary with just only one parameter slot.
    1. Each parameter now has its own conditional behaviour switch.
  1. What's new?

  • 1.1.41 - RGB data type modified to support scattered offsets for each colour byte (divide them with "|" symbol).

  • 1.1.38 - Minor code refactoring, fixed wrong patch set / preset handling.

  • 1.1.31 - Quick overflow fix for last bit of bits(16) datatype.

  • 1.1.30 - Hex types replaced with new bit types, modified parameter view a bit to support multi-column mode, added copy function, minor interface fixes and speed-ups.

  • 1.0.86 - Fixed param list killing with escape button, re-done patching method with kernel32 routines (faster), fixed various bugs with moving patch up/down, added minimize button, added color picker for RGB param.

  • 1.00b - Beta version. Fixed various UI bugs, changed preset format a bit.

  • 1.00a - Initial alpha version.

About

No description, website, or topics provided.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Repository files navigation

FLEP (FLExible Patcher) aka TREP2

Table of contents

  1. What is this?

  2. Features

  3. What's new?

  4. What is this?


FLEP is a multi-purpose binary patcher, which can be used to create, manage and apply different binary patches to different files. Primarily, it was developed for Tomb Raider community to operate with so-called TRNG binary file (tomb4.exe, which is used to play custom Tomb Raider levels built with patched level editor).

FLEP's source code is primarily based on old TRLE patcher utility called TREP, which was done in VB6. Generally, code was refactored, cleaned up, some modern approaches and UI tricks were used to make it look more modern and less lame.

  1. Features

    1. Almost completely rewritten and refactored source code. As result, application works much faster.
    1. New interpreter of static patches. It now supports not only raw hex strings, but also some different commands which alter patching behaviour - SetFileLength and Fill.
    1. Allows to simultaneously patch numerous binaries.
    1. Supports additional parameter types - strings, float, 8/16 bits and A,B,C byte sequences (useful for RGB values).
    1. Supports unlimited amount of patches, also unlimited amount of offsets and parameters for each.
    1. Each parameter can now have several offsets, this way you can simultaneously change similar values in binary with just only one parameter slot.
    1. Each parameter now has its own conditional behaviour switch.
  1. What's new?

  • 1.1.41 - RGB data type modified to support scattered offsets for each colour byte (divide them with "|" symbol).

  • 1.1.38 - Minor code refactoring, fixed wrong patch set / preset handling.

  • 1.1.31 - Quick overflow fix for last bit of bits(16) datatype.

  • 1.1.30 - Hex types replaced with new bit types, modified parameter view a bit to support multi-column mode, added copy function, minor interface fixes and speed-ups.

  • 1.0.86 - Fixed param list killing with escape button, re-done patching method with kernel32 routines (faster), fixed various bugs with moving patch up/down, added minimize button, added color picker for RGB param.

  • 1.00b - Beta version. Fixed various UI bugs, changed preset format a bit.

  • 1.00a - Initial alpha version.

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