Depending on a player's performance on a dungeon, they receive a rank. The highest rank the player has obtained that week is saved until the weekly reset.
The score required per rank is defined by the dungeon's rankTableID and seen in table dungeonconfig.
Party-wide missions are defined in partyMissions, while personal missions are defined in userMissions.
The missions can be found in table dungeonmission.
Each mission has an attributed maxScore that represents the score attributed if completed.
A mission can have an applyCount, that represents the amount of times it can be completed. In these cases, the amount of score attributed per time is maxScore/applyCount.
If a mission is isPenaltyType, it instead already begins with maxScore, and score is deducted when completed.
The types of missions are as follows:
Depending on a player's performance on a dungeon, they receive a rank. The highest rank the player has obtained that week is saved until the weekly reset.
The score required per rank is defined by the dungeon's rankTableID and seen in table dungeonconfig.
Party-wide missions are defined in partyMissions, while personal missions are defined in userMissions.
The missions can be found in table dungeonmission.
Each mission has an attributed maxScore that represents the score attributed if completed.
A mission can have an applyCount, that represents the amount of times it can be completed. In these cases, the amount of score attributed per time is maxScore/applyCount.
If a mission is isPenaltyType, it instead already begins with maxScore, and score is deducted when completed.
The types of missions are as follows: