Fix: navmesh generation - #297

Merged
AngeloTadeucci merged 1 commit into
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navmeshes
Jan 27, 2025
Merged

Fix: navmesh generation#297
AngeloTadeucci merged 1 commit into
masterfrom
navmeshes

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@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Jan 27, 2025

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Summary by CodeRabbit

  • Refactor

    • Improved code structure in NavMeshMapper class
    • Added a new private method for retrieving NifDocument
    • Modified method access modifiers for better encapsulation
  • Chores

    • Updated subproject commit in Navmeshes

@coderabbitai

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Walkthrough

The pull request introduces modifications to the NavMeshMapper class in the navigation mesh processing system. The changes primarily focus on refactoring the code structure by adding a new private method GetMeshNifDocument to encapsulate NIF document retrieval logic. The method signatures for BuildMeshData and BuildNavMesh have been changed from public to private static, indicating internal use. The code aims to improve readability and maintainability while preserving the core functionality of navigation mesh generation.

Changes

FileChange Summary
Maple2.File.Ingest/Mapper/NavMeshMapper.cs- Added new using directives for Maple2.Model.Game.Field and Maple2.Model.Metadata.FieldEntity
- Introduced GetMeshNifDocument private method
- Modified method access modifiers for BuildMeshData and BuildNavMesh
- Updated vertexBuffer initialization syntax
Maple2.Server.Game/Navmeshes- Subproject commit updated

Sequence Diagram

sequenceDiagram
participant Mapper as NavMeshMapper
participant NifParser as NifParserHelper
participant Mesh as IMesh
Mapper->>Mesh: Get NifAsset
Mapper->>NifParser: Retrieve NifDocument
NifParser-->>Mapper: Return NifDocument
Mapper->>Mapper: Process NavMesh Generation
Loading

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Suggested reviewers

  • Zintixx

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🐰 Hopping through code with glee,
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Refactored paths, logic clean,
A rabbit's dance of code unseen 🗺️
Mesh generation, smooth and bright! 🌟


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Actionable comments posted: 1

🧹 Nitpick comments (1)
Maple2.File.Ingest/Mapper/NavMeshMapper.cs (1)

264-280: Enhance error logging with more specific messages.

While the error handling is good, the error messages could be more specific about why the asset is invalid.

- Console.WriteLine($"Invalid asset: {mesh.NifAsset} for {mesh.ModelName}");+ Console.WriteLine($"Invalid asset format: {mesh.NifAsset} for {mesh.ModelName}. Expected format: urn:llid:<id>");
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between cf3f6e4 and d6cee08.

📒 Files selected for processing (2)
  • Maple2.File.Ingest/Mapper/NavMeshMapper.cs (10 hunks)
  • Maple2.Server.Game/Navmeshes (1 hunks)
✅ Files skipped from review due to trivial changes (1)
  • Maple2.Server.Game/Navmeshes
⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: build
🔇 Additional comments (5)
Maple2.File.Ingest/Mapper/NavMeshMapper.cs (5)

24-25: LGTM!

The new imports are properly organized and necessary for the changes.


Line range hint 39-52: LGTM!

The collection initialization syntax is more idiomatic in modern C# and improves code readability.


146-148: LGTM!

Good refactoring to extract the NIF document retrieval logic into a separate method, improving code organization and readability.


347-348: LGTM!

Good changes to:

  1. Improve encapsulation by making the method private
  2. Properly handle off-mesh connections

Also applies to: 382-382


412-414: LGTM!

Good changes to improve encapsulation while maintaining the core functionality.

Comment threadMaple2.File.Ingest/Mapper/NavMeshMapper.cs
@AngeloTadeucci
AngeloTadeucci merged commit 88db3b4 into masterJan 27, 2025
@AngeloTadeucci
AngeloTadeucci deleted the navmeshes branch January 27, 2025 05:54
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Fix: navmesh generation - #297

Merged
AngeloTadeucci merged 1 commit into
masterfrom
navmeshes
Jan 27, 2025
Merged

Fix: navmesh generation#297
AngeloTadeucci merged 1 commit into
masterfrom
navmeshes

Conversation

@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Jan 27, 2025

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Summary by CodeRabbit

  • Refactor

    • Improved code structure in NavMeshMapper class
    • Added a new private method for retrieving NifDocument
    • Modified method access modifiers for better encapsulation
  • Chores

    • Updated subproject commit in Navmeshes

@coderabbitai

coderabbitaiBot commented Jan 27, 2025

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Contributor

Walkthrough

The pull request introduces modifications to the NavMeshMapper class in the navigation mesh processing system. The changes primarily focus on refactoring the code structure by adding a new private method GetMeshNifDocument to encapsulate NIF document retrieval logic. The method signatures for BuildMeshData and BuildNavMesh have been changed from public to private static, indicating internal use. The code aims to improve readability and maintainability while preserving the core functionality of navigation mesh generation.

Changes

FileChange Summary
Maple2.File.Ingest/Mapper/NavMeshMapper.cs- Added new using directives for Maple2.Model.Game.Field and Maple2.Model.Metadata.FieldEntity
- Introduced GetMeshNifDocument private method
- Modified method access modifiers for BuildMeshData and BuildNavMesh
- Updated vertexBuffer initialization syntax
Maple2.Server.Game/Navmeshes- Subproject commit updated

Sequence Diagram

sequenceDiagram
participant Mapper as NavMeshMapper
participant NifParser as NifParserHelper
participant Mesh as IMesh
Mapper->>Mesh: Get NifAsset
Mapper->>NifParser: Retrieve NifDocument
NifParser-->>Mapper: Return NifDocument
Mapper->>Mapper: Process NavMesh Generation
Loading

Possibly related PRs

Suggested reviewers

  • Zintixx

Poem

🐰 Hopping through code with glee,
NavMesh mapper, now more free!
Refactored paths, logic clean,
A rabbit's dance of code unseen 🗺️
Mesh generation, smooth and bright! 🌟


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
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Actionable comments posted: 1

🧹 Nitpick comments (1)
Maple2.File.Ingest/Mapper/NavMeshMapper.cs (1)

264-280: Enhance error logging with more specific messages.

While the error handling is good, the error messages could be more specific about why the asset is invalid.

- Console.WriteLine($"Invalid asset: {mesh.NifAsset} for {mesh.ModelName}");+ Console.WriteLine($"Invalid asset format: {mesh.NifAsset} for {mesh.ModelName}. Expected format: urn:llid:<id>");
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between cf3f6e4 and d6cee08.

📒 Files selected for processing (2)
  • Maple2.File.Ingest/Mapper/NavMeshMapper.cs (10 hunks)
  • Maple2.Server.Game/Navmeshes (1 hunks)
✅ Files skipped from review due to trivial changes (1)
  • Maple2.Server.Game/Navmeshes
⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: build
🔇 Additional comments (5)
Maple2.File.Ingest/Mapper/NavMeshMapper.cs (5)

24-25: LGTM!

The new imports are properly organized and necessary for the changes.


Line range hint 39-52: LGTM!

The collection initialization syntax is more idiomatic in modern C# and improves code readability.


146-148: LGTM!

Good refactoring to extract the NIF document retrieval logic into a separate method, improving code organization and readability.


347-348: LGTM!

Good changes to:

  1. Improve encapsulation by making the method private
  2. Properly handle off-mesh connections

Also applies to: 382-382


412-414: LGTM!

Good changes to improve encapsulation while maintaining the core functionality.

Comment threadMaple2.File.Ingest/Mapper/NavMeshMapper.cs
@AngeloTadeucci
AngeloTadeucci merged commit 88db3b4 into masterJan 27, 2025
@AngeloTadeucci
AngeloTadeucci deleted the navmeshes branch January 27, 2025 05:54
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix: navmesh generation - #297

Merged
AngeloTadeucci merged 1 commit into
masterfrom
navmeshes
Jan 27, 2025
Merged

Fix: navmesh generation#297
AngeloTadeucci merged 1 commit into
masterfrom
navmeshes

Conversation

@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Jan 27, 2025

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Summary by CodeRabbit

  • Refactor

    • Improved code structure in NavMeshMapper class
    • Added a new private method for retrieving NifDocument
    • Modified method access modifiers for better encapsulation
  • Chores

    • Updated subproject commit in Navmeshes

@coderabbitai

coderabbitaiBot commented Jan 27, 2025

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Walkthrough

The pull request introduces modifications to the NavMeshMapper class in the navigation mesh processing system. The changes primarily focus on refactoring the code structure by adding a new private method GetMeshNifDocument to encapsulate NIF document retrieval logic. The method signatures for BuildMeshData and BuildNavMesh have been changed from public to private static, indicating internal use. The code aims to improve readability and maintainability while preserving the core functionality of navigation mesh generation.

Changes

FileChange Summary
Maple2.File.Ingest/Mapper/NavMeshMapper.cs- Added new using directives for Maple2.Model.Game.Field and Maple2.Model.Metadata.FieldEntity
- Introduced GetMeshNifDocument private method
- Modified method access modifiers for BuildMeshData and BuildNavMesh
- Updated vertexBuffer initialization syntax
Maple2.Server.Game/Navmeshes- Subproject commit updated

Sequence Diagram

sequenceDiagram
participant Mapper as NavMeshMapper
participant NifParser as NifParserHelper
participant Mesh as IMesh
Mapper->>Mesh: Get NifAsset
Mapper->>NifParser: Retrieve NifDocument
NifParser-->>Mapper: Return NifDocument
Mapper->>Mapper: Process NavMesh Generation
Loading

Possibly related PRs

Suggested reviewers

  • Zintixx

Poem

🐰 Hopping through code with glee,
NavMesh mapper, now more free!
Refactored paths, logic clean,
A rabbit's dance of code unseen 🗺️
Mesh generation, smooth and bright! 🌟


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

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Actionable comments posted: 1

🧹 Nitpick comments (1)
Maple2.File.Ingest/Mapper/NavMeshMapper.cs (1)

264-280: Enhance error logging with more specific messages.

While the error handling is good, the error messages could be more specific about why the asset is invalid.

- Console.WriteLine($"Invalid asset: {mesh.NifAsset} for {mesh.ModelName}");+ Console.WriteLine($"Invalid asset format: {mesh.NifAsset} for {mesh.ModelName}. Expected format: urn:llid:<id>");
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between cf3f6e4 and d6cee08.

📒 Files selected for processing (2)
  • Maple2.File.Ingest/Mapper/NavMeshMapper.cs (10 hunks)
  • Maple2.Server.Game/Navmeshes (1 hunks)
✅ Files skipped from review due to trivial changes (1)
  • Maple2.Server.Game/Navmeshes
⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: build
🔇 Additional comments (5)
Maple2.File.Ingest/Mapper/NavMeshMapper.cs (5)

24-25: LGTM!

The new imports are properly organized and necessary for the changes.


Line range hint 39-52: LGTM!

The collection initialization syntax is more idiomatic in modern C# and improves code readability.


146-148: LGTM!

Good refactoring to extract the NIF document retrieval logic into a separate method, improving code organization and readability.


347-348: LGTM!

Good changes to:

  1. Improve encapsulation by making the method private
  2. Properly handle off-mesh connections

Also applies to: 382-382


412-414: LGTM!

Good changes to improve encapsulation while maintaining the core functionality.

Comment threadMaple2.File.Ingest/Mapper/NavMeshMapper.cs
@AngeloTadeucci
AngeloTadeucci merged commit 88db3b4 into masterJan 27, 2025
@AngeloTadeucci
AngeloTadeucci deleted the navmeshes branch January 27, 2025 05:54
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2 participants

@AngeloTadeucci@Zintixx
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix: navmesh generation - #297

Merged
AngeloTadeucci merged 1 commit into
masterfrom
navmeshes
Jan 27, 2025
Merged

Fix: navmesh generation#297
AngeloTadeucci merged 1 commit into
masterfrom
navmeshes

Conversation

@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Jan 27, 2025

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Summary by CodeRabbit

  • Refactor

    • Improved code structure in NavMeshMapper class
    • Added a new private method for retrieving NifDocument
    • Modified method access modifiers for better encapsulation
  • Chores

    • Updated subproject commit in Navmeshes

@coderabbitai

coderabbitaiBot commented Jan 27, 2025

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Walkthrough

The pull request introduces modifications to the NavMeshMapper class in the navigation mesh processing system. The changes primarily focus on refactoring the code structure by adding a new private method GetMeshNifDocument to encapsulate NIF document retrieval logic. The method signatures for BuildMeshData and BuildNavMesh have been changed from public to private static, indicating internal use. The code aims to improve readability and maintainability while preserving the core functionality of navigation mesh generation.

Changes

FileChange Summary
Maple2.File.Ingest/Mapper/NavMeshMapper.cs- Added new using directives for Maple2.Model.Game.Field and Maple2.Model.Metadata.FieldEntity
- Introduced GetMeshNifDocument private method
- Modified method access modifiers for BuildMeshData and BuildNavMesh
- Updated vertexBuffer initialization syntax
Maple2.Server.Game/Navmeshes- Subproject commit updated

Sequence Diagram

sequenceDiagram
participant Mapper as NavMeshMapper
participant NifParser as NifParserHelper
participant Mesh as IMesh
Mapper->>Mesh: Get NifAsset
Mapper->>NifParser: Retrieve NifDocument
NifParser-->>Mapper: Return NifDocument
Mapper->>Mapper: Process NavMesh Generation
Loading

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Suggested reviewers

  • Zintixx

Poem

🐰 Hopping through code with glee,
NavMesh mapper, now more free!
Refactored paths, logic clean,
A rabbit's dance of code unseen 🗺️
Mesh generation, smooth and bright! 🌟


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Actionable comments posted: 1

🧹 Nitpick comments (1)
Maple2.File.Ingest/Mapper/NavMeshMapper.cs (1)

264-280: Enhance error logging with more specific messages.

While the error handling is good, the error messages could be more specific about why the asset is invalid.

- Console.WriteLine($"Invalid asset: {mesh.NifAsset} for {mesh.ModelName}");+ Console.WriteLine($"Invalid asset format: {mesh.NifAsset} for {mesh.ModelName}. Expected format: urn:llid:<id>");
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between cf3f6e4 and d6cee08.

📒 Files selected for processing (2)
  • Maple2.File.Ingest/Mapper/NavMeshMapper.cs (10 hunks)
  • Maple2.Server.Game/Navmeshes (1 hunks)
✅ Files skipped from review due to trivial changes (1)
  • Maple2.Server.Game/Navmeshes
⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: build
🔇 Additional comments (5)
Maple2.File.Ingest/Mapper/NavMeshMapper.cs (5)

24-25: LGTM!

The new imports are properly organized and necessary for the changes.


Line range hint 39-52: LGTM!

The collection initialization syntax is more idiomatic in modern C# and improves code readability.


146-148: LGTM!

Good refactoring to extract the NIF document retrieval logic into a separate method, improving code organization and readability.


347-348: LGTM!

Good changes to:

  1. Improve encapsulation by making the method private
  2. Properly handle off-mesh connections

Also applies to: 382-382


412-414: LGTM!

Good changes to improve encapsulation while maintaining the core functionality.

Comment threadMaple2.File.Ingest/Mapper/NavMeshMapper.cs
@AngeloTadeucci
AngeloTadeucci merged commit 88db3b4 into masterJan 27, 2025
@AngeloTadeucci
AngeloTadeucci deleted the navmeshes branch January 27, 2025 05:54
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Fix: navmesh generation - #297

Merged
AngeloTadeucci merged 1 commit into
masterfrom
navmeshes
Jan 27, 2025
Merged

Fix: navmesh generation#297
AngeloTadeucci merged 1 commit into
masterfrom
navmeshes

Conversation

@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Jan 27, 2025

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Summary by CodeRabbit

  • Refactor

    • Improved code structure in NavMeshMapper class
    • Added a new private method for retrieving NifDocument
    • Modified method access modifiers for better encapsulation
  • Chores

    • Updated subproject commit in Navmeshes

@coderabbitai

coderabbitaiBot commented Jan 27, 2025

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Contributor

Walkthrough

The pull request introduces modifications to the NavMeshMapper class in the navigation mesh processing system. The changes primarily focus on refactoring the code structure by adding a new private method GetMeshNifDocument to encapsulate NIF document retrieval logic. The method signatures for BuildMeshData and BuildNavMesh have been changed from public to private static, indicating internal use. The code aims to improve readability and maintainability while preserving the core functionality of navigation mesh generation.

Changes

FileChange Summary
Maple2.File.Ingest/Mapper/NavMeshMapper.cs- Added new using directives for Maple2.Model.Game.Field and Maple2.Model.Metadata.FieldEntity
- Introduced GetMeshNifDocument private method
- Modified method access modifiers for BuildMeshData and BuildNavMesh
- Updated vertexBuffer initialization syntax
Maple2.Server.Game/Navmeshes- Subproject commit updated

Sequence Diagram

sequenceDiagram
participant Mapper as NavMeshMapper
participant NifParser as NifParserHelper
participant Mesh as IMesh
Mapper->>Mesh: Get NifAsset
Mapper->>NifParser: Retrieve NifDocument
NifParser-->>Mapper: Return NifDocument
Mapper->>Mapper: Process NavMesh Generation
Loading

Possibly related PRs

Suggested reviewers

  • Zintixx

Poem

🐰 Hopping through code with glee,
NavMesh mapper, now more free!
Refactored paths, logic clean,
A rabbit's dance of code unseen 🗺️
Mesh generation, smooth and bright! 🌟


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
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CodeRabbit Configuration File (.coderabbit.yaml)

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Actionable comments posted: 1

🧹 Nitpick comments (1)
Maple2.File.Ingest/Mapper/NavMeshMapper.cs (1)

264-280: Enhance error logging with more specific messages.

While the error handling is good, the error messages could be more specific about why the asset is invalid.

- Console.WriteLine($"Invalid asset: {mesh.NifAsset} for {mesh.ModelName}");+ Console.WriteLine($"Invalid asset format: {mesh.NifAsset} for {mesh.ModelName}. Expected format: urn:llid:<id>");
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between cf3f6e4 and d6cee08.

📒 Files selected for processing (2)
  • Maple2.File.Ingest/Mapper/NavMeshMapper.cs (10 hunks)
  • Maple2.Server.Game/Navmeshes (1 hunks)
✅ Files skipped from review due to trivial changes (1)
  • Maple2.Server.Game/Navmeshes
⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: build
🔇 Additional comments (5)
Maple2.File.Ingest/Mapper/NavMeshMapper.cs (5)

24-25: LGTM!

The new imports are properly organized and necessary for the changes.


Line range hint 39-52: LGTM!

The collection initialization syntax is more idiomatic in modern C# and improves code readability.


146-148: LGTM!

Good refactoring to extract the NIF document retrieval logic into a separate method, improving code organization and readability.


347-348: LGTM!

Good changes to:

  1. Improve encapsulation by making the method private
  2. Properly handle off-mesh connections

Also applies to: 382-382


412-414: LGTM!

Good changes to improve encapsulation while maintaining the core functionality.

Comment threadMaple2.File.Ingest/Mapper/NavMeshMapper.cs
@AngeloTadeucci
AngeloTadeucci merged commit 88db3b4 into masterJan 27, 2025
@AngeloTadeucci
AngeloTadeucci deleted the navmeshes branch January 27, 2025 05:54
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2 participants

@AngeloTadeucci@Zintixx
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix: navmesh generation - #297

Merged
AngeloTadeucci merged 1 commit into
masterfrom
navmeshes
Jan 27, 2025
Merged

Fix: navmesh generation#297
AngeloTadeucci merged 1 commit into
masterfrom
navmeshes

Conversation

@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Jan 27, 2025

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Summary by CodeRabbit

  • Refactor

    • Improved code structure in NavMeshMapper class
    • Added a new private method for retrieving NifDocument
    • Modified method access modifiers for better encapsulation
  • Chores

    • Updated subproject commit in Navmeshes

@coderabbitai

coderabbitaiBot commented Jan 27, 2025

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Walkthrough

The pull request introduces modifications to the NavMeshMapper class in the navigation mesh processing system. The changes primarily focus on refactoring the code structure by adding a new private method GetMeshNifDocument to encapsulate NIF document retrieval logic. The method signatures for BuildMeshData and BuildNavMesh have been changed from public to private static, indicating internal use. The code aims to improve readability and maintainability while preserving the core functionality of navigation mesh generation.

Changes

FileChange Summary
Maple2.File.Ingest/Mapper/NavMeshMapper.cs- Added new using directives for Maple2.Model.Game.Field and Maple2.Model.Metadata.FieldEntity
- Introduced GetMeshNifDocument private method
- Modified method access modifiers for BuildMeshData and BuildNavMesh
- Updated vertexBuffer initialization syntax
Maple2.Server.Game/Navmeshes- Subproject commit updated

Sequence Diagram

sequenceDiagram
participant Mapper as NavMeshMapper
participant NifParser as NifParserHelper
participant Mesh as IMesh
Mapper->>Mesh: Get NifAsset
Mapper->>NifParser: Retrieve NifDocument
NifParser-->>Mapper: Return NifDocument
Mapper->>Mapper: Process NavMesh Generation
Loading

Possibly related PRs

Suggested reviewers

  • Zintixx

Poem

🐰 Hopping through code with glee,
NavMesh mapper, now more free!
Refactored paths, logic clean,
A rabbit's dance of code unseen 🗺️
Mesh generation, smooth and bright! 🌟


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

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Actionable comments posted: 1

🧹 Nitpick comments (1)
Maple2.File.Ingest/Mapper/NavMeshMapper.cs (1)

264-280: Enhance error logging with more specific messages.

While the error handling is good, the error messages could be more specific about why the asset is invalid.

- Console.WriteLine($"Invalid asset: {mesh.NifAsset} for {mesh.ModelName}");+ Console.WriteLine($"Invalid asset format: {mesh.NifAsset} for {mesh.ModelName}. Expected format: urn:llid:<id>");
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between cf3f6e4 and d6cee08.

📒 Files selected for processing (2)
  • Maple2.File.Ingest/Mapper/NavMeshMapper.cs (10 hunks)
  • Maple2.Server.Game/Navmeshes (1 hunks)
✅ Files skipped from review due to trivial changes (1)
  • Maple2.Server.Game/Navmeshes
⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: build
🔇 Additional comments (5)
Maple2.File.Ingest/Mapper/NavMeshMapper.cs (5)

24-25: LGTM!

The new imports are properly organized and necessary for the changes.


Line range hint 39-52: LGTM!

The collection initialization syntax is more idiomatic in modern C# and improves code readability.


146-148: LGTM!

Good refactoring to extract the NIF document retrieval logic into a separate method, improving code organization and readability.


347-348: LGTM!

Good changes to:

  1. Improve encapsulation by making the method private
  2. Properly handle off-mesh connections

Also applies to: 382-382


412-414: LGTM!

Good changes to improve encapsulation while maintaining the core functionality.

Comment threadMaple2.File.Ingest/Mapper/NavMeshMapper.cs
@AngeloTadeucci
AngeloTadeucci merged commit 88db3b4 into masterJan 27, 2025
@AngeloTadeucci
AngeloTadeucci deleted the navmeshes branch January 27, 2025 05:54
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix: navmesh generation - #297

Merged
AngeloTadeucci merged 1 commit into
masterfrom
navmeshes
Jan 27, 2025
Merged

Fix: navmesh generation#297
AngeloTadeucci merged 1 commit into
masterfrom
navmeshes

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@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Jan 27, 2025

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Summary by CodeRabbit

  • Refactor

    • Improved code structure in NavMeshMapper class
    • Added a new private method for retrieving NifDocument
    • Modified method access modifiers for better encapsulation
  • Chores

    • Updated subproject commit in Navmeshes

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coderabbitaiBot commented Jan 27, 2025

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Walkthrough

The pull request introduces modifications to the NavMeshMapper class in the navigation mesh processing system. The changes primarily focus on refactoring the code structure by adding a new private method GetMeshNifDocument to encapsulate NIF document retrieval logic. The method signatures for BuildMeshData and BuildNavMesh have been changed from public to private static, indicating internal use. The code aims to improve readability and maintainability while preserving the core functionality of navigation mesh generation.

Changes

FileChange Summary
Maple2.File.Ingest/Mapper/NavMeshMapper.cs- Added new using directives for Maple2.Model.Game.Field and Maple2.Model.Metadata.FieldEntity
- Introduced GetMeshNifDocument private method
- Modified method access modifiers for BuildMeshData and BuildNavMesh
- Updated vertexBuffer initialization syntax
Maple2.Server.Game/Navmeshes- Subproject commit updated

Sequence Diagram

sequenceDiagram
participant Mapper as NavMeshMapper
participant NifParser as NifParserHelper
participant Mesh as IMesh
Mapper->>Mesh: Get NifAsset
Mapper->>NifParser: Retrieve NifDocument
NifParser-->>Mapper: Return NifDocument
Mapper->>Mapper: Process NavMesh Generation
Loading

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Suggested reviewers

  • Zintixx

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🐰 Hopping through code with glee,
NavMesh mapper, now more free!
Refactored paths, logic clean,
A rabbit's dance of code unseen 🗺️
Mesh generation, smooth and bright! 🌟


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

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Actionable comments posted: 1

🧹 Nitpick comments (1)
Maple2.File.Ingest/Mapper/NavMeshMapper.cs (1)

264-280: Enhance error logging with more specific messages.

While the error handling is good, the error messages could be more specific about why the asset is invalid.

- Console.WriteLine($"Invalid asset: {mesh.NifAsset} for {mesh.ModelName}");+ Console.WriteLine($"Invalid asset format: {mesh.NifAsset} for {mesh.ModelName}. Expected format: urn:llid:<id>");
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between cf3f6e4 and d6cee08.

📒 Files selected for processing (2)
  • Maple2.File.Ingest/Mapper/NavMeshMapper.cs (10 hunks)
  • Maple2.Server.Game/Navmeshes (1 hunks)
✅ Files skipped from review due to trivial changes (1)
  • Maple2.Server.Game/Navmeshes
⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: build
🔇 Additional comments (5)
Maple2.File.Ingest/Mapper/NavMeshMapper.cs (5)

24-25: LGTM!

The new imports are properly organized and necessary for the changes.


Line range hint 39-52: LGTM!

The collection initialization syntax is more idiomatic in modern C# and improves code readability.


146-148: LGTM!

Good refactoring to extract the NIF document retrieval logic into a separate method, improving code organization and readability.


347-348: LGTM!

Good changes to:

  1. Improve encapsulation by making the method private
  2. Properly handle off-mesh connections

Also applies to: 382-382


412-414: LGTM!

Good changes to improve encapsulation while maintaining the core functionality.

Comment threadMaple2.File.Ingest/Mapper/NavMeshMapper.cs
@AngeloTadeucci
AngeloTadeucci merged commit 88db3b4 into masterJan 27, 2025
@AngeloTadeucci
AngeloTadeucci deleted the navmeshes branch January 27, 2025 05:54
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@AngeloTadeucci@Zintixx
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Fix: navmesh generation - #297

Merged
AngeloTadeucci merged 1 commit into
masterfrom
navmeshes
Jan 27, 2025
Merged

Fix: navmesh generation#297
AngeloTadeucci merged 1 commit into
masterfrom
navmeshes

Conversation

@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Jan 27, 2025

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Summary by CodeRabbit

  • Refactor

    • Improved code structure in NavMeshMapper class
    • Added a new private method for retrieving NifDocument
    • Modified method access modifiers for better encapsulation
  • Chores

    • Updated subproject commit in Navmeshes

@coderabbitai

coderabbitaiBot commented Jan 27, 2025

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Walkthrough

The pull request introduces modifications to the NavMeshMapper class in the navigation mesh processing system. The changes primarily focus on refactoring the code structure by adding a new private method GetMeshNifDocument to encapsulate NIF document retrieval logic. The method signatures for BuildMeshData and BuildNavMesh have been changed from public to private static, indicating internal use. The code aims to improve readability and maintainability while preserving the core functionality of navigation mesh generation.

Changes

FileChange Summary
Maple2.File.Ingest/Mapper/NavMeshMapper.cs- Added new using directives for Maple2.Model.Game.Field and Maple2.Model.Metadata.FieldEntity
- Introduced GetMeshNifDocument private method
- Modified method access modifiers for BuildMeshData and BuildNavMesh
- Updated vertexBuffer initialization syntax
Maple2.Server.Game/Navmeshes- Subproject commit updated

Sequence Diagram

sequenceDiagram
participant Mapper as NavMeshMapper
participant NifParser as NifParserHelper
participant Mesh as IMesh
Mapper->>Mesh: Get NifAsset
Mapper->>NifParser: Retrieve NifDocument
NifParser-->>Mapper: Return NifDocument
Mapper->>Mapper: Process NavMesh Generation
Loading

Possibly related PRs

Suggested reviewers

  • Zintixx

Poem

🐰 Hopping through code with glee,
NavMesh mapper, now more free!
Refactored paths, logic clean,
A rabbit's dance of code unseen 🗺️
Mesh generation, smooth and bright! 🌟


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

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    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
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    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

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Actionable comments posted: 1

🧹 Nitpick comments (1)
Maple2.File.Ingest/Mapper/NavMeshMapper.cs (1)

264-280: Enhance error logging with more specific messages.

While the error handling is good, the error messages could be more specific about why the asset is invalid.

- Console.WriteLine($"Invalid asset: {mesh.NifAsset} for {mesh.ModelName}");+ Console.WriteLine($"Invalid asset format: {mesh.NifAsset} for {mesh.ModelName}. Expected format: urn:llid:<id>");
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between cf3f6e4 and d6cee08.

📒 Files selected for processing (2)
  • Maple2.File.Ingest/Mapper/NavMeshMapper.cs (10 hunks)
  • Maple2.Server.Game/Navmeshes (1 hunks)
✅ Files skipped from review due to trivial changes (1)
  • Maple2.Server.Game/Navmeshes
⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: build
🔇 Additional comments (5)
Maple2.File.Ingest/Mapper/NavMeshMapper.cs (5)

24-25: LGTM!

The new imports are properly organized and necessary for the changes.


Line range hint 39-52: LGTM!

The collection initialization syntax is more idiomatic in modern C# and improves code readability.


146-148: LGTM!

Good refactoring to extract the NIF document retrieval logic into a separate method, improving code organization and readability.


347-348: LGTM!

Good changes to:

  1. Improve encapsulation by making the method private
  2. Properly handle off-mesh connections

Also applies to: 382-382


412-414: LGTM!

Good changes to improve encapsulation while maintaining the core functionality.

Comment threadMaple2.File.Ingest/Mapper/NavMeshMapper.cs
@AngeloTadeucci
AngeloTadeucci merged commit 88db3b4 into masterJan 27, 2025
@AngeloTadeucci
AngeloTadeucci deleted the navmeshes branch January 27, 2025 05:54
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