Feat: Group Chat - #3

Merged
AngeloTadeucci merged 9 commits into
MS2Community:masterfrom
Zintixx:groupchat
Apr 27, 2024
Merged

Feat: Group Chat#3
AngeloTadeucci merged 9 commits into
MS2Community:masterfrom
Zintixx:groupchat

Conversation

@Zintixx

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@AngeloTadeucci
AngeloTadeucci merged commit e285906 into MS2Community:masterApr 27, 2024
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Dec 3, 2025
mfranca0009 added a commit to mfranca0009/Maple2 that referenced this pull request Feb 26, 2026
AngeloTadeucci pushed a commit that referenced this pull request Mar 20, 2026
…r.m2d / constants.xml (#661)
* Add Constants WIP
* Organize and clean-up old constants values WIP. Start using new server constants that are processed during file ingest WIP.
* Continue switching hard coded constants to server constants parsed during file ingest WIP
* Continue switching hard coded constants to server constants pared during file ingest #2 WIP
* Continue switching hard coded constants to server constants pared during file ingest #3 WIP
* Fix last hard coded constant value in PartyManager. Add in input cleaning and non-IConvertible data types handling during constant parsing.
* Remove hard coded constants and utilize server constants within Inventory Manager.
* Update the constant parsing to make it more efficient by removing the nested foreach loop and indexing the property names to search them later when looping through the parsed XML constants data.
* Correct some misspelt property names in ConstantsTable record to allow them to retrieve their values.
* Add Xml.m2d constants.xml within the Server.m2d constants.xml parsing for ConstantsTable.
* Fix a crash at character entering world due to JSON deserialization confusion from two constructors and nethier defined as the JSON constructor.
* Fix changes that were deleted during merge conflict resolution. Added back GlobalCubeSkillIntervalTime and merged into XML parsing functionality, while also adding back NpcMetadataCorpse parameter in NpcMetadata record.
* Took CodeRabbit suggestion since it pointed out unreachable branches and it's much cleaner than what was being used to pass constant values for lasting sight radius, height up, and height down.
* Remove accidental default values from hardcoded constants in ConstantsTable record pointed out by CodeRabbit.
* Fix a mismatch of currency being used and currency error message being used found by CodeRabbit.
* Replace Parse calls with TryParse to prevent runtime crashes. Additionally, remove Convert.ChangeType usage, create a reflection-based approach to access TryParse for generic objects.
* Changes per feedback from Zin
* Changes per feedback from Zin #2
* Correct NpcLastSight* constant values after adding them back from feedback.
* Update per Zin's feedback round 3
* Revert removal of statLimits from ConfigManager, it is used in two places other than just the initialization of StatAttributes.
* Remove the last unneccessary ConstantsTable parameter and fix some odd line breaks per Tadeucci's feedback
* Fix mistake on unncessary ConstantsTable parameter removal
* Run dotnet format
* Fix dotnet format fail
* Make adjustments based off coderabbitai suggestions.
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2 participants

@Zintixx@AngeloTadeucci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Feat: Group Chat - #3

Merged
AngeloTadeucci merged 9 commits into
MS2Community:masterfrom
Zintixx:groupchat
Apr 27, 2024
Merged

Feat: Group Chat#3
AngeloTadeucci merged 9 commits into
MS2Community:masterfrom
Zintixx:groupchat

Conversation

@Zintixx

Copy link
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Collaborator

No description provided.

@AngeloTadeucci
AngeloTadeucci merged commit e285906 into MS2Community:masterApr 27, 2024
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Dec 3, 2025
mfranca0009 added a commit to mfranca0009/Maple2 that referenced this pull request Feb 26, 2026
AngeloTadeucci pushed a commit that referenced this pull request Mar 20, 2026
…r.m2d / constants.xml (#661)
* Add Constants WIP
* Organize and clean-up old constants values WIP. Start using new server constants that are processed during file ingest WIP.
* Continue switching hard coded constants to server constants parsed during file ingest WIP
* Continue switching hard coded constants to server constants pared during file ingest #2 WIP
* Continue switching hard coded constants to server constants pared during file ingest #3 WIP
* Fix last hard coded constant value in PartyManager. Add in input cleaning and non-IConvertible data types handling during constant parsing.
* Remove hard coded constants and utilize server constants within Inventory Manager.
* Update the constant parsing to make it more efficient by removing the nested foreach loop and indexing the property names to search them later when looping through the parsed XML constants data.
* Correct some misspelt property names in ConstantsTable record to allow them to retrieve their values.
* Add Xml.m2d constants.xml within the Server.m2d constants.xml parsing for ConstantsTable.
* Fix a crash at character entering world due to JSON deserialization confusion from two constructors and nethier defined as the JSON constructor.
* Fix changes that were deleted during merge conflict resolution. Added back GlobalCubeSkillIntervalTime and merged into XML parsing functionality, while also adding back NpcMetadataCorpse parameter in NpcMetadata record.
* Took CodeRabbit suggestion since it pointed out unreachable branches and it's much cleaner than what was being used to pass constant values for lasting sight radius, height up, and height down.
* Remove accidental default values from hardcoded constants in ConstantsTable record pointed out by CodeRabbit.
* Fix a mismatch of currency being used and currency error message being used found by CodeRabbit.
* Replace Parse calls with TryParse to prevent runtime crashes. Additionally, remove Convert.ChangeType usage, create a reflection-based approach to access TryParse for generic objects.
* Changes per feedback from Zin
* Changes per feedback from Zin #2
* Correct NpcLastSight* constant values after adding them back from feedback.
* Update per Zin's feedback round 3
* Revert removal of statLimits from ConfigManager, it is used in two places other than just the initialization of StatAttributes.
* Remove the last unneccessary ConstantsTable parameter and fix some odd line breaks per Tadeucci's feedback
* Fix mistake on unncessary ConstantsTable parameter removal
* Run dotnet format
* Fix dotnet format fail
* Make adjustments based off coderabbitai suggestions.
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2 participants

@Zintixx@AngeloTadeucci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Feat: Group Chat - #3

Merged
AngeloTadeucci merged 9 commits into
MS2Community:masterfrom
Zintixx:groupchat
Apr 27, 2024
Merged

Feat: Group Chat#3
AngeloTadeucci merged 9 commits into
MS2Community:masterfrom
Zintixx:groupchat

Conversation

@Zintixx

Copy link
Copy Markdown
Collaborator

No description provided.

@AngeloTadeucci
AngeloTadeucci merged commit e285906 into MS2Community:masterApr 27, 2024
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Dec 3, 2025
mfranca0009 added a commit to mfranca0009/Maple2 that referenced this pull request Feb 26, 2026
AngeloTadeucci pushed a commit that referenced this pull request Mar 20, 2026
…r.m2d / constants.xml (#661)
* Add Constants WIP
* Organize and clean-up old constants values WIP. Start using new server constants that are processed during file ingest WIP.
* Continue switching hard coded constants to server constants parsed during file ingest WIP
* Continue switching hard coded constants to server constants pared during file ingest #2 WIP
* Continue switching hard coded constants to server constants pared during file ingest #3 WIP
* Fix last hard coded constant value in PartyManager. Add in input cleaning and non-IConvertible data types handling during constant parsing.
* Remove hard coded constants and utilize server constants within Inventory Manager.
* Update the constant parsing to make it more efficient by removing the nested foreach loop and indexing the property names to search them later when looping through the parsed XML constants data.
* Correct some misspelt property names in ConstantsTable record to allow them to retrieve their values.
* Add Xml.m2d constants.xml within the Server.m2d constants.xml parsing for ConstantsTable.
* Fix a crash at character entering world due to JSON deserialization confusion from two constructors and nethier defined as the JSON constructor.
* Fix changes that were deleted during merge conflict resolution. Added back GlobalCubeSkillIntervalTime and merged into XML parsing functionality, while also adding back NpcMetadataCorpse parameter in NpcMetadata record.
* Took CodeRabbit suggestion since it pointed out unreachable branches and it's much cleaner than what was being used to pass constant values for lasting sight radius, height up, and height down.
* Remove accidental default values from hardcoded constants in ConstantsTable record pointed out by CodeRabbit.
* Fix a mismatch of currency being used and currency error message being used found by CodeRabbit.
* Replace Parse calls with TryParse to prevent runtime crashes. Additionally, remove Convert.ChangeType usage, create a reflection-based approach to access TryParse for generic objects.
* Changes per feedback from Zin
* Changes per feedback from Zin #2
* Correct NpcLastSight* constant values after adding them back from feedback.
* Update per Zin's feedback round 3
* Revert removal of statLimits from ConfigManager, it is used in two places other than just the initialization of StatAttributes.
* Remove the last unneccessary ConstantsTable parameter and fix some odd line breaks per Tadeucci's feedback
* Fix mistake on unncessary ConstantsTable parameter removal
* Run dotnet format
* Fix dotnet format fail
* Make adjustments based off coderabbitai suggestions.
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Successfully merging this pull request may close these issues.

2 participants

@Zintixx@AngeloTadeucci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Feat: Group Chat - #3

Merged
AngeloTadeucci merged 9 commits into
MS2Community:masterfrom
Zintixx:groupchat
Apr 27, 2024
Merged

Feat: Group Chat#3
AngeloTadeucci merged 9 commits into
MS2Community:masterfrom
Zintixx:groupchat

Conversation

@Zintixx

Copy link
Copy Markdown
Collaborator

No description provided.

@AngeloTadeucci
AngeloTadeucci merged commit e285906 into MS2Community:masterApr 27, 2024
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Dec 3, 2025
mfranca0009 added a commit to mfranca0009/Maple2 that referenced this pull request Feb 26, 2026
AngeloTadeucci pushed a commit that referenced this pull request Mar 20, 2026
…r.m2d / constants.xml (#661)
* Add Constants WIP
* Organize and clean-up old constants values WIP. Start using new server constants that are processed during file ingest WIP.
* Continue switching hard coded constants to server constants parsed during file ingest WIP
* Continue switching hard coded constants to server constants pared during file ingest #2 WIP
* Continue switching hard coded constants to server constants pared during file ingest #3 WIP
* Fix last hard coded constant value in PartyManager. Add in input cleaning and non-IConvertible data types handling during constant parsing.
* Remove hard coded constants and utilize server constants within Inventory Manager.
* Update the constant parsing to make it more efficient by removing the nested foreach loop and indexing the property names to search them later when looping through the parsed XML constants data.
* Correct some misspelt property names in ConstantsTable record to allow them to retrieve their values.
* Add Xml.m2d constants.xml within the Server.m2d constants.xml parsing for ConstantsTable.
* Fix a crash at character entering world due to JSON deserialization confusion from two constructors and nethier defined as the JSON constructor.
* Fix changes that were deleted during merge conflict resolution. Added back GlobalCubeSkillIntervalTime and merged into XML parsing functionality, while also adding back NpcMetadataCorpse parameter in NpcMetadata record.
* Took CodeRabbit suggestion since it pointed out unreachable branches and it's much cleaner than what was being used to pass constant values for lasting sight radius, height up, and height down.
* Remove accidental default values from hardcoded constants in ConstantsTable record pointed out by CodeRabbit.
* Fix a mismatch of currency being used and currency error message being used found by CodeRabbit.
* Replace Parse calls with TryParse to prevent runtime crashes. Additionally, remove Convert.ChangeType usage, create a reflection-based approach to access TryParse for generic objects.
* Changes per feedback from Zin
* Changes per feedback from Zin #2
* Correct NpcLastSight* constant values after adding them back from feedback.
* Update per Zin's feedback round 3
* Revert removal of statLimits from ConfigManager, it is used in two places other than just the initialization of StatAttributes.
* Remove the last unneccessary ConstantsTable parameter and fix some odd line breaks per Tadeucci's feedback
* Fix mistake on unncessary ConstantsTable parameter removal
* Run dotnet format
* Fix dotnet format fail
* Make adjustments based off coderabbitai suggestions.
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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Successfully merging this pull request may close these issues.

2 participants

@Zintixx@AngeloTadeucci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Feat: Group Chat - #3

Merged
AngeloTadeucci merged 9 commits into
MS2Community:masterfrom
Zintixx:groupchat
Apr 27, 2024
Merged

Feat: Group Chat#3
AngeloTadeucci merged 9 commits into
MS2Community:masterfrom
Zintixx:groupchat

Conversation

@Zintixx

Copy link
Copy Markdown
Collaborator

No description provided.

@AngeloTadeucci
AngeloTadeucci merged commit e285906 into MS2Community:masterApr 27, 2024
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Dec 3, 2025
mfranca0009 added a commit to mfranca0009/Maple2 that referenced this pull request Feb 26, 2026
AngeloTadeucci pushed a commit that referenced this pull request Mar 20, 2026
…r.m2d / constants.xml (#661)
* Add Constants WIP
* Organize and clean-up old constants values WIP. Start using new server constants that are processed during file ingest WIP.
* Continue switching hard coded constants to server constants parsed during file ingest WIP
* Continue switching hard coded constants to server constants pared during file ingest #2 WIP
* Continue switching hard coded constants to server constants pared during file ingest #3 WIP
* Fix last hard coded constant value in PartyManager. Add in input cleaning and non-IConvertible data types handling during constant parsing.
* Remove hard coded constants and utilize server constants within Inventory Manager.
* Update the constant parsing to make it more efficient by removing the nested foreach loop and indexing the property names to search them later when looping through the parsed XML constants data.
* Correct some misspelt property names in ConstantsTable record to allow them to retrieve their values.
* Add Xml.m2d constants.xml within the Server.m2d constants.xml parsing for ConstantsTable.
* Fix a crash at character entering world due to JSON deserialization confusion from two constructors and nethier defined as the JSON constructor.
* Fix changes that were deleted during merge conflict resolution. Added back GlobalCubeSkillIntervalTime and merged into XML parsing functionality, while also adding back NpcMetadataCorpse parameter in NpcMetadata record.
* Took CodeRabbit suggestion since it pointed out unreachable branches and it's much cleaner than what was being used to pass constant values for lasting sight radius, height up, and height down.
* Remove accidental default values from hardcoded constants in ConstantsTable record pointed out by CodeRabbit.
* Fix a mismatch of currency being used and currency error message being used found by CodeRabbit.
* Replace Parse calls with TryParse to prevent runtime crashes. Additionally, remove Convert.ChangeType usage, create a reflection-based approach to access TryParse for generic objects.
* Changes per feedback from Zin
* Changes per feedback from Zin #2
* Correct NpcLastSight* constant values after adding them back from feedback.
* Update per Zin's feedback round 3
* Revert removal of statLimits from ConfigManager, it is used in two places other than just the initialization of StatAttributes.
* Remove the last unneccessary ConstantsTable parameter and fix some odd line breaks per Tadeucci's feedback
* Fix mistake on unncessary ConstantsTable parameter removal
* Run dotnet format
* Fix dotnet format fail
* Make adjustments based off coderabbitai suggestions.
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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Development

Successfully merging this pull request may close these issues.

2 participants

@Zintixx@AngeloTadeucci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Feat: Group Chat - #3

Merged
AngeloTadeucci merged 9 commits into
MS2Community:masterfrom
Zintixx:groupchat
Apr 27, 2024
Merged

Feat: Group Chat#3
AngeloTadeucci merged 9 commits into
MS2Community:masterfrom
Zintixx:groupchat

Conversation

@Zintixx

Copy link
Copy Markdown
Collaborator

No description provided.

@AngeloTadeucci
AngeloTadeucci merged commit e285906 into MS2Community:masterApr 27, 2024
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Dec 3, 2025
mfranca0009 added a commit to mfranca0009/Maple2 that referenced this pull request Feb 26, 2026
AngeloTadeucci pushed a commit that referenced this pull request Mar 20, 2026
…r.m2d / constants.xml (#661)
* Add Constants WIP
* Organize and clean-up old constants values WIP. Start using new server constants that are processed during file ingest WIP.
* Continue switching hard coded constants to server constants parsed during file ingest WIP
* Continue switching hard coded constants to server constants pared during file ingest #2 WIP
* Continue switching hard coded constants to server constants pared during file ingest #3 WIP
* Fix last hard coded constant value in PartyManager. Add in input cleaning and non-IConvertible data types handling during constant parsing.
* Remove hard coded constants and utilize server constants within Inventory Manager.
* Update the constant parsing to make it more efficient by removing the nested foreach loop and indexing the property names to search them later when looping through the parsed XML constants data.
* Correct some misspelt property names in ConstantsTable record to allow them to retrieve their values.
* Add Xml.m2d constants.xml within the Server.m2d constants.xml parsing for ConstantsTable.
* Fix a crash at character entering world due to JSON deserialization confusion from two constructors and nethier defined as the JSON constructor.
* Fix changes that were deleted during merge conflict resolution. Added back GlobalCubeSkillIntervalTime and merged into XML parsing functionality, while also adding back NpcMetadataCorpse parameter in NpcMetadata record.
* Took CodeRabbit suggestion since it pointed out unreachable branches and it's much cleaner than what was being used to pass constant values for lasting sight radius, height up, and height down.
* Remove accidental default values from hardcoded constants in ConstantsTable record pointed out by CodeRabbit.
* Fix a mismatch of currency being used and currency error message being used found by CodeRabbit.
* Replace Parse calls with TryParse to prevent runtime crashes. Additionally, remove Convert.ChangeType usage, create a reflection-based approach to access TryParse for generic objects.
* Changes per feedback from Zin
* Changes per feedback from Zin #2
* Correct NpcLastSight* constant values after adding them back from feedback.
* Update per Zin's feedback round 3
* Revert removal of statLimits from ConfigManager, it is used in two places other than just the initialization of StatAttributes.
* Remove the last unneccessary ConstantsTable parameter and fix some odd line breaks per Tadeucci's feedback
* Fix mistake on unncessary ConstantsTable parameter removal
* Run dotnet format
* Fix dotnet format fail
* Make adjustments based off coderabbitai suggestions.
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@Zintixx@AngeloTadeucci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Feat: Group Chat - #3

Merged
AngeloTadeucci merged 9 commits into
MS2Community:masterfrom
Zintixx:groupchat
Apr 27, 2024
Merged

Feat: Group Chat#3
AngeloTadeucci merged 9 commits into
MS2Community:masterfrom
Zintixx:groupchat

Conversation

@Zintixx

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@AngeloTadeucci
AngeloTadeucci merged commit e285906 into MS2Community:masterApr 27, 2024
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Dec 3, 2025
mfranca0009 added a commit to mfranca0009/Maple2 that referenced this pull request Feb 26, 2026
AngeloTadeucci pushed a commit that referenced this pull request Mar 20, 2026
…r.m2d / constants.xml (#661)
* Add Constants WIP
* Organize and clean-up old constants values WIP. Start using new server constants that are processed during file ingest WIP.
* Continue switching hard coded constants to server constants parsed during file ingest WIP
* Continue switching hard coded constants to server constants pared during file ingest #2 WIP
* Continue switching hard coded constants to server constants pared during file ingest #3 WIP
* Fix last hard coded constant value in PartyManager. Add in input cleaning and non-IConvertible data types handling during constant parsing.
* Remove hard coded constants and utilize server constants within Inventory Manager.
* Update the constant parsing to make it more efficient by removing the nested foreach loop and indexing the property names to search them later when looping through the parsed XML constants data.
* Correct some misspelt property names in ConstantsTable record to allow them to retrieve their values.
* Add Xml.m2d constants.xml within the Server.m2d constants.xml parsing for ConstantsTable.
* Fix a crash at character entering world due to JSON deserialization confusion from two constructors and nethier defined as the JSON constructor.
* Fix changes that were deleted during merge conflict resolution. Added back GlobalCubeSkillIntervalTime and merged into XML parsing functionality, while also adding back NpcMetadataCorpse parameter in NpcMetadata record.
* Took CodeRabbit suggestion since it pointed out unreachable branches and it's much cleaner than what was being used to pass constant values for lasting sight radius, height up, and height down.
* Remove accidental default values from hardcoded constants in ConstantsTable record pointed out by CodeRabbit.
* Fix a mismatch of currency being used and currency error message being used found by CodeRabbit.
* Replace Parse calls with TryParse to prevent runtime crashes. Additionally, remove Convert.ChangeType usage, create a reflection-based approach to access TryParse for generic objects.
* Changes per feedback from Zin
* Changes per feedback from Zin #2
* Correct NpcLastSight* constant values after adding them back from feedback.
* Update per Zin's feedback round 3
* Revert removal of statLimits from ConfigManager, it is used in two places other than just the initialization of StatAttributes.
* Remove the last unneccessary ConstantsTable parameter and fix some odd line breaks per Tadeucci's feedback
* Fix mistake on unncessary ConstantsTable parameter removal
* Run dotnet format
* Fix dotnet format fail
* Make adjustments based off coderabbitai suggestions.
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2 participants

@Zintixx@AngeloTadeucci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Feat: Group Chat - #3

Merged
AngeloTadeucci merged 9 commits into
MS2Community:masterfrom
Zintixx:groupchat
Apr 27, 2024
Merged

Feat: Group Chat#3
AngeloTadeucci merged 9 commits into
MS2Community:masterfrom
Zintixx:groupchat

Conversation

@Zintixx

Copy link
Copy Markdown
Collaborator

No description provided.

@AngeloTadeucci
AngeloTadeucci merged commit e285906 into MS2Community:masterApr 27, 2024
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Aug 7, 2024
* Slowly adding functionality
* protos done
* Group Chat functioning
* Clean up
* PR fixes
* merge fix
* more fixes
AngeloTadeucci pushed a commit that referenced this pull request Dec 3, 2025
mfranca0009 added a commit to mfranca0009/Maple2 that referenced this pull request Feb 26, 2026
AngeloTadeucci pushed a commit that referenced this pull request Mar 20, 2026
…r.m2d / constants.xml (#661)
* Add Constants WIP
* Organize and clean-up old constants values WIP. Start using new server constants that are processed during file ingest WIP.
* Continue switching hard coded constants to server constants parsed during file ingest WIP
* Continue switching hard coded constants to server constants pared during file ingest #2 WIP
* Continue switching hard coded constants to server constants pared during file ingest #3 WIP
* Fix last hard coded constant value in PartyManager. Add in input cleaning and non-IConvertible data types handling during constant parsing.
* Remove hard coded constants and utilize server constants within Inventory Manager.
* Update the constant parsing to make it more efficient by removing the nested foreach loop and indexing the property names to search them later when looping through the parsed XML constants data.
* Correct some misspelt property names in ConstantsTable record to allow them to retrieve their values.
* Add Xml.m2d constants.xml within the Server.m2d constants.xml parsing for ConstantsTable.
* Fix a crash at character entering world due to JSON deserialization confusion from two constructors and nethier defined as the JSON constructor.
* Fix changes that were deleted during merge conflict resolution. Added back GlobalCubeSkillIntervalTime and merged into XML parsing functionality, while also adding back NpcMetadataCorpse parameter in NpcMetadata record.
* Took CodeRabbit suggestion since it pointed out unreachable branches and it's much cleaner than what was being used to pass constant values for lasting sight radius, height up, and height down.
* Remove accidental default values from hardcoded constants in ConstantsTable record pointed out by CodeRabbit.
* Fix a mismatch of currency being used and currency error message being used found by CodeRabbit.
* Replace Parse calls with TryParse to prevent runtime crashes. Additionally, remove Convert.ChangeType usage, create a reflection-based approach to access TryParse for generic objects.
* Changes per feedback from Zin
* Changes per feedback from Zin #2
* Correct NpcLastSight* constant values after adding them back from feedback.
* Update per Zin's feedback round 3
* Revert removal of statLimits from ConfigManager, it is used in two places other than just the initialization of StatAttributes.
* Remove the last unneccessary ConstantsTable parameter and fix some odd line breaks per Tadeucci's feedback
* Fix mistake on unncessary ConstantsTable parameter removal
* Run dotnet format
* Fix dotnet format fail
* Make adjustments based off coderabbitai suggestions.
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Development

Successfully merging this pull request may close these issues.

2 participants

@Zintixx@AngeloTadeucci