Bug fixes - #329

Merged
AngeloTadeucci merged 2 commits into
MS2Community:masterfrom
Zintixx:dev
Feb 27, 2025
Merged

Bug fixes#329
AngeloTadeucci merged 2 commits into
MS2Community:masterfrom
Zintixx:dev

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@Zintixx

@ZintixxZintixx commented Feb 26, 2025

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Summary by CodeRabbit

  • New Features

    • Added a new portal option for enhanced content navigation.
    • Improved guild functionality with timely join request updates.
  • Bug Fixes

    • Optimized player spawn handling to allow broader map return options.
    • Adjusted fishing criteria to enable special catches.
    • Refined regeneration processes for improved stability.
    • Enhanced event notifications for more accurate delivery.

@coderabbitai

coderabbitaiBot commented Feb 26, 2025

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Walkthrough

The changes introduce a new enumeration value and refine several control flow aspects throughout the codebase. Parameter names in session condition updates have been adjusted, and conditional checks in player spawning and fish collection have been simplified or enhanced. Additionally, the regeneration logic now safely iterates over its collection using a temporary list, and the UI packet distribution now processes individual box IDs with nested loops. These adjustments enhance code stability and clarity without affecting existing functionality.

Changes

File(s)Change Summary
Maple2.Model/Enum/Portal.csAdded new enum value ContentsGuide = 15.
Maple2.Server.Game/Manager/ExperienceManager.cs, Maple2.Server.Game/Manager/GuildManager.csUpdated session condition updates: renamed parameter from codeLong to targetLong in ExperienceManager’s LevelUp method and added a guild_join_req update call in GuildManager’s SetGuild method.
Maple2.Server.Game/Manager/Field/FieldManager.State.csSimplified conditional logic in the player spawn method to set the return map ID by checking only for a nonzero EnterReturnId and InstanceType.none.
Maple2.Server/Game/Manager/FishingManager.csEnhanced fish collection logic by incorporating a conditional check for IgnoreSpotMastery to bypass mastery bounds.
Maple2.Server.Game/Model/Field/Actor/FieldPlayer.csRevised regeneration logic by using a temporary statsToRemove list to avoid modifying the regenStats dictionary during iteration.
Maple2.Server/Game/Trigger/TriggerContext.Interface.csModified the UI packet dispatch process to iterate over each box ID individually using nested loops rather than a single aggregated loop.

Sequence Diagram(s)

sequenceDiagram
participant TC as TriggerContext
participant Box as Box Iteration
participant P as Player
TC->>TC: Retrieve boxIdInts
loop For each boxId in boxIdInts
TC->>TC: Get players in box (PlayersInBox(boxId))
loop For each player in current box
TC->>P: Send UI script packet
end
end
Loading
sequenceDiagram
participant FM as FishingManager
participant F as Fish
participant Collection as Fish Collection
FM->>F: Evaluate mastery check
alt If IgnoreSpotMastery is true
FM->>Collection: Add fish (bypass mastery check)
else
FM->>F: Check if fish mastery within bounds
alt Mastery is valid
FM->>Collection: Add fish to collection
else
FM->>FM: Skip adding fish
end
end
Loading
sequenceDiagram
participant FP as FieldPlayer
participant Regen as RegenStats Dictionary
participant RemoveList as statsToRemove List
FP->>Regen: Iterate over regeneration stats
alt Stat value has reached total
FP->>RemoveList: Mark stat for removal
else
FP->>FP: Continue iteration
end
FP->>Regen: Remove stats using RemoveList after iteration
Loading

Poem

I'm a little rabbit, hopping through the code,
New enums and conditionals lighten up my node.
Fish now swim past mastery with a friendly bypass,
And regen stats are safely cleared—oh my, what a high!
In nested loops and subtle tweaks, our code sings in delight,
A merry hop in CodeRabbit's realm, shining ever so bright!
🐇💻


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Review profile: CHILL
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Reviewing files that changed from the base of the PR and between 4fe19dd and 7bf90d3.

📒 Files selected for processing (1)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs
⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: build
  • GitHub Check: format

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Maple OX Quiz - Winning gives you the losing banner Navigator Level Reward button doesn't work Safely enumerate loops

2 participants

@Zintixx@AngeloTadeucci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Bug fixes - #329

Merged
AngeloTadeucci merged 2 commits into
MS2Community:masterfrom
Zintixx:dev
Feb 27, 2025
Merged

Bug fixes#329
AngeloTadeucci merged 2 commits into
MS2Community:masterfrom
Zintixx:dev

Conversation

@Zintixx

@ZintixxZintixx commented Feb 26, 2025

Copy link
Copy Markdown
Collaborator

Summary by CodeRabbit

  • New Features

    • Added a new portal option for enhanced content navigation.
    • Improved guild functionality with timely join request updates.
  • Bug Fixes

    • Optimized player spawn handling to allow broader map return options.
    • Adjusted fishing criteria to enable special catches.
    • Refined regeneration processes for improved stability.
    • Enhanced event notifications for more accurate delivery.

@coderabbitai

coderabbitaiBot commented Feb 26, 2025

Copy link
Copy Markdown
Contributor

Walkthrough

The changes introduce a new enumeration value and refine several control flow aspects throughout the codebase. Parameter names in session condition updates have been adjusted, and conditional checks in player spawning and fish collection have been simplified or enhanced. Additionally, the regeneration logic now safely iterates over its collection using a temporary list, and the UI packet distribution now processes individual box IDs with nested loops. These adjustments enhance code stability and clarity without affecting existing functionality.

Changes

File(s)Change Summary
Maple2.Model/Enum/Portal.csAdded new enum value ContentsGuide = 15.
Maple2.Server.Game/Manager/ExperienceManager.cs, Maple2.Server.Game/Manager/GuildManager.csUpdated session condition updates: renamed parameter from codeLong to targetLong in ExperienceManager’s LevelUp method and added a guild_join_req update call in GuildManager’s SetGuild method.
Maple2.Server.Game/Manager/Field/FieldManager.State.csSimplified conditional logic in the player spawn method to set the return map ID by checking only for a nonzero EnterReturnId and InstanceType.none.
Maple2.Server/Game/Manager/FishingManager.csEnhanced fish collection logic by incorporating a conditional check for IgnoreSpotMastery to bypass mastery bounds.
Maple2.Server.Game/Model/Field/Actor/FieldPlayer.csRevised regeneration logic by using a temporary statsToRemove list to avoid modifying the regenStats dictionary during iteration.
Maple2.Server/Game/Trigger/TriggerContext.Interface.csModified the UI packet dispatch process to iterate over each box ID individually using nested loops rather than a single aggregated loop.

Sequence Diagram(s)

sequenceDiagram
participant TC as TriggerContext
participant Box as Box Iteration
participant P as Player
TC->>TC: Retrieve boxIdInts
loop For each boxId in boxIdInts
TC->>TC: Get players in box (PlayersInBox(boxId))
loop For each player in current box
TC->>P: Send UI script packet
end
end
Loading
sequenceDiagram
participant FM as FishingManager
participant F as Fish
participant Collection as Fish Collection
FM->>F: Evaluate mastery check
alt If IgnoreSpotMastery is true
FM->>Collection: Add fish (bypass mastery check)
else
FM->>F: Check if fish mastery within bounds
alt Mastery is valid
FM->>Collection: Add fish to collection
else
FM->>FM: Skip adding fish
end
end
Loading
sequenceDiagram
participant FP as FieldPlayer
participant Regen as RegenStats Dictionary
participant RemoveList as statsToRemove List
FP->>Regen: Iterate over regeneration stats
alt Stat value has reached total
FP->>RemoveList: Mark stat for removal
else
FP->>FP: Continue iteration
end
FP->>Regen: Remove stats using RemoveList after iteration
Loading

Poem

I'm a little rabbit, hopping through the code,
New enums and conditionals lighten up my node.
Fish now swim past mastery with a friendly bypass,
And regen stats are safely cleared—oh my, what a high!
In nested loops and subtle tweaks, our code sings in delight,
A merry hop in CodeRabbit's realm, shining ever so bright!
🐇💻


📜 Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 4fe19dd and 7bf90d3.

📒 Files selected for processing (1)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs
⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: build
  • GitHub Check: format

Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

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Maple OX Quiz - Winning gives you the losing banner Navigator Level Reward button doesn't work Safely enumerate loops

2 participants

@Zintixx@AngeloTadeucci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Bug fixes - #329

Merged
AngeloTadeucci merged 2 commits into
MS2Community:masterfrom
Zintixx:dev
Feb 27, 2025
Merged

Bug fixes#329
AngeloTadeucci merged 2 commits into
MS2Community:masterfrom
Zintixx:dev

Conversation

@Zintixx

@ZintixxZintixx commented Feb 26, 2025

Copy link
Copy Markdown
Collaborator

Summary by CodeRabbit

  • New Features

    • Added a new portal option for enhanced content navigation.
    • Improved guild functionality with timely join request updates.
  • Bug Fixes

    • Optimized player spawn handling to allow broader map return options.
    • Adjusted fishing criteria to enable special catches.
    • Refined regeneration processes for improved stability.
    • Enhanced event notifications for more accurate delivery.

@coderabbitai

coderabbitaiBot commented Feb 26, 2025

Copy link
Copy Markdown
Contributor

Walkthrough

The changes introduce a new enumeration value and refine several control flow aspects throughout the codebase. Parameter names in session condition updates have been adjusted, and conditional checks in player spawning and fish collection have been simplified or enhanced. Additionally, the regeneration logic now safely iterates over its collection using a temporary list, and the UI packet distribution now processes individual box IDs with nested loops. These adjustments enhance code stability and clarity without affecting existing functionality.

Changes

File(s)Change Summary
Maple2.Model/Enum/Portal.csAdded new enum value ContentsGuide = 15.
Maple2.Server.Game/Manager/ExperienceManager.cs, Maple2.Server.Game/Manager/GuildManager.csUpdated session condition updates: renamed parameter from codeLong to targetLong in ExperienceManager’s LevelUp method and added a guild_join_req update call in GuildManager’s SetGuild method.
Maple2.Server.Game/Manager/Field/FieldManager.State.csSimplified conditional logic in the player spawn method to set the return map ID by checking only for a nonzero EnterReturnId and InstanceType.none.
Maple2.Server/Game/Manager/FishingManager.csEnhanced fish collection logic by incorporating a conditional check for IgnoreSpotMastery to bypass mastery bounds.
Maple2.Server.Game/Model/Field/Actor/FieldPlayer.csRevised regeneration logic by using a temporary statsToRemove list to avoid modifying the regenStats dictionary during iteration.
Maple2.Server/Game/Trigger/TriggerContext.Interface.csModified the UI packet dispatch process to iterate over each box ID individually using nested loops rather than a single aggregated loop.

Sequence Diagram(s)

sequenceDiagram
participant TC as TriggerContext
participant Box as Box Iteration
participant P as Player
TC->>TC: Retrieve boxIdInts
loop For each boxId in boxIdInts
TC->>TC: Get players in box (PlayersInBox(boxId))
loop For each player in current box
TC->>P: Send UI script packet
end
end
Loading
sequenceDiagram
participant FM as FishingManager
participant F as Fish
participant Collection as Fish Collection
FM->>F: Evaluate mastery check
alt If IgnoreSpotMastery is true
FM->>Collection: Add fish (bypass mastery check)
else
FM->>F: Check if fish mastery within bounds
alt Mastery is valid
FM->>Collection: Add fish to collection
else
FM->>FM: Skip adding fish
end
end
Loading
sequenceDiagram
participant FP as FieldPlayer
participant Regen as RegenStats Dictionary
participant RemoveList as statsToRemove List
FP->>Regen: Iterate over regeneration stats
alt Stat value has reached total
FP->>RemoveList: Mark stat for removal
else
FP->>FP: Continue iteration
end
FP->>Regen: Remove stats using RemoveList after iteration
Loading

Poem

I'm a little rabbit, hopping through the code,
New enums and conditionals lighten up my node.
Fish now swim past mastery with a friendly bypass,
And regen stats are safely cleared—oh my, what a high!
In nested loops and subtle tweaks, our code sings in delight,
A merry hop in CodeRabbit's realm, shining ever so bright!
🐇💻


📜 Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 4fe19dd and 7bf90d3.

📒 Files selected for processing (1)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs
⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: build
  • GitHub Check: format

Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai generate docstrings to generate docstrings for this PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

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Successfully merging this pull request may close these issues.

Maple OX Quiz - Winning gives you the losing banner Navigator Level Reward button doesn't work Safely enumerate loops

2 participants

@Zintixx@AngeloTadeucci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Bug fixes - #329

Merged
AngeloTadeucci merged 2 commits into
MS2Community:masterfrom
Zintixx:dev
Feb 27, 2025
Merged

Bug fixes#329
AngeloTadeucci merged 2 commits into
MS2Community:masterfrom
Zintixx:dev

Conversation

@Zintixx

@ZintixxZintixx commented Feb 26, 2025

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Summary by CodeRabbit

  • New Features

    • Added a new portal option for enhanced content navigation.
    • Improved guild functionality with timely join request updates.
  • Bug Fixes

    • Optimized player spawn handling to allow broader map return options.
    • Adjusted fishing criteria to enable special catches.
    • Refined regeneration processes for improved stability.
    • Enhanced event notifications for more accurate delivery.

@coderabbitai

coderabbitaiBot commented Feb 26, 2025

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Contributor

Walkthrough

The changes introduce a new enumeration value and refine several control flow aspects throughout the codebase. Parameter names in session condition updates have been adjusted, and conditional checks in player spawning and fish collection have been simplified or enhanced. Additionally, the regeneration logic now safely iterates over its collection using a temporary list, and the UI packet distribution now processes individual box IDs with nested loops. These adjustments enhance code stability and clarity without affecting existing functionality.

Changes

File(s)Change Summary
Maple2.Model/Enum/Portal.csAdded new enum value ContentsGuide = 15.
Maple2.Server.Game/Manager/ExperienceManager.cs, Maple2.Server.Game/Manager/GuildManager.csUpdated session condition updates: renamed parameter from codeLong to targetLong in ExperienceManager’s LevelUp method and added a guild_join_req update call in GuildManager’s SetGuild method.
Maple2.Server.Game/Manager/Field/FieldManager.State.csSimplified conditional logic in the player spawn method to set the return map ID by checking only for a nonzero EnterReturnId and InstanceType.none.
Maple2.Server/Game/Manager/FishingManager.csEnhanced fish collection logic by incorporating a conditional check for IgnoreSpotMastery to bypass mastery bounds.
Maple2.Server.Game/Model/Field/Actor/FieldPlayer.csRevised regeneration logic by using a temporary statsToRemove list to avoid modifying the regenStats dictionary during iteration.
Maple2.Server/Game/Trigger/TriggerContext.Interface.csModified the UI packet dispatch process to iterate over each box ID individually using nested loops rather than a single aggregated loop.

Sequence Diagram(s)

sequenceDiagram
participant TC as TriggerContext
participant Box as Box Iteration
participant P as Player
TC->>TC: Retrieve boxIdInts
loop For each boxId in boxIdInts
TC->>TC: Get players in box (PlayersInBox(boxId))
loop For each player in current box
TC->>P: Send UI script packet
end
end
Loading
sequenceDiagram
participant FM as FishingManager
participant F as Fish
participant Collection as Fish Collection
FM->>F: Evaluate mastery check
alt If IgnoreSpotMastery is true
FM->>Collection: Add fish (bypass mastery check)
else
FM->>F: Check if fish mastery within bounds
alt Mastery is valid
FM->>Collection: Add fish to collection
else
FM->>FM: Skip adding fish
end
end
Loading
sequenceDiagram
participant FP as FieldPlayer
participant Regen as RegenStats Dictionary
participant RemoveList as statsToRemove List
FP->>Regen: Iterate over regeneration stats
alt Stat value has reached total
FP->>RemoveList: Mark stat for removal
else
FP->>FP: Continue iteration
end
FP->>Regen: Remove stats using RemoveList after iteration
Loading

Poem

I'm a little rabbit, hopping through the code,
New enums and conditionals lighten up my node.
Fish now swim past mastery with a friendly bypass,
And regen stats are safely cleared—oh my, what a high!
In nested loops and subtle tweaks, our code sings in delight,
A merry hop in CodeRabbit's realm, shining ever so bright!
🐇💻


📜 Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 4fe19dd and 7bf90d3.

📒 Files selected for processing (1)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs
⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: build
  • GitHub Check: format

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Maple OX Quiz - Winning gives you the losing banner Navigator Level Reward button doesn't work Safely enumerate loops

2 participants

@Zintixx@AngeloTadeucci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Bug fixes - #329

Merged
AngeloTadeucci merged 2 commits into
MS2Community:masterfrom
Zintixx:dev
Feb 27, 2025
Merged

Bug fixes#329
AngeloTadeucci merged 2 commits into
MS2Community:masterfrom
Zintixx:dev

Conversation

@Zintixx

@ZintixxZintixx commented Feb 26, 2025

Copy link
Copy Markdown
Collaborator

Summary by CodeRabbit

  • New Features

    • Added a new portal option for enhanced content navigation.
    • Improved guild functionality with timely join request updates.
  • Bug Fixes

    • Optimized player spawn handling to allow broader map return options.
    • Adjusted fishing criteria to enable special catches.
    • Refined regeneration processes for improved stability.
    • Enhanced event notifications for more accurate delivery.

@coderabbitai

coderabbitaiBot commented Feb 26, 2025

Copy link
Copy Markdown
Contributor

Walkthrough

The changes introduce a new enumeration value and refine several control flow aspects throughout the codebase. Parameter names in session condition updates have been adjusted, and conditional checks in player spawning and fish collection have been simplified or enhanced. Additionally, the regeneration logic now safely iterates over its collection using a temporary list, and the UI packet distribution now processes individual box IDs with nested loops. These adjustments enhance code stability and clarity without affecting existing functionality.

Changes

File(s)Change Summary
Maple2.Model/Enum/Portal.csAdded new enum value ContentsGuide = 15.
Maple2.Server.Game/Manager/ExperienceManager.cs, Maple2.Server.Game/Manager/GuildManager.csUpdated session condition updates: renamed parameter from codeLong to targetLong in ExperienceManager’s LevelUp method and added a guild_join_req update call in GuildManager’s SetGuild method.
Maple2.Server.Game/Manager/Field/FieldManager.State.csSimplified conditional logic in the player spawn method to set the return map ID by checking only for a nonzero EnterReturnId and InstanceType.none.
Maple2.Server/Game/Manager/FishingManager.csEnhanced fish collection logic by incorporating a conditional check for IgnoreSpotMastery to bypass mastery bounds.
Maple2.Server.Game/Model/Field/Actor/FieldPlayer.csRevised regeneration logic by using a temporary statsToRemove list to avoid modifying the regenStats dictionary during iteration.
Maple2.Server/Game/Trigger/TriggerContext.Interface.csModified the UI packet dispatch process to iterate over each box ID individually using nested loops rather than a single aggregated loop.

Sequence Diagram(s)

sequenceDiagram
participant TC as TriggerContext
participant Box as Box Iteration
participant P as Player
TC->>TC: Retrieve boxIdInts
loop For each boxId in boxIdInts
TC->>TC: Get players in box (PlayersInBox(boxId))
loop For each player in current box
TC->>P: Send UI script packet
end
end
Loading
sequenceDiagram
participant FM as FishingManager
participant F as Fish
participant Collection as Fish Collection
FM->>F: Evaluate mastery check
alt If IgnoreSpotMastery is true
FM->>Collection: Add fish (bypass mastery check)
else
FM->>F: Check if fish mastery within bounds
alt Mastery is valid
FM->>Collection: Add fish to collection
else
FM->>FM: Skip adding fish
end
end
Loading
sequenceDiagram
participant FP as FieldPlayer
participant Regen as RegenStats Dictionary
participant RemoveList as statsToRemove List
FP->>Regen: Iterate over regeneration stats
alt Stat value has reached total
FP->>RemoveList: Mark stat for removal
else
FP->>FP: Continue iteration
end
FP->>Regen: Remove stats using RemoveList after iteration
Loading

Poem

I'm a little rabbit, hopping through the code,
New enums and conditionals lighten up my node.
Fish now swim past mastery with a friendly bypass,
And regen stats are safely cleared—oh my, what a high!
In nested loops and subtle tweaks, our code sings in delight,
A merry hop in CodeRabbit's realm, shining ever so bright!
🐇💻


📜 Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 4fe19dd and 7bf90d3.

📒 Files selected for processing (1)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs
⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: build
  • GitHub Check: format

Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

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There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

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  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
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  • @coderabbitai generate docstrings to generate docstrings for this PR.
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  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
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CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

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Successfully merging this pull request may close these issues.

Maple OX Quiz - Winning gives you the losing banner Navigator Level Reward button doesn't work Safely enumerate loops

2 participants

@Zintixx@AngeloTadeucci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Bug fixes - #329

Merged
AngeloTadeucci merged 2 commits into
MS2Community:masterfrom
Zintixx:dev
Feb 27, 2025
Merged

Bug fixes#329
AngeloTadeucci merged 2 commits into
MS2Community:masterfrom
Zintixx:dev

Conversation

@Zintixx

@ZintixxZintixx commented Feb 26, 2025

Copy link
Copy Markdown
Collaborator

Summary by CodeRabbit

  • New Features

    • Added a new portal option for enhanced content navigation.
    • Improved guild functionality with timely join request updates.
  • Bug Fixes

    • Optimized player spawn handling to allow broader map return options.
    • Adjusted fishing criteria to enable special catches.
    • Refined regeneration processes for improved stability.
    • Enhanced event notifications for more accurate delivery.

@coderabbitai

coderabbitaiBot commented Feb 26, 2025

Copy link
Copy Markdown
Contributor

Walkthrough

The changes introduce a new enumeration value and refine several control flow aspects throughout the codebase. Parameter names in session condition updates have been adjusted, and conditional checks in player spawning and fish collection have been simplified or enhanced. Additionally, the regeneration logic now safely iterates over its collection using a temporary list, and the UI packet distribution now processes individual box IDs with nested loops. These adjustments enhance code stability and clarity without affecting existing functionality.

Changes

File(s)Change Summary
Maple2.Model/Enum/Portal.csAdded new enum value ContentsGuide = 15.
Maple2.Server.Game/Manager/ExperienceManager.cs, Maple2.Server.Game/Manager/GuildManager.csUpdated session condition updates: renamed parameter from codeLong to targetLong in ExperienceManager’s LevelUp method and added a guild_join_req update call in GuildManager’s SetGuild method.
Maple2.Server.Game/Manager/Field/FieldManager.State.csSimplified conditional logic in the player spawn method to set the return map ID by checking only for a nonzero EnterReturnId and InstanceType.none.
Maple2.Server/Game/Manager/FishingManager.csEnhanced fish collection logic by incorporating a conditional check for IgnoreSpotMastery to bypass mastery bounds.
Maple2.Server.Game/Model/Field/Actor/FieldPlayer.csRevised regeneration logic by using a temporary statsToRemove list to avoid modifying the regenStats dictionary during iteration.
Maple2.Server/Game/Trigger/TriggerContext.Interface.csModified the UI packet dispatch process to iterate over each box ID individually using nested loops rather than a single aggregated loop.

Sequence Diagram(s)

sequenceDiagram
participant TC as TriggerContext
participant Box as Box Iteration
participant P as Player
TC->>TC: Retrieve boxIdInts
loop For each boxId in boxIdInts
TC->>TC: Get players in box (PlayersInBox(boxId))
loop For each player in current box
TC->>P: Send UI script packet
end
end
Loading
sequenceDiagram
participant FM as FishingManager
participant F as Fish
participant Collection as Fish Collection
FM->>F: Evaluate mastery check
alt If IgnoreSpotMastery is true
FM->>Collection: Add fish (bypass mastery check)
else
FM->>F: Check if fish mastery within bounds
alt Mastery is valid
FM->>Collection: Add fish to collection
else
FM->>FM: Skip adding fish
end
end
Loading
sequenceDiagram
participant FP as FieldPlayer
participant Regen as RegenStats Dictionary
participant RemoveList as statsToRemove List
FP->>Regen: Iterate over regeneration stats
alt Stat value has reached total
FP->>RemoveList: Mark stat for removal
else
FP->>FP: Continue iteration
end
FP->>Regen: Remove stats using RemoveList after iteration
Loading

Poem

I'm a little rabbit, hopping through the code,
New enums and conditionals lighten up my node.
Fish now swim past mastery with a friendly bypass,
And regen stats are safely cleared—oh my, what a high!
In nested loops and subtle tweaks, our code sings in delight,
A merry hop in CodeRabbit's realm, shining ever so bright!
🐇💻


📜 Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 4fe19dd and 7bf90d3.

📒 Files selected for processing (1)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs
⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: build
  • GitHub Check: format

Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai generate docstrings to generate docstrings for this PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
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Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
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  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

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Maple OX Quiz - Winning gives you the losing banner Navigator Level Reward button doesn't work Safely enumerate loops

2 participants

@Zintixx@AngeloTadeucci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Bug fixes - #329

Merged
AngeloTadeucci merged 2 commits into
MS2Community:masterfrom
Zintixx:dev
Feb 27, 2025
Merged

Bug fixes#329
AngeloTadeucci merged 2 commits into
MS2Community:masterfrom
Zintixx:dev

Conversation

@Zintixx

@ZintixxZintixx commented Feb 26, 2025

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Summary by CodeRabbit

  • New Features

    • Added a new portal option for enhanced content navigation.
    • Improved guild functionality with timely join request updates.
  • Bug Fixes

    • Optimized player spawn handling to allow broader map return options.
    • Adjusted fishing criteria to enable special catches.
    • Refined regeneration processes for improved stability.
    • Enhanced event notifications for more accurate delivery.

@coderabbitai

coderabbitaiBot commented Feb 26, 2025

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Walkthrough

The changes introduce a new enumeration value and refine several control flow aspects throughout the codebase. Parameter names in session condition updates have been adjusted, and conditional checks in player spawning and fish collection have been simplified or enhanced. Additionally, the regeneration logic now safely iterates over its collection using a temporary list, and the UI packet distribution now processes individual box IDs with nested loops. These adjustments enhance code stability and clarity without affecting existing functionality.

Changes

File(s)Change Summary
Maple2.Model/Enum/Portal.csAdded new enum value ContentsGuide = 15.
Maple2.Server.Game/Manager/ExperienceManager.cs, Maple2.Server.Game/Manager/GuildManager.csUpdated session condition updates: renamed parameter from codeLong to targetLong in ExperienceManager’s LevelUp method and added a guild_join_req update call in GuildManager’s SetGuild method.
Maple2.Server.Game/Manager/Field/FieldManager.State.csSimplified conditional logic in the player spawn method to set the return map ID by checking only for a nonzero EnterReturnId and InstanceType.none.
Maple2.Server/Game/Manager/FishingManager.csEnhanced fish collection logic by incorporating a conditional check for IgnoreSpotMastery to bypass mastery bounds.
Maple2.Server.Game/Model/Field/Actor/FieldPlayer.csRevised regeneration logic by using a temporary statsToRemove list to avoid modifying the regenStats dictionary during iteration.
Maple2.Server/Game/Trigger/TriggerContext.Interface.csModified the UI packet dispatch process to iterate over each box ID individually using nested loops rather than a single aggregated loop.

Sequence Diagram(s)

sequenceDiagram
participant TC as TriggerContext
participant Box as Box Iteration
participant P as Player
TC->>TC: Retrieve boxIdInts
loop For each boxId in boxIdInts
TC->>TC: Get players in box (PlayersInBox(boxId))
loop For each player in current box
TC->>P: Send UI script packet
end
end
Loading
sequenceDiagram
participant FM as FishingManager
participant F as Fish
participant Collection as Fish Collection
FM->>F: Evaluate mastery check
alt If IgnoreSpotMastery is true
FM->>Collection: Add fish (bypass mastery check)
else
FM->>F: Check if fish mastery within bounds
alt Mastery is valid
FM->>Collection: Add fish to collection
else
FM->>FM: Skip adding fish
end
end
Loading
sequenceDiagram
participant FP as FieldPlayer
participant Regen as RegenStats Dictionary
participant RemoveList as statsToRemove List
FP->>Regen: Iterate over regeneration stats
alt Stat value has reached total
FP->>RemoveList: Mark stat for removal
else
FP->>FP: Continue iteration
end
FP->>Regen: Remove stats using RemoveList after iteration
Loading

Poem

I'm a little rabbit, hopping through the code,
New enums and conditionals lighten up my node.
Fish now swim past mastery with a friendly bypass,
And regen stats are safely cleared—oh my, what a high!
In nested loops and subtle tweaks, our code sings in delight,
A merry hop in CodeRabbit's realm, shining ever so bright!
🐇💻


📜 Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 4fe19dd and 7bf90d3.

📒 Files selected for processing (1)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs
⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: build
  • GitHub Check: format

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Maple OX Quiz - Winning gives you the losing banner Navigator Level Reward button doesn't work Safely enumerate loops

2 participants

@Zintixx@AngeloTadeucci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Bug fixes - #329

Merged
AngeloTadeucci merged 2 commits into
MS2Community:masterfrom
Zintixx:dev
Feb 27, 2025
Merged

Bug fixes#329
AngeloTadeucci merged 2 commits into
MS2Community:masterfrom
Zintixx:dev

Conversation

@Zintixx

@ZintixxZintixx commented Feb 26, 2025

Copy link
Copy Markdown
Collaborator

Summary by CodeRabbit

  • New Features

    • Added a new portal option for enhanced content navigation.
    • Improved guild functionality with timely join request updates.
  • Bug Fixes

    • Optimized player spawn handling to allow broader map return options.
    • Adjusted fishing criteria to enable special catches.
    • Refined regeneration processes for improved stability.
    • Enhanced event notifications for more accurate delivery.

@coderabbitai

coderabbitaiBot commented Feb 26, 2025

Copy link
Copy Markdown
Contributor

Walkthrough

The changes introduce a new enumeration value and refine several control flow aspects throughout the codebase. Parameter names in session condition updates have been adjusted, and conditional checks in player spawning and fish collection have been simplified or enhanced. Additionally, the regeneration logic now safely iterates over its collection using a temporary list, and the UI packet distribution now processes individual box IDs with nested loops. These adjustments enhance code stability and clarity without affecting existing functionality.

Changes

File(s)Change Summary
Maple2.Model/Enum/Portal.csAdded new enum value ContentsGuide = 15.
Maple2.Server.Game/Manager/ExperienceManager.cs, Maple2.Server.Game/Manager/GuildManager.csUpdated session condition updates: renamed parameter from codeLong to targetLong in ExperienceManager’s LevelUp method and added a guild_join_req update call in GuildManager’s SetGuild method.
Maple2.Server.Game/Manager/Field/FieldManager.State.csSimplified conditional logic in the player spawn method to set the return map ID by checking only for a nonzero EnterReturnId and InstanceType.none.
Maple2.Server/Game/Manager/FishingManager.csEnhanced fish collection logic by incorporating a conditional check for IgnoreSpotMastery to bypass mastery bounds.
Maple2.Server.Game/Model/Field/Actor/FieldPlayer.csRevised regeneration logic by using a temporary statsToRemove list to avoid modifying the regenStats dictionary during iteration.
Maple2.Server/Game/Trigger/TriggerContext.Interface.csModified the UI packet dispatch process to iterate over each box ID individually using nested loops rather than a single aggregated loop.

Sequence Diagram(s)

sequenceDiagram
participant TC as TriggerContext
participant Box as Box Iteration
participant P as Player
TC->>TC: Retrieve boxIdInts
loop For each boxId in boxIdInts
TC->>TC: Get players in box (PlayersInBox(boxId))
loop For each player in current box
TC->>P: Send UI script packet
end
end
Loading
sequenceDiagram
participant FM as FishingManager
participant F as Fish
participant Collection as Fish Collection
FM->>F: Evaluate mastery check
alt If IgnoreSpotMastery is true
FM->>Collection: Add fish (bypass mastery check)
else
FM->>F: Check if fish mastery within bounds
alt Mastery is valid
FM->>Collection: Add fish to collection
else
FM->>FM: Skip adding fish
end
end
Loading
sequenceDiagram
participant FP as FieldPlayer
participant Regen as RegenStats Dictionary
participant RemoveList as statsToRemove List
FP->>Regen: Iterate over regeneration stats
alt Stat value has reached total
FP->>RemoveList: Mark stat for removal
else
FP->>FP: Continue iteration
end
FP->>Regen: Remove stats using RemoveList after iteration
Loading

Poem

I'm a little rabbit, hopping through the code,
New enums and conditionals lighten up my node.
Fish now swim past mastery with a friendly bypass,
And regen stats are safely cleared—oh my, what a high!
In nested loops and subtle tweaks, our code sings in delight,
A merry hop in CodeRabbit's realm, shining ever so bright!
🐇💻


📜 Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 4fe19dd and 7bf90d3.

📒 Files selected for processing (1)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/Model/Field/Actor/FieldPlayer.cs
⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: build
  • GitHub Check: format

Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
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  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

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  • @coderabbitai pause to pause the reviews on a PR.
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Successfully merging this pull request may close these issues.

Maple OX Quiz - Winning gives you the losing banner Navigator Level Reward button doesn't work Safely enumerate loops

2 participants

@Zintixx@AngeloTadeucci