Fix UGC Templates stacking - #421

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AngeloTadeucci merged 3 commits into
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ugc
Apr 23, 2025
Merged

Fix UGC Templates stacking#421
AngeloTadeucci merged 3 commits into
masterfrom
ugc

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@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Apr 22, 2025

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Summary by CodeRabbit

  • New Features

    • Improved support for handling and storing cubes with unique templates in housing and furnishing systems.
    • Added ability to remove items from furnishing storage directly via in-game commands.
  • Bug Fixes

    • Enhanced item storage logic to correctly handle items with template variations, preventing storage conflicts.
  • Chores

    • Removed obsolete item creation methods to streamline item management and maintenance.

@coderabbitai

coderabbitaiBot commented Apr 22, 2025

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## Walkthrough
This set of changes updates the handling of cubes and item storage in the game server's furnishing and inventory systems. The `FurnishingManager` now supports adding cubes directly from `HeldCube` objects and distinguishes stored items by both item ID and template. The `AddStorage` method is refactored to accept an optional template parameter, and related method calls throughout the codebase are updated accordingly. Additionally, obsolete item creation methods are removed from the `ItemManager`, streamlining item instantiation and color assignment logic. A new packet handler for furnishing storage commands is added, and the item update packet now explicitly includes the item UID.
## Changes| File(s) | Change Summary ||------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------|| Maple2.Server.Game/Manager/HousingManager.cs | Modified `TryPlaceCube` to call `AddCube` with a `HeldCube` object instead of just the cube's item ID. || Maple2.Server.Game/Manager/Items/FurnishingManager.cs | Added `AddCube(HeldCube cube)` and refactored `AddStorage` to accept `Item item, UgcItemLook? template`. Updated storage logic to handle templates and direct `HeldCube` addition. Added `RemoveItem(long itemUid)` method. || Maple2.Server.Game/Manager/Items/InventoryManager.cs | Updated call to `AddStorage` to pass both the item and its template. || Maple2.Server.Game/Manager/Items/ItemManager.cs | Removed obsolete `CreateItem` and `GetColor` methods, eliminating legacy item creation and color assignment logic. || Maple2.Server.Core/Packets/UgcPacket.cs | Updated `UpdateItem` method signature to include explicit `uid` parameter and use it when writing item UID in the packet. || Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs | Added new packet handler class to process furnishing storage commands, currently supporting item deletion by UID. || Maple2.Server.Game/PacketHandlers/UgcHandler.cs | Modified `ConfirmItem` method to use `AddCube` return UID for furniture items and create items via DB for others, updating packet calls accordingly. |## Sequence Diagram(s)```mermaidsequenceDiagram participant HousingManager participant FurnishingManager participant InventoryManager participant Database participant UgcHandler HousingManager->>FurnishingManager: AddCube(HeldCube cube) FurnishingManager->>FurnishingManager: AddStorage(Item from cube, cube.Template) FurnishingManager->>InventoryManager: Return item UID UgcHandler->>FurnishingManager: AddCube(HeldCube cube) [if Furniture] UgcHandler->>Database: CreateItem(characterId, item) [if not Furniture] Database-->>UgcHandler: new item UID UgcHandler->>InventoryManager: Add(item, notifyNew=true) UgcHandler->>UgcPacket: UpdateItem(objectId, uid, item, createPrice, ugcType)

Possibly related PRs

  • AngeloTadeucci/Maple2#228: Refactors and overloads in FurnishingManager closely related to handling cubes and template-aware storage logic.

Suggested reviewers

  • Zintixx

Poem

In the warren where cubes are stored with care,
Rabbits hop and templates pair.
Obsolete methods now hop away,
As new logic guides where cubes will stay.
With slots and templates, order grows—
The warren’s inventory smartly flows!
🐇✨


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<summary>📥 Commits</summary>
Reviewing files that changed from the base of the PR and between 8a3bf8d2930f102cd11e0404c7b5080040aad1e9 and 763df801d1d22d186af0cd95095918713636b162.
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<summary>📒 Files selected for processing (1)</summary>
* `Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs` (1 hunks)
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<summary>🚧 Files skipped from review as they are similar to previous changes (1)</summary>
* Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs
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<summary>⏰ Context from checks skipped due to timeout of 90000ms (2)</summary>
* GitHub Check: build
* GitHub Check: build
</details>
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feat: delete extra cubes

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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 397ea7b and 8a3bf8d.

📒 Files selected for processing (4)
  • Maple2.Server.Core/Packets/UgcPacket.cs (2 hunks)
  • Maple2.Server.Game/Manager/Items/FurnishingManager.cs (5 hunks)
  • Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs (1 hunks)
  • Maple2.Server.Game/PacketHandlers/UgcHandler.cs (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/Manager/Items/FurnishingManager.cs
🧰 Additional context used
🧬 Code Graph Analysis (1)
Maple2.Server.Game/PacketHandlers/UgcHandler.cs (4)
Maple2.Server.Game/Manager/Items/FurnishingManager.cs (5)
  • Item (67-71)
  • Item (73-77)
  • AddCube (155-170)
  • AddCube (173-188)
  • AddCube (190-205)
Maple2.Server.Game/Manager/Items/InventoryManager.cs (2)
  • Item (560-568)
  • Add (149-254)
Maple2.Database/Storage/Game/GameStorage.Item.cs (7)
  • Item (13-20)
  • Item (22-32)
  • Item (50-57)
  • Item (184-190)
  • GameStorage (11-192)
  • Request (12-191)
  • UpdateItem (142-147)
Maple2.Server.Core/Packets/UgcPacket.cs (1)
  • UgcPacket (12-231)
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Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs

[error] 8-8: dotnet format whitespace error: Fix whitespace formatting. Insert '\s'.

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🔇 Additional comments (9)
Maple2.Server.Core/Packets/UgcPacket.cs (2)

79-79: Good improvement in parameter clarity.

The explicit uid parameter makes the method signature clearer and more flexible compared to implicitly accessing item.Uid inside the method.


97-97: Correctly using the explicit UID parameter.

This change ensures the packet contains the UID provided by the caller rather than implicitly relying on item.Uid, which aligns with the method signature update.

Maple2.Server.Game/PacketHandlers/UgcHandler.cs (4)

451-452: Good practice: tracking UID explicitly.

Introducing a dedicated variable for tracking the item UID improves code clarity and makes the flow easier to follow.


454-456: Clean implementation of furniture-specific logic.

The code now correctly delegates to the specialized AddCube method in the furnishing manager for furniture items, addressing the UGC templates stacking issue mentioned in the PR title.


457-466: Robust database item creation with error handling.

The implementation properly:

  1. Creates a database context with using
  2. Creates the item in the database for the character
  3. Checks for null (failure) and logs an error
  4. Extracts the UID from the new item
  5. Adds the item to inventory with notification

This is a significant improvement over previous code.


468-468: Consistent with the packet API update.

This line correctly uses the explicit UID parameter when calling UgcPacket.UpdateItem, matching the method signature change in UgcPacket.cs.

Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs (3)

11-13: Appropriately defines the command enum.

The enum definition follows the standard pattern in the codebase, with the Delete command properly defined with value 6.


15-22: Standard packet handler implementation.

The Handle method correctly follows the established pattern for packet handlers by reading the command and dispatching to the appropriate handler method.


24-27: Clean and focused delete handler.

The HandleDelete method is properly implemented to:

  1. Read the item UID from the packet
  2. Call the appropriate method on the furnishing manager

This complements the changes in the UGC handler and provides a clean way to remove items from furnishing storage.

Comment threadMaple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs Outdated
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Fix UGC Templates stacking - #421

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AngeloTadeucci merged 3 commits into
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Apr 23, 2025
Merged

Fix UGC Templates stacking#421
AngeloTadeucci merged 3 commits into
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@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Apr 22, 2025

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Summary by CodeRabbit

  • New Features

    • Improved support for handling and storing cubes with unique templates in housing and furnishing systems.
    • Added ability to remove items from furnishing storage directly via in-game commands.
  • Bug Fixes

    • Enhanced item storage logic to correctly handle items with template variations, preventing storage conflicts.
  • Chores

    • Removed obsolete item creation methods to streamline item management and maintenance.

@coderabbitai

coderabbitaiBot commented Apr 22, 2025

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## Walkthrough
This set of changes updates the handling of cubes and item storage in the game server's furnishing and inventory systems. The `FurnishingManager` now supports adding cubes directly from `HeldCube` objects and distinguishes stored items by both item ID and template. The `AddStorage` method is refactored to accept an optional template parameter, and related method calls throughout the codebase are updated accordingly. Additionally, obsolete item creation methods are removed from the `ItemManager`, streamlining item instantiation and color assignment logic. A new packet handler for furnishing storage commands is added, and the item update packet now explicitly includes the item UID.
## Changes| File(s) | Change Summary ||------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------|| Maple2.Server.Game/Manager/HousingManager.cs | Modified `TryPlaceCube` to call `AddCube` with a `HeldCube` object instead of just the cube's item ID. || Maple2.Server.Game/Manager/Items/FurnishingManager.cs | Added `AddCube(HeldCube cube)` and refactored `AddStorage` to accept `Item item, UgcItemLook? template`. Updated storage logic to handle templates and direct `HeldCube` addition. Added `RemoveItem(long itemUid)` method. || Maple2.Server.Game/Manager/Items/InventoryManager.cs | Updated call to `AddStorage` to pass both the item and its template. || Maple2.Server.Game/Manager/Items/ItemManager.cs | Removed obsolete `CreateItem` and `GetColor` methods, eliminating legacy item creation and color assignment logic. || Maple2.Server.Core/Packets/UgcPacket.cs | Updated `UpdateItem` method signature to include explicit `uid` parameter and use it when writing item UID in the packet. || Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs | Added new packet handler class to process furnishing storage commands, currently supporting item deletion by UID. || Maple2.Server.Game/PacketHandlers/UgcHandler.cs | Modified `ConfirmItem` method to use `AddCube` return UID for furniture items and create items via DB for others, updating packet calls accordingly. |## Sequence Diagram(s)```mermaidsequenceDiagram participant HousingManager participant FurnishingManager participant InventoryManager participant Database participant UgcHandler HousingManager->>FurnishingManager: AddCube(HeldCube cube) FurnishingManager->>FurnishingManager: AddStorage(Item from cube, cube.Template) FurnishingManager->>InventoryManager: Return item UID UgcHandler->>FurnishingManager: AddCube(HeldCube cube) [if Furniture] UgcHandler->>Database: CreateItem(characterId, item) [if not Furniture] Database-->>UgcHandler: new item UID UgcHandler->>InventoryManager: Add(item, notifyNew=true) UgcHandler->>UgcPacket: UpdateItem(objectId, uid, item, createPrice, ugcType)

Possibly related PRs

  • AngeloTadeucci/Maple2#228: Refactors and overloads in FurnishingManager closely related to handling cubes and template-aware storage logic.

Suggested reviewers

  • Zintixx

Poem

In the warren where cubes are stored with care,
Rabbits hop and templates pair.
Obsolete methods now hop away,
As new logic guides where cubes will stay.
With slots and templates, order grows—
The warren’s inventory smartly flows!
🐇✨


<!-- walkthrough_end -->
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* `Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs` (1 hunks)
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feat: delete extra cubes

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Actionable comments posted: 1

📜 Review details

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Review profile: CHILL
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📥 Commits

Reviewing files that changed from the base of the PR and between 397ea7b and 8a3bf8d.

📒 Files selected for processing (4)
  • Maple2.Server.Core/Packets/UgcPacket.cs (2 hunks)
  • Maple2.Server.Game/Manager/Items/FurnishingManager.cs (5 hunks)
  • Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs (1 hunks)
  • Maple2.Server.Game/PacketHandlers/UgcHandler.cs (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/Manager/Items/FurnishingManager.cs
🧰 Additional context used
🧬 Code Graph Analysis (1)
Maple2.Server.Game/PacketHandlers/UgcHandler.cs (4)
Maple2.Server.Game/Manager/Items/FurnishingManager.cs (5)
  • Item (67-71)
  • Item (73-77)
  • AddCube (155-170)
  • AddCube (173-188)
  • AddCube (190-205)
Maple2.Server.Game/Manager/Items/InventoryManager.cs (2)
  • Item (560-568)
  • Add (149-254)
Maple2.Database/Storage/Game/GameStorage.Item.cs (7)
  • Item (13-20)
  • Item (22-32)
  • Item (50-57)
  • Item (184-190)
  • GameStorage (11-192)
  • Request (12-191)
  • UpdateItem (142-147)
Maple2.Server.Core/Packets/UgcPacket.cs (1)
  • UgcPacket (12-231)
🪛 GitHub Actions: Format
Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs

[error] 8-8: dotnet format whitespace error: Fix whitespace formatting. Insert '\s'.

⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: build
  • GitHub Check: build
🔇 Additional comments (9)
Maple2.Server.Core/Packets/UgcPacket.cs (2)

79-79: Good improvement in parameter clarity.

The explicit uid parameter makes the method signature clearer and more flexible compared to implicitly accessing item.Uid inside the method.


97-97: Correctly using the explicit UID parameter.

This change ensures the packet contains the UID provided by the caller rather than implicitly relying on item.Uid, which aligns with the method signature update.

Maple2.Server.Game/PacketHandlers/UgcHandler.cs (4)

451-452: Good practice: tracking UID explicitly.

Introducing a dedicated variable for tracking the item UID improves code clarity and makes the flow easier to follow.


454-456: Clean implementation of furniture-specific logic.

The code now correctly delegates to the specialized AddCube method in the furnishing manager for furniture items, addressing the UGC templates stacking issue mentioned in the PR title.


457-466: Robust database item creation with error handling.

The implementation properly:

  1. Creates a database context with using
  2. Creates the item in the database for the character
  3. Checks for null (failure) and logs an error
  4. Extracts the UID from the new item
  5. Adds the item to inventory with notification

This is a significant improvement over previous code.


468-468: Consistent with the packet API update.

This line correctly uses the explicit UID parameter when calling UgcPacket.UpdateItem, matching the method signature change in UgcPacket.cs.

Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs (3)

11-13: Appropriately defines the command enum.

The enum definition follows the standard pattern in the codebase, with the Delete command properly defined with value 6.


15-22: Standard packet handler implementation.

The Handle method correctly follows the established pattern for packet handlers by reading the command and dispatching to the appropriate handler method.


24-27: Clean and focused delete handler.

The HandleDelete method is properly implemented to:

  1. Read the item UID from the packet
  2. Call the appropriate method on the furnishing manager

This complements the changes in the UGC handler and provides a clean way to remove items from furnishing storage.

Comment threadMaple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs Outdated
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@AngeloTadeucci@Zintixx
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Fix UGC Templates stacking - #421

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AngeloTadeucci merged 3 commits into
masterfrom
ugc
Apr 23, 2025
Merged

Fix UGC Templates stacking#421
AngeloTadeucci merged 3 commits into
masterfrom
ugc

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@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Apr 22, 2025

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Summary by CodeRabbit

  • New Features

    • Improved support for handling and storing cubes with unique templates in housing and furnishing systems.
    • Added ability to remove items from furnishing storage directly via in-game commands.
  • Bug Fixes

    • Enhanced item storage logic to correctly handle items with template variations, preventing storage conflicts.
  • Chores

    • Removed obsolete item creation methods to streamline item management and maintenance.

@coderabbitai

coderabbitaiBot commented Apr 22, 2025

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## Walkthrough
This set of changes updates the handling of cubes and item storage in the game server's furnishing and inventory systems. The `FurnishingManager` now supports adding cubes directly from `HeldCube` objects and distinguishes stored items by both item ID and template. The `AddStorage` method is refactored to accept an optional template parameter, and related method calls throughout the codebase are updated accordingly. Additionally, obsolete item creation methods are removed from the `ItemManager`, streamlining item instantiation and color assignment logic. A new packet handler for furnishing storage commands is added, and the item update packet now explicitly includes the item UID.
## Changes| File(s) | Change Summary ||------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------|| Maple2.Server.Game/Manager/HousingManager.cs | Modified `TryPlaceCube` to call `AddCube` with a `HeldCube` object instead of just the cube's item ID. || Maple2.Server.Game/Manager/Items/FurnishingManager.cs | Added `AddCube(HeldCube cube)` and refactored `AddStorage` to accept `Item item, UgcItemLook? template`. Updated storage logic to handle templates and direct `HeldCube` addition. Added `RemoveItem(long itemUid)` method. || Maple2.Server.Game/Manager/Items/InventoryManager.cs | Updated call to `AddStorage` to pass both the item and its template. || Maple2.Server.Game/Manager/Items/ItemManager.cs | Removed obsolete `CreateItem` and `GetColor` methods, eliminating legacy item creation and color assignment logic. || Maple2.Server.Core/Packets/UgcPacket.cs | Updated `UpdateItem` method signature to include explicit `uid` parameter and use it when writing item UID in the packet. || Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs | Added new packet handler class to process furnishing storage commands, currently supporting item deletion by UID. || Maple2.Server.Game/PacketHandlers/UgcHandler.cs | Modified `ConfirmItem` method to use `AddCube` return UID for furniture items and create items via DB for others, updating packet calls accordingly. |## Sequence Diagram(s)```mermaidsequenceDiagram participant HousingManager participant FurnishingManager participant InventoryManager participant Database participant UgcHandler HousingManager->>FurnishingManager: AddCube(HeldCube cube) FurnishingManager->>FurnishingManager: AddStorage(Item from cube, cube.Template) FurnishingManager->>InventoryManager: Return item UID UgcHandler->>FurnishingManager: AddCube(HeldCube cube) [if Furniture] UgcHandler->>Database: CreateItem(characterId, item) [if not Furniture] Database-->>UgcHandler: new item UID UgcHandler->>InventoryManager: Add(item, notifyNew=true) UgcHandler->>UgcPacket: UpdateItem(objectId, uid, item, createPrice, ugcType)

Possibly related PRs

  • AngeloTadeucci/Maple2#228: Refactors and overloads in FurnishingManager closely related to handling cubes and template-aware storage logic.

Suggested reviewers

  • Zintixx

Poem

In the warren where cubes are stored with care,
Rabbits hop and templates pair.
Obsolete methods now hop away,
As new logic guides where cubes will stay.
With slots and templates, order grows—
The warren’s inventory smartly flows!
🐇✨


<!-- walkthrough_end -->
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<summary>📥 Commits</summary>
Reviewing files that changed from the base of the PR and between 8a3bf8d2930f102cd11e0404c7b5080040aad1e9 and 763df801d1d22d186af0cd95095918713636b162.
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<summary>📒 Files selected for processing (1)</summary>
* `Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs` (1 hunks)
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<summary>🚧 Files skipped from review as they are similar to previous changes (1)</summary>
* Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs
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* GitHub Check: build
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feat: delete extra cubes

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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 397ea7b and 8a3bf8d.

📒 Files selected for processing (4)
  • Maple2.Server.Core/Packets/UgcPacket.cs (2 hunks)
  • Maple2.Server.Game/Manager/Items/FurnishingManager.cs (5 hunks)
  • Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs (1 hunks)
  • Maple2.Server.Game/PacketHandlers/UgcHandler.cs (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/Manager/Items/FurnishingManager.cs
🧰 Additional context used
🧬 Code Graph Analysis (1)
Maple2.Server.Game/PacketHandlers/UgcHandler.cs (4)
Maple2.Server.Game/Manager/Items/FurnishingManager.cs (5)
  • Item (67-71)
  • Item (73-77)
  • AddCube (155-170)
  • AddCube (173-188)
  • AddCube (190-205)
Maple2.Server.Game/Manager/Items/InventoryManager.cs (2)
  • Item (560-568)
  • Add (149-254)
Maple2.Database/Storage/Game/GameStorage.Item.cs (7)
  • Item (13-20)
  • Item (22-32)
  • Item (50-57)
  • Item (184-190)
  • GameStorage (11-192)
  • Request (12-191)
  • UpdateItem (142-147)
Maple2.Server.Core/Packets/UgcPacket.cs (1)
  • UgcPacket (12-231)
🪛 GitHub Actions: Format
Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs

[error] 8-8: dotnet format whitespace error: Fix whitespace formatting. Insert '\s'.

⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: build
  • GitHub Check: build
🔇 Additional comments (9)
Maple2.Server.Core/Packets/UgcPacket.cs (2)

79-79: Good improvement in parameter clarity.

The explicit uid parameter makes the method signature clearer and more flexible compared to implicitly accessing item.Uid inside the method.


97-97: Correctly using the explicit UID parameter.

This change ensures the packet contains the UID provided by the caller rather than implicitly relying on item.Uid, which aligns with the method signature update.

Maple2.Server.Game/PacketHandlers/UgcHandler.cs (4)

451-452: Good practice: tracking UID explicitly.

Introducing a dedicated variable for tracking the item UID improves code clarity and makes the flow easier to follow.


454-456: Clean implementation of furniture-specific logic.

The code now correctly delegates to the specialized AddCube method in the furnishing manager for furniture items, addressing the UGC templates stacking issue mentioned in the PR title.


457-466: Robust database item creation with error handling.

The implementation properly:

  1. Creates a database context with using
  2. Creates the item in the database for the character
  3. Checks for null (failure) and logs an error
  4. Extracts the UID from the new item
  5. Adds the item to inventory with notification

This is a significant improvement over previous code.


468-468: Consistent with the packet API update.

This line correctly uses the explicit UID parameter when calling UgcPacket.UpdateItem, matching the method signature change in UgcPacket.cs.

Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs (3)

11-13: Appropriately defines the command enum.

The enum definition follows the standard pattern in the codebase, with the Delete command properly defined with value 6.


15-22: Standard packet handler implementation.

The Handle method correctly follows the established pattern for packet handlers by reading the command and dispatching to the appropriate handler method.


24-27: Clean and focused delete handler.

The HandleDelete method is properly implemented to:

  1. Read the item UID from the packet
  2. Call the appropriate method on the furnishing manager

This complements the changes in the UGC handler and provides a clean way to remove items from furnishing storage.

Comment threadMaple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs Outdated
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Fix UGC Templates stacking - #421

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AngeloTadeucci merged 3 commits into
masterfrom
ugc
Apr 23, 2025
Merged

Fix UGC Templates stacking#421
AngeloTadeucci merged 3 commits into
masterfrom
ugc

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@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Apr 22, 2025

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Summary by CodeRabbit

  • New Features

    • Improved support for handling and storing cubes with unique templates in housing and furnishing systems.
    • Added ability to remove items from furnishing storage directly via in-game commands.
  • Bug Fixes

    • Enhanced item storage logic to correctly handle items with template variations, preventing storage conflicts.
  • Chores

    • Removed obsolete item creation methods to streamline item management and maintenance.

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coderabbitaiBot commented Apr 22, 2025

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## Walkthrough
This set of changes updates the handling of cubes and item storage in the game server's furnishing and inventory systems. The `FurnishingManager` now supports adding cubes directly from `HeldCube` objects and distinguishes stored items by both item ID and template. The `AddStorage` method is refactored to accept an optional template parameter, and related method calls throughout the codebase are updated accordingly. Additionally, obsolete item creation methods are removed from the `ItemManager`, streamlining item instantiation and color assignment logic. A new packet handler for furnishing storage commands is added, and the item update packet now explicitly includes the item UID.
## Changes| File(s) | Change Summary ||------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------|| Maple2.Server.Game/Manager/HousingManager.cs | Modified `TryPlaceCube` to call `AddCube` with a `HeldCube` object instead of just the cube's item ID. || Maple2.Server.Game/Manager/Items/FurnishingManager.cs | Added `AddCube(HeldCube cube)` and refactored `AddStorage` to accept `Item item, UgcItemLook? template`. Updated storage logic to handle templates and direct `HeldCube` addition. Added `RemoveItem(long itemUid)` method. || Maple2.Server.Game/Manager/Items/InventoryManager.cs | Updated call to `AddStorage` to pass both the item and its template. || Maple2.Server.Game/Manager/Items/ItemManager.cs | Removed obsolete `CreateItem` and `GetColor` methods, eliminating legacy item creation and color assignment logic. || Maple2.Server.Core/Packets/UgcPacket.cs | Updated `UpdateItem` method signature to include explicit `uid` parameter and use it when writing item UID in the packet. || Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs | Added new packet handler class to process furnishing storage commands, currently supporting item deletion by UID. || Maple2.Server.Game/PacketHandlers/UgcHandler.cs | Modified `ConfirmItem` method to use `AddCube` return UID for furniture items and create items via DB for others, updating packet calls accordingly. |## Sequence Diagram(s)```mermaidsequenceDiagram participant HousingManager participant FurnishingManager participant InventoryManager participant Database participant UgcHandler HousingManager->>FurnishingManager: AddCube(HeldCube cube) FurnishingManager->>FurnishingManager: AddStorage(Item from cube, cube.Template) FurnishingManager->>InventoryManager: Return item UID UgcHandler->>FurnishingManager: AddCube(HeldCube cube) [if Furniture] UgcHandler->>Database: CreateItem(characterId, item) [if not Furniture] Database-->>UgcHandler: new item UID UgcHandler->>InventoryManager: Add(item, notifyNew=true) UgcHandler->>UgcPacket: UpdateItem(objectId, uid, item, createPrice, ugcType)

Possibly related PRs

  • AngeloTadeucci/Maple2#228: Refactors and overloads in FurnishingManager closely related to handling cubes and template-aware storage logic.

Suggested reviewers

  • Zintixx

Poem

In the warren where cubes are stored with care,
Rabbits hop and templates pair.
Obsolete methods now hop away,
As new logic guides where cubes will stay.
With slots and templates, order grows—
The warren’s inventory smartly flows!
🐇✨


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Reviewing files that changed from the base of the PR and between 8a3bf8d2930f102cd11e0404c7b5080040aad1e9 and 763df801d1d22d186af0cd95095918713636b162.
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<summary>📒 Files selected for processing (1)</summary>
* `Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs` (1 hunks)
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* Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs
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feat: delete extra cubes

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Actionable comments posted: 1

📜 Review details

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Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 397ea7b and 8a3bf8d.

📒 Files selected for processing (4)
  • Maple2.Server.Core/Packets/UgcPacket.cs (2 hunks)
  • Maple2.Server.Game/Manager/Items/FurnishingManager.cs (5 hunks)
  • Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs (1 hunks)
  • Maple2.Server.Game/PacketHandlers/UgcHandler.cs (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/Manager/Items/FurnishingManager.cs
🧰 Additional context used
🧬 Code Graph Analysis (1)
Maple2.Server.Game/PacketHandlers/UgcHandler.cs (4)
Maple2.Server.Game/Manager/Items/FurnishingManager.cs (5)
  • Item (67-71)
  • Item (73-77)
  • AddCube (155-170)
  • AddCube (173-188)
  • AddCube (190-205)
Maple2.Server.Game/Manager/Items/InventoryManager.cs (2)
  • Item (560-568)
  • Add (149-254)
Maple2.Database/Storage/Game/GameStorage.Item.cs (7)
  • Item (13-20)
  • Item (22-32)
  • Item (50-57)
  • Item (184-190)
  • GameStorage (11-192)
  • Request (12-191)
  • UpdateItem (142-147)
Maple2.Server.Core/Packets/UgcPacket.cs (1)
  • UgcPacket (12-231)
🪛 GitHub Actions: Format
Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs

[error] 8-8: dotnet format whitespace error: Fix whitespace formatting. Insert '\s'.

⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: build
  • GitHub Check: build
🔇 Additional comments (9)
Maple2.Server.Core/Packets/UgcPacket.cs (2)

79-79: Good improvement in parameter clarity.

The explicit uid parameter makes the method signature clearer and more flexible compared to implicitly accessing item.Uid inside the method.


97-97: Correctly using the explicit UID parameter.

This change ensures the packet contains the UID provided by the caller rather than implicitly relying on item.Uid, which aligns with the method signature update.

Maple2.Server.Game/PacketHandlers/UgcHandler.cs (4)

451-452: Good practice: tracking UID explicitly.

Introducing a dedicated variable for tracking the item UID improves code clarity and makes the flow easier to follow.


454-456: Clean implementation of furniture-specific logic.

The code now correctly delegates to the specialized AddCube method in the furnishing manager for furniture items, addressing the UGC templates stacking issue mentioned in the PR title.


457-466: Robust database item creation with error handling.

The implementation properly:

  1. Creates a database context with using
  2. Creates the item in the database for the character
  3. Checks for null (failure) and logs an error
  4. Extracts the UID from the new item
  5. Adds the item to inventory with notification

This is a significant improvement over previous code.


468-468: Consistent with the packet API update.

This line correctly uses the explicit UID parameter when calling UgcPacket.UpdateItem, matching the method signature change in UgcPacket.cs.

Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs (3)

11-13: Appropriately defines the command enum.

The enum definition follows the standard pattern in the codebase, with the Delete command properly defined with value 6.


15-22: Standard packet handler implementation.

The Handle method correctly follows the established pattern for packet handlers by reading the command and dispatching to the appropriate handler method.


24-27: Clean and focused delete handler.

The HandleDelete method is properly implemented to:

  1. Read the item UID from the packet
  2. Call the appropriate method on the furnishing manager

This complements the changes in the UGC handler and provides a clean way to remove items from furnishing storage.

Comment threadMaple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs Outdated
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@AngeloTadeucci@Zintixx
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Fix UGC Templates stacking - #421

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AngeloTadeucci merged 3 commits into
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ugc
Apr 23, 2025
Merged

Fix UGC Templates stacking#421
AngeloTadeucci merged 3 commits into
masterfrom
ugc

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@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Apr 22, 2025

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Summary by CodeRabbit

  • New Features

    • Improved support for handling and storing cubes with unique templates in housing and furnishing systems.
    • Added ability to remove items from furnishing storage directly via in-game commands.
  • Bug Fixes

    • Enhanced item storage logic to correctly handle items with template variations, preventing storage conflicts.
  • Chores

    • Removed obsolete item creation methods to streamline item management and maintenance.

@coderabbitai

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## Walkthrough
This set of changes updates the handling of cubes and item storage in the game server's furnishing and inventory systems. The `FurnishingManager` now supports adding cubes directly from `HeldCube` objects and distinguishes stored items by both item ID and template. The `AddStorage` method is refactored to accept an optional template parameter, and related method calls throughout the codebase are updated accordingly. Additionally, obsolete item creation methods are removed from the `ItemManager`, streamlining item instantiation and color assignment logic. A new packet handler for furnishing storage commands is added, and the item update packet now explicitly includes the item UID.
## Changes| File(s) | Change Summary ||------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------|| Maple2.Server.Game/Manager/HousingManager.cs | Modified `TryPlaceCube` to call `AddCube` with a `HeldCube` object instead of just the cube's item ID. || Maple2.Server.Game/Manager/Items/FurnishingManager.cs | Added `AddCube(HeldCube cube)` and refactored `AddStorage` to accept `Item item, UgcItemLook? template`. Updated storage logic to handle templates and direct `HeldCube` addition. Added `RemoveItem(long itemUid)` method. || Maple2.Server.Game/Manager/Items/InventoryManager.cs | Updated call to `AddStorage` to pass both the item and its template. || Maple2.Server.Game/Manager/Items/ItemManager.cs | Removed obsolete `CreateItem` and `GetColor` methods, eliminating legacy item creation and color assignment logic. || Maple2.Server.Core/Packets/UgcPacket.cs | Updated `UpdateItem` method signature to include explicit `uid` parameter and use it when writing item UID in the packet. || Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs | Added new packet handler class to process furnishing storage commands, currently supporting item deletion by UID. || Maple2.Server.Game/PacketHandlers/UgcHandler.cs | Modified `ConfirmItem` method to use `AddCube` return UID for furniture items and create items via DB for others, updating packet calls accordingly. |## Sequence Diagram(s)```mermaidsequenceDiagram participant HousingManager participant FurnishingManager participant InventoryManager participant Database participant UgcHandler HousingManager->>FurnishingManager: AddCube(HeldCube cube) FurnishingManager->>FurnishingManager: AddStorage(Item from cube, cube.Template) FurnishingManager->>InventoryManager: Return item UID UgcHandler->>FurnishingManager: AddCube(HeldCube cube) [if Furniture] UgcHandler->>Database: CreateItem(characterId, item) [if not Furniture] Database-->>UgcHandler: new item UID UgcHandler->>InventoryManager: Add(item, notifyNew=true) UgcHandler->>UgcPacket: UpdateItem(objectId, uid, item, createPrice, ugcType)

Possibly related PRs

  • AngeloTadeucci/Maple2#228: Refactors and overloads in FurnishingManager closely related to handling cubes and template-aware storage logic.

Suggested reviewers

  • Zintixx

Poem

In the warren where cubes are stored with care,
Rabbits hop and templates pair.
Obsolete methods now hop away,
As new logic guides where cubes will stay.
With slots and templates, order grows—
The warren’s inventory smartly flows!
🐇✨


<!-- walkthrough_end -->
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<summary>📥 Commits</summary>
Reviewing files that changed from the base of the PR and between 8a3bf8d2930f102cd11e0404c7b5080040aad1e9 and 763df801d1d22d186af0cd95095918713636b162.
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<summary>📒 Files selected for processing (1)</summary>
* `Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs` (1 hunks)
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<summary>🚧 Files skipped from review as they are similar to previous changes (1)</summary>
* Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs
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* GitHub Check: build
</details>
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<!-- internal state start -->
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feat: delete extra cubes

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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 397ea7b and 8a3bf8d.

📒 Files selected for processing (4)
  • Maple2.Server.Core/Packets/UgcPacket.cs (2 hunks)
  • Maple2.Server.Game/Manager/Items/FurnishingManager.cs (5 hunks)
  • Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs (1 hunks)
  • Maple2.Server.Game/PacketHandlers/UgcHandler.cs (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/Manager/Items/FurnishingManager.cs
🧰 Additional context used
🧬 Code Graph Analysis (1)
Maple2.Server.Game/PacketHandlers/UgcHandler.cs (4)
Maple2.Server.Game/Manager/Items/FurnishingManager.cs (5)
  • Item (67-71)
  • Item (73-77)
  • AddCube (155-170)
  • AddCube (173-188)
  • AddCube (190-205)
Maple2.Server.Game/Manager/Items/InventoryManager.cs (2)
  • Item (560-568)
  • Add (149-254)
Maple2.Database/Storage/Game/GameStorage.Item.cs (7)
  • Item (13-20)
  • Item (22-32)
  • Item (50-57)
  • Item (184-190)
  • GameStorage (11-192)
  • Request (12-191)
  • UpdateItem (142-147)
Maple2.Server.Core/Packets/UgcPacket.cs (1)
  • UgcPacket (12-231)
🪛 GitHub Actions: Format
Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs

[error] 8-8: dotnet format whitespace error: Fix whitespace formatting. Insert '\s'.

⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: build
  • GitHub Check: build
🔇 Additional comments (9)
Maple2.Server.Core/Packets/UgcPacket.cs (2)

79-79: Good improvement in parameter clarity.

The explicit uid parameter makes the method signature clearer and more flexible compared to implicitly accessing item.Uid inside the method.


97-97: Correctly using the explicit UID parameter.

This change ensures the packet contains the UID provided by the caller rather than implicitly relying on item.Uid, which aligns with the method signature update.

Maple2.Server.Game/PacketHandlers/UgcHandler.cs (4)

451-452: Good practice: tracking UID explicitly.

Introducing a dedicated variable for tracking the item UID improves code clarity and makes the flow easier to follow.


454-456: Clean implementation of furniture-specific logic.

The code now correctly delegates to the specialized AddCube method in the furnishing manager for furniture items, addressing the UGC templates stacking issue mentioned in the PR title.


457-466: Robust database item creation with error handling.

The implementation properly:

  1. Creates a database context with using
  2. Creates the item in the database for the character
  3. Checks for null (failure) and logs an error
  4. Extracts the UID from the new item
  5. Adds the item to inventory with notification

This is a significant improvement over previous code.


468-468: Consistent with the packet API update.

This line correctly uses the explicit UID parameter when calling UgcPacket.UpdateItem, matching the method signature change in UgcPacket.cs.

Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs (3)

11-13: Appropriately defines the command enum.

The enum definition follows the standard pattern in the codebase, with the Delete command properly defined with value 6.


15-22: Standard packet handler implementation.

The Handle method correctly follows the established pattern for packet handlers by reading the command and dispatching to the appropriate handler method.


24-27: Clean and focused delete handler.

The HandleDelete method is properly implemented to:

  1. Read the item UID from the packet
  2. Call the appropriate method on the furnishing manager

This complements the changes in the UGC handler and provides a clean way to remove items from furnishing storage.

Comment threadMaple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs Outdated
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@AngeloTadeucci@Zintixx
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Fix UGC Templates stacking - #421

Merged
AngeloTadeucci merged 3 commits into
masterfrom
ugc
Apr 23, 2025
Merged

Fix UGC Templates stacking#421
AngeloTadeucci merged 3 commits into
masterfrom
ugc

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@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Apr 22, 2025

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Summary by CodeRabbit

  • New Features

    • Improved support for handling and storing cubes with unique templates in housing and furnishing systems.
    • Added ability to remove items from furnishing storage directly via in-game commands.
  • Bug Fixes

    • Enhanced item storage logic to correctly handle items with template variations, preventing storage conflicts.
  • Chores

    • Removed obsolete item creation methods to streamline item management and maintenance.

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## Walkthrough
This set of changes updates the handling of cubes and item storage in the game server's furnishing and inventory systems. The `FurnishingManager` now supports adding cubes directly from `HeldCube` objects and distinguishes stored items by both item ID and template. The `AddStorage` method is refactored to accept an optional template parameter, and related method calls throughout the codebase are updated accordingly. Additionally, obsolete item creation methods are removed from the `ItemManager`, streamlining item instantiation and color assignment logic. A new packet handler for furnishing storage commands is added, and the item update packet now explicitly includes the item UID.
## Changes| File(s) | Change Summary ||------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------|| Maple2.Server.Game/Manager/HousingManager.cs | Modified `TryPlaceCube` to call `AddCube` with a `HeldCube` object instead of just the cube's item ID. || Maple2.Server.Game/Manager/Items/FurnishingManager.cs | Added `AddCube(HeldCube cube)` and refactored `AddStorage` to accept `Item item, UgcItemLook? template`. Updated storage logic to handle templates and direct `HeldCube` addition. Added `RemoveItem(long itemUid)` method. || Maple2.Server.Game/Manager/Items/InventoryManager.cs | Updated call to `AddStorage` to pass both the item and its template. || Maple2.Server.Game/Manager/Items/ItemManager.cs | Removed obsolete `CreateItem` and `GetColor` methods, eliminating legacy item creation and color assignment logic. || Maple2.Server.Core/Packets/UgcPacket.cs | Updated `UpdateItem` method signature to include explicit `uid` parameter and use it when writing item UID in the packet. || Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs | Added new packet handler class to process furnishing storage commands, currently supporting item deletion by UID. || Maple2.Server.Game/PacketHandlers/UgcHandler.cs | Modified `ConfirmItem` method to use `AddCube` return UID for furniture items and create items via DB for others, updating packet calls accordingly. |## Sequence Diagram(s)```mermaidsequenceDiagram participant HousingManager participant FurnishingManager participant InventoryManager participant Database participant UgcHandler HousingManager->>FurnishingManager: AddCube(HeldCube cube) FurnishingManager->>FurnishingManager: AddStorage(Item from cube, cube.Template) FurnishingManager->>InventoryManager: Return item UID UgcHandler->>FurnishingManager: AddCube(HeldCube cube) [if Furniture] UgcHandler->>Database: CreateItem(characterId, item) [if not Furniture] Database-->>UgcHandler: new item UID UgcHandler->>InventoryManager: Add(item, notifyNew=true) UgcHandler->>UgcPacket: UpdateItem(objectId, uid, item, createPrice, ugcType)

Possibly related PRs

  • AngeloTadeucci/Maple2#228: Refactors and overloads in FurnishingManager closely related to handling cubes and template-aware storage logic.

Suggested reviewers

  • Zintixx

Poem

In the warren where cubes are stored with care,
Rabbits hop and templates pair.
Obsolete methods now hop away,
As new logic guides where cubes will stay.
With slots and templates, order grows—
The warren’s inventory smartly flows!
🐇✨


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* `Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs` (1 hunks)
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* Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs
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feat: delete extra cubes

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Actionable comments posted: 1

📜 Review details

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📥 Commits

Reviewing files that changed from the base of the PR and between 397ea7b and 8a3bf8d.

📒 Files selected for processing (4)
  • Maple2.Server.Core/Packets/UgcPacket.cs (2 hunks)
  • Maple2.Server.Game/Manager/Items/FurnishingManager.cs (5 hunks)
  • Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs (1 hunks)
  • Maple2.Server.Game/PacketHandlers/UgcHandler.cs (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/Manager/Items/FurnishingManager.cs
🧰 Additional context used
🧬 Code Graph Analysis (1)
Maple2.Server.Game/PacketHandlers/UgcHandler.cs (4)
Maple2.Server.Game/Manager/Items/FurnishingManager.cs (5)
  • Item (67-71)
  • Item (73-77)
  • AddCube (155-170)
  • AddCube (173-188)
  • AddCube (190-205)
Maple2.Server.Game/Manager/Items/InventoryManager.cs (2)
  • Item (560-568)
  • Add (149-254)
Maple2.Database/Storage/Game/GameStorage.Item.cs (7)
  • Item (13-20)
  • Item (22-32)
  • Item (50-57)
  • Item (184-190)
  • GameStorage (11-192)
  • Request (12-191)
  • UpdateItem (142-147)
Maple2.Server.Core/Packets/UgcPacket.cs (1)
  • UgcPacket (12-231)
🪛 GitHub Actions: Format
Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs

[error] 8-8: dotnet format whitespace error: Fix whitespace formatting. Insert '\s'.

⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: build
  • GitHub Check: build
🔇 Additional comments (9)
Maple2.Server.Core/Packets/UgcPacket.cs (2)

79-79: Good improvement in parameter clarity.

The explicit uid parameter makes the method signature clearer and more flexible compared to implicitly accessing item.Uid inside the method.


97-97: Correctly using the explicit UID parameter.

This change ensures the packet contains the UID provided by the caller rather than implicitly relying on item.Uid, which aligns with the method signature update.

Maple2.Server.Game/PacketHandlers/UgcHandler.cs (4)

451-452: Good practice: tracking UID explicitly.

Introducing a dedicated variable for tracking the item UID improves code clarity and makes the flow easier to follow.


454-456: Clean implementation of furniture-specific logic.

The code now correctly delegates to the specialized AddCube method in the furnishing manager for furniture items, addressing the UGC templates stacking issue mentioned in the PR title.


457-466: Robust database item creation with error handling.

The implementation properly:

  1. Creates a database context with using
  2. Creates the item in the database for the character
  3. Checks for null (failure) and logs an error
  4. Extracts the UID from the new item
  5. Adds the item to inventory with notification

This is a significant improvement over previous code.


468-468: Consistent with the packet API update.

This line correctly uses the explicit UID parameter when calling UgcPacket.UpdateItem, matching the method signature change in UgcPacket.cs.

Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs (3)

11-13: Appropriately defines the command enum.

The enum definition follows the standard pattern in the codebase, with the Delete command properly defined with value 6.


15-22: Standard packet handler implementation.

The Handle method correctly follows the established pattern for packet handlers by reading the command and dispatching to the appropriate handler method.


24-27: Clean and focused delete handler.

The HandleDelete method is properly implemented to:

  1. Read the item UID from the packet
  2. Call the appropriate method on the furnishing manager

This complements the changes in the UGC handler and provides a clean way to remove items from furnishing storage.

Comment threadMaple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs Outdated
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@AngeloTadeucci@Zintixx
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Fix UGC Templates stacking - #421

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AngeloTadeucci merged 3 commits into
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Apr 23, 2025
Merged

Fix UGC Templates stacking#421
AngeloTadeucci merged 3 commits into
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@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Apr 22, 2025

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Summary by CodeRabbit

  • New Features

    • Improved support for handling and storing cubes with unique templates in housing and furnishing systems.
    • Added ability to remove items from furnishing storage directly via in-game commands.
  • Bug Fixes

    • Enhanced item storage logic to correctly handle items with template variations, preventing storage conflicts.
  • Chores

    • Removed obsolete item creation methods to streamline item management and maintenance.

@coderabbitai

coderabbitaiBot commented Apr 22, 2025

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## Walkthrough
This set of changes updates the handling of cubes and item storage in the game server's furnishing and inventory systems. The `FurnishingManager` now supports adding cubes directly from `HeldCube` objects and distinguishes stored items by both item ID and template. The `AddStorage` method is refactored to accept an optional template parameter, and related method calls throughout the codebase are updated accordingly. Additionally, obsolete item creation methods are removed from the `ItemManager`, streamlining item instantiation and color assignment logic. A new packet handler for furnishing storage commands is added, and the item update packet now explicitly includes the item UID.
## Changes| File(s) | Change Summary ||------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------|| Maple2.Server.Game/Manager/HousingManager.cs | Modified `TryPlaceCube` to call `AddCube` with a `HeldCube` object instead of just the cube's item ID. || Maple2.Server.Game/Manager/Items/FurnishingManager.cs | Added `AddCube(HeldCube cube)` and refactored `AddStorage` to accept `Item item, UgcItemLook? template`. Updated storage logic to handle templates and direct `HeldCube` addition. Added `RemoveItem(long itemUid)` method. || Maple2.Server.Game/Manager/Items/InventoryManager.cs | Updated call to `AddStorage` to pass both the item and its template. || Maple2.Server.Game/Manager/Items/ItemManager.cs | Removed obsolete `CreateItem` and `GetColor` methods, eliminating legacy item creation and color assignment logic. || Maple2.Server.Core/Packets/UgcPacket.cs | Updated `UpdateItem` method signature to include explicit `uid` parameter and use it when writing item UID in the packet. || Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs | Added new packet handler class to process furnishing storage commands, currently supporting item deletion by UID. || Maple2.Server.Game/PacketHandlers/UgcHandler.cs | Modified `ConfirmItem` method to use `AddCube` return UID for furniture items and create items via DB for others, updating packet calls accordingly. |## Sequence Diagram(s)```mermaidsequenceDiagram participant HousingManager participant FurnishingManager participant InventoryManager participant Database participant UgcHandler HousingManager->>FurnishingManager: AddCube(HeldCube cube) FurnishingManager->>FurnishingManager: AddStorage(Item from cube, cube.Template) FurnishingManager->>InventoryManager: Return item UID UgcHandler->>FurnishingManager: AddCube(HeldCube cube) [if Furniture] UgcHandler->>Database: CreateItem(characterId, item) [if not Furniture] Database-->>UgcHandler: new item UID UgcHandler->>InventoryManager: Add(item, notifyNew=true) UgcHandler->>UgcPacket: UpdateItem(objectId, uid, item, createPrice, ugcType)

Possibly related PRs

  • AngeloTadeucci/Maple2#228: Refactors and overloads in FurnishingManager closely related to handling cubes and template-aware storage logic.

Suggested reviewers

  • Zintixx

Poem

In the warren where cubes are stored with care,
Rabbits hop and templates pair.
Obsolete methods now hop away,
As new logic guides where cubes will stay.
With slots and templates, order grows—
The warren’s inventory smartly flows!
🐇✨


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* `Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs` (1 hunks)
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* Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs
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feat: delete extra cubes

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Actionable comments posted: 1

📜 Review details

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Review profile: CHILL
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📥 Commits

Reviewing files that changed from the base of the PR and between 397ea7b and 8a3bf8d.

📒 Files selected for processing (4)
  • Maple2.Server.Core/Packets/UgcPacket.cs (2 hunks)
  • Maple2.Server.Game/Manager/Items/FurnishingManager.cs (5 hunks)
  • Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs (1 hunks)
  • Maple2.Server.Game/PacketHandlers/UgcHandler.cs (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/Manager/Items/FurnishingManager.cs
🧰 Additional context used
🧬 Code Graph Analysis (1)
Maple2.Server.Game/PacketHandlers/UgcHandler.cs (4)
Maple2.Server.Game/Manager/Items/FurnishingManager.cs (5)
  • Item (67-71)
  • Item (73-77)
  • AddCube (155-170)
  • AddCube (173-188)
  • AddCube (190-205)
Maple2.Server.Game/Manager/Items/InventoryManager.cs (2)
  • Item (560-568)
  • Add (149-254)
Maple2.Database/Storage/Game/GameStorage.Item.cs (7)
  • Item (13-20)
  • Item (22-32)
  • Item (50-57)
  • Item (184-190)
  • GameStorage (11-192)
  • Request (12-191)
  • UpdateItem (142-147)
Maple2.Server.Core/Packets/UgcPacket.cs (1)
  • UgcPacket (12-231)
🪛 GitHub Actions: Format
Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs

[error] 8-8: dotnet format whitespace error: Fix whitespace formatting. Insert '\s'.

⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: build
  • GitHub Check: build
🔇 Additional comments (9)
Maple2.Server.Core/Packets/UgcPacket.cs (2)

79-79: Good improvement in parameter clarity.

The explicit uid parameter makes the method signature clearer and more flexible compared to implicitly accessing item.Uid inside the method.


97-97: Correctly using the explicit UID parameter.

This change ensures the packet contains the UID provided by the caller rather than implicitly relying on item.Uid, which aligns with the method signature update.

Maple2.Server.Game/PacketHandlers/UgcHandler.cs (4)

451-452: Good practice: tracking UID explicitly.

Introducing a dedicated variable for tracking the item UID improves code clarity and makes the flow easier to follow.


454-456: Clean implementation of furniture-specific logic.

The code now correctly delegates to the specialized AddCube method in the furnishing manager for furniture items, addressing the UGC templates stacking issue mentioned in the PR title.


457-466: Robust database item creation with error handling.

The implementation properly:

  1. Creates a database context with using
  2. Creates the item in the database for the character
  3. Checks for null (failure) and logs an error
  4. Extracts the UID from the new item
  5. Adds the item to inventory with notification

This is a significant improvement over previous code.


468-468: Consistent with the packet API update.

This line correctly uses the explicit UID parameter when calling UgcPacket.UpdateItem, matching the method signature change in UgcPacket.cs.

Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs (3)

11-13: Appropriately defines the command enum.

The enum definition follows the standard pattern in the codebase, with the Delete command properly defined with value 6.


15-22: Standard packet handler implementation.

The Handle method correctly follows the established pattern for packet handlers by reading the command and dispatching to the appropriate handler method.


24-27: Clean and focused delete handler.

The HandleDelete method is properly implemented to:

  1. Read the item UID from the packet
  2. Call the appropriate method on the furnishing manager

This complements the changes in the UGC handler and provides a clean way to remove items from furnishing storage.

Comment threadMaple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs Outdated
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Fix UGC Templates stacking - #421

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AngeloTadeucci merged 3 commits into
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ugc
Apr 23, 2025
Merged

Fix UGC Templates stacking#421
AngeloTadeucci merged 3 commits into
masterfrom
ugc

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@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Apr 22, 2025

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Summary by CodeRabbit

  • New Features

    • Improved support for handling and storing cubes with unique templates in housing and furnishing systems.
    • Added ability to remove items from furnishing storage directly via in-game commands.
  • Bug Fixes

    • Enhanced item storage logic to correctly handle items with template variations, preventing storage conflicts.
  • Chores

    • Removed obsolete item creation methods to streamline item management and maintenance.

@coderabbitai

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## Walkthrough
This set of changes updates the handling of cubes and item storage in the game server's furnishing and inventory systems. The `FurnishingManager` now supports adding cubes directly from `HeldCube` objects and distinguishes stored items by both item ID and template. The `AddStorage` method is refactored to accept an optional template parameter, and related method calls throughout the codebase are updated accordingly. Additionally, obsolete item creation methods are removed from the `ItemManager`, streamlining item instantiation and color assignment logic. A new packet handler for furnishing storage commands is added, and the item update packet now explicitly includes the item UID.
## Changes| File(s) | Change Summary ||------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------|| Maple2.Server.Game/Manager/HousingManager.cs | Modified `TryPlaceCube` to call `AddCube` with a `HeldCube` object instead of just the cube's item ID. || Maple2.Server.Game/Manager/Items/FurnishingManager.cs | Added `AddCube(HeldCube cube)` and refactored `AddStorage` to accept `Item item, UgcItemLook? template`. Updated storage logic to handle templates and direct `HeldCube` addition. Added `RemoveItem(long itemUid)` method. || Maple2.Server.Game/Manager/Items/InventoryManager.cs | Updated call to `AddStorage` to pass both the item and its template. || Maple2.Server.Game/Manager/Items/ItemManager.cs | Removed obsolete `CreateItem` and `GetColor` methods, eliminating legacy item creation and color assignment logic. || Maple2.Server.Core/Packets/UgcPacket.cs | Updated `UpdateItem` method signature to include explicit `uid` parameter and use it when writing item UID in the packet. || Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs | Added new packet handler class to process furnishing storage commands, currently supporting item deletion by UID. || Maple2.Server.Game/PacketHandlers/UgcHandler.cs | Modified `ConfirmItem` method to use `AddCube` return UID for furniture items and create items via DB for others, updating packet calls accordingly. |## Sequence Diagram(s)```mermaidsequenceDiagram participant HousingManager participant FurnishingManager participant InventoryManager participant Database participant UgcHandler HousingManager->>FurnishingManager: AddCube(HeldCube cube) FurnishingManager->>FurnishingManager: AddStorage(Item from cube, cube.Template) FurnishingManager->>InventoryManager: Return item UID UgcHandler->>FurnishingManager: AddCube(HeldCube cube) [if Furniture] UgcHandler->>Database: CreateItem(characterId, item) [if not Furniture] Database-->>UgcHandler: new item UID UgcHandler->>InventoryManager: Add(item, notifyNew=true) UgcHandler->>UgcPacket: UpdateItem(objectId, uid, item, createPrice, ugcType)

Possibly related PRs

  • AngeloTadeucci/Maple2#228: Refactors and overloads in FurnishingManager closely related to handling cubes and template-aware storage logic.

Suggested reviewers

  • Zintixx

Poem

In the warren where cubes are stored with care,
Rabbits hop and templates pair.
Obsolete methods now hop away,
As new logic guides where cubes will stay.
With slots and templates, order grows—
The warren’s inventory smartly flows!
🐇✨


<!-- walkthrough_end -->
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<summary>📥 Commits</summary>
Reviewing files that changed from the base of the PR and between 8a3bf8d2930f102cd11e0404c7b5080040aad1e9 and 763df801d1d22d186af0cd95095918713636b162.
</details>
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<summary>📒 Files selected for processing (1)</summary>
* `Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs` (1 hunks)
</details>
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<summary>🚧 Files skipped from review as they are similar to previous changes (1)</summary>
* Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs
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feat: delete extra cubes

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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 397ea7b and 8a3bf8d.

📒 Files selected for processing (4)
  • Maple2.Server.Core/Packets/UgcPacket.cs (2 hunks)
  • Maple2.Server.Game/Manager/Items/FurnishingManager.cs (5 hunks)
  • Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs (1 hunks)
  • Maple2.Server.Game/PacketHandlers/UgcHandler.cs (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/Manager/Items/FurnishingManager.cs
🧰 Additional context used
🧬 Code Graph Analysis (1)
Maple2.Server.Game/PacketHandlers/UgcHandler.cs (4)
Maple2.Server.Game/Manager/Items/FurnishingManager.cs (5)
  • Item (67-71)
  • Item (73-77)
  • AddCube (155-170)
  • AddCube (173-188)
  • AddCube (190-205)
Maple2.Server.Game/Manager/Items/InventoryManager.cs (2)
  • Item (560-568)
  • Add (149-254)
Maple2.Database/Storage/Game/GameStorage.Item.cs (7)
  • Item (13-20)
  • Item (22-32)
  • Item (50-57)
  • Item (184-190)
  • GameStorage (11-192)
  • Request (12-191)
  • UpdateItem (142-147)
Maple2.Server.Core/Packets/UgcPacket.cs (1)
  • UgcPacket (12-231)
🪛 GitHub Actions: Format
Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs

[error] 8-8: dotnet format whitespace error: Fix whitespace formatting. Insert '\s'.

⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: build
  • GitHub Check: build
🔇 Additional comments (9)
Maple2.Server.Core/Packets/UgcPacket.cs (2)

79-79: Good improvement in parameter clarity.

The explicit uid parameter makes the method signature clearer and more flexible compared to implicitly accessing item.Uid inside the method.


97-97: Correctly using the explicit UID parameter.

This change ensures the packet contains the UID provided by the caller rather than implicitly relying on item.Uid, which aligns with the method signature update.

Maple2.Server.Game/PacketHandlers/UgcHandler.cs (4)

451-452: Good practice: tracking UID explicitly.

Introducing a dedicated variable for tracking the item UID improves code clarity and makes the flow easier to follow.


454-456: Clean implementation of furniture-specific logic.

The code now correctly delegates to the specialized AddCube method in the furnishing manager for furniture items, addressing the UGC templates stacking issue mentioned in the PR title.


457-466: Robust database item creation with error handling.

The implementation properly:

  1. Creates a database context with using
  2. Creates the item in the database for the character
  3. Checks for null (failure) and logs an error
  4. Extracts the UID from the new item
  5. Adds the item to inventory with notification

This is a significant improvement over previous code.


468-468: Consistent with the packet API update.

This line correctly uses the explicit UID parameter when calling UgcPacket.UpdateItem, matching the method signature change in UgcPacket.cs.

Maple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs (3)

11-13: Appropriately defines the command enum.

The enum definition follows the standard pattern in the codebase, with the Delete command properly defined with value 6.


15-22: Standard packet handler implementation.

The Handle method correctly follows the established pattern for packet handlers by reading the command and dispatching to the appropriate handler method.


24-27: Clean and focused delete handler.

The HandleDelete method is properly implemented to:

  1. Read the item UID from the packet
  2. Call the appropriate method on the furnishing manager

This complements the changes in the UGC handler and provides a clean way to remove items from furnishing storage.

Comment threadMaple2.Server.Game/PacketHandlers/FurnishingStorageHandler.cs Outdated
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@AngeloTadeucci@Zintixx