Fix nurturing - #514

Merged
AngeloTadeucci merged 1 commit into
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fix-nurturing
Jun 24, 2025
Merged

Fix nurturing#514
AngeloTadeucci merged 1 commit into
masterfrom
fix-nurturing

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@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Jun 24, 2025

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Summary by CodeRabbit

  • Bug Fixes
    • Improved reliability of mail transfers between accounts and characters by ensuring database changes are saved at key steps.
    • Corrected nurturing data retrieval for user-generated content maps to use the appropriate object code, enhancing accuracy.
  • Refactor
    • Streamlined the initialization of plot cube interactions, ensuring interactions are set up earlier and more consistently during field loading.
    • Broadened handling of cube interactions in home fields to include all cubes with defined interactions.
  • Documentation
    • Updated method parameter names for clarity in nurturing data retrieval.

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Walkthrough

The changes update nurturing data handling and furniture interaction logic in both the database and server layers. They adjust how nurturing objects are identified and retrieved, refine the timing and scope of interaction registration for plot cubes, and update mail binding persistence logic. These modifications target improved stability and accuracy for growing furniture features.

Changes

File(s)Change Summary
Maple2.Database/Storage/Game/GameStorage.Mail.csAdded explicit Context.SaveChanges() calls before and after mail reassignment in BindAccountMailsToCharacter.
Maple2.Database/Storage/Game/GameStorage.Map.csSimplified interact property null checks; switched nurturing property assignment from ItemId to ObjectCode.
Maple2.Database/Storage/Game/GameStorage.Nurturing.csRenamed method parameter from itemId to interactObjectCode and updated logic to use this new parameter.
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.csMoved plot cube interaction registration logic to occur immediately after plot loading instead of after portal spawning.
Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.csAdded logic to register field function interactions for all cubes with an Interact property after portal spawning.

Sequence Diagram(s)

sequenceDiagram
participant Client
participant Server
participant GameStorage
participant Database
Client->>Server: Place growing furniture (e.g., Kittywampus's Playground)
Server->>GameStorage: Request nurturing data (using Interact.ObjectCode)
GameStorage->>Database: Find nurturing record by characterId and interactObjectCode
Database-->>GameStorage: Return nurturing record or null
GameStorage-->>Server: Return nurturing data
Server->>Server: Register field function interaction for cube (if Interact exists)
Server-->>Client: Confirm placement and enable interaction
Loading

Assessment against linked issues

Objective (Issue #)AddressedExplanation
Prevent crash when placing growing furniture (e.g., Kittywampus) (#502)
Correct handling of NurturingData for pet furniture (#502)
Ensure stable and accurate registration of furniture interactions (#502)

Assessment against linked issues: Out-of-scope changes

No out-of-scope changes were found.

Possibly related PRs

  • AngeloTadeucci/Maple2#293: Refactored account-wide mail handling, introducing and updating BindAccountMailsToCharacter logic, which is directly refined in this PR.

Suggested reviewers

  • Zintixx

Poem

In fields where Kittywampus leaps and bounds,
A bug once lurked, causing server frowns.
Now nurturing flows by object code's decree,
And furniture grows—crash-free as can be!
With every hop, this rabbit cheers,
For gardens safe from buggy fears. 🐇🌱

✨ Finishing Touches
  • 📝 Generate Docstrings

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

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Actionable comments posted: 0

🧹 Nitpick comments (1)
Maple2.Database/Storage/Game/GameStorage.Mail.cs (1)

53-53: Verify transaction behavior with explicit SaveChanges() calls.

The addition of explicit Context.SaveChanges() calls within the transaction ensures data persistence at specific points. However, this pattern of multiple SaveChanges() within a single transaction could affect performance and transaction semantics.

Please verify that:

  1. The explicit SaveChanges() calls don't interfere with the transaction rollback capabilities
  2. The performance impact is acceptable for the expected volume of mail binding operations
  3. The intermediate persistence is actually required for correctness

Consider whether the mail removal and re-addition logic could be simplified to a single update operation instead:

#!/bin/bash# Verify if there are other similar patterns in the codebase
rg -A 5 -B 5 "SaveChanges.*BeginTransaction|BeginTransaction.*SaveChanges" --type cs

Also applies to: 60-60

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 8f6e77c and b0a35b9.

📒 Files selected for processing (5)
  • Maple2.Database/Storage/Game/GameStorage.Mail.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.Map.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.Nurturing.cs (1 hunks)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1 hunks)
  • Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (1 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (3)
  • GitHub Check: build
  • GitHub Check: build
  • GitHub Check: format
🔇 Additional comments (4)
Maple2.Database/Storage/Game/GameStorage.Map.cs (1)

237-238: LGTM! Consistent refactor to use interact object codes.

The change correctly shifts from using cube.ItemId to cube.Interact!.ObjectCode for nurturing data retrieval, which aligns with the parameter rename in GameStorage.Nurturing.cs. The null-forgiving operator usage is safe given the condition check.

Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (1)

32-36: LGTM! Improved interaction handling coverage.

The addition of field function interaction registration for all plot cubes with interactions (not just portals) ensures comprehensive interaction setup during home field initialization. This complements the existing portal-specific logic appropriately.

Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)

142-146: LGTM! Improved initialization timing.

Moving the field function interaction registration to occur immediately after loading plots (rather than after portal spawning) ensures that plot cube interactions are available earlier in the field initialization sequence. This timing improvement makes logical sense.

Maple2.Database/Storage/Game/GameStorage.Nurturing.cs (1)

10-11: LGTM! Consistent parameter rename for clarity.

The parameter rename from itemId to interactObjectCode correctly reflects the actual data being passed and aligns with the corresponding changes in GameStorage.Map.cs where nurturing retrieval now uses interact object codes.

@AngeloTadeucci
AngeloTadeucci merged commit 138fbaf into masterJun 24, 2025
@AngeloTadeucci
AngeloTadeucci deleted the fix-nurturing branch June 24, 2025 01:20
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Successfully merging this pull request may close these issues.

Critical Issues with Growing Furniture

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@AngeloTadeucci@Zintixx
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Fix nurturing - #514

Merged
AngeloTadeucci merged 1 commit into
masterfrom
fix-nurturing
Jun 24, 2025
Merged

Fix nurturing#514
AngeloTadeucci merged 1 commit into
masterfrom
fix-nurturing

Conversation

@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Jun 24, 2025

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Summary by CodeRabbit

  • Bug Fixes
    • Improved reliability of mail transfers between accounts and characters by ensuring database changes are saved at key steps.
    • Corrected nurturing data retrieval for user-generated content maps to use the appropriate object code, enhancing accuracy.
  • Refactor
    • Streamlined the initialization of plot cube interactions, ensuring interactions are set up earlier and more consistently during field loading.
    • Broadened handling of cube interactions in home fields to include all cubes with defined interactions.
  • Documentation
    • Updated method parameter names for clarity in nurturing data retrieval.

@coderabbitai

coderabbitaiBot commented Jun 24, 2025

Copy link
Copy Markdown
Contributor

Walkthrough

The changes update nurturing data handling and furniture interaction logic in both the database and server layers. They adjust how nurturing objects are identified and retrieved, refine the timing and scope of interaction registration for plot cubes, and update mail binding persistence logic. These modifications target improved stability and accuracy for growing furniture features.

Changes

File(s)Change Summary
Maple2.Database/Storage/Game/GameStorage.Mail.csAdded explicit Context.SaveChanges() calls before and after mail reassignment in BindAccountMailsToCharacter.
Maple2.Database/Storage/Game/GameStorage.Map.csSimplified interact property null checks; switched nurturing property assignment from ItemId to ObjectCode.
Maple2.Database/Storage/Game/GameStorage.Nurturing.csRenamed method parameter from itemId to interactObjectCode and updated logic to use this new parameter.
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.csMoved plot cube interaction registration logic to occur immediately after plot loading instead of after portal spawning.
Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.csAdded logic to register field function interactions for all cubes with an Interact property after portal spawning.

Sequence Diagram(s)

sequenceDiagram
participant Client
participant Server
participant GameStorage
participant Database
Client->>Server: Place growing furniture (e.g., Kittywampus's Playground)
Server->>GameStorage: Request nurturing data (using Interact.ObjectCode)
GameStorage->>Database: Find nurturing record by characterId and interactObjectCode
Database-->>GameStorage: Return nurturing record or null
GameStorage-->>Server: Return nurturing data
Server->>Server: Register field function interaction for cube (if Interact exists)
Server-->>Client: Confirm placement and enable interaction
Loading

Assessment against linked issues

Objective (Issue #)AddressedExplanation
Prevent crash when placing growing furniture (e.g., Kittywampus) (#502)
Correct handling of NurturingData for pet furniture (#502)
Ensure stable and accurate registration of furniture interactions (#502)

Assessment against linked issues: Out-of-scope changes

No out-of-scope changes were found.

Possibly related PRs

  • AngeloTadeucci/Maple2#293: Refactored account-wide mail handling, introducing and updating BindAccountMailsToCharacter logic, which is directly refined in this PR.

Suggested reviewers

  • Zintixx

Poem

In fields where Kittywampus leaps and bounds,
A bug once lurked, causing server frowns.
Now nurturing flows by object code's decree,
And furniture grows—crash-free as can be!
With every hop, this rabbit cheers,
For gardens safe from buggy fears. 🐇🌱

✨ Finishing Touches
  • 📝 Generate Docstrings

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share
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Actionable comments posted: 0

🧹 Nitpick comments (1)
Maple2.Database/Storage/Game/GameStorage.Mail.cs (1)

53-53: Verify transaction behavior with explicit SaveChanges() calls.

The addition of explicit Context.SaveChanges() calls within the transaction ensures data persistence at specific points. However, this pattern of multiple SaveChanges() within a single transaction could affect performance and transaction semantics.

Please verify that:

  1. The explicit SaveChanges() calls don't interfere with the transaction rollback capabilities
  2. The performance impact is acceptable for the expected volume of mail binding operations
  3. The intermediate persistence is actually required for correctness

Consider whether the mail removal and re-addition logic could be simplified to a single update operation instead:

#!/bin/bash# Verify if there are other similar patterns in the codebase
rg -A 5 -B 5 "SaveChanges.*BeginTransaction|BeginTransaction.*SaveChanges" --type cs

Also applies to: 60-60

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 8f6e77c and b0a35b9.

📒 Files selected for processing (5)
  • Maple2.Database/Storage/Game/GameStorage.Mail.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.Map.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.Nurturing.cs (1 hunks)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1 hunks)
  • Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (1 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (3)
  • GitHub Check: build
  • GitHub Check: build
  • GitHub Check: format
🔇 Additional comments (4)
Maple2.Database/Storage/Game/GameStorage.Map.cs (1)

237-238: LGTM! Consistent refactor to use interact object codes.

The change correctly shifts from using cube.ItemId to cube.Interact!.ObjectCode for nurturing data retrieval, which aligns with the parameter rename in GameStorage.Nurturing.cs. The null-forgiving operator usage is safe given the condition check.

Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (1)

32-36: LGTM! Improved interaction handling coverage.

The addition of field function interaction registration for all plot cubes with interactions (not just portals) ensures comprehensive interaction setup during home field initialization. This complements the existing portal-specific logic appropriately.

Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)

142-146: LGTM! Improved initialization timing.

Moving the field function interaction registration to occur immediately after loading plots (rather than after portal spawning) ensures that plot cube interactions are available earlier in the field initialization sequence. This timing improvement makes logical sense.

Maple2.Database/Storage/Game/GameStorage.Nurturing.cs (1)

10-11: LGTM! Consistent parameter rename for clarity.

The parameter rename from itemId to interactObjectCode correctly reflects the actual data being passed and aligns with the corresponding changes in GameStorage.Map.cs where nurturing retrieval now uses interact object codes.

@AngeloTadeucci
AngeloTadeucci merged commit 138fbaf into masterJun 24, 2025
@AngeloTadeucci
AngeloTadeucci deleted the fix-nurturing branch June 24, 2025 01:20
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Successfully merging this pull request may close these issues.

Critical Issues with Growing Furniture

2 participants

@AngeloTadeucci@Zintixx
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix nurturing - #514

Merged
AngeloTadeucci merged 1 commit into
masterfrom
fix-nurturing
Jun 24, 2025
Merged

Fix nurturing#514
AngeloTadeucci merged 1 commit into
masterfrom
fix-nurturing

Conversation

@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Jun 24, 2025

Copy link
Copy Markdown
Collaborator

Summary by CodeRabbit

  • Bug Fixes
    • Improved reliability of mail transfers between accounts and characters by ensuring database changes are saved at key steps.
    • Corrected nurturing data retrieval for user-generated content maps to use the appropriate object code, enhancing accuracy.
  • Refactor
    • Streamlined the initialization of plot cube interactions, ensuring interactions are set up earlier and more consistently during field loading.
    • Broadened handling of cube interactions in home fields to include all cubes with defined interactions.
  • Documentation
    • Updated method parameter names for clarity in nurturing data retrieval.

@coderabbitai

coderabbitaiBot commented Jun 24, 2025

Copy link
Copy Markdown
Contributor

Walkthrough

The changes update nurturing data handling and furniture interaction logic in both the database and server layers. They adjust how nurturing objects are identified and retrieved, refine the timing and scope of interaction registration for plot cubes, and update mail binding persistence logic. These modifications target improved stability and accuracy for growing furniture features.

Changes

File(s)Change Summary
Maple2.Database/Storage/Game/GameStorage.Mail.csAdded explicit Context.SaveChanges() calls before and after mail reassignment in BindAccountMailsToCharacter.
Maple2.Database/Storage/Game/GameStorage.Map.csSimplified interact property null checks; switched nurturing property assignment from ItemId to ObjectCode.
Maple2.Database/Storage/Game/GameStorage.Nurturing.csRenamed method parameter from itemId to interactObjectCode and updated logic to use this new parameter.
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.csMoved plot cube interaction registration logic to occur immediately after plot loading instead of after portal spawning.
Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.csAdded logic to register field function interactions for all cubes with an Interact property after portal spawning.

Sequence Diagram(s)

sequenceDiagram
participant Client
participant Server
participant GameStorage
participant Database
Client->>Server: Place growing furniture (e.g., Kittywampus's Playground)
Server->>GameStorage: Request nurturing data (using Interact.ObjectCode)
GameStorage->>Database: Find nurturing record by characterId and interactObjectCode
Database-->>GameStorage: Return nurturing record or null
GameStorage-->>Server: Return nurturing data
Server->>Server: Register field function interaction for cube (if Interact exists)
Server-->>Client: Confirm placement and enable interaction
Loading

Assessment against linked issues

Objective (Issue #)AddressedExplanation
Prevent crash when placing growing furniture (e.g., Kittywampus) (#502)
Correct handling of NurturingData for pet furniture (#502)
Ensure stable and accurate registration of furniture interactions (#502)

Assessment against linked issues: Out-of-scope changes

No out-of-scope changes were found.

Possibly related PRs

  • AngeloTadeucci/Maple2#293: Refactored account-wide mail handling, introducing and updating BindAccountMailsToCharacter logic, which is directly refined in this PR.

Suggested reviewers

  • Zintixx

Poem

In fields where Kittywampus leaps and bounds,
A bug once lurked, causing server frowns.
Now nurturing flows by object code's decree,
And furniture grows—crash-free as can be!
With every hop, this rabbit cheers,
For gardens safe from buggy fears. 🐇🌱

✨ Finishing Touches
  • 📝 Generate Docstrings

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Explain this complex logic.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai explain this code block.
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    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and explain its main purpose.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Support

Need help? Create a ticket on our support page for assistance with any issues or questions.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
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Actionable comments posted: 0

🧹 Nitpick comments (1)
Maple2.Database/Storage/Game/GameStorage.Mail.cs (1)

53-53: Verify transaction behavior with explicit SaveChanges() calls.

The addition of explicit Context.SaveChanges() calls within the transaction ensures data persistence at specific points. However, this pattern of multiple SaveChanges() within a single transaction could affect performance and transaction semantics.

Please verify that:

  1. The explicit SaveChanges() calls don't interfere with the transaction rollback capabilities
  2. The performance impact is acceptable for the expected volume of mail binding operations
  3. The intermediate persistence is actually required for correctness

Consider whether the mail removal and re-addition logic could be simplified to a single update operation instead:

#!/bin/bash# Verify if there are other similar patterns in the codebase
rg -A 5 -B 5 "SaveChanges.*BeginTransaction|BeginTransaction.*SaveChanges" --type cs

Also applies to: 60-60

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 8f6e77c and b0a35b9.

📒 Files selected for processing (5)
  • Maple2.Database/Storage/Game/GameStorage.Mail.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.Map.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.Nurturing.cs (1 hunks)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1 hunks)
  • Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (1 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (3)
  • GitHub Check: build
  • GitHub Check: build
  • GitHub Check: format
🔇 Additional comments (4)
Maple2.Database/Storage/Game/GameStorage.Map.cs (1)

237-238: LGTM! Consistent refactor to use interact object codes.

The change correctly shifts from using cube.ItemId to cube.Interact!.ObjectCode for nurturing data retrieval, which aligns with the parameter rename in GameStorage.Nurturing.cs. The null-forgiving operator usage is safe given the condition check.

Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (1)

32-36: LGTM! Improved interaction handling coverage.

The addition of field function interaction registration for all plot cubes with interactions (not just portals) ensures comprehensive interaction setup during home field initialization. This complements the existing portal-specific logic appropriately.

Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)

142-146: LGTM! Improved initialization timing.

Moving the field function interaction registration to occur immediately after loading plots (rather than after portal spawning) ensures that plot cube interactions are available earlier in the field initialization sequence. This timing improvement makes logical sense.

Maple2.Database/Storage/Game/GameStorage.Nurturing.cs (1)

10-11: LGTM! Consistent parameter rename for clarity.

The parameter rename from itemId to interactObjectCode correctly reflects the actual data being passed and aligns with the corresponding changes in GameStorage.Map.cs where nurturing retrieval now uses interact object codes.

@AngeloTadeucci
AngeloTadeucci merged commit 138fbaf into masterJun 24, 2025
@AngeloTadeucci
AngeloTadeucci deleted the fix-nurturing branch June 24, 2025 01:20
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Critical Issues with Growing Furniture

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@AngeloTadeucci@Zintixx
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix nurturing - #514

Merged
AngeloTadeucci merged 1 commit into
masterfrom
fix-nurturing
Jun 24, 2025
Merged

Fix nurturing#514
AngeloTadeucci merged 1 commit into
masterfrom
fix-nurturing

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@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Jun 24, 2025

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Summary by CodeRabbit

  • Bug Fixes
    • Improved reliability of mail transfers between accounts and characters by ensuring database changes are saved at key steps.
    • Corrected nurturing data retrieval for user-generated content maps to use the appropriate object code, enhancing accuracy.
  • Refactor
    • Streamlined the initialization of plot cube interactions, ensuring interactions are set up earlier and more consistently during field loading.
    • Broadened handling of cube interactions in home fields to include all cubes with defined interactions.
  • Documentation
    • Updated method parameter names for clarity in nurturing data retrieval.

@coderabbitai

coderabbitaiBot commented Jun 24, 2025

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Walkthrough

The changes update nurturing data handling and furniture interaction logic in both the database and server layers. They adjust how nurturing objects are identified and retrieved, refine the timing and scope of interaction registration for plot cubes, and update mail binding persistence logic. These modifications target improved stability and accuracy for growing furniture features.

Changes

File(s)Change Summary
Maple2.Database/Storage/Game/GameStorage.Mail.csAdded explicit Context.SaveChanges() calls before and after mail reassignment in BindAccountMailsToCharacter.
Maple2.Database/Storage/Game/GameStorage.Map.csSimplified interact property null checks; switched nurturing property assignment from ItemId to ObjectCode.
Maple2.Database/Storage/Game/GameStorage.Nurturing.csRenamed method parameter from itemId to interactObjectCode and updated logic to use this new parameter.
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.csMoved plot cube interaction registration logic to occur immediately after plot loading instead of after portal spawning.
Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.csAdded logic to register field function interactions for all cubes with an Interact property after portal spawning.

Sequence Diagram(s)

sequenceDiagram
participant Client
participant Server
participant GameStorage
participant Database
Client->>Server: Place growing furniture (e.g., Kittywampus's Playground)
Server->>GameStorage: Request nurturing data (using Interact.ObjectCode)
GameStorage->>Database: Find nurturing record by characterId and interactObjectCode
Database-->>GameStorage: Return nurturing record or null
GameStorage-->>Server: Return nurturing data
Server->>Server: Register field function interaction for cube (if Interact exists)
Server-->>Client: Confirm placement and enable interaction
Loading

Assessment against linked issues

Objective (Issue #)AddressedExplanation
Prevent crash when placing growing furniture (e.g., Kittywampus) (#502)
Correct handling of NurturingData for pet furniture (#502)
Ensure stable and accurate registration of furniture interactions (#502)

Assessment against linked issues: Out-of-scope changes

No out-of-scope changes were found.

Possibly related PRs

  • AngeloTadeucci/Maple2#293: Refactored account-wide mail handling, introducing and updating BindAccountMailsToCharacter logic, which is directly refined in this PR.

Suggested reviewers

  • Zintixx

Poem

In fields where Kittywampus leaps and bounds,
A bug once lurked, causing server frowns.
Now nurturing flows by object code's decree,
And furniture grows—crash-free as can be!
With every hop, this rabbit cheers,
For gardens safe from buggy fears. 🐇🌱

✨ Finishing Touches
  • 📝 Generate Docstrings

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

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Actionable comments posted: 0

🧹 Nitpick comments (1)
Maple2.Database/Storage/Game/GameStorage.Mail.cs (1)

53-53: Verify transaction behavior with explicit SaveChanges() calls.

The addition of explicit Context.SaveChanges() calls within the transaction ensures data persistence at specific points. However, this pattern of multiple SaveChanges() within a single transaction could affect performance and transaction semantics.

Please verify that:

  1. The explicit SaveChanges() calls don't interfere with the transaction rollback capabilities
  2. The performance impact is acceptable for the expected volume of mail binding operations
  3. The intermediate persistence is actually required for correctness

Consider whether the mail removal and re-addition logic could be simplified to a single update operation instead:

#!/bin/bash# Verify if there are other similar patterns in the codebase
rg -A 5 -B 5 "SaveChanges.*BeginTransaction|BeginTransaction.*SaveChanges" --type cs

Also applies to: 60-60

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 8f6e77c and b0a35b9.

📒 Files selected for processing (5)
  • Maple2.Database/Storage/Game/GameStorage.Mail.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.Map.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.Nurturing.cs (1 hunks)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1 hunks)
  • Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (1 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (3)
  • GitHub Check: build
  • GitHub Check: build
  • GitHub Check: format
🔇 Additional comments (4)
Maple2.Database/Storage/Game/GameStorage.Map.cs (1)

237-238: LGTM! Consistent refactor to use interact object codes.

The change correctly shifts from using cube.ItemId to cube.Interact!.ObjectCode for nurturing data retrieval, which aligns with the parameter rename in GameStorage.Nurturing.cs. The null-forgiving operator usage is safe given the condition check.

Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (1)

32-36: LGTM! Improved interaction handling coverage.

The addition of field function interaction registration for all plot cubes with interactions (not just portals) ensures comprehensive interaction setup during home field initialization. This complements the existing portal-specific logic appropriately.

Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)

142-146: LGTM! Improved initialization timing.

Moving the field function interaction registration to occur immediately after loading plots (rather than after portal spawning) ensures that plot cube interactions are available earlier in the field initialization sequence. This timing improvement makes logical sense.

Maple2.Database/Storage/Game/GameStorage.Nurturing.cs (1)

10-11: LGTM! Consistent parameter rename for clarity.

The parameter rename from itemId to interactObjectCode correctly reflects the actual data being passed and aligns with the corresponding changes in GameStorage.Map.cs where nurturing retrieval now uses interact object codes.

@AngeloTadeucci
AngeloTadeucci merged commit 138fbaf into masterJun 24, 2025
@AngeloTadeucci
AngeloTadeucci deleted the fix-nurturing branch June 24, 2025 01:20
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Successfully merging this pull request may close these issues.

Critical Issues with Growing Furniture

2 participants

@AngeloTadeucci@Zintixx
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Fix nurturing - #514

Merged
AngeloTadeucci merged 1 commit into
masterfrom
fix-nurturing
Jun 24, 2025
Merged

Fix nurturing#514
AngeloTadeucci merged 1 commit into
masterfrom
fix-nurturing

Conversation

@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Jun 24, 2025

Copy link
Copy Markdown
Collaborator

Summary by CodeRabbit

  • Bug Fixes
    • Improved reliability of mail transfers between accounts and characters by ensuring database changes are saved at key steps.
    • Corrected nurturing data retrieval for user-generated content maps to use the appropriate object code, enhancing accuracy.
  • Refactor
    • Streamlined the initialization of plot cube interactions, ensuring interactions are set up earlier and more consistently during field loading.
    • Broadened handling of cube interactions in home fields to include all cubes with defined interactions.
  • Documentation
    • Updated method parameter names for clarity in nurturing data retrieval.

@coderabbitai

coderabbitaiBot commented Jun 24, 2025

Copy link
Copy Markdown
Contributor

Walkthrough

The changes update nurturing data handling and furniture interaction logic in both the database and server layers. They adjust how nurturing objects are identified and retrieved, refine the timing and scope of interaction registration for plot cubes, and update mail binding persistence logic. These modifications target improved stability and accuracy for growing furniture features.

Changes

File(s)Change Summary
Maple2.Database/Storage/Game/GameStorage.Mail.csAdded explicit Context.SaveChanges() calls before and after mail reassignment in BindAccountMailsToCharacter.
Maple2.Database/Storage/Game/GameStorage.Map.csSimplified interact property null checks; switched nurturing property assignment from ItemId to ObjectCode.
Maple2.Database/Storage/Game/GameStorage.Nurturing.csRenamed method parameter from itemId to interactObjectCode and updated logic to use this new parameter.
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.csMoved plot cube interaction registration logic to occur immediately after plot loading instead of after portal spawning.
Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.csAdded logic to register field function interactions for all cubes with an Interact property after portal spawning.

Sequence Diagram(s)

sequenceDiagram
participant Client
participant Server
participant GameStorage
participant Database
Client->>Server: Place growing furniture (e.g., Kittywampus's Playground)
Server->>GameStorage: Request nurturing data (using Interact.ObjectCode)
GameStorage->>Database: Find nurturing record by characterId and interactObjectCode
Database-->>GameStorage: Return nurturing record or null
GameStorage-->>Server: Return nurturing data
Server->>Server: Register field function interaction for cube (if Interact exists)
Server-->>Client: Confirm placement and enable interaction
Loading

Assessment against linked issues

Objective (Issue #)AddressedExplanation
Prevent crash when placing growing furniture (e.g., Kittywampus) (#502)
Correct handling of NurturingData for pet furniture (#502)
Ensure stable and accurate registration of furniture interactions (#502)

Assessment against linked issues: Out-of-scope changes

No out-of-scope changes were found.

Possibly related PRs

  • AngeloTadeucci/Maple2#293: Refactored account-wide mail handling, introducing and updating BindAccountMailsToCharacter logic, which is directly refined in this PR.

Suggested reviewers

  • Zintixx

Poem

In fields where Kittywampus leaps and bounds,
A bug once lurked, causing server frowns.
Now nurturing flows by object code's decree,
And furniture grows—crash-free as can be!
With every hop, this rabbit cheers,
For gardens safe from buggy fears. 🐇🌱

✨ Finishing Touches
  • 📝 Generate Docstrings

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Explain this complex logic.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
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  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
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    • @coderabbitai read src/utils.ts and explain its main purpose.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

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Need help? Create a ticket on our support page for assistance with any issues or questions.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

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Actionable comments posted: 0

🧹 Nitpick comments (1)
Maple2.Database/Storage/Game/GameStorage.Mail.cs (1)

53-53: Verify transaction behavior with explicit SaveChanges() calls.

The addition of explicit Context.SaveChanges() calls within the transaction ensures data persistence at specific points. However, this pattern of multiple SaveChanges() within a single transaction could affect performance and transaction semantics.

Please verify that:

  1. The explicit SaveChanges() calls don't interfere with the transaction rollback capabilities
  2. The performance impact is acceptable for the expected volume of mail binding operations
  3. The intermediate persistence is actually required for correctness

Consider whether the mail removal and re-addition logic could be simplified to a single update operation instead:

#!/bin/bash# Verify if there are other similar patterns in the codebase
rg -A 5 -B 5 "SaveChanges.*BeginTransaction|BeginTransaction.*SaveChanges" --type cs

Also applies to: 60-60

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 8f6e77c and b0a35b9.

📒 Files selected for processing (5)
  • Maple2.Database/Storage/Game/GameStorage.Mail.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.Map.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.Nurturing.cs (1 hunks)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1 hunks)
  • Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (1 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (3)
  • GitHub Check: build
  • GitHub Check: build
  • GitHub Check: format
🔇 Additional comments (4)
Maple2.Database/Storage/Game/GameStorage.Map.cs (1)

237-238: LGTM! Consistent refactor to use interact object codes.

The change correctly shifts from using cube.ItemId to cube.Interact!.ObjectCode for nurturing data retrieval, which aligns with the parameter rename in GameStorage.Nurturing.cs. The null-forgiving operator usage is safe given the condition check.

Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (1)

32-36: LGTM! Improved interaction handling coverage.

The addition of field function interaction registration for all plot cubes with interactions (not just portals) ensures comprehensive interaction setup during home field initialization. This complements the existing portal-specific logic appropriately.

Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)

142-146: LGTM! Improved initialization timing.

Moving the field function interaction registration to occur immediately after loading plots (rather than after portal spawning) ensures that plot cube interactions are available earlier in the field initialization sequence. This timing improvement makes logical sense.

Maple2.Database/Storage/Game/GameStorage.Nurturing.cs (1)

10-11: LGTM! Consistent parameter rename for clarity.

The parameter rename from itemId to interactObjectCode correctly reflects the actual data being passed and aligns with the corresponding changes in GameStorage.Map.cs where nurturing retrieval now uses interact object codes.

@AngeloTadeucci
AngeloTadeucci merged commit 138fbaf into masterJun 24, 2025
@AngeloTadeucci
AngeloTadeucci deleted the fix-nurturing branch June 24, 2025 01:20
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Critical Issues with Growing Furniture

2 participants

@AngeloTadeucci@Zintixx
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix nurturing - #514

Merged
AngeloTadeucci merged 1 commit into
masterfrom
fix-nurturing
Jun 24, 2025
Merged

Fix nurturing#514
AngeloTadeucci merged 1 commit into
masterfrom
fix-nurturing

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@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Jun 24, 2025

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Summary by CodeRabbit

  • Bug Fixes
    • Improved reliability of mail transfers between accounts and characters by ensuring database changes are saved at key steps.
    • Corrected nurturing data retrieval for user-generated content maps to use the appropriate object code, enhancing accuracy.
  • Refactor
    • Streamlined the initialization of plot cube interactions, ensuring interactions are set up earlier and more consistently during field loading.
    • Broadened handling of cube interactions in home fields to include all cubes with defined interactions.
  • Documentation
    • Updated method parameter names for clarity in nurturing data retrieval.

@coderabbitai

coderabbitaiBot commented Jun 24, 2025

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Walkthrough

The changes update nurturing data handling and furniture interaction logic in both the database and server layers. They adjust how nurturing objects are identified and retrieved, refine the timing and scope of interaction registration for plot cubes, and update mail binding persistence logic. These modifications target improved stability and accuracy for growing furniture features.

Changes

File(s)Change Summary
Maple2.Database/Storage/Game/GameStorage.Mail.csAdded explicit Context.SaveChanges() calls before and after mail reassignment in BindAccountMailsToCharacter.
Maple2.Database/Storage/Game/GameStorage.Map.csSimplified interact property null checks; switched nurturing property assignment from ItemId to ObjectCode.
Maple2.Database/Storage/Game/GameStorage.Nurturing.csRenamed method parameter from itemId to interactObjectCode and updated logic to use this new parameter.
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.csMoved plot cube interaction registration logic to occur immediately after plot loading instead of after portal spawning.
Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.csAdded logic to register field function interactions for all cubes with an Interact property after portal spawning.

Sequence Diagram(s)

sequenceDiagram
participant Client
participant Server
participant GameStorage
participant Database
Client->>Server: Place growing furniture (e.g., Kittywampus's Playground)
Server->>GameStorage: Request nurturing data (using Interact.ObjectCode)
GameStorage->>Database: Find nurturing record by characterId and interactObjectCode
Database-->>GameStorage: Return nurturing record or null
GameStorage-->>Server: Return nurturing data
Server->>Server: Register field function interaction for cube (if Interact exists)
Server-->>Client: Confirm placement and enable interaction
Loading

Assessment against linked issues

Objective (Issue #)AddressedExplanation
Prevent crash when placing growing furniture (e.g., Kittywampus) (#502)
Correct handling of NurturingData for pet furniture (#502)
Ensure stable and accurate registration of furniture interactions (#502)

Assessment against linked issues: Out-of-scope changes

No out-of-scope changes were found.

Possibly related PRs

  • AngeloTadeucci/Maple2#293: Refactored account-wide mail handling, introducing and updating BindAccountMailsToCharacter logic, which is directly refined in this PR.

Suggested reviewers

  • Zintixx

Poem

In fields where Kittywampus leaps and bounds,
A bug once lurked, causing server frowns.
Now nurturing flows by object code's decree,
And furniture grows—crash-free as can be!
With every hop, this rabbit cheers,
For gardens safe from buggy fears. 🐇🌱

✨ Finishing Touches
  • 📝 Generate Docstrings

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

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Actionable comments posted: 0

🧹 Nitpick comments (1)
Maple2.Database/Storage/Game/GameStorage.Mail.cs (1)

53-53: Verify transaction behavior with explicit SaveChanges() calls.

The addition of explicit Context.SaveChanges() calls within the transaction ensures data persistence at specific points. However, this pattern of multiple SaveChanges() within a single transaction could affect performance and transaction semantics.

Please verify that:

  1. The explicit SaveChanges() calls don't interfere with the transaction rollback capabilities
  2. The performance impact is acceptable for the expected volume of mail binding operations
  3. The intermediate persistence is actually required for correctness

Consider whether the mail removal and re-addition logic could be simplified to a single update operation instead:

#!/bin/bash# Verify if there are other similar patterns in the codebase
rg -A 5 -B 5 "SaveChanges.*BeginTransaction|BeginTransaction.*SaveChanges" --type cs

Also applies to: 60-60

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 8f6e77c and b0a35b9.

📒 Files selected for processing (5)
  • Maple2.Database/Storage/Game/GameStorage.Mail.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.Map.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.Nurturing.cs (1 hunks)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1 hunks)
  • Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (1 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (3)
  • GitHub Check: build
  • GitHub Check: build
  • GitHub Check: format
🔇 Additional comments (4)
Maple2.Database/Storage/Game/GameStorage.Map.cs (1)

237-238: LGTM! Consistent refactor to use interact object codes.

The change correctly shifts from using cube.ItemId to cube.Interact!.ObjectCode for nurturing data retrieval, which aligns with the parameter rename in GameStorage.Nurturing.cs. The null-forgiving operator usage is safe given the condition check.

Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (1)

32-36: LGTM! Improved interaction handling coverage.

The addition of field function interaction registration for all plot cubes with interactions (not just portals) ensures comprehensive interaction setup during home field initialization. This complements the existing portal-specific logic appropriately.

Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)

142-146: LGTM! Improved initialization timing.

Moving the field function interaction registration to occur immediately after loading plots (rather than after portal spawning) ensures that plot cube interactions are available earlier in the field initialization sequence. This timing improvement makes logical sense.

Maple2.Database/Storage/Game/GameStorage.Nurturing.cs (1)

10-11: LGTM! Consistent parameter rename for clarity.

The parameter rename from itemId to interactObjectCode correctly reflects the actual data being passed and aligns with the corresponding changes in GameStorage.Map.cs where nurturing retrieval now uses interact object codes.

@AngeloTadeucci
AngeloTadeucci merged commit 138fbaf into masterJun 24, 2025
@AngeloTadeucci
AngeloTadeucci deleted the fix-nurturing branch June 24, 2025 01:20
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Successfully merging this pull request may close these issues.

Critical Issues with Growing Furniture

2 participants

@AngeloTadeucci@Zintixx
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix nurturing - #514

Merged
AngeloTadeucci merged 1 commit into
masterfrom
fix-nurturing
Jun 24, 2025
Merged

Fix nurturing#514
AngeloTadeucci merged 1 commit into
masterfrom
fix-nurturing

Conversation

@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Jun 24, 2025

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Summary by CodeRabbit

  • Bug Fixes
    • Improved reliability of mail transfers between accounts and characters by ensuring database changes are saved at key steps.
    • Corrected nurturing data retrieval for user-generated content maps to use the appropriate object code, enhancing accuracy.
  • Refactor
    • Streamlined the initialization of plot cube interactions, ensuring interactions are set up earlier and more consistently during field loading.
    • Broadened handling of cube interactions in home fields to include all cubes with defined interactions.
  • Documentation
    • Updated method parameter names for clarity in nurturing data retrieval.

@coderabbitai

coderabbitaiBot commented Jun 24, 2025

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Contributor

Walkthrough

The changes update nurturing data handling and furniture interaction logic in both the database and server layers. They adjust how nurturing objects are identified and retrieved, refine the timing and scope of interaction registration for plot cubes, and update mail binding persistence logic. These modifications target improved stability and accuracy for growing furniture features.

Changes

File(s)Change Summary
Maple2.Database/Storage/Game/GameStorage.Mail.csAdded explicit Context.SaveChanges() calls before and after mail reassignment in BindAccountMailsToCharacter.
Maple2.Database/Storage/Game/GameStorage.Map.csSimplified interact property null checks; switched nurturing property assignment from ItemId to ObjectCode.
Maple2.Database/Storage/Game/GameStorage.Nurturing.csRenamed method parameter from itemId to interactObjectCode and updated logic to use this new parameter.
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.csMoved plot cube interaction registration logic to occur immediately after plot loading instead of after portal spawning.
Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.csAdded logic to register field function interactions for all cubes with an Interact property after portal spawning.

Sequence Diagram(s)

sequenceDiagram
participant Client
participant Server
participant GameStorage
participant Database
Client->>Server: Place growing furniture (e.g., Kittywampus's Playground)
Server->>GameStorage: Request nurturing data (using Interact.ObjectCode)
GameStorage->>Database: Find nurturing record by characterId and interactObjectCode
Database-->>GameStorage: Return nurturing record or null
GameStorage-->>Server: Return nurturing data
Server->>Server: Register field function interaction for cube (if Interact exists)
Server-->>Client: Confirm placement and enable interaction
Loading

Assessment against linked issues

Objective (Issue #)AddressedExplanation
Prevent crash when placing growing furniture (e.g., Kittywampus) (#502)
Correct handling of NurturingData for pet furniture (#502)
Ensure stable and accurate registration of furniture interactions (#502)

Assessment against linked issues: Out-of-scope changes

No out-of-scope changes were found.

Possibly related PRs

  • AngeloTadeucci/Maple2#293: Refactored account-wide mail handling, introducing and updating BindAccountMailsToCharacter logic, which is directly refined in this PR.

Suggested reviewers

  • Zintixx

Poem

In fields where Kittywampus leaps and bounds,
A bug once lurked, causing server frowns.
Now nurturing flows by object code's decree,
And furniture grows—crash-free as can be!
With every hop, this rabbit cheers,
For gardens safe from buggy fears. 🐇🌱

✨ Finishing Touches
  • 📝 Generate Docstrings

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share
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Actionable comments posted: 0

🧹 Nitpick comments (1)
Maple2.Database/Storage/Game/GameStorage.Mail.cs (1)

53-53: Verify transaction behavior with explicit SaveChanges() calls.

The addition of explicit Context.SaveChanges() calls within the transaction ensures data persistence at specific points. However, this pattern of multiple SaveChanges() within a single transaction could affect performance and transaction semantics.

Please verify that:

  1. The explicit SaveChanges() calls don't interfere with the transaction rollback capabilities
  2. The performance impact is acceptable for the expected volume of mail binding operations
  3. The intermediate persistence is actually required for correctness

Consider whether the mail removal and re-addition logic could be simplified to a single update operation instead:

#!/bin/bash# Verify if there are other similar patterns in the codebase
rg -A 5 -B 5 "SaveChanges.*BeginTransaction|BeginTransaction.*SaveChanges" --type cs

Also applies to: 60-60

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 8f6e77c and b0a35b9.

📒 Files selected for processing (5)
  • Maple2.Database/Storage/Game/GameStorage.Mail.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.Map.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.Nurturing.cs (1 hunks)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1 hunks)
  • Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (1 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (3)
  • GitHub Check: build
  • GitHub Check: build
  • GitHub Check: format
🔇 Additional comments (4)
Maple2.Database/Storage/Game/GameStorage.Map.cs (1)

237-238: LGTM! Consistent refactor to use interact object codes.

The change correctly shifts from using cube.ItemId to cube.Interact!.ObjectCode for nurturing data retrieval, which aligns with the parameter rename in GameStorage.Nurturing.cs. The null-forgiving operator usage is safe given the condition check.

Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (1)

32-36: LGTM! Improved interaction handling coverage.

The addition of field function interaction registration for all plot cubes with interactions (not just portals) ensures comprehensive interaction setup during home field initialization. This complements the existing portal-specific logic appropriately.

Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)

142-146: LGTM! Improved initialization timing.

Moving the field function interaction registration to occur immediately after loading plots (rather than after portal spawning) ensures that plot cube interactions are available earlier in the field initialization sequence. This timing improvement makes logical sense.

Maple2.Database/Storage/Game/GameStorage.Nurturing.cs (1)

10-11: LGTM! Consistent parameter rename for clarity.

The parameter rename from itemId to interactObjectCode correctly reflects the actual data being passed and aligns with the corresponding changes in GameStorage.Map.cs where nurturing retrieval now uses interact object codes.

@AngeloTadeucci
AngeloTadeucci merged commit 138fbaf into masterJun 24, 2025
@AngeloTadeucci
AngeloTadeucci deleted the fix-nurturing branch June 24, 2025 01:20
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Successfully merging this pull request may close these issues.

Critical Issues with Growing Furniture

2 participants

@AngeloTadeucci@Zintixx
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Fix nurturing - #514

Merged
AngeloTadeucci merged 1 commit into
masterfrom
fix-nurturing
Jun 24, 2025
Merged

Fix nurturing#514
AngeloTadeucci merged 1 commit into
masterfrom
fix-nurturing

Conversation

@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Jun 24, 2025

Copy link
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Collaborator

Summary by CodeRabbit

  • Bug Fixes
    • Improved reliability of mail transfers between accounts and characters by ensuring database changes are saved at key steps.
    • Corrected nurturing data retrieval for user-generated content maps to use the appropriate object code, enhancing accuracy.
  • Refactor
    • Streamlined the initialization of plot cube interactions, ensuring interactions are set up earlier and more consistently during field loading.
    • Broadened handling of cube interactions in home fields to include all cubes with defined interactions.
  • Documentation
    • Updated method parameter names for clarity in nurturing data retrieval.

@coderabbitai

coderabbitaiBot commented Jun 24, 2025

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Walkthrough

The changes update nurturing data handling and furniture interaction logic in both the database and server layers. They adjust how nurturing objects are identified and retrieved, refine the timing and scope of interaction registration for plot cubes, and update mail binding persistence logic. These modifications target improved stability and accuracy for growing furniture features.

Changes

File(s)Change Summary
Maple2.Database/Storage/Game/GameStorage.Mail.csAdded explicit Context.SaveChanges() calls before and after mail reassignment in BindAccountMailsToCharacter.
Maple2.Database/Storage/Game/GameStorage.Map.csSimplified interact property null checks; switched nurturing property assignment from ItemId to ObjectCode.
Maple2.Database/Storage/Game/GameStorage.Nurturing.csRenamed method parameter from itemId to interactObjectCode and updated logic to use this new parameter.
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.csMoved plot cube interaction registration logic to occur immediately after plot loading instead of after portal spawning.
Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.csAdded logic to register field function interactions for all cubes with an Interact property after portal spawning.

Sequence Diagram(s)

sequenceDiagram
participant Client
participant Server
participant GameStorage
participant Database
Client->>Server: Place growing furniture (e.g., Kittywampus's Playground)
Server->>GameStorage: Request nurturing data (using Interact.ObjectCode)
GameStorage->>Database: Find nurturing record by characterId and interactObjectCode
Database-->>GameStorage: Return nurturing record or null
GameStorage-->>Server: Return nurturing data
Server->>Server: Register field function interaction for cube (if Interact exists)
Server-->>Client: Confirm placement and enable interaction
Loading

Assessment against linked issues

Objective (Issue #)AddressedExplanation
Prevent crash when placing growing furniture (e.g., Kittywampus) (#502)
Correct handling of NurturingData for pet furniture (#502)
Ensure stable and accurate registration of furniture interactions (#502)

Assessment against linked issues: Out-of-scope changes

No out-of-scope changes were found.

Possibly related PRs

  • AngeloTadeucci/Maple2#293: Refactored account-wide mail handling, introducing and updating BindAccountMailsToCharacter logic, which is directly refined in this PR.

Suggested reviewers

  • Zintixx

Poem

In fields where Kittywampus leaps and bounds,
A bug once lurked, causing server frowns.
Now nurturing flows by object code's decree,
And furniture grows—crash-free as can be!
With every hop, this rabbit cheers,
For gardens safe from buggy fears. 🐇🌱

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Actionable comments posted: 0

🧹 Nitpick comments (1)
Maple2.Database/Storage/Game/GameStorage.Mail.cs (1)

53-53: Verify transaction behavior with explicit SaveChanges() calls.

The addition of explicit Context.SaveChanges() calls within the transaction ensures data persistence at specific points. However, this pattern of multiple SaveChanges() within a single transaction could affect performance and transaction semantics.

Please verify that:

  1. The explicit SaveChanges() calls don't interfere with the transaction rollback capabilities
  2. The performance impact is acceptable for the expected volume of mail binding operations
  3. The intermediate persistence is actually required for correctness

Consider whether the mail removal and re-addition logic could be simplified to a single update operation instead:

#!/bin/bash# Verify if there are other similar patterns in the codebase
rg -A 5 -B 5 "SaveChanges.*BeginTransaction|BeginTransaction.*SaveChanges" --type cs

Also applies to: 60-60

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 8f6e77c and b0a35b9.

📒 Files selected for processing (5)
  • Maple2.Database/Storage/Game/GameStorage.Mail.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.Map.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.Nurturing.cs (1 hunks)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1 hunks)
  • Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (1 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (3)
  • GitHub Check: build
  • GitHub Check: build
  • GitHub Check: format
🔇 Additional comments (4)
Maple2.Database/Storage/Game/GameStorage.Map.cs (1)

237-238: LGTM! Consistent refactor to use interact object codes.

The change correctly shifts from using cube.ItemId to cube.Interact!.ObjectCode for nurturing data retrieval, which aligns with the parameter rename in GameStorage.Nurturing.cs. The null-forgiving operator usage is safe given the condition check.

Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (1)

32-36: LGTM! Improved interaction handling coverage.

The addition of field function interaction registration for all plot cubes with interactions (not just portals) ensures comprehensive interaction setup during home field initialization. This complements the existing portal-specific logic appropriately.

Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)

142-146: LGTM! Improved initialization timing.

Moving the field function interaction registration to occur immediately after loading plots (rather than after portal spawning) ensures that plot cube interactions are available earlier in the field initialization sequence. This timing improvement makes logical sense.

Maple2.Database/Storage/Game/GameStorage.Nurturing.cs (1)

10-11: LGTM! Consistent parameter rename for clarity.

The parameter rename from itemId to interactObjectCode correctly reflects the actual data being passed and aligns with the corresponding changes in GameStorage.Map.cs where nurturing retrieval now uses interact object codes.

@AngeloTadeucci
AngeloTadeucci merged commit 138fbaf into masterJun 24, 2025
@AngeloTadeucci
AngeloTadeucci deleted the fix-nurturing branch June 24, 2025 01:20
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Critical Issues with Growing Furniture

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@AngeloTadeucci@Zintixx