Queenstown stage - #615

Merged
AngeloTadeucci merged 2 commits into
masterfrom
stage
Oct 15, 2025
Merged

Queenstown stage#615
AngeloTadeucci merged 2 commits into
masterfrom
stage

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@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Oct 15, 2025

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Summary by CodeRabbit

  • New Features

    • Introduced performance stage management: players can start and end musical performances with ownership and party support.
    • Enforced a maximum performance duration (10 minutes) and per-tick stage updates for consistent timing.
  • Bug Fixes

    • Performances now end automatically when time expires or the performer leaves/disconnects, preventing stuck stages.
    • Prevented accidental movement of the current performer and added safeguards to avoid errors when no stage is present.

@coderabbitai

coderabbitaiBot commented Oct 15, 2025

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Walkthrough

Renames a field property to PerformanceEndTick and updates its serialization; adds MaxPerformanceDuration constant; refactors PerformanceStageManager to depend on FieldManager and adds StartPerformance/EndPerformance/IsCurrentPerformer/Update APIs; calls PerformanceStage?.Update() per tick and simplifies InstrumentHandler start/end calls.

Changes

Cohort / File(s)Summary of Changes
Model field property rename
Maple2.Model/Game/IFieldProperty.cs
Renamed FieldPropertyMusicConcert.UnknownPerformanceEndTick (int) and updated serialization to write PerformanceEndTick.
Metadata constants
Maple2.Model/Metadata/Constants.cs
Added public static readonly TimeSpan MaxPerformanceDuration = TimeSpan.FromMinutes(10).
Performance stage manager & wiring
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs, Maple2.Server.Game/Manager/Field/FieldManager/.../FieldManager.cs
PerformanceStageManager now takes FieldManager, adds StartPerformance, EndPerformance, IsCurrentPerformer, and Update (owner/end-tick handling, field property application/clear). FieldManager.Update() now calls PerformanceStage?.Update() each tick.
Handlers & triggers
Maple2.Server.Game/PacketHandlers/InstrumentHandler.cs, Maple2.Server.Game/Trigger/TriggerContext.Player.cs
InstrumentHandler start/end handlers shortened to PerformanceStage?.StartPerformance(session) / ...EndPerformance(session); Trigger logic adds null check for Field.PerformanceStage and skips moving the current performer during KickMusicAudience.

Sequence Diagram(s)

sequenceDiagram
autonumber
actor Player as GameSession
participant IH as InstrumentHandler
participant PSM as PerformanceStageManager
participant FM as FieldManager
participant Field as Field/Properties
rect rgba(225,245,254,0.6)
Player->>IH: StartPerform
IH->>PSM: StartPerformance(session)
PSM->>PSM: ensure no active performance
PSM->>FM: use FieldManager to access field
PSM->>PSM: set owner, endTick = now + MaxPerformanceDuration
PSM->>Field: apply FieldPropertyMusicConcert(PerformanceEndTick)
PSM-->>IH: Started/ignored
end
Loading
sequenceDiagram
autonumber
participant Tick as TickLoop
participant PSM as PerformanceStageManager
participant Field as Field/Properties
rect rgba(232,245,233,0.6)
loop each field tick
Tick->>PSM: Update()
alt time expired OR owner absent/disconnected
PSM->>Field: remove FieldPropertyMusicConcert
PSM->>PSM: clear owner/endTick
else active
PSM-->>PSM: maintain state
end
end
end
Loading

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~25 minutes

Possibly related PRs

Suggested reviewers

  • Zintixx

Poem

I hop on stage where tick lights glow,
Ten minutes play, then curtain low.
I tune my code, I tune my bow,
PerformanceEndTick tells us when to go.
A rabbit's nod — the show runs slow 🐇🎶

Pre-merge checks and finishing touches

❌ Failed checks (1 warning, 1 inconclusive)
Check nameStatusExplanationResolution
Docstring Coverage⚠️ WarningDocstring coverage is 0.00% which is insufficient. The required threshold is 80.00%.You can run @coderabbitai generate docstrings to improve docstring coverage.
Title Check❓ InconclusiveThe title “Queenstown stage” is too vague and does not clearly describe the primary change in the pull request; it omits any indication of what is being implemented or updated, making it difficult for reviewers to understand the scope at a glance.Consider revising the title to include an action and context, for example “Implement performance stage management for Queenstown map,” to clearly convey the main feature introduced by this pull request.
✅ Passed checks (1 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
✨ Finishing touches
  • 📝 Generate docstrings
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment
  • Commit unit tests in branch stage

📜 Recent review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 93514d5 and 7b45270.

📒 Files selected for processing (2)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1 hunks)
  • Maple2.Server.Game/Trigger/TriggerContext.Player.cs (1 hunks)
🧰 Additional context used
🧬 Code graph analysis (2)
Maple2.Server.Game/Trigger/TriggerContext.Player.cs (2)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)
  • TryGetPortal (451-454)
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs (1)
  • IsCurrentPerformer (79-91)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs (1)
  • Update (93-110)
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (2)
  • GitHub Check: build
  • GitHub Check: build
🔇 Additional comments (3)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)

340-340: LGTM! Performance stage update properly integrated.

The null-conditional call to PerformanceStage?.Update() is placed appropriately in the field tick loop and correctly handles the nullable PerformanceStage. This ensures performance timeouts and owner disconnections are checked each tick.

Maple2.Server.Game/Trigger/TriggerContext.Player.cs (2)

32-34: LGTM! Proper null guard for performance stage.

The early return when PerformanceStage is null is appropriate, as this method is specifically for performance-related functionality and should only operate when a performance stage exists.


40-43: LGTM! Correct performer protection logic.

The guard correctly prevents kicking the current performer by checking IsCurrentPerformer() and continuing the loop. The comment clearly explains the intent, and the logic properly handles both solo and party performances.


Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands and usage tips.

@AngeloTadeucci
AngeloTadeucci merged commit 7b568c9 into masterOct 15, 2025
4 checks passed
@AngeloTadeucci
AngeloTadeucci deleted the stage branch October 15, 2025 18:34
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2 participants

@AngeloTadeucci@Zintixx
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Queenstown stage - #615

Merged
AngeloTadeucci merged 2 commits into
masterfrom
stage
Oct 15, 2025
Merged

Queenstown stage#615
AngeloTadeucci merged 2 commits into
masterfrom
stage

Conversation

@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Oct 15, 2025

Copy link
Copy Markdown
Collaborator

Summary by CodeRabbit

  • New Features

    • Introduced performance stage management: players can start and end musical performances with ownership and party support.
    • Enforced a maximum performance duration (10 minutes) and per-tick stage updates for consistent timing.
  • Bug Fixes

    • Performances now end automatically when time expires or the performer leaves/disconnects, preventing stuck stages.
    • Prevented accidental movement of the current performer and added safeguards to avoid errors when no stage is present.

@coderabbitai

coderabbitaiBot commented Oct 15, 2025

Copy link
Copy Markdown
Contributor

Walkthrough

Renames a field property to PerformanceEndTick and updates its serialization; adds MaxPerformanceDuration constant; refactors PerformanceStageManager to depend on FieldManager and adds StartPerformance/EndPerformance/IsCurrentPerformer/Update APIs; calls PerformanceStage?.Update() per tick and simplifies InstrumentHandler start/end calls.

Changes

Cohort / File(s)Summary of Changes
Model field property rename
Maple2.Model/Game/IFieldProperty.cs
Renamed FieldPropertyMusicConcert.UnknownPerformanceEndTick (int) and updated serialization to write PerformanceEndTick.
Metadata constants
Maple2.Model/Metadata/Constants.cs
Added public static readonly TimeSpan MaxPerformanceDuration = TimeSpan.FromMinutes(10).
Performance stage manager & wiring
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs, Maple2.Server.Game/Manager/Field/FieldManager/.../FieldManager.cs
PerformanceStageManager now takes FieldManager, adds StartPerformance, EndPerformance, IsCurrentPerformer, and Update (owner/end-tick handling, field property application/clear). FieldManager.Update() now calls PerformanceStage?.Update() each tick.
Handlers & triggers
Maple2.Server.Game/PacketHandlers/InstrumentHandler.cs, Maple2.Server.Game/Trigger/TriggerContext.Player.cs
InstrumentHandler start/end handlers shortened to PerformanceStage?.StartPerformance(session) / ...EndPerformance(session); Trigger logic adds null check for Field.PerformanceStage and skips moving the current performer during KickMusicAudience.

Sequence Diagram(s)

sequenceDiagram
autonumber
actor Player as GameSession
participant IH as InstrumentHandler
participant PSM as PerformanceStageManager
participant FM as FieldManager
participant Field as Field/Properties
rect rgba(225,245,254,0.6)
Player->>IH: StartPerform
IH->>PSM: StartPerformance(session)
PSM->>PSM: ensure no active performance
PSM->>FM: use FieldManager to access field
PSM->>PSM: set owner, endTick = now + MaxPerformanceDuration
PSM->>Field: apply FieldPropertyMusicConcert(PerformanceEndTick)
PSM-->>IH: Started/ignored
end
Loading
sequenceDiagram
autonumber
participant Tick as TickLoop
participant PSM as PerformanceStageManager
participant Field as Field/Properties
rect rgba(232,245,233,0.6)
loop each field tick
Tick->>PSM: Update()
alt time expired OR owner absent/disconnected
PSM->>Field: remove FieldPropertyMusicConcert
PSM->>PSM: clear owner/endTick
else active
PSM-->>PSM: maintain state
end
end
end
Loading

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~25 minutes

Possibly related PRs

Suggested reviewers

  • Zintixx

Poem

I hop on stage where tick lights glow,
Ten minutes play, then curtain low.
I tune my code, I tune my bow,
PerformanceEndTick tells us when to go.
A rabbit's nod — the show runs slow 🐇🎶

Pre-merge checks and finishing touches

❌ Failed checks (1 warning, 1 inconclusive)
Check nameStatusExplanationResolution
Docstring Coverage⚠️ WarningDocstring coverage is 0.00% which is insufficient. The required threshold is 80.00%.You can run @coderabbitai generate docstrings to improve docstring coverage.
Title Check❓ InconclusiveThe title “Queenstown stage” is too vague and does not clearly describe the primary change in the pull request; it omits any indication of what is being implemented or updated, making it difficult for reviewers to understand the scope at a glance.Consider revising the title to include an action and context, for example “Implement performance stage management for Queenstown map,” to clearly convey the main feature introduced by this pull request.
✅ Passed checks (1 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
✨ Finishing touches
  • 📝 Generate docstrings
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment
  • Commit unit tests in branch stage

📜 Recent review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 93514d5 and 7b45270.

📒 Files selected for processing (2)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1 hunks)
  • Maple2.Server.Game/Trigger/TriggerContext.Player.cs (1 hunks)
🧰 Additional context used
🧬 Code graph analysis (2)
Maple2.Server.Game/Trigger/TriggerContext.Player.cs (2)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)
  • TryGetPortal (451-454)
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs (1)
  • IsCurrentPerformer (79-91)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs (1)
  • Update (93-110)
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (2)
  • GitHub Check: build
  • GitHub Check: build
🔇 Additional comments (3)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)

340-340: LGTM! Performance stage update properly integrated.

The null-conditional call to PerformanceStage?.Update() is placed appropriately in the field tick loop and correctly handles the nullable PerformanceStage. This ensures performance timeouts and owner disconnections are checked each tick.

Maple2.Server.Game/Trigger/TriggerContext.Player.cs (2)

32-34: LGTM! Proper null guard for performance stage.

The early return when PerformanceStage is null is appropriate, as this method is specifically for performance-related functionality and should only operate when a performance stage exists.


40-43: LGTM! Correct performer protection logic.

The guard correctly prevents kicking the current performer by checking IsCurrentPerformer() and continuing the loop. The comment clearly explains the intent, and the logic properly handles both solo and party performances.


Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands and usage tips.

@AngeloTadeucci
AngeloTadeucci merged commit 7b568c9 into masterOct 15, 2025
4 checks passed
@AngeloTadeucci
AngeloTadeucci deleted the stage branch October 15, 2025 18:34
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2 participants

@AngeloTadeucci@Zintixx
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Queenstown stage - #615

Merged
AngeloTadeucci merged 2 commits into
masterfrom
stage
Oct 15, 2025
Merged

Queenstown stage#615
AngeloTadeucci merged 2 commits into
masterfrom
stage

Conversation

@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Oct 15, 2025

Copy link
Copy Markdown
Collaborator

Summary by CodeRabbit

  • New Features

    • Introduced performance stage management: players can start and end musical performances with ownership and party support.
    • Enforced a maximum performance duration (10 minutes) and per-tick stage updates for consistent timing.
  • Bug Fixes

    • Performances now end automatically when time expires or the performer leaves/disconnects, preventing stuck stages.
    • Prevented accidental movement of the current performer and added safeguards to avoid errors when no stage is present.

@coderabbitai

coderabbitaiBot commented Oct 15, 2025

Copy link
Copy Markdown
Contributor

Walkthrough

Renames a field property to PerformanceEndTick and updates its serialization; adds MaxPerformanceDuration constant; refactors PerformanceStageManager to depend on FieldManager and adds StartPerformance/EndPerformance/IsCurrentPerformer/Update APIs; calls PerformanceStage?.Update() per tick and simplifies InstrumentHandler start/end calls.

Changes

Cohort / File(s)Summary of Changes
Model field property rename
Maple2.Model/Game/IFieldProperty.cs
Renamed FieldPropertyMusicConcert.UnknownPerformanceEndTick (int) and updated serialization to write PerformanceEndTick.
Metadata constants
Maple2.Model/Metadata/Constants.cs
Added public static readonly TimeSpan MaxPerformanceDuration = TimeSpan.FromMinutes(10).
Performance stage manager & wiring
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs, Maple2.Server.Game/Manager/Field/FieldManager/.../FieldManager.cs
PerformanceStageManager now takes FieldManager, adds StartPerformance, EndPerformance, IsCurrentPerformer, and Update (owner/end-tick handling, field property application/clear). FieldManager.Update() now calls PerformanceStage?.Update() each tick.
Handlers & triggers
Maple2.Server.Game/PacketHandlers/InstrumentHandler.cs, Maple2.Server.Game/Trigger/TriggerContext.Player.cs
InstrumentHandler start/end handlers shortened to PerformanceStage?.StartPerformance(session) / ...EndPerformance(session); Trigger logic adds null check for Field.PerformanceStage and skips moving the current performer during KickMusicAudience.

Sequence Diagram(s)

sequenceDiagram
autonumber
actor Player as GameSession
participant IH as InstrumentHandler
participant PSM as PerformanceStageManager
participant FM as FieldManager
participant Field as Field/Properties
rect rgba(225,245,254,0.6)
Player->>IH: StartPerform
IH->>PSM: StartPerformance(session)
PSM->>PSM: ensure no active performance
PSM->>FM: use FieldManager to access field
PSM->>PSM: set owner, endTick = now + MaxPerformanceDuration
PSM->>Field: apply FieldPropertyMusicConcert(PerformanceEndTick)
PSM-->>IH: Started/ignored
end
Loading
sequenceDiagram
autonumber
participant Tick as TickLoop
participant PSM as PerformanceStageManager
participant Field as Field/Properties
rect rgba(232,245,233,0.6)
loop each field tick
Tick->>PSM: Update()
alt time expired OR owner absent/disconnected
PSM->>Field: remove FieldPropertyMusicConcert
PSM->>PSM: clear owner/endTick
else active
PSM-->>PSM: maintain state
end
end
end
Loading

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~25 minutes

Possibly related PRs

Suggested reviewers

  • Zintixx

Poem

I hop on stage where tick lights glow,
Ten minutes play, then curtain low.
I tune my code, I tune my bow,
PerformanceEndTick tells us when to go.
A rabbit's nod — the show runs slow 🐇🎶

Pre-merge checks and finishing touches

❌ Failed checks (1 warning, 1 inconclusive)
Check nameStatusExplanationResolution
Docstring Coverage⚠️ WarningDocstring coverage is 0.00% which is insufficient. The required threshold is 80.00%.You can run @coderabbitai generate docstrings to improve docstring coverage.
Title Check❓ InconclusiveThe title “Queenstown stage” is too vague and does not clearly describe the primary change in the pull request; it omits any indication of what is being implemented or updated, making it difficult for reviewers to understand the scope at a glance.Consider revising the title to include an action and context, for example “Implement performance stage management for Queenstown map,” to clearly convey the main feature introduced by this pull request.
✅ Passed checks (1 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
✨ Finishing touches
  • 📝 Generate docstrings
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment
  • Commit unit tests in branch stage

📜 Recent review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 93514d5 and 7b45270.

📒 Files selected for processing (2)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1 hunks)
  • Maple2.Server.Game/Trigger/TriggerContext.Player.cs (1 hunks)
🧰 Additional context used
🧬 Code graph analysis (2)
Maple2.Server.Game/Trigger/TriggerContext.Player.cs (2)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)
  • TryGetPortal (451-454)
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs (1)
  • IsCurrentPerformer (79-91)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs (1)
  • Update (93-110)
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (2)
  • GitHub Check: build
  • GitHub Check: build
🔇 Additional comments (3)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)

340-340: LGTM! Performance stage update properly integrated.

The null-conditional call to PerformanceStage?.Update() is placed appropriately in the field tick loop and correctly handles the nullable PerformanceStage. This ensures performance timeouts and owner disconnections are checked each tick.

Maple2.Server.Game/Trigger/TriggerContext.Player.cs (2)

32-34: LGTM! Proper null guard for performance stage.

The early return when PerformanceStage is null is appropriate, as this method is specifically for performance-related functionality and should only operate when a performance stage exists.


40-43: LGTM! Correct performer protection logic.

The guard correctly prevents kicking the current performer by checking IsCurrentPerformer() and continuing the loop. The comment clearly explains the intent, and the logic properly handles both solo and party performances.


Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands and usage tips.

@AngeloTadeucci
AngeloTadeucci merged commit 7b568c9 into masterOct 15, 2025
4 checks passed
@AngeloTadeucci
AngeloTadeucci deleted the stage branch October 15, 2025 18:34
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Labels

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Successfully merging this pull request may close these issues.

2 participants

@AngeloTadeucci@Zintixx
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Queenstown stage - #615

Merged
AngeloTadeucci merged 2 commits into
masterfrom
stage
Oct 15, 2025
Merged

Queenstown stage#615
AngeloTadeucci merged 2 commits into
masterfrom
stage

Conversation

@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Oct 15, 2025

Copy link
Copy Markdown
Collaborator

Summary by CodeRabbit

  • New Features

    • Introduced performance stage management: players can start and end musical performances with ownership and party support.
    • Enforced a maximum performance duration (10 minutes) and per-tick stage updates for consistent timing.
  • Bug Fixes

    • Performances now end automatically when time expires or the performer leaves/disconnects, preventing stuck stages.
    • Prevented accidental movement of the current performer and added safeguards to avoid errors when no stage is present.

@coderabbitai

coderabbitaiBot commented Oct 15, 2025

Copy link
Copy Markdown
Contributor

Walkthrough

Renames a field property to PerformanceEndTick and updates its serialization; adds MaxPerformanceDuration constant; refactors PerformanceStageManager to depend on FieldManager and adds StartPerformance/EndPerformance/IsCurrentPerformer/Update APIs; calls PerformanceStage?.Update() per tick and simplifies InstrumentHandler start/end calls.

Changes

Cohort / File(s)Summary of Changes
Model field property rename
Maple2.Model/Game/IFieldProperty.cs
Renamed FieldPropertyMusicConcert.UnknownPerformanceEndTick (int) and updated serialization to write PerformanceEndTick.
Metadata constants
Maple2.Model/Metadata/Constants.cs
Added public static readonly TimeSpan MaxPerformanceDuration = TimeSpan.FromMinutes(10).
Performance stage manager & wiring
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs, Maple2.Server.Game/Manager/Field/FieldManager/.../FieldManager.cs
PerformanceStageManager now takes FieldManager, adds StartPerformance, EndPerformance, IsCurrentPerformer, and Update (owner/end-tick handling, field property application/clear). FieldManager.Update() now calls PerformanceStage?.Update() each tick.
Handlers & triggers
Maple2.Server.Game/PacketHandlers/InstrumentHandler.cs, Maple2.Server.Game/Trigger/TriggerContext.Player.cs
InstrumentHandler start/end handlers shortened to PerformanceStage?.StartPerformance(session) / ...EndPerformance(session); Trigger logic adds null check for Field.PerformanceStage and skips moving the current performer during KickMusicAudience.

Sequence Diagram(s)

sequenceDiagram
autonumber
actor Player as GameSession
participant IH as InstrumentHandler
participant PSM as PerformanceStageManager
participant FM as FieldManager
participant Field as Field/Properties
rect rgba(225,245,254,0.6)
Player->>IH: StartPerform
IH->>PSM: StartPerformance(session)
PSM->>PSM: ensure no active performance
PSM->>FM: use FieldManager to access field
PSM->>PSM: set owner, endTick = now + MaxPerformanceDuration
PSM->>Field: apply FieldPropertyMusicConcert(PerformanceEndTick)
PSM-->>IH: Started/ignored
end
Loading
sequenceDiagram
autonumber
participant Tick as TickLoop
participant PSM as PerformanceStageManager
participant Field as Field/Properties
rect rgba(232,245,233,0.6)
loop each field tick
Tick->>PSM: Update()
alt time expired OR owner absent/disconnected
PSM->>Field: remove FieldPropertyMusicConcert
PSM->>PSM: clear owner/endTick
else active
PSM-->>PSM: maintain state
end
end
end
Loading

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~25 minutes

Possibly related PRs

Suggested reviewers

  • Zintixx

Poem

I hop on stage where tick lights glow,
Ten minutes play, then curtain low.
I tune my code, I tune my bow,
PerformanceEndTick tells us when to go.
A rabbit's nod — the show runs slow 🐇🎶

Pre-merge checks and finishing touches

❌ Failed checks (1 warning, 1 inconclusive)
Check nameStatusExplanationResolution
Docstring Coverage⚠️ WarningDocstring coverage is 0.00% which is insufficient. The required threshold is 80.00%.You can run @coderabbitai generate docstrings to improve docstring coverage.
Title Check❓ InconclusiveThe title “Queenstown stage” is too vague and does not clearly describe the primary change in the pull request; it omits any indication of what is being implemented or updated, making it difficult for reviewers to understand the scope at a glance.Consider revising the title to include an action and context, for example “Implement performance stage management for Queenstown map,” to clearly convey the main feature introduced by this pull request.
✅ Passed checks (1 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
✨ Finishing touches
  • 📝 Generate docstrings
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment
  • Commit unit tests in branch stage

📜 Recent review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 93514d5 and 7b45270.

📒 Files selected for processing (2)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1 hunks)
  • Maple2.Server.Game/Trigger/TriggerContext.Player.cs (1 hunks)
🧰 Additional context used
🧬 Code graph analysis (2)
Maple2.Server.Game/Trigger/TriggerContext.Player.cs (2)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)
  • TryGetPortal (451-454)
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs (1)
  • IsCurrentPerformer (79-91)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs (1)
  • Update (93-110)
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (2)
  • GitHub Check: build
  • GitHub Check: build
🔇 Additional comments (3)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)

340-340: LGTM! Performance stage update properly integrated.

The null-conditional call to PerformanceStage?.Update() is placed appropriately in the field tick loop and correctly handles the nullable PerformanceStage. This ensures performance timeouts and owner disconnections are checked each tick.

Maple2.Server.Game/Trigger/TriggerContext.Player.cs (2)

32-34: LGTM! Proper null guard for performance stage.

The early return when PerformanceStage is null is appropriate, as this method is specifically for performance-related functionality and should only operate when a performance stage exists.


40-43: LGTM! Correct performer protection logic.

The guard correctly prevents kicking the current performer by checking IsCurrentPerformer() and continuing the loop. The comment clearly explains the intent, and the logic properly handles both solo and party performances.


Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

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@AngeloTadeucci
AngeloTadeucci merged commit 7b568c9 into masterOct 15, 2025
4 checks passed
@AngeloTadeucci
AngeloTadeucci deleted the stage branch October 15, 2025 18:34
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2 participants

@AngeloTadeucci@Zintixx
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Queenstown stage - #615

Merged
AngeloTadeucci merged 2 commits into
masterfrom
stage
Oct 15, 2025
Merged

Queenstown stage#615
AngeloTadeucci merged 2 commits into
masterfrom
stage

Conversation

@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Oct 15, 2025

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Summary by CodeRabbit

  • New Features

    • Introduced performance stage management: players can start and end musical performances with ownership and party support.
    • Enforced a maximum performance duration (10 minutes) and per-tick stage updates for consistent timing.
  • Bug Fixes

    • Performances now end automatically when time expires or the performer leaves/disconnects, preventing stuck stages.
    • Prevented accidental movement of the current performer and added safeguards to avoid errors when no stage is present.

@coderabbitai

coderabbitaiBot commented Oct 15, 2025

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Copy Markdown
Contributor

Walkthrough

Renames a field property to PerformanceEndTick and updates its serialization; adds MaxPerformanceDuration constant; refactors PerformanceStageManager to depend on FieldManager and adds StartPerformance/EndPerformance/IsCurrentPerformer/Update APIs; calls PerformanceStage?.Update() per tick and simplifies InstrumentHandler start/end calls.

Changes

Cohort / File(s)Summary of Changes
Model field property rename
Maple2.Model/Game/IFieldProperty.cs
Renamed FieldPropertyMusicConcert.UnknownPerformanceEndTick (int) and updated serialization to write PerformanceEndTick.
Metadata constants
Maple2.Model/Metadata/Constants.cs
Added public static readonly TimeSpan MaxPerformanceDuration = TimeSpan.FromMinutes(10).
Performance stage manager & wiring
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs, Maple2.Server.Game/Manager/Field/FieldManager/.../FieldManager.cs
PerformanceStageManager now takes FieldManager, adds StartPerformance, EndPerformance, IsCurrentPerformer, and Update (owner/end-tick handling, field property application/clear). FieldManager.Update() now calls PerformanceStage?.Update() each tick.
Handlers & triggers
Maple2.Server.Game/PacketHandlers/InstrumentHandler.cs, Maple2.Server.Game/Trigger/TriggerContext.Player.cs
InstrumentHandler start/end handlers shortened to PerformanceStage?.StartPerformance(session) / ...EndPerformance(session); Trigger logic adds null check for Field.PerformanceStage and skips moving the current performer during KickMusicAudience.

Sequence Diagram(s)

sequenceDiagram
autonumber
actor Player as GameSession
participant IH as InstrumentHandler
participant PSM as PerformanceStageManager
participant FM as FieldManager
participant Field as Field/Properties
rect rgba(225,245,254,0.6)
Player->>IH: StartPerform
IH->>PSM: StartPerformance(session)
PSM->>PSM: ensure no active performance
PSM->>FM: use FieldManager to access field
PSM->>PSM: set owner, endTick = now + MaxPerformanceDuration
PSM->>Field: apply FieldPropertyMusicConcert(PerformanceEndTick)
PSM-->>IH: Started/ignored
end
Loading
sequenceDiagram
autonumber
participant Tick as TickLoop
participant PSM as PerformanceStageManager
participant Field as Field/Properties
rect rgba(232,245,233,0.6)
loop each field tick
Tick->>PSM: Update()
alt time expired OR owner absent/disconnected
PSM->>Field: remove FieldPropertyMusicConcert
PSM->>PSM: clear owner/endTick
else active
PSM-->>PSM: maintain state
end
end
end
Loading

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~25 minutes

Possibly related PRs

Suggested reviewers

  • Zintixx

Poem

I hop on stage where tick lights glow,
Ten minutes play, then curtain low.
I tune my code, I tune my bow,
PerformanceEndTick tells us when to go.
A rabbit's nod — the show runs slow 🐇🎶

Pre-merge checks and finishing touches

❌ Failed checks (1 warning, 1 inconclusive)
Check nameStatusExplanationResolution
Docstring Coverage⚠️ WarningDocstring coverage is 0.00% which is insufficient. The required threshold is 80.00%.You can run @coderabbitai generate docstrings to improve docstring coverage.
Title Check❓ InconclusiveThe title “Queenstown stage” is too vague and does not clearly describe the primary change in the pull request; it omits any indication of what is being implemented or updated, making it difficult for reviewers to understand the scope at a glance.Consider revising the title to include an action and context, for example “Implement performance stage management for Queenstown map,” to clearly convey the main feature introduced by this pull request.
✅ Passed checks (1 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
✨ Finishing touches
  • 📝 Generate docstrings
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment
  • Commit unit tests in branch stage

📜 Recent review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 93514d5 and 7b45270.

📒 Files selected for processing (2)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1 hunks)
  • Maple2.Server.Game/Trigger/TriggerContext.Player.cs (1 hunks)
🧰 Additional context used
🧬 Code graph analysis (2)
Maple2.Server.Game/Trigger/TriggerContext.Player.cs (2)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)
  • TryGetPortal (451-454)
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs (1)
  • IsCurrentPerformer (79-91)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs (1)
  • Update (93-110)
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (2)
  • GitHub Check: build
  • GitHub Check: build
🔇 Additional comments (3)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)

340-340: LGTM! Performance stage update properly integrated.

The null-conditional call to PerformanceStage?.Update() is placed appropriately in the field tick loop and correctly handles the nullable PerformanceStage. This ensures performance timeouts and owner disconnections are checked each tick.

Maple2.Server.Game/Trigger/TriggerContext.Player.cs (2)

32-34: LGTM! Proper null guard for performance stage.

The early return when PerformanceStage is null is appropriate, as this method is specifically for performance-related functionality and should only operate when a performance stage exists.


40-43: LGTM! Correct performer protection logic.

The guard correctly prevents kicking the current performer by checking IsCurrentPerformer() and continuing the loop. The comment clearly explains the intent, and the logic properly handles both solo and party performances.


Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands and usage tips.

@AngeloTadeucci
AngeloTadeucci merged commit 7b568c9 into masterOct 15, 2025
4 checks passed
@AngeloTadeucci
AngeloTadeucci deleted the stage branch October 15, 2025 18:34
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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Successfully merging this pull request may close these issues.

2 participants

@AngeloTadeucci@Zintixx
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Queenstown stage - #615

Merged
AngeloTadeucci merged 2 commits into
masterfrom
stage
Oct 15, 2025
Merged

Queenstown stage#615
AngeloTadeucci merged 2 commits into
masterfrom
stage

Conversation

@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Oct 15, 2025

Copy link
Copy Markdown
Collaborator

Summary by CodeRabbit

  • New Features

    • Introduced performance stage management: players can start and end musical performances with ownership and party support.
    • Enforced a maximum performance duration (10 minutes) and per-tick stage updates for consistent timing.
  • Bug Fixes

    • Performances now end automatically when time expires or the performer leaves/disconnects, preventing stuck stages.
    • Prevented accidental movement of the current performer and added safeguards to avoid errors when no stage is present.

@coderabbitai

coderabbitaiBot commented Oct 15, 2025

Copy link
Copy Markdown
Contributor

Walkthrough

Renames a field property to PerformanceEndTick and updates its serialization; adds MaxPerformanceDuration constant; refactors PerformanceStageManager to depend on FieldManager and adds StartPerformance/EndPerformance/IsCurrentPerformer/Update APIs; calls PerformanceStage?.Update() per tick and simplifies InstrumentHandler start/end calls.

Changes

Cohort / File(s)Summary of Changes
Model field property rename
Maple2.Model/Game/IFieldProperty.cs
Renamed FieldPropertyMusicConcert.UnknownPerformanceEndTick (int) and updated serialization to write PerformanceEndTick.
Metadata constants
Maple2.Model/Metadata/Constants.cs
Added public static readonly TimeSpan MaxPerformanceDuration = TimeSpan.FromMinutes(10).
Performance stage manager & wiring
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs, Maple2.Server.Game/Manager/Field/FieldManager/.../FieldManager.cs
PerformanceStageManager now takes FieldManager, adds StartPerformance, EndPerformance, IsCurrentPerformer, and Update (owner/end-tick handling, field property application/clear). FieldManager.Update() now calls PerformanceStage?.Update() each tick.
Handlers & triggers
Maple2.Server.Game/PacketHandlers/InstrumentHandler.cs, Maple2.Server.Game/Trigger/TriggerContext.Player.cs
InstrumentHandler start/end handlers shortened to PerformanceStage?.StartPerformance(session) / ...EndPerformance(session); Trigger logic adds null check for Field.PerformanceStage and skips moving the current performer during KickMusicAudience.

Sequence Diagram(s)

sequenceDiagram
autonumber
actor Player as GameSession
participant IH as InstrumentHandler
participant PSM as PerformanceStageManager
participant FM as FieldManager
participant Field as Field/Properties
rect rgba(225,245,254,0.6)
Player->>IH: StartPerform
IH->>PSM: StartPerformance(session)
PSM->>PSM: ensure no active performance
PSM->>FM: use FieldManager to access field
PSM->>PSM: set owner, endTick = now + MaxPerformanceDuration
PSM->>Field: apply FieldPropertyMusicConcert(PerformanceEndTick)
PSM-->>IH: Started/ignored
end
Loading
sequenceDiagram
autonumber
participant Tick as TickLoop
participant PSM as PerformanceStageManager
participant Field as Field/Properties
rect rgba(232,245,233,0.6)
loop each field tick
Tick->>PSM: Update()
alt time expired OR owner absent/disconnected
PSM->>Field: remove FieldPropertyMusicConcert
PSM->>PSM: clear owner/endTick
else active
PSM-->>PSM: maintain state
end
end
end
Loading

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~25 minutes

Possibly related PRs

Suggested reviewers

  • Zintixx

Poem

I hop on stage where tick lights glow,
Ten minutes play, then curtain low.
I tune my code, I tune my bow,
PerformanceEndTick tells us when to go.
A rabbit's nod — the show runs slow 🐇🎶

Pre-merge checks and finishing touches

❌ Failed checks (1 warning, 1 inconclusive)
Check nameStatusExplanationResolution
Docstring Coverage⚠️ WarningDocstring coverage is 0.00% which is insufficient. The required threshold is 80.00%.You can run @coderabbitai generate docstrings to improve docstring coverage.
Title Check❓ InconclusiveThe title “Queenstown stage” is too vague and does not clearly describe the primary change in the pull request; it omits any indication of what is being implemented or updated, making it difficult for reviewers to understand the scope at a glance.Consider revising the title to include an action and context, for example “Implement performance stage management for Queenstown map,” to clearly convey the main feature introduced by this pull request.
✅ Passed checks (1 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
✨ Finishing touches
  • 📝 Generate docstrings
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment
  • Commit unit tests in branch stage

📜 Recent review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 93514d5 and 7b45270.

📒 Files selected for processing (2)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1 hunks)
  • Maple2.Server.Game/Trigger/TriggerContext.Player.cs (1 hunks)
🧰 Additional context used
🧬 Code graph analysis (2)
Maple2.Server.Game/Trigger/TriggerContext.Player.cs (2)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)
  • TryGetPortal (451-454)
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs (1)
  • IsCurrentPerformer (79-91)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs (1)
  • Update (93-110)
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (2)
  • GitHub Check: build
  • GitHub Check: build
🔇 Additional comments (3)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)

340-340: LGTM! Performance stage update properly integrated.

The null-conditional call to PerformanceStage?.Update() is placed appropriately in the field tick loop and correctly handles the nullable PerformanceStage. This ensures performance timeouts and owner disconnections are checked each tick.

Maple2.Server.Game/Trigger/TriggerContext.Player.cs (2)

32-34: LGTM! Proper null guard for performance stage.

The early return when PerformanceStage is null is appropriate, as this method is specifically for performance-related functionality and should only operate when a performance stage exists.


40-43: LGTM! Correct performer protection logic.

The guard correctly prevents kicking the current performer by checking IsCurrentPerformer() and continuing the loop. The comment clearly explains the intent, and the logic properly handles both solo and party performances.


Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands and usage tips.

@AngeloTadeucci
AngeloTadeucci merged commit 7b568c9 into masterOct 15, 2025
4 checks passed
@AngeloTadeucci
AngeloTadeucci deleted the stage branch October 15, 2025 18:34
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Successfully merging this pull request may close these issues.

2 participants

@AngeloTadeucci@Zintixx
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Queenstown stage - #615

Merged
AngeloTadeucci merged 2 commits into
masterfrom
stage
Oct 15, 2025
Merged

Queenstown stage#615
AngeloTadeucci merged 2 commits into
masterfrom
stage

Conversation

@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Oct 15, 2025

Copy link
Copy Markdown
Collaborator

Summary by CodeRabbit

  • New Features

    • Introduced performance stage management: players can start and end musical performances with ownership and party support.
    • Enforced a maximum performance duration (10 minutes) and per-tick stage updates for consistent timing.
  • Bug Fixes

    • Performances now end automatically when time expires or the performer leaves/disconnects, preventing stuck stages.
    • Prevented accidental movement of the current performer and added safeguards to avoid errors when no stage is present.

@coderabbitai

coderabbitaiBot commented Oct 15, 2025

Copy link
Copy Markdown
Contributor

Walkthrough

Renames a field property to PerformanceEndTick and updates its serialization; adds MaxPerformanceDuration constant; refactors PerformanceStageManager to depend on FieldManager and adds StartPerformance/EndPerformance/IsCurrentPerformer/Update APIs; calls PerformanceStage?.Update() per tick and simplifies InstrumentHandler start/end calls.

Changes

Cohort / File(s)Summary of Changes
Model field property rename
Maple2.Model/Game/IFieldProperty.cs
Renamed FieldPropertyMusicConcert.UnknownPerformanceEndTick (int) and updated serialization to write PerformanceEndTick.
Metadata constants
Maple2.Model/Metadata/Constants.cs
Added public static readonly TimeSpan MaxPerformanceDuration = TimeSpan.FromMinutes(10).
Performance stage manager & wiring
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs, Maple2.Server.Game/Manager/Field/FieldManager/.../FieldManager.cs
PerformanceStageManager now takes FieldManager, adds StartPerformance, EndPerformance, IsCurrentPerformer, and Update (owner/end-tick handling, field property application/clear). FieldManager.Update() now calls PerformanceStage?.Update() each tick.
Handlers & triggers
Maple2.Server.Game/PacketHandlers/InstrumentHandler.cs, Maple2.Server.Game/Trigger/TriggerContext.Player.cs
InstrumentHandler start/end handlers shortened to PerformanceStage?.StartPerformance(session) / ...EndPerformance(session); Trigger logic adds null check for Field.PerformanceStage and skips moving the current performer during KickMusicAudience.

Sequence Diagram(s)

sequenceDiagram
autonumber
actor Player as GameSession
participant IH as InstrumentHandler
participant PSM as PerformanceStageManager
participant FM as FieldManager
participant Field as Field/Properties
rect rgba(225,245,254,0.6)
Player->>IH: StartPerform
IH->>PSM: StartPerformance(session)
PSM->>PSM: ensure no active performance
PSM->>FM: use FieldManager to access field
PSM->>PSM: set owner, endTick = now + MaxPerformanceDuration
PSM->>Field: apply FieldPropertyMusicConcert(PerformanceEndTick)
PSM-->>IH: Started/ignored
end
Loading
sequenceDiagram
autonumber
participant Tick as TickLoop
participant PSM as PerformanceStageManager
participant Field as Field/Properties
rect rgba(232,245,233,0.6)
loop each field tick
Tick->>PSM: Update()
alt time expired OR owner absent/disconnected
PSM->>Field: remove FieldPropertyMusicConcert
PSM->>PSM: clear owner/endTick
else active
PSM-->>PSM: maintain state
end
end
end
Loading

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Poem

I hop on stage where tick lights glow,
Ten minutes play, then curtain low.
I tune my code, I tune my bow,
PerformanceEndTick tells us when to go.
A rabbit's nod — the show runs slow 🐇🎶

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Title Check❓ InconclusiveThe title “Queenstown stage” is too vague and does not clearly describe the primary change in the pull request; it omits any indication of what is being implemented or updated, making it difficult for reviewers to understand the scope at a glance.Consider revising the title to include an action and context, for example “Implement performance stage management for Queenstown map,” to clearly convey the main feature introduced by this pull request.
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📒 Files selected for processing (2)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1 hunks)
  • Maple2.Server.Game/Trigger/TriggerContext.Player.cs (1 hunks)
🧰 Additional context used
🧬 Code graph analysis (2)
Maple2.Server.Game/Trigger/TriggerContext.Player.cs (2)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)
  • TryGetPortal (451-454)
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs (1)
  • IsCurrentPerformer (79-91)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs (1)
  • Update (93-110)
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🔇 Additional comments (3)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)

340-340: LGTM! Performance stage update properly integrated.

The null-conditional call to PerformanceStage?.Update() is placed appropriately in the field tick loop and correctly handles the nullable PerformanceStage. This ensures performance timeouts and owner disconnections are checked each tick.

Maple2.Server.Game/Trigger/TriggerContext.Player.cs (2)

32-34: LGTM! Proper null guard for performance stage.

The early return when PerformanceStage is null is appropriate, as this method is specifically for performance-related functionality and should only operate when a performance stage exists.


40-43: LGTM! Correct performer protection logic.

The guard correctly prevents kicking the current performer by checking IsCurrentPerformer() and continuing the loop. The comment clearly explains the intent, and the logic properly handles both solo and party performances.


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@AngeloTadeucci
AngeloTadeucci merged commit 7b568c9 into masterOct 15, 2025
4 checks passed
@AngeloTadeucci
AngeloTadeucci deleted the stage branch October 15, 2025 18:34
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Queenstown stage - #615

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AngeloTadeucci merged 2 commits into
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stage
Oct 15, 2025
Merged

Queenstown stage#615
AngeloTadeucci merged 2 commits into
masterfrom
stage

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@AngeloTadeucci

@AngeloTadeucciAngeloTadeucci commented Oct 15, 2025

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Summary by CodeRabbit

  • New Features

    • Introduced performance stage management: players can start and end musical performances with ownership and party support.
    • Enforced a maximum performance duration (10 minutes) and per-tick stage updates for consistent timing.
  • Bug Fixes

    • Performances now end automatically when time expires or the performer leaves/disconnects, preventing stuck stages.
    • Prevented accidental movement of the current performer and added safeguards to avoid errors when no stage is present.

@coderabbitai

coderabbitaiBot commented Oct 15, 2025

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Walkthrough

Renames a field property to PerformanceEndTick and updates its serialization; adds MaxPerformanceDuration constant; refactors PerformanceStageManager to depend on FieldManager and adds StartPerformance/EndPerformance/IsCurrentPerformer/Update APIs; calls PerformanceStage?.Update() per tick and simplifies InstrumentHandler start/end calls.

Changes

Cohort / File(s)Summary of Changes
Model field property rename
Maple2.Model/Game/IFieldProperty.cs
Renamed FieldPropertyMusicConcert.UnknownPerformanceEndTick (int) and updated serialization to write PerformanceEndTick.
Metadata constants
Maple2.Model/Metadata/Constants.cs
Added public static readonly TimeSpan MaxPerformanceDuration = TimeSpan.FromMinutes(10).
Performance stage manager & wiring
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs, Maple2.Server.Game/Manager/Field/FieldManager/.../FieldManager.cs
PerformanceStageManager now takes FieldManager, adds StartPerformance, EndPerformance, IsCurrentPerformer, and Update (owner/end-tick handling, field property application/clear). FieldManager.Update() now calls PerformanceStage?.Update() each tick.
Handlers & triggers
Maple2.Server.Game/PacketHandlers/InstrumentHandler.cs, Maple2.Server.Game/Trigger/TriggerContext.Player.cs
InstrumentHandler start/end handlers shortened to PerformanceStage?.StartPerformance(session) / ...EndPerformance(session); Trigger logic adds null check for Field.PerformanceStage and skips moving the current performer during KickMusicAudience.

Sequence Diagram(s)

sequenceDiagram
autonumber
actor Player as GameSession
participant IH as InstrumentHandler
participant PSM as PerformanceStageManager
participant FM as FieldManager
participant Field as Field/Properties
rect rgba(225,245,254,0.6)
Player->>IH: StartPerform
IH->>PSM: StartPerformance(session)
PSM->>PSM: ensure no active performance
PSM->>FM: use FieldManager to access field
PSM->>PSM: set owner, endTick = now + MaxPerformanceDuration
PSM->>Field: apply FieldPropertyMusicConcert(PerformanceEndTick)
PSM-->>IH: Started/ignored
end
Loading
sequenceDiagram
autonumber
participant Tick as TickLoop
participant PSM as PerformanceStageManager
participant Field as Field/Properties
rect rgba(232,245,233,0.6)
loop each field tick
Tick->>PSM: Update()
alt time expired OR owner absent/disconnected
PSM->>Field: remove FieldPropertyMusicConcert
PSM->>PSM: clear owner/endTick
else active
PSM-->>PSM: maintain state
end
end
end
Loading

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~25 minutes

Possibly related PRs

Suggested reviewers

  • Zintixx

Poem

I hop on stage where tick lights glow,
Ten minutes play, then curtain low.
I tune my code, I tune my bow,
PerformanceEndTick tells us when to go.
A rabbit's nod — the show runs slow 🐇🎶

Pre-merge checks and finishing touches

❌ Failed checks (1 warning, 1 inconclusive)
Check nameStatusExplanationResolution
Docstring Coverage⚠️ WarningDocstring coverage is 0.00% which is insufficient. The required threshold is 80.00%.You can run @coderabbitai generate docstrings to improve docstring coverage.
Title Check❓ InconclusiveThe title “Queenstown stage” is too vague and does not clearly describe the primary change in the pull request; it omits any indication of what is being implemented or updated, making it difficult for reviewers to understand the scope at a glance.Consider revising the title to include an action and context, for example “Implement performance stage management for Queenstown map,” to clearly convey the main feature introduced by this pull request.
✅ Passed checks (1 passed)
Check nameStatusExplanation
Description Check✅ PassedCheck skipped - CodeRabbit’s high-level summary is enabled.
✨ Finishing touches
  • 📝 Generate docstrings
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment
  • Commit unit tests in branch stage

📜 Recent review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 93514d5 and 7b45270.

📒 Files selected for processing (2)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1 hunks)
  • Maple2.Server.Game/Trigger/TriggerContext.Player.cs (1 hunks)
🧰 Additional context used
🧬 Code graph analysis (2)
Maple2.Server.Game/Trigger/TriggerContext.Player.cs (2)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)
  • TryGetPortal (451-454)
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs (1)
  • IsCurrentPerformer (79-91)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)
Maple2.Server.Game/Manager/Field/PerformanceStageManager.cs (1)
  • Update (93-110)
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (2)
  • GitHub Check: build
  • GitHub Check: build
🔇 Additional comments (3)
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1)

340-340: LGTM! Performance stage update properly integrated.

The null-conditional call to PerformanceStage?.Update() is placed appropriately in the field tick loop and correctly handles the nullable PerformanceStage. This ensures performance timeouts and owner disconnections are checked each tick.

Maple2.Server.Game/Trigger/TriggerContext.Player.cs (2)

32-34: LGTM! Proper null guard for performance stage.

The early return when PerformanceStage is null is appropriate, as this method is specifically for performance-related functionality and should only operate when a performance stage exists.


40-43: LGTM! Correct performer protection logic.

The guard correctly prevents kicking the current performer by checking IsCurrentPerformer() and continuing the loop. The comment clearly explains the intent, and the logic properly handles both solo and party performances.


Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands and usage tips.

@AngeloTadeucci
AngeloTadeucci merged commit 7b568c9 into masterOct 15, 2025
4 checks passed
@AngeloTadeucci
AngeloTadeucci deleted the stage branch October 15, 2025 18:34
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