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Landscape

Introduction

Landscape is an alternative format for Minecraft worlds that focuses primarily on speed and simplicity originally designed for Machine server.

Goals and features

  • Designed for large generated worlds with variable height
  • Fast loading and saving times
  • NBT, tile entities, ticking blocks and biomes support
  • Doesn't load whole chunks but only their segments (16x16x16 sections)
  • Thread-safe
  • Easy to use
  • Automatic memory management

Maven information

Landscape is available from machine-repository-releases

Maven

<repository>
<id>machinemc-repository-releases</id>
<name>MachineMC Repository</name>
<url>https://repo.machinemc.org/releases</url>
</repository>
<dependency>
<groupId>org.machinemc</groupId>
<artifactId>landscape</artifactId>
<version>{version}</version>
</dependency>

Gradle

maven {
url = uri("https://repo.machinemc.org/releases")
}
implementation("org.machinemc:landscape:{version}")

File format

Name format: r_x_y.ls, x and y being the Landscape coordinates

File content:

Header (12 bytes)Lookup Table (8 bytes per segment)Segments data
short version, int x, int y, short height(int position, int length) per segmentdata per segment

Usage

Loading a segment

// Creates new or loads already existing Landscape file// Height, in this case 256, doesn't have to be specified for already existing filesLandscapelandscape = Landscape.of(dir, 0, 0, (short) 256, handler);
// Loads a segment at coordinates (0, 0, 0)Segmentsegment = landscape.loadSegment(0 , 0, 0);

Reading a segment

// Reading information about block at coordinates (0, 0, 0) in the segmentStringblock = segment.getBlock(0, 0, 0); // getting saved block typeNBTCompoundnbt = segment.getNBT(0, 0, 0); // getting NBT of the blockbooleanisTickingsegment.isTicking(0, 0, 0); // whether the block is saved as ticking

Writing to a segment

// Writing information about a block at coordinates (0, 0, 0) in the segmentsegment.setBlock(0, 0, 0, "minecraft:cobblestone", compound, false);
// After writing all the information to the segment we need to push it to// make sure the changes save once the landscape instance is flushedsegment.push();
// ...// Saves all pushed and referenced segments to the file and clears segments that// are no longer referenced in the codelandscape.flush();

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Alternative Minecraft region format

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - MachineMC/Landscape: Alternative Minecraft region format · GitHub
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Landscape

Introduction

Landscape is an alternative format for Minecraft worlds that focuses primarily on speed and simplicity originally designed for Machine server.

Goals and features

  • Designed for large generated worlds with variable height
  • Fast loading and saving times
  • NBT, tile entities, ticking blocks and biomes support
  • Doesn't load whole chunks but only their segments (16x16x16 sections)
  • Thread-safe
  • Easy to use
  • Automatic memory management

Maven information

Landscape is available from machine-repository-releases

Maven

<repository>
<id>machinemc-repository-releases</id>
<name>MachineMC Repository</name>
<url>https://repo.machinemc.org/releases</url>
</repository>
<dependency>
<groupId>org.machinemc</groupId>
<artifactId>landscape</artifactId>
<version>{version}</version>
</dependency>

Gradle

maven {
url = uri("https://repo.machinemc.org/releases")
}
implementation("org.machinemc:landscape:{version}")

File format

Name format: r_x_y.ls, x and y being the Landscape coordinates

File content:

Header (12 bytes)Lookup Table (8 bytes per segment)Segments data
short version, int x, int y, short height(int position, int length) per segmentdata per segment

Usage

Loading a segment

// Creates new or loads already existing Landscape file// Height, in this case 256, doesn't have to be specified for already existing filesLandscapelandscape = Landscape.of(dir, 0, 0, (short) 256, handler);
// Loads a segment at coordinates (0, 0, 0)Segmentsegment = landscape.loadSegment(0 , 0, 0);

Reading a segment

// Reading information about block at coordinates (0, 0, 0) in the segmentStringblock = segment.getBlock(0, 0, 0); // getting saved block typeNBTCompoundnbt = segment.getNBT(0, 0, 0); // getting NBT of the blockbooleanisTickingsegment.isTicking(0, 0, 0); // whether the block is saved as ticking

Writing to a segment

// Writing information about a block at coordinates (0, 0, 0) in the segmentsegment.setBlock(0, 0, 0, "minecraft:cobblestone", compound, false);
// After writing all the information to the segment we need to push it to// make sure the changes save once the landscape instance is flushedsegment.push();
// ...// Saves all pushed and referenced segments to the file and clears segments that// are no longer referenced in the codelandscape.flush();

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Alternative Minecraft region format

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - MachineMC/Landscape: Alternative Minecraft region format · GitHub
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Repository files navigation

Landscape

Introduction

Landscape is an alternative format for Minecraft worlds that focuses primarily on speed and simplicity originally designed for Machine server.

Goals and features

  • Designed for large generated worlds with variable height
  • Fast loading and saving times
  • NBT, tile entities, ticking blocks and biomes support
  • Doesn't load whole chunks but only their segments (16x16x16 sections)
  • Thread-safe
  • Easy to use
  • Automatic memory management

Maven information

Landscape is available from machine-repository-releases

Maven

<repository>
<id>machinemc-repository-releases</id>
<name>MachineMC Repository</name>
<url>https://repo.machinemc.org/releases</url>
</repository>
<dependency>
<groupId>org.machinemc</groupId>
<artifactId>landscape</artifactId>
<version>{version}</version>
</dependency>

Gradle

maven {
url = uri("https://repo.machinemc.org/releases")
}
implementation("org.machinemc:landscape:{version}")

File format

Name format: r_x_y.ls, x and y being the Landscape coordinates

File content:

Header (12 bytes)Lookup Table (8 bytes per segment)Segments data
short version, int x, int y, short height(int position, int length) per segmentdata per segment

Usage

Loading a segment

// Creates new or loads already existing Landscape file// Height, in this case 256, doesn't have to be specified for already existing filesLandscapelandscape = Landscape.of(dir, 0, 0, (short) 256, handler);
// Loads a segment at coordinates (0, 0, 0)Segmentsegment = landscape.loadSegment(0 , 0, 0);

Reading a segment

// Reading information about block at coordinates (0, 0, 0) in the segmentStringblock = segment.getBlock(0, 0, 0); // getting saved block typeNBTCompoundnbt = segment.getNBT(0, 0, 0); // getting NBT of the blockbooleanisTickingsegment.isTicking(0, 0, 0); // whether the block is saved as ticking

Writing to a segment

// Writing information about a block at coordinates (0, 0, 0) in the segmentsegment.setBlock(0, 0, 0, "minecraft:cobblestone", compound, false);
// After writing all the information to the segment we need to push it to// make sure the changes save once the landscape instance is flushedsegment.push();
// ...// Saves all pushed and referenced segments to the file and clears segments that// are no longer referenced in the codelandscape.flush();

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Alternative Minecraft region format

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - MachineMC/Landscape: Alternative Minecraft region format · GitHub
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Landscape

Introduction

Landscape is an alternative format for Minecraft worlds that focuses primarily on speed and simplicity originally designed for Machine server.

Goals and features

  • Designed for large generated worlds with variable height
  • Fast loading and saving times
  • NBT, tile entities, ticking blocks and biomes support
  • Doesn't load whole chunks but only their segments (16x16x16 sections)
  • Thread-safe
  • Easy to use
  • Automatic memory management

Maven information

Landscape is available from machine-repository-releases

Maven

<repository>
<id>machinemc-repository-releases</id>
<name>MachineMC Repository</name>
<url>https://repo.machinemc.org/releases</url>
</repository>
<dependency>
<groupId>org.machinemc</groupId>
<artifactId>landscape</artifactId>
<version>{version}</version>
</dependency>

Gradle

maven {
url = uri("https://repo.machinemc.org/releases")
}
implementation("org.machinemc:landscape:{version}")

File format

Name format: r_x_y.ls, x and y being the Landscape coordinates

File content:

Header (12 bytes)Lookup Table (8 bytes per segment)Segments data
short version, int x, int y, short height(int position, int length) per segmentdata per segment

Usage

Loading a segment

// Creates new or loads already existing Landscape file// Height, in this case 256, doesn't have to be specified for already existing filesLandscapelandscape = Landscape.of(dir, 0, 0, (short) 256, handler);
// Loads a segment at coordinates (0, 0, 0)Segmentsegment = landscape.loadSegment(0 , 0, 0);

Reading a segment

// Reading information about block at coordinates (0, 0, 0) in the segmentStringblock = segment.getBlock(0, 0, 0); // getting saved block typeNBTCompoundnbt = segment.getNBT(0, 0, 0); // getting NBT of the blockbooleanisTickingsegment.isTicking(0, 0, 0); // whether the block is saved as ticking

Writing to a segment

// Writing information about a block at coordinates (0, 0, 0) in the segmentsegment.setBlock(0, 0, 0, "minecraft:cobblestone", compound, false);
// After writing all the information to the segment we need to push it to// make sure the changes save once the landscape instance is flushedsegment.push();
// ...// Saves all pushed and referenced segments to the file and clears segments that// are no longer referenced in the codelandscape.flush();

About

Alternative Minecraft region format

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - MachineMC/Landscape: Alternative Minecraft region format · GitHub
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Repository files navigation

Landscape

Introduction

Landscape is an alternative format for Minecraft worlds that focuses primarily on speed and simplicity originally designed for Machine server.

Goals and features

  • Designed for large generated worlds with variable height
  • Fast loading and saving times
  • NBT, tile entities, ticking blocks and biomes support
  • Doesn't load whole chunks but only their segments (16x16x16 sections)
  • Thread-safe
  • Easy to use
  • Automatic memory management

Maven information

Landscape is available from machine-repository-releases

Maven

<repository>
<id>machinemc-repository-releases</id>
<name>MachineMC Repository</name>
<url>https://repo.machinemc.org/releases</url>
</repository>
<dependency>
<groupId>org.machinemc</groupId>
<artifactId>landscape</artifactId>
<version>{version}</version>
</dependency>

Gradle

maven {
url = uri("https://repo.machinemc.org/releases")
}
implementation("org.machinemc:landscape:{version}")

File format

Name format: r_x_y.ls, x and y being the Landscape coordinates

File content:

Header (12 bytes)Lookup Table (8 bytes per segment)Segments data
short version, int x, int y, short height(int position, int length) per segmentdata per segment

Usage

Loading a segment

// Creates new or loads already existing Landscape file// Height, in this case 256, doesn't have to be specified for already existing filesLandscapelandscape = Landscape.of(dir, 0, 0, (short) 256, handler);
// Loads a segment at coordinates (0, 0, 0)Segmentsegment = landscape.loadSegment(0 , 0, 0);

Reading a segment

// Reading information about block at coordinates (0, 0, 0) in the segmentStringblock = segment.getBlock(0, 0, 0); // getting saved block typeNBTCompoundnbt = segment.getNBT(0, 0, 0); // getting NBT of the blockbooleanisTickingsegment.isTicking(0, 0, 0); // whether the block is saved as ticking

Writing to a segment

// Writing information about a block at coordinates (0, 0, 0) in the segmentsegment.setBlock(0, 0, 0, "minecraft:cobblestone", compound, false);
// After writing all the information to the segment we need to push it to// make sure the changes save once the landscape instance is flushedsegment.push();
// ...// Saves all pushed and referenced segments to the file and clears segments that// are no longer referenced in the codelandscape.flush();

About

Alternative Minecraft region format

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Stars

0 stars

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1 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - MachineMC/Landscape: Alternative Minecraft region format · GitHub
Skip to content

Repository files navigation

Landscape

Introduction

Landscape is an alternative format for Minecraft worlds that focuses primarily on speed and simplicity originally designed for Machine server.

Goals and features

  • Designed for large generated worlds with variable height
  • Fast loading and saving times
  • NBT, tile entities, ticking blocks and biomes support
  • Doesn't load whole chunks but only their segments (16x16x16 sections)
  • Thread-safe
  • Easy to use
  • Automatic memory management

Maven information

Landscape is available from machine-repository-releases

Maven

<repository>
<id>machinemc-repository-releases</id>
<name>MachineMC Repository</name>
<url>https://repo.machinemc.org/releases</url>
</repository>
<dependency>
<groupId>org.machinemc</groupId>
<artifactId>landscape</artifactId>
<version>{version}</version>
</dependency>

Gradle

maven {
url = uri("https://repo.machinemc.org/releases")
}
implementation("org.machinemc:landscape:{version}")

File format

Name format: r_x_y.ls, x and y being the Landscape coordinates

File content:

Header (12 bytes)Lookup Table (8 bytes per segment)Segments data
short version, int x, int y, short height(int position, int length) per segmentdata per segment

Usage

Loading a segment

// Creates new or loads already existing Landscape file// Height, in this case 256, doesn't have to be specified for already existing filesLandscapelandscape = Landscape.of(dir, 0, 0, (short) 256, handler);
// Loads a segment at coordinates (0, 0, 0)Segmentsegment = landscape.loadSegment(0 , 0, 0);

Reading a segment

// Reading information about block at coordinates (0, 0, 0) in the segmentStringblock = segment.getBlock(0, 0, 0); // getting saved block typeNBTCompoundnbt = segment.getNBT(0, 0, 0); // getting NBT of the blockbooleanisTickingsegment.isTicking(0, 0, 0); // whether the block is saved as ticking

Writing to a segment

// Writing information about a block at coordinates (0, 0, 0) in the segmentsegment.setBlock(0, 0, 0, "minecraft:cobblestone", compound, false);
// After writing all the information to the segment we need to push it to// make sure the changes save once the landscape instance is flushedsegment.push();
// ...// Saves all pushed and referenced segments to the file and clears segments that// are no longer referenced in the codelandscape.flush();

About

Alternative Minecraft region format

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - MachineMC/Landscape: Alternative Minecraft region format · GitHub
Skip to content

Repository files navigation

Landscape

Introduction

Landscape is an alternative format for Minecraft worlds that focuses primarily on speed and simplicity originally designed for Machine server.

Goals and features

  • Designed for large generated worlds with variable height
  • Fast loading and saving times
  • NBT, tile entities, ticking blocks and biomes support
  • Doesn't load whole chunks but only their segments (16x16x16 sections)
  • Thread-safe
  • Easy to use
  • Automatic memory management

Maven information

Landscape is available from machine-repository-releases

Maven

<repository>
<id>machinemc-repository-releases</id>
<name>MachineMC Repository</name>
<url>https://repo.machinemc.org/releases</url>
</repository>
<dependency>
<groupId>org.machinemc</groupId>
<artifactId>landscape</artifactId>
<version>{version}</version>
</dependency>

Gradle

maven {
url = uri("https://repo.machinemc.org/releases")
}
implementation("org.machinemc:landscape:{version}")

File format

Name format: r_x_y.ls, x and y being the Landscape coordinates

File content:

Header (12 bytes)Lookup Table (8 bytes per segment)Segments data
short version, int x, int y, short height(int position, int length) per segmentdata per segment

Usage

Loading a segment

// Creates new or loads already existing Landscape file// Height, in this case 256, doesn't have to be specified for already existing filesLandscapelandscape = Landscape.of(dir, 0, 0, (short) 256, handler);
// Loads a segment at coordinates (0, 0, 0)Segmentsegment = landscape.loadSegment(0 , 0, 0);

Reading a segment

// Reading information about block at coordinates (0, 0, 0) in the segmentStringblock = segment.getBlock(0, 0, 0); // getting saved block typeNBTCompoundnbt = segment.getNBT(0, 0, 0); // getting NBT of the blockbooleanisTickingsegment.isTicking(0, 0, 0); // whether the block is saved as ticking

Writing to a segment

// Writing information about a block at coordinates (0, 0, 0) in the segmentsegment.setBlock(0, 0, 0, "minecraft:cobblestone", compound, false);
// After writing all the information to the segment we need to push it to// make sure the changes save once the landscape instance is flushedsegment.push();
// ...// Saves all pushed and referenced segments to the file and clears segments that// are no longer referenced in the codelandscape.flush();

About

Alternative Minecraft region format

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - MachineMC/Landscape: Alternative Minecraft region format · GitHub
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Landscape

Introduction

Landscape is an alternative format for Minecraft worlds that focuses primarily on speed and simplicity originally designed for Machine server.

Goals and features

  • Designed for large generated worlds with variable height
  • Fast loading and saving times
  • NBT, tile entities, ticking blocks and biomes support
  • Doesn't load whole chunks but only their segments (16x16x16 sections)
  • Thread-safe
  • Easy to use
  • Automatic memory management

Maven information

Landscape is available from machine-repository-releases

Maven

<repository>
<id>machinemc-repository-releases</id>
<name>MachineMC Repository</name>
<url>https://repo.machinemc.org/releases</url>
</repository>
<dependency>
<groupId>org.machinemc</groupId>
<artifactId>landscape</artifactId>
<version>{version}</version>
</dependency>

Gradle

maven {
url = uri("https://repo.machinemc.org/releases")
}
implementation("org.machinemc:landscape:{version}")

File format

Name format: r_x_y.ls, x and y being the Landscape coordinates

File content:

Header (12 bytes)Lookup Table (8 bytes per segment)Segments data
short version, int x, int y, short height(int position, int length) per segmentdata per segment

Usage

Loading a segment

// Creates new or loads already existing Landscape file// Height, in this case 256, doesn't have to be specified for already existing filesLandscapelandscape = Landscape.of(dir, 0, 0, (short) 256, handler);
// Loads a segment at coordinates (0, 0, 0)Segmentsegment = landscape.loadSegment(0 , 0, 0);

Reading a segment

// Reading information about block at coordinates (0, 0, 0) in the segmentStringblock = segment.getBlock(0, 0, 0); // getting saved block typeNBTCompoundnbt = segment.getNBT(0, 0, 0); // getting NBT of the blockbooleanisTickingsegment.isTicking(0, 0, 0); // whether the block is saved as ticking

Writing to a segment

// Writing information about a block at coordinates (0, 0, 0) in the segmentsegment.setBlock(0, 0, 0, "minecraft:cobblestone", compound, false);
// After writing all the information to the segment we need to push it to// make sure the changes save once the landscape instance is flushedsegment.push();
// ...// Saves all pushed and referenced segments to the file and clears segments that// are no longer referenced in the codelandscape.flush();

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Alternative Minecraft region format

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