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Gait Pattern Generation for Humanoid Robots using Reinforcement Learning

One of the biggest challenges in the field of humanoid robots is walking because it involves two stages: gait pattern generation and trajectory following control. Most of the classical approaches use dynamic models, such as pendulums, to generate curves that represent the robot's center of mass movements along with controllers to follow these trajectories. However, these approaches require parameter tuning for both stages. Our approach aims to surpass this issue for the first stage, by using a Reinforcement Learning agent to learn trajectories that produce human-like walk and, at the same time, are feasible for the controllers. We used the SAC algorithm with a Multilayer Perceptron as the agent and designed a Gymnasium environment with the NAO robot. We also used the PyBullet simulator to train our model and visualize the results. We realized that the robot successfully learned how to walk, but the model can still be improved to generate a straight-line trajectory and be generalizable to other humanoid robots.


Installation

Install the libraries in the requirements.txt file by running:

pip install -r requirements.txt

Make sure to check the installation instructions for QiBullet for specific instructions on how to install the robot meshes: https://github.com/softbankrobotics-research/qibullet

Then, install the Gymnasium environment by running:

pip install -e humanoid-envs

Disclaimer: The files inside the folder "controller_functions" were taken from the 2022 BSc Thesis “Controle de caminhada para robôs humanoides kidsize” by Dimitria Silveria and have not seen significant changes in this project (beyond slight changes to integrate it with the RL agent).

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Reinforcement Learning implementation to generate parameters of sinusoidal curves that, through an LQR and Proportional controller, generate the angles for a simulated robot to walk

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Gait Pattern Generation for Humanoid Robots using Reinforcement Learning

One of the biggest challenges in the field of humanoid robots is walking because it involves two stages: gait pattern generation and trajectory following control. Most of the classical approaches use dynamic models, such as pendulums, to generate curves that represent the robot's center of mass movements along with controllers to follow these trajectories. However, these approaches require parameter tuning for both stages. Our approach aims to surpass this issue for the first stage, by using a Reinforcement Learning agent to learn trajectories that produce human-like walk and, at the same time, are feasible for the controllers. We used the SAC algorithm with a Multilayer Perceptron as the agent and designed a Gymnasium environment with the NAO robot. We also used the PyBullet simulator to train our model and visualize the results. We realized that the robot successfully learned how to walk, but the model can still be improved to generate a straight-line trajectory and be generalizable to other humanoid robots.


Installation

Install the libraries in the requirements.txt file by running:

pip install -r requirements.txt

Make sure to check the installation instructions for QiBullet for specific instructions on how to install the robot meshes: https://github.com/softbankrobotics-research/qibullet

Then, install the Gymnasium environment by running:

pip install -e humanoid-envs

Disclaimer: The files inside the folder "controller_functions" were taken from the 2022 BSc Thesis “Controle de caminhada para robôs humanoides kidsize” by Dimitria Silveria and have not seen significant changes in this project (beyond slight changes to integrate it with the RL agent).

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Reinforcement Learning implementation to generate parameters of sinusoidal curves that, through an LQR and Proportional controller, generate the angles for a simulated robot to walk

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Gait Pattern Generation for Humanoid Robots using Reinforcement Learning

One of the biggest challenges in the field of humanoid robots is walking because it involves two stages: gait pattern generation and trajectory following control. Most of the classical approaches use dynamic models, such as pendulums, to generate curves that represent the robot's center of mass movements along with controllers to follow these trajectories. However, these approaches require parameter tuning for both stages. Our approach aims to surpass this issue for the first stage, by using a Reinforcement Learning agent to learn trajectories that produce human-like walk and, at the same time, are feasible for the controllers. We used the SAC algorithm with a Multilayer Perceptron as the agent and designed a Gymnasium environment with the NAO robot. We also used the PyBullet simulator to train our model and visualize the results. We realized that the robot successfully learned how to walk, but the model can still be improved to generate a straight-line trajectory and be generalizable to other humanoid robots.


Installation

Install the libraries in the requirements.txt file by running:

pip install -r requirements.txt

Make sure to check the installation instructions for QiBullet for specific instructions on how to install the robot meshes: https://github.com/softbankrobotics-research/qibullet

Then, install the Gymnasium environment by running:

pip install -e humanoid-envs

Disclaimer: The files inside the folder "controller_functions" were taken from the 2022 BSc Thesis “Controle de caminhada para robôs humanoides kidsize” by Dimitria Silveria and have not seen significant changes in this project (beyond slight changes to integrate it with the RL agent).

About

Reinforcement Learning implementation to generate parameters of sinusoidal curves that, through an LQR and Proportional controller, generate the angles for a simulated robot to walk

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Stars

1 star

Watchers

1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Gait Pattern Generation for Humanoid Robots using Reinforcement Learning

One of the biggest challenges in the field of humanoid robots is walking because it involves two stages: gait pattern generation and trajectory following control. Most of the classical approaches use dynamic models, such as pendulums, to generate curves that represent the robot's center of mass movements along with controllers to follow these trajectories. However, these approaches require parameter tuning for both stages. Our approach aims to surpass this issue for the first stage, by using a Reinforcement Learning agent to learn trajectories that produce human-like walk and, at the same time, are feasible for the controllers. We used the SAC algorithm with a Multilayer Perceptron as the agent and designed a Gymnasium environment with the NAO robot. We also used the PyBullet simulator to train our model and visualize the results. We realized that the robot successfully learned how to walk, but the model can still be improved to generate a straight-line trajectory and be generalizable to other humanoid robots.


Installation

Install the libraries in the requirements.txt file by running:

pip install -r requirements.txt

Make sure to check the installation instructions for QiBullet for specific instructions on how to install the robot meshes: https://github.com/softbankrobotics-research/qibullet

Then, install the Gymnasium environment by running:

pip install -e humanoid-envs

Disclaimer: The files inside the folder "controller_functions" were taken from the 2022 BSc Thesis “Controle de caminhada para robôs humanoides kidsize” by Dimitria Silveria and have not seen significant changes in this project (beyond slight changes to integrate it with the RL agent).

About

Reinforcement Learning implementation to generate parameters of sinusoidal curves that, through an LQR and Proportional controller, generate the angles for a simulated robot to walk

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Gait Pattern Generation for Humanoid Robots using Reinforcement Learning

One of the biggest challenges in the field of humanoid robots is walking because it involves two stages: gait pattern generation and trajectory following control. Most of the classical approaches use dynamic models, such as pendulums, to generate curves that represent the robot's center of mass movements along with controllers to follow these trajectories. However, these approaches require parameter tuning for both stages. Our approach aims to surpass this issue for the first stage, by using a Reinforcement Learning agent to learn trajectories that produce human-like walk and, at the same time, are feasible for the controllers. We used the SAC algorithm with a Multilayer Perceptron as the agent and designed a Gymnasium environment with the NAO robot. We also used the PyBullet simulator to train our model and visualize the results. We realized that the robot successfully learned how to walk, but the model can still be improved to generate a straight-line trajectory and be generalizable to other humanoid robots.


Installation

Install the libraries in the requirements.txt file by running:

pip install -r requirements.txt

Make sure to check the installation instructions for QiBullet for specific instructions on how to install the robot meshes: https://github.com/softbankrobotics-research/qibullet

Then, install the Gymnasium environment by running:

pip install -e humanoid-envs

Disclaimer: The files inside the folder "controller_functions" were taken from the 2022 BSc Thesis “Controle de caminhada para robôs humanoides kidsize” by Dimitria Silveria and have not seen significant changes in this project (beyond slight changes to integrate it with the RL agent).

About

Reinforcement Learning implementation to generate parameters of sinusoidal curves that, through an LQR and Proportional controller, generate the angles for a simulated robot to walk

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Gait Pattern Generation for Humanoid Robots using Reinforcement Learning

One of the biggest challenges in the field of humanoid robots is walking because it involves two stages: gait pattern generation and trajectory following control. Most of the classical approaches use dynamic models, such as pendulums, to generate curves that represent the robot's center of mass movements along with controllers to follow these trajectories. However, these approaches require parameter tuning for both stages. Our approach aims to surpass this issue for the first stage, by using a Reinforcement Learning agent to learn trajectories that produce human-like walk and, at the same time, are feasible for the controllers. We used the SAC algorithm with a Multilayer Perceptron as the agent and designed a Gymnasium environment with the NAO robot. We also used the PyBullet simulator to train our model and visualize the results. We realized that the robot successfully learned how to walk, but the model can still be improved to generate a straight-line trajectory and be generalizable to other humanoid robots.


Installation

Install the libraries in the requirements.txt file by running:

pip install -r requirements.txt

Make sure to check the installation instructions for QiBullet for specific instructions on how to install the robot meshes: https://github.com/softbankrobotics-research/qibullet

Then, install the Gymnasium environment by running:

pip install -e humanoid-envs

Disclaimer: The files inside the folder "controller_functions" were taken from the 2022 BSc Thesis “Controle de caminhada para robôs humanoides kidsize” by Dimitria Silveria and have not seen significant changes in this project (beyond slight changes to integrate it with the RL agent).

About

Reinforcement Learning implementation to generate parameters of sinusoidal curves that, through an LQR and Proportional controller, generate the angles for a simulated robot to walk

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1 star

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Gait Pattern Generation for Humanoid Robots using Reinforcement Learning

One of the biggest challenges in the field of humanoid robots is walking because it involves two stages: gait pattern generation and trajectory following control. Most of the classical approaches use dynamic models, such as pendulums, to generate curves that represent the robot's center of mass movements along with controllers to follow these trajectories. However, these approaches require parameter tuning for both stages. Our approach aims to surpass this issue for the first stage, by using a Reinforcement Learning agent to learn trajectories that produce human-like walk and, at the same time, are feasible for the controllers. We used the SAC algorithm with a Multilayer Perceptron as the agent and designed a Gymnasium environment with the NAO robot. We also used the PyBullet simulator to train our model and visualize the results. We realized that the robot successfully learned how to walk, but the model can still be improved to generate a straight-line trajectory and be generalizable to other humanoid robots.


Installation

Install the libraries in the requirements.txt file by running:

pip install -r requirements.txt

Make sure to check the installation instructions for QiBullet for specific instructions on how to install the robot meshes: https://github.com/softbankrobotics-research/qibullet

Then, install the Gymnasium environment by running:

pip install -e humanoid-envs

Disclaimer: The files inside the folder "controller_functions" were taken from the 2022 BSc Thesis “Controle de caminhada para robôs humanoides kidsize” by Dimitria Silveria and have not seen significant changes in this project (beyond slight changes to integrate it with the RL agent).

About

Reinforcement Learning implementation to generate parameters of sinusoidal curves that, through an LQR and Proportional controller, generate the angles for a simulated robot to walk

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Gait Pattern Generation for Humanoid Robots using Reinforcement Learning

One of the biggest challenges in the field of humanoid robots is walking because it involves two stages: gait pattern generation and trajectory following control. Most of the classical approaches use dynamic models, such as pendulums, to generate curves that represent the robot's center of mass movements along with controllers to follow these trajectories. However, these approaches require parameter tuning for both stages. Our approach aims to surpass this issue for the first stage, by using a Reinforcement Learning agent to learn trajectories that produce human-like walk and, at the same time, are feasible for the controllers. We used the SAC algorithm with a Multilayer Perceptron as the agent and designed a Gymnasium environment with the NAO robot. We also used the PyBullet simulator to train our model and visualize the results. We realized that the robot successfully learned how to walk, but the model can still be improved to generate a straight-line trajectory and be generalizable to other humanoid robots.


Installation

Install the libraries in the requirements.txt file by running:

pip install -r requirements.txt

Make sure to check the installation instructions for QiBullet for specific instructions on how to install the robot meshes: https://github.com/softbankrobotics-research/qibullet

Then, install the Gymnasium environment by running:

pip install -e humanoid-envs

Disclaimer: The files inside the folder "controller_functions" were taken from the 2022 BSc Thesis “Controle de caminhada para robôs humanoides kidsize” by Dimitria Silveria and have not seen significant changes in this project (beyond slight changes to integrate it with the RL agent).

About

Reinforcement Learning implementation to generate parameters of sinusoidal curves that, through an LQR and Proportional controller, generate the angles for a simulated robot to walk

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