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Persistence

Persistence is a simple plugin that allows players to interact with blocks, like doors and gates, and vehicles, like horses and minecarts, and have the block/vehicle return to it's previous state after a configured length of time.

Currently supported blocks/vehicles

How to use

Place the downloaded jar in your plugins folder and restart your server. The config file will now generate and you'll need to set the name of the world you want Persistence to affect. This is where you can also change the length of time before a block/vehicle reverts and a few other config options.

Default config.yml:

# Persistence by Majekdor | Created 2/1/2021 | Updated 2/2/2021# Need help? Join my discord: https://discord.gg/CGgvDUz# Name of the world where persistence should be active (usually your lobby/hub world)lobby-world-name: "world"# Cooldowns (in seconds) for every block/entity persistence affects# Set to -1 to disabled persistence for that block/entity (plugin won't revert it)door-cooldown: 30trapdoor-cooldown: 30fence-gate-cooldown: 30lever-cooldown: 30item-frame-cooldown: 30# Cooldown (in seconds) for the amount of time between a player dismounting a vehicle and the vehicle returning# Set to -1 to disable vehicles teleporting to previous locationvehicle-teleport-back: 10# When this is set to true a vehicle will always return to it's original location, even if it's been mounted/dismounted# If this is false the vehicle will return to the last location it was mountedalways-return-original: true# Reset all blocks/entities that have been interacted with when there are no players in the worldreset-interactables-on-leave: true# By default persistence only resets changes made by players in survival or adventure# If this is true then changes made by players in creative mode will be reverted tootrack-creative: false

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Allow players to change decorative blocks like doors, trapdoors, etc. and have the blocks return to their original state.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Persistence

Persistence is a simple plugin that allows players to interact with blocks, like doors and gates, and vehicles, like horses and minecarts, and have the block/vehicle return to it's previous state after a configured length of time.

Currently supported blocks/vehicles

How to use

Place the downloaded jar in your plugins folder and restart your server. The config file will now generate and you'll need to set the name of the world you want Persistence to affect. This is where you can also change the length of time before a block/vehicle reverts and a few other config options.

Default config.yml:

# Persistence by Majekdor | Created 2/1/2021 | Updated 2/2/2021# Need help? Join my discord: https://discord.gg/CGgvDUz# Name of the world where persistence should be active (usually your lobby/hub world)lobby-world-name: "world"# Cooldowns (in seconds) for every block/entity persistence affects# Set to -1 to disabled persistence for that block/entity (plugin won't revert it)door-cooldown: 30trapdoor-cooldown: 30fence-gate-cooldown: 30lever-cooldown: 30item-frame-cooldown: 30# Cooldown (in seconds) for the amount of time between a player dismounting a vehicle and the vehicle returning# Set to -1 to disable vehicles teleporting to previous locationvehicle-teleport-back: 10# When this is set to true a vehicle will always return to it's original location, even if it's been mounted/dismounted# If this is false the vehicle will return to the last location it was mountedalways-return-original: true# Reset all blocks/entities that have been interacted with when there are no players in the worldreset-interactables-on-leave: true# By default persistence only resets changes made by players in survival or adventure# If this is true then changes made by players in creative mode will be reverted tootrack-creative: false

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Allow players to change decorative blocks like doors, trapdoors, etc. and have the blocks return to their original state.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Persistence

Persistence is a simple plugin that allows players to interact with blocks, like doors and gates, and vehicles, like horses and minecarts, and have the block/vehicle return to it's previous state after a configured length of time.

Currently supported blocks/vehicles

How to use

Place the downloaded jar in your plugins folder and restart your server. The config file will now generate and you'll need to set the name of the world you want Persistence to affect. This is where you can also change the length of time before a block/vehicle reverts and a few other config options.

Default config.yml:

# Persistence by Majekdor | Created 2/1/2021 | Updated 2/2/2021# Need help? Join my discord: https://discord.gg/CGgvDUz# Name of the world where persistence should be active (usually your lobby/hub world)lobby-world-name: "world"# Cooldowns (in seconds) for every block/entity persistence affects# Set to -1 to disabled persistence for that block/entity (plugin won't revert it)door-cooldown: 30trapdoor-cooldown: 30fence-gate-cooldown: 30lever-cooldown: 30item-frame-cooldown: 30# Cooldown (in seconds) for the amount of time between a player dismounting a vehicle and the vehicle returning# Set to -1 to disable vehicles teleporting to previous locationvehicle-teleport-back: 10# When this is set to true a vehicle will always return to it's original location, even if it's been mounted/dismounted# If this is false the vehicle will return to the last location it was mountedalways-return-original: true# Reset all blocks/entities that have been interacted with when there are no players in the worldreset-interactables-on-leave: true# By default persistence only resets changes made by players in survival or adventure# If this is true then changes made by players in creative mode will be reverted tootrack-creative: false

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About

Allow players to change decorative blocks like doors, trapdoors, etc. and have the blocks return to their original state.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Persistence

Persistence is a simple plugin that allows players to interact with blocks, like doors and gates, and vehicles, like horses and minecarts, and have the block/vehicle return to it's previous state after a configured length of time.

Currently supported blocks/vehicles

How to use

Place the downloaded jar in your plugins folder and restart your server. The config file will now generate and you'll need to set the name of the world you want Persistence to affect. This is where you can also change the length of time before a block/vehicle reverts and a few other config options.

Default config.yml:

# Persistence by Majekdor | Created 2/1/2021 | Updated 2/2/2021# Need help? Join my discord: https://discord.gg/CGgvDUz# Name of the world where persistence should be active (usually your lobby/hub world)lobby-world-name: "world"# Cooldowns (in seconds) for every block/entity persistence affects# Set to -1 to disabled persistence for that block/entity (plugin won't revert it)door-cooldown: 30trapdoor-cooldown: 30fence-gate-cooldown: 30lever-cooldown: 30item-frame-cooldown: 30# Cooldown (in seconds) for the amount of time between a player dismounting a vehicle and the vehicle returning# Set to -1 to disable vehicles teleporting to previous locationvehicle-teleport-back: 10# When this is set to true a vehicle will always return to it's original location, even if it's been mounted/dismounted# If this is false the vehicle will return to the last location it was mountedalways-return-original: true# Reset all blocks/entities that have been interacted with when there are no players in the worldreset-interactables-on-leave: true# By default persistence only resets changes made by players in survival or adventure# If this is true then changes made by players in creative mode will be reverted tootrack-creative: false

Need help or have a suggestion? Join my Discord

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Allow players to change decorative blocks like doors, trapdoors, etc. and have the blocks return to their original state.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Persistence

Persistence is a simple plugin that allows players to interact with blocks, like doors and gates, and vehicles, like horses and minecarts, and have the block/vehicle return to it's previous state after a configured length of time.

Currently supported blocks/vehicles

How to use

Place the downloaded jar in your plugins folder and restart your server. The config file will now generate and you'll need to set the name of the world you want Persistence to affect. This is where you can also change the length of time before a block/vehicle reverts and a few other config options.

Default config.yml:

# Persistence by Majekdor | Created 2/1/2021 | Updated 2/2/2021# Need help? Join my discord: https://discord.gg/CGgvDUz# Name of the world where persistence should be active (usually your lobby/hub world)lobby-world-name: "world"# Cooldowns (in seconds) for every block/entity persistence affects# Set to -1 to disabled persistence for that block/entity (plugin won't revert it)door-cooldown: 30trapdoor-cooldown: 30fence-gate-cooldown: 30lever-cooldown: 30item-frame-cooldown: 30# Cooldown (in seconds) for the amount of time between a player dismounting a vehicle and the vehicle returning# Set to -1 to disable vehicles teleporting to previous locationvehicle-teleport-back: 10# When this is set to true a vehicle will always return to it's original location, even if it's been mounted/dismounted# If this is false the vehicle will return to the last location it was mountedalways-return-original: true# Reset all blocks/entities that have been interacted with when there are no players in the worldreset-interactables-on-leave: true# By default persistence only resets changes made by players in survival or adventure# If this is true then changes made by players in creative mode will be reverted tootrack-creative: false

Need help or have a suggestion? Join my Discord

Want to buy me coffee? PayPal (All donations of any amount are appreciated)

About

Allow players to change decorative blocks like doors, trapdoors, etc. and have the blocks return to their original state.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Persistence

Persistence is a simple plugin that allows players to interact with blocks, like doors and gates, and vehicles, like horses and minecarts, and have the block/vehicle return to it's previous state after a configured length of time.

Currently supported blocks/vehicles

How to use

Place the downloaded jar in your plugins folder and restart your server. The config file will now generate and you'll need to set the name of the world you want Persistence to affect. This is where you can also change the length of time before a block/vehicle reverts and a few other config options.

Default config.yml:

# Persistence by Majekdor | Created 2/1/2021 | Updated 2/2/2021# Need help? Join my discord: https://discord.gg/CGgvDUz# Name of the world where persistence should be active (usually your lobby/hub world)lobby-world-name: "world"# Cooldowns (in seconds) for every block/entity persistence affects# Set to -1 to disabled persistence for that block/entity (plugin won't revert it)door-cooldown: 30trapdoor-cooldown: 30fence-gate-cooldown: 30lever-cooldown: 30item-frame-cooldown: 30# Cooldown (in seconds) for the amount of time between a player dismounting a vehicle and the vehicle returning# Set to -1 to disable vehicles teleporting to previous locationvehicle-teleport-back: 10# When this is set to true a vehicle will always return to it's original location, even if it's been mounted/dismounted# If this is false the vehicle will return to the last location it was mountedalways-return-original: true# Reset all blocks/entities that have been interacted with when there are no players in the worldreset-interactables-on-leave: true# By default persistence only resets changes made by players in survival or adventure# If this is true then changes made by players in creative mode will be reverted tootrack-creative: false

Need help or have a suggestion? Join my Discord

Want to buy me coffee? PayPal (All donations of any amount are appreciated)

About

Allow players to change decorative blocks like doors, trapdoors, etc. and have the blocks return to their original state.

Topics

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Persistence

Persistence is a simple plugin that allows players to interact with blocks, like doors and gates, and vehicles, like horses and minecarts, and have the block/vehicle return to it's previous state after a configured length of time.

Currently supported blocks/vehicles

How to use

Place the downloaded jar in your plugins folder and restart your server. The config file will now generate and you'll need to set the name of the world you want Persistence to affect. This is where you can also change the length of time before a block/vehicle reverts and a few other config options.

Default config.yml:

# Persistence by Majekdor | Created 2/1/2021 | Updated 2/2/2021# Need help? Join my discord: https://discord.gg/CGgvDUz# Name of the world where persistence should be active (usually your lobby/hub world)lobby-world-name: "world"# Cooldowns (in seconds) for every block/entity persistence affects# Set to -1 to disabled persistence for that block/entity (plugin won't revert it)door-cooldown: 30trapdoor-cooldown: 30fence-gate-cooldown: 30lever-cooldown: 30item-frame-cooldown: 30# Cooldown (in seconds) for the amount of time between a player dismounting a vehicle and the vehicle returning# Set to -1 to disable vehicles teleporting to previous locationvehicle-teleport-back: 10# When this is set to true a vehicle will always return to it's original location, even if it's been mounted/dismounted# If this is false the vehicle will return to the last location it was mountedalways-return-original: true# Reset all blocks/entities that have been interacted with when there are no players in the worldreset-interactables-on-leave: true# By default persistence only resets changes made by players in survival or adventure# If this is true then changes made by players in creative mode will be reverted tootrack-creative: false

Need help or have a suggestion? Join my Discord

Want to buy me coffee? PayPal (All donations of any amount are appreciated)

About

Allow players to change decorative blocks like doors, trapdoors, etc. and have the blocks return to their original state.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Persistence

Persistence is a simple plugin that allows players to interact with blocks, like doors and gates, and vehicles, like horses and minecarts, and have the block/vehicle return to it's previous state after a configured length of time.

Currently supported blocks/vehicles

How to use

Place the downloaded jar in your plugins folder and restart your server. The config file will now generate and you'll need to set the name of the world you want Persistence to affect. This is where you can also change the length of time before a block/vehicle reverts and a few other config options.

Default config.yml:

# Persistence by Majekdor | Created 2/1/2021 | Updated 2/2/2021# Need help? Join my discord: https://discord.gg/CGgvDUz# Name of the world where persistence should be active (usually your lobby/hub world)lobby-world-name: "world"# Cooldowns (in seconds) for every block/entity persistence affects# Set to -1 to disabled persistence for that block/entity (plugin won't revert it)door-cooldown: 30trapdoor-cooldown: 30fence-gate-cooldown: 30lever-cooldown: 30item-frame-cooldown: 30# Cooldown (in seconds) for the amount of time between a player dismounting a vehicle and the vehicle returning# Set to -1 to disable vehicles teleporting to previous locationvehicle-teleport-back: 10# When this is set to true a vehicle will always return to it's original location, even if it's been mounted/dismounted# If this is false the vehicle will return to the last location it was mountedalways-return-original: true# Reset all blocks/entities that have been interacted with when there are no players in the worldreset-interactables-on-leave: true# By default persistence only resets changes made by players in survival or adventure# If this is true then changes made by players in creative mode will be reverted tootrack-creative: false

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Allow players to change decorative blocks like doors, trapdoors, etc. and have the blocks return to their original state.

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