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PvPToggle v2

PvPToggle is a plugin that allows players to use a simple command (/pvp) to change their "PvP status." When a player has PvP toggled off they won't be able to take damage from other players or deal any damage to other players. Damage from mobs, explosions, lava, etc. will not be affected by your PvP status.

Commands and Permissions

Unless changed in the configuration file, all players will be able to use /pvp. If use-permissions is enabled in the config file, only players with the permission pvptoggle.use will be able to access /pvp. If this is enabled, players without the permission will also not be protected from damage from other players (if the attacking player has pvp enabled or no permission like them).

Players with the permission pvptoggle.others will be able to change the PvP status of other players with the command /pvp <on|off> <player>. You should only give this command to staff members.

Data Storage

By default, player's PvP status will be stored in an SQLite database by their unique ID. The value will be updated every time the status is changed and when the server is stopped. When the server starts back up the player's uuid and PvP status are put back into memory for easy access.

The plugin also allows MySQL to be used for data storage instead of SQLite. This is for servers running BungeeCord that want player's PvP status to sync between servers. If you want to use MySQL, it must be enabled in the config file.

Hooking into PvPToggle

If you want to hook into PvPToggle from a different plugin, all of the main features can be easily accessed. Simply download the latest jar file and add it is a dependency in your plugin. Don't forget to add PvPToggle as a soft dependency, or hard dependency, in your plugin.yml.

You can access the PvP status change event the same way you access standard Bukkit events. All other methods, such as the one to check if a player has PvP on, can be accessed simply by doing PvPToggle.getCore().hasPvPOn(player) Note: This returns a boolean.

Example:

if (PvPToggle.getCore().hasPvPOn(player)) {
// Do somethingPvPToggle.getCore().setStatus(player.getUniqueId(), true); // This would set their PvP status to true
}

About

Small plugin that allows players to change their PvP Status to reflect whether or not they want to fight other players.

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2 stars

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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PvPToggle v2

PvPToggle is a plugin that allows players to use a simple command (/pvp) to change their "PvP status." When a player has PvP toggled off they won't be able to take damage from other players or deal any damage to other players. Damage from mobs, explosions, lava, etc. will not be affected by your PvP status.

Commands and Permissions

Unless changed in the configuration file, all players will be able to use /pvp. If use-permissions is enabled in the config file, only players with the permission pvptoggle.use will be able to access /pvp. If this is enabled, players without the permission will also not be protected from damage from other players (if the attacking player has pvp enabled or no permission like them).

Players with the permission pvptoggle.others will be able to change the PvP status of other players with the command /pvp <on|off> <player>. You should only give this command to staff members.

Data Storage

By default, player's PvP status will be stored in an SQLite database by their unique ID. The value will be updated every time the status is changed and when the server is stopped. When the server starts back up the player's uuid and PvP status are put back into memory for easy access.

The plugin also allows MySQL to be used for data storage instead of SQLite. This is for servers running BungeeCord that want player's PvP status to sync between servers. If you want to use MySQL, it must be enabled in the config file.

Hooking into PvPToggle

If you want to hook into PvPToggle from a different plugin, all of the main features can be easily accessed. Simply download the latest jar file and add it is a dependency in your plugin. Don't forget to add PvPToggle as a soft dependency, or hard dependency, in your plugin.yml.

You can access the PvP status change event the same way you access standard Bukkit events. All other methods, such as the one to check if a player has PvP on, can be accessed simply by doing PvPToggle.getCore().hasPvPOn(player) Note: This returns a boolean.

Example:

if (PvPToggle.getCore().hasPvPOn(player)) {
// Do somethingPvPToggle.getCore().setStatus(player.getUniqueId(), true); // This would set their PvP status to true
}

About

Small plugin that allows players to change their PvP Status to reflect whether or not they want to fight other players.

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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PvPToggle v2

PvPToggle is a plugin that allows players to use a simple command (/pvp) to change their "PvP status." When a player has PvP toggled off they won't be able to take damage from other players or deal any damage to other players. Damage from mobs, explosions, lava, etc. will not be affected by your PvP status.

Commands and Permissions

Unless changed in the configuration file, all players will be able to use /pvp. If use-permissions is enabled in the config file, only players with the permission pvptoggle.use will be able to access /pvp. If this is enabled, players without the permission will also not be protected from damage from other players (if the attacking player has pvp enabled or no permission like them).

Players with the permission pvptoggle.others will be able to change the PvP status of other players with the command /pvp <on|off> <player>. You should only give this command to staff members.

Data Storage

By default, player's PvP status will be stored in an SQLite database by their unique ID. The value will be updated every time the status is changed and when the server is stopped. When the server starts back up the player's uuid and PvP status are put back into memory for easy access.

The plugin also allows MySQL to be used for data storage instead of SQLite. This is for servers running BungeeCord that want player's PvP status to sync between servers. If you want to use MySQL, it must be enabled in the config file.

Hooking into PvPToggle

If you want to hook into PvPToggle from a different plugin, all of the main features can be easily accessed. Simply download the latest jar file and add it is a dependency in your plugin. Don't forget to add PvPToggle as a soft dependency, or hard dependency, in your plugin.yml.

You can access the PvP status change event the same way you access standard Bukkit events. All other methods, such as the one to check if a player has PvP on, can be accessed simply by doing PvPToggle.getCore().hasPvPOn(player) Note: This returns a boolean.

Example:

if (PvPToggle.getCore().hasPvPOn(player)) {
// Do somethingPvPToggle.getCore().setStatus(player.getUniqueId(), true); // This would set their PvP status to true
}

About

Small plugin that allows players to change their PvP Status to reflect whether or not they want to fight other players.

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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PvPToggle v2

PvPToggle is a plugin that allows players to use a simple command (/pvp) to change their "PvP status." When a player has PvP toggled off they won't be able to take damage from other players or deal any damage to other players. Damage from mobs, explosions, lava, etc. will not be affected by your PvP status.

Commands and Permissions

Unless changed in the configuration file, all players will be able to use /pvp. If use-permissions is enabled in the config file, only players with the permission pvptoggle.use will be able to access /pvp. If this is enabled, players without the permission will also not be protected from damage from other players (if the attacking player has pvp enabled or no permission like them).

Players with the permission pvptoggle.others will be able to change the PvP status of other players with the command /pvp <on|off> <player>. You should only give this command to staff members.

Data Storage

By default, player's PvP status will be stored in an SQLite database by their unique ID. The value will be updated every time the status is changed and when the server is stopped. When the server starts back up the player's uuid and PvP status are put back into memory for easy access.

The plugin also allows MySQL to be used for data storage instead of SQLite. This is for servers running BungeeCord that want player's PvP status to sync between servers. If you want to use MySQL, it must be enabled in the config file.

Hooking into PvPToggle

If you want to hook into PvPToggle from a different plugin, all of the main features can be easily accessed. Simply download the latest jar file and add it is a dependency in your plugin. Don't forget to add PvPToggle as a soft dependency, or hard dependency, in your plugin.yml.

You can access the PvP status change event the same way you access standard Bukkit events. All other methods, such as the one to check if a player has PvP on, can be accessed simply by doing PvPToggle.getCore().hasPvPOn(player) Note: This returns a boolean.

Example:

if (PvPToggle.getCore().hasPvPOn(player)) {
// Do somethingPvPToggle.getCore().setStatus(player.getUniqueId(), true); // This would set their PvP status to true
}

About

Small plugin that allows players to change their PvP Status to reflect whether or not they want to fight other players.

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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PvPToggle v2

PvPToggle is a plugin that allows players to use a simple command (/pvp) to change their "PvP status." When a player has PvP toggled off they won't be able to take damage from other players or deal any damage to other players. Damage from mobs, explosions, lava, etc. will not be affected by your PvP status.

Commands and Permissions

Unless changed in the configuration file, all players will be able to use /pvp. If use-permissions is enabled in the config file, only players with the permission pvptoggle.use will be able to access /pvp. If this is enabled, players without the permission will also not be protected from damage from other players (if the attacking player has pvp enabled or no permission like them).

Players with the permission pvptoggle.others will be able to change the PvP status of other players with the command /pvp <on|off> <player>. You should only give this command to staff members.

Data Storage

By default, player's PvP status will be stored in an SQLite database by their unique ID. The value will be updated every time the status is changed and when the server is stopped. When the server starts back up the player's uuid and PvP status are put back into memory for easy access.

The plugin also allows MySQL to be used for data storage instead of SQLite. This is for servers running BungeeCord that want player's PvP status to sync between servers. If you want to use MySQL, it must be enabled in the config file.

Hooking into PvPToggle

If you want to hook into PvPToggle from a different plugin, all of the main features can be easily accessed. Simply download the latest jar file and add it is a dependency in your plugin. Don't forget to add PvPToggle as a soft dependency, or hard dependency, in your plugin.yml.

You can access the PvP status change event the same way you access standard Bukkit events. All other methods, such as the one to check if a player has PvP on, can be accessed simply by doing PvPToggle.getCore().hasPvPOn(player) Note: This returns a boolean.

Example:

if (PvPToggle.getCore().hasPvPOn(player)) {
// Do somethingPvPToggle.getCore().setStatus(player.getUniqueId(), true); // This would set their PvP status to true
}

About

Small plugin that allows players to change their PvP Status to reflect whether or not they want to fight other players.

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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PvPToggle v2

PvPToggle is a plugin that allows players to use a simple command (/pvp) to change their "PvP status." When a player has PvP toggled off they won't be able to take damage from other players or deal any damage to other players. Damage from mobs, explosions, lava, etc. will not be affected by your PvP status.

Commands and Permissions

Unless changed in the configuration file, all players will be able to use /pvp. If use-permissions is enabled in the config file, only players with the permission pvptoggle.use will be able to access /pvp. If this is enabled, players without the permission will also not be protected from damage from other players (if the attacking player has pvp enabled or no permission like them).

Players with the permission pvptoggle.others will be able to change the PvP status of other players with the command /pvp <on|off> <player>. You should only give this command to staff members.

Data Storage

By default, player's PvP status will be stored in an SQLite database by their unique ID. The value will be updated every time the status is changed and when the server is stopped. When the server starts back up the player's uuid and PvP status are put back into memory for easy access.

The plugin also allows MySQL to be used for data storage instead of SQLite. This is for servers running BungeeCord that want player's PvP status to sync between servers. If you want to use MySQL, it must be enabled in the config file.

Hooking into PvPToggle

If you want to hook into PvPToggle from a different plugin, all of the main features can be easily accessed. Simply download the latest jar file and add it is a dependency in your plugin. Don't forget to add PvPToggle as a soft dependency, or hard dependency, in your plugin.yml.

You can access the PvP status change event the same way you access standard Bukkit events. All other methods, such as the one to check if a player has PvP on, can be accessed simply by doing PvPToggle.getCore().hasPvPOn(player) Note: This returns a boolean.

Example:

if (PvPToggle.getCore().hasPvPOn(player)) {
// Do somethingPvPToggle.getCore().setStatus(player.getUniqueId(), true); // This would set their PvP status to true
}

About

Small plugin that allows players to change their PvP Status to reflect whether or not they want to fight other players.

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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PvPToggle v2

PvPToggle is a plugin that allows players to use a simple command (/pvp) to change their "PvP status." When a player has PvP toggled off they won't be able to take damage from other players or deal any damage to other players. Damage from mobs, explosions, lava, etc. will not be affected by your PvP status.

Commands and Permissions

Unless changed in the configuration file, all players will be able to use /pvp. If use-permissions is enabled in the config file, only players with the permission pvptoggle.use will be able to access /pvp. If this is enabled, players without the permission will also not be protected from damage from other players (if the attacking player has pvp enabled or no permission like them).

Players with the permission pvptoggle.others will be able to change the PvP status of other players with the command /pvp <on|off> <player>. You should only give this command to staff members.

Data Storage

By default, player's PvP status will be stored in an SQLite database by their unique ID. The value will be updated every time the status is changed and when the server is stopped. When the server starts back up the player's uuid and PvP status are put back into memory for easy access.

The plugin also allows MySQL to be used for data storage instead of SQLite. This is for servers running BungeeCord that want player's PvP status to sync between servers. If you want to use MySQL, it must be enabled in the config file.

Hooking into PvPToggle

If you want to hook into PvPToggle from a different plugin, all of the main features can be easily accessed. Simply download the latest jar file and add it is a dependency in your plugin. Don't forget to add PvPToggle as a soft dependency, or hard dependency, in your plugin.yml.

You can access the PvP status change event the same way you access standard Bukkit events. All other methods, such as the one to check if a player has PvP on, can be accessed simply by doing PvPToggle.getCore().hasPvPOn(player) Note: This returns a boolean.

Example:

if (PvPToggle.getCore().hasPvPOn(player)) {
// Do somethingPvPToggle.getCore().setStatus(player.getUniqueId(), true); // This would set their PvP status to true
}

About

Small plugin that allows players to change their PvP Status to reflect whether or not they want to fight other players.

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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PvPToggle v2

PvPToggle is a plugin that allows players to use a simple command (/pvp) to change their "PvP status." When a player has PvP toggled off they won't be able to take damage from other players or deal any damage to other players. Damage from mobs, explosions, lava, etc. will not be affected by your PvP status.

Commands and Permissions

Unless changed in the configuration file, all players will be able to use /pvp. If use-permissions is enabled in the config file, only players with the permission pvptoggle.use will be able to access /pvp. If this is enabled, players without the permission will also not be protected from damage from other players (if the attacking player has pvp enabled or no permission like them).

Players with the permission pvptoggle.others will be able to change the PvP status of other players with the command /pvp <on|off> <player>. You should only give this command to staff members.

Data Storage

By default, player's PvP status will be stored in an SQLite database by their unique ID. The value will be updated every time the status is changed and when the server is stopped. When the server starts back up the player's uuid and PvP status are put back into memory for easy access.

The plugin also allows MySQL to be used for data storage instead of SQLite. This is for servers running BungeeCord that want player's PvP status to sync between servers. If you want to use MySQL, it must be enabled in the config file.

Hooking into PvPToggle

If you want to hook into PvPToggle from a different plugin, all of the main features can be easily accessed. Simply download the latest jar file and add it is a dependency in your plugin. Don't forget to add PvPToggle as a soft dependency, or hard dependency, in your plugin.yml.

You can access the PvP status change event the same way you access standard Bukkit events. All other methods, such as the one to check if a player has PvP on, can be accessed simply by doing PvPToggle.getCore().hasPvPOn(player) Note: This returns a boolean.

Example:

if (PvPToggle.getCore().hasPvPOn(player)) {
// Do somethingPvPToggle.getCore().setStatus(player.getUniqueId(), true); // This would set their PvP status to true
}

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Small plugin that allows players to change their PvP Status to reflect whether or not they want to fight other players.

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