Michael Miller edited this page Jun 11, 2016 · 2 revisions

The TaskManager will manage the running tasks and allow you to start and stop tasks as you need.

Methods

void Setup()

This will initialize the TaskManager and prepare it for use. Call this first within Setup().

void Loop(uint16_t watchdogTimeOutFlag = WDTO_500MS)

This will allow the taskmanager to schedule tasks for work and call them to do work. This should be called in the loop() of the sketch and often should now be the only thing called in it.

void StartTask(Task* pTask)

This will start given task. The tasks OnStart() method will be called. After this the OnUpdate() will periodically be called.

void StopTask(Task* pTask)

This will stop the given task. The tasks OnStop() method will be called. After this the OnUpdate() will no longer be called.

void ResetTask(Task* pTask)

This will stop the given task and then restart it. This is an easy way to keep an "idle" timer running.

(AVR) void EnterSleep(uint8_t sleepMode = SLEEP_MODE_PWR_DOWN);

This will enter sleep mode for the AVR boards. See [Sleep Mode for AVR]{https://github.com/Makuna/Task/wiki/Sleep-Mode-for-AVR} for more details.

(Esp8266) void EnterSleep(uint32_t microSeconds, void* state = NULL, uint16_t sizeofState = 0, WakeMode mode = WAKE_RF_DEFAULT);

This will enter sleep mode for the Esp8266 boards. See Sleep Mode for Esp8266 for more details.

(esp8266) bool RestartedFromSleep(void* state = NULL, uint16_t sizeofState = 0 );

This will check if the sketch was started due to being awaken for the Esp8266 boards. See Sleep Mode for Esp8266 for more details.

uint32_t CurrentTaskTime()

Return the current time when the last Loop() was called.
Normally you might call millis() or micros() to get the current time. But this returns the value exactly when you call it; so often you might call it once and cache the value to use for multiple checks latter down in the code. This method can replace that as the time returned is the already cached time. See Task Time for more details.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
Michael Miller edited this page Jun 11, 2016 · 2 revisions

The TaskManager will manage the running tasks and allow you to start and stop tasks as you need.

Methods

void Setup()

This will initialize the TaskManager and prepare it for use. Call this first within Setup().

void Loop(uint16_t watchdogTimeOutFlag = WDTO_500MS)

This will allow the taskmanager to schedule tasks for work and call them to do work. This should be called in the loop() of the sketch and often should now be the only thing called in it.

void StartTask(Task* pTask)

This will start given task. The tasks OnStart() method will be called. After this the OnUpdate() will periodically be called.

void StopTask(Task* pTask)

This will stop the given task. The tasks OnStop() method will be called. After this the OnUpdate() will no longer be called.

void ResetTask(Task* pTask)

This will stop the given task and then restart it. This is an easy way to keep an "idle" timer running.

(AVR) void EnterSleep(uint8_t sleepMode = SLEEP_MODE_PWR_DOWN);

This will enter sleep mode for the AVR boards. See [Sleep Mode for AVR]{https://github.com/Makuna/Task/wiki/Sleep-Mode-for-AVR} for more details.

(Esp8266) void EnterSleep(uint32_t microSeconds, void* state = NULL, uint16_t sizeofState = 0, WakeMode mode = WAKE_RF_DEFAULT);

This will enter sleep mode for the Esp8266 boards. See Sleep Mode for Esp8266 for more details.

(esp8266) bool RestartedFromSleep(void* state = NULL, uint16_t sizeofState = 0 );

This will check if the sketch was started due to being awaken for the Esp8266 boards. See Sleep Mode for Esp8266 for more details.

uint32_t CurrentTaskTime()

Return the current time when the last Loop() was called.
Normally you might call millis() or micros() to get the current time. But this returns the value exactly when you call it; so often you might call it once and cache the value to use for multiple checks latter down in the code. This method can replace that as the time returned is the already cached time. See Task Time for more details.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Michael Miller edited this page Jun 11, 2016 · 2 revisions

The TaskManager will manage the running tasks and allow you to start and stop tasks as you need.

Methods

void Setup()

This will initialize the TaskManager and prepare it for use. Call this first within Setup().

void Loop(uint16_t watchdogTimeOutFlag = WDTO_500MS)

This will allow the taskmanager to schedule tasks for work and call them to do work. This should be called in the loop() of the sketch and often should now be the only thing called in it.

void StartTask(Task* pTask)

This will start given task. The tasks OnStart() method will be called. After this the OnUpdate() will periodically be called.

void StopTask(Task* pTask)

This will stop the given task. The tasks OnStop() method will be called. After this the OnUpdate() will no longer be called.

void ResetTask(Task* pTask)

This will stop the given task and then restart it. This is an easy way to keep an "idle" timer running.

(AVR) void EnterSleep(uint8_t sleepMode = SLEEP_MODE_PWR_DOWN);

This will enter sleep mode for the AVR boards. See [Sleep Mode for AVR]{https://github.com/Makuna/Task/wiki/Sleep-Mode-for-AVR} for more details.

(Esp8266) void EnterSleep(uint32_t microSeconds, void* state = NULL, uint16_t sizeofState = 0, WakeMode mode = WAKE_RF_DEFAULT);

This will enter sleep mode for the Esp8266 boards. See Sleep Mode for Esp8266 for more details.

(esp8266) bool RestartedFromSleep(void* state = NULL, uint16_t sizeofState = 0 );

This will check if the sketch was started due to being awaken for the Esp8266 boards. See Sleep Mode for Esp8266 for more details.

uint32_t CurrentTaskTime()

Return the current time when the last Loop() was called.
Normally you might call millis() or micros() to get the current time. But this returns the value exactly when you call it; so often you might call it once and cache the value to use for multiple checks latter down in the code. This method can replace that as the time returned is the already cached time. See Task Time for more details.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Michael Miller edited this page Jun 11, 2016 · 2 revisions

The TaskManager will manage the running tasks and allow you to start and stop tasks as you need.

Methods

void Setup()

This will initialize the TaskManager and prepare it for use. Call this first within Setup().

void Loop(uint16_t watchdogTimeOutFlag = WDTO_500MS)

This will allow the taskmanager to schedule tasks for work and call them to do work. This should be called in the loop() of the sketch and often should now be the only thing called in it.

void StartTask(Task* pTask)

This will start given task. The tasks OnStart() method will be called. After this the OnUpdate() will periodically be called.

void StopTask(Task* pTask)

This will stop the given task. The tasks OnStop() method will be called. After this the OnUpdate() will no longer be called.

void ResetTask(Task* pTask)

This will stop the given task and then restart it. This is an easy way to keep an "idle" timer running.

(AVR) void EnterSleep(uint8_t sleepMode = SLEEP_MODE_PWR_DOWN);

This will enter sleep mode for the AVR boards. See [Sleep Mode for AVR]{https://github.com/Makuna/Task/wiki/Sleep-Mode-for-AVR} for more details.

(Esp8266) void EnterSleep(uint32_t microSeconds, void* state = NULL, uint16_t sizeofState = 0, WakeMode mode = WAKE_RF_DEFAULT);

This will enter sleep mode for the Esp8266 boards. See Sleep Mode for Esp8266 for more details.

(esp8266) bool RestartedFromSleep(void* state = NULL, uint16_t sizeofState = 0 );

This will check if the sketch was started due to being awaken for the Esp8266 boards. See Sleep Mode for Esp8266 for more details.

uint32_t CurrentTaskTime()

Return the current time when the last Loop() was called.
Normally you might call millis() or micros() to get the current time. But this returns the value exactly when you call it; so often you might call it once and cache the value to use for multiple checks latter down in the code. This method can replace that as the time returned is the already cached time. See Task Time for more details.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
Michael Miller edited this page Jun 11, 2016 · 2 revisions

The TaskManager will manage the running tasks and allow you to start and stop tasks as you need.

Methods

void Setup()

This will initialize the TaskManager and prepare it for use. Call this first within Setup().

void Loop(uint16_t watchdogTimeOutFlag = WDTO_500MS)

This will allow the taskmanager to schedule tasks for work and call them to do work. This should be called in the loop() of the sketch and often should now be the only thing called in it.

void StartTask(Task* pTask)

This will start given task. The tasks OnStart() method will be called. After this the OnUpdate() will periodically be called.

void StopTask(Task* pTask)

This will stop the given task. The tasks OnStop() method will be called. After this the OnUpdate() will no longer be called.

void ResetTask(Task* pTask)

This will stop the given task and then restart it. This is an easy way to keep an "idle" timer running.

(AVR) void EnterSleep(uint8_t sleepMode = SLEEP_MODE_PWR_DOWN);

This will enter sleep mode for the AVR boards. See [Sleep Mode for AVR]{https://github.com/Makuna/Task/wiki/Sleep-Mode-for-AVR} for more details.

(Esp8266) void EnterSleep(uint32_t microSeconds, void* state = NULL, uint16_t sizeofState = 0, WakeMode mode = WAKE_RF_DEFAULT);

This will enter sleep mode for the Esp8266 boards. See Sleep Mode for Esp8266 for more details.

(esp8266) bool RestartedFromSleep(void* state = NULL, uint16_t sizeofState = 0 );

This will check if the sketch was started due to being awaken for the Esp8266 boards. See Sleep Mode for Esp8266 for more details.

uint32_t CurrentTaskTime()

Return the current time when the last Loop() was called.
Normally you might call millis() or micros() to get the current time. But this returns the value exactly when you call it; so often you might call it once and cache the value to use for multiple checks latter down in the code. This method can replace that as the time returned is the already cached time. See Task Time for more details.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Michael Miller edited this page Jun 11, 2016 · 2 revisions

The TaskManager will manage the running tasks and allow you to start and stop tasks as you need.

Methods

void Setup()

This will initialize the TaskManager and prepare it for use. Call this first within Setup().

void Loop(uint16_t watchdogTimeOutFlag = WDTO_500MS)

This will allow the taskmanager to schedule tasks for work and call them to do work. This should be called in the loop() of the sketch and often should now be the only thing called in it.

void StartTask(Task* pTask)

This will start given task. The tasks OnStart() method will be called. After this the OnUpdate() will periodically be called.

void StopTask(Task* pTask)

This will stop the given task. The tasks OnStop() method will be called. After this the OnUpdate() will no longer be called.

void ResetTask(Task* pTask)

This will stop the given task and then restart it. This is an easy way to keep an "idle" timer running.

(AVR) void EnterSleep(uint8_t sleepMode = SLEEP_MODE_PWR_DOWN);

This will enter sleep mode for the AVR boards. See [Sleep Mode for AVR]{https://github.com/Makuna/Task/wiki/Sleep-Mode-for-AVR} for more details.

(Esp8266) void EnterSleep(uint32_t microSeconds, void* state = NULL, uint16_t sizeofState = 0, WakeMode mode = WAKE_RF_DEFAULT);

This will enter sleep mode for the Esp8266 boards. See Sleep Mode for Esp8266 for more details.

(esp8266) bool RestartedFromSleep(void* state = NULL, uint16_t sizeofState = 0 );

This will check if the sketch was started due to being awaken for the Esp8266 boards. See Sleep Mode for Esp8266 for more details.

uint32_t CurrentTaskTime()

Return the current time when the last Loop() was called.
Normally you might call millis() or micros() to get the current time. But this returns the value exactly when you call it; so often you might call it once and cache the value to use for multiple checks latter down in the code. This method can replace that as the time returned is the already cached time. See Task Time for more details.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
Michael Miller edited this page Jun 11, 2016 · 2 revisions

The TaskManager will manage the running tasks and allow you to start and stop tasks as you need.

Methods

void Setup()

This will initialize the TaskManager and prepare it for use. Call this first within Setup().

void Loop(uint16_t watchdogTimeOutFlag = WDTO_500MS)

This will allow the taskmanager to schedule tasks for work and call them to do work. This should be called in the loop() of the sketch and often should now be the only thing called in it.

void StartTask(Task* pTask)

This will start given task. The tasks OnStart() method will be called. After this the OnUpdate() will periodically be called.

void StopTask(Task* pTask)

This will stop the given task. The tasks OnStop() method will be called. After this the OnUpdate() will no longer be called.

void ResetTask(Task* pTask)

This will stop the given task and then restart it. This is an easy way to keep an "idle" timer running.

(AVR) void EnterSleep(uint8_t sleepMode = SLEEP_MODE_PWR_DOWN);

This will enter sleep mode for the AVR boards. See [Sleep Mode for AVR]{https://github.com/Makuna/Task/wiki/Sleep-Mode-for-AVR} for more details.

(Esp8266) void EnterSleep(uint32_t microSeconds, void* state = NULL, uint16_t sizeofState = 0, WakeMode mode = WAKE_RF_DEFAULT);

This will enter sleep mode for the Esp8266 boards. See Sleep Mode for Esp8266 for more details.

(esp8266) bool RestartedFromSleep(void* state = NULL, uint16_t sizeofState = 0 );

This will check if the sketch was started due to being awaken for the Esp8266 boards. See Sleep Mode for Esp8266 for more details.

uint32_t CurrentTaskTime()

Return the current time when the last Loop() was called.
Normally you might call millis() or micros() to get the current time. But this returns the value exactly when you call it; so often you might call it once and cache the value to use for multiple checks latter down in the code. This method can replace that as the time returned is the already cached time. See Task Time for more details.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
Michael Miller edited this page Jun 11, 2016 · 2 revisions

The TaskManager will manage the running tasks and allow you to start and stop tasks as you need.

Methods

void Setup()

This will initialize the TaskManager and prepare it for use. Call this first within Setup().

void Loop(uint16_t watchdogTimeOutFlag = WDTO_500MS)

This will allow the taskmanager to schedule tasks for work and call them to do work. This should be called in the loop() of the sketch and often should now be the only thing called in it.

void StartTask(Task* pTask)

This will start given task. The tasks OnStart() method will be called. After this the OnUpdate() will periodically be called.

void StopTask(Task* pTask)

This will stop the given task. The tasks OnStop() method will be called. After this the OnUpdate() will no longer be called.

void ResetTask(Task* pTask)

This will stop the given task and then restart it. This is an easy way to keep an "idle" timer running.

(AVR) void EnterSleep(uint8_t sleepMode = SLEEP_MODE_PWR_DOWN);

This will enter sleep mode for the AVR boards. See [Sleep Mode for AVR]{https://github.com/Makuna/Task/wiki/Sleep-Mode-for-AVR} for more details.

(Esp8266) void EnterSleep(uint32_t microSeconds, void* state = NULL, uint16_t sizeofState = 0, WakeMode mode = WAKE_RF_DEFAULT);

This will enter sleep mode for the Esp8266 boards. See Sleep Mode for Esp8266 for more details.

(esp8266) bool RestartedFromSleep(void* state = NULL, uint16_t sizeofState = 0 );

This will check if the sketch was started due to being awaken for the Esp8266 boards. See Sleep Mode for Esp8266 for more details.

uint32_t CurrentTaskTime()

Return the current time when the last Loop() was called.
Normally you might call millis() or micros() to get the current time. But this returns the value exactly when you call it; so often you might call it once and cache the value to use for multiple checks latter down in the code. This method can replace that as the time returned is the already cached time. See Task Time for more details.

Clone this wiki locally