[Discord] Player power bar doesn't handle shapeshifting well. #140

Description

@Mapkov2

Environment

MSUF v614

Reproduction steps

  1. Be a druid
  2. Currently in Guardian spec, but not sure if it matters
  3. I have my player power bar attached to class resources
  4. Shapeshifting between bear and no form results in problems with the displayed power.

See screenshots and profile for more clarity.

Error or evidence

screenshots

Version check

Reported version 614 does not match the latest published versions (stable v6.14; beta v6.0-rc1). Re-test on the newest applicable release if possible.

Submission

Discord reporter: Sif (637379609515786250)
Discord report: https://discord.com/channels/1441432693157003347/1543663893841191033/1543663893841191033

Created from the predefined MSUF Discord bug-report form.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
       blocks
      (function() {
      function addCopyButtons() {
      document.querySelectorAll('pre code').forEach(function(codeBlock) {
      if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
      codeBlock.parentElement.setAttribute('data-copy-added', 'true');
      var btn = document.createElement('button');
      btn.textContent = 'Copy';
      btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
      btn.onmouseover = function() { this.style.opacity = '1'; };
      btn.onmouseout = function() { this.style.opacity = '0.7'; };
      btn.onclick = function() {
      navigator.clipboard.writeText(codeBlock.textContent).then(function() {
      btn.textContent = 'Copied!';
      setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
      });
      };
      codeBlock.parentElement.style.position = 'relative';
      codeBlock.parentElement.appendChild(btn);
      });
      }
      addCopyButtons();
      // Re-run on dynamic content
      var observer = new MutationObserver(addCopyButtons);
      observer.observe(document.body, { childList: true, subtree: true });
      })();
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
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      [Discord] Player power bar doesn't handle shapeshifting well. #140

      Description

      @Mapkov2

      Environment

      MSUF v614

      Reproduction steps

      1. Be a druid
      2. Currently in Guardian spec, but not sure if it matters
      3. I have my player power bar attached to class resources
      4. Shapeshifting between bear and no form results in problems with the displayed power.

      See screenshots and profile for more clarity.

      Error or evidence

      screenshots

      Version check

      Reported version 614 does not match the latest published versions (stable v6.14; beta v6.0-rc1). Re-test on the newest applicable release if possible.

      Submission

      Discord reporter: Sif (637379609515786250)
      Discord report: https://discord.com/channels/1441432693157003347/1543663893841191033/1543663893841191033

      Created from the predefined MSUF Discord bug-report form.

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          [Discord] Player power bar doesn't handle shapeshifting well. #140

          Description

          @Mapkov2

          Environment

          MSUF v614

          Reproduction steps

          1. Be a druid
          2. Currently in Guardian spec, but not sure if it matters
          3. I have my player power bar attached to class resources
          4. Shapeshifting between bear and no form results in problems with the displayed power.

          See screenshots and profile for more clarity.

          Error or evidence

          screenshots

          Version check

          Reported version 614 does not match the latest published versions (stable v6.14; beta v6.0-rc1). Re-test on the newest applicable release if possible.

          Submission

          Discord reporter: Sif (637379609515786250)
          Discord report: https://discord.com/channels/1441432693157003347/1543663893841191033/1543663893841191033

          Created from the predefined MSUF Discord bug-report form.

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              No branches or pull requests

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              [Discord] Player power bar doesn't handle shapeshifting well. #140

              Description

              @Mapkov2

              Environment

              MSUF v614

              Reproduction steps

              1. Be a druid
              2. Currently in Guardian spec, but not sure if it matters
              3. I have my player power bar attached to class resources
              4. Shapeshifting between bear and no form results in problems with the displayed power.

              See screenshots and profile for more clarity.

              Error or evidence

              screenshots

              Version check

              Reported version 614 does not match the latest published versions (stable v6.14; beta v6.0-rc1). Re-test on the newest applicable release if possible.

              Submission

              Discord reporter: Sif (637379609515786250)
              Discord report: https://discord.com/channels/1441432693157003347/1543663893841191033/1543663893841191033

              Created from the predefined MSUF Discord bug-report form.

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  [Discord] Player power bar doesn't handle shapeshifting well. #140

                  Description

                  @Mapkov2

                  Environment

                  MSUF v614

                  Reproduction steps

                  1. Be a druid
                  2. Currently in Guardian spec, but not sure if it matters
                  3. I have my player power bar attached to class resources
                  4. Shapeshifting between bear and no form results in problems with the displayed power.

                  See screenshots and profile for more clarity.

                  Error or evidence

                  screenshots

                  Version check

                  Reported version 614 does not match the latest published versions (stable v6.14; beta v6.0-rc1). Re-test on the newest applicable release if possible.

                  Submission

                  Discord reporter: Sif (637379609515786250)
                  Discord report: https://discord.com/channels/1441432693157003347/1543663893841191033/1543663893841191033

                  Created from the predefined MSUF Discord bug-report form.

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                      No milestone

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                      No branches or pull requests

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                      , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      [Discord] Player power bar doesn't handle shapeshifting well. #140

                      Description

                      @Mapkov2

                      Environment

                      MSUF v614

                      Reproduction steps

                      1. Be a druid
                      2. Currently in Guardian spec, but not sure if it matters
                      3. I have my player power bar attached to class resources
                      4. Shapeshifting between bear and no form results in problems with the displayed power.

                      See screenshots and profile for more clarity.

                      Error or evidence

                      screenshots

                      Version check

                      Reported version 614 does not match the latest published versions (stable v6.14; beta v6.0-rc1). Re-test on the newest applicable release if possible.

                      Submission

                      Discord reporter: Sif (637379609515786250)
                      Discord report: https://discord.com/channels/1441432693157003347/1543663893841191033/1543663893841191033

                      Created from the predefined MSUF Discord bug-report form.

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                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          [Discord] Player power bar doesn't handle shapeshifting well. #140

                          Description

                          @Mapkov2

                          Environment

                          MSUF v614

                          Reproduction steps

                          1. Be a druid
                          2. Currently in Guardian spec, but not sure if it matters
                          3. I have my player power bar attached to class resources
                          4. Shapeshifting between bear and no form results in problems with the displayed power.

                          See screenshots and profile for more clarity.

                          Error or evidence

                          screenshots

                          Version check

                          Reported version 614 does not match the latest published versions (stable v6.14; beta v6.0-rc1). Re-test on the newest applicable release if possible.

                          Submission

                          Discord reporter: Sif (637379609515786250)
                          Discord report: https://discord.com/channels/1441432693157003347/1543663893841191033/1543663893841191033

                          Created from the predefined MSUF Discord bug-report form.

                          Metadata

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                              No milestone

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                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              [Discord] Player power bar doesn't handle shapeshifting well. #140

                              Description

                              @Mapkov2

                              Environment

                              MSUF v614

                              Reproduction steps

                              1. Be a druid
                              2. Currently in Guardian spec, but not sure if it matters
                              3. I have my player power bar attached to class resources
                              4. Shapeshifting between bear and no form results in problems with the displayed power.

                              See screenshots and profile for more clarity.

                              Error or evidence

                              screenshots

                              Version check

                              Reported version 614 does not match the latest published versions (stable v6.14; beta v6.0-rc1). Re-test on the newest applicable release if possible.

                              Submission

                              Discord reporter: Sif (637379609515786250)
                              Discord report: https://discord.com/channels/1441432693157003347/1543663893841191033/1543663893841191033

                              Created from the predefined MSUF Discord bug-report form.

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                                  No branches or pull requests

                                  Issue actions