Repository files navigation

Shellcode Execution in Golang

This repository demonstrates a clean and modular approach to executing shellcode in a Windows environment using Golang. The project leverages Windows API calls via the windows and syscall packages to dynamically allocate memory, copy shellcode, change memory permissions, and create a new thread for execution.

Features

  • Memory Allocation:
    Utilizes VirtualAlloc to reserve and commit memory for the shellcode.

  • Shellcode Copy:
    Uses RtlMoveMemory from Ntdll.dll to copy the decoded shellcode into the allocated memory space.

  • Memory Protection:
    Changes memory permissions from read-write to execute-read using VirtualProtect, ensuring the shellcode can be safely executed.

  • Thread Creation:
    Employs CreateThread from kernel32.dll to run the shellcode in a new thread.

  • Thread Synchronization:
    Implements WaitForSingleObject to pause the main program until the shellcode execution completes, preventing premature termination.

Code Quality & Structure

  • Clean & Modular Code:
    The source code is organized into clear, self-contained functions (e.g., AllocateShellcode, CopyShellcodeToMemory, ChangeShellcodeMemoryToRX, CreateThread, and RunShellcode). This structure not only makes the code easy to read and maintain but also serves as a good reference for best practices in shellcode execution on Windows using Golang.

  • Descriptive Logging & Comments:
    Throughout the code, descriptive log messages and inline comments explain the purpose of each operation, enhancing readability and maintainability.

How It Works

  1. Shellcode Decoding & Memory Allocation:
    The shellcode is stored as a hex string and is decoded into a byte slice using hex.DecodeString. Memory is then allocated using VirtualAlloc to provide a writable region.

  2. Copying & Setting Up Shellcode:
    The decoded shellcode is copied into the allocated memory using RtlMoveMemory. Memory permissions are changed from read-write to execute-read with VirtualProtect to allow execution.

  3. Execution via Thread Creation:
    A new thread is created with CreateThread that points directly to the shellcode's memory location. The main function waits for the thread to finish execution using WaitForSingleObject.

Usage

  1. Setup:
    Ensure you have Go installed on your Windows machine and that your environment is properly configured.

  2. Build the Project:
    Compile the project by running:

    go build -o shellcodeRunner.exe
  3. Execute:
    Run the generated executable. The shellcode (provided as a hex string in the code) will be allocated, copied into memory, and executed within a new thread.

Disclaimer

This project is intended for educational and research purposes only. Use it responsibly and ensure you have proper authorization before executing or testing shellcode in any environment.


Feel free to explore the code and use it as a learning tool to understand advanced Windows API interactions and dynamic code execution using Golang.

About

Clean and modular Golang project demonstrating dynamic shellcode execution on Windows using key Windows APIs.

Resources

Stars

3 stars

Watchers

1 watching

Forks

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Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

Shellcode Execution in Golang

This repository demonstrates a clean and modular approach to executing shellcode in a Windows environment using Golang. The project leverages Windows API calls via the windows and syscall packages to dynamically allocate memory, copy shellcode, change memory permissions, and create a new thread for execution.

Features

  • Memory Allocation:
    Utilizes VirtualAlloc to reserve and commit memory for the shellcode.

  • Shellcode Copy:
    Uses RtlMoveMemory from Ntdll.dll to copy the decoded shellcode into the allocated memory space.

  • Memory Protection:
    Changes memory permissions from read-write to execute-read using VirtualProtect, ensuring the shellcode can be safely executed.

  • Thread Creation:
    Employs CreateThread from kernel32.dll to run the shellcode in a new thread.

  • Thread Synchronization:
    Implements WaitForSingleObject to pause the main program until the shellcode execution completes, preventing premature termination.

Code Quality & Structure

  • Clean & Modular Code:
    The source code is organized into clear, self-contained functions (e.g., AllocateShellcode, CopyShellcodeToMemory, ChangeShellcodeMemoryToRX, CreateThread, and RunShellcode). This structure not only makes the code easy to read and maintain but also serves as a good reference for best practices in shellcode execution on Windows using Golang.

  • Descriptive Logging & Comments:
    Throughout the code, descriptive log messages and inline comments explain the purpose of each operation, enhancing readability and maintainability.

How It Works

  1. Shellcode Decoding & Memory Allocation:
    The shellcode is stored as a hex string and is decoded into a byte slice using hex.DecodeString. Memory is then allocated using VirtualAlloc to provide a writable region.

  2. Copying & Setting Up Shellcode:
    The decoded shellcode is copied into the allocated memory using RtlMoveMemory. Memory permissions are changed from read-write to execute-read with VirtualProtect to allow execution.

  3. Execution via Thread Creation:
    A new thread is created with CreateThread that points directly to the shellcode's memory location. The main function waits for the thread to finish execution using WaitForSingleObject.

Usage

  1. Setup:
    Ensure you have Go installed on your Windows machine and that your environment is properly configured.

  2. Build the Project:
    Compile the project by running:

    go build -o shellcodeRunner.exe
  3. Execute:
    Run the generated executable. The shellcode (provided as a hex string in the code) will be allocated, copied into memory, and executed within a new thread.

Disclaimer

This project is intended for educational and research purposes only. Use it responsibly and ensure you have proper authorization before executing or testing shellcode in any environment.


Feel free to explore the code and use it as a learning tool to understand advanced Windows API interactions and dynamic code execution using Golang.

About

Clean and modular Golang project demonstrating dynamic shellcode execution on Windows using key Windows APIs.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Shellcode Execution in Golang

This repository demonstrates a clean and modular approach to executing shellcode in a Windows environment using Golang. The project leverages Windows API calls via the windows and syscall packages to dynamically allocate memory, copy shellcode, change memory permissions, and create a new thread for execution.

Features

  • Memory Allocation:
    Utilizes VirtualAlloc to reserve and commit memory for the shellcode.

  • Shellcode Copy:
    Uses RtlMoveMemory from Ntdll.dll to copy the decoded shellcode into the allocated memory space.

  • Memory Protection:
    Changes memory permissions from read-write to execute-read using VirtualProtect, ensuring the shellcode can be safely executed.

  • Thread Creation:
    Employs CreateThread from kernel32.dll to run the shellcode in a new thread.

  • Thread Synchronization:
    Implements WaitForSingleObject to pause the main program until the shellcode execution completes, preventing premature termination.

Code Quality & Structure

  • Clean & Modular Code:
    The source code is organized into clear, self-contained functions (e.g., AllocateShellcode, CopyShellcodeToMemory, ChangeShellcodeMemoryToRX, CreateThread, and RunShellcode). This structure not only makes the code easy to read and maintain but also serves as a good reference for best practices in shellcode execution on Windows using Golang.

  • Descriptive Logging & Comments:
    Throughout the code, descriptive log messages and inline comments explain the purpose of each operation, enhancing readability and maintainability.

How It Works

  1. Shellcode Decoding & Memory Allocation:
    The shellcode is stored as a hex string and is decoded into a byte slice using hex.DecodeString. Memory is then allocated using VirtualAlloc to provide a writable region.

  2. Copying & Setting Up Shellcode:
    The decoded shellcode is copied into the allocated memory using RtlMoveMemory. Memory permissions are changed from read-write to execute-read with VirtualProtect to allow execution.

  3. Execution via Thread Creation:
    A new thread is created with CreateThread that points directly to the shellcode's memory location. The main function waits for the thread to finish execution using WaitForSingleObject.

Usage

  1. Setup:
    Ensure you have Go installed on your Windows machine and that your environment is properly configured.

  2. Build the Project:
    Compile the project by running:

    go build -o shellcodeRunner.exe
  3. Execute:
    Run the generated executable. The shellcode (provided as a hex string in the code) will be allocated, copied into memory, and executed within a new thread.

Disclaimer

This project is intended for educational and research purposes only. Use it responsibly and ensure you have proper authorization before executing or testing shellcode in any environment.


Feel free to explore the code and use it as a learning tool to understand advanced Windows API interactions and dynamic code execution using Golang.

About

Clean and modular Golang project demonstrating dynamic shellcode execution on Windows using key Windows APIs.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Shellcode Execution in Golang

This repository demonstrates a clean and modular approach to executing shellcode in a Windows environment using Golang. The project leverages Windows API calls via the windows and syscall packages to dynamically allocate memory, copy shellcode, change memory permissions, and create a new thread for execution.

Features

  • Memory Allocation:
    Utilizes VirtualAlloc to reserve and commit memory for the shellcode.

  • Shellcode Copy:
    Uses RtlMoveMemory from Ntdll.dll to copy the decoded shellcode into the allocated memory space.

  • Memory Protection:
    Changes memory permissions from read-write to execute-read using VirtualProtect, ensuring the shellcode can be safely executed.

  • Thread Creation:
    Employs CreateThread from kernel32.dll to run the shellcode in a new thread.

  • Thread Synchronization:
    Implements WaitForSingleObject to pause the main program until the shellcode execution completes, preventing premature termination.

Code Quality & Structure

  • Clean & Modular Code:
    The source code is organized into clear, self-contained functions (e.g., AllocateShellcode, CopyShellcodeToMemory, ChangeShellcodeMemoryToRX, CreateThread, and RunShellcode). This structure not only makes the code easy to read and maintain but also serves as a good reference for best practices in shellcode execution on Windows using Golang.

  • Descriptive Logging & Comments:
    Throughout the code, descriptive log messages and inline comments explain the purpose of each operation, enhancing readability and maintainability.

How It Works

  1. Shellcode Decoding & Memory Allocation:
    The shellcode is stored as a hex string and is decoded into a byte slice using hex.DecodeString. Memory is then allocated using VirtualAlloc to provide a writable region.

  2. Copying & Setting Up Shellcode:
    The decoded shellcode is copied into the allocated memory using RtlMoveMemory. Memory permissions are changed from read-write to execute-read with VirtualProtect to allow execution.

  3. Execution via Thread Creation:
    A new thread is created with CreateThread that points directly to the shellcode's memory location. The main function waits for the thread to finish execution using WaitForSingleObject.

Usage

  1. Setup:
    Ensure you have Go installed on your Windows machine and that your environment is properly configured.

  2. Build the Project:
    Compile the project by running:

    go build -o shellcodeRunner.exe
  3. Execute:
    Run the generated executable. The shellcode (provided as a hex string in the code) will be allocated, copied into memory, and executed within a new thread.

Disclaimer

This project is intended for educational and research purposes only. Use it responsibly and ensure you have proper authorization before executing or testing shellcode in any environment.


Feel free to explore the code and use it as a learning tool to understand advanced Windows API interactions and dynamic code execution using Golang.

About

Clean and modular Golang project demonstrating dynamic shellcode execution on Windows using key Windows APIs.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Shellcode Execution in Golang

This repository demonstrates a clean and modular approach to executing shellcode in a Windows environment using Golang. The project leverages Windows API calls via the windows and syscall packages to dynamically allocate memory, copy shellcode, change memory permissions, and create a new thread for execution.

Features

  • Memory Allocation:
    Utilizes VirtualAlloc to reserve and commit memory for the shellcode.

  • Shellcode Copy:
    Uses RtlMoveMemory from Ntdll.dll to copy the decoded shellcode into the allocated memory space.

  • Memory Protection:
    Changes memory permissions from read-write to execute-read using VirtualProtect, ensuring the shellcode can be safely executed.

  • Thread Creation:
    Employs CreateThread from kernel32.dll to run the shellcode in a new thread.

  • Thread Synchronization:
    Implements WaitForSingleObject to pause the main program until the shellcode execution completes, preventing premature termination.

Code Quality & Structure

  • Clean & Modular Code:
    The source code is organized into clear, self-contained functions (e.g., AllocateShellcode, CopyShellcodeToMemory, ChangeShellcodeMemoryToRX, CreateThread, and RunShellcode). This structure not only makes the code easy to read and maintain but also serves as a good reference for best practices in shellcode execution on Windows using Golang.

  • Descriptive Logging & Comments:
    Throughout the code, descriptive log messages and inline comments explain the purpose of each operation, enhancing readability and maintainability.

How It Works

  1. Shellcode Decoding & Memory Allocation:
    The shellcode is stored as a hex string and is decoded into a byte slice using hex.DecodeString. Memory is then allocated using VirtualAlloc to provide a writable region.

  2. Copying & Setting Up Shellcode:
    The decoded shellcode is copied into the allocated memory using RtlMoveMemory. Memory permissions are changed from read-write to execute-read with VirtualProtect to allow execution.

  3. Execution via Thread Creation:
    A new thread is created with CreateThread that points directly to the shellcode's memory location. The main function waits for the thread to finish execution using WaitForSingleObject.

Usage

  1. Setup:
    Ensure you have Go installed on your Windows machine and that your environment is properly configured.

  2. Build the Project:
    Compile the project by running:

    go build -o shellcodeRunner.exe
  3. Execute:
    Run the generated executable. The shellcode (provided as a hex string in the code) will be allocated, copied into memory, and executed within a new thread.

Disclaimer

This project is intended for educational and research purposes only. Use it responsibly and ensure you have proper authorization before executing or testing shellcode in any environment.


Feel free to explore the code and use it as a learning tool to understand advanced Windows API interactions and dynamic code execution using Golang.

About

Clean and modular Golang project demonstrating dynamic shellcode execution on Windows using key Windows APIs.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Shellcode Execution in Golang

This repository demonstrates a clean and modular approach to executing shellcode in a Windows environment using Golang. The project leverages Windows API calls via the windows and syscall packages to dynamically allocate memory, copy shellcode, change memory permissions, and create a new thread for execution.

Features

  • Memory Allocation:
    Utilizes VirtualAlloc to reserve and commit memory for the shellcode.

  • Shellcode Copy:
    Uses RtlMoveMemory from Ntdll.dll to copy the decoded shellcode into the allocated memory space.

  • Memory Protection:
    Changes memory permissions from read-write to execute-read using VirtualProtect, ensuring the shellcode can be safely executed.

  • Thread Creation:
    Employs CreateThread from kernel32.dll to run the shellcode in a new thread.

  • Thread Synchronization:
    Implements WaitForSingleObject to pause the main program until the shellcode execution completes, preventing premature termination.

Code Quality & Structure

  • Clean & Modular Code:
    The source code is organized into clear, self-contained functions (e.g., AllocateShellcode, CopyShellcodeToMemory, ChangeShellcodeMemoryToRX, CreateThread, and RunShellcode). This structure not only makes the code easy to read and maintain but also serves as a good reference for best practices in shellcode execution on Windows using Golang.

  • Descriptive Logging & Comments:
    Throughout the code, descriptive log messages and inline comments explain the purpose of each operation, enhancing readability and maintainability.

How It Works

  1. Shellcode Decoding & Memory Allocation:
    The shellcode is stored as a hex string and is decoded into a byte slice using hex.DecodeString. Memory is then allocated using VirtualAlloc to provide a writable region.

  2. Copying & Setting Up Shellcode:
    The decoded shellcode is copied into the allocated memory using RtlMoveMemory. Memory permissions are changed from read-write to execute-read with VirtualProtect to allow execution.

  3. Execution via Thread Creation:
    A new thread is created with CreateThread that points directly to the shellcode's memory location. The main function waits for the thread to finish execution using WaitForSingleObject.

Usage

  1. Setup:
    Ensure you have Go installed on your Windows machine and that your environment is properly configured.

  2. Build the Project:
    Compile the project by running:

    go build -o shellcodeRunner.exe
  3. Execute:
    Run the generated executable. The shellcode (provided as a hex string in the code) will be allocated, copied into memory, and executed within a new thread.

Disclaimer

This project is intended for educational and research purposes only. Use it responsibly and ensure you have proper authorization before executing or testing shellcode in any environment.


Feel free to explore the code and use it as a learning tool to understand advanced Windows API interactions and dynamic code execution using Golang.

About

Clean and modular Golang project demonstrating dynamic shellcode execution on Windows using key Windows APIs.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Shellcode Execution in Golang

This repository demonstrates a clean and modular approach to executing shellcode in a Windows environment using Golang. The project leverages Windows API calls via the windows and syscall packages to dynamically allocate memory, copy shellcode, change memory permissions, and create a new thread for execution.

Features

  • Memory Allocation:
    Utilizes VirtualAlloc to reserve and commit memory for the shellcode.

  • Shellcode Copy:
    Uses RtlMoveMemory from Ntdll.dll to copy the decoded shellcode into the allocated memory space.

  • Memory Protection:
    Changes memory permissions from read-write to execute-read using VirtualProtect, ensuring the shellcode can be safely executed.

  • Thread Creation:
    Employs CreateThread from kernel32.dll to run the shellcode in a new thread.

  • Thread Synchronization:
    Implements WaitForSingleObject to pause the main program until the shellcode execution completes, preventing premature termination.

Code Quality & Structure

  • Clean & Modular Code:
    The source code is organized into clear, self-contained functions (e.g., AllocateShellcode, CopyShellcodeToMemory, ChangeShellcodeMemoryToRX, CreateThread, and RunShellcode). This structure not only makes the code easy to read and maintain but also serves as a good reference for best practices in shellcode execution on Windows using Golang.

  • Descriptive Logging & Comments:
    Throughout the code, descriptive log messages and inline comments explain the purpose of each operation, enhancing readability and maintainability.

How It Works

  1. Shellcode Decoding & Memory Allocation:
    The shellcode is stored as a hex string and is decoded into a byte slice using hex.DecodeString. Memory is then allocated using VirtualAlloc to provide a writable region.

  2. Copying & Setting Up Shellcode:
    The decoded shellcode is copied into the allocated memory using RtlMoveMemory. Memory permissions are changed from read-write to execute-read with VirtualProtect to allow execution.

  3. Execution via Thread Creation:
    A new thread is created with CreateThread that points directly to the shellcode's memory location. The main function waits for the thread to finish execution using WaitForSingleObject.

Usage

  1. Setup:
    Ensure you have Go installed on your Windows machine and that your environment is properly configured.

  2. Build the Project:
    Compile the project by running:

    go build -o shellcodeRunner.exe
  3. Execute:
    Run the generated executable. The shellcode (provided as a hex string in the code) will be allocated, copied into memory, and executed within a new thread.

Disclaimer

This project is intended for educational and research purposes only. Use it responsibly and ensure you have proper authorization before executing or testing shellcode in any environment.


Feel free to explore the code and use it as a learning tool to understand advanced Windows API interactions and dynamic code execution using Golang.

About

Clean and modular Golang project demonstrating dynamic shellcode execution on Windows using key Windows APIs.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Shellcode Execution in Golang

This repository demonstrates a clean and modular approach to executing shellcode in a Windows environment using Golang. The project leverages Windows API calls via the windows and syscall packages to dynamically allocate memory, copy shellcode, change memory permissions, and create a new thread for execution.

Features

  • Memory Allocation:
    Utilizes VirtualAlloc to reserve and commit memory for the shellcode.

  • Shellcode Copy:
    Uses RtlMoveMemory from Ntdll.dll to copy the decoded shellcode into the allocated memory space.

  • Memory Protection:
    Changes memory permissions from read-write to execute-read using VirtualProtect, ensuring the shellcode can be safely executed.

  • Thread Creation:
    Employs CreateThread from kernel32.dll to run the shellcode in a new thread.

  • Thread Synchronization:
    Implements WaitForSingleObject to pause the main program until the shellcode execution completes, preventing premature termination.

Code Quality & Structure

  • Clean & Modular Code:
    The source code is organized into clear, self-contained functions (e.g., AllocateShellcode, CopyShellcodeToMemory, ChangeShellcodeMemoryToRX, CreateThread, and RunShellcode). This structure not only makes the code easy to read and maintain but also serves as a good reference for best practices in shellcode execution on Windows using Golang.

  • Descriptive Logging & Comments:
    Throughout the code, descriptive log messages and inline comments explain the purpose of each operation, enhancing readability and maintainability.

How It Works

  1. Shellcode Decoding & Memory Allocation:
    The shellcode is stored as a hex string and is decoded into a byte slice using hex.DecodeString. Memory is then allocated using VirtualAlloc to provide a writable region.

  2. Copying & Setting Up Shellcode:
    The decoded shellcode is copied into the allocated memory using RtlMoveMemory. Memory permissions are changed from read-write to execute-read with VirtualProtect to allow execution.

  3. Execution via Thread Creation:
    A new thread is created with CreateThread that points directly to the shellcode's memory location. The main function waits for the thread to finish execution using WaitForSingleObject.

Usage

  1. Setup:
    Ensure you have Go installed on your Windows machine and that your environment is properly configured.

  2. Build the Project:
    Compile the project by running:

    go build -o shellcodeRunner.exe
  3. Execute:
    Run the generated executable. The shellcode (provided as a hex string in the code) will be allocated, copied into memory, and executed within a new thread.

Disclaimer

This project is intended for educational and research purposes only. Use it responsibly and ensure you have proper authorization before executing or testing shellcode in any environment.


Feel free to explore the code and use it as a learning tool to understand advanced Windows API interactions and dynamic code execution using Golang.

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Clean and modular Golang project demonstrating dynamic shellcode execution on Windows using key Windows APIs.

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