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Google Play Games C++ SDK Samples for Android

Copyright (C) 2014 Google Inc.

Contents

These samples illustrate how to use Google Play Game Services with your Android game.

  • CollectAllTheStarsNative: Demonstrates how to use the Saved Games feature to save game data. The sample signs the user in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

  • TrivialQuestNative: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.

  • minimalist: Demonstrates a minimal use case for the Google Play Game Services API.

  • TbmpSkeletonNative: A trivial, turn-based multiplayer game. Many players can play together in this thrilling game, in which they send a shared gamestate string back and forth until someone finishes or cancels, or the second-to-last player leaves. Be the last one standing!

  • Button-Clicker: Demonstrates real-time multiplayer using invites or quickmatch

  • Teapots: Demonstrates use of the Leaderboard and Achievement APIs.

Note: In samples with corresponding counterparts for iOS and Web (particularly, CollectAllTheStars and TypeANumber), the player can play a game seamlessly across phones of different platforms. For example, you can play some levels of CollectAllTheStars on your Android device, and then pick up your iOS device and continue where you left off! TypeANumber shows your achievements and leaderboards on all platforms; when you make progress on one platform, that progress is reflected on the other devices, as well.

How to run a sample

To use these samples, you need the Google Play Game Services C++ SDK, which you can [download from here](https://developers.google.com/games/services/downloads/).

After downloading the archive, unzip it to the ./gpg-cpp-sdk directory. Then, follow these directions.

Acknowledgment

Some of these samples use the following open-source project: JASONCPP: https://github.com/open-source-parsers/jsoncpp

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - Mignonvdw/cpp-android-basic-samples: Sample games using the Google Play Games C++ SDK · GitHub
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Google Play Games C++ SDK Samples for Android

Copyright (C) 2014 Google Inc.

Contents

These samples illustrate how to use Google Play Game Services with your Android game.

  • CollectAllTheStarsNative: Demonstrates how to use the Saved Games feature to save game data. The sample signs the user in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

  • TrivialQuestNative: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.

  • minimalist: Demonstrates a minimal use case for the Google Play Game Services API.

  • TbmpSkeletonNative: A trivial, turn-based multiplayer game. Many players can play together in this thrilling game, in which they send a shared gamestate string back and forth until someone finishes or cancels, or the second-to-last player leaves. Be the last one standing!

  • Button-Clicker: Demonstrates real-time multiplayer using invites or quickmatch

  • Teapots: Demonstrates use of the Leaderboard and Achievement APIs.

Note: In samples with corresponding counterparts for iOS and Web (particularly, CollectAllTheStars and TypeANumber), the player can play a game seamlessly across phones of different platforms. For example, you can play some levels of CollectAllTheStars on your Android device, and then pick up your iOS device and continue where you left off! TypeANumber shows your achievements and leaderboards on all platforms; when you make progress on one platform, that progress is reflected on the other devices, as well.

How to run a sample

To use these samples, you need the Google Play Game Services C++ SDK, which you can [download from here](https://developers.google.com/games/services/downloads/).

After downloading the archive, unzip it to the ./gpg-cpp-sdk directory. Then, follow these directions.

Acknowledgment

Some of these samples use the following open-source project: JASONCPP: https://github.com/open-source-parsers/jsoncpp

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Mignonvdw/cpp-android-basic-samples: Sample games using the Google Play Games C++ SDK · GitHub
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Google Play Games C++ SDK Samples for Android

Copyright (C) 2014 Google Inc.

Contents

These samples illustrate how to use Google Play Game Services with your Android game.

  • CollectAllTheStarsNative: Demonstrates how to use the Saved Games feature to save game data. The sample signs the user in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

  • TrivialQuestNative: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.

  • minimalist: Demonstrates a minimal use case for the Google Play Game Services API.

  • TbmpSkeletonNative: A trivial, turn-based multiplayer game. Many players can play together in this thrilling game, in which they send a shared gamestate string back and forth until someone finishes or cancels, or the second-to-last player leaves. Be the last one standing!

  • Button-Clicker: Demonstrates real-time multiplayer using invites or quickmatch

  • Teapots: Demonstrates use of the Leaderboard and Achievement APIs.

Note: In samples with corresponding counterparts for iOS and Web (particularly, CollectAllTheStars and TypeANumber), the player can play a game seamlessly across phones of different platforms. For example, you can play some levels of CollectAllTheStars on your Android device, and then pick up your iOS device and continue where you left off! TypeANumber shows your achievements and leaderboards on all platforms; when you make progress on one platform, that progress is reflected on the other devices, as well.

How to run a sample

To use these samples, you need the Google Play Game Services C++ SDK, which you can [download from here](https://developers.google.com/games/services/downloads/).

After downloading the archive, unzip it to the ./gpg-cpp-sdk directory. Then, follow these directions.

Acknowledgment

Some of these samples use the following open-source project: JASONCPP: https://github.com/open-source-parsers/jsoncpp

About

Sample games using the Google Play Games C++ SDK

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Mignonvdw/cpp-android-basic-samples: Sample games using the Google Play Games C++ SDK · GitHub
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Google Play Games C++ SDK Samples for Android

Copyright (C) 2014 Google Inc.

Contents

These samples illustrate how to use Google Play Game Services with your Android game.

  • CollectAllTheStarsNative: Demonstrates how to use the Saved Games feature to save game data. The sample signs the user in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

  • TrivialQuestNative: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.

  • minimalist: Demonstrates a minimal use case for the Google Play Game Services API.

  • TbmpSkeletonNative: A trivial, turn-based multiplayer game. Many players can play together in this thrilling game, in which they send a shared gamestate string back and forth until someone finishes or cancels, or the second-to-last player leaves. Be the last one standing!

  • Button-Clicker: Demonstrates real-time multiplayer using invites or quickmatch

  • Teapots: Demonstrates use of the Leaderboard and Achievement APIs.

Note: In samples with corresponding counterparts for iOS and Web (particularly, CollectAllTheStars and TypeANumber), the player can play a game seamlessly across phones of different platforms. For example, you can play some levels of CollectAllTheStars on your Android device, and then pick up your iOS device and continue where you left off! TypeANumber shows your achievements and leaderboards on all platforms; when you make progress on one platform, that progress is reflected on the other devices, as well.

How to run a sample

To use these samples, you need the Google Play Game Services C++ SDK, which you can [download from here](https://developers.google.com/games/services/downloads/).

After downloading the archive, unzip it to the ./gpg-cpp-sdk directory. Then, follow these directions.

Acknowledgment

Some of these samples use the following open-source project: JASONCPP: https://github.com/open-source-parsers/jsoncpp

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - Mignonvdw/cpp-android-basic-samples: Sample games using the Google Play Games C++ SDK · GitHub
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Google Play Games C++ SDK Samples for Android

Copyright (C) 2014 Google Inc.

Contents

These samples illustrate how to use Google Play Game Services with your Android game.

  • CollectAllTheStarsNative: Demonstrates how to use the Saved Games feature to save game data. The sample signs the user in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

  • TrivialQuestNative: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.

  • minimalist: Demonstrates a minimal use case for the Google Play Game Services API.

  • TbmpSkeletonNative: A trivial, turn-based multiplayer game. Many players can play together in this thrilling game, in which they send a shared gamestate string back and forth until someone finishes or cancels, or the second-to-last player leaves. Be the last one standing!

  • Button-Clicker: Demonstrates real-time multiplayer using invites or quickmatch

  • Teapots: Demonstrates use of the Leaderboard and Achievement APIs.

Note: In samples with corresponding counterparts for iOS and Web (particularly, CollectAllTheStars and TypeANumber), the player can play a game seamlessly across phones of different platforms. For example, you can play some levels of CollectAllTheStars on your Android device, and then pick up your iOS device and continue where you left off! TypeANumber shows your achievements and leaderboards on all platforms; when you make progress on one platform, that progress is reflected on the other devices, as well.

How to run a sample

To use these samples, you need the Google Play Game Services C++ SDK, which you can [download from here](https://developers.google.com/games/services/downloads/).

After downloading the archive, unzip it to the ./gpg-cpp-sdk directory. Then, follow these directions.

Acknowledgment

Some of these samples use the following open-source project: JASONCPP: https://github.com/open-source-parsers/jsoncpp

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Sample games using the Google Play Games C++ SDK

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Mignonvdw/cpp-android-basic-samples: Sample games using the Google Play Games C++ SDK · GitHub
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Google Play Games C++ SDK Samples for Android

Copyright (C) 2014 Google Inc.

Contents

These samples illustrate how to use Google Play Game Services with your Android game.

  • CollectAllTheStarsNative: Demonstrates how to use the Saved Games feature to save game data. The sample signs the user in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

  • TrivialQuestNative: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.

  • minimalist: Demonstrates a minimal use case for the Google Play Game Services API.

  • TbmpSkeletonNative: A trivial, turn-based multiplayer game. Many players can play together in this thrilling game, in which they send a shared gamestate string back and forth until someone finishes or cancels, or the second-to-last player leaves. Be the last one standing!

  • Button-Clicker: Demonstrates real-time multiplayer using invites or quickmatch

  • Teapots: Demonstrates use of the Leaderboard and Achievement APIs.

Note: In samples with corresponding counterparts for iOS and Web (particularly, CollectAllTheStars and TypeANumber), the player can play a game seamlessly across phones of different platforms. For example, you can play some levels of CollectAllTheStars on your Android device, and then pick up your iOS device and continue where you left off! TypeANumber shows your achievements and leaderboards on all platforms; when you make progress on one platform, that progress is reflected on the other devices, as well.

How to run a sample

To use these samples, you need the Google Play Game Services C++ SDK, which you can [download from here](https://developers.google.com/games/services/downloads/).

After downloading the archive, unzip it to the ./gpg-cpp-sdk directory. Then, follow these directions.

Acknowledgment

Some of these samples use the following open-source project: JASONCPP: https://github.com/open-source-parsers/jsoncpp

About

Sample games using the Google Play Games C++ SDK

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Mignonvdw/cpp-android-basic-samples: Sample games using the Google Play Games C++ SDK · GitHub
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Google Play Games C++ SDK Samples for Android

Copyright (C) 2014 Google Inc.

Contents

These samples illustrate how to use Google Play Game Services with your Android game.

  • CollectAllTheStarsNative: Demonstrates how to use the Saved Games feature to save game data. The sample signs the user in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

  • TrivialQuestNative: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.

  • minimalist: Demonstrates a minimal use case for the Google Play Game Services API.

  • TbmpSkeletonNative: A trivial, turn-based multiplayer game. Many players can play together in this thrilling game, in which they send a shared gamestate string back and forth until someone finishes or cancels, or the second-to-last player leaves. Be the last one standing!

  • Button-Clicker: Demonstrates real-time multiplayer using invites or quickmatch

  • Teapots: Demonstrates use of the Leaderboard and Achievement APIs.

Note: In samples with corresponding counterparts for iOS and Web (particularly, CollectAllTheStars and TypeANumber), the player can play a game seamlessly across phones of different platforms. For example, you can play some levels of CollectAllTheStars on your Android device, and then pick up your iOS device and continue where you left off! TypeANumber shows your achievements and leaderboards on all platforms; when you make progress on one platform, that progress is reflected on the other devices, as well.

How to run a sample

To use these samples, you need the Google Play Game Services C++ SDK, which you can [download from here](https://developers.google.com/games/services/downloads/).

After downloading the archive, unzip it to the ./gpg-cpp-sdk directory. Then, follow these directions.

Acknowledgment

Some of these samples use the following open-source project: JASONCPP: https://github.com/open-source-parsers/jsoncpp

About

Sample games using the Google Play Games C++ SDK

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - Mignonvdw/cpp-android-basic-samples: Sample games using the Google Play Games C++ SDK · GitHub
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Google Play Games C++ SDK Samples for Android

Copyright (C) 2014 Google Inc.

Contents

These samples illustrate how to use Google Play Game Services with your Android game.

  • CollectAllTheStarsNative: Demonstrates how to use the Saved Games feature to save game data. The sample signs the user in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

  • TrivialQuestNative: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.

  • minimalist: Demonstrates a minimal use case for the Google Play Game Services API.

  • TbmpSkeletonNative: A trivial, turn-based multiplayer game. Many players can play together in this thrilling game, in which they send a shared gamestate string back and forth until someone finishes or cancels, or the second-to-last player leaves. Be the last one standing!

  • Button-Clicker: Demonstrates real-time multiplayer using invites or quickmatch

  • Teapots: Demonstrates use of the Leaderboard and Achievement APIs.

Note: In samples with corresponding counterparts for iOS and Web (particularly, CollectAllTheStars and TypeANumber), the player can play a game seamlessly across phones of different platforms. For example, you can play some levels of CollectAllTheStars on your Android device, and then pick up your iOS device and continue where you left off! TypeANumber shows your achievements and leaderboards on all platforms; when you make progress on one platform, that progress is reflected on the other devices, as well.

How to run a sample

To use these samples, you need the Google Play Game Services C++ SDK, which you can [download from here](https://developers.google.com/games/services/downloads/).

After downloading the archive, unzip it to the ./gpg-cpp-sdk directory. Then, follow these directions.

Acknowledgment

Some of these samples use the following open-source project: JASONCPP: https://github.com/open-source-parsers/jsoncpp

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Sample games using the Google Play Games C++ SDK

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