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MilloMod

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MilloMod is a client-side utility mod for DiamondFire
aiming to improve development efficiency.

Download

You can download the latest build from the releases page or from the Modrinth Page.

Features

FeatureDescriptionStatus
EditorA text-based interface for codeblocksAwaiting ModAPI
Quick Value ItemShift-Right Click an empty slot in a code-chest to insert a value-item directlyComplete
Angels GraceSaves you from falling while having a menu openComplete
Lagslayer HUDHUD overlay of CPU usageComplete
Container SearchQuickly search through menusComplete
Socket ServeA local socket server for tool integration, More info belowComplete
Toggle Sprint DisplayHUD display if sprint is enabledComplete
NotificationsFiltered chat messages appear in a temporary notification trayComplete
Skin PreviewHovering over a playerhead displays the skin adjacent to the menuComplete
Time TrackerTracks how much time is spent in different modes and plotsUnviewable
Sound PreviewInstantly play all sounds in a menu at onceComplete
Particle Color ShorthandType #abcdef or f#abcdef for particle colorsComplete
WaypointsSet plot specific waypoints, teleport to them with a keybindComplete
Argument DisplayPreview what arguments are expected in codeblock chestsComplete
Dev MovementNo Clip through blocks, accelerated aerial movement, thanks CodeClientComplete

Keybinds

KeybindDescriptionStatus
Spectator ToggleToggle between spectator and creative modeComplete
Show Item TagsHold to show custom item tags in the item loreComplete
Pick Chest ValuePress to obtain the first item in the chest looked atComplete
Command WheelHold to open a radial to quickly execute commandsUnfinished In-Game Config

Commands

CommandDescriptionStatus
/milloactiondumpRead the entire actiondumpComplete
/colors | /colOpen a color wheel, save color palettes to plotsComplete
/settingsView the mod's settingsComplete
/waypoint | /wpOpen a menu to manage waypointsComplete

Socket Serve

SocketServe provides a local socket server accessable on port 31321 (ws://localhost:31321). Received JSON objects require three keys:

  • "type": "item" | "template"
  • "source": Origin of the request
  • "data": ItemNBT or Template Data
{
"type": "item",
"source": "Whomever Sent Item",
"data": "minecraft:stone[custom_name=\"Hello\"]"
}

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