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SkillAPIKotlin

A flexible RPG plugin for Minecraft allowing for custom skills and classes - recoded in Kotlin

Skill and Class Editor

The UI for editing skills and classes can be viewed HERE. Note that this is currently in the works and several features are not operational quite yet.

Changes

This recoded version of SkillAPI brings a number of changes, including (but not limited to):

Major

  • Classes now support multiple parents for flexible profession chains
  • Values and attribute bonuses without a set duration now persist through relogging
  • Formulas can be used on most effect options
  • Formulas now support values and entity data (health, mana, level, etc.)
  • Sponge support (in progress)

Minor

  • Skills now support leveling up via experience
  • Several effect components have been merged/replaced
  • Formulas now follow operation precedence
  • Commands now show all message options in the config file immediately
  • Improved handling loading data from SQL for multi-server use cases
  • Commands can now have their full path changed (e.g. change "/class cast" to "/spell")

Editor

  • Added folders for organizing skills
  • Arrow keys now move the selected effect
  • Added copy/paste functionality for effects, even across skills
  • General look and feel has been redesigned

Compiling the Project

The project is set up using Maven but has two local dependencies that aren't normally available via Maven repositories. You'll need to get the following:

  • CraftBukkit - use BuilderTools from Spigot to build the needed version and put it in "lib/"
  • ParticleLib - download from GitHub and place in "lib/"

About

A flexible RPG plugin for Minecraft allowing for custom skills and classes - recoded in Kotlin

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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SkillAPIKotlin

A flexible RPG plugin for Minecraft allowing for custom skills and classes - recoded in Kotlin

Skill and Class Editor

The UI for editing skills and classes can be viewed HERE. Note that this is currently in the works and several features are not operational quite yet.

Changes

This recoded version of SkillAPI brings a number of changes, including (but not limited to):

Major

  • Classes now support multiple parents for flexible profession chains
  • Values and attribute bonuses without a set duration now persist through relogging
  • Formulas can be used on most effect options
  • Formulas now support values and entity data (health, mana, level, etc.)
  • Sponge support (in progress)

Minor

  • Skills now support leveling up via experience
  • Several effect components have been merged/replaced
  • Formulas now follow operation precedence
  • Commands now show all message options in the config file immediately
  • Improved handling loading data from SQL for multi-server use cases
  • Commands can now have their full path changed (e.g. change "/class cast" to "/spell")

Editor

  • Added folders for organizing skills
  • Arrow keys now move the selected effect
  • Added copy/paste functionality for effects, even across skills
  • General look and feel has been redesigned

Compiling the Project

The project is set up using Maven but has two local dependencies that aren't normally available via Maven repositories. You'll need to get the following:

  • CraftBukkit - use BuilderTools from Spigot to build the needed version and put it in "lib/"
  • ParticleLib - download from GitHub and place in "lib/"

About

A flexible RPG plugin for Minecraft allowing for custom skills and classes - recoded in Kotlin

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

SkillAPIKotlin

A flexible RPG plugin for Minecraft allowing for custom skills and classes - recoded in Kotlin

Skill and Class Editor

The UI for editing skills and classes can be viewed HERE. Note that this is currently in the works and several features are not operational quite yet.

Changes

This recoded version of SkillAPI brings a number of changes, including (but not limited to):

Major

  • Classes now support multiple parents for flexible profession chains
  • Values and attribute bonuses without a set duration now persist through relogging
  • Formulas can be used on most effect options
  • Formulas now support values and entity data (health, mana, level, etc.)
  • Sponge support (in progress)

Minor

  • Skills now support leveling up via experience
  • Several effect components have been merged/replaced
  • Formulas now follow operation precedence
  • Commands now show all message options in the config file immediately
  • Improved handling loading data from SQL for multi-server use cases
  • Commands can now have their full path changed (e.g. change "/class cast" to "/spell")

Editor

  • Added folders for organizing skills
  • Arrow keys now move the selected effect
  • Added copy/paste functionality for effects, even across skills
  • General look and feel has been redesigned

Compiling the Project

The project is set up using Maven but has two local dependencies that aren't normally available via Maven repositories. You'll need to get the following:

  • CraftBukkit - use BuilderTools from Spigot to build the needed version and put it in "lib/"
  • ParticleLib - download from GitHub and place in "lib/"

About

A flexible RPG plugin for Minecraft allowing for custom skills and classes - recoded in Kotlin

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

SkillAPIKotlin

A flexible RPG plugin for Minecraft allowing for custom skills and classes - recoded in Kotlin

Skill and Class Editor

The UI for editing skills and classes can be viewed HERE. Note that this is currently in the works and several features are not operational quite yet.

Changes

This recoded version of SkillAPI brings a number of changes, including (but not limited to):

Major

  • Classes now support multiple parents for flexible profession chains
  • Values and attribute bonuses without a set duration now persist through relogging
  • Formulas can be used on most effect options
  • Formulas now support values and entity data (health, mana, level, etc.)
  • Sponge support (in progress)

Minor

  • Skills now support leveling up via experience
  • Several effect components have been merged/replaced
  • Formulas now follow operation precedence
  • Commands now show all message options in the config file immediately
  • Improved handling loading data from SQL for multi-server use cases
  • Commands can now have their full path changed (e.g. change "/class cast" to "/spell")

Editor

  • Added folders for organizing skills
  • Arrow keys now move the selected effect
  • Added copy/paste functionality for effects, even across skills
  • General look and feel has been redesigned

Compiling the Project

The project is set up using Maven but has two local dependencies that aren't normally available via Maven repositories. You'll need to get the following:

  • CraftBukkit - use BuilderTools from Spigot to build the needed version and put it in "lib/"
  • ParticleLib - download from GitHub and place in "lib/"

About

A flexible RPG plugin for Minecraft allowing for custom skills and classes - recoded in Kotlin

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

SkillAPIKotlin

A flexible RPG plugin for Minecraft allowing for custom skills and classes - recoded in Kotlin

Skill and Class Editor

The UI for editing skills and classes can be viewed HERE. Note that this is currently in the works and several features are not operational quite yet.

Changes

This recoded version of SkillAPI brings a number of changes, including (but not limited to):

Major

  • Classes now support multiple parents for flexible profession chains
  • Values and attribute bonuses without a set duration now persist through relogging
  • Formulas can be used on most effect options
  • Formulas now support values and entity data (health, mana, level, etc.)
  • Sponge support (in progress)

Minor

  • Skills now support leveling up via experience
  • Several effect components have been merged/replaced
  • Formulas now follow operation precedence
  • Commands now show all message options in the config file immediately
  • Improved handling loading data from SQL for multi-server use cases
  • Commands can now have their full path changed (e.g. change "/class cast" to "/spell")

Editor

  • Added folders for organizing skills
  • Arrow keys now move the selected effect
  • Added copy/paste functionality for effects, even across skills
  • General look and feel has been redesigned

Compiling the Project

The project is set up using Maven but has two local dependencies that aren't normally available via Maven repositories. You'll need to get the following:

  • CraftBukkit - use BuilderTools from Spigot to build the needed version and put it in "lib/"
  • ParticleLib - download from GitHub and place in "lib/"

About

A flexible RPG plugin for Minecraft allowing for custom skills and classes - recoded in Kotlin

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

SkillAPIKotlin

A flexible RPG plugin for Minecraft allowing for custom skills and classes - recoded in Kotlin

Skill and Class Editor

The UI for editing skills and classes can be viewed HERE. Note that this is currently in the works and several features are not operational quite yet.

Changes

This recoded version of SkillAPI brings a number of changes, including (but not limited to):

Major

  • Classes now support multiple parents for flexible profession chains
  • Values and attribute bonuses without a set duration now persist through relogging
  • Formulas can be used on most effect options
  • Formulas now support values and entity data (health, mana, level, etc.)
  • Sponge support (in progress)

Minor

  • Skills now support leveling up via experience
  • Several effect components have been merged/replaced
  • Formulas now follow operation precedence
  • Commands now show all message options in the config file immediately
  • Improved handling loading data from SQL for multi-server use cases
  • Commands can now have their full path changed (e.g. change "/class cast" to "/spell")

Editor

  • Added folders for organizing skills
  • Arrow keys now move the selected effect
  • Added copy/paste functionality for effects, even across skills
  • General look and feel has been redesigned

Compiling the Project

The project is set up using Maven but has two local dependencies that aren't normally available via Maven repositories. You'll need to get the following:

  • CraftBukkit - use BuilderTools from Spigot to build the needed version and put it in "lib/"
  • ParticleLib - download from GitHub and place in "lib/"

About

A flexible RPG plugin for Minecraft allowing for custom skills and classes - recoded in Kotlin

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

SkillAPIKotlin

A flexible RPG plugin for Minecraft allowing for custom skills and classes - recoded in Kotlin

Skill and Class Editor

The UI for editing skills and classes can be viewed HERE. Note that this is currently in the works and several features are not operational quite yet.

Changes

This recoded version of SkillAPI brings a number of changes, including (but not limited to):

Major

  • Classes now support multiple parents for flexible profession chains
  • Values and attribute bonuses without a set duration now persist through relogging
  • Formulas can be used on most effect options
  • Formulas now support values and entity data (health, mana, level, etc.)
  • Sponge support (in progress)

Minor

  • Skills now support leveling up via experience
  • Several effect components have been merged/replaced
  • Formulas now follow operation precedence
  • Commands now show all message options in the config file immediately
  • Improved handling loading data from SQL for multi-server use cases
  • Commands can now have their full path changed (e.g. change "/class cast" to "/spell")

Editor

  • Added folders for organizing skills
  • Arrow keys now move the selected effect
  • Added copy/paste functionality for effects, even across skills
  • General look and feel has been redesigned

Compiling the Project

The project is set up using Maven but has two local dependencies that aren't normally available via Maven repositories. You'll need to get the following:

  • CraftBukkit - use BuilderTools from Spigot to build the needed version and put it in "lib/"
  • ParticleLib - download from GitHub and place in "lib/"

About

A flexible RPG plugin for Minecraft allowing for custom skills and classes - recoded in Kotlin

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

SkillAPIKotlin

A flexible RPG plugin for Minecraft allowing for custom skills and classes - recoded in Kotlin

Skill and Class Editor

The UI for editing skills and classes can be viewed HERE. Note that this is currently in the works and several features are not operational quite yet.

Changes

This recoded version of SkillAPI brings a number of changes, including (but not limited to):

Major

  • Classes now support multiple parents for flexible profession chains
  • Values and attribute bonuses without a set duration now persist through relogging
  • Formulas can be used on most effect options
  • Formulas now support values and entity data (health, mana, level, etc.)
  • Sponge support (in progress)

Minor

  • Skills now support leveling up via experience
  • Several effect components have been merged/replaced
  • Formulas now follow operation precedence
  • Commands now show all message options in the config file immediately
  • Improved handling loading data from SQL for multi-server use cases
  • Commands can now have their full path changed (e.g. change "/class cast" to "/spell")

Editor

  • Added folders for organizing skills
  • Arrow keys now move the selected effect
  • Added copy/paste functionality for effects, even across skills
  • General look and feel has been redesigned

Compiling the Project

The project is set up using Maven but has two local dependencies that aren't normally available via Maven repositories. You'll need to get the following:

  • CraftBukkit - use BuilderTools from Spigot to build the needed version and put it in "lib/"
  • ParticleLib - download from GitHub and place in "lib/"

About

A flexible RPG plugin for Minecraft allowing for custom skills and classes - recoded in Kotlin

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages